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Computer Computer GraphicsGraphics
RequirementsRequirements
PrerequisitesPrerequisites CS 255 : Data Structures CS 255 : Data Structures Math 253 Math 253 Experience with C Programming Experience with C Programming
LanguageLanguage TextText
Interactive Computer Graphics by AngelInteractive Computer Graphics by Angel
GradingGrading
Assignments and Labs 45% Assignments and Labs 45%
Midterm 15% Midterm 15%
Final Exam 40% Final Exam 40%
DUE DATES FOR ASSIGNMENTS WILL BE STRICTLY ENFORCEDDUE DATES FOR ASSIGNMENTS WILL BE STRICTLY ENFORCED. .
Later Assignment: 25% penalty Per dayLater Assignment: 25% penalty Per day
What is Computer What is Computer GraphicsGraphics
Computer graphics: generating 2D Computer graphics: generating 2D images of a 3D world represented in a images of a 3D world represented in a computer.computer.
Main tasks:Main tasks: modelingmodeling: (shape) creating and representing : (shape) creating and representing
the geometry of objects in the 3D worldthe geometry of objects in the 3D world renderingrendering: (light, perspective) generating : (light, perspective) generating
2D images of the objects2D images of the objects animationanimation: (movement) describing how : (movement) describing how
objects change in timeobjects change in time
Computer Graphics/Image Computer Graphics/Image Processing / Computer VisionProcessing / Computer Vision
Pictorial Pictorial synthesis synthesis of real/imaginary of real/imaginary objects from objects from modelmodels.s.
Image Processing : process an image Image Processing : process an image to enhance certain aspects.to enhance certain aspects.
Computer Vision : Derive the Computer Vision : Derive the models/descriptions from an image.models/descriptions from an image.
Course GoalsCourse Goals
Learn the Learn the principlesprinciples of modeling and of modeling and synthesissynthesis
Acquire expertise in Acquire expertise in toolstools used used
Applications of Computer Applications of Computer GraphicsGraphics
Display of informationDisplay of information DesignDesign Simulation and animationSimulation and animation User interfaceUser interface
Medical VisualizationMedical Visualization
Image from Image from David Brogan’s notesDavid Brogan’s notes
Computer Aided Design Computer Aided Design (CAD)(CAD)
AnimationAnimation
Pixar: Monster’s Inc.
Topics OutlineTopics Outline
OpenGL BasicsOpenGL Basics
Primitives and attributesPrimitives and attributes ColorColor ViewingViewing Control functionsControl functions [Angel, Ch. 2][Angel, Ch. 2]
Input and InteractionInput and Interaction
Clients and serversClients and servers Event driven programmingEvent driven programming Text and fontsText and fonts [Angel, Ch. 3][Angel, Ch. 3]
Objects & Objects & TransformationsTransformations
Linear algebra reviewLinear algebra review Coordinate systems and framesCoordinate systems and frames Rotation, translation, scalingRotation, translation, scaling Homogeneous coordinatesHomogeneous coordinates OpenGL transformation matricesOpenGL transformation matrices [Angel, Ch. 4][Angel, Ch. 4]
Viewing and ProjectionViewing and Projection
Orthographic projectionOrthographic projection Perspective projectionPerspective projection Camera positioningCamera positioning Projections in OpenGLProjections in OpenGL Hidden surface removalHidden surface removal [Angel, Ch. 5][Angel, Ch. 5]
Light and ShadingLight and Shading
Light sourcesLight sources Ambient, diffuse, and specular Ambient, diffuse, and specular
reflectionreflection Normal vectorsNormal vectors Material properties in OpenGLMaterial properties in OpenGL [Angel, Ch. 6][Angel, Ch. 6]
Textures and PixelsTextures and Pixels
Texture mappingTexture mapping OpenGL texture primitivesOpenGL texture primitives Image filteringImage filtering [Angel, Ch. 7][Angel, Ch. 7]
RenderingRendering
ClippingClipping Bounding boxesBounding boxes Hidden-surface removalHidden-surface removal Line drawingLine drawing Scan conversionScan conversion AntialiasingAntialiasing [Angel, Ch. 8][Angel, Ch. 8]
Hierarchical ModelsHierarchical Models
Graphical objectsGraphical objects AnimationsAnimations OpenGL routinesOpenGL routines Parameters and transformationsParameters and transformations [Angel, Ch. 10][Angel, Ch. 10]
Other TopicsOther Topics
Curves and SurfacesCurves and Surfaces Ray tracingRay tracing Scientific visualizationScientific visualization Programmable shadesProgrammable shades Procedure methodsProcedure methods