118
min max n f n mid** f Pioneer MP40 2 2 0.56 0.14 3.140 1.717 0.293 Flamethrower* 13 13 11 11 3.870 3.870 3.870 Grenadier Kar98k 16 16 0.65 0.35 4.416 2.868 1.321 LMG42 8 8 0.47 0.2 25.897 15.713 5.529 G43 16 16 0.8 0.65 6.676 5.646 4.616 Panzer Grenadier MP44 8 8 0.4 0.12 12.698 7.265 1.832 G43 16 16 0.8 0.65 6.676 5.646 4.616 Panzerschreck 120 120 0.05 0.025 24.000 18.000 12.000 Assault Grenadier MP40 4 4 0.5 0.125 6.168 3.372 0.576 MG Squad MG42**** 4 4 0.68 0.14 41.335 22.643 3.952 Incendiary Rounds**** 8 8 0.68 0.14 82.671 45.287 7.903 Weapon Crew MP40 2.3 2.3 0.5 0.125 3.224 1.763 0.301 Ostruppen***** Kar98k 16 16 0.2 0.1 1.119 0.701 0.283 Kar98k (in cover) 16 16 0.4 0.2 2.238 1.402 0.566 Officer Luger 16 16 0.33 0.17 5.014 3.149 1.285 Sniper Scoped G43 80 80 1 1 20.221 14.952 9.682 Combat Engineer Mosin-Nagant 16 16 0.5 0.25 2.797 1.753 0.708 Roks3 Flamethrower* 13 13 11 11 3.602 3.602 3.602 Conscript Mosin-Nagant 16 16 0.5 0.25 2.797 1.753 0.708 PPSH-41 8 8 0.56 0.17 8.759 4.802 0.845 MG Squad Maxim 4 4 0.8 0.4 34.966 20.974 6.982 Penal Battalion SVT 16 16 0.47 0.26 6.393 4.016 1.639 Roks2 Flamethrower* 13 13 11 11 3.602 3.602 3.602 Shock Troops PPSH-41 8 8 0.56 0.17 8.759 4.802 0.845 Guard Troops Mosin-Nagant 16 16 0.5 0.25 4.238 2.629 1.019 DP LMG 4 4 0.6 0.44 7.040 4.644 2.249 PTRS-41 40 40 0.05 0.025 0.464 0.348 0.232 Weapon Crew Mosin-Nagant 7 7 0.5 0.25 1.224 0.767 0.310 Sniper Team Scoped Mosin-Nagant 80 80 1 1 16.080 11.702 7.323 Mosin-Nagant 16 16 0.5 0.25 2.797 1.753 0.708 *****Ostruppen constantly have a 0.5 **mid is simply (far range-near range)/2 ***not included in any calculations ****MG42 has incremental accuracy. this page only considers targeting a single entity. see the incremental accuracy tab for more complete numbers *flamethrowers have a 5/10% chance to instantly kill with each shot. flamer aoe ALL STATS ARE CURRENT AS Weapon damage accuracy DPS excluding reload

CoH2 Stats.xlsx

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Page 1: CoH2 Stats.xlsx

min max n f n mid** f

Pioneer MP40 2 2 0.56 0.14 3.140 1.717 0.293

Flamethrower* 13 13 11 11 3.870 3.870 3.870

Grenadier Kar98k 16 16 0.65 0.35 4.416 2.868 1.321

LMG42 8 8 0.47 0.2 25.897 15.713 5.529

G43 16 16 0.8 0.65 6.676 5.646 4.616

Panzer Grenadier MP44 8 8 0.4 0.12 12.698 7.265 1.832

G43 16 16 0.8 0.65 6.676 5.646 4.616

Panzerschreck 120 120 0.05 0.025 24.000 18.000 12.000

Assault Grenadier MP40 4 4 0.5 0.125 6.168 3.372 0.576

MG Squad MG42**** 4 4 0.68 0.14 41.335 22.643 3.952

Incendiary Rounds**** 8 8 0.68 0.14 82.671 45.287 7.903

Weapon Crew MP40 2.3 2.3 0.5 0.125 3.224 1.763 0.301

Ostruppen***** Kar98k 16 16 0.2 0.1 1.119 0.701 0.283

Kar98k (in cover) 16 16 0.4 0.2 2.238 1.402 0.566

Officer Luger 16 16 0.33 0.17 5.014 3.149 1.285

Sniper Scoped G43 80 80 1 1 20.221 14.952 9.682

Combat Engineer Mosin-Nagant 16 16 0.5 0.25 2.797 1.753 0.708

Roks3 Flamethrower* 13 13 11 11 3.602 3.602 3.602

Conscript Mosin-Nagant 16 16 0.5 0.25 2.797 1.753 0.708

PPSH-41 8 8 0.56 0.17 8.759 4.802 0.845

MG Squad Maxim 4 4 0.8 0.4 34.966 20.974 6.982

Penal Battalion SVT 16 16 0.47 0.26 6.393 4.016 1.639

Roks2 Flamethrower* 13 13 11 11 3.602 3.602 3.602

Shock Troops PPSH-41 8 8 0.56 0.17 8.759 4.802 0.845

Guard Troops Mosin-Nagant 16 16 0.5 0.25 4.238 2.629 1.019

DP LMG 4 4 0.6 0.44 7.040 4.644 2.249

PTRS-41 40 40 0.05 0.025 0.464 0.348 0.232

Weapon Crew Mosin-Nagant 7 7 0.5 0.25 1.224 0.767 0.310

Sniper Team Scoped Mosin-Nagant 80 80 1 1 16.080 11.702 7.323

Mosin-Nagant 16 16 0.5 0.25 2.797 1.753 0.708

*****Ostruppen constantly have a 0.5

**mid is simply (far range-near range)/2

***not included in any calculations****MG42 has incremental accuracy. this

page only considers targeting a single

entity. see the incremental accuracy tab

for more complete numbers

*flamethrowers have a 5/10% chance to

instantly kill with each shot. flamer aoe ALL STATS ARE CURRENT AS OF THE 10/9 PATCH

Weapon

FINAL NUMBERS

damage accuracy DPS excluding reload

Page 2: CoH2 Stats.xlsx

Near Far 0 5 10 15 20

Pioneer MP40 10 30 2.87 2.87 2.87 1.57 1.13

Flamethrower*

Grenadier Kar98k 10 35 3.77 3.77 3.77 2.60 2.21

LMG42 10 35 16.93 16.93 16.93 11.11 9.17

G43 10 40 6.35 6.35 6.35 5.44 5.13

Panzer Grenadier MP44 10 30 11.35 11.35 11.35 6.50 4.88

G43 10 40 6.35 6.35 6.35 5.44 5.13

Panzerschreck 0 35 0.71 0.66 0.61 0.55 0.50

Assault Grenadier MP40 10 30 5.64 5.64 5.64 3.08 2.22

MG Squad MG42**** 10 45 31.28 31.28 31.28 21.89 18.75

Weapon Crew MP40 10 30 2.95 2.95 2.95 1.61 1.16

Ostruppen Kar98k 10 35 1.02 1.02 1.02 0.69 0.58

Ostruppen

(Cover) Kar98k 10 35 2.03 2.03 2.03 1.38 1.16

Officer Luger 10 35 4.00 4.00 4.00 2.73 2.30

Sniper Scoped G43 10 50 18.47 18.47 18.47 15.71 14.79

Combat Engineer Mosin-Nagant 10 35 2.54 2.54 2.54 1.73 1.46

Roks3 Flamethrower*

Conscript Mosin-Nagant 10 35 2.54 2.54 2.54 1.73 1.46

PPSH-41 10 30 6.82 6.82 6.82 3.80 2.79

MG Squad Maxim 10 45 24.18 24.18 24.18 18.12 16.09

Penal Battalion SVT 10 35 5.78 5.78 5.78 3.94 3.33

Roks2 Flamethrower*

Shock Troops PPSH-41 10 30 6.82 6.82 6.82 3.80 2.79

Guards Mosin-Nagant 10 35 3.69 3.69 3.69 2.51 2.11

DP LMG 10 35 6.44 6.44 6.44 4.54 3.90

PTRS-41 0 45 0.42 0.39 0.37 0.35 0.32

Weapon Crew Mosin-Nagant 10 35 1.11 1.11 1.11 0.75 0.63

Sniper Team Scoped Mosin/Nagant 10 50 13.28 13.28 13.28 11.30 10.64

Mosin-Nagant 10 35 2.53 2.53 2.53 1.72 1.45

Special Basic 0 5 10 15 20

Pioneer MP40 0 4 41.79 41.79 41.79 76.57 105.98

Flamethrower* NA NA

Grenadier Kar98k 0 4 31.79 31.79 31.79 46.18 54.40

LMG42 1 3 16.99 16.99 16.99 25.39 30.40

G43 2 2 23.71 23.71 23.71 29.87 32.70

LMG42 + G43 1+2 1 14.37 14.37 14.37 19.53 22.18

Panzer Grenadier MP44 0 4 10.58 10.58 10.58 18.47 24.60

Panzerschreck 2 2 19.91 20.00 20.08 34.04 44.59

G43 2 2 13.56 13.56 13.56 20.11 23.97

Panzerschreck + G43 2+2 0 34.04 34.28 34.53 40.06 42.58

Assault Grenadier MP40 0 5 17.02 17.02 17.02 31.19 43.16

DPS at range

#Entities Time to kill a 480 HP squad (Grenadier, PGren, Conscript, Penal) in

Page 3: CoH2 Stats.xlsx

MG Squad MG42**** 1 3 11.96 11.96 11.96 17.97 21.58

Weapon Crew MP40 0 3 54.26 54.26 54.26 99.43 137.62

Ostruppen Kar98k 0 6 78.75 78.75 78.75 115.85 137.43

Ostruppen

(Cover) Kar98k 0 6 39.38 39.38 39.38 57.92 68.71

Officer Luger 3 1 31.31 31.31 31.31 45.61 53.81

Sniper Scoped G43 0 1 25.99 25.99 25.99 30.56 32.46

Combat Engineer Mosin-Nagant 0 4 47.25 47.25 47.25 69.51 82.46

Roks3 Flamethrower* NA NA

Conscript Mosin-Nagant 0 6 31.50 31.50 31.50 46.34 54.97

PPSH-41 2 4 20.18 20.18 20.18 33.11 42.11

MG Squad Maxim 1 5 16.15 16.15 16.15 21.94 24.91

Penal Battalion SVT 0 6 13.84 13.84 13.84 20.29 24.03

Roks2 Flamethrower* NA NA

Shock Troops PPSH-41 0 6 11.74 11.74 11.74 21.08 28.69

Guards PTRS 2 4 29.99 30.13 30.26 43.38 50.95

DP LMG + PTRS 2+2 2 22.33 22.40 22.47 31.74 36.92

Weapon Crew Mosin-Nagant 0 5 86.67 86.67 86.67 127.51 151.26

Sniper Scoped Mosin-Nagant 1 1 21.38 21.38 21.38 25.71 27.57

MG Squad means MG + weapon crew,

while weapon crew is just the crew

Page 4: CoH2 Stats.xlsx

n mid** f min max n f n f n

2.872 1.567 0.263 30 0.25 0.5 16.05 25.8 17.55 28.8 5

3.358 3.358 3.358 20 0.375 0.375 16.375 16.375 18.875 18.875 0.75

3.775 2.402 1.029 35 0.15 0.3 11.775 21.2 13.775 27.2 1

16.928 10.142 3.355 35 1 2 9.4375 11.575 14.4375 19.075 13

6.345 5.133 3.920 40 0.15 0.3 19.1719 22.5313 20.1719 26.5313 1

11.348 6.496 1.644 30 0.25 0.5 12.6 26.2 14.1 29.2 5

6.345 5.133 3.920 40 0.15 0.3 19.1719 22.5313 20.1719 26.5313 1

0.706 0.529 0.353 35 0.25 0.25 8.5 8.5 1

5.641 3.078 0.516 30 0.25 0.5 16.05 25.8 17.55 28.8 5

31.284 17.187 3.090 45 3.0625 3.0625 18.675 21.5125 24.675 27.5125 43

71.228 39.082 6.936 30 6.0625 6.0625 18.675 21.5125 21.675 24.5125 43

2.949 1.609 0.270 30 0.25 0.5 16.05 25.8 17.55 28.8 5

1.016 0.636 0.257 35 0.375 0.75 14.3 28.25 15.75 31.15 1

2.032 1.273 0.514 35 0.375 0.75 14.3 28.25 15.75 31.15 1

4.004 2.515 1.027 35 0.15 0.3 8.425 16.935 10.55 21.185 1

18.470 13.866 9.262 50 0.1875 1.5 39.5625 82.625 43.3125 86.375 1

2.540 1.591 0.642 35 0.375 0.75 14.3 28.25 15.75 31.15 1

3.154 3.154 3.154 20 0.375 0.375 17.5938 17.5938 20.0938 20.0938 0.75

2.540 1.591 0.642 35 0.375 0.75 14.3 28.25 15.75 31.15 1

6.816 3.795 0.774 30 0.1875 0.375 12.275 38.65 15.775 42.15 2

24.181 15.084 5.987 45 1.66875 1.825 8.96875 24.0625 12.9688 28.0625 14

5.779 3.636 1.492 35 0.15625 0.3125 11.7625 25.375 13.0125 27.875 1

3.154 3.154 3.154 20 0.375 0.375 17.5938 17.5938 20.0938 20.0938 0.75

6.816 3.795 0.774 30 0.1875 0.375 12.275 38.65 15.775 42.15 2

3.689 2.309 0.930 35 0.1375 1.375 9.4375 19.625 10.8438 21.5 1

6.435 4.219 2.003 35 0.25 0.5 26.59 40.7 29.09 45.7 6

0.416 0.312 0.208 45 25.85 25.85 28.85 28.85 1

1.108 0.694 0.280 35 0.3 0.6 14.3 28.25 15.8 31.25 1

13.278 9.979 6.681 50 0.1 0.8 24.875 54.625 30.125 59.875 1

2.532 1.586 0.640 35 0.3 0.6 14.3 28.25 15.8 31.25 1

ALL STATS ARE CURRENT AS OF THE 10/9 PATCH

FINAL NUMBERS INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier)

