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Computer Graphics Bing-Yu Chen National Taiwan University

Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

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Page 1: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Computer Graphics

Bing-Yu ChenNational Taiwan University

Page 2: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Visible-Surface Determination

Back-Face CullingThe Depth-Sort AlgorithmBinary Space-Partitioning TreesThe z-Buffer AlgorithmScan-Line AlgorithmVisible-Surface Ray Tracing(Ray Casting)Warnock’s Algorithm

Page 3: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Visible-Surface Determination = Hidden Surface Removal

Determining what to render at each pixel.A point is visible if there exists a direct line-of-sight to it, unobstructed by another other objects (visible surface determination).Moreover, some objects may be invisible because there are behind the camera, outside of the field-of-view, too far away (clipping) or back faced (back-face culling).

Page 4: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Hidden Surfaces: why care?

Occlusion: Closer (opaque) objects along same viewing ray obscure more distant ones.Reasons for removal

Efficiency: As with clipping, avoid wasting work on invisible objects.Correctness: The image will look wrong if we don’t model occlusion properly.

Page 5: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Back-Face Culling = Front Facingx

z G

H

E

C

B

A

D

F

Page 6: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Back-Face Culling = Front Facing

use cross-product to get the normal of the face (not the actual normal)use inner-product to check the facing

2 1 3 1( ) ( )N v v v v= − × −v1

v2

v3

N

V

Page 7: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Clipping (View Frustum Culling)

eye

view frustum

occlusionbackface

view frustum

Page 8: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

List-Priority Algorithms

The Painter’s AlgorithmThe Depth-Sort AlgorithmBinary Space-Partitioning Trees

Page 9: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

The Painter’s Algorithm

Draw primitives from back to front need for depth comparisons.

Page 10: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

The Painter’s Algorithm

for the planes with constant znot for real 3D, just for 2½D

sort all polygons according to the smallest (farthest) z coordinate of eachscan convert each polygon in ascending order of smallest z coordinate (i.e., back to front)

Page 11: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

The Depth-Sort Algorithmsort all polygons according to the smallest (farthest) z coordinate of eachresolve any ambiguities that sorting may cause when the polygons’ z extents overlap, splitting polygons if necessaryscan convert each polygon in ascending order of smallest z coordinate (i.e., back to front)

Page 12: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Overlap Cases

x

x

z

PQ

y

PQ

x

y

P Q

R

Page 13: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Overlap Detection

Do the polygons’x not overlap?Do the polygons’y not overlap?Is P entirely on the opposite side of Q’s plane from the viewpoint?Is Q entirely on the same side of P’s plane as the viewpoint?Do the projections of the polygons onto the (x,y) plane not overlap?

Page 14: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Binary Space-Partitioning TreesAn improved painter’s algorithmKey observation:

T1

T2

Ax+By+Cz+D=0f(p): n(p-a)=0

f(p)>0f(p)<0

T3

T4

T5

Page 15: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Binary Space-Partitioning Trees

T1

T2

T2 T3

T1 +-

T3

Page 16: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Binary Space-Partitioning Trees

T1

T2T3

T3

T1 +-

T2 +-

Page 17: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Splitting trianglesa

b

c

A

B

a

b

c

A

B

Page 18: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

BSP Tree ConstructionBSPtree makeBSP(L: list of polygons) {

if (L is empty) {return the empty tree;

} Choose a polygon P from L to serve as root;Split all polygons in L according to Preturn new TreeNode (

P,makeBSP(polygons on negative side of P),makeBSP(polygons on positive side of P))

}Splitting polygons is expensive! It helps to choose P wisely at each step.

Example: choose five candidates, keep the one that splits the fewest polygons.

