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min max n f n mid** f
Pioneer MP40 2 2 0.56 0.14 3.140 1.717 0.293
Flamethrower* 13 13 11 11 3.870 3.870 3.870
Grenadier Kar98k 16 16 0.65 0.35 4.416 2.868 1.321
LMG42 8 8 0.47 0.2 25.897 15.713 5.529
G43 16 16 0.8 0.65 6.676 5.646 4.616
Panzer Grenadier MP44 8 8 0.4 0.12 12.698 7.265 1.832
G43 16 16 0.8 0.65 6.676 5.646 4.616
Panzerschreck 120 120 0.05 0.025 24.000 18.000 12.000
Assault Grenadier MP40 4 4 0.5 0.125 6.168 3.372 0.576
MG Squad MG42**** 4 4 0.68 0.14 41.335 22.643 3.952
Incendiary Rounds**** 8 8 0.68 0.14 82.671 45.287 7.903
Weapon Crew MP40 2.3 2.3 0.5 0.125 3.224 1.763 0.301
Ostruppen***** Kar98k 16 16 0.2 0.1 1.119 0.701 0.283
Kar98k (in cover) 16 16 0.4 0.2 2.238 1.402 0.566
Officer Luger 16 16 0.33 0.17 5.014 3.149 1.285
Sniper Scoped G43 80 80 1 1 20.221 14.952 9.682
Combat Engineer Mosin-Nagant 16 16 0.5 0.25 2.797 1.753 0.708
Roks3 Flamethrower* 13 13 11 11 3.602 3.602 3.602
Conscript Mosin-Nagant 16 16 0.5 0.25 2.797 1.753 0.708
PPSH-41 8 8 0.56 0.17 8.759 4.802 0.845
MG Squad Maxim 4 4 0.8 0.4 34.966 20.974 6.982
Penal Battalion SVT 16 16 0.47 0.26 6.393 4.016 1.639
Roks2 Flamethrower* 13 13 11 11 3.602 3.602 3.602
Shock Troops PPSH-41 8 8 0.56 0.17 8.759 4.802 0.845
Guard Troops Mosin-Nagant 16 16 0.5 0.25 4.238 2.629 1.019
DP LMG 4 4 0.6 0.44 7.040 4.644 2.249
PTRS-41 40 40 0.05 0.025 0.464 0.348 0.232
Weapon Crew Mosin-Nagant 7 7 0.5 0.25 1.224 0.767 0.310
Sniper Team Scoped Mosin-Nagant 80 80 1 1 16.080 11.702 7.323
Mosin-Nagant 16 16 0.5 0.25 2.797 1.753 0.708
*****Ostruppen constantly have a 0.5
**mid is simply (far range-near range)/2
***not included in any calculations****MG42 has incremental accuracy. this
page only considers targeting a single
entity. see the incremental accuracy tab
for more complete numbers
*flamethrowers have a 5/10% chance to
instantly kill with each shot. flamer aoe ALL STATS ARE CURRENT AS OF THE 10/9 PATCH
Weapon
FINAL NUMBERS
damage accuracy DPS excluding reload
Near Far 0 5 10 15 20
Pioneer MP40 10 30 2.87 2.87 2.87 1.57 1.13
Flamethrower*
Grenadier Kar98k 10 35 3.77 3.77 3.77 2.60 2.21
LMG42 10 35 16.93 16.93 16.93 11.11 9.17
G43 10 40 6.35 6.35 6.35 5.44 5.13
Panzer Grenadier MP44 10 30 11.35 11.35 11.35 6.50 4.88
G43 10 40 6.35 6.35 6.35 5.44 5.13
Panzerschreck 0 35 0.71 0.66 0.61 0.55 0.50
Assault Grenadier MP40 10 30 5.64 5.64 5.64 3.08 2.22
MG Squad MG42**** 10 45 31.28 31.28 31.28 21.89 18.75
Weapon Crew MP40 10 30 2.95 2.95 2.95 1.61 1.16
Ostruppen Kar98k 10 35 1.02 1.02 1.02 0.69 0.58
Ostruppen
(Cover) Kar98k 10 35 2.03 2.03 2.03 1.38 1.16
Officer Luger 10 35 4.00 4.00 4.00 2.73 2.30
Sniper Scoped G43 10 50 18.47 18.47 18.47 15.71 14.79
Combat Engineer Mosin-Nagant 10 35 2.54 2.54 2.54 1.73 1.46
Roks3 Flamethrower*
Conscript Mosin-Nagant 10 35 2.54 2.54 2.54 1.73 1.46
PPSH-41 10 30 6.82 6.82 6.82 3.80 2.79
MG Squad Maxim 10 45 24.18 24.18 24.18 18.12 16.09
Penal Battalion SVT 10 35 5.78 5.78 5.78 3.94 3.33
Roks2 Flamethrower*
Shock Troops PPSH-41 10 30 6.82 6.82 6.82 3.80 2.79
Guards Mosin-Nagant 10 35 3.69 3.69 3.69 2.51 2.11
DP LMG 10 35 6.44 6.44 6.44 4.54 3.90
PTRS-41 0 45 0.42 0.39 0.37 0.35 0.32
Weapon Crew Mosin-Nagant 10 35 1.11 1.11 1.11 0.75 0.63
Sniper Team Scoped Mosin/Nagant 10 50 13.28 13.28 13.28 11.30 10.64
Mosin-Nagant 10 35 2.53 2.53 2.53 1.72 1.45
Special Basic 0 5 10 15 20
Pioneer MP40 0 4 41.79 41.79 41.79 76.57 105.98
Flamethrower* NA NA
Grenadier Kar98k 0 4 31.79 31.79 31.79 46.18 54.40
LMG42 1 3 16.99 16.99 16.99 25.39 30.40
G43 2 2 23.71 23.71 23.71 29.87 32.70
LMG42 + G43 1+2 1 14.37 14.37 14.37 19.53 22.18
Panzer Grenadier MP44 0 4 10.58 10.58 10.58 18.47 24.60
Panzerschreck 2 2 19.91 20.00 20.08 34.04 44.59
G43 2 2 13.56 13.56 13.56 20.11 23.97
Panzerschreck + G43 2+2 0 34.04 34.28 34.53 40.06 42.58
Assault Grenadier MP40 0 5 17.02 17.02 17.02 31.19 43.16
DPS at range
#Entities Time to kill a 480 HP squad (Grenadier, PGren, Conscript, Penal) in
MG Squad MG42**** 1 3 11.96 11.96 11.96 17.97 21.58
Weapon Crew MP40 0 3 54.26 54.26 54.26 99.43 137.62
Ostruppen Kar98k 0 6 78.75 78.75 78.75 115.85 137.43
Ostruppen
(Cover) Kar98k 0 6 39.38 39.38 39.38 57.92 68.71
Officer Luger 3 1 31.31 31.31 31.31 45.61 53.81
Sniper Scoped G43 0 1 25.99 25.99 25.99 30.56 32.46
Combat Engineer Mosin-Nagant 0 4 47.25 47.25 47.25 69.51 82.46
Roks3 Flamethrower* NA NA
Conscript Mosin-Nagant 0 6 31.50 31.50 31.50 46.34 54.97
PPSH-41 2 4 20.18 20.18 20.18 33.11 42.11
MG Squad Maxim 1 5 16.15 16.15 16.15 21.94 24.91
Penal Battalion SVT 0 6 13.84 13.84 13.84 20.29 24.03
Roks2 Flamethrower* NA NA
Shock Troops PPSH-41 0 6 11.74 11.74 11.74 21.08 28.69
Guards PTRS 2 4 29.99 30.13 30.26 43.38 50.95
DP LMG + PTRS 2+2 2 22.33 22.40 22.47 31.74 36.92
Weapon Crew Mosin-Nagant 0 5 86.67 86.67 86.67 127.51 151.26
Sniper Scoped Mosin-Nagant 1 1 21.38 21.38 21.38 25.71 27.57
MG Squad means MG + weapon crew,
while weapon crew is just the crew
n mid** f min max n f n f n
2.872 1.567 0.263 30 0.25 0.5 16.05 25.8 17.55 28.8 5
3.358 3.358 3.358 20 0.375 0.375 16.375 16.375 18.875 18.875 0.75
3.775 2.402 1.029 35 0.15 0.3 11.775 21.2 13.775 27.2 1
16.928 10.142 3.355 35 1 2 9.4375 11.575 14.4375 19.075 13
6.345 5.133 3.920 40 0.15 0.3 19.1719 22.5313 20.1719 26.5313 1
11.348 6.496 1.644 30 0.25 0.5 12.6 26.2 14.1 29.2 5
6.345 5.133 3.920 40 0.15 0.3 19.1719 22.5313 20.1719 26.5313 1
0.706 0.529 0.353 35 0.25 0.25 8.5 8.5 1
5.641 3.078 0.516 30 0.25 0.5 16.05 25.8 17.55 28.8 5
31.284 17.187 3.090 45 3.0625 3.0625 18.675 21.5125 24.675 27.5125 43
71.228 39.082 6.936 30 6.0625 6.0625 18.675 21.5125 21.675 24.5125 43
2.949 1.609 0.270 30 0.25 0.5 16.05 25.8 17.55 28.8 5
1.016 0.636 0.257 35 0.375 0.75 14.3 28.25 15.75 31.15 1
2.032 1.273 0.514 35 0.375 0.75 14.3 28.25 15.75 31.15 1
4.004 2.515 1.027 35 0.15 0.3 8.425 16.935 10.55 21.185 1
18.470 13.866 9.262 50 0.1875 1.5 39.5625 82.625 43.3125 86.375 1
2.540 1.591 0.642 35 0.375 0.75 14.3 28.25 15.75 31.15 1
3.154 3.154 3.154 20 0.375 0.375 17.5938 17.5938 20.0938 20.0938 0.75
2.540 1.591 0.642 35 0.375 0.75 14.3 28.25 15.75 31.15 1
6.816 3.795 0.774 30 0.1875 0.375 12.275 38.65 15.775 42.15 2
24.181 15.084 5.987 45 1.66875 1.825 8.96875 24.0625 12.9688 28.0625 14
5.779 3.636 1.492 35 0.15625 0.3125 11.7625 25.375 13.0125 27.875 1
3.154 3.154 3.154 20 0.375 0.375 17.5938 17.5938 20.0938 20.0938 0.75
6.816 3.795 0.774 30 0.1875 0.375 12.275 38.65 15.775 42.15 2
3.689 2.309 0.930 35 0.1375 1.375 9.4375 19.625 10.8438 21.5 1
6.435 4.219 2.003 35 0.25 0.5 26.59 40.7 29.09 45.7 6
0.416 0.312 0.208 45 25.85 25.85 28.85 28.85 1
1.108 0.694 0.280 35 0.3 0.6 14.3 28.25 15.8 31.25 1
13.278 9.979 6.681 50 0.1 0.8 24.875 54.625 30.125 59.875 1
2.532 1.586 0.640 35 0.3 0.6 14.3 28.25 15.8 31.25 1
ALL STATS ARE CURRENT AS OF THE 10/9 PATCH
FINAL NUMBERS INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier)
DPS including reload max
rangetime before total time total time shots per
25 30 35 40 45 50
0.70 0.26
1.81 1.42 1.03
7.23 5.29 3.36
4.83 4.53 4.22 3.92
3.26 1.64
4.83 4.53 4.22 3.92
0.45 0.40 0.35
1.37 0.52
15.62 12.49 9.36 6.22 3.09
0.72 0.27
0.47 0.37 0.26
0.95 0.73 0.51
1.88 1.45 1.03
13.87 12.95 12.02 11.10 10.18 9.26
1.18 0.91 0.64
1.18 0.91 0.64
1.78 0.77
14.07 12.05 10.03 8.01 5.99
2.72 2.10 1.49
1.78 0.77
1.72 1.32 0.93
3.27 2.64 2.00
0.30 0.28 0.25 0.23 0.21
0.52 0.40 0.28
9.98 9.32 8.66 8.00 7.34 6.68
1.18 0.91 0.64
25 30 35 40 45
172.07 457.14
66.16 84.41 116.57
37.87 50.21 74.49
36.13 40.35 45.69 61.23
25.66 30.44 37.41 61.23
36.80 73.00
64.60 117.23 680.00
29.66 38.90 56.83 61.23
45.43 48.68 52.45 61.23 Unit Multiplier
70.08 186.18 0.67
If you want the values for how long it takes to kill other
squads, on average, you simply have to multiply the time
by the following multipliers:
Pioneer
DPS at range
Time to kill a 480 HP squad (Grenadier, PGren, Conscript, Penal) in
27.01 36.10 51.31 77.14 155.35 1
223.44 593.62 1
168.89 219.02 311.50 0.536
84.44 109.51 155.75 0.67
65.58 83.96 116.64 1
34.62 37.08 39.92 43.23 47.14 51.83 1.48
0.67
1
1
2.25
101.33 131.41 186.90 1.5
0.8
67.55 87.61 124.60 1
57.83 92.28 186.90
28.82 34.18 42.00 59.94 80.18
29.44 38.01 53.61
44.91 103.31
61.74 78.31 107.06
44.13 54.84 72.42
185.88 241.07 342.86
29.72 32.24 35.22 40.00 43.59 47.90
MG/Mortar Crew (Sov)
ZiS-3 Crew (Sov)
Conscript
Penal Battalion
Shock Troops
Guards
MG/Mortar Crew (Ger)
PaK40 Crew (Ger)
Osttruppen
Officer + Retinue
Combat Engineer
Grenadier
Panzergrenadier
f n f n f n f n f n