DPS including reload max

rangetime before total time total time shots per

Page 5: CoH2 Stats.xlsx

25 30 35 40 45 50

0.70 0.26

1.81 1.42 1.03

7.23 5.29 3.36

4.83 4.53 4.22 3.92

3.26 1.64

4.83 4.53 4.22 3.92

0.45 0.40 0.35

1.37 0.52

15.62 12.49 9.36 6.22 3.09

0.72 0.27

0.47 0.37 0.26

0.95 0.73 0.51

1.88 1.45 1.03

13.87 12.95 12.02 11.10 10.18 9.26

1.18 0.91 0.64

1.18 0.91 0.64

1.78 0.77

14.07 12.05 10.03 8.01 5.99

2.72 2.10 1.49

1.78 0.77

1.72 1.32 0.93

3.27 2.64 2.00

0.30 0.28 0.25 0.23 0.21

0.52 0.40 0.28

9.98 9.32 8.66 8.00 7.34 6.68

1.18 0.91 0.64

25 30 35 40 45

172.07 457.14

66.16 84.41 116.57

37.87 50.21 74.49

36.13 40.35 45.69 61.23

25.66 30.44 37.41 61.23

36.80 73.00

64.60 117.23 680.00

29.66 38.90 56.83 61.23

45.43 48.68 52.45 61.23 Unit Multiplier

70.08 186.18 0.67

If you want the values for how long it takes to kill other

squads, on average, you simply have to multiply the time

by the following multipliers:

Pioneer

DPS at range

Time to kill a 480 HP squad (Grenadier, PGren, Conscript, Penal) in

Page 6: CoH2 Stats.xlsx

27.01 36.10 51.31 77.14 155.35 1

223.44 593.62 1

168.89 219.02 311.50 0.536

84.44 109.51 155.75 0.67

65.58 83.96 116.64 1

34.62 37.08 39.92 43.23 47.14 51.83 1.48

0.67

1

1

2.25

101.33 131.41 186.90 1.5

0.8

67.55 87.61 124.60 1

57.83 92.28 186.90

28.82 34.18 42.00 59.94 80.18

29.44 38.01 53.61

44.91 103.31

61.74 78.31 107.06

44.13 54.84 72.42

185.88 241.07 342.86

29.72 32.24 35.22 40.00 43.59 47.90

MG/Mortar Crew (Sov)

ZiS-3 Crew (Sov)

Conscript

Penal Battalion

Shock Troops

Guards

MG/Mortar Crew (Ger)

PaK40 Crew (Ger)

Osttruppen

Officer + Retinue

Combat Engineer

Grenadier

Panzergrenadier

Page 7: CoH2 Stats.xlsx

f n f n f n f n f n

3 9 0.25 0.5 0.6 0.5 1.05 2.1 1.5 3 8.4

0.75 6.5 0.125 0.125 0.75 0.75 1.5 1.5 2.5 2.5 1

1 5 0.125 0.25 0.125 0.125 0.6 2.8 2 6 0

8 5 0.25 0.5 0.9375 0.625 0.875 1.4875 5 7.5 14

1 10 0.125 0.25 0.125 0.125 0.04688 0.28125 1 4 0

5 10 0.25 0.5 0.65 0.5 0.4 1.8 1.5 3 9

1 10 0.125 0.25 0.125 0.125 0.04688 0.28125 1 4 0

1 1 0.125 0.125 0.125 0.125 0 0 8.25 8.25 0

3 9 0.25 0.5 0.6 0.5 1.05 2.1 1.5 3 8.4

23 6 0.0625 0.0625 2.3625 1.575 0.825 2.3375 6 6 18.304

23 6 0.0625 0.0625 2.3625 1.575 0.825 2.3375 3 3 18.304

3 9 0.25 0.5 0.6 0.5 1.05 2.1 1.5 3 8.4

1 5 0.75 1.5 0.125 0.125 0.45 3 1.45 2.9 0

1 5 0.75 1.5 0.125 0.125 0.45 3 1.45 2.9 0

1 8 0.25 0.5 0.125 0.125 0.775 1.705 2.125 4.25 0

1 10 0.35 2.8 0.125 0.125 2.0625 4.125 3.75 3.75 0

1 5 0.75 1.5 0.125 0.125 0.45 3 1.45 2.9 0

0.75 6.5 0.3125 0.3125 0.75 0.75 1.5 1.5 2.5 2.5 1

1 5 0.75 1.5 0.125 0.125 0.45 3 1.45 2.9 0

2 12 0.25 0.5 0.2 0.2 0.625 2.75 3.5 3.5 10

15 7 0.28125 0.5625 0.85 2.125 0.175 0.875 4 4 16.8

1 10 0.28125 0.5625 0.125 0.125 0.3 1.5 1.25 2.5 0

0.75 6.5 0.3125 0.3125 0.75 0.75 1.5 1.5 2.5 2.5 1

2 12 0.25 0.5 0.2 0.2 0.625 2.75 3.5 3.5 10

1 5 0.1375 1.375 0.125 0.125 0 1 1.40625 1.875 0

4 13 0.25 0.5 0.78 0.6 1.1 2.2 2.5 5 8

1 6 0.75 0.75 0.125 0.125 2.2 2.2 3 3 1

1 5 0.75 1.5 0.125 0.125 0.45 3 1.5 3 0

1 5 0.1 0.8 0.125 0.125 3.9375 10.5 5.25 5.25 0

1 5 0.75 1.5 0.125 0.125 0.45 3 1.5 3 0

not rounding down for flamer

shots per burst

shot/burst cooldown reload rate of fire

INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier)

shots per shots/

bursts fire aim time

Page 8: CoH2 Stats.xlsx

If you want the values for how long it takes to kill other

squads, on average, you simply have to multiply the time

by the following multipliers:

Page 9: CoH2 Stats.xlsx
Page 10: CoH2 Stats.xlsx

f min max min max n f min max

7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6

1 0 0.125 0.125 0.25 0.125 0.125 1 1 0.5 1

0 0 0.3 0.3 0 0.25 0.25 0.5 1 0 0

14 0 2 2 0 0.5 0.5 0.5 1 0.5 0.75

0 0 0.3 0.3 0 0.25 0.25 0.5 1 0 0

10.8 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6

0 0 0.3 0.3 0 0.25 0.25 0.5 1 0 0

0 0 0.25 0.25 0 0.125 0.125 1 1 0 0

7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6

14.976 3 0.125 0.125 0 0.125 0.125 0.5 0.5 1.4 1.75

14.976 3 0.125 0.125 0 0.125 0.125 0.5 0.5 1.4 1.75

7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6

0 0 0.6 0.9 0 1 2 0.5 1 0 0

0 0 0.6 0.9 0 1 2 0.5 1 0 0

0 0 0.3 0.3 0 0.5 0.5 0.5 1 0 0

0 0 0.75 0.75 0 1.3 1.5 0.25 2 0 0

0 0 0.6 0.9 0 1 2 0.5 1 0 0

1 0 0.125 0.125 0.25 0.125 0.5 1 1 0.5 1

0 0 0.6 0.9 0 1 2 0.5 1 0 0

10 0 0.25 0.5 0 0.25 0.75 0.5 1 0.1 0.3

7.2 1.5125 0.125 0.5 0 0.125 1 0.5 1 1.75 2.5

0 0 0.125 0.5 0 0.125 1 0.5 1 0 0

1 0 0.125 0.125 0.25 0.125 0.5 1 1 0.5 1

10 0 0.25 0.5 0 0.25 0.75 0.5 1 0.1 0.3

0 0 1 1.75 0 1 1.75 0.1 1 0 0

8 0 0.5 0.5 0 0.5 0.5 0.5 1 0.6 0.6

1 0 2 2 0 0.5 1 1 1 3 3

0 0 0.6 0.6 0 1 2 0.5 1 0 0

0 0 0.3 0.5 0 0.3 0.5 0.25 2 0 0

0 0 0.6 0.6 0 1 2 0.5 1 0 0

ready aim wind

upfire aim time aim time burst durationrate of fire setup

time

INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier) RAW DATA

Page 11: CoH2 Stats.xlsx
Page 12: CoH2 Stats.xlsx
Page 13: CoH2 Stats.xlsx

n f min max n f min max n f

1.2 1 0 2 2.2 0.5 1 3 3 0.5 1

1 1 0.125 1.25 1.75 1 1 2 3 1 1

1 1 1.625 2 2 0.3 1.4 4 4 0.5 1.5

1.5 1 0 1.5 2 0.5 0.85 5 5 1 1.5

1 1 1.625 0.125 0.25 0.25 1.5 2 2 0.5 2

1.3 1 0 1.5 2.5 0.2 0.9 3 3 0.5 1

1 1 1.625 0.125 0.25 0.25 1.5 2 2 0.5 2

1 1 0 0 0 1 1 8.25 8.25 1 1

1.2 1 0 2 2.2 0.5 1 3 3 0.5 1

1.5 1 0 2.5 3 0.3 0.85 6 6 1 1

1.5 1 0 2.5 3 0.3 0.85 6 6 0.5 0.5

1.2 1 0 2 2.2 0.5 1 3 3 0.5 1

1 1 1.625 3 3 0.15 1 2.8 3 0.5 1

1 1 1.625 3 3 0.15 1 2.8 3 0.5 1

1 1 0 1.4 1.7 0.5 1.1 4 4.5 0.5 1

1 1 1.625 2 3.5 0.75 1.5 3 4.5 1 1

1 1 1.625 3 3 0.15 1 2.8 3 0.5 1

1 1 0.125 1.25 1.75 1 1 2 3 1 1

1 1 1.625 3 3 0.15 1 2.8 3 0.5 1

1 1 0 2 3 0.25 1.1 3 4 1 1

0.4 1 0 0.5 1.25 0.2 1 4 4 1 1

1 1 0.5 1 2 0.2 1 2.5 2.5 0.5 1

1 1 0.125 1.25 1.75 1 1 2 3 1 1

1 1 0 2 3 0.25 1.1 3 4 1 1

1 1 1.625 0.5 1.5 0 1 1.5 2.25 0.75 1

1.3 1 0 2.2 2.2 0.5 1 5 5 0.5 1

1 1 1.6 2.2 2.2 1 1 3 3 1 1

1 1 1.625 3 3 0.15 1 3 3 0.5 1

1 1 1.6 6 4.5 0.75 2 4.5 6 1 1

1 1 1.625 3 3 0.15 1 3 3 0.5 1

duration duration wind

downcooldown duration reload

RAW DATA

Page 14: CoH2 Stats.xlsx
Page 15: CoH2 Stats.xlsx
Page 16: CoH2 Stats.xlsx

min max n f

8 7 7 1.2 1

5.5 1 1 1 1

4 0 0 1 1

4 14 14 1 1

9 0 0 1 1

9 9 9 1 1.2

9 0 0 1 1

0 0 0 1 1

8 7 7 1.2 1

5 16.64 16.64 1.1 0.9

5 16.64 16.64 1.1 0.9

8 7 7 1.2 1

4 0 0 1 1

4 0 0 1 1

7 0 0 1 1

9 0 0 1 1

4 0 0 1 1

5.5 1 1 1 1

4 0 0 1 1

11 10 10 1 1

6 8 8 2.1 0.9

9 0 0 1 1

5.5 1 1 1 1

11 10 10 1 1

4 0 0 1 1

12 8 8 1 1

5 1 1 1 1

4 0 0 1 1

4 0 0 1 1

4 0 0 1 1

reload

frequencyrate of fire rate of fire

RAW DATA

Page 17: CoH2 Stats.xlsx

min max n f

222 Armored Car Pintle MG34 4 4 0.6 0.25

Coaxial MG34 (after upgun) 4 4 0.6 0.25

251 Halftrack MG42 2 2 0.43 0.34

Rear MG42 2 2 0.43 0.34

Flammenwerfer* (per gun) 10 10 11 11

Stug III G MG42 Upgrade**** 2 2 0.35 0.26

Panzer IV MG42 Upgrade**** 2 2 0.35 0.26

Brummbar MG42 Upgrade**** 2 2 0.35 0.26

Panther / Tiger MG42 Upgrade**** 2 2 0.35 0.26

Panzerwerfer MG42**** 2 2 0.35 0.26

Panzer IV / Panther / Tiger Coaxial Generic MG34**** 2 2 0.37 0.28

Ostwind / PIV / Panther / Elefant / Tiger Hull MG34**** 2 2 0.475 0.35

Bunker MG42**** 1 1 0.6 0.15

Base Bunker MG42**** 3 3 0.5 0.125

M3A1 Scout Car M2 .50 Browning MG 10 10 0.5 0.2

M2 .30 Browning Rear MG 5 5 0.5 0.37

M5 Halftrack M2 .50 Browning MG 8 8 0.62 0.46

Quad M2 .50 Upgrade 4 4 0.6 0.15

T70 Coaxial Turret 2 2 0.4 0.1

T34/76 / T34/85 T34 Coaxial Turret**** 4 4 0.38 0.28

T34 Coaxial Hull Turret**** 8 8 0.4 0.3

KV-8 ATO-41 Flamethrower 27 27 11 11

KV-1 / KV-8 Coaxial Hull Turret**** 4 4 0.54 0.4

KV-1 Coaxial Turret**** 4 4 0.38 0.28

KV-1 / IS-2 Coaxial Rear Turret**** 4 4 0.38 0.28

IS-2 Coaxial Turret**** 4 4 0.38 0.28

IS-2 / ISU-152 DShK 38 Pintle Upgrade**** 4 4 0.48 0.26

Base Bunker DShK 38**** 4 4 0.38 0.1

Near Far 0 5

222 Armored Car Pintle MG34 10 35 19.64 19.64

**mid is simply (far range-near range)/2

***not included in any calculations

****these weapons have incremental accuracy. this page only

considers targeting a single entity. see the incremental

accuracy tab for more complete numbers

DPS at range

*flamethrowers have a 5/10% chance to instantly kill with each

shot. flamer aoe is also ignored

FINAL NUMBERS

Vehicle Weapondamage accuracy

Page 18: CoH2 Stats.xlsx

251 Halftrack MG42 10 35 6.54 6.54

Rear MG42 10 35 6.54 6.54

Flammenwerfer* (per gun) 10 25

Stug III G MG42 Upgrade 10 35 6.59 6.59

Panzer IV MG42 Upgrade 10 35 6.42 6.42

Brummbar MG42 Upgrade 10 35 6.42 6.42

Panther / Tiger MG42 Upgrade 10 35 6.42 6.42

Ostwind / PIV / Panther / Elefant / Tiger Hull MG34 10 35 6.42 6.42

PIV / Panther / Tiger Coaxial Generic MG34 10 35 7.10 7.10

Bunker MG42 10 45 8.22 8.22

Starting Bunker MG42 10 45 18.44 18.44

M3A1 Scout Car M2 .50 Browning MG 10 35 18.29 18.29

M2 .30 Browning Rear MG 10 35 18.77 18.77

M5 Halftrack M2 .50 Browning MG 10 35 19.72 19.72

Quad M2 .50 Upgrade 10 45 27.38 27.38

T70 Coaxial Turret 10 35 4.08 4.08

T34/76 / T34/85 T34 Coaxial Turret 10 35 6.73 6.73

T34 Coaxial Hull Turret 10 35 9.83 9.83

KV-8 ATO-41 10 25

Coaxial Hull Turret 10 35 6.64 6.64

IS-2 Coaxial Rear Turret 10 35 6.73 6.73

Coaxial Turret 10 35 6.73 6.73

IS-2 / ISU-152 DShK 38 Pintle Upgrade 10 35 8.03 8.03

Starting Bunker DShK 38 10 45 11.34 11.34

0 5

222 Armored Car Pintle MG34 24.44 24.44

251 Halftrack MG42 73.40 73.40

Rear MG42 73.40 73.40

Flammenwerfer* (per gun)

