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CODEX: DARK ANGELS This Team List uses the special rules and wargear lists found in Codex: Dark Angels. If a rule differs from the Codex, it will be clearly stated. The points are intended for the model WITHOUT the equipment listed, you need to add the costs of the wargear you can find in the “Points values” section of the Codex. EXPERIENCED LEADER Special choices that share ALL of their keywords with your team leader may be taken as Core instead. Models in the Core section that share ALL of their keywords with your team leader may double the number of them allowed. This does not affect model availability. FACTION KEYWORDS All models in this list have the Imperium, Adeptus Astartes, Dark Angels keywords. GRIM RESOLVE All models in the opus have the following special rule: You can re-roll all hit rolls of 1 for this unit whenever it shoots (including when firing Overwatch) so long as it did not move in its prior Movement phase. In addition, this unit ignores all negative modifiers to Morale tests including Rout and Nerve tests. MODEL AVAILABILITY You must adhere to the following model requirements when building your Kill Team: 1 Team Leader model 1-20 Core models 0-3 Special models

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Page 1: CODEX: DARK ANGELS GRIM RESOLVE MODEL AVAILABILITYheraldsofruin.net/wp-content/uploads/files/8th_edition/Imperium/Dark-Angels-Opus-v1.2.pdfCODEX: DARK ANGELS This Team List uses the

CODEX: DARK ANGELS This Team List uses the special rules and wargear lists found in Codex: Dark Angels. If a rule differs from the Codex, it will be clearly stated.

The points are intended for the model WITHOUT the equipment listed, you need to add the costs of the wargear you can find in the “Points values” section of the Codex.

EXPERIENCED LEADER

Special choices that share ALL of their keywords with your team leader may be taken as Core instead. Models in the Core section that share ALL of their keywords with your team leader may double the number of them allowed. This does not affect model availability.

FACTION KEYWORDS All models in this list have the Imperium, Adeptus Astartes, Dark Angels keywords.

GRIM RESOLVE All models in the opus have the following special rule: You can re-roll all hit rolls of 1 for this unit whenever it shoots (including when firing Overwatch) so long as it did not move in its prior Movement phase. In addition, this unit ignores all negative modifiers to Morale tests including Rout and Nerve tests.

MODEL AVAILABILITY You must adhere to the following model requirements when building your Kill Team:

1 Team Leader model

1-20 Core models

0-3 Special models

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SERGEANT

NAME M WS BS S T W A Ld Sv Pts

Sergeant 6” 3+ 3+ 4 4 4 2 8 3+ 31

EQUIPMENT - Bolt Pistol - Boltgun - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear

OPTIONS - May replace his Bolt Pistol or Boltgun with weapons from the Sergeant Equipment List. - May take items from the Armoury - May take two choices from Oaths of the Unforgiven

KEYWORDS Infantry, Tactical Squad

VETERAN SERGEANT

NAME M WS BS S T W A Ld Sv Pts

Sergeant 6” 3+ 3+ 4 4 4 3 9 3+ 36

EQUIPMENT - Bolt Pistol - Chainsword - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear

OPTIONS - May replace his Bolt Pistol or Chainsword with weapons from the Sergeant Equipment List. - May take a combat shield. - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Infantry, Company Veterans

Company Veteran

This model can count towards either Tactical squad or Assault squad Keyword requirements.

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SCOUT SERGEANT

NAME M WS BS S T W A Ld Sv Pts

Sergeant 6” 3+ 3+ 4 4 4 2 8 4+ 29

EQUIPMENT - Bolt Pistol - Boltgun - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear - Concealed Positions

OPTIONS - May replace bolt pistol with an item from the Melee Weapons or Pistols lists. - May replace boltgun with an item from the Pistols list. - May take a Camo Cloak. - May replace his Boltgun with a Sniper Rifle, Astartes Shotgun or a Bolt Pistol. - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Infantry, Scout, Scout Squad

SCOUT BIKER SERGEANT

NAME M WS BS S T W A Ld Sv Pts

Sergeant 16” 3+ 3+ 4 5 4 2 8 4+ 39

EQUIPMENT - Astartes Shotgun - Combat Knife - Bolt Pistol - Bike - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear - Turbo-boost