3 9 0.25 0.5 0.6 0.5 1.05 2.1 1.5 3 8.4
0.75 6.5 0.125 0.125 0.75 0.75 1.5 1.5 2.5 2.5 1
1 5 0.125 0.25 0.125 0.125 0.6 2.8 2 6 0
8 5 0.25 0.5 0.9375 0.625 0.875 1.4875 5 7.5 14
1 10 0.125 0.25 0.125 0.125 0.04688 0.28125 1 4 0
5 10 0.25 0.5 0.65 0.5 0.4 1.8 1.5 3 9
1 10 0.125 0.25 0.125 0.125 0.04688 0.28125 1 4 0
1 1 0.125 0.125 0.125 0.125 0 0 8.25 8.25 0
3 9 0.25 0.5 0.6 0.5 1.05 2.1 1.5 3 8.4
23 6 0.0625 0.0625 2.3625 1.575 0.825 2.3375 6 6 18.304
23 6 0.0625 0.0625 2.3625 1.575 0.825 2.3375 3 3 18.304
3 9 0.25 0.5 0.6 0.5 1.05 2.1 1.5 3 8.4
1 5 0.75 1.5 0.125 0.125 0.45 3 1.45 2.9 0
1 5 0.75 1.5 0.125 0.125 0.45 3 1.45 2.9 0
1 8 0.25 0.5 0.125 0.125 0.775 1.705 2.125 4.25 0
1 10 0.35 2.8 0.125 0.125 2.0625 4.125 3.75 3.75 0
1 5 0.75 1.5 0.125 0.125 0.45 3 1.45 2.9 0
0.75 6.5 0.3125 0.3125 0.75 0.75 1.5 1.5 2.5 2.5 1
1 5 0.75 1.5 0.125 0.125 0.45 3 1.45 2.9 0
2 12 0.25 0.5 0.2 0.2 0.625 2.75 3.5 3.5 10
15 7 0.28125 0.5625 0.85 2.125 0.175 0.875 4 4 16.8
1 10 0.28125 0.5625 0.125 0.125 0.3 1.5 1.25 2.5 0
0.75 6.5 0.3125 0.3125 0.75 0.75 1.5 1.5 2.5 2.5 1
2 12 0.25 0.5 0.2 0.2 0.625 2.75 3.5 3.5 10
1 5 0.1375 1.375 0.125 0.125 0 1 1.40625 1.875 0
4 13 0.25 0.5 0.78 0.6 1.1 2.2 2.5 5 8
1 6 0.75 0.75 0.125 0.125 2.2 2.2 3 3 1
1 5 0.75 1.5 0.125 0.125 0.45 3 1.5 3 0
1 5 0.1 0.8 0.125 0.125 3.9375 10.5 5.25 5.25 0
1 5 0.75 1.5 0.125 0.125 0.45 3 1.5 3 0
not rounding down for flamer
shots per burst
shot/burst cooldown reload rate of fire
INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier)
shots per shots/
bursts fire aim time
If you want the values for how long it takes to kill other
squads, on average, you simply have to multiply the time
by the following multipliers:
f min max min max n f min max
7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6
1 0 0.125 0.125 0.25 0.125 0.125 1 1 0.5 1
0 0 0.3 0.3 0 0.25 0.25 0.5 1 0 0
14 0 2 2 0 0.5 0.5 0.5 1 0.5 0.75
0 0 0.3 0.3 0 0.25 0.25 0.5 1 0 0
10.8 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6
0 0 0.3 0.3 0 0.25 0.25 0.5 1 0 0
0 0 0.25 0.25 0 0.125 0.125 1 1 0 0
7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6
14.976 3 0.125 0.125 0 0.125 0.125 0.5 0.5 1.4 1.75
14.976 3 0.125 0.125 0 0.125 0.125 0.5 0.5 1.4 1.75
7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6
0 0 0.6 0.9 0 1 2 0.5 1 0 0
0 0 0.6 0.9 0 1 2 0.5 1 0 0
0 0 0.3 0.3 0 0.5 0.5 0.5 1 0 0
0 0 0.75 0.75 0 1.3 1.5 0.25 2 0 0
0 0 0.6 0.9 0 1 2 0.5 1 0 0
1 0 0.125 0.125 0.25 0.125 0.5 1 1 0.5 1
0 0 0.6 0.9 0 1 2 0.5 1 0 0
10 0 0.25 0.5 0 0.25 0.75 0.5 1 0.1 0.3
7.2 1.5125 0.125 0.5 0 0.125 1 0.5 1 1.75 2.5
0 0 0.125 0.5 0 0.125 1 0.5 1 0 0
1 0 0.125 0.125 0.25 0.125 0.5 1 1 0.5 1
10 0 0.25 0.5 0 0.25 0.75 0.5 1 0.1 0.3
0 0 1 1.75 0 1 1.75 0.1 1 0 0
8 0 0.5 0.5 0 0.5 0.5 0.5 1 0.6 0.6
1 0 2 2 0 0.5 1 1 1 3 3
0 0 0.6 0.6 0 1 2 0.5 1 0 0
0 0 0.3 0.5 0 0.3 0.5 0.25 2 0 0
0 0 0.6 0.6 0 1 2 0.5 1 0 0
ready aim wind
upfire aim time aim time burst durationrate of fire setup
time
INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier) RAW DATA
n f min max n f min max n f
1.2 1 0 2 2.2 0.5 1 3 3 0.5 1
1 1 0.125 1.25 1.75 1 1 2 3 1 1
1 1 1.625 2 2 0.3 1.4 4 4 0.5 1.5
1.5 1 0 1.5 2 0.5 0.85 5 5 1 1.5
1 1 1.625 0.125 0.25 0.25 1.5 2 2 0.5 2
1.3 1 0 1.5 2.5 0.2 0.9 3 3 0.5 1
1 1 1.625 0.125 0.25 0.25 1.5 2 2 0.5 2
1 1 0 0 0 1 1 8.25 8.25 1 1
1.2 1 0 2 2.2 0.5 1 3 3 0.5 1
1.5 1 0 2.5 3 0.3 0.85 6 6 1 1
1.5 1 0 2.5 3 0.3 0.85 6 6 0.5 0.5
1.2 1 0 2 2.2 0.5 1 3 3 0.5 1
1 1 1.625 3 3 0.15 1 2.8 3 0.5 1
1 1 1.625 3 3 0.15 1 2.8 3 0.5 1
1 1 0 1.4 1.7 0.5 1.1 4 4.5 0.5 1
1 1 1.625 2 3.5 0.75 1.5 3 4.5 1 1
1 1 1.625 3 3 0.15 1 2.8 3 0.5 1
1 1 0.125 1.25 1.75 1 1 2 3 1 1
1 1 1.625 3 3 0.15 1 2.8 3 0.5 1
1 1 0 2 3 0.25 1.1 3 4 1 1
0.4 1 0 0.5 1.25 0.2 1 4 4 1 1
1 1 0.5 1 2 0.2 1 2.5 2.5 0.5 1
1 1 0.125 1.25 1.75 1 1 2 3 1 1
1 1 0 2 3 0.25 1.1 3 4 1 1
1 1 1.625 0.5 1.5 0 1 1.5 2.25 0.75 1
1.3 1 0 2.2 2.2 0.5 1 5 5 0.5 1
1 1 1.6 2.2 2.2 1 1 3 3 1 1
1 1 1.625 3 3 0.15 1 3 3 0.5 1
1 1 1.6 6 4.5 0.75 2 4.5 6 1 1
1 1 1.625 3 3 0.15 1 3 3 0.5 1
duration duration wind
downcooldown duration reload
RAW DATA
min max n f
8 7 7 1.2 1
5.5 1 1 1 1
4 0 0 1 1
4 14 14 1 1
9 0 0 1 1
9 9 9 1 1.2
9 0 0 1 1
0 0 0 1 1
8 7 7 1.2 1
5 16.64 16.64 1.1 0.9
5 16.64 16.64 1.1 0.9
8 7 7 1.2 1
4 0 0 1 1
4 0 0 1 1
7 0 0 1 1
9 0 0 1 1
4 0 0 1 1
5.5 1 1 1 1
4 0 0 1 1
11 10 10 1 1
6 8 8 2.1 0.9
9 0 0 1 1
5.5 1 1 1 1
11 10 10 1 1
4 0 0 1 1
12 8 8 1 1
5 1 1 1 1
4 0 0 1 1
4 0 0 1 1
4 0 0 1 1
reload
frequencyrate of fire rate of fire
RAW DATA
min max n f
222 Armored Car Pintle MG34 4 4 0.6 0.25
Coaxial MG34 (after upgun) 4 4 0.6 0.25
251 Halftrack MG42 2 2 0.43 0.34
Rear MG42 2 2 0.43 0.34
Flammenwerfer* (per gun) 10 10 11 11
Stug III G MG42 Upgrade**** 2 2 0.35 0.26
Panzer IV MG42 Upgrade**** 2 2 0.35 0.26
Brummbar MG42 Upgrade**** 2 2 0.35 0.26
Panther / Tiger MG42 Upgrade**** 2 2 0.35 0.26
Panzerwerfer MG42**** 2 2 0.35 0.26
Panzer IV / Panther / Tiger Coaxial Generic MG34**** 2 2 0.37 0.28
Ostwind / PIV / Panther / Elefant / Tiger Hull MG34**** 2 2 0.475 0.35
Bunker MG42**** 1 1 0.6 0.15
Base Bunker MG42**** 3 3 0.5 0.125
M3A1 Scout Car M2 .50 Browning MG 10 10 0.5 0.2
M2 .30 Browning Rear MG 5 5 0.5 0.37
M5 Halftrack M2 .50 Browning MG 8 8 0.62 0.46
Quad M2 .50 Upgrade 4 4 0.6 0.15
T70 Coaxial Turret 2 2 0.4 0.1
T34/76 / T34/85 T34 Coaxial Turret**** 4 4 0.38 0.28
T34 Coaxial Hull Turret**** 8 8 0.4 0.3
KV-8 ATO-41 Flamethrower 27 27 11 11
KV-1 / KV-8 Coaxial Hull Turret**** 4 4 0.54 0.4
KV-1 Coaxial Turret**** 4 4 0.38 0.28
KV-1 / IS-2 Coaxial Rear Turret**** 4 4 0.38 0.28
IS-2 Coaxial Turret**** 4 4 0.38 0.28
IS-2 / ISU-152 DShK 38 Pintle Upgrade**** 4 4 0.48 0.26
Base Bunker DShK 38**** 4 4 0.38 0.1
Near Far 0 5
222 Armored Car Pintle MG34 10 35 19.64 19.64
**mid is simply (far range-near range)/2
***not included in any calculations
****these weapons have incremental accuracy. this page only
considers targeting a single entity. see the incremental
accuracy tab for more complete numbers
DPS at range
*flamethrowers have a 5/10% chance to instantly kill with each
shot. flamer aoe is also ignored
FINAL NUMBERS
Vehicle Weapondamage accuracy
251 Halftrack MG42 10 35 6.54 6.54
Rear MG42 10 35 6.54 6.54
Flammenwerfer* (per gun) 10 25
Stug III G MG42 Upgrade 10 35 6.59 6.59
Panzer IV MG42 Upgrade 10 35 6.42 6.42
Brummbar MG42 Upgrade 10 35 6.42 6.42
Panther / Tiger MG42 Upgrade 10 35 6.42 6.42
Ostwind / PIV / Panther / Elefant / Tiger Hull MG34 10 35 6.42 6.42
PIV / Panther / Tiger Coaxial Generic MG34 10 35 7.10 7.10
Bunker MG42 10 45 8.22 8.22
Starting Bunker MG42 10 45 18.44 18.44
M3A1 Scout Car M2 .50 Browning MG 10 35 18.29 18.29
M2 .30 Browning Rear MG 10 35 18.77 18.77
M5 Halftrack M2 .50 Browning MG 10 35 19.72 19.72
Quad M2 .50 Upgrade 10 45 27.38 27.38
T70 Coaxial Turret 10 35 4.08 4.08
T34/76 / T34/85 T34 Coaxial Turret 10 35 6.73 6.73
T34 Coaxial Hull Turret 10 35 9.83 9.83
KV-8 ATO-41 10 25
Coaxial Hull Turret 10 35 6.64 6.64
IS-2 Coaxial Rear Turret 10 35 6.73 6.73
Coaxial Turret 10 35 6.73 6.73
IS-2 / ISU-152 DShK 38 Pintle Upgrade 10 35 8.03 8.03
Starting Bunker DShK 38 10 45 11.34 11.34
0 5
222 Armored Car Pintle MG34 24.44 24.44
251 Halftrack MG42 73.40 73.40
Rear MG42 73.40 73.40
Flammenwerfer* (per gun)
Stug III G MG42 Upgrade 72.87 72.87
Panzer IV MG42 Upgrade 74.71 74.71
Brummbar MG42 Upgrade 74.71 74.71
Panther / Tiger MG42 Upgrade 74.71 74.71
Ostwind / PIV / Panther / Elefant / Tiger Hull MG34 74.71 74.71
PIV / Panther / Tiger Coaxial Generic MG34 67.57 67.57
Bunker MG42 58.37 58.37
Starting Bunker MG42 26.03 26.03
M3A1 Scout Car M2 .50 Browning MG 26.24 26.24
Time to kill a 480 HP squad (Grenadier, PGren, Conscript, Penal) in
M2 .30 Browning Rear MG 25.57 25.57
M5 Halftrack M2 .50 Browning MG 24.34 24.34
Quad M2 .50 Upgrade 17.53 17.53
T70 Coaxial Turret 117.63 117.63
T34/76 / T34/85 T34 Coaxial Turret 71.37 71.37
T34 Coaxial Hull Turret 48.83 48.83
KV-8 ATO-41
Coaxial Hull Turret 72.34 72.34
IS-2 Coaxial Rear Turret 71.37 71.37
Coaxial Turret 71.37 71.37
IS-2 / ISU-152 DShK 38 Pintle Upgrade 59.77 59.77
Starting Bunker DShK 38 42.34 42.34
n mid** f n mid** f min max n f
23.336 15.381 7.425 19.641 13.067 6.492 35 0.0625 0.125 33.2188 43.5
23.336 15.381 7.425 19.641 13.067 6.492 35 0.0625 0.125 33.2188 43.5
7.292 4.722 2.151 6.540 4.229 1.917 35 0.0625 0.125 26.0625 49.325
7.292 4.722 2.151 6.540 4.229 1.917 35 0.0625 0.125 26.0625 49.325
7.500 7.500 7.500 4.286 4.286 4.286 25 1.5 1.5 4 4