Stug III G MG42 Upgrade 72.87 72.87

Panzer IV MG42 Upgrade 74.71 74.71

Brummbar MG42 Upgrade 74.71 74.71

Panther / Tiger MG42 Upgrade 74.71 74.71

Ostwind / PIV / Panther / Elefant / Tiger Hull MG34 74.71 74.71

PIV / Panther / Tiger Coaxial Generic MG34 67.57 67.57

Bunker MG42 58.37 58.37

Starting Bunker MG42 26.03 26.03

M3A1 Scout Car M2 .50 Browning MG 26.24 26.24

Time to kill a 480 HP squad (Grenadier, PGren, Conscript, Penal) in

Page 19: CoH2 Stats.xlsx

M2 .30 Browning Rear MG 25.57 25.57

M5 Halftrack M2 .50 Browning MG 24.34 24.34

Quad M2 .50 Upgrade 17.53 17.53

T70 Coaxial Turret 117.63 117.63

T34/76 / T34/85 T34 Coaxial Turret 71.37 71.37

T34 Coaxial Hull Turret 48.83 48.83

KV-8 ATO-41

Coaxial Hull Turret 72.34 72.34

IS-2 Coaxial Rear Turret 71.37 71.37

Coaxial Turret 71.37 71.37

IS-2 / ISU-152 DShK 38 Pintle Upgrade 59.77 59.77

Starting Bunker DShK 38 42.34 42.34

Page 20: CoH2 Stats.xlsx

n mid** f n mid** f min max n f

23.336 15.381 7.425 19.641 13.067 6.492 35 0.0625 0.125 33.2188 43.5

23.336 15.381 7.425 19.641 13.067 6.492 35 0.0625 0.125 33.2188 43.5

7.292 4.722 2.151 6.540 4.229 1.917 35 0.0625 0.125 26.0625 49.325

7.292 4.722 2.151 6.540 4.229 1.917 35 0.0625 0.125 26.0625 49.325

7.500 7.500 7.500 4.286 4.286 4.286 25 1.5 1.5 4 4

8.059 5.237 2.416 6.587 4.225 1.864 35 0.25 0.5 11.1875 16.875

7.983 5.409 2.836 6.425 4.265 2.104 35 0.25 0.5 10.3125 14.375

7.983 5.409 2.836 6.425 4.265 2.104 35 0.25 0.5 10.3125 14.375

7.983 5.409 2.836 6.425 4.265 2.104 35 0.25 0.5 10.3125 14.375

7.983 5.409 2.836 6.425 4.265 2.104 35 0.25 0.5 10.3125 14.375

8.444 5.566 2.687 7.104 4.637 2.170 35 0.0625 0.125 15.9 25.2125

8.978 5.658 2.338 7.764 4.885 2.006 35 0.0625 0.125 19.2 36.2125

9.551 5.725 1.899 8.223 4.929 1.635 45 0.0625 0.125 18.575 37.15

21.652 13.130 4.608 18.441 11.183 3.925 45 3.0625 3.125 17.225 34.45

19.435 11.930 4.426 18.291 11.160 4.029 35 0.0625 0.125 43.9931 55.8063

19.587 13.564 7.541 18.770 12.860 6.951 35 0.0625 0.125 45.95 47.1

21.071 14.607 8.144 19.723 13.568 7.413 35 0.0625 0.125 40.2531 55.8063

30.255 17.466 4.678 27.384 15.889 4.394 45 0.15625 0.3125 38.1563 61.6875

4.416 2.516 0.617 4.080 2.318 0.556 35 0.0625 0.125 30.4375 45.375

7.236 5.004 2.771 6.726 4.647 2.568 35 0.0625 0.125 32.9375 63.375

10.704 7.210 3.717 9.830 6.632 3.434 35 0.0625 0.125 28.125 60.75

22.500 22.500 22.500 15.000 15.000 15.000 25 0.75 0.75 6 6

7.225 4.852 2.478 6.636 4.462 2.289 35 0.0625 0.125 28.125 60.75

7.236 5.004 2.771 6.726 4.647 2.568 35 0.0625 0.125 32.9375 63.375

7.236 5.004 2.771 6.726 4.647 2.568 35 0.0625 0.125 32.9375 63.375

7.236 5.004 2.771 6.726 4.647 2.568 35 0.0625 0.125 32.9375 63.375

8.696 5.532 2.368 8.030 5.130 2.229 35 0.0625 0.125 48.2188 63.9375

12.063 6.801 1.540 11.336 6.356 1.376 45 1.0625 1.125 48.6875 52.375

10 15 20 25 30 35 40 45

19.64 17.01 14.38 11.75 9.12 6.49

DPS at range

FINAL NUMBERS

DPS excluding reload DPS including reload max

rangetime before total time

Page 21: CoH2 Stats.xlsx

6.54 5.62 4.69 3.77 2.84 1.92

6.54 5.62 4.69 3.77 2.84 1.92

6.59 5.64 4.70 3.75 2.81 1.86

6.42 5.56 4.70 3.83 2.97 2.10

6.42 5.56 4.70 3.83 2.97 2.10

6.42 5.56 4.70 3.83 2.97 2.10

6.42 5.56 4.70 3.83 2.97 2.10

7.10 6.12 5.13 4.14 3.16 2.17

8.22 7.28 6.34 5.40 4.46 3.52 2.58 1.64

18.44 16.37 14.29 12.22 10.15 8.07 6.00 3.92

18.29 15.44 12.59 9.73 6.88 4.03

18.77 16.41 14.04 11.68 9.31 6.95

19.72 17.26 14.80 12.34 9.88 7.41

27.38 24.10 20.82 17.53 14.25 10.96 7.68 4.39

4.08 3.38 2.67 1.97 1.26 0.56

6.73 5.89 5.06 4.23 3.40 2.57

9.83 8.55 7.27 5.99 4.71 3.43

6.64 5.77 4.90 4.03 3.16 2.29

6.73 5.89 5.06 4.23 3.40 2.57

6.73 5.89 5.06 4.23 3.40 2.57

8.03 6.87 5.71 4.55 3.39 2.23

11.34 9.91 8.49 7.07 5.64 4.22 2.80 1.38

10 15 20 25 30 35 40 45

24.44 28.22 33.38 40.84 52.62 73.93

73.40 85.48 102.33 127.45 168.90 250.34

73.40 85.48 102.33 127.45 168.90 250.34

72.87 85.07 102.18 127.90 170.92 257.55

74.71 86.32 102.20 125.25 161.71 228.12

74.71 86.32 102.20 125.25 161.71 228.12

74.71 86.32 102.20 125.25 161.71 228.12

74.71 86.32 102.20 125.25 161.71 228.12

67.57 78.47 93.56 115.84 152.04 221.18

58.37 65.92 75.70 88.90 107.66 136.46 186.31 293.54

26.03 29.33 33.58 39.28 47.31 59.46 80.02 122.30

26.24 31.09 38.14 49.31 69.75 119.14

Penal Battalion

Shock Troops

Guards

Weapon Crew

Weapon Crew

(Ger)

Osttruppen

Officer + Retinue

Combat Engineer

Conscript

If you want the values for how long it takes to kill other

squads, on average, you simply have to multiply the time

by the following multipliers:

Unit

Pioneer

Grenadier

Panzergrenadier

Time to kill a 480 HP squad (Grenadier, PGren, Conscript, Penal) in

Page 22: CoH2 Stats.xlsx

25.57 29.26 34.18 41.10 51.53 69.05

24.34 27.81 32.43 38.91 48.61 64.75

17.53 19.92 23.06 27.38 33.69 43.79 62.52 109.25

117.63 142.20 179.73 244.19 380.72 863.57

71.37 81.44 94.81 113.44 141.18 186.89

48.83 56.13 66.01 80.10 101.84 139.77

72.34 83.24 98.02 119.17 151.96 209.66

71.37 81.44 94.81 113.44 141.18 186.89

71.37 81.44 94.81 113.44 141.18 186.89

59.77 69.87 84.07 105.51 141.63 215.36

42.34 48.42 56.54 67.92 85.04 113.71 171.53 348.96

Page 23: CoH2 Stats.xlsx

n f n f n f n f n f

39.4688 49.75 38 38 8.5 0.0625 0.125 2.125 2.125 1.95 3.25

39.4688 49.75 38 38 8.5 0.0625 0.125 2.125 2.125 1.95 3.25

29.0625 55.325 17 12 13 0.0625 0.125 1.25 0.9 0.75 3

29.0625 55.325 17 12 13 0.0625 0.125 1.25 0.9 0.75 3

7 7 3 3 1 1 1 3 3 3.5 3.5

13.6875 21.875 23 14 5 0.25 0.5 1.4875 0.875 0.625 2.5

12.8125 19.375 21 14 5 0.25 0.5 1.3125 0.875 0.625 1.875

12.8125 19.375 21 14 5 0.25 0.5 1.3125 0.875 0.625 1.875

12.8125 19.375 21 14 5 0.25 0.5 1.3125 0.875 0.625 1.875

12.8125 19.375 21 14 5 0.25 0.5 1.3125 0.875 0.625 1.875

18.9 31.2125 18 12 9 0.0625 0.125 1.1375 0.7875 0.6375 2.125

22.2 42.2125 18 12 9 0.0625 0.125 1.1375 0.7875 1.05 3.5

21.575 43.15 44 70 6 0.0625 0.125 2.2 4.4 1 2

20.225 40.45 37 63 6 0.0625 0.125 1.975 3.95 1 2

46.7431 61.3063 18 13 9.5 0.15625 0.3125 2.1125 1.625 2.64 4.4

47.95 51.1 45 24 8 0.0625 0.125 3.8 2 2.15 4.3

43.0031 61.3063 18 13 9.5 0.15625 0.3125 2.1125 1.625 2.2 4.4

42.1563 65.6875 37 37 13 0.28125 0.5625 1.5 1.875 1.25 2.5

32.9375 50.375 24 20 7 0.0625 0.125 3 2.5 1.5 4.5

35.4375 68.375 20 20 7 0.0625 0.125 2.5 2.5 2.5 7.5

30.625 65.75 12 12 7 0.375 0.75 1.5 1.5 2.5 7.5

9 9 5 5 1 1 1 5 5 0 0

30.625 65.75 12 12 7 0.375 0.75 1.5 1.5 2.5 7.5

35.4375 68.375 20 20 7 0.0625 0.125 2.5 2.5 2.5 7.5

35.4375 68.375 20 20 7 0.0625 0.125 2.5 2.5 2.5 7.5

35.4375 68.375 20 20 7 0.0625 0.125 2.5 2.5 2.5 7.5

52.2188 67.9375 15 10 13 0.21875 0.4375 1.875 1.25 1.75 3.5

51.8125 58.625 23 12 15 0.0625 0.125 2.25 1.5 1 2

shot/burst cooldown

FINAL NUMBERS INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier)

total time shots per shots/

bursts fire aim time

Page 24: CoH2 Stats.xlsx

Multiplier

0.67

1

1

0.67

1

1.48

0.67

1

1

2.25

1.5

1

If you want the values for how long it takes to kill other

squads, on average, you simply have to multiply the time

by the following multipliers:

Page 25: CoH2 Stats.xlsx
Page 26: CoH2 Stats.xlsx

n f n f min max min max n

6.25 6.25 18 18 0 0.125 0.125 0 0.125 0.125 0.5

6.25 6.25 18 18 0 0.125 0.125 0 0.125 0.125 0.5

3 6 14 14 0 0.125 0.125 0 0.125 0.125 0.5

3 6 14 14 0 0.125 0.125 0 0.125 0.125 0.5

3 3 1 1 0 1.5 1.5 0 1 1 1

2.5 5 16 16 0 0.5 0.5 0 0.5 0.5 0.5

2.5 5 16 16 0 0.5 0.5 0 0.5 0.5 0.5

2.5 5 16 16 0 0.5 0.5 0 0.5 0.5 0.5

2.5 5 16 16 0 0.5 0.5 0 0.5 0.5 0.5

2.5 5 16 16 0 0.5 0.5 0 0.5 0.5 0.5

3 6 16 16 0 0.125 0.125 0 0.125 0.125 0.5

3 6 16 16 0 0.125 0.125 0 0.125 0.125 0.5

3 6 20 16 0 0.125 0.125 0 0.125 0.125 0.5

3 6 19.2 16 3 0.125 0.125 0 0.125 0.125 0.5

2.75 5.5 8.8 8 0 0.125 0.125 0 0.125 0.5 0.5

2 4 12 12 0 0.125 0.125 0 0.125 0.125 0.5

2.75 5.5 8.8 8 0 0.125 0.125 0 0.125 0.5 0.5

4 4 24.8 20 0 0.125 0.5 0 0.125 1 0.5

2.5 5 8 8 0 0.125 0.125 0 0.125 0.125 0.5

2.5 5 8 8 0 0.125 0.125 0 0.125 0.125 0.5

2.5 5 8 8 0 0.125 0.125 0 0.5 1 0.5

3 3 1 1 0 0.75 0.75 0 1 1 1

2.5 5 8 8 0 0.125 0.125 0 0.5 1 0.5

2.5 5 8 8 0 0.125 0.125 0 0.125 0.125 0.5

2.5 5 8 8 0 0.125 0.125 0 0.125 0.125 0.5

2.5 5 8 8 0 0.125 0.125 0 0.125 0.125 0.5

4 4 8 8 0 0.125 0.125 0 0.125 0.75 0.5

3.125 6.25 10.64 8 1 0.125 0.125 0 0.125 0.125 0.5

ready aim wind

upfire aim time aim time reload rate of fire setup

time

INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier) RAW DATA

Page 27: CoH2 Stats.xlsx
Page 28: CoH2 Stats.xlsx
Page 29: CoH2 Stats.xlsx

f min max n f min max n f min

1 1.75 2.5 1 1 0 3 3.5 0.6 1 6

1 1.75 2.5 1 1 0 3 3.5 0.6 1 6

1 0.75 1.25 1.25 0.9 0 2.5 3.5 0.25 1 6

1 0.75 1.25 1.25 0.9 0 2.5 3.5 0.25 1 6

1 3 3 1 1 0 3 4 1 1 3

1 0.75 1 1.7 1 0 2 3 0.25 1 5

1 0.75 1 1.5 1 0 2 3 0.25 0.75 5

1 0.75 1 1.5 1 0 2 3 0.25 0.75 5

1 0.75 1 1.5 1 0 2 3 0.25 0.75 5

1 0.75 1 1.5 1 0 2 3 0.25 0.75 5

1 0.75 1 1.3 0.9 0 1.75 2.5 0.3 1 6

1 0.75 1 1.3 0.9 0 3 4 0.3 1 6

1 2.2 2.2 1 2 0 2 2 0.5 1 6

1 1.75 2.2 1 2 0 2 2 0.5 1 6

1 1.25 2 1.3 1 0 4.4 4.4 0.6 1 5

1 2 2 1.9 1 0 4.3 4.3 0.5 1 4

1 1.25 2 1.3 1 0 4.4 4.4 0.5 1 5

1 1 2 1 1.25 0 2.5 2.5 0.5 1 4

1 2 3 1.2 1 0 3 3 0.5 1.5 5

1 2 3 1 1 0 5 5 0.5 1.5 4

1 1 2 1 1 0 5 5 0.5 1.5 4

1 4 6 1 1 0 0 0 1 1 3

1 1 2 1 1 0 5 5 0.5 1.5 4

1 2 3 1 1 0 5 5 0.5 1.5 4

1 2 3 1 1 0 5 5 0.5 1.5 4

1 2 3 1 1 0 5 5 0.5 1.5 4

1 1 1.5 1.5 1 0 3 4 0.5 1 4

1 1 2 1.5 1 0 2 2 0.5 1 6

duration wind

downcooldown duration reload aim time burst duration

RAW DATA

Page 30: CoH2 Stats.xlsx
Page 31: CoH2 Stats.xlsx
Page 32: CoH2 Stats.xlsx

max n f min max n f

6.5 1 1 7.5 18 18 1 1

6.5 1 1 7.5 18 18 1 1

6 0.5 1 12 14 14 1 1

6 0.5 1 12 14 14 1 1

3 1 1 0 1 1 1 1

5 0.5 1 4 16 16 1 1

5 0.5 1 4 16 16 1 1

5 0.5 1 4 16 16 1 1

5 0.5 1 4 16 16 1 1

5 0.5 1 4 16 16 1 1

6 0.5 1 8 16 16 1 1

6 0.5 1 8 16 16 1 1

6 0.5 1 5 16 16 1.25 1

6 0.5 1 5 16 16 1.2 1

6 0.5 1 8.5 8 8 1.1 1

4 0.5 1 7 12 12 1 1

6 0.5 1 8.5 8 8 1.1 1

4 1 1 12 20 20 1.24 1

5 0.5 1 6 8 8 1 1

6 0.5 1 6 8 8 1 1

6 0.5 1 6 8 8 1 1

3 1 1 0 1 1 1 1

6 0.5 1 6 8 8 1 1

6 0.5 1 6 8 8 1 1

6 0.5 1 6 8 8 1 1

6 0.5 1 6 8 8 1 1

4 1 1 12 8 8 1 1

6.5 0.5 1 14 8 8 1.33 1

duration reload

frequencyrate of fire rate of fire reload

RAW DATA

Page 33: CoH2 Stats.xlsx
Page 34: CoH2 Stats.xlsx
Page 35: CoH2 Stats.xlsx

near far near

MG Squad MG42 0.55 0.11 1.1 10.

MG Squad Maxim* 0.64 0.32 1. 6.

number of entities near (0-10) 15. 20. 25.

MG42 incremental accuracy 1. 0.61 0.54 0.47 0.40

2. 0.67 0.59 0.51 0.44

3. 0.73 0.65 0.56 0.48

4. 0.81 0.71 0.62 0.53

5. 0.89 0.78 0.68 0.58

6. 0.97 0.86 0.75 0.64

Maxim accuracy* any number 0.64 0.59 0.55 0.50

near far near

Stug III G MG42 Upgrade 0.5 0.37 1.12 6.

Panzer IV MG42 Upgrade 0.5 0.37 1.12 6.

Brummbar MG42 Upgrade 0.5 0.37 1.12 6.

Panther / Tiger MG42 Upgrade 0.5 0.37 1.12 6.

Panzerwerfer MG42 0.5 0.37 1.12 6.

PIV / Panther / Tiger Coaxial Generic MG34 0.5 0.37 1.12 6.Ostwind / PIV / Panther / Elefant /

Tiger Hull MG34 0.5 0.37 1.12 6.

Bunker / Starting Bunker MG42 0.5 0.125 1.12 6.

T34/76 / T34/85 T34 Coaxial Turret 0.5 0.37 1.12 6.

T34 Coaxial Hull Turret 0.5 0.37 1.12 6.

KV-1 / KV-8 Coaxial Hull Turret 0.5 0.37 1.12 6.

KV-1 Coaxial Turret 0.5 0.37 1.12 6.

KV-1 / IS-2 Coaxial Rear Turret 0.5 0.37 1.12 6.

IS-2 Coaxial Turret 0.5 0.37 1.12 6.

IS-2 / ISU-152 DShK 38 Pintle Upgrade 0.6 0.32 1.12 6.

Starting Bunker DShK 38 0.5 0.125 1.12 6.

IF YOU WANT TO KNOW OTHER TANK MG NUMBERS, MULTIPLY THE ACCURACY OR DPS

range

range

IF YOU WANT TO KNOW MG42 NUMBERS PAST 6 ENTITIES, MULTIPLY THE ACCURACY OR DPS *maxim doesnt actually have incremental accuracy, it is only

Vehicle Weaponbase accuracy accuracy

multipliesearch radius

Squad Weaponbase accuracy accuracy

multipliesearch radius

Page 36: CoH2 Stats.xlsx

number of entities near (0-10) 15. 20. 25.

Stug III MG42 1. 0.56 0.53 0.50 0.47

6. 0.99 0.94 0.88 0.83

number of entities near (0-10) 15. 20. 25.

Panzer IV / Brummbar / Panther

/ Tiger / Panzerwerfer MG42 1. 0.56 0.53 0.50 0.47

6. 0.99 0.94 0.88 0.83

number of entities near (0-10) 15. 20. 25.

Panzer IV / Panther / Tiger

Coaxial MG34 1. 0.56 0.53 0.50 0.47

6. 0.99 0.94 0.88 0.83

number of entities near (0-10) 15. 20. 25.

Ostwind / PIV / Panther / Elefant

/ Tiger Hull MG34 1. 0.56 0.53 0.50 0.47

6. 0.99 0.94 0.88 0.83

number of entities near (0-10) 15. 20. 25.

range

range

range

range

Page 37: CoH2 Stats.xlsx

T34 / KV-1 Coaxial and IS-2

Front and Rear Coaxial Turret 1. 0.56 0.53 0.50 0.47

4. 0.79 0.75 0.70 0.66

number of entities near (0-10) 15. 20. 25.

T34 Coaxial Hull Turret 1. 0.56 0.53 0.50 0.47

4. 0.79 0.75 0.70 0.66

number of entities near (0-10) 15. 20. 25.

KV-1 / KV-8 Coaxial Hull Turret 1. 0.56 0.53 0.50 0.47

4. 0.79 0.75 0.70 0.66

number of entities near (0-10) 15. 20. 25.

IS-2 / ISU-152 DShK 38 Pintle 1. 0.67 0.61 0.55 0.48

4. 0.94 0.86 0.77 0.68

number of entities near (0-10) 15. 20. 25.

MG42 Base Bunker 1. 0.56 0.50 0.44 0.38

6. 0.99 0.88 0.78 0.67

range

range

range

range

range

Page 38: CoH2 Stats.xlsx

number of entities near (0-10) 15. 20. 25.

DShK 38 Base Bunker 1. 0.56 0.50 0.44 0.38

4. 0.99 0.70 0.62 0.53

Page 39: CoH2 Stats.xlsx

far

15.

10.

30. 35. 40. 45. numbe near (0-10) 15. 20. 25. 30.

0.33 0.26 0.19 0.12 1. 31.28 21.89 18.75 15.62 12.490.36 0.29 0.21 0.13 2. 34.41 24.07 20.63 17.18 13.740.40 0.31 0.23 0.15 3. 37.85 26.48 22.69 18.90 15.110.44 0.35 0.25 0.16 4. 41.64 29.13 24.96 20.79 16.620.48 0.38 0.28 0.18 5. 45.80 32.04 27.46 22.87 18.280.53 0.42 0.31 0.19 6. 50.38 35.25 30.20 25.16 20.110.46 0.41 0.37 0.32 any 24.18 18.12 16.09 14.07 12.05

far

10.

10.

10.

10.

10.

10.

10.

10.

10.

10.

10.

10.

10.

10.

10.

10.

IF YOU WANT TO KNOW OTHER TANK MG NUMBERS, MULTIPLY THE ACCURACY OR DPS

range DPS at range

range DPS at range

IF YOU WANT TO KNOW MG42 NUMBERS PAST 6 ENTITIES, MULTIPLY THE ACCURACY OR DPS

search radius

search radius

Page 40: CoH2 Stats.xlsx

30. 35.

numbe

r of

entities near (0-10) 15. 20. 25. 30.

0.44 0.41 1. 6.59 5.64 4.70 3.75 2.81

0.78 0.73 6. 11.61 9.94 8.28 6.61 4.95

30. 35.

numbe

r of

entities near (0-10) 15. 20. 25. 30.

0.44 0.41 1. 6.42 5.56 4.70 3.83 2.97

0.78 0.73 6. 11.32 9.80 8.28 6.75 5.23

30. 35.

numbe

r of

entities near (0-10) 15. 20. 25. 30.

0.44 0.41 1. 7.10 6.12 5.24 4.44 3.57

0.78 0.73 6. 12.52 10.78 9.24 7.83 6.29

30. 35.

numbe

r of

entities near (0-10) 15. 20. 25. 30.

0.44 0.41 1. 6.42 5.56 4.70 3.83 2.97

0.78 0.73 6. 11.32 9.80 8.28 6.75 5.23

30. 35.

numbe

r of

entities near (0-10) 15. 20. 25. 30.

range DPS at range

range DPS at range

range DPS at range

range DPS at range

Page 41: CoH2 Stats.xlsx

0.44 0.41 1. 6.73 5.89 5.06 4.23 3.40

0.62 0.58 4. 9.45 8.28 7.11 5.94 4.78

30. 35.

numbe

r of

entities near (0-10) 15. 20. 25. 30.

0.44 0.41 1. 6.73 5.89 5.06 4.23 3.40

0.62 0.58 4. 9.45 8.28 7.11 5.94 4.78

30. 35.

numbe

r of

entities near (0-10) 15. 20. 25. 30.

0.44 0.41 1. 5.53 5.77 4.90 4.03 3.16

0.62 0.58 4. 7.77 8.10 6.88 5.66 4.44

30. 35.

numbe

r of

entities near (0-10) 15. 20. 25. 30.

0.42 0.36 1. 8.03 6.87 5.71 4.55 3.39

0.59 0.50 4. 11.28 9.65 8.02 6.39 4.76

30. 35. 40. 45.

numbe

r of

entities near (0-10) 15. 20. 25. 30.

0.32 0.26 0.20 0.14 1. 18.44 16.37 14.29 12.22 10.15

0.56 0.46 0.35 0.25 6. 32.50 28.84 25.19 21.53 17.88

range DPS at range

range DPS at range

range DPS at range

range DPS at range

range DPS at range

Page 42: CoH2 Stats.xlsx

30. 35. 40. 45.

numbe

r of

entities near (0-10) 15. 20. 25. 30.

0.32 0.26 0.20 0.14 1. 11.34 9.91 8.49 7.07 5.64

0.45 0.37 0.28 0.20 4. 19.98 13.93 11.93 9.93 7.93

Page 43: CoH2 Stats.xlsx

35. 40. 45.

9.36 6.22 3.0910.29 6.84 3.4011.32 7.53 3.7412.45 8.28 4.1113.70 9.11 4.5215.07 10.02 4.9810.03 8.01 5.99

DPS at range

DPS at range

Page 44: CoH2 Stats.xlsx

35.

1.86

3.28

35.

2.10

3.71

35.

2.58

4.54

35.

2.10

3.71

35.

DPS at range

DPS at range

DPS at range

DPS at range

Page 45: CoH2 Stats.xlsx

2.57

3.61

35.

2.57

3.61

35.

2.29

3.22

35.

2.23

3.13

35. 40. 45.

8.07 6.00 3.92

14.23 10.57 6.92

DPS at range

DPS at range

DPS at range

DPS at range

DPS at range

Page 46: CoH2 Stats.xlsx

35. 40. 45.