OPTIONS - May replace bolt pistol with an item chosen from the Melee Weapons or Pistols lists. - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Infantry, Scout, Scout Bike Squad

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ASSAULT SERGEANT

NAME M WS BS S T W A Ld Sv Pts

Sergeant 6” 3+ 3+ 4 4 4 2 8 3+ 31

EQUIPMENT - Bolt Pistol - Chainsword - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear

OPTIONS - May replace his Bolt Pistol with a weapon from the Melee Weapons or the Pistols lists. - May replace his Chainsword with a weapon from the Melee Weapons lists. - May take a Combat Shield. - May take Melta Bombs. - May replace all his weapons with an Eviscerator. - May take a Jump Pack for 3 pts, increasing his Movement to 12” and gaining the Jump Pack, Fly keywords. - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Infantry, Assault Squad

RAVENWING SERGEANT

NAME M WS BS S T W A Ld Sv Pts

Sergeant 14” 3+ 3+ 4 5 4 2 8 3+ 41

EQUIPMENT - Bolt Pistol - Bike - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear - Turbo-boost - Jink

OPTIONS - May replace bolt pistol with an item chosen from the Melee Weapons or Pistols lists. - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Biker, Ravenwing Bike Squad, Ravenwing

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RAVENWING HUNTMASTER

NAME M WS BS S T W A Ld Sv Pts

Huntmaster 14” 3+ 3+ 4 5 4 3 8 3+ 55

EQUIPMENT - Bolt Pistol - Corvus Hammer - Bike with Plasma Talons - Frag Grenade - Krak Grenade

RULES - Turbo-boost - Jink - Inner Circle

OPTIONS - May replace his Corvus hammer with a power sword, power axe, power maul or power lance. - May take Melta-bombs. - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Biker, Ravenwing Black Knights, Ravenwing

DEATHWING SERGEANT

NAME M WS BS S T W A Ld Sv Pts

Sergeant 5” 3+ 3+ 4 4 4 3 9 2+ 40

EQUIPMENT - Storm Bolter - Power Sword

RULES - Teleport Strike - Inner Circle - Crux Terminatus

OPTIONS - The Deathwing Sergeant can replace all of its weapons with two Lightning Claws or a Thunder Hammer and Storm Shield. - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Infantry, Terminator, Deathwing Terminator Squad, Deathwing

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DEATHWING CATAPHRACTII SERGEANT

NAME M WS BS S T W A Ld Sv Pts

Sergeant 4” 3+ 3+ 4 4 4 3 9 2+ 44

EQUIPMENT - Combi-Bolter - Power Sword

RULES - Teleport Strike - Inner Circle - Cataphractii Armour

OPTIONS - May replace power sword with a chainfist, a power fist or a lightning claw. - May take a grenade harness. - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Infantry, Terminator, Deathwing Cataphractii Terminator Squad, Deathwing

DEATHWING TARTAROS SERGEANT

NAME M WS BS S T W A Ld Sv Pts

Sergeant 6” 3+ 3+ 4 4 4 3 9 2+ 40

EQUIPMENT - Combi-Bolter - Power Sword

RULES - Teleport Strike - Inner Circle - Tartaros Armour

OPTIONS - May replace combi-bolter and power sword with two lightning claws. - May replace power sword with a chainfist or a power fist. - May replace combi-bolter with a plasma blaster or a volkite charger. - May take a grenade harness. - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Infantry, Terminator, Deathwing Tartaros Terminator Squad, Deathwing

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DEATHWING KNIGHT MASTER

NAME M WS BS S T W A Ld Sv Pts

Knight Master 5” 3+ 3+ 4 4 4 3 9 2+ 45

EQUIPMENT - Flail of the Unforgiven - Storm Shield

RULES - Teleport Strike - Inner Circle

OPTIONS - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Infantry, Terminator, Deathwing Knights, Deathwing

Flail of the Unforgiven

Change this weapon description to the following: "Excess damage from this weapon is not lost; instead, keep allocating damage to another enemy model 1" or less from the bearer, until either all the damage has been allocated or there are no suitable targets.”