8.059 5.237 2.416 6.587 4.225 1.864 35 0.25 0.5 11.1875 16.875
7.983 5.409 2.836 6.425 4.265 2.104 35 0.25 0.5 10.3125 14.375
7.983 5.409 2.836 6.425 4.265 2.104 35 0.25 0.5 10.3125 14.375
7.983 5.409 2.836 6.425 4.265 2.104 35 0.25 0.5 10.3125 14.375
7.983 5.409 2.836 6.425 4.265 2.104 35 0.25 0.5 10.3125 14.375
8.444 5.566 2.687 7.104 4.637 2.170 35 0.0625 0.125 15.9 25.2125
8.978 5.658 2.338 7.764 4.885 2.006 35 0.0625 0.125 19.2 36.2125
9.551 5.725 1.899 8.223 4.929 1.635 45 0.0625 0.125 18.575 37.15
21.652 13.130 4.608 18.441 11.183 3.925 45 3.0625 3.125 17.225 34.45
19.435 11.930 4.426 18.291 11.160 4.029 35 0.0625 0.125 43.9931 55.8063
19.587 13.564 7.541 18.770 12.860 6.951 35 0.0625 0.125 45.95 47.1
21.071 14.607 8.144 19.723 13.568 7.413 35 0.0625 0.125 40.2531 55.8063
30.255 17.466 4.678 27.384 15.889 4.394 45 0.15625 0.3125 38.1563 61.6875
4.416 2.516 0.617 4.080 2.318 0.556 35 0.0625 0.125 30.4375 45.375
7.236 5.004 2.771 6.726 4.647 2.568 35 0.0625 0.125 32.9375 63.375
10.704 7.210 3.717 9.830 6.632 3.434 35 0.0625 0.125 28.125 60.75
22.500 22.500 22.500 15.000 15.000 15.000 25 0.75 0.75 6 6
7.225 4.852 2.478 6.636 4.462 2.289 35 0.0625 0.125 28.125 60.75
7.236 5.004 2.771 6.726 4.647 2.568 35 0.0625 0.125 32.9375 63.375
7.236 5.004 2.771 6.726 4.647 2.568 35 0.0625 0.125 32.9375 63.375
7.236 5.004 2.771 6.726 4.647 2.568 35 0.0625 0.125 32.9375 63.375
8.696 5.532 2.368 8.030 5.130 2.229 35 0.0625 0.125 48.2188 63.9375
12.063 6.801 1.540 11.336 6.356 1.376 45 1.0625 1.125 48.6875 52.375
10 15 20 25 30 35 40 45
19.64 17.01 14.38 11.75 9.12 6.49
DPS at range
FINAL NUMBERS
DPS excluding reload DPS including reload max
rangetime before total time
6.54 5.62 4.69 3.77 2.84 1.92
6.54 5.62 4.69 3.77 2.84 1.92
6.59 5.64 4.70 3.75 2.81 1.86
6.42 5.56 4.70 3.83 2.97 2.10
6.42 5.56 4.70 3.83 2.97 2.10
6.42 5.56 4.70 3.83 2.97 2.10
6.42 5.56 4.70 3.83 2.97 2.10
7.10 6.12 5.13 4.14 3.16 2.17
8.22 7.28 6.34 5.40 4.46 3.52 2.58 1.64
18.44 16.37 14.29 12.22 10.15 8.07 6.00 3.92
18.29 15.44 12.59 9.73 6.88 4.03
18.77 16.41 14.04 11.68 9.31 6.95
19.72 17.26 14.80 12.34 9.88 7.41
27.38 24.10 20.82 17.53 14.25 10.96 7.68 4.39
4.08 3.38 2.67 1.97 1.26 0.56
6.73 5.89 5.06 4.23 3.40 2.57
9.83 8.55 7.27 5.99 4.71 3.43
6.64 5.77 4.90 4.03 3.16 2.29
6.73 5.89 5.06 4.23 3.40 2.57
6.73 5.89 5.06 4.23 3.40 2.57
8.03 6.87 5.71 4.55 3.39 2.23
11.34 9.91 8.49 7.07 5.64 4.22 2.80 1.38
10 15 20 25 30 35 40 45
24.44 28.22 33.38 40.84 52.62 73.93
73.40 85.48 102.33 127.45 168.90 250.34
73.40 85.48 102.33 127.45 168.90 250.34
72.87 85.07 102.18 127.90 170.92 257.55
74.71 86.32 102.20 125.25 161.71 228.12
74.71 86.32 102.20 125.25 161.71 228.12
74.71 86.32 102.20 125.25 161.71 228.12
74.71 86.32 102.20 125.25 161.71 228.12
67.57 78.47 93.56 115.84 152.04 221.18
58.37 65.92 75.70 88.90 107.66 136.46 186.31 293.54
26.03 29.33 33.58 39.28 47.31 59.46 80.02 122.30
26.24 31.09 38.14 49.31 69.75 119.14
Penal Battalion
Shock Troops
Guards
Weapon Crew
Weapon Crew
(Ger)
Osttruppen
Officer + Retinue
Combat Engineer
Conscript
If you want the values for how long it takes to kill other
squads, on average, you simply have to multiply the time
by the following multipliers:
Unit
Pioneer
Grenadier
Panzergrenadier
Time to kill a 480 HP squad (Grenadier, PGren, Conscript, Penal) in
25.57 29.26 34.18 41.10 51.53 69.05
24.34 27.81 32.43 38.91 48.61 64.75
17.53 19.92 23.06 27.38 33.69 43.79 62.52 109.25
117.63 142.20 179.73 244.19 380.72 863.57
71.37 81.44 94.81 113.44 141.18 186.89
48.83 56.13 66.01 80.10 101.84 139.77
72.34 83.24 98.02 119.17 151.96 209.66
71.37 81.44 94.81 113.44 141.18 186.89
71.37 81.44 94.81 113.44 141.18 186.89
59.77 69.87 84.07 105.51 141.63 215.36
42.34 48.42 56.54 67.92 85.04 113.71 171.53 348.96
n f n f n f n f n f
39.4688 49.75 38 38 8.5 0.0625 0.125 2.125 2.125 1.95 3.25
39.4688 49.75 38 38 8.5 0.0625 0.125 2.125 2.125 1.95 3.25
29.0625 55.325 17 12 13 0.0625 0.125 1.25 0.9 0.75 3
29.0625 55.325 17 12 13 0.0625 0.125 1.25 0.9 0.75 3
7 7 3 3 1 1 1 3 3 3.5 3.5
13.6875 21.875 23 14 5 0.25 0.5 1.4875 0.875 0.625 2.5
12.8125 19.375 21 14 5 0.25 0.5 1.3125 0.875 0.625 1.875
12.8125 19.375 21 14 5 0.25 0.5 1.3125 0.875 0.625 1.875
12.8125 19.375 21 14 5 0.25 0.5 1.3125 0.875 0.625 1.875
12.8125 19.375 21 14 5 0.25 0.5 1.3125 0.875 0.625 1.875
18.9 31.2125 18 12 9 0.0625 0.125 1.1375 0.7875 0.6375 2.125
22.2 42.2125 18 12 9 0.0625 0.125 1.1375 0.7875 1.05 3.5
21.575 43.15 44 70 6 0.0625 0.125 2.2 4.4 1 2
20.225 40.45 37 63 6 0.0625 0.125 1.975 3.95 1 2
46.7431 61.3063 18 13 9.5 0.15625 0.3125 2.1125 1.625 2.64 4.4
47.95 51.1 45 24 8 0.0625 0.125 3.8 2 2.15 4.3
43.0031 61.3063 18 13 9.5 0.15625 0.3125 2.1125 1.625 2.2 4.4
42.1563 65.6875 37 37 13 0.28125 0.5625 1.5 1.875 1.25 2.5
32.9375 50.375 24 20 7 0.0625 0.125 3 2.5 1.5 4.5
35.4375 68.375 20 20 7 0.0625 0.125 2.5 2.5 2.5 7.5
30.625 65.75 12 12 7 0.375 0.75 1.5 1.5 2.5 7.5
9 9 5 5 1 1 1 5 5 0 0
30.625 65.75 12 12 7 0.375 0.75 1.5 1.5 2.5 7.5
35.4375 68.375 20 20 7 0.0625 0.125 2.5 2.5 2.5 7.5
35.4375 68.375 20 20 7 0.0625 0.125 2.5 2.5 2.5 7.5
35.4375 68.375 20 20 7 0.0625 0.125 2.5 2.5 2.5 7.5
52.2188 67.9375 15 10 13 0.21875 0.4375 1.875 1.25 1.75 3.5
51.8125 58.625 23 12 15 0.0625 0.125 2.25 1.5 1 2
shot/burst cooldown
FINAL NUMBERS INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier)
total time shots per shots/
bursts fire aim time
Multiplier
0.67
1
1
0.67
1
1.48
0.67
1
1
2.25
1.5
1
If you want the values for how long it takes to kill other
squads, on average, you simply have to multiply the time
by the following multipliers:
n f n f min max min max n
6.25 6.25 18 18 0 0.125 0.125 0 0.125 0.125 0.5
6.25 6.25 18 18 0 0.125 0.125 0 0.125 0.125 0.5
3 6 14 14 0 0.125 0.125 0 0.125 0.125 0.5
3 6 14 14 0 0.125 0.125 0 0.125 0.125 0.5
3 3 1 1 0 1.5 1.5 0 1 1 1
2.5 5 16 16 0 0.5 0.5 0 0.5 0.5 0.5
2.5 5 16 16 0 0.5 0.5 0 0.5 0.5 0.5
2.5 5 16 16 0 0.5 0.5 0 0.5 0.5 0.5
2.5 5 16 16 0 0.5 0.5 0 0.5 0.5 0.5
2.5 5 16 16 0 0.5 0.5 0 0.5 0.5 0.5
3 6 16 16 0 0.125 0.125 0 0.125 0.125 0.5
3 6 16 16 0 0.125 0.125 0 0.125 0.125 0.5
3 6 20 16 0 0.125 0.125 0 0.125 0.125 0.5
3 6 19.2 16 3 0.125 0.125 0 0.125 0.125 0.5
2.75 5.5 8.8 8 0 0.125 0.125 0 0.125 0.5 0.5
2 4 12 12 0 0.125 0.125 0 0.125 0.125 0.5
2.75 5.5 8.8 8 0 0.125 0.125 0 0.125 0.5 0.5
4 4 24.8 20 0 0.125 0.5 0 0.125 1 0.5
2.5 5 8 8 0 0.125 0.125 0 0.125 0.125 0.5
2.5 5 8 8 0 0.125 0.125 0 0.125 0.125 0.5
2.5 5 8 8 0 0.125 0.125 0 0.5 1 0.5
3 3 1 1 0 0.75 0.75 0 1 1 1
2.5 5 8 8 0 0.125 0.125 0 0.5 1 0.5
2.5 5 8 8 0 0.125 0.125 0 0.125 0.125 0.5
2.5 5 8 8 0 0.125 0.125 0 0.125 0.125 0.5
2.5 5 8 8 0 0.125 0.125 0 0.125 0.125 0.5
4 4 8 8 0 0.125 0.125 0 0.125 0.75 0.5
3.125 6.25 10.64 8 1 0.125 0.125 0 0.125 0.125 0.5
ready aim wind
upfire aim time aim time reload rate of fire setup
time
INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier) RAW DATA
f min max n f min max n f min
1 1.75 2.5 1 1 0 3 3.5 0.6 1 6
1 1.75 2.5 1 1 0 3 3.5 0.6 1 6
1 0.75 1.25 1.25 0.9 0 2.5 3.5 0.25 1 6
1 0.75 1.25 1.25 0.9 0 2.5 3.5 0.25 1 6
1 3 3 1 1 0 3 4 1 1 3
1 0.75 1 1.7 1 0 2 3 0.25 1 5
1 0.75 1 1.5 1 0 2 3 0.25 0.75 5
1 0.75 1 1.5 1 0 2 3 0.25 0.75 5
1 0.75 1 1.5 1 0 2 3 0.25 0.75 5
1 0.75 1 1.5 1 0 2 3 0.25 0.75 5
1 0.75 1 1.3 0.9 0 1.75 2.5 0.3 1 6
1 0.75 1 1.3 0.9 0 3 4 0.3 1 6
1 2.2 2.2 1 2 0 2 2 0.5 1 6
1 1.75 2.2 1 2 0 2 2 0.5 1 6
1 1.25 2 1.3 1 0 4.4 4.4 0.6 1 5
1 2 2 1.9 1 0 4.3 4.3 0.5 1 4
1 1.25 2 1.3 1 0 4.4 4.4 0.5 1 5
1 1 2 1 1.25 0 2.5 2.5 0.5 1 4
1 2 3 1.2 1 0 3 3 0.5 1.5 5
1 2 3 1 1 0 5 5 0.5 1.5 4
1 1 2 1 1 0 5 5 0.5 1.5 4
1 4 6 1 1 0 0 0 1 1 3
1 1 2 1 1 0 5 5 0.5 1.5 4
1 2 3 1 1 0 5 5 0.5 1.5 4
1 2 3 1 1 0 5 5 0.5 1.5 4
1 2 3 1 1 0 5 5 0.5 1.5 4
1 1 1.5 1.5 1 0 3 4 0.5 1 4
1 1 2 1.5 1 0 2 2 0.5 1 6
duration wind
downcooldown duration reload aim time burst duration
RAW DATA
max n f min max n f
6.5 1 1 7.5 18 18 1 1
6.5 1 1 7.5 18 18 1 1
6 0.5 1 12 14 14 1 1
6 0.5 1 12 14 14 1 1
3 1 1 0 1 1 1 1
5 0.5 1 4 16 16 1 1
5 0.5 1 4 16 16 1 1
5 0.5 1 4 16 16 1 1
5 0.5 1 4 16 16 1 1
5 0.5 1 4 16 16 1 1
6 0.5 1 8 16 16 1 1
6 0.5 1 8 16 16 1 1
6 0.5 1 5 16 16 1.25 1
6 0.5 1 5 16 16 1.2 1
6 0.5 1 8.5 8 8 1.1 1
4 0.5 1 7 12 12 1 1
6 0.5 1 8.5 8 8 1.1 1
4 1 1 12 20 20 1.24 1
5 0.5 1 6 8 8 1 1
6 0.5 1 6 8 8 1 1
6 0.5 1 6 8 8 1 1
3 1 1 0 1 1 1 1
6 0.5 1 6 8 8 1 1
6 0.5 1 6 8 8 1 1
6 0.5 1 6 8 8 1 1
6 0.5 1 6 8 8 1 1
4 1 1 12 8 8 1 1
6.5 0.5 1 14 8 8 1.33 1
duration reload
frequencyrate of fire rate of fire reload
RAW DATA
near far near
MG Squad MG42 0.55 0.11 1.1 10.
