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8/13/2019 Commoriom Submission v3,11
1/35
A Submission for
Trail of Cthulhu
Commoriom
"I have yet to translate the terrible and
abominable legend telling how a certain doughty
citizen of Commoriom returned to the city after
its public evacuation, and found that it was
peopled most execrably and numerously by the
fissional spawn of Knygathin Zhaum, whichpossessed no vestige of anything human or even
earthly" ! he #amily ree of the $ods, Clar%
&shton 'mith
The protagonists are members of an expedition to
excavate an ancient settlement buried beneath the
Greenland ice. Faced with conflict from within and
without, and the threat of approaching winter, the
expedition degenerates into a struggle to survive as
the team members realise that the real horror is
beneath the ice under their feet. And the greatest
horror of all may be truth itself.
This scenario is inspired by the Hyperborean Cycle
stories of Clar Ashton !mith, particularly The
Testament of Athammaus andUbbo-Sathla. "t is
recommended that the #eeper reads these short
stories before running this scenario. The story of
the $athieson %xpedition is told in the Call of
Cthulhuscenario Trail of Tsathogguaby the late
#eith Herber and published in the supplements
Trail of Tsathogghua, &'() and The Compact Trail
of Tsathoggua, &''*.
The Hook"n &'+, an archaeological team from $isatonic
-niversity found evidence of an ancient settlement
beneath an ice cap in a remote valley in the
mountains of est Greenland. The protagonists are
members of a &'/& follow0up expedition to
excavate the site.
The Horrible TruthThe site is the ruin of Commoriom, the first capital
of the lost civilisation of Hyperborea, which thrived
before the last ice age. %ntombed in the city is a
dormant, monstrous race descended fromTsathoggua and an alien crystal that grants visions
of the disturbing origins of life on earth.
The SpineThe team members voyage to Godthb, where theycan confront a Rival Expeditionfrom Germany.
They then begin their arduous overland tre in
Evighedsfjorden. Tensions increase between%thelrod, the team leader, and Granger, who is
struggling to conceal his alcoholism, leading to The
Death of Ethelrod. From %thelrod they can ac1uire
a dictionary of the lost Tsath-Yolanguage.
The team receives A Call for Helpfrom the crew
of the German base ship, which has lost contact
with the overland team, giving the protagonists a
moral dilemma.
2uring their 3ourney, the characters find evidence
that strange %simo are watching them and may
discover Gravesof members of the Germanexpedition, apparently attaced by an unnownanimal. A text in their possession, when translated
with %thelrod4s boo gives hints about the history
of the site.
Arriving at the Site, the protagonists find a Cube-
Shaped Struturewith walls inscribed with a
history of the pre0humans who first settled there.
5earby, the remains of the last members of the
German expedition can be found. 6n the valley
floor, a Shado! "nder the #eis visible.
They are harried by frea weather conditions and
attacs by a mysterious$east of the #e Sheet,
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which continue until they lin it with the clan of
strange %simo that has been following them, and
neutralise it.
Exavating the Struture under the #e leads to
the discovery of an ancient tower entombed in ice.
2igging into The #e-Cho%ed stair!a&uncovers a
frie7e describing a history of Hyperborea and
eventually leads to a Cit& "nder the #e. "n a vaultunder the ruins of a library is a crystal that can send
the mind bac in time to the disturbing origins of
life on earth.
As the city4s inhabitants begin to awaen they try to
free their 8Father4, leading to the A!a%ening of'n&gathin (hau). The protagonists4 only hope isto flee.
However, even if they escape, the insight granted
by the crystal may still claim their minds.
Victory Conditions9ictory in this scenario means realising the horror
that lies in Commoriom, and surviving it,
preferably with the site safely sealed.
Antagonist ReactionsThe rival Ger)an Expeditionis not a 85a7i
expedition4 in any official sense :there is no such
thing until the formation of the Ahnenerbe in &'/; especially the
esoterically inclined > believed in occult theories of
the uni1ue :or divine< origin of their ancestors on a
lost northern continent :referred to as 8Thule4 or
sometimes 8Hyperborea4 or 8Atlantis4 a time
when the Armitage "n1uiry is in its formative
stages. "n &'+(, Armitage, ice and $organ scored
a victory against the 2unwich Horror and soon 2r
Albert ilmarth 3oined them following his
encounter with the 86uter 6nes4 in the hills of
9ermont. Bust a few wees ago, the =abodie
%xpedition returned from Antarctica with stories of
unnown prehistoric life forms and a vast range of
mountains dotted with strange structures.