4.22 2.80 1.38

5.93 3.93 1.93

Page 47: CoH2 Stats.xlsx

min maxGrW34 81mm Mortar - 80 80

Barrage 80 80 4

GrW34 81mm Mortar Halftrack - 80 80

Barrage 80 80 6

Incendiary (Impact) 10 10 1 30

Incendiary (DoT) 8 8

Grenadiers Rifle Grenade 80 80

Panzerfaust 100 100

Panzer Grenadiers Bundled Stielgranate 80 80

LeFH 105mm Howitzer Barrage 200 200 12

Panzerwerfer Barrage 128 128 10

Stuka 500 lb Bomb 750 750 160

Fragmentation Bomb 50 80

Railway First Shot 600 600

Second/Third Shot 400 400

Sector Artillery 120 120 200

PM-41 82mm Mortar - 80 80

Barrage 80 80 4

Precision Strike 160 160 1 30

HM 38 120mm Mortar - 80 80

Barrage 80 80 6

Precision Strike 200 200 1 45

Conscripts Molotov (Impact) 10 10

Molotov (Damage over time) 6 6

Anti-tank Grenade 100 100

Penal Troops Satchel Charge 340 340

Guard Troops RGD 33 Sleeved Grenade 80 80

Shock Troops RG 42 Grenade 80 80

ZIS-3 Barrage 80 80 6 60

SU-76 Barrage 80 80 6

152mm ML-20 Howitzer Barrage 300 300 8

Precision Strike 300 300 1 60

203mm B-4 Howitzer Direct Fire 640 640 1 180

Barrage 640 640 1

Precision Strike 640 640 1 50

Katyusha Barrage 80 80 16

Precision Strike 80 80 4 60

*AOE damage is as follows: 0 range to near AOE distance

*AoE Damage modifier gives 1.0 damage at near range, down

*Mortar DPS does not factor in accuracy or AOE, listed

Squad Ability

FINAL NUMBERSdamage

salvo

munition

cost

Page 48: CoH2 Stats.xlsx

*AOE distance is the radius of the AOE, therefore the

Page 49: CoH2 Stats.xlsx

n f n f radius distanc angle ratio11.388 11.388 25 80. 1.5 3. 6 14 12 0.1518.824 18.824 25 106. 1.5 3. 6 14 12 0.17518.079 18.079 25 80. 1.5 3. 6 12 1318.079 18.079 25 106. 1.5 3. 6 12 13 0.15

25 106. 1.5 4. 5 15 5 0.12525 106. 1. 2. 4

15 40. 1. 2. 4 0 0 0 6.125

0 15. 10 7.5 1 1.665

5 20. 1.5 3. 6 0 0 0 1.875

41.026 41.026 35 250. 1.875 3.75 7.5 18.5 9.25 0.074

35 120. 1.5 3. 6 25 10 0.208

0 1,000. 3.75 7.5 15 10 5 0.3

0 1,000. 3. 6. 12 2 7.5 1

0 1,000. 3. 6. 12 0 0 0.3

0 1,000. 3.75 7.5 15 10 5 0.3

2.25 4.5 9 18.5 5

7.111 7.111 25 80. 1.5 3. 6 14 12 0.15

11.511 11.511 25 106. 1.5 3. 6 12 10 0.15

25 80. 2.25 4.5 9 2.5 1.25 0.208

6.142 6.142 25 120. 2.25 4.5 9 14 12 0.1

13.704 13.704 25 160. 2.25 4.5 9 12 12 0.1

25 120. 2.25 4.5 9 2.5 2 0.1

5 15. 1. 2. 4 5.525

1. 2. 4 0

0 15. 1.125

0 10. 2.5 5. 10 3.25

5 20. 1.5 3. 6 1.75

5 20. 1. 2. 4 1.875

23.704 23.704 15 80. 1.5 3. 6 10 8 0.125

24.615 24.615 15 80. 1.5 3. 6 10 15 0.1

57.143 57.143 35 250. 2.25 4.5 9 18.5 9.25 0.074

35 250. 2.25 4.5 9 2.5 1.25 0.074

50.593 50.593 0 250. 3. 6. 12 0 7.5 0.074

50.593 50.593 35 250. 3. 6. 12 18.5 9.25 0.074

50.593 50.593 35 250. 3. 6. 12 0 0 0.074

150. 1.5 3. 6 25 10 0.166

150. 1.5 3. 6 5 2.5 0.005

FINAL NUMBERSDPS including min

range

max

rangeAOE distance scatter throw

time

Page 50: CoH2 Stats.xlsx
Page 51: CoH2 Stats.xlsx

n f min max n f35 5 0.6 2.3125 2.3125 4.625 4.625

35 30 5 0.6 2.3125 2.3125 4.25 4.25

35 5 0.6 2.6125 2.6125 4.425 4.425

35 45 5 0.6 2.6125 2.6125 4.425 4.425

1 45 5 0.6 2.6125 2.6125 4.425 4.425

1 5 0.6 2.6125 2.6125 4.425 4.425

25

140

1.25 25

1000 85 5 0.6 2.0000 2 2.25 2.25

50 48 5 0.6 1.5000 1.5 2.25 2.25

1000 5 0.6 0.0000 0 0.125 0.125

30 5 0.6 0.0000 0 0.125 0.125

1000 5 0.6 0.0000 0 0.125 0.125

1000 5 0.6 0.0000 0 0.125 0.125

75 136

35 5 0.6 2.4375 2.4375 3.75 3.75

35 30 5 0.6 2.4375 2.4375 3.375 3.375

35 30

35 5 0.6 2.7500 2.75 4.125 4.125

35 30 5 0.6 2.7500 2.75 6.5 6.5

35 30

2.5 30

2.5

100 30

3.3 1000 30

1.25 25 30

0.75 25 30

60 30 5 0.6 0.2500 0.25 1.375 1.375

50 80 5 0.6 0.1250 0.125 1.25 1.25

1000 120 5 0.6 2.0000 2 2.25 2.25

1000 60 5 0.6 2.0000 2 2.25 2.25

1000 60 5 0.6 1.1250 1.125 5.35 5.35

1000 110 5 0.6 1.1250 1.125 5.35 5.35

1000 110 5 0.6 1.1250 1.125 5.35 5.35

50 60

50 60

rechargeAOE accuracy time before total time

FINAL NUMBERSdetonation

time penetration

Page 52: CoH2 Stats.xlsx
Page 53: CoH2 Stats.xlsx

n f n f n f n f n f7.025 7.025 1 1 1 0.5 0.5 0.125 0.125 0 0

4.25 4.25 1 1 1 0.125 0.125 0.125 0.125 0 0

4.425 4.425 1 1 1 0.5 0.5 0.125 0.125 0 0

4.425 4.425 1 1 1 0.5 0.5 0.125 0.125 0 0

4.425 4.425 1 1 1 0.5 0.5 0.125 0.125 0 0

4.425 4.425 1 1 1 0.5 0.5 0.125 0.125 0 0

0 0

4.875 4.875 1 1 1 0.125 0.125 0.125 0.125 0 0

2.25 2.25 1 1 1 0.125 0.125 0.125 0.125 0 0

0.125 0.125 1 1 1 0 0 0.125 0.125 0 0

0.125 0.125 1 1 1 0 0 0.125 0.125 0 0

0.125 0.125 1 1 1 0 0 0.125 0.125 0 0

0.125 0.125 1 1 1 0 0 0.125 0.125 0 0

11.25 11.25 1 1 1 0.5 0.5 0.125 0.125 0 0

6.95 6.95 1 1 1 0.125 0.125 0.125 0.125 0 0

13.025 13.025 1 1 1 0.5 0.5 0.125 0.125 0 0

11.675 11.675 1 1 2 0.5 0.5 0.125 0.125 0 0

3.375 3.375 1 1 1 0.125 0.125 0.125 0.125 1 1

3.25 3.25 1 1 1 0.125 0.125 0.125 0.125 0 0

5.25 5.25 1 1 1 0.125 0.125 0.125 0.125 0 0

5.25 5.25 1 1 1 0.125 0.125 0.125 0.125 0 0

12.65 12.65 1 1 1 0.125 0.125 0.125 0.125 0 0

12.65 12.65 1 1 1 0.125 0.125 0.125 0.125 0 0

12.65 12.65 1 1 1 0.125 0.125 0.125 0.125 0 0

shots per shots/

bursts time before shot duration time after total time

FINAL NUMBERS INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier)

Page 54: CoH2 Stats.xlsx
Page 55: CoH2 Stats.xlsx

n f n f min max min max n2.4 2.4 0 0 1 0.125 0.5 2 0.25 0.75 1

0 0 0 0 1 0.125 0.5 2 0.125 0.125 1

0 0 0 0 2.4 0.125 0.5 2.3 0.25 0.75 1

0 0 0 0 2.4 0.125 0.5 2.3 0.25 0.75 1

0 0 0 0 2.4 0.125 0.5 2.3 0.25 0.75 1

0 0 0 0 2.4 0.125 0.5 2.3 0.25 0.75 1

1.5 0.125 0.125 1

1.53 0.125 0.125 1

0.25 0.125 0.125 1

2.625 2.625 0 0 1 2 2 0 0.125 0.125 1

0 0 0 0 0 1.5 1.5 0 0.125 0.125 1

0 0 0 0 0 0.125 0.125 0 0.125 0.125 0

0 0 0 0 0 0.125 0.125 0 0.125 0.125 0

0 0 0 0 0 0.125 0.125 0 0.125 0.125 0

0 0 0 0 0 0.125 0.125 0 0.125 0.125 0

7.5 7.5 0 0 1 0.125 0.5 2.125 0.25 0.75 1

3.575 3.575 0 0 1 0.125 0.5 2.125 0.125 0.125 1

8.9 8.9 0 0 3.5 1 1.5 1.5 0.25 0.75 1

5.175 5.175 0 0 4 1 1.5 1.5 0.25 0.75 1

0 1 1.5 1.5 0.25 0.75 1

1.8 0.125 0.125 1

1

0.25 0.125 0.125 1

0.75 1

0.125 0.125 0.125 1

0.25 0.125 0.125 1

2 2 0 0 0 0.125 0.125 0.125 0.125 0.125 1

2 2 0 0 1 0.125 0.125 0 0.125 0.125 1

3 3 0 0 1 2 2 0 0.125 0.125 1

3 3 0 0 1 2 2 0 0.125 0.125 1

7.3 7.3 0 0 0 1 1 0.125 0.125 0.125 1

7.3 7.3 0 0 0 1 1 0.125 0.125 0.125 1

7.3 7.3 0 0 0 1 1 0.125 0.125 0.125 1

fire aim time aim time reload rate of fire setup

timeready aim wind

up

INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier) RAW DATA

Page 56: CoH2 Stats.xlsx
Page 57: CoH2 Stats.xlsx

f min max n f min max n f min1 0 0 0 0 2 0 0 1 1 2.4

1 0 0 0 0 2 0 0 1 1 0

1 0 0 0 0 1.5 0 0 1 1 0

1 0 0 0 0 1.5 0 0 1 1 0

1 0 0 0 0 1.5 0 0 1 1 0

1 0 0 0 0 1.5 0 0 1 1 0

1 1.625

1 1.2

1 0.75

1 0 0 0 0 2 0 0 1 1 2.5

1 0 0 0 0 2 0 0 1 1 0

0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0

1 0 0 0 0 1 0 0 1 1 7.5

1 0 0 0 0 1 0 0 1 1 3.575

1 0 0 0 0 2 0 0 1 1 8.9

1 0 0 0 0 1.125 0 0 1 1 5.175

1 0 0 0 0 1.125 0 0 1 1 0

1 1.7

1

1 0.75

1 0.75

1 0.75

1 0.75

1 0 0 0 0 1 1 1 1 1 2

1 0 0 0 0 1 0 0 1 1 2

1 0 0 0 0 2 0 0 1 1 3

1 0 0 0 0 2 0 0 1 1 3

1 0 0 0 0 4.975 0 0 1 1 7.3

1 0 0 0 0 4.975 0 0 1 1 7.3

1 0 0 0 0 4.975 0 0 1 1 7.3

2.5

cooldown duration reload aim time burst duration duration wind

down

RAW DATA

Page 58: CoH2 Stats.xlsx
Page 59: CoH2 Stats.xlsx

max n f min max n f2.4 1 1 0 0 0 1 1

0 1 1 0 0 0 1 1

0 1 1 0 0 0 1 1

0 1 1 0 0 0 1 1

0 1 1 0 0 0 1 1

0 1 1 0 0 0 1 1

4.5

0.01

1.5

2.75 1 1 0 0 0 1 1

0 1 1 0 0 0 1 1

0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0

7.5 1 1 0 0 0 1 1

3.575 1 1 0 0 0 1 1

8.9 1 1 0 0 0 1 1

5.175 1 1 1 0 0 1 1

0 1 1 0 0 0 1 1

3.6

0.75

2.5

1.5

1.5

2 1 1 0 0 0 1 1

2 1 1 0 0 0 1 1

3 1 1 0 0 0 1 1

3 1 1 0 0 0 1 1

7.3 1 1 0 0 0 1 1

7.3 1 1 0 0 0 1 1

7.3 1 1 0 0 0 1 1

2.5 1 1 3

rate of fire rate of fire delay

reload duration reload

frequen

RAW DATA

Page 60: CoH2 Stats.xlsx

XP value ****mp gas front rear

222 Armored Car 80 25 410 160 11 5.5 18 25

250 Halftrack 200 55 950 320 11 5.5 20 -

251 Halftrack 120 30 540 320 11 5.5 20 -

Stug III E 160 55 870 320 120 60 20 80

Stug III G 280 95 1510 480 160 80 20 160

Panzer IV 320 115 1790 640 160 80 22 160

Panzer IV Command 360 125 1970 640 160 80 22 80

Ostwind 320 115 1790 640 105 52.5 22 40

Brummbar*** 680 140 2760 800 200 87.5 22 160

Panther 600 130 2500 960 270 112.5 24 160

Panzerwerfer 360 85 1570 160 20 10 20 -

Tiger 720 200 3440 1280 300 250 26 160

Elefant 640 260 3880 1280 400 150 26 320

Opel 300 0 600 160 7 5 20 -

Pak 40** 360 0 720 350 70 0 20 160

Pak 43** 480 0 470 70 0 20 320

Panzerschreck 120

MG42 Incendiary Round** 350 70 0 20 10

Panzerfaust 100

M3A1 Scout Car 80 20 360 160 8.4 4.2 18 -

M5 Halftrack 120 30 540 320 28.5 20 20 -

T70 160 55 870 320 55 35 18 40

T34/76 280 85 1410 640 115 70 22 120

T34/85 360 130 2020 800 124 70 22 160

SU76 160 55 870 320 100 50 20 80

SU85 320 115 1790 640 180 80 22 160

Katyusha 360 85 1570 160 7 5 20 -

KV-1 440 120 2080 960 240 120 24 120

KV-8 360 135 2070 960 240 120 24 55

ISU-152*** 680 290 4260 960 200 100 26 240

IS-2 760 240 3920 960 325 225 26 240

53K 45mm** 200 0 400 350 70 0 1 80

ZiS-3** 360 0 720 350 70 0 20 160

PTRS-41 40

Anti-tank Grenade 100

*all tank/AT gun

spreadsheets ignore

hits from scatter as this

is too complicated to

quantify.**stats refer to the

actual gun, not the

weapon crew

CLICKING ANY VEHICLE/WEAPON LINK WILL BRING YOU TO

this means average shots to kill assumes all

misses do no damage

RAW DATA

vehicle / weaponcost hit

pointsarmor target

size damage

Page 61: CoH2 Stats.xlsx

***Brummbar/ISU-152

damage factors in

deflection damage using

a weighted average**** The XP value of a

unit. For each point

damage done to the unit

attacks get XP-

Value/MaxHP

experience. A unit needs

1/2/4 times this value of

experience to get

Vet1/2/3

i.e. (chance to penetrate*damage) + (chance to not

penetrate*deflection damage)