MG Squad Maxim* 0.64 0.32 1. 6.
number of entities near (0-10) 15. 20. 25.
MG42 incremental accuracy 1. 0.61 0.54 0.47 0.40
2. 0.67 0.59 0.51 0.44
3. 0.73 0.65 0.56 0.48
4. 0.81 0.71 0.62 0.53
5. 0.89 0.78 0.68 0.58
6. 0.97 0.86 0.75 0.64
Maxim accuracy* any number 0.64 0.59 0.55 0.50
near far near
Stug III G MG42 Upgrade 0.5 0.37 1.12 6.
Panzer IV MG42 Upgrade 0.5 0.37 1.12 6.
Brummbar MG42 Upgrade 0.5 0.37 1.12 6.
Panther / Tiger MG42 Upgrade 0.5 0.37 1.12 6.
Panzerwerfer MG42 0.5 0.37 1.12 6.
PIV / Panther / Tiger Coaxial Generic MG34 0.5 0.37 1.12 6.Ostwind / PIV / Panther / Elefant /
Tiger Hull MG34 0.5 0.37 1.12 6.
Bunker / Starting Bunker MG42 0.5 0.125 1.12 6.
T34/76 / T34/85 T34 Coaxial Turret 0.5 0.37 1.12 6.
T34 Coaxial Hull Turret 0.5 0.37 1.12 6.
KV-1 / KV-8 Coaxial Hull Turret 0.5 0.37 1.12 6.
KV-1 Coaxial Turret 0.5 0.37 1.12 6.
KV-1 / IS-2 Coaxial Rear Turret 0.5 0.37 1.12 6.
IS-2 Coaxial Turret 0.5 0.37 1.12 6.
IS-2 / ISU-152 DShK 38 Pintle Upgrade 0.6 0.32 1.12 6.
Starting Bunker DShK 38 0.5 0.125 1.12 6.
IF YOU WANT TO KNOW OTHER TANK MG NUMBERS, MULTIPLY THE ACCURACY OR DPS
range
range
IF YOU WANT TO KNOW MG42 NUMBERS PAST 6 ENTITIES, MULTIPLY THE ACCURACY OR DPS *maxim doesnt actually have incremental accuracy, it is only
Vehicle Weaponbase accuracy accuracy
multipliesearch radius
Squad Weaponbase accuracy accuracy
multipliesearch radius
number of entities near (0-10) 15. 20. 25.
Stug III MG42 1. 0.56 0.53 0.50 0.47
6. 0.99 0.94 0.88 0.83
number of entities near (0-10) 15. 20. 25.
Panzer IV / Brummbar / Panther
/ Tiger / Panzerwerfer MG42 1. 0.56 0.53 0.50 0.47
6. 0.99 0.94 0.88 0.83
number of entities near (0-10) 15. 20. 25.
Panzer IV / Panther / Tiger
Coaxial MG34 1. 0.56 0.53 0.50 0.47
6. 0.99 0.94 0.88 0.83
number of entities near (0-10) 15. 20. 25.
Ostwind / PIV / Panther / Elefant
/ Tiger Hull MG34 1. 0.56 0.53 0.50 0.47
6. 0.99 0.94 0.88 0.83
number of entities near (0-10) 15. 20. 25.
range
range
range
range
T34 / KV-1 Coaxial and IS-2
Front and Rear Coaxial Turret 1. 0.56 0.53 0.50 0.47
4. 0.79 0.75 0.70 0.66
number of entities near (0-10) 15. 20. 25.
T34 Coaxial Hull Turret 1. 0.56 0.53 0.50 0.47
4. 0.79 0.75 0.70 0.66
number of entities near (0-10) 15. 20. 25.
KV-1 / KV-8 Coaxial Hull Turret 1. 0.56 0.53 0.50 0.47
4. 0.79 0.75 0.70 0.66
number of entities near (0-10) 15. 20. 25.
IS-2 / ISU-152 DShK 38 Pintle 1. 0.67 0.61 0.55 0.48
4. 0.94 0.86 0.77 0.68
number of entities near (0-10) 15. 20. 25.
MG42 Base Bunker 1. 0.56 0.50 0.44 0.38
6. 0.99 0.88 0.78 0.67
range
range
range
range
range
number of entities near (0-10) 15. 20. 25.
DShK 38 Base Bunker 1. 0.56 0.50 0.44 0.38
4. 0.99 0.70 0.62 0.53
far
15.
10.
30. 35. 40. 45. numbe near (0-10) 15. 20. 25. 30.
0.33 0.26 0.19 0.12 1. 31.28 21.89 18.75 15.62 12.490.36 0.29 0.21 0.13 2. 34.41 24.07 20.63 17.18 13.740.40 0.31 0.23 0.15 3. 37.85 26.48 22.69 18.90 15.110.44 0.35 0.25 0.16 4. 41.64 29.13 24.96 20.79 16.620.48 0.38 0.28 0.18 5. 45.80 32.04 27.46 22.87 18.280.53 0.42 0.31 0.19 6. 50.38 35.25 30.20 25.16 20.110.46 0.41 0.37 0.32 any 24.18 18.12 16.09 14.07 12.05
far
10.
10.
10.
10.
10.
10.
10.
10.
10.
10.
10.
10.
10.
10.
10.
10.
IF YOU WANT TO KNOW OTHER TANK MG NUMBERS, MULTIPLY THE ACCURACY OR DPS
range DPS at range
range DPS at range
IF YOU WANT TO KNOW MG42 NUMBERS PAST 6 ENTITIES, MULTIPLY THE ACCURACY OR DPS
search radius
search radius
30. 35.
numbe
r of
entities near (0-10) 15. 20. 25. 30.
0.44 0.41 1. 6.59 5.64 4.70 3.75 2.81
0.78 0.73 6. 11.61 9.94 8.28 6.61 4.95
30. 35.
numbe
r of
entities near (0-10) 15. 20. 25. 30.
0.44 0.41 1. 6.42 5.56 4.70 3.83 2.97
0.78 0.73 6. 11.32 9.80 8.28 6.75 5.23
30. 35.
numbe
r of
entities near (0-10) 15. 20. 25. 30.
0.44 0.41 1. 7.10 6.12 5.24 4.44 3.57
0.78 0.73 6. 12.52 10.78 9.24 7.83 6.29
30. 35.
numbe
r of
entities near (0-10) 15. 20. 25. 30.
0.44 0.41 1. 6.42 5.56 4.70 3.83 2.97
0.78 0.73 6. 11.32 9.80 8.28 6.75 5.23
30. 35.
numbe
r of
entities near (0-10) 15. 20. 25. 30.
range DPS at range
range DPS at range
range DPS at range
range DPS at range
0.44 0.41 1. 6.73 5.89 5.06 4.23 3.40
0.62 0.58 4. 9.45 8.28 7.11 5.94 4.78
30. 35.
numbe
r of
entities near (0-10) 15. 20. 25. 30.
0.44 0.41 1. 6.73 5.89 5.06 4.23 3.40
0.62 0.58 4. 9.45 8.28 7.11 5.94 4.78
30. 35.
numbe
r of
entities near (0-10) 15. 20. 25. 30.
0.44 0.41 1. 5.53 5.77 4.90 4.03 3.16
0.62 0.58 4. 7.77 8.10 6.88 5.66 4.44
30. 35.
numbe
r of
entities near (0-10) 15. 20. 25. 30.
0.42 0.36 1. 8.03 6.87 5.71 4.55 3.39
0.59 0.50 4. 11.28 9.65 8.02 6.39 4.76
30. 35. 40. 45.
numbe
r of
entities near (0-10) 15. 20. 25. 30.
0.32 0.26 0.20 0.14 1. 18.44 16.37 14.29 12.22 10.15
0.56 0.46 0.35 0.25 6. 32.50 28.84 25.19 21.53 17.88
range DPS at range
range DPS at range
range DPS at range
range DPS at range
range DPS at range
30. 35. 40. 45.
numbe
r of
entities near (0-10) 15. 20. 25. 30.
0.32 0.26 0.20 0.14 1. 11.34 9.91 8.49 7.07 5.64
0.45 0.37 0.28 0.20 4. 19.98 13.93 11.93 9.93 7.93
35. 40. 45.
9.36 6.22 3.0910.29 6.84 3.4011.32 7.53 3.7412.45 8.28 4.1113.70 9.11 4.5215.07 10.02 4.9810.03 8.01 5.99
DPS at range
DPS at range
35.
1.86
3.28
35.
2.10
3.71
35.
2.58
4.54
35.
2.10
3.71
35.
DPS at range
DPS at range
DPS at range
DPS at range
2.57
3.61
35.
2.57
3.61
35.
2.29
3.22
35.
2.23
3.13
35. 40. 45.
8.07 6.00 3.92
14.23 10.57 6.92
DPS at range
DPS at range
DPS at range
DPS at range
DPS at range
35. 40. 45.