6n his deathbed in &'+', =rofessor Curtis
$athieson revealed a number of unpublished
secrets about the &'+ expedition to his colleague2r Francis $organ. $organ shared the story with
=rofessor Armitage and soon they were woring
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with =rofessor %thelrod in %ngland to organise a
follow0up expedition for &'/+. However, in late
&'/, word reached them of a rival German
expedition to the same region planned for &'/& and
their pro3ect was hastened by a year. -nfortunately,
this meant 2r $organ was unable to tae part, but
he persuaded Charles Granger, a veteran of the
$athieson %xpedition, to 3oin.
*S&)bol+ Ar)itage #n,uir&This symbol defines
sections that apply only to running the scenario as
part of the Armitage "n1uiry.
Running Commoriom as astandalone
This scenario can be run as a standalone adventure
or mar a dramatic beginning to an ongoing
campaign.
The difference is that %thelrod has organised the
expedition with the ?ritish $useum, independently
of Armitage and his colleagues, who may have little
insight into what really happened on the $athieson
%xpedition.
*S&)bol+ Standalone This symbol defines
sections that apply only to running the scenario as a
standalone.
Creating the ProtagonistsAppropriate roles for the expedition include
archaeologists, geologists, anthropologists,
biologists, explosives experts, drill engineers and
radio engineers. All team members should be
healthy and fit, and be capable cross0country siers
> represented for game purposes as a minimum
6utdoorsman rating of & and Athletics of /. The
expedition will also need someone with $edicine
rating of &D and First Aid of +D to fill the role of
medic.
The expedition leader is highly xenophobic and
French applicants in particular are not considered.
*S&)bol+ Ar)itage #n,uir& "f the expedition is
organised by $isatonic -niversity, team members
are liely to be American, perhaps students or
professors at the $isatonic. ?ritish team members
may have accompanied %thelrod.
*S&)bol+ Standalone "f the expedition begins inGreat ?ritain it is liely that most of the team
members would be ?ritish. American membersmay travelled with Granger.
Prologue"n order to introduce their characters, it is
recommended that the #eeper run a short scene
from his or her expedition interview as a 2irected
!cene for each one :see The Dying of St Margarets
page (
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"n the ?lood might be interesting if the character is
related to the Hyperborean ?lond %simo.
Pillars of Sanity
The dominant theme of this scenario is the dignity
or otherwise of human origins.
6ne =illar of !anity that might be particularly
interesting dramatically is Family. A character withthis =illar will have a firm conviction in the dignity
of their origins. "f Caucasian, they may believe in
the theory of the origins of their ancestors on the
lost continent of Thule. They may have heard tales
of 8blond %simo4 in north0western Canada. They
may even subscribe to racist theories lie the
5ational !ocialists of Germany.
As players can create their own =illars of !anity it
is impossible to provide an exhaustive list, but
several others from the Trail of Cthulhu ruleboo
that may be particularly interesting areE
eligious Faith
Human 2ignity and 9alue
The #eeper should try to encourage some players to
pic from the pillars above.
2rives potentially undermined by %yeE
Anti1uarianism
Thirst For #nowledgeAdventure
!cholarship
Curiosity
Arrogance
.illars of Sanit&
eligious Faith
Family
Human 2ignity and 9alue
!cientific =rogress "ntellect
Goodness of $anind
$oral principles
Aesthetics
%picureanism
=atriotism
ove of Home City
Scenes
BriefingSene T&pe+Core :"ntroduction a
large cabin and outhouses for supplies and dogs.
They will use the drilling rig, blasting e1uipment,
the ice melting machine, and hand excavation to
access and excavate the site.
From 5ovember it will become difficult toapproach by sea. "f necessary, the team will remain
on the ice sheet over winter until $arch when the
f3ord becomes accessible again. "n case of
emergency, a team should be able to reach them
from GodthIb overland in about five days.