Page 19: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

BSP Tree Displayvoid showBSP(v: Viewer, T: BSPtree) {

if (T is empty) return;P = root of T;if (viewer is in front of P) {

showBSP(back subtree of T);draw P;showBSP(front subtree of T);

} else {showBSP(front subtree of T);draw P;showBSP(back subtree of T);

}} 2D BSP demo

Page 20: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Binary Space-Partitioning Trees

P1P2A

B

C

D

1

2

3

P1

P2 P2

A BCD3,1,2 3,2,1 1,2,3 2,1,3

front

front front

back

backback

extremely efficient for static objects

Page 21: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Binary Space-Partitioning Trees

Same BSP tree can be used for any eye position, constructed only once if the scene if static.It does not matter whether the tree is balanced. However, splitting triangles is expensive and try to avoid it by picking up different partition planes.

Page 22: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

3

4

1

2

56

7

9

8

11

10

BSP Tree

Page 23: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

3

4

1

2

56

7

1

insideones

outsideones

9

8

11

10

BSP Tree

Page 24: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

3

4

1

2

56

7

1

234

567891011

9

8

11

10

BSP Tree

Page 25: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

3

4

1

2

9

8

11

10

56

7

9b

9a

1

5

679a1011a11a

11b89b11b

BSP Tree

Page 26: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

3

4

1

2

9

8

11

10

56

7

9b

11a

2

3

4

1

5

6

7

9a

10

11a

8

9b

11b

9a11b

BSP Tree

Page 27: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

3

4

1

2

9

8

11

10

56

7

9b

point

11a

2

3

4

1

5

6

7

9a

10

11a

8

9b

11b

9a11b

BSP Tree

Page 28: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

3

4

1

2

9

8

11

10

56

7

9b

point

11a

2

3

4

1

5

6

7

9a

10

11a

8

9b

11b

9a11b

BSP Tree Traversal

Page 29: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

1

2

9

8

11

10

56

7

9b

point

11a

2

3

4

1

5

6

7

9a

10

11a

8

9b

11b

9a11b

3

4

BSP Tree Traversal

Page 30: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

The z-Buffer Algorithm

Resolve depths at the pixel levelIdea: add Z to frame buffer, when a pixel is drawn, check whether it is closer than what’s already in the frame buffer

Page 31: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

The z-Buffer Algorithm

+

+ =

=

Page 32: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

The z-Buffer Algorithmvoid zBuffer() {

int pz;for (each polygon) {

for (each pixel in polygon’s projection) {pz=polygon’s z-value at (x,y);if (pz>=ReadZ(x,y)) {

WriteZ(x,y,pz);WritePixel(x,y,color);

}}

}}

Page 33: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

The z-Buffer Algorithm

y

y1

y2

y3

ys

z1

z2

z3

zazp zb Scan line

ab

pbabbp

sb

sa

xxxx

zzzz

yyyyzzzz

yyyyzzzz

−−−=

−−

−−=

−−

−−=

)(

)(

)(

31

1311

21

1211

Page 35: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

The z-Buffer AlgorithmBenefits

Easy to implementWorks for any geometric primitiveParallel operation in hardware

independent of order of polygon drawn

LimitationsMemory required for depth bufferQuantization and aliasing artifactsOverfillTransparency does not work well

Page 36: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Scan-Line Algorithm

x

y

A

B

C

D

E

α

β

γ

γ+2γ+1

F

Page 37: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Scan-Line Algorithm

ET = edge tablePT = polygon tableAET = active-edge table

ET entry x ymax Δx ID

PT entry ID Plane eq. Shading info In-out

AET contents

Scan line Entries

AB

AB

AB

AB

AC

AC

DE

CB

FD

CB

DE

FE

FE

FE

α

β

γ,γ+1

γ+2

Page 38: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

General Scan-Line Algorithmadd surfaces to polygon table (PT);initialize active-edge table (AET);

for (each scan line) {update AET;

for (each pixel on scan line) {determine surfaces in AET that project to pixel;find closest such surface;determine closest surface’s shade at pixel;

}}

Page 39: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Ray Tracing = Ray Castingselect center of projection and window on viewplane;for (each scan line in image) {

for (each pixel in scan line) {determine ray from center of projection through pixel;for (each object in scene) {

if (object is intersected and is closest considered thus far)record intersection and object name;