4.22 2.80 1.38
5.93 3.93 1.93
min maxGrW34 81mm Mortar - 80 80
Barrage 80 80 4
GrW34 81mm Mortar Halftrack - 80 80
Barrage 80 80 6
Incendiary (Impact) 10 10 1 30
Incendiary (DoT) 8 8
Grenadiers Rifle Grenade 80 80
Panzerfaust 100 100
Panzer Grenadiers Bundled Stielgranate 80 80
LeFH 105mm Howitzer Barrage 200 200 12
Panzerwerfer Barrage 128 128 10
Stuka 500 lb Bomb 750 750 160
Fragmentation Bomb 50 80
Railway First Shot 600 600
Second/Third Shot 400 400
Sector Artillery 120 120 200
PM-41 82mm Mortar - 80 80
Barrage 80 80 4
Precision Strike 160 160 1 30
HM 38 120mm Mortar - 80 80
Barrage 80 80 6
Precision Strike 200 200 1 45
Conscripts Molotov (Impact) 10 10
Molotov (Damage over time) 6 6
Anti-tank Grenade 100 100
Penal Troops Satchel Charge 340 340
Guard Troops RGD 33 Sleeved Grenade 80 80
Shock Troops RG 42 Grenade 80 80
ZIS-3 Barrage 80 80 6 60
SU-76 Barrage 80 80 6
152mm ML-20 Howitzer Barrage 300 300 8
Precision Strike 300 300 1 60
203mm B-4 Howitzer Direct Fire 640 640 1 180
Barrage 640 640 1
Precision Strike 640 640 1 50
Katyusha Barrage 80 80 16
Precision Strike 80 80 4 60
*AOE damage is as follows: 0 range to near AOE distance
*AoE Damage modifier gives 1.0 damage at near range, down
*Mortar DPS does not factor in accuracy or AOE, listed
Squad Ability
FINAL NUMBERSdamage
salvo
munition
cost
*AOE distance is the radius of the AOE, therefore the
n f n f radius distanc angle ratio11.388 11.388 25 80. 1.5 3. 6 14 12 0.1518.824 18.824 25 106. 1.5 3. 6 14 12 0.17518.079 18.079 25 80. 1.5 3. 6 12 1318.079 18.079 25 106. 1.5 3. 6 12 13 0.15
25 106. 1.5 4. 5 15 5 0.12525 106. 1. 2. 4
15 40. 1. 2. 4 0 0 0 6.125
0 15. 10 7.5 1 1.665
5 20. 1.5 3. 6 0 0 0 1.875
41.026 41.026 35 250. 1.875 3.75 7.5 18.5 9.25 0.074
35 120. 1.5 3. 6 25 10 0.208
0 1,000. 3.75 7.5 15 10 5 0.3
0 1,000. 3. 6. 12 2 7.5 1
0 1,000. 3. 6. 12 0 0 0.3
0 1,000. 3.75 7.5 15 10 5 0.3
2.25 4.5 9 18.5 5
7.111 7.111 25 80. 1.5 3. 6 14 12 0.15
11.511 11.511 25 106. 1.5 3. 6 12 10 0.15
25 80. 2.25 4.5 9 2.5 1.25 0.208
6.142 6.142 25 120. 2.25 4.5 9 14 12 0.1
13.704 13.704 25 160. 2.25 4.5 9 12 12 0.1
25 120. 2.25 4.5 9 2.5 2 0.1
5 15. 1. 2. 4 5.525
1. 2. 4 0
0 15. 1.125
0 10. 2.5 5. 10 3.25
5 20. 1.5 3. 6 1.75
5 20. 1. 2. 4 1.875
23.704 23.704 15 80. 1.5 3. 6 10 8 0.125
24.615 24.615 15 80. 1.5 3. 6 10 15 0.1
57.143 57.143 35 250. 2.25 4.5 9 18.5 9.25 0.074
35 250. 2.25 4.5 9 2.5 1.25 0.074
50.593 50.593 0 250. 3. 6. 12 0 7.5 0.074
50.593 50.593 35 250. 3. 6. 12 18.5 9.25 0.074
50.593 50.593 35 250. 3. 6. 12 0 0 0.074
150. 1.5 3. 6 25 10 0.166
150. 1.5 3. 6 5 2.5 0.005
FINAL NUMBERSDPS including min
range
max
rangeAOE distance scatter throw
time
n f min max n f35 5 0.6 2.3125 2.3125 4.625 4.625
35 30 5 0.6 2.3125 2.3125 4.25 4.25
35 5 0.6 2.6125 2.6125 4.425 4.425
35 45 5 0.6 2.6125 2.6125 4.425 4.425
1 45 5 0.6 2.6125 2.6125 4.425 4.425
1 5 0.6 2.6125 2.6125 4.425 4.425
25
140
1.25 25
1000 85 5 0.6 2.0000 2 2.25 2.25
50 48 5 0.6 1.5000 1.5 2.25 2.25
1000 5 0.6 0.0000 0 0.125 0.125
30 5 0.6 0.0000 0 0.125 0.125
1000 5 0.6 0.0000 0 0.125 0.125
1000 5 0.6 0.0000 0 0.125 0.125
75 136
35 5 0.6 2.4375 2.4375 3.75 3.75
35 30 5 0.6 2.4375 2.4375 3.375 3.375
35 30
35 5 0.6 2.7500 2.75 4.125 4.125
35 30 5 0.6 2.7500 2.75 6.5 6.5
35 30
2.5 30
2.5
100 30
3.3 1000 30
1.25 25 30
0.75 25 30
60 30 5 0.6 0.2500 0.25 1.375 1.375
50 80 5 0.6 0.1250 0.125 1.25 1.25
1000 120 5 0.6 2.0000 2 2.25 2.25
1000 60 5 0.6 2.0000 2 2.25 2.25
1000 60 5 0.6 1.1250 1.125 5.35 5.35
1000 110 5 0.6 1.1250 1.125 5.35 5.35
1000 110 5 0.6 1.1250 1.125 5.35 5.35
50 60
50 60
rechargeAOE accuracy time before total time
FINAL NUMBERSdetonation
time penetration
n f n f n f n f n f7.025 7.025 1 1 1 0.5 0.5 0.125 0.125 0 0
4.25 4.25 1 1 1 0.125 0.125 0.125 0.125 0 0
4.425 4.425 1 1 1 0.5 0.5 0.125 0.125 0 0
4.425 4.425 1 1 1 0.5 0.5 0.125 0.125 0 0
4.425 4.425 1 1 1 0.5 0.5 0.125 0.125 0 0
4.425 4.425 1 1 1 0.5 0.5 0.125 0.125 0 0
0 0
4.875 4.875 1 1 1 0.125 0.125 0.125 0.125 0 0
2.25 2.25 1 1 1 0.125 0.125 0.125 0.125 0 0
0.125 0.125 1 1 1 0 0 0.125 0.125 0 0
0.125 0.125 1 1 1 0 0 0.125 0.125 0 0
0.125 0.125 1 1 1 0 0 0.125 0.125 0 0
0.125 0.125 1 1 1 0 0 0.125 0.125 0 0
11.25 11.25 1 1 1 0.5 0.5 0.125 0.125 0 0
6.95 6.95 1 1 1 0.125 0.125 0.125 0.125 0 0
13.025 13.025 1 1 1 0.5 0.5 0.125 0.125 0 0
11.675 11.675 1 1 2 0.5 0.5 0.125 0.125 0 0
3.375 3.375 1 1 1 0.125 0.125 0.125 0.125 1 1
3.25 3.25 1 1 1 0.125 0.125 0.125 0.125 0 0
5.25 5.25 1 1 1 0.125 0.125 0.125 0.125 0 0
5.25 5.25 1 1 1 0.125 0.125 0.125 0.125 0 0
12.65 12.65 1 1 1 0.125 0.125 0.125 0.125 0 0
12.65 12.65 1 1 1 0.125 0.125 0.125 0.125 0 0
12.65 12.65 1 1 1 0.125 0.125 0.125 0.125 0 0
shots per shots/
bursts time before shot duration time after total time
FINAL NUMBERS INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier)
n f n f min max min max n2.4 2.4 0 0 1 0.125 0.5 2 0.25 0.75 1
0 0 0 0 1 0.125 0.5 2 0.125 0.125 1
0 0 0 0 2.4 0.125 0.5 2.3 0.25 0.75 1
0 0 0 0 2.4 0.125 0.5 2.3 0.25 0.75 1
0 0 0 0 2.4 0.125 0.5 2.3 0.25 0.75 1
0 0 0 0 2.4 0.125 0.5 2.3 0.25 0.75 1
1.5 0.125 0.125 1
1.53 0.125 0.125 1
0.25 0.125 0.125 1
2.625 2.625 0 0 1 2 2 0 0.125 0.125 1
0 0 0 0 0 1.5 1.5 0 0.125 0.125 1
0 0 0 0 0 0.125 0.125 0 0.125 0.125 0
0 0 0 0 0 0.125 0.125 0 0.125 0.125 0
0 0 0 0 0 0.125 0.125 0 0.125 0.125 0
0 0 0 0 0 0.125 0.125 0 0.125 0.125 0
7.5 7.5 0 0 1 0.125 0.5 2.125 0.25 0.75 1
3.575 3.575 0 0 1 0.125 0.5 2.125 0.125 0.125 1
8.9 8.9 0 0 3.5 1 1.5 1.5 0.25 0.75 1
5.175 5.175 0 0 4 1 1.5 1.5 0.25 0.75 1
0 1 1.5 1.5 0.25 0.75 1
1.8 0.125 0.125 1
1
0.25 0.125 0.125 1
0.75 1
0.125 0.125 0.125 1
0.25 0.125 0.125 1
2 2 0 0 0 0.125 0.125 0.125 0.125 0.125 1
2 2 0 0 1 0.125 0.125 0 0.125 0.125 1
3 3 0 0 1 2 2 0 0.125 0.125 1
3 3 0 0 1 2 2 0 0.125 0.125 1
7.3 7.3 0 0 0 1 1 0.125 0.125 0.125 1
7.3 7.3 0 0 0 1 1 0.125 0.125 0.125 1
7.3 7.3 0 0 0 1 1 0.125 0.125 0.125 1
fire aim time aim time reload rate of fire setup
timeready aim wind
up
INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier) RAW DATA
f min max n f min max n f min1 0 0 0 0 2 0 0 1 1 2.4
1 0 0 0 0 2 0 0 1 1 0
1 0 0 0 0 1.5 0 0 1 1 0
1 0 0 0 0 1.5 0 0 1 1 0
1 0 0 0 0 1.5 0 0 1 1 0
1 0 0 0 0 1.5 0 0 1 1 0
1 1.625
1 1.2
1 0.75
1 0 0 0 0 2 0 0 1 1 2.5
1 0 0 0 0 2 0 0 1 1 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 0 1 0 0 1 1 7.5
1 0 0 0 0 1 0 0 1 1 3.575
1 0 0 0 0 2 0 0 1 1 8.9
1 0 0 0 0 1.125 0 0 1 1 5.175
1 0 0 0 0 1.125 0 0 1 1 0
1 1.7
1
1 0.75
1 0.75
1 0.75
1 0.75
1 0 0 0 0 1 1 1 1 1 2
1 0 0 0 0 1 0 0 1 1 2
1 0 0 0 0 2 0 0 1 1 3
1 0 0 0 0 2 0 0 1 1 3
1 0 0 0 0 4.975 0 0 1 1 7.3
1 0 0 0 0 4.975 0 0 1 1 7.3
1 0 0 0 0 4.975 0 0 1 1 7.3
2.5
cooldown duration reload aim time burst duration duration wind
down
RAW DATA
max n f min max n f2.4 1 1 0 0 0 1 1
0 1 1 0 0 0 1 1
0 1 1 0 0 0 1 1
0 1 1 0 0 0 1 1
0 1 1 0 0 0 1 1
0 1 1 0 0 0 1 1
4.5
0.01
1.5
2.75 1 1 0 0 0 1 1
0 1 1 0 0 0 1 1
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
7.5 1 1 0 0 0 1 1
3.575 1 1 0 0 0 1 1
8.9 1 1 0 0 0 1 1
5.175 1 1 1 0 0 1 1
0 1 1 0 0 0 1 1
3.6
0.75
2.5
1.5
1.5
2 1 1 0 0 0 1 1
2 1 1 0 0 0 1 1
3 1 1 0 0 0 1 1
3 1 1 0 0 0 1 1
7.3 1 1 0 0 0 1 1
7.3 1 1 0 0 0 1 1
7.3 1 1 0 0 0 1 1
2.5 1 1 3
rate of fire rate of fire delay
reload duration reload
frequen
RAW DATA
XP value ****mp gas front rear
222 Armored Car 80 25 410 160 11 5.5 18 25
250 Halftrack 200 55 950 320 11 5.5 20 -
251 Halftrack 120 30 540 320 11 5.5 20 -
Stug III E 160 55 870 320 120 60 20 80
Stug III G 280 95 1510 480 160 80 20 160
Panzer IV 320 115 1790 640 160 80 22 160
Panzer IV Command 360 125 1970 640 160 80 22 80
Ostwind 320 115 1790 640 105 52.5 22 40
Brummbar*** 680 140 2760 800 200 87.5 22 160
Panther 600 130 2500 960 270 112.5 24 160
Panzerwerfer 360 85 1570 160 20 10 20 -
Tiger 720 200 3440 1280 300 250 26 160
Elefant 640 260 3880 1280 400 150 26 320
Opel 300 0 600 160 7 5 20 -
Pak 40** 360 0 720 350 70 0 20 160
Pak 43** 480 0 470 70 0 20 320
Panzerschreck 120
MG42 Incendiary Round** 350 70 0 20 10
Panzerfaust 100
M3A1 Scout Car 80 20 360 160 8.4 4.2 18 -
M5 Halftrack 120 30 540 320 28.5 20 20 -
T70 160 55 870 320 55 35 18 40
T34/76 280 85 1410 640 115 70 22 120
T34/85 360 130 2020 800 124 70 22 160
