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Computer Graphics and Virtual Reality, University of Bremen, Prof. Dr. G. Zachmann, [email protected] Computer Graphics and Virtual Reality University of Bremen Virtual Reality Fully immersive virtual environments Intuitive 3D interaction metaphors Massively threaded VR systems Real-Time Hand Tracking Full 26 DOF hand pose estimation Advanced Random Forest machine learning, featuring infinite data base training Virtual assembly simulation Surgery: sterility as constraint Navigation in virtual environments Video games Geometric Algorithms & Data Structures Fast space-filling sphere packings Real-time collision detection, proximity computation, and collision avoidance Acceleration data structures Haptic & Force Feedback 6 DOF bi-manual multi user haptic rendering Stable 1000 Hz simulation rate by our novel Inner Sphere Trees Spacecraft Simulation in VR World simulation (celestial bodies, gravitation, solar pressure, etc.) Realistic synthesis of artificial sensor data Procedural 3D modeling on GPUs Point Cloud Processing 3D reconstruction of smooth surfaces Online hybrid CAD/point cloud proximity computations

Computer Graphics and Virtual Reality University of Bremen

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Computer Graphics and Virtual Reality, University of Bremen, Prof. Dr. G. Zachmann, [email protected]

Computer Graphics and Virtual Reality University of Bremen

Virtual Reality ▪ Fully immersive virtual environments

▪ Intuitive 3D interaction metaphors

▪ Massively threaded VR systems

Real-Time Hand Tracking ▪ Full 26 DOF hand pose estimation

▪ Advanced Random Forest machine learning, featuring infinite data base training

Virtual assembly simulation

Surgery: sterility as constraint

Navigation in virtual environments

Video games

Geometric Algorithms & Data Structures ▪ Fast space-filling sphere packings ▪ Real-time collision detection, proximity

computation, and collision avoidance

▪ Acceleration data structures

Haptic & Force Feedback ▪ 6 DOF bi-manual multi user haptic

rendering ▪ Stable 1000 Hz simulation rate by our

novel Inner Sphere Trees

Spacecraft Simulation in VR

▪ World simulation (celestial bodies, gravitation, solar pressure, etc.)

▪ Realistic synthesis of artificial sensor data

▪ Procedural 3D modeling on GPUs

Point Cloud Processing ▪ 3D reconstruction of smooth surfaces

▪ Online hybrid CAD/point cloud proximity computations