Page 62: CoH2 Stats.xlsx
Page 63: CoH2 Stats.xlsx

min max n f distanc angle near far

25 35 0 35 10 35 10 7.5 0.25 0.5

- - - - - - - - - -

- - - - - - - - - -

80 45 0 50 0 50 2.15 7.5 0.625 1.25

160 140 0 50 0 50 6.5 7.5 0.375 0.75

160 110 0 40 0 40 9.5 7.5 0.625 1.25

80 55 0 40 0 40 5.6 7.5 0.5 2

40 35 3 40 3 40 2.15 7.5 0.625 1.25

160 75 0 40 0 40 1 7.5 1.25 2.5

160 170 0 50 0 50 10 7.5 0.125 0.25

- - - - - - - - - -

160 154 0 40 0 40 4.3 7.5 0.625 1.25

320 170 0 100 0 100 10 7.5 0.125 0.25

- - - - - - - - - -

160 170 0 60 0 60 10 7.5 0.125 0.25

320 400 5 100 5 100 10 7.5 0.125 0.25

120 170 0 35 0 35 10 7.5 0.125 0.25

10 9 0 30 0 30 - - - -

100 140 0 15 - - - - - -

- - - - - - - - - -

- - - - - - - - - -

40 45 0 40 0 40 1.7 7.5 0.625 1.25

120 80 0 40 0 40 6.9 7.5 0.625 1.25

160 110 0 40 0 40 2.6 7.5 0.625 1.25

80 93 5 60 5 60 10 5.5 0.125 0.25

160 170 0 60 0 60 7.5 5 0.25 0.5

- - - - - - - - - -

120 80 0 40 0 40 6.9 7.5 0.625 1.25

55 50 0 40 0 40 5 7.5 0.625 1.25

240 150 0 100 0 100 13.2 5 1.5 3

240 170 0 40 0 40 2.86 7.5 1.25 2.5

80 80 0 60 0 60 10 3.5 0.125 0.25

160 170 0 60 0 60 10 7.5 0.125 0.25

40 85 0 45 0 45 5 7.5 0 0

100 100 0 15 - - - - - -

GUNS WITH

FREQUENCY

THAT DOES

NOT EQUAL 0

NEED NEW

TIME TO KILL ptrs

CLICKING ANY VEHICLE/WEAPON LINK WILL BRING YOU TO

RAW DATA

damage penetrationrange scatter area of effect distance

Page 64: CoH2 Stats.xlsx
Page 65: CoH2 Stats.xlsx
Page 66: CoH2 Stats.xlsx

radius speed accelera rotation n f n f n f

1 6 5 50 18.875 18.875 7 5 3 0.125 0.125

- 6 4 40 - - - - - - -

- 6 3.75 37.5 - - - - - - -

2.5 5 2 22 5.5 5.5 1 1 1 0.125 0.125

1.5 5 2 20 4.25 4.25 1 1 1 0.125 0.125

2.5 5.2 2.4 30 6 6 1 1 1 0.125 0.125

3 5.6 2.8 30 3.75 3.75 1 1 1 0.125 0.125

2.5 5 2.5 30 9.5 9.5 1 1 6 0.125 0.125

5 4.8 2 20 8.5 8.5 1 1 1 0.125 0.125

0.5 5.5 2.3 27 6.7 6.7 1 1 1 0.125 0.125

- 6 3.75 30 - - - - - - -

2.5 3.9 1.8 30 5.25 5.25 1 1 1 0.125 0.125

0.5 2.7 1 15 8.8 8.8 1 1 1 0.125 0.125

- 7 3 50 - - - - - - -

0.5 - - - 3.9625 3.9625 1 1 1 0.1875 0.1875

0.5 - - - 5.9 5.9 1 1 1 0.125 0.125

0.5 - - - 8.5 8.5 1 1 1 0.125 0.125

- - - - 21.675 23.825 41 22 6 0.0625 0.0625

- - - - - - - - - - -

- 6 5 50 - - - - - - -

- 6 3.75 37.5 - - - - - - -

2.5 6 3 40 2.4 2.4 1 1 1 0.125 0.125

2.5 5.8 2.8 36 5 5 1 1 1 0.125 0.125

2.5 5.3 2.3 30 8.7 8.7 1 1 1 0.125 0.125

0.5 5 2 30 2.625 2.625 1 1 1 0.125 0.125

1 4.8 2.1 18 4.25 4.25 1 1 1 0.125 0.125

- - - - - - - - - - -

2.5 4.8 1.9 25 5 5 1 1 1 0.125 0.125

2.5 4.8 1.9 25 3.3 3.3 1 1 1 0.125 0.125

6 3.8 2 15 10.25 10.25 1 1 1 0.125 0.125

5 4.5 2 30 9.25 9.25 1 1 1 0.125 0.125

0.5 - - - 3.5625 3.5625 1 1 1 0.1875 0.1875

0.5 - - - 5.8 5.8 1 1 1 0.125 0.125

- - - - 28.85 28.85 1 1 6 0.75 0.75

- - - - - - - - - - -

shots per shots/

bursts fire aim time

RAW DATA FINAL NUMBERS INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier)area of effect distance mobility total time

Page 67: CoH2 Stats.xlsx
Page 68: CoH2 Stats.xlsx
Page 69: CoH2 Stats.xlsx

n f n f n f n f min max

2.5 2.5 4 4 3 3 2.8 2 0 0.125 0.125

- - - - - - - - - - -

- - - - - - - - - - -

0.125 0.125 0 0 5.25 5.25 0 0 0 0.125 0.125

0.125 0.125 0 0 4 4 0 0 0 0.125 0.125

0.125 0.125 0 0 5.75 5.75 0 0 0 0.125 0.125

0.125 0.125 0 0 3.5 3.5 0 0 0 0.125 0.125

0.125 0.125 0.6 0.6 5 5 8 8 0 0.125 0.125

0.125 0.125 0 0 8.25 8.25 0 0 0 0.125 0.125

0.125 0.125 0 0 6.45 6.45 0 0 0 0.125 0.125

- - - - - - - - - - -

0.125 0.125 0 0 5 5 0 0 0 0.125 0.125

0.125 0.125 0 0 8.55 8.55 0 0 0 0.125 0.125

- - - - - - - - - - -

0.125 0.125 0 0 2.9 2.9 0 0 0 0.125 0.125

0.125 0.125 0 0 3.65 3.65 0 0 0 1 1

0.125 0.125 0 0 8.25 8.25 0 0 0 0.25 0.25

2.3625 1.575 0.825 2.2 3 3 17.6 14.4 3 0.125 0.125

- - - - - - - - - - -

- - - - - - - - - - -

- - - - - - - - - - -

0.125 0.125 0 0 2.15 2.15 0 0 0 0.125 0.125

0.125 0.125 0 0 4.75 4.75 0 0 0 0.125 0.125

0.125 0.125 0 0 8.45 8.45 0 0 0 0.125 0.125

0.125 0.125 0 0 2.375 2.375 0 0 0 0.125 0.125

0.125 0.125 0 0 4 4 0 0 0 0.125 0.125

- - - - - - - - - - -

0.125 0.125 0 0 4.75 4.75 0 0 0 0.125 0.125

0.125 0.125 0 0 3.05 3.05 0 0 0 0.125 0.125

0.125 0.125 0 0 10 10 0 0 0 0.125 0.125

0.125 0.125 0 0 9 9 0 0 0 0.125 0.125

0.125 0.125 0 0 2.625 2.625 0 0 0 0.125 0.125

0.125 0.125 0 0 4.425 4.425 0 0 0 0.125 0.125

0.125 0.125 2.2 2.2 3 3 1 1 0 2 2

- - - - - - - - - - -

reload rate of fire setup

timeready aim shot/burst cooldown

INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier) RAW DATA

Page 70: CoH2 Stats.xlsx
Page 71: CoH2 Stats.xlsx
Page 72: CoH2 Stats.xlsx

min max n f min max n f min

0 0.125 0.125 1 1 2.5 2.5 1 1 0 4

- - - - - - - - - - -

- - - - - - - - - - -

0 0.125 0.125 1 1 0 0 1 1 0 0

0 0.125 0.125 1 1 0 0 1 1 0 0

0 0.125 0.125 1 1 0 0 1 1 0 0

0 0.125 0.125 1 1 0 0 1 1 0 0

0 0.125 0.125 1 1 0 0 1 1 0 0.6

0 0.125 0.125 1 1 0 0 1 1 0 0

0 0.125 0.125 1 1 0 0 1 1 0 0

- - - - - - - - - - -

0 0.125 0.125 1 1 0 0 1 1 0 0

0 0.125 0.125 1 1 0 0 1 1 0 0

- - - - - - - - - - -

0.25 0.125 0.25 1 1 0 0 1 1 0.5 0

0 0.125 0.125 1 1 0 0 1 1 2 0

0 0.125 0.125 1 1 0 0 1 1 0 0

0 0.125 0.125 0.5 0.5 1.4 1.75 1.5 1 0 2.5

- - - - - - - - - - -

- - - - - - - - - - -

- - - - - - - - - - -

0 0.125 0.125 1 1 0 0 1 1 0 0

0 0.125 0.125 1 1 0 0 1 1 0 0

0 0.125 0.125 1 1 0 0 1 1 0 0

0 0.125 0.125 1 1 0 0 1 1 0 0

0 0.125 0.125 1 1 0 0 1 1 0 0

- - - - - - - - - - -

0 0.125 0.125 1 1 0 0 1 1 0 0

0 0.125 0.125 1 1 0 0 1 1 0 0

0 0.125 0.125 1 1 0 0 1 1 0 0

0 0.125 0.125 1 1 0 0 1 1 0 0

0.125 0.125 0.25 1 1 0 0 1 1 0.5 0

0.125 0.125 0.125 1 1 0 0 1 1 1 0

0 0.5 1 1 1 3 3 1 1 1.6 2.2

- - - - - - - - - - -

cooldown fire aim time aim time burst duration duration wind

down

wind

up

RAW DATA

Page 73: CoH2 Stats.xlsx
Page 74: CoH2 Stats.xlsx
Page 75: CoH2 Stats.xlsx

max n f min max n f min max n

4 1 1 3 3 1 1 2 2 2 1.4

- - - - - - - - - - -

- - - - - - - - - - -

0 1 1 5.25 5.25 1 1 0 0 0 1

0 1 1 4 4 1 1 0 0 0 1

0 1 1 5.75 5.75 1 1 0 0 0 1

0 1 1 3.5 3.5 1 1 0 0 0 1

0.6 1 1 5 5 1 1 5 8 8 1

0 1 1 8.25 8.25 1 1 0 0 0 1

0 1 1 6.45 6.45 1 1 0 0 0 1

- - - - - - - - - - -

0 1 1 5 5 1 1 0 0 0 1

0 1 1 8.55 8.55 1 1 0 0 0 1

- - - - - - - - - - -

0 1 1 2.9 2.9 1 1 0 0 0 1

0 1 1 3.65 3.65 1 1 0 0 0 1

0 1 1 8.25 8.25 1 1 0 0 0 1

3 0.3 0.8 6 6 0.5 0.5 5 16 16 1.1

- - - - - - - - - - -

- - - - - - - - - - -

- - - - - - - - - - -

0 1 1 2.15 2.15 1 1 0 0 0 1

0 1 1 4.75 4.75 1 1 0 0 0 1

0 1 1 8.45 8.45 1 1 0 0 0 1

0 1 1 2.375 2.375 1 1 0 0 0 1

0 1 1 4 4 1 1 0 0 0 1

- - - - - - - - - - -

0 1 1 4.75 4.75 1 1 0 0 0 1

0 1 1 3.05 3.05 1 1 0 0 0 1

0 1 1 10 10 1 1 0 0 0 1

0 1 1 9 9 1 1 0 0 0 1

0 1 1 2.625 2.625 1 1 0 0 0 1

0 1 1 4.425 4.425 1 1 0 0 0 1

2.2 1 1 3 3 1 1 5 1 1 1

- - - - - - - - - - -

rate of fire rate of fire cooldown duration reload duration reload

frequenc

RAW DATA

Page 76: CoH2 Stats.xlsx
Page 77: CoH2 Stats.xlsx
Page 78: CoH2 Stats.xlsx

f

1

-

-

1

1

1

1

1

1

1

-

1

1

-

1

1

1

0.9

-

-

-

1

1

1

1

1

-

1

1

1

1

1

1

1

-

rate of fire RAW DATA

Page 79: CoH2 Stats.xlsx

Unit Near Far 0. 5. 10. 15.

MG42 10 45 0.0941 0.0941 0.0941 0.0778

Maxim 10 45 0.1322 0.1322 0.1322 0.1100

M5 Quad M2 10 45 0.0342 0.0342 0.0342 0.0301

MG42 Bunker 10 45 0.1530 0.1530 0.1530 0.1425

MG42 Base Bunker 10 45 0.1372 0.1372 0.1372 0.1304

DShK 38 Base Bunker 10 45 0.0899 0.0899 0.0899 0.0737

Ostwind 10 35 0.0511 0.0511 0.0511 0.0369

Unit Near Far 0. 5. 10. 15.