CODICIER

NAME M WS BS S T W A Ld Sv Pts

Codicier 6” 3+ 3+ 4 4 4 2 9 3+ 50

EQUIPMENT - Force Stave - Bolt Pistol - Frag Grenade - Krak Grenade

RULES - Psychic Hood - Inner Circle

OPTIONS - May replace Bolt Pistol with a Boltgun or weapon from the Pistols or Combi-Weapons lists. - May replace Force Stave with Force Axe or Force Sword - May take a jump pack for 20 pts, gaining the JUMP PACK and FLY keywords, increases its move to 12” and gains the Jump Pack Assault rule. - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

PSYKER This model can attempt to manifest one psychic power in each friendly psychic phase and

attempt to deny one psychic power in each enemy psychic phase. It knows Smite and one

other power from the Interromancy discipline.

KEYWORDS Psyker, Librarian, Infantry, Deathwing

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PRIMARIS LEXICANUM

NAME M WS BS S T W A Ld Sv Pts

Lexicanum 6” 3+ 3+ 4 4 5 3 9 3+ 63

EQUIPMENT - Force Sword - Bolt Pistol - Frag Grenade - Krak Grenade

RULES - Psychic Hood - Inner Circle

OPTIONS - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

PSYKER This model can attempt to manifest one psychic power in each friendly psychic phase and

attempt to deny one psychic power in each enemy psychic phase. It knows Smite and one

other power from the Interromancy discipline.

KEYWORDS Psyker, Librarian, Infantry, Primaris, Deathwing

EXCORCIATOR - CHAPLAIN

NAME M WS BS S T W A Ld Sv Pts

Excorciator 6” 3+ 3+ 4 4 4 3 9 3+ 50

EQUIPMENT - Crozius Arcanum - Bolt Pistol - Frag Grenade - Krak Grenade

RULES - Litanies of Hate - Inner Circle - Rosarius - Aura of Dread

OPTIONS - May replace Bolt Pistol with a Boltgun, Power Fist, or weapon from the Pistols or Combi-Weapons lists. - May take a jump pack for 15 pts, gaining the JUMP PACK and FLY keywords, increases its move to 12” and gains the Jump Pack Assault rule. - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Chaplain, Excorciator-Chaplain, Infantry, Deathwing

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PRIMARIS WARDEN

NAME M WS BS S T W A Ld Sv Pts

Warden 6” 3+ 3+ 4 4 5 3 9 3+ 55

EQUIPMENT - Crozius Arcanum - Absolvor Bolt Pistol - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear - Litanies of Hate - Rosarius

OPTIONS - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Chaplain, Infantry, Primaris

SECOND LIEUTENANT

NAME M WS BS S T W A Ld Sv Pts

2nd Lieutenant 6” 3+ 3+ 4 4 4 2 8 3+ 43

EQUIPMENT - Master-Crafted Boltgun - Bolt Pistol - Chainsword - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear - Tactical Precision

OPTIONS - May replace master-crafted boltgun with an item from the Pistols, Combi-Weapons or Melee Weapons lists. - May take a Jump Pack for 15 points, gaining the Jump Pack and Fly keywords and Jump Pack Assault ability - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Lieutenant, Infantry, Company Veterans

Company

Veteran

This model can count towards either Tactical squad or Assault squad Keyword

requirements.

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PRIMARIS SECOND LIEUTENANT

NAME M WS BS S T W A Ld Sv Pts

Primaris 2nd

Lieutenant

6” 3+ 3+ 4 4 4 3 8 3+ 53

EQUIPMENT - Master-Crafted Auto Bolt Rifle - Bolt Pistol - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear - Tactical Precision

OPTIONS - May replace Master-Crafted Auto Bolt Rifle with Master-Crafted Stalker Bolt Rifle or power sword. - May either replace bolt pistol with a plasma pistol, or take a plasma pistol in addition to other weapons. - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Lieutenant, Infantry, Primaris

INTERCESSOR SERGEANT

NAME M WS BS S T W A Ld Sv Pts

Intercessor

Sergeant

6” 3+ 3+ 4 4 4 3 8 3+ 30

EQUIPMENT - Bolt Rifle - Bolt Pistol - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear

OPTIONS - May replace bolt rifle with an auto bolt rifle or stalker bolt rifle. - May either replace bolt rifle with a power sword, or take a power sword in addition to other weapons. - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Intercessors, Infantry, Primaris