=rofessor %thelrod stresses his 1ualifications as a
hard0nosed scholar not prone to flights of fancy or
bi7arre speculations. However, there were many
things he experienced that shoced him and caused
him to reconsider ideas about the world. Hebelieves that what they found in the Greenland ice
were remains of a lost prehistoric civilisation,
perhaps hinted at in Gree myths.
He introduces ilfred -pton0!mith, a round0faced
7oologist and friend of the %thelrod family, and
Charles Granger, a red0haired, red0faced man of
around /, a second veteran of the $athieson
%xpedition who will be 3oining them on this trip.
*S&)bol+ Ar)itage #n,uir&0ral Histor& 2-
.oint spend+ There are rumours that 2r Grangerhas a drin problem.
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%thelrod ass each team member to introduce
themselves and assigns roles.
Assess Honest&+Henry %thelrod is reserved,somewhat aloof and doesn4t give much away.
Arhaeolog& or Anthropolog&+ According to the
expedition report, the team made transcriptions of a
number of carvings on a large stone slab found at
the face of Helheim Glacier on the east coast.Archaeologists have subse1uently associated these
carvings with a Greenlandic colony of the extinct
2orset Culture. 2-point spend+!ome odd artifacts
featuring strange figures wearing hoodless paras
with tall collars and women with large hairstyles
were found on Cape 2orset on ?affin "sland in
&'+. "t is generally thought that the Greenlandic
2orset culture is limited to the north0west coast of
the island.
$iolog& or 0utdoors)an 2-.oint spend+=olarbears are mostly found in coastal regions in the
north and east of Greenland > they are largely
unnown in the mountains although females with
cubs are sometimes found in coastal mountainous
areas in the north.
uestions and !Ans"ers
%thelrod will as if there are any 1uestions. He may
provide the following additional details and any
others the #eeper deems appropriate.
J $athieson remained onboard ship, due to health
problems. He died of a heart condition in &'+'.
J The top of the structure was estimated to be under
at least &;0+ feet of ice and to extend to unnown
depths. He declines to speculate on the age of the
structure.
J At an international archaeology conference in
=aris last year, 2r !ummers of %dinburgh
-niversity, heard reference to a forthcoming
expedition to explore what was 8nonsensically4described as 8ruins of Thule found in est
Greenland4. "t isn4t nown what si7e the rival team
is or when they will arrive.
He will wrap up the briefing after three or four
1uestions, or if he doesn4t lie the direction the
1uestions are going.
Assess Honest&+hen ased about the specifics ofthe first expedition, why the details were not
released or why the second expedition was delayed
for so long, %thelrod seems somewhat evasive. 2.oint Spend+ He is deliberately hiding something.
%thelrod will wrap up the briefing after three or
four 1uestions, or if he doesn4t lie the direction the
1uestions are going.
Henry Ethelrod
To interact with %thelrod significantly, ?ritish
characters need a Credit ating of ;D, Americans
and other %uropeans need D. Anyone else will
need to mae a &0=oint spend in Credit ating on
each significant occasion.
Abilities+Athletics ;, Credit ating *, Firearms *,Health *, !cuffling *, eapons
Hit Threshold+/
Ar)or+ 0& vs all :if wearing Arctic gear without a map, a compass or in
poor visibility will re1uire 6utdoorsman spends in
order to progress in the correct direction.
Arti travel on foot
Cross0country siing costs ) Athletics, Fleeing or
Health per day in these conditions. ithout sis the
speed is halved.
Travel b& dog-sled
This re1uires 2riving :2og !led< in addition to the
costs above. 2og teams will use Athletics pool
points :or Health once these are depleted< each day,
/ points are replenished at the end of the day if the
dogs are rested and well0fed.
Effets of Cli)ate
Table showing temperatures and effects at different
times of year.