SU76 160 55 870 320 100 50 20 80
SU85 320 115 1790 640 180 80 22 160
Katyusha 360 85 1570 160 7 5 20 -
KV-1 440 120 2080 960 240 120 24 120
KV-8 360 135 2070 960 240 120 24 55
ISU-152*** 680 290 4260 960 200 100 26 240
IS-2 760 240 3920 960 325 225 26 240
53K 45mm** 200 0 400 350 70 0 1 80
ZiS-3** 360 0 720 350 70 0 20 160
PTRS-41 40
Anti-tank Grenade 100
*all tank/AT gun
spreadsheets ignore
hits from scatter as this
is too complicated to
quantify.**stats refer to the
actual gun, not the
weapon crew
CLICKING ANY VEHICLE/WEAPON LINK WILL BRING YOU TO
this means average shots to kill assumes all
misses do no damage
RAW DATA
vehicle / weaponcost hit
pointsarmor target
size damage
***Brummbar/ISU-152
damage factors in
deflection damage using
a weighted average**** The XP value of a
unit. For each point
damage done to the unit
attacks get XP-
Value/MaxHP
experience. A unit needs
1/2/4 times this value of
experience to get
Vet1/2/3
i.e. (chance to penetrate*damage) + (chance to not
penetrate*deflection damage)
min max n f distanc angle near far
25 35 0 35 10 35 10 7.5 0.25 0.5
- - - - - - - - - -
- - - - - - - - - -
80 45 0 50 0 50 2.15 7.5 0.625 1.25
160 140 0 50 0 50 6.5 7.5 0.375 0.75
160 110 0 40 0 40 9.5 7.5 0.625 1.25
80 55 0 40 0 40 5.6 7.5 0.5 2
40 35 3 40 3 40 2.15 7.5 0.625 1.25
160 75 0 40 0 40 1 7.5 1.25 2.5
160 170 0 50 0 50 10 7.5 0.125 0.25
- - - - - - - - - -
160 154 0 40 0 40 4.3 7.5 0.625 1.25
320 170 0 100 0 100 10 7.5 0.125 0.25
- - - - - - - - - -
160 170 0 60 0 60 10 7.5 0.125 0.25
320 400 5 100 5 100 10 7.5 0.125 0.25
120 170 0 35 0 35 10 7.5 0.125 0.25
10 9 0 30 0 30 - - - -
100 140 0 15 - - - - - -
- - - - - - - - - -
- - - - - - - - - -
40 45 0 40 0 40 1.7 7.5 0.625 1.25
120 80 0 40 0 40 6.9 7.5 0.625 1.25
160 110 0 40 0 40 2.6 7.5 0.625 1.25
80 93 5 60 5 60 10 5.5 0.125 0.25
160 170 0 60 0 60 7.5 5 0.25 0.5
- - - - - - - - - -
120 80 0 40 0 40 6.9 7.5 0.625 1.25
55 50 0 40 0 40 5 7.5 0.625 1.25
240 150 0 100 0 100 13.2 5 1.5 3
240 170 0 40 0 40 2.86 7.5 1.25 2.5
80 80 0 60 0 60 10 3.5 0.125 0.25
160 170 0 60 0 60 10 7.5 0.125 0.25
40 85 0 45 0 45 5 7.5 0 0
100 100 0 15 - - - - - -
GUNS WITH
FREQUENCY
THAT DOES
NOT EQUAL 0
NEED NEW
TIME TO KILL ptrs
CLICKING ANY VEHICLE/WEAPON LINK WILL BRING YOU TO
RAW DATA
damage penetrationrange scatter area of effect distance
radius speed accelera rotation n f n f n f
1 6 5 50 18.875 18.875 7 5 3 0.125 0.125
- 6 4 40 - - - - - - -
- 6 3.75 37.5 - - - - - - -
2.5 5 2 22 5.5 5.5 1 1 1 0.125 0.125
1.5 5 2 20 4.25 4.25 1 1 1 0.125 0.125
2.5 5.2 2.4 30 6 6 1 1 1 0.125 0.125
3 5.6 2.8 30 3.75 3.75 1 1 1 0.125 0.125
2.5 5 2.5 30 9.5 9.5 1 1 6 0.125 0.125
5 4.8 2 20 8.5 8.5 1 1 1 0.125 0.125
0.5 5.5 2.3 27 6.7 6.7 1 1 1 0.125 0.125
- 6 3.75 30 - - - - - - -
2.5 3.9 1.8 30 5.25 5.25 1 1 1 0.125 0.125
0.5 2.7 1 15 8.8 8.8 1 1 1 0.125 0.125
- 7 3 50 - - - - - - -
0.5 - - - 3.9625 3.9625 1 1 1 0.1875 0.1875
0.5 - - - 5.9 5.9 1 1 1 0.125 0.125
0.5 - - - 8.5 8.5 1 1 1 0.125 0.125
- - - - 21.675 23.825 41 22 6 0.0625 0.0625
- - - - - - - - - - -
- 6 5 50 - - - - - - -
- 6 3.75 37.5 - - - - - - -
2.5 6 3 40 2.4 2.4 1 1 1 0.125 0.125
2.5 5.8 2.8 36 5 5 1 1 1 0.125 0.125
2.5 5.3 2.3 30 8.7 8.7 1 1 1 0.125 0.125
0.5 5 2 30 2.625 2.625 1 1 1 0.125 0.125
1 4.8 2.1 18 4.25 4.25 1 1 1 0.125 0.125
- - - - - - - - - - -
2.5 4.8 1.9 25 5 5 1 1 1 0.125 0.125
2.5 4.8 1.9 25 3.3 3.3 1 1 1 0.125 0.125
6 3.8 2 15 10.25 10.25 1 1 1 0.125 0.125
5 4.5 2 30 9.25 9.25 1 1 1 0.125 0.125
0.5 - - - 3.5625 3.5625 1 1 1 0.1875 0.1875
0.5 - - - 5.8 5.8 1 1 1 0.125 0.125
- - - - 28.85 28.85 1 1 6 0.75 0.75
- - - - - - - - - - -
shots per shots/
bursts fire aim time
RAW DATA FINAL NUMBERS INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier)area of effect distance mobility total time
n f n f n f n f min max
2.5 2.5 4 4 3 3 2.8 2 0 0.125 0.125
- - - - - - - - - - -
- - - - - - - - - - -
0.125 0.125 0 0 5.25 5.25 0 0 0 0.125 0.125
0.125 0.125 0 0 4 4 0 0 0 0.125 0.125
0.125 0.125 0 0 5.75 5.75 0 0 0 0.125 0.125
0.125 0.125 0 0 3.5 3.5 0 0 0 0.125 0.125
0.125 0.125 0.6 0.6 5 5 8 8 0 0.125 0.125
0.125 0.125 0 0 8.25 8.25 0 0 0 0.125 0.125
0.125 0.125 0 0 6.45 6.45 0 0 0 0.125 0.125
- - - - - - - - - - -
0.125 0.125 0 0 5 5 0 0 0 0.125 0.125
0.125 0.125 0 0 8.55 8.55 0 0 0 0.125 0.125
- - - - - - - - - - -
0.125 0.125 0 0 2.9 2.9 0 0 0 0.125 0.125
0.125 0.125 0 0 3.65 3.65 0 0 0 1 1
0.125 0.125 0 0 8.25 8.25 0 0 0 0.25 0.25
2.3625 1.575 0.825 2.2 3 3 17.6 14.4 3 0.125 0.125
- - - - - - - - - - -
- - - - - - - - - - -
- - - - - - - - - - -
0.125 0.125 0 0 2.15 2.15 0 0 0 0.125 0.125
0.125 0.125 0 0 4.75 4.75 0 0 0 0.125 0.125
0.125 0.125 0 0 8.45 8.45 0 0 0 0.125 0.125
0.125 0.125 0 0 2.375 2.375 0 0 0 0.125 0.125
0.125 0.125 0 0 4 4 0 0 0 0.125 0.125
- - - - - - - - - - -
0.125 0.125 0 0 4.75 4.75 0 0 0 0.125 0.125
0.125 0.125 0 0 3.05 3.05 0 0 0 0.125 0.125
0.125 0.125 0 0 10 10 0 0 0 0.125 0.125
0.125 0.125 0 0 9 9 0 0 0 0.125 0.125
0.125 0.125 0 0 2.625 2.625 0 0 0 0.125 0.125
0.125 0.125 0 0 4.425 4.425 0 0 0 0.125 0.125
0.125 0.125 2.2 2.2 3 3 1 1 0 2 2
- - - - - - - - - - -
reload rate of fire setup
timeready aim shot/burst cooldown
INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier) RAW DATA
min max n f min max n f min
0 0.125 0.125 1 1 2.5 2.5 1 1 0 4
- - - - - - - - - - -
- - - - - - - - - - -
0 0.125 0.125 1 1 0 0 1 1 0 0
0 0.125 0.125 1 1 0 0 1 1 0 0
0 0.125 0.125 1 1 0 0 1 1 0 0
0 0.125 0.125 1 1 0 0 1 1 0 0
0 0.125 0.125 1 1 0 0 1 1 0 0.6
0 0.125 0.125 1 1 0 0 1 1 0 0
0 0.125 0.125 1 1 0 0 1 1 0 0
- - - - - - - - - - -
0 0.125 0.125 1 1 0 0 1 1 0 0
0 0.125 0.125 1 1 0 0 1 1 0 0
- - - - - - - - - - -
0.25 0.125 0.25 1 1 0 0 1 1 0.5 0
0 0.125 0.125 1 1 0 0 1 1 2 0
0 0.125 0.125 1 1 0 0 1 1 0 0
0 0.125 0.125 0.5 0.5 1.4 1.75 1.5 1 0 2.5
- - - - - - - - - - -
- - - - - - - - - - -
- - - - - - - - - - -
0 0.125 0.125 1 1 0 0 1 1 0 0
0 0.125 0.125 1 1 0 0 1 1 0 0
0 0.125 0.125 1 1 0 0 1 1 0 0
0 0.125 0.125 1 1 0 0 1 1 0 0
0 0.125 0.125 1 1 0 0 1 1 0 0
- - - - - - - - - - -
0 0.125 0.125 1 1 0 0 1 1 0 0
0 0.125 0.125 1 1 0 0 1 1 0 0
0 0.125 0.125 1 1 0 0 1 1 0 0
0 0.125 0.125 1 1 0 0 1 1 0 0
0.125 0.125 0.25 1 1 0 0 1 1 0.5 0
0.125 0.125 0.125 1 1 0 0 1 1 1 0
0 0.5 1 1 1 3 3 1 1 1.6 2.2
- - - - - - - - - - -
cooldown fire aim time aim time burst duration duration wind
down
wind
up
RAW DATA
max n f min max n f min max n
4 1 1 3 3 1 1 2 2 2 1.4
- - - - - - - - - - -
- - - - - - - - - - -
0 1 1 5.25 5.25 1 1 0 0 0 1
0 1 1 4 4 1 1 0 0 0 1
0 1 1 5.75 5.75 1 1 0 0 0 1
0 1 1 3.5 3.5 1 1 0 0 0 1
0.6 1 1 5 5 1 1 5 8 8 1
0 1 1 8.25 8.25 1 1 0 0 0 1
0 1 1 6.45 6.45 1 1 0 0 0 1
- - - - - - - - - - -
0 1 1 5 5 1 1 0 0 0 1
0 1 1 8.55 8.55 1 1 0 0 0 1
- - - - - - - - - - -
0 1 1 2.9 2.9 1 1 0 0 0 1
0 1 1 3.65 3.65 1 1 0 0 0 1
0 1 1 8.25 8.25 1 1 0 0 0 1
3 0.3 0.8 6 6 0.5 0.5 5 16 16 1.1
- - - - - - - - - - -
- - - - - - - - - - -
- - - - - - - - - - -
0 1 1 2.15 2.15 1 1 0 0 0 1
0 1 1 4.75 4.75 1 1 0 0 0 1
0 1 1 8.45 8.45 1 1 0 0 0 1
0 1 1 2.375 2.375 1 1 0 0 0 1
0 1 1 4 4 1 1 0 0 0 1
- - - - - - - - - - -
0 1 1 4.75 4.75 1 1 0 0 0 1
0 1 1 3.05 3.05 1 1 0 0 0 1
0 1 1 10 10 1 1 0 0 0 1
0 1 1 9 9 1 1 0 0 0 1
0 1 1 2.625 2.625 1 1 0 0 0 1
0 1 1 4.425 4.425 1 1 0 0 0 1
2.2 1 1 3 3 1 1 5 1 1 1
- - - - - - - - - - -
rate of fire rate of fire cooldown duration reload duration reload
frequenc
RAW DATA
f
1
-
-
1
1
1
1
1
1
1
-
1
1
-
1
1
1
0.9
-
-
-
1
1
1
1
1
-
1
1
1
1
1
1
1
-
rate of fire RAW DATA
Unit Near Far 0. 5. 10. 15.
MG42 10 45 0.0941 0.0941 0.0941 0.0778
Maxim 10 45 0.1322 0.1322 0.1322 0.1100
M5 Quad M2 10 45 0.0342 0.0342 0.0342 0.0301
MG42 Bunker 10 45 0.1530 0.1530 0.1530 0.1425
MG42 Base Bunker 10 45 0.1372 0.1372 0.1372 0.1304
DShK 38 Base Bunker 10 45 0.0899 0.0899 0.0899 0.0737
Ostwind 10 35 0.0511 0.0511 0.0511 0.0369
Unit Near Far 0. 5. 10. 15.
MG42 10 45 0.0282 0.0282 0.0282 0.0197
Maxim 10 45 0.0423 0.0423 0.0423 0.0317
M5 Quad M2 10 45 0.0164 0.0164 0.0164 0.0145
MG42 Bunker 10 45 0.1844 0.1844 0.1844 0.1637
MG42 Base Bunker 10 45 0.0615 0.0615 0.0615 0.0546
DShK 38 Base Bunker 10 45 0.0306 0.0306 0.0306 0.0268
Ostwind 10 35 0.0180 0.0180 0.0180 0.0156
Unit Near Far 0. 5. 10. 15.