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AGGRESSOR SERGEANT

NAME M WS BS S T W A Ld Sv Pts

Aggressor

Sergeant

6” 3+ 3+ 4 5 4 3 8 3+ 35

EQUIPMENT - Auto Boltstorm Gauntlets - Fragstorm Grenade Launcher

RULES - And They Shall Know No Fear - Fire Storm - Relentless Advance

OPTIONS - May replace Auto Boltstorm Gauntlets and Fragstorm Grenade Launcher with Flamestorm Gauntlets. - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Aggressors, Infantry, Primaris, MK X Gravis

REIVER SERGEANT

NAME M WS BS S T W A Ld Sv Pts

Reiver Sergeant 6” 3+ 3+ 4 4 4 3 8 3+ 30

EQUIPMENT - Bolt Carbine - Heavy Bolt Pistol - Krak Grenade - Frag Grenade - Shock Grenade

RULES - And They Shall Know No Fear - Terror Troops

OPTIONS - May replace either bolt carbine or heavy bolt pistol with a combat knife. - May take a Grav-Chute and gain the Grav Chute rule - May take a Grapnel Launcher and gain the Grapnel Launchers rule - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Reivers, Infantry, Primaris

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INCEPTOR SERGEANT

NAME M WS BS S T W A Ld Sv Pts

Inceptor

Sergeant

10” 3+ 3+ 4 5 4 3 8 3+ 39

EQUIPMENT - Two Assault Bolters

RULES - And They Shall Know No Fear - Meteoric Descent - Crushing Charge

OPTIONS - May replace two assault bolters with two plasma exterminators - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Inceptors, Fly, Jump Pack, MK X Gravis, Infantry, Primaris

GRAVIS SERGEANT

NAME M WS BS S T W A Ld Sv Pts

Gravis Sergeant 5” 3+ 3+ 4 5 4 3 8 3+ 35

EQUIPMENT - Power Sword - Boltstorm Gauntlet

RULES - And They Shall Know No Fear

OPTIONS - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS MK X Gravis, Infantry, Primaris

HELLBLASTER SERGEANT

NAME M WS BS S T W A Ld Sv Pts

Hellblaster

Sergeant

6” 3+ 3+ 4 4 4 3 8 3+ 30

EQUIPMENT - Plasma Incinerator - Bolt Pistol - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear

OPTIONS - May replace bolt pistol with plasma pistol - May replace plasma incinerator with assault plasma incinerator or heavy plasma incinerator - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Hellblasters, Infantry, Primaris

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COMPANY CHAMPION

NAME M WS BS S T W A Ld Sv Pts

Company Champion

6” 2+ 3+ 4 4 4 3 8 3+ 40

EQUIPMENT - Bolt Pistol - Blade of Caliban - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear - Honour or Death - Combat Shield

OPTIONS - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Infantry, Company Champion, Company Veterans

DEATHWING CHAMPION

NAME M WS BS S T W A Ld Sv Pts

Deathwing Champion

5” 2+ 3+ 4 4 4 3 8 2+ 55

EQUIPMENT - Halberd of Caliban

RULES - Inner Circle - Honour or Death - Crux Terminatus - Teleport Strike

OPTIONS - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Infantry, Terminator, Deathwing Champion, Deathwing

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RAVENWING CHAMPION

NAME M WS BS S T W A Ld Sv Pts

Ravenwing Champion

14” 2+ 3+ 4 5 4 3 8 3+ 65

EQUIPMENT - Blade of Caliban - Bolt Pistol - Frag Grenades - Krak Grenades - Bike with Plasma Talons

RULES - Inner Circle - Honour or Death - Jink - Turbo-boost

OPTIONS - May take items from the Armoury - May take a single choice from Oaths of the Unforgiven

KEYWORDS Biker, Ravenwing Champion, Ravenwing

TACTICAL MARINE

NAME M WS BS S T W A Ld Sv Pts

Marine 6” 3+ 3+ 4 4 1 1 7 3+ 13

EQUIPMENT - Bolt Pistol - Boltgun - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear

OPTIONS - For every 5 models with the Tactical Squad keyword in your team, one may take an item from the Special Weapons or the Heavy Weapons list.