Ban ice sheet interior (49 F to 22 F)
July ice sheet interior (10 F to 32 F)
Average temperatures typically dropping ;F at
night and rising ; F during the day
4onth Godthab Co))orio)Banuary &' 0++
February &' 0++
$arch &( 0+
April + 0&
$ay /) 0+
Bune ) ;
Buly )) &
August )) '
!eptember /( /
6ctober / 0;
5ovember + 0&+
2ecember +& 0&'
?elow +UF exposed characters without Arctic
clothing on act as if hurt. ?elow 0+UF, charactersmust mae Athletics tests :2ifficulty /< to eep
moving. At 0)UF the 2ifficulty is ) at 0UF the2ifficulty is ; and so on. 2ifficulty is increased by
+ if the character isn4t wearing protective clothing.
Characters who stop moving lose & Health every &;
minutes or every ; minutes in a bli77ard.
Arctic clothing also gives & point of Armor, but
increases the 2ifficulty of Athletics and Fleeing
tests > and anything else re1uiring extensive
mobility > by &.
A tent and small stove effectively raise the
temperature by +UF. A cabin and more powerfulstove raise it by /UF, /;UF with the stove on full
power.
Co))uniations
%thelrod and the crew of the ship agree to
communicate by radio twice a dayE once at *A$
and once at (=$.
Sledding Teams
There are three sleds with ten dogs per sled and
three mushers :or fewer if any =rotagonists are able
drive a dog0sled
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Abilities+Athletics ', 2riving ), Firearms ), Health
(, 6utdoorsman /, !cuffling ;, eapons )
Hit ThresholdE )
Alertness 4odifier+D&
5eapon+0+ :fists
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tumble and damage for whatever load is being
pulled up the slope. The dog teams are led up
:2ifficulty / if a =rotagonist
can drive it, they will also need to mae a 2riving
test against 2ifficulty ; to avoid problems as above.
Then tractor, humans and dogs bring up four
regular loads :2ifficulty /< and the drill :2ifficulty
)< on sleds.
The entire process will tae at least / or ) hours and
by the end of it, the players themselves should be
feeling tired.
Following %thelrod4s directions, the team can spend
the last hours of the day sledding in a south easterly
direction across the ice0sheet, before camping for
the night.
0utdoors)an or Evidene Colletion 2-.oint
spendE arge, strange footprints can be seen in thesnow, perhaps distorted by melting. :"f none of the
protagonists finds it then one of the mushers does.
The three surviving members of the expedition
entered the temple and :as instructed by Gobineau most liely the
two younger ?lond %simo > at wor. "f someone
is on watch, success indicates that their approach
has been noticed.
Trac,ing the "s,imo"f the clan is not effectively defeated :illed,
captured, scattered etc
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/ead-#n+!inging, The ?east of the "ce !heet,
!abotage, Gnoph0eh comes a !econd Time
This small clan has built a temporary camp about
two hours from the edge of the valley. The shelter
is a whalebone and hide construct, covered in ice
and snow and out of sight of the valley. A tricle of
hearth smoe often emerges from a hole in the roof.
5ear the fire is a maeshift altar and a grotes1ueidol. The altar is a 3agged, natural roc. "n front of
it, is a bowl of blood and the heart of a polar bear,
sprinled with tiny flowers. =erched on the altar is a
small, crude whalebone statue of a s1uatting
creature with tentacles for a face. !eeing this
re1uires a &0point !tability test, $ythos related.
Cthulhu 4&thos identifies it as a depiction of
Cthulhu.
All of the surviving males of the clan will be here.
Approaching without alerting anyone is a !tealthtest against 2ifficulty *. "f alerted, they will flee a
strong group or attac a wea one. "f surprised, they
will be in or around the shelter. "f cornered, they
will fight fiercely to the death.
Q?egin !idebarR
The Blond "s,imoThese natives are, to the best of their nowledge,
the last of an ancient race that once had great cities
here. $ost of their civilised culture has been lost >they are now simple hunter0gatherers, living harsh
lives in the more remote parts of Greenland. Their
ancient religion has been lost and they mae their
offerings and prayers to Cthulhu, who they call
8/ulu.
=hysically, they loo very different from other
%simo people, being blond, with long faces,
elongated ear0lobes and substantial facial hair. They
wear hoodless, wide0collared paras with hats.
They believe that the thing that comes from the icein answer to their song is a 8hite ?ear !pirit4 and
wear amulets, mistaenly believing that they can
offer protection from the Gnoph0#eh.
