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Computer Game and Simulation Programming
Michael Chi
Goals
• Create a FBLA trivia game• Target audience of prospective and
current FBLA members• Create a minimum of 25 questions of
five different topics on FBLA• Create a progression of difficulty• Randomize questions for replay value
Planning Process
• Researched successful trivia game shows
• Unique character role playing• Sketched concept art• 2-Dimensional game• Extra features, such as timer,
bust system, and answer checking
• Programs, such as Adobe Photoshop, Adobe Flash, Gamemaker
SAMPLE GAMEPLAY
Input and Output
• Clicking “continue”– Spawns question text overlay– Spawns right and wrong invisible triggers– Increases score by 100– Restarts timer
• Clicking answer choices– Spawns “Final answer?” question– Spawns yes and no choices
• Clicking “yes” spawns– Spawns “Correct” or “Wrong” text– Make the hidden triggers visible, showing
selected choice and correct choice
Program Flow
Yes
No
Home
Story and Rules
Introduction
Level Informatio
n
Question
Wrong
Correct
Bust
Question
Howto
Play
Program Structure Program Parameters
• 10 different possible questions for each level
• 5 levels with 5 questions each• 3 possible misses (before player
“busts”)• 15 second timer• 4 potential answers– 3 incorrect answer triggers– 1 correct answer trigger
Application
• Easy to swap out questions for other subjects
• Keep current FBLA members informed about– FBLA events– FBLA national officers – FBLA national partners– Parliamentary procedures– Competitive event guidelines