MG42 10 45 2.1253 2.1253 2.1253 2.5712
Maxim 10 45 1.5124 1.5124 1.5124 1.8184
M5 Quad M2 10 45 5.8429 5.8429 5.8429 6.6352
MG42 Bunker 10 45 1.3076 1.3076 1.3076 1.4033
MG42 Base Bunker 10 45 1.4577 1.4577 1.4577 1.5336
DShK 38 Base Bunker 10 45 2.2249 2.2249 2.2249 2.7121
Ostwind 10 35 3.9153 3.9153 3.9153 5.4253
Unit Near Far 0. 5. 10. 15.
MG42 10 45 6.8483 6.8483 6.8483 8.2851
Maxim 10 45 7.5620 7.5620 7.5620 9.0920
M5 Quad M2 10 45 29.2143 29.2143 29.2143 33.1758
MG42 Bunker 10 45 6.5379 6.5379 6.5379 7.0163
MG42 Base Bunker 10 45 7.2883 7.2883 7.2883 7.6682
DShK 38 Base Bunker 10 45 11.1245 11.1245 11.1245 13.5604
Ostwind 10 35 19.5767 19.5767 19.5767 27.1263
n f n f
4 43 23 6 24.675 27.5125
4 14 15 7 12.9688 28.0625
shots per
burst
shots/
bursts
fired
before
reload
total time
including
reload
MG42
Maxim
0.0125
0.0125
0.0135
0.007
damage
Time to pin in seconds
Per Shot
0.009
0.0175
0.003
0.003
0.0125
0.0125
0.0135
0.007
0.007
Time to suppress in seconds
Per Shot
0.009
0.0175
Per Shot
0.009
0.0175
0.003
0.0125
0.0125
0.0135
0.0125
0.0125
0.0135
0.007
Splash suppression per second
Direct suppression per second
Per Shot
0.009
0.0175
0.003
4 37 37 13 42.1563 65.6875
1 44 70 6 21.575 43.15
3 37 63 6 20.225 40.45
4 23 12 15 51.8125 58.625
2 18 12 9 22.2 42.2125
n f 0 5 10 15 20
10. 45. 31.28 31.28 31.28 21.89 18.75
10. 45. 24.18 24.18 24.18 18.12 16.09
10. 45. 27.38 27.38 27.38 24.10 20.82
10. 45. 18.44 18.44 18.44 16.37 14.29
10. 45. 18.44 18.44 18.44 16.37 14.29
10. 45. 11.34 11.34 11.34 9.91 8.49
10. 35. 6.42 6.42 6.42 5.56 4.70
MG42 Base Bunker
DShK 38 Base Bunker
Ostwind
dps at range
MG42
Maxim
M5 Quad M2
MG42 Bunker
M5 Quad M2
MG42 Bunker
MG42 Base Bunker
DShK 38 Base Bunker
Ostwind
20. 25. 30. 35. 40. 45.
0.0723 0.0669 0.0615 0.0560 0.0506 0.0451
0.1026 0.0952 0.0877 0.0803 0.0729 0.0655
0.0288 0.0274 0.0261 0.0247 0.0233 0.0220
0.1390 0.1356 0.1321 0.1286 0.1251 0.1217
0.1281 0.1259 0.1236 0.1213 0.1191 0.1168
0.0684 0.0630 0.0576 0.0522 0.0468 0.0414
0.0321 0.0274 0.0226 0.0179
20. 25. 30. 35. 40. 45.
0.0169 0.0141 0.0112 0.0084 0.0056 0.0028
0.0282 0.0246 0.0211 0.0176 0.0140 0.0105
0.0125 0.0105 0.0085 0.0066 0.0046 0.0026
0.1429 0.1222 0.1015 0.0807 0.0600 0.0392
0.0476 0.0407 0.0338 0.0269 0.0200 0.0131
0.0229 0.0191 0.0152 0.0114 0.0076 0.0037
0.0132 0.0107 0.0083 0.0059
20. 25. 30. 35. 40. 45.
2.7646 2.9894 3.2540 3.5700 3.9539 4.4304
1.9499 2.1019 2.2796 2.4902 2.7436 3.0544
6.9493 7.2946 7.6761 8.0996 8.5726 9.1043
1.4383 1.4752 1.5140 1.5550 1.5981 1.6438
1.5608 1.5889 1.6180 1.6482 1.6796 1.7122
2.9256 3.1756 3.4724 3.8303 4.2706 4.8251
6.2255 7.3027 8.8307 11.1673
20. 25. 30. 35. 40. 45.
8.9081 9.6325 10.4850 11.5032 12.7403 14.2756
9.7495 10.5096 11.3982 12.4510 13.7180 15.2721
34.7464 36.4731 38.3803 40.4980 42.8631 45.5215
7.1917 7.3761 7.5702 7.7748 7.9907 8.2190
7.8039 7.9444 8.0900 8.2411 8.3979 8.5608
14.6280 15.8782 17.3620 19.1517 21.3528 24.1255
31.1276 36.5137 44.1536 55.8366
Time to pin in seconds
Time to suppress in seconds
ignore splash
suppression, it
doesnt include
incremental dps
currently
Splash suppression per second
Direct suppression per second
25 30 35 40 45
15.62 12.49 9.36 6.22 3.09
14.07 12.05 10.03 8.01 5.99
17.53 14.25 10.96 7.68 4.39
12.22 10.15 8.07 6.00 3.92
12.22 10.15 8.07 6.00 3.92
7.07 5.64 4.22 2.80 1.38
3.83 2.97 2.10
HP remaining: 100% or less 50% or less
entity no critical no critical soldier killed make casualty
All Infantry 100% 100% 75% 25%
WEAPON TYPE:
EXPLOSIVE
HP remaining: 100% or less
entity no critical no critical soldier killed
soldier killed,
intensity 100
All Infantry 100% 90% 10% 17%
WEAPON TYPE: FLAME
HP remaining:
entity no critical burn to death no critical burn to death
All Infantry 95% 5% 90% 10%
100% or less 50% or less
WEAPON TYPE: SMALL
ARMS AND BALLISTIC
0
50% or less 0
soldier killed make casualty
50% 17%
make casualty
soldier killed,
intensity 100 make casualty
83% 6% 31%
burn to death
burn to death,
out of control burn to death
burn to death,
out of control
90% 10% 60% 7%
0 0
IF DIEING ENTITY HAS A FLAMETHROWER
0
0 0
flamethrower
explode
33%
flamethrower
explode
63%
flamethrower
explode
33%
0
IF DIEING ENTITY HAS A FLAMETHROWER
0
0
HP remaining:
vehicle no critical
damaged
engine
top gunner
killed*** destroy
Vehicles without a secondary gunner** 98% 2% - 55%
Vehicles with a secondary gunner*** 94% 2% 4% 55%
Panzerwerfer 94% 2% 4% 65%
Katyusha 98% 2% - 65%
HP remaining:
vehicle no critical
top gunner
killed*** destroy
out of
control fast
Vehicles without a secondary gunner** 100% - 55% 20%
Vehicles with a secondary gunner*** 96% 4% 55% 20%
Panzerwerfer 96% 4% 65% 20%
Katyusha 100% - 65% 20%
** Vehicles without a secondary gunner include:
222
Armored
Car T34/76 SU76 Ostwind
*** Vehicles with a secondary gunner include:
M3A1 Scout
Car
251
Halftrack
M5
Halftrack Stug III G*
* These tanks only have a secondary gunner if the
mg upgrade is taken. this means, until they are
upgraded, they count as vehicles without a
secondary gunner.
WEAPON TYPE: SMALL ARMS,
EXPLOSIVE AND FLAME
50% or less 0
WEAPON TYPE: BALLISTIC
50% or less 0
HP remaining:
out of
control fast
destroy
main gun
destroy
engine abandon vehicle20% 10% 10% 5% T70
20% 10% 10% 5%
20% - 10% 5%
20% - 10% 5%
HP remaining:
destroy
main gun
destroy
engine abandon vehicle10% 10% 5% T70
10% 10% 5%
- 10% 5%
- 10% 5%
SU85 T34/85 KV-8 Elefant
Panzer IV* Brummbar* Panther* Tiger * ISU152* IS-2*
T70 is the only vehicle whos crits start at 75% hp
WEAPON TYPE: SMALL
ARMS, EXPLOSIVE AND
FLAME
0
WEAPON TYPE: BALLISTIC
0
no critical
damaged
engine destroy
out of
control fast
destroy
main gun
destroy
engine abandon
98% 2% 55% 20% 10% 10% 5%
75%* or less
no critical destroy
out of
control fast
destroy
main gun
destroy
engine abandon
100% 55% 20% 10% 10% 5%
T70 is the only vehicle whos crits start at 75% hp
0%
0%
75%* or less
min max n f n mid**Grenadier Kar98k 16 16 0.65 0.35 4.416 2.868
5% cooldown 1.0103 1.01417Grenadier Kar98k 16 16 0.65 0.35 4.462 2.909
3% accuracy 1.03 1.03Grenadier Kar98k 16 16 0.6695 0.3605 4.549 2.954
3% reload 1 1Grenadier Kar98k 16 16 0.65 0.35 4.416 2.868
2% cooldown 2% reload 1.00409 1.00561Grenadier Kar98k 16 16 0.65 0.35 4.434 2.885
Conscript Mosin-Nagant 16 16 0.5 0.25 2.797 1.753
5% cooldown 1.00633 1.00944Conscript Mosin-Nagant 16 16 0.5 0.25 2.815 1.769
3% accuracy 1.03 1.03Conscript Mosin-Nagant 16 16 0.515 0.2575 2.881 1.805
3% reload 1 1Conscript Mosin-Nagant 16 16 0.5 0.25 2.797 1.753
2% cooldown 2% reload 1.00252 1.00374Conscript Mosin-Nagant 16 16 0.5 0.25 2.804 1.759
Weapon
FINAL NUMBERSdamage accuracy DPS excluding reload
f n mid** f min max n f n f1.321 3.775 2.402 1.029 35 0.15 0.3 11.775 21.2 13.775 27.2
1.02713 1.00879 1.01141 1.021021.357 3.808 2.430 1.051 35 0.15 0.3 11.655 20.64 13.655 26.64
1.03 1.03 1.03 1.031.360 3.888 2.474 1.060 35 0.15 0.3 11.775 21.2 13.775 27.2
1 1.00437 1.00486 1.006661.321 3.791 2.414 1.036 35 0.15 0.3 11.775 21.2 13.715 27.02
1.01068 1.00643 1.0078 1.012811.335 3.799 2.421 1.043 35 0.15 0.3 11.727 20.976 13.687 26.856
0.708 2.540 1.591 0.642 35 0.375 0.75 14.3 28.25 15.75 31.15
1.0217 1.00575 1.00855 1.019640.723 2.554 1.604 0.655 35 0.375 0.75 14.21 27.65 15.66 30.55
1.03 1.03 1.03 1.030.729 2.616 1.639 0.661 35 0.375 0.75 14.3 28.25 15.75 31.15
1 1.00277 1.00278 1.00280.708 2.547 1.595 0.644 35 0.375 0.75 14.3 28.25 15.7065 31.063
1.00857 1.00414 1.00526 1.009660.714 2.550 1.599 0.648 35 0.375 0.75 14.264 28.01 15.685 30.852
FINAL NUMBERSDPS excluding reload DPS including reload max
rangetime before total time total time
n f n f n f n f n f1 1 5 0.125 0.25 0.125 0.125 0.6 2.8 2 6
1 1 5 0.125 0.25 0.125 0.125 0.57 2.66 2 6
1 1 5 0.125 0.25 0.125 0.125 0.6 2.8 2 6
1 1 5 0.125 0.25 0.125 0.125 0.6 2.8 1.94 5.82
1 1 5 0.125 0.25 0.125 0.125 0.588 2.744 1.96 5.88
1 1 5 0.75 1.5 0.125 0.125 0.45 3 1.45 2.9
1 1 5 0.75 1.5 0.125 0.125 0.4275 2.85 1.45 2.9
1 1 5 0.75 1.5 0.125 0.125 0.45 3 1.45 2.9
1 1 5 0.75 1.5 0.125 0.125 0.45 3 1.4065 2.813
1 1 5 0.75 1.5 0.125 0.125 0.441 2.94 1.421 2.842
shot/burst cooldown reload INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier)