Anthropolog&+This primitive 3ewellery is anamulet depicting a fierce, stylised polar bear and
possibly intended to offer protection of some ind.
$iolog&+The pendant loos lie polar bear bone
and the neclace is decorated with bear teeth and
claws.
$lat< Shaman< Priest of 7ulu
This white0bearded man may be in his s. He
wears a long para decorated with strange motifs
and symbols and an odd, pointed hat.
"f -lat is pursued he will mutter incomprehensible
curses and wave his hands around in a bi7arre,
intimidating fashion. As a last resort he will attempt
to defend himself with spells or a nife.
-lat4s long, colourful para is decorated with
a1uatic designs. Cthulhu 4&thos 2-.oint spend+The images of odd, octopoid beings dwelling in
undersea towers on the shaman4s long para seem
to be a depiction of Cthulhu and his race.
Abilities+ Athletics , !cuffling ;, eapons ;,Health
Hit Threshold+ /
5eaponE 0& :nife one of the !pawn of #nygathin @haum.
6nce uncovered, the spawn will begin to thaw and
awaen. !ee The #dol Tha!s. This nominally taes+) hours or ( hours if left in a warm place, lie an
inhabited tent, however it should tae as long as is
dramatically interesting.
Tunnelling the &tairway
Sene T&pe+ Core/ead-#n+Accessing the !tairway
/ead-0ut+2escent into the 2epths
This phase taes ' days until breaing through to
the ice0free section of the stairwell.
!tairwell runs around perimeter of tower. !olidly
constructed from basalt, most of it is still intact.
There are places where steps have eroded or broen
and places where there are gaps.
=ictographs in stairwell tell history of
Hyperboreans in reverse going bac to their arrivalon Hyperborea.
Heyday of Commoriom showing current
ings
9arious older dynasties
%ncroaching cold
=rophesy of !ybil of =olarion
ise of Ohoundeh cult
omar and @obna
6ther settlements
%arly Tsathoggua cult
9oormis driven to $t. 9oormithadreth
@on $e77amalechX
Founding of Commoriom
Hyperboreans leaving homelands :omarX
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(escent into the (epthsSene T&pe+ Core
/ead-#n+Tunnelling the !tairway
/ead-0ut+
The stairs descend over feet into the ice0sheet.
!trange architecture of the stairs perhaps with the
circle of the spiral staircase getting narrowertowards the ground :it4s almost solid granite at the
base
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Spa"n of 7nygathin Bhaum
Also nown as 8=arasitic !pawn of Tsathoggua4,
these entities bear some similarity to their cousins,
except that they are smaller :about the si7e of a
?order Collie by flowing,
rolling into balls, s1uee7ing through cracs or even
breaing out of containers :controlled by a unifying
intelligence, Athletics can still be used in this state the amount of damage they tae only affects the
amount of time it taes for their Health to get above
and able to act once more. Fire damage does not
heal in this way, nor may some magical or chemical
attacs.
2ue to the hominid strain in its ancestry, the spawn
has an affinity for human biology and can live
inside a human being, substituting natural
biological functions with its own. They will attempt
to subdue a target and then, in li1uid form, typically
force itself down his throat. The victim may be
incapacitated or even illed during the attempt.
The spawn will need to remove most of the victim4s
internal organs in order to mae space for it4s own
body. This will tae about ; minutes. The rest of
the body, including the brain will remain alive,
provided for by the spawn. The spawn will then
tae control of the brain, raiding his memories and
taing control of his actions. -ntil it fully settles in,for the first )( hours, a !tability test against
2ifficulty will allow the host to have full control
for a few minutes or allow some recollection of the
attac event. Q!tability test to resist it when it
asserts controlXR
The host4s previous 2rive disappears and instead is
subconsciously substituted with the spawn4s goals.
To an observer, the host4s personality and mind
seem to be intact, but Assess Honest&will detect a
listless or 8off4 1uality that may be mistaen for
shoc or other mental health issue. A 2-.ointspendsuggests that the host seems to lac sincereemotions.