KEYWORDS Infantry, Tactical Squad

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SCOUT

NAME M WS BS S T W A Ld Sv Pts

Scout 6” 3+ 3+ 4 4 1 1 7 4+ 11

EQUIPMENT - Bolt Pistol - Boltgun - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear - Concealed Positions

OPTIONS - May take a Camo Cloak - May replace his Boltgun with a Sniper Rifle, Astartes Shotgun or a Bolt Pistol. - For every 5 models with the Scout Squad keyword in your team, one may take a Heavy Bolter or a Missile Launcher.

KEYWORDS Infantry, Scout, Scout Squad

ASSAULT MARINE (maximum 5 models with the Assault Squad Keyword in your team)

NAME M WS BS S T W A Ld Sv Pts

Marine 6” 3+ 3+ 4 4 1 1 7 3+ 13

EQUIPMENT - Bolt Pistol - Chainsword - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear

OPTIONS - One model may swap its Bolt pistol for a Flamer or a Plasma Pistol. If you have 5 models with the Assault Squad keyword in your team, another model may do so. - If you have 5 models with the Assault Squad keyword in your team, one model may swap all its weapons for an Eviscerator. - May take a Jump Pack for 3 pts, increasing its Movement to 12” and gaining the Jump Pack, Fly keywords.

KEYWORDS Infantry, Assault Squad

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PRIMARIS INTERCESSOR

NAME M WS BS S T W A Ld Sv Pts

Intercessor 6” 3+ 3+ 4 4 2 2 7 3+ 18

EQUIPMENT - Bolt Rifle - Bolt Pistol - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear

OPTIONS - May replace bolt rifle with auto bolt rifle or stalker bolt rifle - For every 5 Intercessors on your team, one may take an Auxiliary Grenade Launcher

KEYWORDS Intercessors, Infantry, Primaris

RAVENWING BIKER (maximum 3 models with the Ravenwing Bike Squad Keyword in your team)

NAME M WS BS S T W A Ld Sv Pts

Biker 14” 3+ 3+ 4 5 2 1 7 3+ 25

EQUIPMENT - Bolt Pistol - Bike - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear - Turbo-boost - Jink

OPTIONS - May swap its Bolt pistol for a Chainsword. - One model may swap its Bolt pistol for a weapon from the Special Weapons list. If you have 3 models with the Ravenwing Bike Squad keyword in your team, another model may do so.

KEYWORDS Biker, Ravenwing Bike Squad, Ravenwing

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RAVENWING ATTACK BIKE

(maximum 1 model with the Ravenwing Attack Bike Squad Keyword in your team)

NAME M WS BS S T W A Ld Sv Pts

Attack Bike 14” 3+ 3+ 4 5 4 2 7 3+ 35

EQUIPMENT - 2 Bolt Pistol - Heavy Bolter - Bike - 2 Frag Grenades - 2 Krak Grenades

RULES - And They Shall Know No Fear - Turbo-boost - Jink

OPTIONS - May replace Heavy Bolter with a Multi-melta.

KEYWORDS Biker, Ravenwing Bike Squad, Ravenwing Attack Bike Squad

SCOUT BIKER (maximum 3 models with the Scout Bike Squad Keyword in your team)

NAME M WS BS S T W A Ld Sv Pts

Scout Biker 16” 3+ 3+ 4 5 2 1 7 4+ 23

EQUIPMENT - Bolt Pistol - Combat Knife - Astartes Shotgun - Bike - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear - Turbo-boost

OPTIONS - One model may swap his bike’s twin bolter for an Astartes Grenade Launcher. If there are three models with the Scout Bike Squad keyword in your team, another model may do so.

