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Competition Pre-requisites/Notes

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Competition Pre-requisites/Notes

Eligible Guns:

Rounds 1 & 2: Any semi-automatic pistol with a minimum 8-shot magazine capacity.

Round 3: Any air/Co2/Gas powered rifle (including assault rifles), with or without bi-pod/rest, with optics.*

Round 4: Any Co2/gas powered SMG/assault rifle with a minimum 10-round magazine capacity, including but not limited to:

Cybergun/KWC Uzi; Umarex Uzi; Umarex Beretta Cx4; Umarex H&K MP5; Cybergun AK47; Crosman Comrade AK47; Sig

Sauer MPX; Sig Sauer MCX; ASG Ingram M11.

Notes

*Round 3 is designed to be shot at 10 metres using optics, however as some entrants won’t have this distance available, they

may opt to shoot this round at 6 yards, using OPEN SIGHTS.

While designed as an airgun competition, airsoft guns may be used as long as they fit the relevant criteria. In Round 4, if the

chosen weapon is capable of fully—automatic fire, THIS MODE MUST NOT BE USED– you may use semi-automatic fire

only.

All targets will be score inwards, with the exception of those shot with airsoft which will be scored outwards.

As with all the UBC competitions, this is based on the honour system. So please enjoy, and remember– cheats never beat!

Frank Castle is a highly decorated ex-US Marine, who after

extensive training graduated to become a Navy SEAL. He

served a tour of duty in the Vietnam war, as Special Forces,

and earning a Purple Heart for his heroism in the line of duty.

It is shortly after his tour in Vietnam that our story starts.....

It is a beautiful summer’s day, and Frank and his family are

enjoying a picnic in picturesque Central Park. Suddenly the

peace is shattered by a gangland execution, at the hands of the

Costa crime family. As witnesses to the crime, Frank and his

family become the next targets........

Prologue:

Round 1: Family Under Attack

Scenario: Frank and his family are under attack from members of the Costa crime family, as witnesses to a gangland

execution. Immediately Frank’s instincts and training kick in

and, gun in hand, he starts to fight back to protect his family.

Eligible Guns: Any semi-automatic pistol with a magazine capacity of 8 rounds

minimum, open sights only.

Distance and Stance: 6 yards, standing, one or two handed.

Time Limit: None.

Rules: Two targets required, where possible shot side-by-side (or one

above the other). Where space doesn’t allow for this, the two

targets can be shot sequentially, with the total number of pellets/

BB’s divided between them as the shooter see’s fit.

The shooter has 16 pellets/BB’s to shoot as many of the attackers as possible, without hitting family members.

Attackers can be shot more than once, with each successful shot counting towards the points total. If all attackers

are killed, ten bonus points will be awarded (only hits within a scoring zone count as a kill)

Five points will be deducted for hitting a family member. Points will be deducted for each family member hit,

but multiple hits to any individual family member will only count as one deduction.

Round 2: One in the Chamber

Scenario: Despite a valiant show of force, the attackers get the

better of Frank’s family before he gets the better of

them– his family are dead.

As Frank lays cradling his son, he sees one assailant–

the only one left alive– trying to make a run for it.

Frank has one bullet left in his gun, and little time to

use it.

Eligible Guns: Any Colt 1911 pistol or variant, as used in Round 1.

Distance and Stance: 4 yards, kneeling, one handed.

Time Limit: 8 seconds.

Rules: Shooter has 1 pellet/BB only, and must take

the shot within 8 seconds from a kneeling

position, single handed. If the target is

missed altogether, the round is over and the

shot cannot be re-taken.

Despite being able to identify all the (now deceased) attackers, and

their links to the Costa crime family, the police were unable– or

unwilling– to bring the all-powerful crime family to justice.

With Frank’s life in tatters, and nothing else to lose, he decides if the

police can’t punish those responsible, he will...........

Frank Castle is dead. He died with his family. The

man occupying his body, you can call him The Punisher.

Round 3: Drug Deal Gone Bad

Scenario: The Punisher starts work straight away, killing his way up the chain of

the Costa family. He takes out many an unrelated criminal on the way,

but a crime is a crime and should be punished regardless.

The Punisher follows a lead on a drug deal about to go down,

involving a high-level Costa gang member. He gains a good vantage

point and takes aim.

Eligible Guns: Any air/Co2/gas powered rifle, with or without support (bi-pod, etc).

If shooting at 10 metres, optics may be used. At 6 yards use OPEN

SIGHTS ONLY (see “Pre-requisites/Notes” page).

Distance and Stance: 10 metres, OR 6 yards, prone.

Time Limit: None

Rules: The shooter has 2 pellets/BB’s to take out the primary target. Only a shot in a

score-zone counts as a kill. If the shooter takes out the primary target with the

first shot, the second round can be used to take out the secondary target for

bonus points. No points will be given if only the secondary target is killed.

Round 4: Punishment

Scenario: After a long battle through the stronghold of the Costa crime family, The

Punisher finally finds himself face-to-face with the man responsible for the

murders of his family. The crime boss tries to cut a deal to save his skin, but

there’s no dealing with The Punisher, and no fancy speeches.

Only punishment.

Eligible Guns: Any Co2/gas powered, multi-shot semi-auto

SMG or assault rifle with at least a 10 round

magazine capacity.

Distance and Stance: 6 yards, standing.

Time Limit: 5 seconds.

Rules: The shooter has 10 pellets/BB’s and must

shoot them all at the target rapid-fire, within a

5 second time limit.

If your chosen gun is capable of full-auto, this

MUST NOT be used– semi-auto fire only

allowed.

The Costa crime boss is dead, and his army beneath

him. But The Punisher’s work has only just begun.....

The law is inadequate– it is necessary to act outside the law

to pursue natural justice. This is not vengeance. Revenge is

not a valid motive, it's an emotional response.

No, not vengeance. Punishment.

Epilogue: