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Craftworld Eldar

Codex Eldar

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Version 1.1. Still in progress. Added Fast Attack section and minor upgrades.

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Page 1: Codex Eldar

Craftworld Eldar

Page 2: Codex Eldar

Introduction Tworzenie własnych Codexów, lub ich własna interpretacja, zawsze spotykały się

z dezaprobatą. Albo były przegięte w jedną, albo w drugą stronę, albo były po

prostu nie potrzebne. Powód, dla którego zabrałem się za pisanie tego dexu, jest

prozaiczny – Eldarzy na 5ed, w obecnych warunkach SMowo-Gwardyjskich, ssą

niesamowicie. Nie będę wyważał kolejny raz otwartych drzwi: wiem dokładnie że

trzeba czekać, tak jak czekali Dark Eldarzy i tak jak czekają Necroni i Siostry.

Ale pobawić się zawsze można ;)

Fluffowe opisy każdy zna. Nie ma co ich tutaj wklejać; nie ma co Wam zabierać

czasu. Opisy jednostek oraz ich wargearu jak i zasad specjalnych będą w języku

angielskim, dla uproszczenia sprawy - jednak nie dotyczy to wszystkich opisów.

Każdy ma kodeks po angielsku, więc nie będę mieszał Wam w głowach.

Enjoy.

Army Special Rules Fleet of Foot – Unlike other races, Eldar are very fast and agile. To represent that, all

Eldar roll three dices - instead of one - when rolling for Fleet move, picking up the

highest result.

Agility, Speed, Manevourability – All Eldar vehicles receive 4+ cover save for

moving more than 12”. In addition, if they have moved in the previous turn, they can

be only hit in close combat at the roll of 6.

Page 3: Codex Eldar

Troops Guardian Defenders.............................................................................65

WS BS S T W A I LD Sv

Defender 3 3 3 3 1 1 4 8 5+

Warlock 5 4 3 3 2 3 5 9 4++

Wargear: Shuriken Catapult, Eldar Guardian Mesh Armour

Special Rules: Fleet of Foot, Weapon Platform

Unit Composition – 10 Guardians and Shuriken Cannon Weapon Platform (two

Guardians are the WP crew)

Options:

+ All Defenders can take Plasma Grenades for +1 point per Defender

+ Squad can be lead by a single Warlock for +40points

+ Add up to 10 Defenders for + 6 points each.

Exchange Shuriken Cannon for:

+ Scatter Laser + 5 points

+ Starcannon + 15 points

+ EML +15 points

+Brightlance + 20 points

Unit may have a Wave Serpent Transport for 80 points.

Page 4: Codex Eldar

Storm Guardians...................................................................................70

WS BS S T W A I LD Sv

Storm 3 3 3 3 1 1 4 8 5+

Warlock 5 4 3 3 2 3 5 9 4++

Wargear: Shuriken Pistol, Close Combat Weapon, Plasma Grenades, Eldar Guardian

Mesh Armour

Special Rules: Fleet of Foot,

Unit Composition – 10 Storm Guardians

Options:

+ One Storm per 10 can exchange his CCW with power sword for +10 points

+ One Storm per 5 can exchange his CCW and SP for Fusion gun for +5pts or flamer

for +3pts

+ Add up to 10 Storms for + 6 points each.

Unit may have a Wave Serpent Transport for 80 points.

Dire Avengers........................................................................................65

WS BS S T W A I LD Sv Dire

Avenger 4 4 3 3 1 1 5 9 4+

Exarch 6 6 4 3 2 3 5 10 3+

Wargear: Shuriken Pistol, Close Combat Weapon, Plasma Grenades, Aspect Armour,

Avenger Shuriken Catapult

Special Rules: Fleet of Foot, Stubborn

Unit Composition – 5 Dire Avengers

Options:

+ One Avenger can become an exarch for +15 points

+ Add up to 5 Dire Avengers for + 12 points each.

Page 5: Codex Eldar

Exarch can exchange his Avenger Shuriken Catapult for:

+ Power Weapon and Shimmershield (5++ inv) for 15 points

+ Diresword for +10 points

+ Dual Avenger Shuriken Catapults for +5 points

Exarch can take any of these powers:

+ Bladestorm (all shooting attacks become Rending; cannot shoot next turn)

for +15 points

+ Defend (as in Codex:Eldar) for +15 points.

Unit may have a Wave Serpent Transport for 80 points.

Guardian Jetbikes................................................................................66

WS BS S T W A I LD Sv

Guardian Jetbike 3 3 3 3(4) 1 1 4 8 3+

Warlock 5 4 3 3(4) 2 3 5 9 4++

Wargear: Eldar Jetbike, Plasma Grenades. Eldar Jetbike is armed with Twin-linked

Shuriken Catapult

Special Rules: Jetbikes.

Unit Composition – 3 Guardian Jetbikes

One Jetbike per 3 can exchange his Twin-linked Shuriken Catapult with:

+ Shuriken Cannon for +5 points

+ Haywire Blaster for +5 points

+ Fusion Gun for +10 points

Warlock can join this unit for + 55 points.

You can join up to 7 Guardian Jetbikes, for +22 points each.

Page 6: Codex Eldar

ELITES Striking Scorpions................................................................................90

WS BS S T W A I LD Sv

Scorpion 5 4 4 3 1 2 5 9 3+

Exarch 6 6 4 3 2 3 6 10 3+

Wargear: Shuriken Pistol, Scorpion’s Chainsword, Plasma Grenades, Aspect Armour,

Mandiblasters

Special Rules: Fleet of Foot, Stealth

Unit Composition – 5 Striking Scorpions

Options:

One Scorpion may become an Exarch for +20 points.

Add up to 5 Scorpions for + 18 points each.

Exarch may exchange his Chainsword or/and Shuriken Pistol with:

+ Scorpion’s Claw for + 15points

+ Biting Blade for +5 points

+ Chainsabres for + 10 points

Exarch may have any of these powers:

+ Shadowstrike for +15 points

+ Stalker for +5 points

Unit may have a Wave Serpent Transport for 80 points.

FAQ: Scorpion’s Chainsword +1STR is already included in the profile. Exarch with

SC has got S5, but for the clearance of the Exarch statistics, I didn’t include it in his

profile here. Biting Blade now inflicts D3 wounds instead of one for each strike (but

with standard S4) and is a two-handed weapon. Chainsabres are S4 now.

Page 7: Codex Eldar

Fire Dragons...........................................................................................90

WS BS S T W A I LD Sv

Fire Dragon 5 4 3 3 1 2 5 9 4+

Exarch 6 6 4 3 2 3 6 10 3+

Wargear:Fusion Gun, Plasma Grenades, Melta bombs, Aspect Armour

Special Rules: Fleet of Foot, Feel no Pain

Unit Composition – 5 Fire Dragons

Options:

One Fire Dragon may become an Exarch for +20 points.

Add up to 5 Fire Dragons for + 18 points each.

Exarch may exchange his Fusion Gun with:

+ Dragon’s Breath flamer for free

+ Firepike for +5 points

Exarch may have any of these powers:

+ Tank Hunters for +10 points

+ Crackshot for +15 points

Unit may have a Wave Serpent Transport for 80 points.

FAQ: Dragon’s breath Flamer is now S5AP3 Assault 1 weapon. All Fusion Guns and

Firepike roll 2d6+1 for armour penetration (plus normal S8 from the gun itself). Feel

the pain, mon’keigh.

Page 8: Codex Eldar

Howling Banshees.................................................................................90

WS BS S T W A I LD Sv

Banshee 5 4 3 3 1 2 5 9 4+

Exarch 6 6 4 3 2 3 6 10 3+

Wargear:Power Sword, Shuriken Pistol, Banshee Mask, Aspect Armour

Special Rules: Fleet of Foot, Always Strike First

Unit Composition – 5 Howling Banshees

Options:

One Howling Banshee may become an Exarch for +20 points.

Add up to 5 Banshees for + 18 points each.

Exarch may exchange her Power Sword and/or Shuriken Pistol with:

+ Mirrorswords for +10 points

+ Triskele for + 5 points

+ Executioner for +15 points

Exarch may have any of these powers:

+ Acrobatics for +15 points

+ War shout for +10 points

Unit may have a Wave Serpent Transport for 80 points.

FAQ: A lot of changes here. Now, Banshee Mask gives either Plasma and Defensive

Grenades; it also gives our ladies ASF special rule. Acrobatics now changes their save

to Invulnerable in close combat only. War shout is launched always on the first turn of

combat. Enemy unit must take a leadership test with a -2 modifier. Fearless units take

leadership test at normal. If they fail, they fight with their WS lowered do 1.

Page 9: Codex Eldar

Wraithguard........................................................................................105

WS BS S T W A I LD Sv

Wraithguard 4 4 5 6 2 2 4 10 3+/5++

Warlock 5 4 3 3 2 3 5 9 4++

Wargear: Wraithcannon

Special Rules: Wraithsight, Slow and Purposeful, Fearless

Unit Composition – 3 Wraithguards

Options:

+ Unit may be led by a Warlock for +40 points or by Spiritseer for +50 points.

Spiritseer, in addition to normal Warlock powers/special abilities, gives +1I to his unit

Wraithguard unit.

+ Any of the Wraithguard may exchange their Wraithcannons with Wraithswords at no

point cost. Wraithsword is a power sword that allows to re-roll misses in close combat.

+ You may add up to 7 Wraithguard, each for +35 points.

If unit numbers less than 5 units of Wraithguard (+ Warlock, if present), unit may have

a Wave Serpent Transport for 80 points.

FAQ: Warlocks and Spiritseers remove Wraithsight and SaP special rules from the

unit. If either of them is killed – these rules return. Wraithcannons are the same as in

the codex, except they have 18” range.

Harlequins are the same as in Codex: Eldar. I don’t want to mess up with this cheese.

Page 10: Codex Eldar

Heavy Support Dark Reapers.....................................................................................75

WS BS S T W A I LD Sv Dark

Reaper 5 4 3 3 1 2 5 9 3+

Exarch 6 6 4 3 2 3 6 10 3+

Wargear: Defensive Grenades, Aspect Armour, Reaper Launcher, Range finders

Special Rules: Fleet of Foot, Deadly Accuracy

Unit Composition – 3 Dark Reapers. You can field 0-2 Dark Reaper squads per one

Heavy Support slot. They otherwise work separately for all instances nad purposes.

Options:

One Reaper may become an Exarch for +20 points.

Add up to 3 Dark Reapers for + 18 points each.

Exarch may exchange his Reaper Launcher with:

+ Ancient Shuriken Cannon for +5 points

+ EML for +10 points

+ Tempest Cluster Missile Launcher for +10 points

Exarch may have any of these powers:

+ Fast Shot – 10 points

+ Crack Shot – 10 points

Unit may have a Wave Serpent Transport for 80 points.

FAQ: A lot of changes here. Ancient Shuriken Cannon is S6 AP4 Assault 4 (pretty like

the Maugetar), Tempest is the same as in Codex: Eldar. Powers work the same. Deadly

Accuracy subdues -1 from the target’s cover save, so when a petty Space Marine is

sitting in his cover, a hit from Dark Reaper will result only having 5+ cover save,

Page 11: Codex Eldar

instead of generic 4+ save. Nasty. Range finders allow to measure distances whenever

you like.

FIre Prism...............................................................................................110

Name BS Front AV Side AV Rear AV

Fire Prism 4 12 12 10

Type: Skimmer, Fast, Tank

Special Rules: Diamon-hard Crystal, Fire Focus

Wargear: Prism Cannon, Twin-linked Shuriken Catapult

Unit Composition – 1 Fire Prism

Fire Prism can be upgraded with following:

+ Holo-Field for +20 points

+ Energy Field for +15 points

+ Crystal Targetting Matrix + 10 points

+ Spirit Stones for +10 points

+ Star Engines for +10 points

Fire Prism’s Shuriken Catapult can be exchanged for:

+ Shuriken Cannon for +5 points

+ Haywire Blaster for +10 points

FAQ: Diamond-hard Crystal – Fire Prism can avoid Weapon Destroyed on a roll of

5+. Focus fire works the same as in Codex: Eldar.

Page 12: Codex Eldar

Falcon Grav Tank...............................................................................120

Name BS Front AV Side AV Rear AV

Falcon 4 12 12 10

Type: Skimmer, Fast, Tank

Special Rules: Transport Capacity: 6, Pulse Laser Overdrive

Wargear: Crystal Targetting Matrix,, Pulse Laser, Shuriken Cannon, Twin-linked

Shuriken Catapult

Unit Composition – 1 Falcon

Falcon can be upgraded with following:

+ Holo-Field for +20 points

+ Energy Field for +15 points

+ Spirit Stones for +10 points

+ Star Engines for +10 points

Falcon’s Shuriken Catapult can be exchanged for:

+ Shuriken Cannon for +5 points

+ Haywire Blaster for +10 points

Falcon’s Shuriken Cannon can be exchanged for:

+ Scatter Laser for + 5 points

+ EML for + 15 points

+ Starcannon for + 15 points

+ Bright Lance for + 20 points

FAQ: Crystal Targetting Matrix allows to fire one weapon as if it was a Defensive

Weapon. In addition, it can be fired at separate target. Pulse Laser Overdrive allows to

fire it once (per turn, ofcoure), but with the following profile: S9 AP2 Heavy 1, Lance.

Page 13: Codex Eldar

Wraithlord...........................................................................................125

WS BS S T W A I LD Sv

Wraithlord 5 4 10 8 4 3 4 10 3+/6++

Wargear: Shuriken Cannon, two Flamers/Shuriken Catapults

Special Rules: Wraithsight, Fearless

A Wraithlord can exchange his Shuriken Cannon and/or take:

+ Scatter Laser for +5/10 points

+ EML for + 15/20 points

+ Starcannon for +15/20 points

+ Bright lance for +20/25 points

+Wraithsword for +5/10 points

+ Wraithshield for +15 points (4+ inv)

FAQ: Weapons doesn’t twin-link on Wraithlord more. In addition, a pair of

Wraithsword not only give a re-roll to hit, but also gives +2 attacks to the Wraihtlord.

Page 14: Codex Eldar

NIghtspinner...............................................................................110

Name BS Front AV Side AV Rear AV

Nightspinner 4 12 12 10

Type: Skimmer, Fast, Tank

Wargear: Twin-linked Doomweaver Twin-linked Shuriken Catapult

Unit Composition – 1 Nightspinner

Nightspinner can be upgraded with following:

+ Holo-Field for +20 points

+ Energy Field for +15 points

+ Crystal Targetting Matrix + 10 points

+ Spirit Stones for +10 points

+ Star Engines for +10 points

Nightspinners’ Shuriken Catapult can be exchanged for:

+ Shuriken Cannon for +5 points

+ Haywire Blaster for +10 points

FAQ: Pretty the same as in official rules; Only BS and options changed. Ah, it also

costs 110 points, instead of 115.

Page 15: Codex Eldar

Fast Attack Warp Spiders.....................................................................................110

WS BS S T W A I LD Sv Warp

Spider 5 4 3 3 1 2 5 9 4++

Exarch 6 6 4 3 2 3 6 10 3+/4++

Wargear: Runic Aspect Armour (4+ inv), Warp Jump Generator, Haywire Grenades,

Deathspinner

Special Rules: Fleet of Foot, Warp Jump, Hit and Run

Unit Composition – 5 Warp Spiders.

Unit Type: Jump Infantry

Options:

One spider may become an Exarch for +20 points.

Add up to 5 Warp Spiders for + 22 points each.

Exarch may exchange his Deathspinner with:

+ Dual Deathspinners for +5 points

+ Spinneret Rifle for +10 points

+ Haywire Blaster for +10 points

Exarch may have any of these powers:

+ Monofilament Storm – 20 points

+ Perfect Jump – 10 points

FAQ: Warp Spiders – difficult matter, I suppose. I’ve changed their save from 3+ to

4+ invulnerable, to represent their sophisticated Aspect Armours, which are covered

with runes of preservation. Deathspinner remains the same as it was, thus the Warp

Jump and rest of the Exarch’s stuff. Monofilament Storm makes their weapons

Page 16: Codex Eldar

Rending, but they will not shoot next turn. Something for something. Perfect Jump

discards one dice when Deep Striking into battlefield. Now they roll only d6 + scatter

dice when Deep Striking. Swooping Hawks..................................................................................110

WS BS S T W A I LD Sv Hawk

5 4 3 3 1 2 5 9 4+

Exarch 6 6 4 3 2 3 6 10 3+

Wargear: Aspect Armour, Haywire Grenades, Plasma Grenades, Lasblaster, Haywire

Grenade Pack, Plasma Grenade Pack

Special Rules: Fleet of Foot, Hit and Run

Unit Composition – 5 Swooping Hawks.

Unit Type: Jump Infantry

Options:

One Hawk may become an Exarch for +20 points.

Add up to 5 Swooping Hawks for + 22 points each.

Exarch may exchange his Lasblaster with:

+ Hawk’s Talon for +10 points

+ Sunrifle for +10 points

+ Haywire Blaster for +10 points

He may also have:

+ Power weapon +5 points

Exarch may have any of these powers:

+ Skyleap – 20 points

+ Perfect Jump – 10 points

FAQ: Here we come cheesy. Perfect Jump works the same as in Warp Spiders,

Skyleap works the same as in the Codex: Eldar. What Plasma Grenade Pack and

Haywire Pack do ? Let me explain.

Page 17: Codex Eldar

When you have 5 generic SH with an exarch, for instance it works like this:

S4 AP5 Assault 1 Large Blast

But adding Swooping Hawks will expand the ability of this grenade pack. It goes as it

is written:

Number of Hawks S AP Type

7 5 5 Assault 1, Large Blast

8 5 5 Assault 1, Large Blast, Pinning

9 5 5 Assault 2, Large Blast, Pinning

10 6 5 Assault 2, Large Blast, Pinning,

Ignores Cover

Pretty nasty, eh?

Ok. What to do with Haywire pack? It is S3 AP5 Assault 1, Large Blast, Haywire. All

vehicles that under the template (even partially) are treated as if they were hit by a

haywire grenade. When you raise the number of hawks to 8, vehicles suffer d3 hits; 10

Hawks automatically stun vehicles + d3 hits.

Page 18: Codex Eldar

Vyper Jetbike......................................................................................40

Name BS Front AV Side AV Rear AV

Vyper 3 10 10 10

Type: Skimmer, Fast, Open-Topped

Wargear: Shuriken Cannon, Twin-linked Shuriken Catapult

Special Rules: Skilled Raiders

Unit Composition – 1-3 Vypers

Vyper can be upgraded with following:

+ Holo-Field for +15 points

+ Energy Field for +10 points

+ Crystal Targetting Matrix + 5 points

+ Spirit Stones for +5 points

+ Star Engines for +5 points

Vyper’s Shuriken Catapult can be exchanged for:

+ Shuriken Cannon for +5 points

+ Haywire Blaster for +10 points

Vyper’s Shuriken Cannon can be exchanged for:

+ Scatter Laser for +5 points

+ Starcannon for +15 points

+ EML for + 15 points

+ Brightlance for + 20 points

Page 19: Codex Eldar

War Walker Squadron.........................................................................50

Name BS Front AV Side AV Rear AV

War Walker 3 11 11 10

Type: Walker

Special Rules: Scout

Wargear: Two Shuriken Cannons

Unit Composition – 1-3 War Walkers

War Walker can be upgraded with following:

+ Holo-Field for +15 points

+ Energy Field for +10 points

+ Crystal Targetting Matrix + 5 points

+ Spirit Stones for +5 points

War Walker Shuriken Cannon can be exchanged for:

+ Scatter Laser for +5 points

+ Starcannon for +15 points

+ EML for + 15 points

+ Brightlance for + 20 points

Page 20: Codex Eldar

Shining Spears..................................................................................105

WS BS S T W A I LD Sv

Shining Spear 5 4 3 3(4) 1 2 5 9 3+

Exarch 6 6 4 3 2 3 6 10 3+

Wargear: Aspect Armour, Plasma Grenades, Laser Lances, Jetbikes

Special Rules: Skilled Raiders, Breackneck Maneouvers (4+ inv from shooting

attacks)

Unit Composition – 3 Shining Spears

Unit Type: Jetbikes

Options:

One Spear may become an Exarch for +20 points.

Add up to 3 Shining Spears for + 30 points each.

Exarch may exchange his Laser Lance with:

+ Sun Lance +10 points

+ Power Weapon for free

One Jetbike can exchange his Twin-linked Shuriken Catapult for:

+ Shuriken Cannon for +5 points

+ Haywire Blaster for + 10 points

Exarch may have any of these powers:

+ Withdraw – 10 points

+ Dragon Riders – 20 points

FAQ: Kind of a boost here. Dragon Raiders gives 12” charge if the unit was not

shooting. The rest is like in the Codex: Eldar.

Page 21: Codex Eldar