KEYWORDS Biker, Scout Bike Squad

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COMPANY VETERAN

NAME M WS BS S T W A Ld Sv Pts

Veteran 6” 3+ 3+ 4 4 1 2 8 3+ 16

EQUIPMENT - Bolt Pistol - Chainsword - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear

OPTIONS - May replace bolt pistol with a storm shield or an item from the Melee Weapons or Pistols lists. - May replace chainsword with a storm shield, a boltgun, or an item from the Melee Weapons, Pistols, Combi-weapons or Special Weapons list. - One Veteran may replace chainsword with an item from the Heavy Weapons list. - May take a combat shield. - May take items from the Armoury

KEYWORDS Infantry, Company Veterans

DEATHWING TERMINATOR

NAME M WS BS S T W A Ld Sv Pts

Terminator 5” 3+ 3+ 4 4 2 2 8 2+ 26

EQUIPMENT - Storm Bolter - Power Fist

RULES - Teleport Strike - Inner Circle - Crux Terminatus

OPTIONS - May swap its Power Fist with a Chainfist. - May replace all of its weapons with two lightning claws or a thunder hammer and storm shield. - One model in your team can swap its Storm Bolter with plasma cannon or a weapon from the Terminator Heavy Weapons list. - May take items from the Armoury

KEYWORDS Infantry, Deathwing Terminator Squad, Deathwing

Deathwing Strike Team

If the team Leader has the Deathwing keyword, up to 5 Terminators may be taken as Core.

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DEATHWING KNIGHT

NAME M WS BS S T W A Ld Sv Pts

Terminator 5” 3+ 3+ 4 4 2 2 8 2+ 45

EQUIPMENT - Mace of Absolution - Storm Shield

RULES - Inner Circle - Teleport Strike - Storm Shield

OPTIONS - May take items from the Armoury

KEYWORDS Infantry, Deathwing Knight Squad, Deathwing

DEATHWING CATAPHRACTII TERMINATOR

NAME M WS BS S T W A Ld Sv Pts

Cataphractii Terminator

4” 3+ 3+ 4 4 2 2 8 2+ 30

EQUIPMENT - Combi-Bolter - Power Fist

RULES - Teleport Strike - Inner Circle - Cataphractii Armour

OPTIONS - May replace combi-bolter with a lightning claw. - May replace power fist with a chainfist or a lightning claw. - For every 4 models with Deathwing Cataphractii Terminator Squad keyword in your team, one model in your team may replace its Storm Bolter with a heavy flamer. - May take items from the Armoury

KEYWORDS Infantry, Terminator, Deathwing Cataphractii Terminator Squad, Deathwing

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DEATHWING TARTAROS TERMINATOR

NAME M WS BS S T W A Ld Sv Pts

Tartaros Terminator

6” 3+ 3+ 4 4 2 2 8 2+ 26

EQUIPMENT - Combi-Bolter - Power Fist

RULES - Teleport Strike - Inner Circle - Tartaros Armour

OPTIONS - May replace combi-bolter and power fist with two lightning claws. - May replace power fist with a chainfist. - For every 4 models with Deathwing Tartaros Terminator Squad keyword in your team, one model may replace its combi-bolter with a heavy flamer or a reaper autocannon. - May take items from the Armoury

KEYWORDS Infantry, Terminator, Deathwing Tartaros Terminator Squad, Deathwing

RAVENWING BLACK KNIGHT

NAME M WS BS S T W A Ld Sv Pts

Black Knight 14” 3+ 3+ 4 5 2 2 8 3+ 46

EQUIPMENT - Bolt Pistol - Corvus Hammer - Bike with Plasma Talons - Frag Grenade - Krak Grenade

RULES - Inner Circle - Turbo-boost - Jink

OPTIONS - One Ravenwing Black Knight in your team may replace his plasma talon with a Ravenwing grenade launcher. - May take items from the Armoury

KEYWORDS Biker, Ravenwing Black Knights, Ravenwing

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AGGRESSOR (maximum 4 models with the Agressors Keyword in your team)

NAME M WS BS S T W A Ld Sv Pts

Aggressor 6” 3+ 3+ 4 5 2 2 7 3+ 21

EQUIPMENT - Auto Boltstorm Gauntlets - Fragstorm Grenade Launcher

RULES - And They Shall Know No Fear - Fire Storm - Relentless Advance

OPTIONS - May replace Auto Boltstorm Gauntlets and Fragstorm Grenade Launcher with Flamestorm Gauntlets.