shots per shots/
bursts fire aim time
n f min max min max n f min0 0 0 0.3 0.3 0 0.25 0.25 0.5 1 0
0 0 0 0.3 0.3 0 0.25 0.25 0.5 1 0
0 0 0 0.3 0.3 0 0.25 0.25 0.5 1 0
0 0 0 0.3 0.3 0 0.25 0.25 0.5 1 0
0 0 0 0.3 0.3 0 0.25 0.25 0.5 1 0
0 0 0 0.6 0.9 0 1 2 0.5 1 0
0 0 0 0.6 0.9 0 1 2 0.5 1 0
0 0 0 0.6 0.9 0 1 2 0.5 1 0
0 0 0 0.6 0.9 0 1 2 0.5 1 0
0 0 0 0.6 0.9 0 1 2 0.5 1 0
ready aim wind
upfire aim time aim time burst durationrate of fire setup
time
INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier) RAW DATA
max n f min max n f min max n0 1 1 1.625 2 2 0.3 1.4 4 4 0.5
0 1 1 1.625 1.9 1.9 0.3 1.4 4 4 0.5
0 1 1 1.625 2 2 0.3 1.4 4 4 0.5
0 1 1 1.625 2 2 0.3 1.4 3.88 3.88 0.5
0 1 1 1.625 1.96 1.96 0.3 1.4 3.92 3.92 0.5
0 1 1 1.625 3 3 0.15 1 2.8 3 0.5
0 1 1 1.625 2.85 2.85 0.15 1 2.8 3 0.5
0 1 1 1.625 3 3 0.15 1 2.8 3 0.5
0 1 1 1.625 3 3 0.15 1 2.716 2.91 0.5
0 1 1 1.625 2.94 2.94 0.15 1 2.744 2.94 0.5
duration duration wind
downcooldown duration reload burst duration
RAW DATA
f min max n f1.5 4 0 0 1 1
1.5 4 0 0 1 1
1.5 4 0 0 1 1
1.5 4 0 0 1 1
1.5 4 0 0 1 1
1 4 0 0 1 1
1 4 0 0 1 1
1 4 0 0 1 1
1 4 0 0 1 1
1 4 0 0 1 1
duration reload
frequerate of fire rate of fire
RAW DATA
min max n
Pioneer MP40 200 80 1 2.3 2.3 0.5
Flamethrower* 13 13 11
Grenadier Kar98k 240 80 1.5 20 20 0.6
LMG42 6.21 6.21 0.53
G43 27 27 0.6
Panzergrenadier MP44 360 80 1.5 6.4 6.4 0.5
G43 30 30 0.6
Panzerschreck 120 120 0.05
MG Squad MG42 240 80 1 4.4 4.4 0.55
Incendiary Rounds 8.8 8.8 0.55
Weapon Crew MP40 240 80 1 2.3 2.3 0.5
Ostruppen Kar98k 48 1 10 10 0.5
Officer Luger 80 4 16 16 0.33
Sniper Scoped G43 360 40 2 80 80 1
Combat Engineer Mosin-Nagant 240 80 1 16 16 0.5
Roks3 13 13 11
Conscript Mosin-Nagant 240 80 1 16 16 0.5
PPSH-41 9 9 0.5
MG Squad Maxim 240 80 1 9.5 9.5 0.6
Penal Battalion SVT 360 80 1 14.9 14.9 0.5
Roks2 13 13 11
Shock Troops PPSH-41 440 80 2.25 9 9 0.5
Guards Mosin-Nagant 360 80 1.5 16 16 0.5
DP LMG 4.8 4.8 0.5
PTRS-41 40 40 0.05
Weapon Crew Mosin-Nagant 240 80 1 7 7 0.5
Sniper Team Scoped Mosin- 360 40 1 80 80 1
Mosin-Nagant 16 16 0.5
VeterancyInfantry Soviet German
Armor Accuracy Armor Accurac
Vet 1 Ability Ability
Vet 2 1.25 1.78 2.25
Vet 3 1.8 1.78
Veterancy
Vehicles Soviet German
Received Damage Damage
Received
Damage Damage
Vet 1 Ability Ability
Vet 2 0.875 1.78 0.45
Vet 3 0.6 1.78
damage accuracyManpower
Cost
Hitpoint
s Armor
f min max min max n f min max
0.125 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6
11 0 0.125 0.125 0.25 0.125 0.125 1 1 0.5 1
0.3 0 0.3 0.3 0 0.25 0.25 0.5 1 0 0
0.38 0 2 2 0 0.5 0.5 0.5 1 0.5 0.75
0.47 0 0.3 0.3 0 0.25 0.25 0.5 1 0 0
0.15 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6
0.47 0 0.3 0.3 0 0.25 0.25 0.5 1 0 0
0.025 0 0.25 0.25 0 0.125 0.125 1 1 0 0
0.1375 3 0.125 0.125 0 0.125 0.125 0.5 0.5 1.4 1.75
0.1375 3 0.125 0.125 0 0.125 0.125 0.5 0.5 1.4 1.75
0.125 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6
0.25 0 0.3 0.3 0 0.3 0.3 0.5 1 0 0
0.17 0 0.3 0.3 0 0.5 0.5 0.5 1 0 0
1 0 0.75 0.75 0 1.3 1.5 0.25 2 0 0
0.25 0 0.6 0.9 0 1 2 0.5 1 0 0
11 0 0.125 0.125 0.25 0.125 0.5 1 1 0.5 1
0.25 0 0.6 0.9 0 1 2 0.5 1 0 0
0.15 0 0.25 0.5 0 0.25 0.75 0.5 1 0.1 0.3
0.16 1.5125 0.125 0.5 0 0.125 1 0.5 1 1.75 2.5
0.28 0 0.125 0.5 0 0.125 1 0.5 1 0 0
11 0 1.5 1.5 0.25 1 1 1 1 0.5 1
0.15 0 0.25 0.5 0 0.25 0.75 0.5 1 0.1 0.3
0.25 0 1 1.75 0 1 1.75 0.1 1 0 0
0.37 0 0.5 0.5 0 0.5 0.5 0.5 1 0.6 0.6
0.025 0 2 2 0 0.5 1 1 1 3 3
0.25 0 0.6 0.6 0 1 2 0.5 1 0 0
1 0 0.3 0.5 0 0.3 0.5 0.25 2 0 0
0.25 0 0.6 0.6 0 1 2 0.5 1 0 0
fire aim time aim time burst durationaccuracy setup
timeready aim wind
up
n f min max n f min max n f
1.2 1 0 2 2.2 0.5 1 3 3 0.5 1
1 1 0.125 1.25 1.75 1 1 2 3 1 1
1 1 1.625 2.2 2.2 0.5 1.5 4 4 0.5 1.5
1.5 1 0 1.5 2 0.5 0.85 5 5 1 1.5
1 1 1.625 0.5 1 0 2 2 2 0.5 1.5
1.3 1 0 1.5 2.5 0.2 0.9 3 3 0.5 1
1 1 1.625 0.5 1 0 2 2 2 0.5 1.5
1 1 0 0 0 1 1 8.25 8.25 1 1
1.5 1 0 2.5 3 0.3 0.8 6 6 1 1
1.5 1 0 2.5 3 0.3 0.8 6 6 0.5 0.5
1.2 1 0 2 2.2 0.5 1 3 3 0.5 1
1 1 1.625 1.6 1.6 0.5 1 3 3 0.5 1
1 1 0 1.4 1.7 0.5 1.1 4 4.5 0.5 1
1 1 1.625 2 3.5 0.75 1.5 3 4.5 1 1
1 1 1.625 3 3 0.15 1 2.8 3 0.5 1
1 1 0.125 1.25 1.75 1 1 2 3 1 1
1 1 1.625 3 3 0.15 1 2.8 3 0.5 1
1 1 0 2 3 0.25 1.1 3 4 1 1
0.4 1 0 0.5 1.25 0.2 1 4 4 1 1
1 1 0.5 1 2 0.2 1 2.5 2.5 0.5 1
1 1 0.125 1.25 1.75 1 1 2 3 1 1
1 1 0 2 3 0.25 1.1 3 4 1 1
1 1 1.625 0.5 1.5 0 1 1.5 2.25 0.75 1
1.3 1 0 2.2 2.2 0.5 1 5 5 0.5 1
1 1 1.6 2.2 2.2 1 1 3 3 1 1
1 1 1.625 3 3 0.15 1 3 3 0.5 1
1 1 1.6 6 4.5 0.75 1.5 4.5 6 1 1
1 1 1.625 3 3 0.15 1 3 3 0.5 1
cooldown duration reload duration duration wind
down
min max n f
8 7 7 1.2 1
5.5 1 1 1 1
4 0 0 1 1
4 16 16 1 1
9 0 0 1 1
9 9 9 1 1.2
9 0 0 1 1
0 0 0 1 1
5 16 16 1.2 1
5 16 16 1.2 1
8 7 7 1.2 1
4 0 0 1 1
7 0 0 1 1
9 0 0 1 1
4 0 0 1 1
5.5 1 1 1 1
4 0 0 1 1
11 10 10 1 1
6 8 8 1.1 0.9
9 0 0 1 1
5.5 1 1 1 1
11 10 10 1 1
4 0 0 1 1
12 8 8 1 1
5 1 1 1 1
4 0 0 1 1
4 0 0 1 1
4 0 0 1 1
rate of fire rate of fire reload
freque
min max n f n mid** fPioneer MP40 2.3 2.3 0.5 0.125 3.224 1.763 0.301Pioneer MP40 moving 2.3 2.3 0.5 0.125 3.224 1.763 0.301PGren MP40_MP 2.25 2.25 0.5 0.125 2.462 1.374 0.285PGren MP40_MP moving 2.25 2.25 0.5 0.125 3.172 1.806 0.439PGren MP40_SP 7 7 0.9 0.15 26.169 14.196 2.224PGren MP40_SP moving 7 7 0.45 0.075 13.085 7.098 1.112PGren MP40 2.5 2.5 0.9 0.15 4.924 2.652 0.381PGren MP40 moving 2.5 2.5 0.45 0.075 2.462 1.326 0.190Panzer Grenadier MP44 8 8 0.4 0.12 12.698 7.265 1.832Panzer Grenadier MP44 moving 8 8 0.4 0.12 12.698 7.265 1.832
Cons
1 2 3 4 5. 6.
Grens 1
2
3
4
5
6
Squad Weapon
FINAL NUMBERSdamage accuracy DPS excluding reload
n mid** f min max n f n f n2.949 1.609 0.270 30 0.25 0.5 16.05 25.8 17.55 28.8 5
2.949 1.609 0.270 30 0.25 0.5 16.05 25.8 17.55 28.8 5
2.256 1.256 0.257 30 0.25 0.5 16.45 26.6 17.95 29.6 4
2.942 1.670 0.397 30 0.25 0.5 19.15 28.85 20.65 31.85 6
23.462 12.676 1.890 30 0.25 0.5 13 17 14.5 20 6
11.731 6.338 0.945 30 0.25 0.5 13 17 14.5 20 6
4.513 2.427 0.342 30 0.25 0.5 16.45 26.6 17.95 29.6 4
2.256 1.214 0.171 30 0.25 0.5 16.45 26.6 17.95 29.6 4
11.348 6.496 1.644 30 0.25 0.5 12.6 26.2 14.1 29.2 5
11.348 6.496 1.644 30 0.25 0.5 12.6 26.2 14.1 29.2 5
FINAL NUMBERS INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier)DPS including reload max
rangetime before total time total time shots per
f n f n f n f n f n3 9 0.25 0.5 0.6 0.5 1.05 2.1 1.5 3 8.4
3 9 0.25 0.5 0.6 0.5 1.05 2.1 1.5 3 8.4
3 9 0.25 0.5 0.6 0.5 1.1 2.2 1.5 3 7
5 9 0.25 0.5 0.9 0.75 1.1 2.2 1.5 3 7
4 9 0.25 0.5 0.75 0.5 0.5 1 1.5 3 9
4 9 0.25 0.5 0.75 0.5 0.5 1 1.5 3 9
3 9 0.25 0.5 0.6 0.5 1.1 2.2 1.5 3 7
3 9 0.25 0.5 0.6 0.5 1.1 2.2 1.5 3 7
5 10 0.25 0.5 0.65 0.5 0.4 1.8 1.5 3 9
5 10 0.25 0.5 0.65 0.5 0.4 1.8 1.5 3 9
2
shot/burst cooldown reload rate of fireINTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier)
shots per shots/
bursts fire aim time
f min max min max n f min max7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6
7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6
7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.5 0.5
7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.5 0.5
9 0 0.5 0.5 0 0.5 0.5 0.5 1 0.5 0.5
9 0 0.5 0.5 0 0.5 0.5 0.5 1 0.5 0.5
7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.5 0.5
7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.5 0.5
10.8 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6
10.8 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6
ready aim wind
upfire aim time aim time burst durationrate of fire setup
time
INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier) RAW DATA
n f min max n f min max n f1.2 1 0 2 2.2 0.5 1 3 3 0.5 1
1.2 1 0 2 2.2 0.5 1 3 3 0.5 1
1.2 1 0 2.2 2.2 0.5 1 3 3 0.5 1
1.8 1.5 0 2.2 2.2 0.5 1 3 3 0.5 1
1.5 1 0 1 1 0.5 1 3 3 0.5 1
1.5 1 0 1 1 0.5 1 3 3 0.5 1
1.2 1 0 2.2 2.2 0.5 1 3 3 0.5 1
1.2 1 0 2.2 2.2 0.5 1 3 3 0.5 1
1.3 1 0 1.5 2.5 0.2 0.9 3 3 0.5 1
1.3 1 0 1.5 2.5 0.2 0.9 3 3 0.5 1
duration duration wind
downcooldown duration reload
RAW DATA
min max n f8 7 7 1.2 1
8 7 7 1.2 1
8 7 7 1 1
8 7 7 1 1
8 9 9 1 1
8 9 9 1 1
8 7 7 1 1
8 7 7 1 1
9 9 9 1 1.2
9 9 9 1 1.2
reload
frequencyrate of fire rate of fire
RAW DATA