Suffoate+The creature can use a limb to sei7e a
victim around the nec or simply smother with its
viscous body. Apply the 2rowning and !uffocation
rules :Trail of Cthulhu ruleboo =(
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!ense Trouble test against 2ifficulty to catch
glimpse of movement or sound :could be
anywhere when prompted to do
so > the growing influence that the spawn has over
them. This can be handled in much the same way as
roleplaying insanity.
6nce fully under the control of the parasitic spawn,
the infected character will secretly see to awaen
#nygathin @haum at The BunctionThe !1uare or
rouse more spawn using the ice melter, fire,
excavation tools or if, necessary, explosives. This
should not occur until the team has found The %yeof -bbo0!athla. !ee A!a%ening of 'n&gathin
(hau).
Q%nd !idebarR
City +nder the Ice
The .ase of the To"er
ubble, ice and a few bones including human
The ,ce Corridor
"ce0walled tunnel follows ancient path over roc
and cobble surface of prehistoric pathway,
descending from base of tower in a series of
stairways for about / yards before reaching the
$ain !treet.
*ain Street
From the "ce Corridor this can be followed left and
slightly uphill or right and slightly downhill. eft
leads to the ruins of an ancient library and the
9ault. ight leads to The !1uare.Haunting view of primordial city imprisoned in iceE
streets, buildings, homes, towers, palace etc
=itted, dripping walls of ice with a narrow
crawlspace. The spawn are dormant in here.
Exavation+reveals strange channels, possiblymore 8toad idols4 and explosives could result in
accelerated awaening of the spawn
The S;uare
Central space, crossroads with fossilised blocX :6ris this where #@ is still fro7enX< Human remainsX
Exavation+reveals strange channels, possiblymore 8toad idols4 and explosives could result in
accelerated awaening of #@ and the spawn
The +ibrary
$ore documentation of history, possibly more
artifacts. !omewhere there may be a spell for
L!peaing with @hotha11uah as his !tatueL. =ossibly
a spell to call Aduwa from the icy wastes.ault
This place must be accessible and obvious. here
is itX -nder the libraryX -nder a templeX -nder the
tower itselfX
The historical frie7e spirals at right angles towards
a plinth built into the middle of the room and spiral
around the plinth to its top. A pale stone about the
si7e of a small orange is mounted there.
"tLs entirely possible that the crystal is embedded ina wall, table, statue etc. The Commorians
Commorian sorcerer could have done so after
ac1uiring it from @$. This might mae it feel less
arbitrarily present.
The "ye of +o*&athlaA#A 8Crystal of @on $e77amalech4
9isions of the past, initially bac to sorceror, then
3umps to @$. Then barrier then 3umps into past all
the way bac to -! and tablets. Also addictive andleads to disillusionment with present0day reality
which appears to be unreal. "dentification with @$
then once past LbarrierL disidentification and loss of
selfhood. To onlooers, perhaps enters comatose
state, then a while later suddenly leaves and
disappears :if somehow followed, seems to have
illed self
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Hard Driver. For all other characters, this is a Soft
Driver.
Adventure
Anti1uarianism
Arrogance
Artistic !ensitivity
?ad uc
Curiosity
2uty
%nnui
Follower
"n The ?lood
=ower
evenge!cholarship
!udden !hoc
Thirst For #nowledge
9iewing the crystal sends the user4s mind into the
past and connects it with the mind of a long dead
Hyperborean sorcerer @$ and via @$4s use of the
crystal to the ancestral memory of the species. This
ancestral memory is in fact the mind :or proto0
mind< of -bbo0!athla, the proto0shoggoth createdby the %lder Things to spawn the first shoggoths
and from which all earthly life spawned as a by0
product. These ancestral memories are
predominantly from direct ancestors, but they also
3ump from other, nearby branches. Communion
with the =roto0$ind and its many branches through
time and space produces a cumulative loss of self0
identity and a dissociation with what humans call
LrealityL. This is reflected as a loss of !anity, and
occurs irrespective of whether anything is recalled
or not. !anity reduced to 7ero in this manner causesa total loss of selfhood. Afflicted in this way, a
person may wal into moving traffic, sit and stare
into space or simply wander into oblivion and
disappear.
9iewing crystal regresses user to @$ :loss of &
!anity :discreet + Lhite apesL :actually relatives of9oormis< under hidden influence of Great
ace, raise city in Congo, rapidly evolving
spread out across world as early humans.