KEYWORDS Aggressors, MK X Gravis, Infantry, Primaris

INCEPTOR

NAME M WS BS S T W A Ld Sv Pts

Inceptor 10” 3+ 3+ 4 5 2 2 8 3+ 25

EQUIPMENT - Two Assault Bolters

RULES - And They Shall Know No Fear - Meteoric Descent - Crushing Charge

OPTIONS - May replace two assault bolters with two plasma exterminators

KEYWORDS Inceptors, Fly, Jump Pack, MK X Gravis, Infantry, Primaris

HELLBLASTER

NAME M WS BS S T W A Ld Sv Pts

Hellblaster 6” 3+ 3+ 4 4 2 2 7 3+ 18

EQUIPMENT - Plasma Incinerator - Bolt Pistol - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear

OPTIONS - May replace bolt pistol with plasma pistol - May replace plasma incinerator with assault plasma incinerator or heavy plasma incinerator

KEYWORDS Hellblasters, Infantry, Primaris

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REIVER

NAME M WS BS S T W A Ld Sv Pts

Reiver 6” 3+ 3+ 4 4 2 3 8 3+ 18

EQUIPMENT - Bolt Carbine - Heavy Bolt Pistol - Krak Grenade - Frag Grenade - Shock Grenade

RULES - And They Shall Know No Fear - Terror Troops

OPTIONS - May replace bolt carbine with combat knife - May take a Grav-Chute and gain the Grav Chute rule - May take a Grapnel Launcher and gain the Grapnel Launchers rule

KEYWORDS Reivers, Infantry, Primaris

APOTHECARY

NAME M WS BS S T W A Ld Sv Pts

Apothecary 6” 3+ 3+ 4 4 2 2 8 3+ 35

EQUIPMENT - Bolt Pistol - Chainsword - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear - Narthecium Amendment: At the end of any of your Movement phases, the Apothecary can attempt to heal or revive a single model. Select a friendly DARK ANGELS INFANTRY or BIKER model within 3" of the Apothecary that died this or previous round. On a 4+ a single slain model is returned with 1 wound remaining. If the Apothecary fails to revive a model, he can do nothing else for the remainder of the turn (shoot, charge, fight, etc.) as he recovers the gene-seed of the fallen warrior. A model can only be the target of the Narthecium ability once in each turn. You can instead choose to heal a wounded model: it immediately regains D3 lost wounds. No roll is required for healing.

OPTIONS - May take items from the Armoury

KEYWORDS Infantry, Apothecary, Company Veterans, Character

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PRIMARIS APOTHECARY

NAME M WS BS S T W A Ld Sv Pts

Apothecary 6” 3+ 3+ 4 4 3 3 8 3+ 48

EQUIPMENT - Absolvor Bolt Pistol - Reductor Pistol - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear - Narthecium (see above)

OPTIONS - May take items from the Armoury

KEYWORDS Infantry, Apothecary, Primaris, Character

DEATHWING APOTHECARY

NAME M WS BS S T W A Ld Sv Pts

Apothecary 5” 3+ 3+ 4 4 3 2 8 2+ 60

EQUIPMENT - Storm Bolter

RULES - Inner Circle - Crux Terminatus - Teleport Strike - Narthecium (see above)

OPTIONS - May take items from the Armoury

KEYWORDS Infantry, Apothecary, Deathwing, Terminator, Character

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RAVENWING APOTHECARY

NAME M WS BS S T W A Ld Sv Pts

Apothecary 14” 3+ 3+ 4 5 3 3 8 3+ 70

EQUIPMENT - Bolt Pistol - Frag Grenade - Krak Grenade - Bike with Plasma Talon

RULES - Inner Circle - Jink - Turbo-boost - Narthecium (see above)

OPTIONS - May replace its plasma talon with a Ravenwing grenade launcher. - May take items from the Armoury