MG42 10 45 0.0282 0.0282 0.0282 0.0197

Maxim 10 45 0.0423 0.0423 0.0423 0.0317

M5 Quad M2 10 45 0.0164 0.0164 0.0164 0.0145

MG42 Bunker 10 45 0.1844 0.1844 0.1844 0.1637

MG42 Base Bunker 10 45 0.0615 0.0615 0.0615 0.0546

DShK 38 Base Bunker 10 45 0.0306 0.0306 0.0306 0.0268

Ostwind 10 35 0.0180 0.0180 0.0180 0.0156

Unit Near Far 0. 5. 10. 15.

MG42 10 45 2.1253 2.1253 2.1253 2.5712

Maxim 10 45 1.5124 1.5124 1.5124 1.8184

M5 Quad M2 10 45 5.8429 5.8429 5.8429 6.6352

MG42 Bunker 10 45 1.3076 1.3076 1.3076 1.4033

MG42 Base Bunker 10 45 1.4577 1.4577 1.4577 1.5336

DShK 38 Base Bunker 10 45 2.2249 2.2249 2.2249 2.7121

Ostwind 10 35 3.9153 3.9153 3.9153 5.4253

Unit Near Far 0. 5. 10. 15.

MG42 10 45 6.8483 6.8483 6.8483 8.2851

Maxim 10 45 7.5620 7.5620 7.5620 9.0920

M5 Quad M2 10 45 29.2143 29.2143 29.2143 33.1758

MG42 Bunker 10 45 6.5379 6.5379 6.5379 7.0163

MG42 Base Bunker 10 45 7.2883 7.2883 7.2883 7.6682

DShK 38 Base Bunker 10 45 11.1245 11.1245 11.1245 13.5604

Ostwind 10 35 19.5767 19.5767 19.5767 27.1263

n f n f

4 43 23 6 24.675 27.5125

4 14 15 7 12.9688 28.0625

shots per

burst

shots/

bursts

fired

before

reload

total time

including

reload

MG42

Maxim

0.0125

0.0125

0.0135

0.007

damage

Time to pin in seconds

Per Shot

0.009

0.0175

0.003

0.003

0.0125

0.0125

0.0135

0.007

0.007

Time to suppress in seconds

Per Shot

0.009

0.0175

Per Shot

0.009

0.0175

0.003

0.0125

0.0125

0.0135

0.0125

0.0125

0.0135

0.007

Splash suppression per second

Direct suppression per second

Per Shot

0.009

0.0175

0.003

Page 80: CoH2 Stats.xlsx

4 37 37 13 42.1563 65.6875

1 44 70 6 21.575 43.15

3 37 63 6 20.225 40.45

4 23 12 15 51.8125 58.625

2 18 12 9 22.2 42.2125

n f 0 5 10 15 20

10. 45. 31.28 31.28 31.28 21.89 18.75

10. 45. 24.18 24.18 24.18 18.12 16.09

10. 45. 27.38 27.38 27.38 24.10 20.82

10. 45. 18.44 18.44 18.44 16.37 14.29

10. 45. 18.44 18.44 18.44 16.37 14.29

10. 45. 11.34 11.34 11.34 9.91 8.49

10. 35. 6.42 6.42 6.42 5.56 4.70

MG42 Base Bunker

DShK 38 Base Bunker

Ostwind

dps at range

MG42

Maxim

M5 Quad M2

MG42 Bunker

M5 Quad M2

MG42 Bunker

MG42 Base Bunker

DShK 38 Base Bunker

Ostwind

Page 81: CoH2 Stats.xlsx

20. 25. 30. 35. 40. 45.

0.0723 0.0669 0.0615 0.0560 0.0506 0.0451

0.1026 0.0952 0.0877 0.0803 0.0729 0.0655

0.0288 0.0274 0.0261 0.0247 0.0233 0.0220

0.1390 0.1356 0.1321 0.1286 0.1251 0.1217

0.1281 0.1259 0.1236 0.1213 0.1191 0.1168

0.0684 0.0630 0.0576 0.0522 0.0468 0.0414

0.0321 0.0274 0.0226 0.0179

20. 25. 30. 35. 40. 45.

0.0169 0.0141 0.0112 0.0084 0.0056 0.0028

0.0282 0.0246 0.0211 0.0176 0.0140 0.0105

0.0125 0.0105 0.0085 0.0066 0.0046 0.0026

0.1429 0.1222 0.1015 0.0807 0.0600 0.0392

0.0476 0.0407 0.0338 0.0269 0.0200 0.0131

0.0229 0.0191 0.0152 0.0114 0.0076 0.0037

0.0132 0.0107 0.0083 0.0059

20. 25. 30. 35. 40. 45.

2.7646 2.9894 3.2540 3.5700 3.9539 4.4304

1.9499 2.1019 2.2796 2.4902 2.7436 3.0544

6.9493 7.2946 7.6761 8.0996 8.5726 9.1043

1.4383 1.4752 1.5140 1.5550 1.5981 1.6438

1.5608 1.5889 1.6180 1.6482 1.6796 1.7122

2.9256 3.1756 3.4724 3.8303 4.2706 4.8251

6.2255 7.3027 8.8307 11.1673

20. 25. 30. 35. 40. 45.

8.9081 9.6325 10.4850 11.5032 12.7403 14.2756

9.7495 10.5096 11.3982 12.4510 13.7180 15.2721

34.7464 36.4731 38.3803 40.4980 42.8631 45.5215

7.1917 7.3761 7.5702 7.7748 7.9907 8.2190

7.8039 7.9444 8.0900 8.2411 8.3979 8.5608

14.6280 15.8782 17.3620 19.1517 21.3528 24.1255

31.1276 36.5137 44.1536 55.8366

Time to pin in seconds

Time to suppress in seconds

ignore splash

suppression, it

doesnt include

incremental dps

currently

Splash suppression per second

Direct suppression per second

Page 82: CoH2 Stats.xlsx

25 30 35 40 45

15.62 12.49 9.36 6.22 3.09

14.07 12.05 10.03 8.01 5.99

17.53 14.25 10.96 7.68 4.39

12.22 10.15 8.07 6.00 3.92

12.22 10.15 8.07 6.00 3.92

7.07 5.64 4.22 2.80 1.38

3.83 2.97 2.10

Page 83: CoH2 Stats.xlsx
Page 84: CoH2 Stats.xlsx
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Page 86: CoH2 Stats.xlsx

HP remaining: 100% or less 50% or less

entity no critical no critical soldier killed make casualty

All Infantry 100% 100% 75% 25%

WEAPON TYPE:

EXPLOSIVE

HP remaining: 100% or less

entity no critical no critical soldier killed

soldier killed,

intensity 100

All Infantry 100% 90% 10% 17%

WEAPON TYPE: FLAME

HP remaining:

entity no critical burn to death no critical burn to death

All Infantry 95% 5% 90% 10%

100% or less 50% or less

WEAPON TYPE: SMALL

ARMS AND BALLISTIC

0

50% or less 0

Page 87: CoH2 Stats.xlsx
Page 88: CoH2 Stats.xlsx

soldier killed make casualty

50% 17%

make casualty

soldier killed,

intensity 100 make casualty

83% 6% 31%

burn to death

burn to death,

out of control burn to death

burn to death,

out of control

90% 10% 60% 7%

0 0

IF DIEING ENTITY HAS A FLAMETHROWER

0

0 0

Page 89: CoH2 Stats.xlsx
Page 90: CoH2 Stats.xlsx

flamethrower

explode

33%

flamethrower

explode

63%

flamethrower

explode

33%

0

IF DIEING ENTITY HAS A FLAMETHROWER

0

0

Page 91: CoH2 Stats.xlsx

HP remaining:

vehicle no critical

damaged

engine

top gunner

killed*** destroy

Vehicles without a secondary gunner** 98% 2% - 55%

Vehicles with a secondary gunner*** 94% 2% 4% 55%

Panzerwerfer 94% 2% 4% 65%

Katyusha 98% 2% - 65%

HP remaining:

vehicle no critical

top gunner

killed*** destroy

out of

control fast

Vehicles without a secondary gunner** 100% - 55% 20%

Vehicles with a secondary gunner*** 96% 4% 55% 20%

Panzerwerfer 96% 4% 65% 20%

Katyusha 100% - 65% 20%

** Vehicles without a secondary gunner include:

222

Armored

Car T34/76 SU76 Ostwind

*** Vehicles with a secondary gunner include:

M3A1 Scout

Car

251

Halftrack

M5

Halftrack Stug III G*

* These tanks only have a secondary gunner if the

mg upgrade is taken. this means, until they are

upgraded, they count as vehicles without a

secondary gunner.

WEAPON TYPE: SMALL ARMS,

EXPLOSIVE AND FLAME

50% or less 0

WEAPON TYPE: BALLISTIC

50% or less 0

Page 92: CoH2 Stats.xlsx
Page 93: CoH2 Stats.xlsx

HP remaining:

out of

control fast

destroy

main gun

destroy

engine abandon vehicle20% 10% 10% 5% T70

20% 10% 10% 5%

20% - 10% 5%

20% - 10% 5%

HP remaining:

destroy

main gun

destroy

engine abandon vehicle10% 10% 5% T70

10% 10% 5%

- 10% 5%

- 10% 5%

SU85 T34/85 KV-8 Elefant

Panzer IV* Brummbar* Panther* Tiger * ISU152* IS-2*

T70 is the only vehicle whos crits start at 75% hp

WEAPON TYPE: SMALL

ARMS, EXPLOSIVE AND

FLAME

0

WEAPON TYPE: BALLISTIC

0

Page 94: CoH2 Stats.xlsx
Page 95: CoH2 Stats.xlsx

no critical

damaged

engine destroy

out of

control fast

destroy

main gun

destroy

engine abandon

98% 2% 55% 20% 10% 10% 5%

75%* or less

no critical destroy

out of

control fast

destroy

main gun

destroy

engine abandon

100% 55% 20% 10% 10% 5%

T70 is the only vehicle whos crits start at 75% hp

0%

0%

75%* or less

Page 96: CoH2 Stats.xlsx
Page 97: CoH2 Stats.xlsx
Page 98: CoH2 Stats.xlsx

min max n f n mid**Grenadier Kar98k 16 16 0.65 0.35 4.416 2.868

5% cooldown 1.0103 1.01417Grenadier Kar98k 16 16 0.65 0.35 4.462 2.909

3% accuracy 1.03 1.03Grenadier Kar98k 16 16 0.6695 0.3605 4.549 2.954

3% reload 1 1Grenadier Kar98k 16 16 0.65 0.35 4.416 2.868

2% cooldown 2% reload 1.00409 1.00561Grenadier Kar98k 16 16 0.65 0.35 4.434 2.885

Conscript Mosin-Nagant 16 16 0.5 0.25 2.797 1.753

5% cooldown 1.00633 1.00944Conscript Mosin-Nagant 16 16 0.5 0.25 2.815 1.769

3% accuracy 1.03 1.03Conscript Mosin-Nagant 16 16 0.515 0.2575 2.881 1.805

3% reload 1 1Conscript Mosin-Nagant 16 16 0.5 0.25 2.797 1.753

2% cooldown 2% reload 1.00252 1.00374Conscript Mosin-Nagant 16 16 0.5 0.25 2.804 1.759

Weapon

FINAL NUMBERSdamage accuracy DPS excluding reload

Page 99: CoH2 Stats.xlsx

f n mid** f min max n f n f1.321 3.775 2.402 1.029 35 0.15 0.3 11.775 21.2 13.775 27.2

1.02713 1.00879 1.01141 1.021021.357 3.808 2.430 1.051 35 0.15 0.3 11.655 20.64 13.655 26.64

1.03 1.03 1.03 1.031.360 3.888 2.474 1.060 35 0.15 0.3 11.775 21.2 13.775 27.2

1 1.00437 1.00486 1.006661.321 3.791 2.414 1.036 35 0.15 0.3 11.775 21.2 13.715 27.02

1.01068 1.00643 1.0078 1.012811.335 3.799 2.421 1.043 35 0.15 0.3 11.727 20.976 13.687 26.856

0.708 2.540 1.591 0.642 35 0.375 0.75 14.3 28.25 15.75 31.15

1.0217 1.00575 1.00855 1.019640.723 2.554 1.604 0.655 35 0.375 0.75 14.21 27.65 15.66 30.55

1.03 1.03 1.03 1.030.729 2.616 1.639 0.661 35 0.375 0.75 14.3 28.25 15.75 31.15

1 1.00277 1.00278 1.00280.708 2.547 1.595 0.644 35 0.375 0.75 14.3 28.25 15.7065 31.063

1.00857 1.00414 1.00526 1.009660.714 2.550 1.599 0.648 35 0.375 0.75 14.264 28.01 15.685 30.852