6 point Stability test.
Drives lost+"n the ?lood
.illars of Sanit& s)ashed+Family :if it
involves beliefs about humanrace origins
in Hyperborea / 9oormis gain freedom from !erpent
=eople, found Hyperborean colony5 point Stability test
)& > ) !erpent people in Ooth genetically
engineer simians into land and a1uatic
hominids to serve as slaves
lose 3 Stability45 Sanity.
.illars of Sanit& s)ashed+Family,
Human 2ignity and 9alue, eligion.
Drives lost+Anti1uarianism, Thirst for
#nowledge
;& > ;+ !erpent people civilisation wiped out byrise of dinosaurs
lose 7 Stability45 Sanity
;/ > ;) !hoggoth rebellion defeated
lose 7 Stability45 Sanity
;; > ; !erpent people ingdom of 9alusia
lose 7 Stability45 Sanity
& > + Cataclysm raises Llyeh, arrival of
Cthulhu. ar of Cthulhu and %lder Things
lose 8 Stability46 Sanity0
Drives lost+Anti1uarianism, Thirst for#nowledge
/ > ) %lder thing experiments create vertebrates
lose 3 Stability45 Sanity.
.illars of Sanit& s)ashed+Family,
Human 2ignity and 9alue, eligion.
Drives lost+Anti1uarianism, Thirst for
#nowledge
; > Tablets of the %lder Gods
lose 3 Stability45 Sanity.Drives lost+Anti1uarianism, Thirst for
#nowledge
Awa,ening of /nygathin0haum
The spawn and #@ gradually begin to wae up,
which builds into an antagonist reaction climax.
6nce they begin to awaen en0masse, the spawn
will abandon the infection strategy, switching
instead to openly capturing the remaining humans.
Chase
Typically this will constitute a
Combat
9ictory
7nygathin Bhaum
The entity that was nown an age ago, by the name
8#nygathin @haum4 is a dar, mottled andmammoth0si7ed entity > a bloated trun, with a
one0eyed 8face4 emerging from its midsection, and
a second eye beneath that. Two long tentacles with
8fingers4 lie nots of writhing snaes emerge from
its 8shoulders4 and a cup0lie mouth protrudes at the
top. The lower limbs are a mass of slender
proboscides covered in sucers.
#nygathin @haum can attac with each of its two
tentacles in a single round. ie his spawn, he can
assume the form of a viscous, blac li1uid. And
most forms of physical in3ury will simply flow
closed.
Athletics &+, Health ++, !cuffling +(
Hit Threshold+/
5eapon+ D; :trample
8/13/2019 Commoriom Submission v3,11
35/35
Temporary Appendi#PThe sorceror %ibon, son of $ilaab, was born in the
city of "11ua in the Oear of the ed orm. "n that
same year the doom whereof the hite !ybil had
spae a century before came down upon the famous
city of Commoriom and the ing thereof,
or1uamethros, and all his fol, rose up and fled
into the south to establish the city of -7uldaroumamidst the 3ungles of @esh in the land of =harnath,
abandoning forever splendid Commoriom to the
abnormality #yngathin @haumP
0 The ?oo of %ibon
PFew had escaped the holocaust of inconceivable
cold that blew ravening down from the boreal =ole,
and those few had fled the metropolis into the
south. 5ow deserted -7uldaroum stood fro7en,
sheathed in ice ice flashed and glittered on the
streets and spires, the temples and towers. !oon 0
horribly soon 0 the Great "ce would come grinding
down, and all those parts of Hyperborea would 3oin
=olarion and $hu Thulan, 9araad and crumbling
Commoriom, in their glacial and eternal tombs. For
Aphoom @hah was at last set free to wrea his
awful fury on the lands of men, and it would be
many slow and tortuous ages before the %lder Gods
returned to seal him once again within his =it.P
0 =naotic $anuscripts
P...the wise shall not too 1uicly dismiss the
eventuality that the plaguing presence is to be
identified with the blac spawn of #nygathin
@haum which once overran Commoriom.P
0 The %pistle of %ibon to #ing Thaboam of
#alnoora
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