}set pixel’s color to that at closest object intersection;

}}

Page 40: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Ray Casting

Window

Center ofprojection

Page 41: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Ray Casting (Appel, 1968)

Page 42: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Ray Casting (Appel, 1968)

Page 43: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Ray Casting (Appel, 1968)

Page 44: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Ray Casting (Appel, 1968)

( ) ( )( )∑=

⋅+⋅+nls

i

nisidiaa VRkNLkIIk

1

Page 45: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Ray Casting (Appel, 1968)

direct illumination

Page 46: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Spatial Partitioning

Page 47: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Spatial Partitioning

R

A B

C

Page 48: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Spatial Partitioning

1

23

A

B

Page 49: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Space Subdivision Approaches

Uniform grid K-d tree

Page 50: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Space Subdivision Approaches

Quadtree (2D)Octree (3D)

BSP tree

Page 51: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Uniform Grid

Page 52: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Preprocess scene1. Find bounding box

Uniform Grid

Page 53: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Preprocess scene1. Find bounding box2. Determine grid resolution

Uniform Grid

Page 54: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Uniform Grid

Preprocess scene1. Find bounding box2. Determine grid resolution3. Place object in cell if its

bounding box overlaps the cell

Page 55: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Uniform Grid

Preprocess scene1. Find bounding box2. Determine grid resolution3. Place object in cell if its

bounding box overlaps the cell

4. Check that object overlaps cell (expensive!)

Page 56: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Uniform Grid Traversal

Preprocess sceneTraverse grid

3D line = 3D-DDA

Page 57: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

From Uniform Grid to Quadtree

Page 58: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Quadtree (Octrees)

subdivide the space adaptively

Page 59: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Quadtree Data Structure

Quadrant Numbering

Page 60: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Quadtree Data Structure

Quadrant Numbering

Page 61: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Quadtree Data Structure

Quadrant Numbering

Page 62: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Quadtree Data Structure

Quadrant Numbering

Page 63: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

From Quadtree to Octree

x

y

z

Page 64: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

A

A

Leaf nodes correspond to unique regions in space

K-d Tree

Page 65: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Leaf nodes correspond to unique regions in space

A

A

B

K-d Tree

Page 66: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Leaf nodes correspond to unique regions in space

A

B

A

B

K-d Tree

Page 67: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

A

B

A

B

C

K-d Tree

Page 68: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

A

B

C A

B

C

K-d Tree

Page 69: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

A

B

C A

B

C

D

K-d Tree

Page 70: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

A

B

C

D

A

B

C

D

K-d Tree

Page 71: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

A

B C

D

A

B

C

D

Leaf nodes correspond to unique regions in space

K-d Tree

Page 72: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

A

B C

D

A

B

C

D

Leaf nodes correspond to unique regions in space

K-d Tree Traversal

Page 73: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Warnock’s Algorithm

an area-subdivision algorithm

Page 74: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Warnock’s Algorithm1. all the polygons are disjoint from the area2. there is only one intersecting or only one

contained polygon3. there is a single surrounding polygon, but

no intersecting or contained polygons4. more than one polygon is intersecting,

contained in, or surrounding the area, but one is a surrounding polygon that is in front of all the other polygons

Page 75: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Warnock’s Algorithm

surrounding intersecting contained disjoint

Page 76: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Warnock’s Algorithm

x

z

x

zSurroundingpolygon

Surroundingpolygon

Intersectingpolygon

Intersectingpolygon

Containedpolygon

Page 77: Computer Graphicsgraphics.im.ntu.edu.tw/~robin/courses/3dcg08/ppt/3dcg08_05vsd.pdf · Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face

Performance of Four Algorithmsfor Visible-Surface Determination

AlgorithmNumber of Polygons

100 2,500 60,000

Depth sort 1 10 507

z-buffer 54 54 54

Scan line 5 21 100

Warnock area subdivision 11 64 307