FINAL NUMBERSDPS excluding reload DPS including reload max

rangetime before total time total time

Page 100: CoH2 Stats.xlsx

n f n f n f n f n f1 1 5 0.125 0.25 0.125 0.125 0.6 2.8 2 6

1 1 5 0.125 0.25 0.125 0.125 0.57 2.66 2 6

1 1 5 0.125 0.25 0.125 0.125 0.6 2.8 2 6

1 1 5 0.125 0.25 0.125 0.125 0.6 2.8 1.94 5.82

1 1 5 0.125 0.25 0.125 0.125 0.588 2.744 1.96 5.88

1 1 5 0.75 1.5 0.125 0.125 0.45 3 1.45 2.9

1 1 5 0.75 1.5 0.125 0.125 0.4275 2.85 1.45 2.9

1 1 5 0.75 1.5 0.125 0.125 0.45 3 1.45 2.9

1 1 5 0.75 1.5 0.125 0.125 0.45 3 1.4065 2.813

1 1 5 0.75 1.5 0.125 0.125 0.441 2.94 1.421 2.842

shot/burst cooldown reload INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier)

shots per shots/

bursts fire aim time

Page 101: CoH2 Stats.xlsx

n f min max min max n f min0 0 0 0.3 0.3 0 0.25 0.25 0.5 1 0

0 0 0 0.3 0.3 0 0.25 0.25 0.5 1 0

0 0 0 0.3 0.3 0 0.25 0.25 0.5 1 0

0 0 0 0.3 0.3 0 0.25 0.25 0.5 1 0

0 0 0 0.3 0.3 0 0.25 0.25 0.5 1 0

0 0 0 0.6 0.9 0 1 2 0.5 1 0

0 0 0 0.6 0.9 0 1 2 0.5 1 0

0 0 0 0.6 0.9 0 1 2 0.5 1 0

0 0 0 0.6 0.9 0 1 2 0.5 1 0

0 0 0 0.6 0.9 0 1 2 0.5 1 0

ready aim wind

upfire aim time aim time burst durationrate of fire setup

time

INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier) RAW DATA

Page 102: CoH2 Stats.xlsx

max n f min max n f min max n0 1 1 1.625 2 2 0.3 1.4 4 4 0.5

0 1 1 1.625 1.9 1.9 0.3 1.4 4 4 0.5

0 1 1 1.625 2 2 0.3 1.4 4 4 0.5

0 1 1 1.625 2 2 0.3 1.4 3.88 3.88 0.5

0 1 1 1.625 1.96 1.96 0.3 1.4 3.92 3.92 0.5

0 1 1 1.625 3 3 0.15 1 2.8 3 0.5

0 1 1 1.625 2.85 2.85 0.15 1 2.8 3 0.5

0 1 1 1.625 3 3 0.15 1 2.8 3 0.5

0 1 1 1.625 3 3 0.15 1 2.716 2.91 0.5

0 1 1 1.625 2.94 2.94 0.15 1 2.744 2.94 0.5

duration duration wind

downcooldown duration reload burst duration

RAW DATA

Page 103: CoH2 Stats.xlsx

f min max n f1.5 4 0 0 1 1

1.5 4 0 0 1 1

1.5 4 0 0 1 1

1.5 4 0 0 1 1

1.5 4 0 0 1 1

1 4 0 0 1 1

1 4 0 0 1 1

1 4 0 0 1 1

1 4 0 0 1 1

1 4 0 0 1 1

duration reload

frequerate of fire rate of fire

RAW DATA

Page 104: CoH2 Stats.xlsx

min max n

Pioneer MP40 200 80 1 2.3 2.3 0.5

Flamethrower* 13 13 11

Grenadier Kar98k 240 80 1.5 20 20 0.6

LMG42 6.21 6.21 0.53

G43 27 27 0.6

Panzergrenadier MP44 360 80 1.5 6.4 6.4 0.5

G43 30 30 0.6

Panzerschreck 120 120 0.05

MG Squad MG42 240 80 1 4.4 4.4 0.55

Incendiary Rounds 8.8 8.8 0.55

Weapon Crew MP40 240 80 1 2.3 2.3 0.5

Ostruppen Kar98k 48 1 10 10 0.5

Officer Luger 80 4 16 16 0.33

Sniper Scoped G43 360 40 2 80 80 1

Combat Engineer Mosin-Nagant 240 80 1 16 16 0.5

Roks3 13 13 11

Conscript Mosin-Nagant 240 80 1 16 16 0.5

PPSH-41 9 9 0.5

MG Squad Maxim 240 80 1 9.5 9.5 0.6

Penal Battalion SVT 360 80 1 14.9 14.9 0.5

Roks2 13 13 11

Shock Troops PPSH-41 440 80 2.25 9 9 0.5

Guards Mosin-Nagant 360 80 1.5 16 16 0.5

DP LMG 4.8 4.8 0.5

PTRS-41 40 40 0.05

Weapon Crew Mosin-Nagant 240 80 1 7 7 0.5

Sniper Team Scoped Mosin- 360 40 1 80 80 1

Mosin-Nagant 16 16 0.5

VeterancyInfantry Soviet German

Armor Accuracy Armor Accurac

Vet 1 Ability Ability

Vet 2 1.25 1.78 2.25

Vet 3 1.8 1.78

Veterancy

Vehicles Soviet German

Received Damage Damage

Received

Damage Damage

Vet 1 Ability Ability

Vet 2 0.875 1.78 0.45

Vet 3 0.6 1.78

damage accuracyManpower

Cost

Hitpoint

s Armor

Page 105: CoH2 Stats.xlsx

f min max min max n f min max

0.125 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6

11 0 0.125 0.125 0.25 0.125 0.125 1 1 0.5 1

0.3 0 0.3 0.3 0 0.25 0.25 0.5 1 0 0

0.38 0 2 2 0 0.5 0.5 0.5 1 0.5 0.75

0.47 0 0.3 0.3 0 0.25 0.25 0.5 1 0 0

0.15 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6

0.47 0 0.3 0.3 0 0.25 0.25 0.5 1 0 0

0.025 0 0.25 0.25 0 0.125 0.125 1 1 0 0

0.1375 3 0.125 0.125 0 0.125 0.125 0.5 0.5 1.4 1.75

0.1375 3 0.125 0.125 0 0.125 0.125 0.5 0.5 1.4 1.75

0.125 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6

0.25 0 0.3 0.3 0 0.3 0.3 0.5 1 0 0

0.17 0 0.3 0.3 0 0.5 0.5 0.5 1 0 0

1 0 0.75 0.75 0 1.3 1.5 0.25 2 0 0

0.25 0 0.6 0.9 0 1 2 0.5 1 0 0

11 0 0.125 0.125 0.25 0.125 0.5 1 1 0.5 1

0.25 0 0.6 0.9 0 1 2 0.5 1 0 0

0.15 0 0.25 0.5 0 0.25 0.75 0.5 1 0.1 0.3

0.16 1.5125 0.125 0.5 0 0.125 1 0.5 1 1.75 2.5

0.28 0 0.125 0.5 0 0.125 1 0.5 1 0 0

11 0 1.5 1.5 0.25 1 1 1 1 0.5 1

0.15 0 0.25 0.5 0 0.25 0.75 0.5 1 0.1 0.3

0.25 0 1 1.75 0 1 1.75 0.1 1 0 0

0.37 0 0.5 0.5 0 0.5 0.5 0.5 1 0.6 0.6

0.025 0 2 2 0 0.5 1 1 1 3 3

0.25 0 0.6 0.6 0 1 2 0.5 1 0 0

1 0 0.3 0.5 0 0.3 0.5 0.25 2 0 0

0.25 0 0.6 0.6 0 1 2 0.5 1 0 0

fire aim time aim time burst durationaccuracy setup

timeready aim wind

up

Page 106: CoH2 Stats.xlsx

n f min max n f min max n f

1.2 1 0 2 2.2 0.5 1 3 3 0.5 1

1 1 0.125 1.25 1.75 1 1 2 3 1 1

1 1 1.625 2.2 2.2 0.5 1.5 4 4 0.5 1.5

1.5 1 0 1.5 2 0.5 0.85 5 5 1 1.5

1 1 1.625 0.5 1 0 2 2 2 0.5 1.5

1.3 1 0 1.5 2.5 0.2 0.9 3 3 0.5 1

1 1 1.625 0.5 1 0 2 2 2 0.5 1.5

1 1 0 0 0 1 1 8.25 8.25 1 1

1.5 1 0 2.5 3 0.3 0.8 6 6 1 1

1.5 1 0 2.5 3 0.3 0.8 6 6 0.5 0.5

1.2 1 0 2 2.2 0.5 1 3 3 0.5 1

1 1 1.625 1.6 1.6 0.5 1 3 3 0.5 1

1 1 0 1.4 1.7 0.5 1.1 4 4.5 0.5 1

1 1 1.625 2 3.5 0.75 1.5 3 4.5 1 1

1 1 1.625 3 3 0.15 1 2.8 3 0.5 1

1 1 0.125 1.25 1.75 1 1 2 3 1 1

1 1 1.625 3 3 0.15 1 2.8 3 0.5 1

1 1 0 2 3 0.25 1.1 3 4 1 1

0.4 1 0 0.5 1.25 0.2 1 4 4 1 1

1 1 0.5 1 2 0.2 1 2.5 2.5 0.5 1

1 1 0.125 1.25 1.75 1 1 2 3 1 1

1 1 0 2 3 0.25 1.1 3 4 1 1

1 1 1.625 0.5 1.5 0 1 1.5 2.25 0.75 1

1.3 1 0 2.2 2.2 0.5 1 5 5 0.5 1

1 1 1.6 2.2 2.2 1 1 3 3 1 1

1 1 1.625 3 3 0.15 1 3 3 0.5 1

1 1 1.6 6 4.5 0.75 1.5 4.5 6 1 1

1 1 1.625 3 3 0.15 1 3 3 0.5 1

cooldown duration reload duration duration wind

down

Page 107: CoH2 Stats.xlsx

min max n f

8 7 7 1.2 1

5.5 1 1 1 1

4 0 0 1 1

4 16 16 1 1

9 0 0 1 1

9 9 9 1 1.2

9 0 0 1 1

0 0 0 1 1

5 16 16 1.2 1

5 16 16 1.2 1

8 7 7 1.2 1

4 0 0 1 1

7 0 0 1 1

9 0 0 1 1

4 0 0 1 1

5.5 1 1 1 1

4 0 0 1 1

11 10 10 1 1

6 8 8 1.1 0.9

9 0 0 1 1

5.5 1 1 1 1

11 10 10 1 1

4 0 0 1 1

12 8 8 1 1

5 1 1 1 1

4 0 0 1 1

4 0 0 1 1

4 0 0 1 1

rate of fire rate of fire reload

freque

Page 108: CoH2 Stats.xlsx

min max n f n mid** fPioneer MP40 2.3 2.3 0.5 0.125 3.224 1.763 0.301Pioneer MP40 moving 2.3 2.3 0.5 0.125 3.224 1.763 0.301PGren MP40_MP 2.25 2.25 0.5 0.125 2.462 1.374 0.285PGren MP40_MP moving 2.25 2.25 0.5 0.125 3.172 1.806 0.439PGren MP40_SP 7 7 0.9 0.15 26.169 14.196 2.224PGren MP40_SP moving 7 7 0.45 0.075 13.085 7.098 1.112PGren MP40 2.5 2.5 0.9 0.15 4.924 2.652 0.381PGren MP40 moving 2.5 2.5 0.45 0.075 2.462 1.326 0.190Panzer Grenadier MP44 8 8 0.4 0.12 12.698 7.265 1.832Panzer Grenadier MP44 moving 8 8 0.4 0.12 12.698 7.265 1.832

Cons

1 2 3 4 5. 6.

Grens 1

2

3

4

5

6

Squad Weapon

FINAL NUMBERSdamage accuracy DPS excluding reload

Page 109: CoH2 Stats.xlsx
Page 110: CoH2 Stats.xlsx

n mid** f min max n f n f n2.949 1.609 0.270 30 0.25 0.5 16.05 25.8 17.55 28.8 5

2.949 1.609 0.270 30 0.25 0.5 16.05 25.8 17.55 28.8 5

2.256 1.256 0.257 30 0.25 0.5 16.45 26.6 17.95 29.6 4

2.942 1.670 0.397 30 0.25 0.5 19.15 28.85 20.65 31.85 6

23.462 12.676 1.890 30 0.25 0.5 13 17 14.5 20 6

11.731 6.338 0.945 30 0.25 0.5 13 17 14.5 20 6

4.513 2.427 0.342 30 0.25 0.5 16.45 26.6 17.95 29.6 4

2.256 1.214 0.171 30 0.25 0.5 16.45 26.6 17.95 29.6 4

11.348 6.496 1.644 30 0.25 0.5 12.6 26.2 14.1 29.2 5

11.348 6.496 1.644 30 0.25 0.5 12.6 26.2 14.1 29.2 5

FINAL NUMBERS INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier)DPS including reload max

rangetime before total time total time shots per

Page 111: CoH2 Stats.xlsx
Page 112: CoH2 Stats.xlsx

f n f n f n f n f n3 9 0.25 0.5 0.6 0.5 1.05 2.1 1.5 3 8.4

3 9 0.25 0.5 0.6 0.5 1.05 2.1 1.5 3 8.4

3 9 0.25 0.5 0.6 0.5 1.1 2.2 1.5 3 7

5 9 0.25 0.5 0.9 0.75 1.1 2.2 1.5 3 7

4 9 0.25 0.5 0.75 0.5 0.5 1 1.5 3 9

4 9 0.25 0.5 0.75 0.5 0.5 1 1.5 3 9

3 9 0.25 0.5 0.6 0.5 1.1 2.2 1.5 3 7

3 9 0.25 0.5 0.6 0.5 1.1 2.2 1.5 3 7

5 10 0.25 0.5 0.65 0.5 0.4 1.8 1.5 3 9

5 10 0.25 0.5 0.65 0.5 0.4 1.8 1.5 3 9

2

shot/burst cooldown reload rate of fireINTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier)

shots per shots/

bursts fire aim time

Page 113: CoH2 Stats.xlsx
Page 114: CoH2 Stats.xlsx

f min max min max n f min max7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6

7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6

7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.5 0.5

7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.5 0.5

9 0 0.5 0.5 0 0.5 0.5 0.5 1 0.5 0.5

9 0 0.5 0.5 0 0.5 0.5 0.5 1 0.5 0.5

7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.5 0.5

7 0 0.5 0.5 0 0.5 0.5 0.5 1 0.5 0.5

10.8 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6

10.8 0 0.5 0.5 0 0.5 0.5 0.5 1 0.4 0.6

ready aim wind

upfire aim time aim time burst durationrate of fire setup

time

INTERMEDIATE CALCULATIONS (typically, average of the min and max * appropriate multiplier) RAW DATA

Page 115: CoH2 Stats.xlsx
Page 116: CoH2 Stats.xlsx

n f min max n f min max n f1.2 1 0 2 2.2 0.5 1 3 3 0.5 1

1.2 1 0 2 2.2 0.5 1 3 3 0.5 1

1.2 1 0 2.2 2.2 0.5 1 3 3 0.5 1

1.8 1.5 0 2.2 2.2 0.5 1 3 3 0.5 1

1.5 1 0 1 1 0.5 1 3 3 0.5 1

1.5 1 0 1 1 0.5 1 3 3 0.5 1

1.2 1 0 2.2 2.2 0.5 1 3 3 0.5 1

1.2 1 0 2.2 2.2 0.5 1 3 3 0.5 1

1.3 1 0 1.5 2.5 0.2 0.9 3 3 0.5 1

1.3 1 0 1.5 2.5 0.2 0.9 3 3 0.5 1

duration duration wind

downcooldown duration reload

RAW DATA

Page 117: CoH2 Stats.xlsx
Page 118: CoH2 Stats.xlsx

min max n f8 7 7 1.2 1

8 7 7 1.2 1

8 7 7 1 1

8 7 7 1 1

8 9 9 1 1

8 9 9 1 1

8 7 7 1 1

8 7 7 1 1

9 9 9 1 1.2

9 9 9 1 1.2

reload

frequencyrate of fire rate of fire

RAW DATA