KEYWORDS Biker, Apothecary, Ravenwing, Character

TECH ADEPT

NAME M WS BS S T W A Ld Sv Pts

Tech adept 6” 3+ 3+ 4 4 2 2 8 2+ 33

EQUIPMENT - Bolt Pistol - Power Axe - Servo-Arm - Frag Grenade - Krak Grenade

RULES - And They Shall Know No Fear - Blessing of the Omnissiah - Tools of the Omnissiah: at the start of your turn you may pick one effect. It remains in effect until the start of your next turn. 1. Noospheric Interference: Choose a weapon owned by an enemy model within 18”. Your opponent must subtract 1 when rolling to hit with that weapon. Weapons that auto hit now hit on a 2+ instead. 2. Psalm of Stability: Pick a friendly model within 12”: that model and every friendly model within 3” ignores the penalty to Heavy weapons for moving and shooting or the penalty to Assault weapons for advancing. 3. Auspex pulse: One enemy model within 18” cannot claim the bonus for being in cover. 4. Cooling vents: A friendly model within 6” gets a 2+ save against being slain from Overcharge effects. 5. Servos Overcharge: Pick a friendly model within 12”: that model and every friendly model within 3” adds +2" to movement and charge rolls. 6. Vox intercept: the first time an opponent spends a TP roll a D6: on a 5+ he or she needs to spend an additional TP

OPTIONS - May replace power axe with an item from the Melee Weapons list. - May replace bolt pistol with an item from the Pistols or Combi-weapons lists. - May take a Servo-Harness - May take items from the Armoury

KEYWORDS Infantry, Tech adept, Character

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ITEM DESCRIPTION

Armorium Cherub (5 pts)

A gruesomely reanimated infant that acts as both a battlefield familiar and a grim reminder that, in these dark times, no life in service of the Emperor ever truly ends. The stats and abilities for an Armorium Cherub can be found under the Devastator Squad entry in Codex: Space Marines.

Auspex (7 pts)

After your opponent sets up a unit that is arriving on the battlefield as reinforcements within 12" of the model holding the Auspex, your models within 6” of the Auspex owner can immediately shoot at that enemy unit as if it were the Shooting phase, but you must subtract 1 from all the resulting hit rolls.

Auxiliary Grenade Launcher (5 pts)

If a model is armed with an auxiliary grenade launcher, increase the range of any Grenade weapons they have to 30".

Bionics (5 pts) Parts of the battle-brother’s body have been replaced or augmented with unfeeling adamantium and steel. If this model suffers a wound or mortal wound, roll a D6. On a 6+ the wound is not lost.

Larraman’s Blessing (15 pts) Model, that has lost at least one wound, may attempt to restore it in the end of its turn – roll a D6, on 5+ model restores 1 wound.

Infravisor (10 pts) If remained stationary during its Movement phase, model equipped with Infravisor ignores any cover bonuses provided by terrain to enemy models in the following Shooting phase.

Master-crafted weapon (10 pts)

Leaders only. One of the owner’s melee weapons gains +1D. May not be applied to Armoury-specific weapons or those with “Master-Crafted” in their name.

Watcher in the Dark (5 pts)

Once per game, if an enemy psychic power affects the model that is accompanied by a Watcher in the Dark or or a friendly model within 6’’ of the Watcher, roll a dice. On a 3+ the power has no effect. Remove the Watcher in the Dark model from play after this roll has been made, whether successful or not. The Watcher in the Dark model must always remain as close to this model as possible, but is otherwise ignored for all other gaming purposes. Remove the Watcher in the Dark if this model is slain.

Teleporter (Terminator Only) (10 pts)

Instead of moving, a Terminator may teleport. Roll 2d6, the model may then move up to this amount in any direction, ignoring all terrain and models.

Stasis Grenade (10 pts) Select an enemy model within 6’’. This model substracts 2 from any hit rolls it makes and halves its Move and Attacks characteristic (rounding down) till the end of its next turn.

Smoke Grenade (8 pts)

One use only. You may purchase more than one of this item per model. Instead of Shooting, you may choose a point within 8” of the bearer. Until the start of your next turn, all models (friend and foe) within 3” of the chosen point are targeted at -1 to hit by attacks in the Shooting phase. Models can draw line of sight into and out of the affected area, but not through it. These grenades are temperamental and cannot be fired through any kind of Grenade Launcher.

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Turbo Maximus (10 pts) Biker only. Once per game, in the Charge phase, the bearer may roll 3D6 for charge distance and discard the lowest result.

Refractor Field (10 pts) The model gains a 5+ Invulnerable Save.

Signum (5 pts) Leaders only. Instead of shooting with this model in the Shooting phase, choose a friendly model within 6”. That model adds +1to its rolls to Hit for that phase.

Stasis shell (15 pts)

Model with Ravenwing grenade launcher only. One use only. Declare the use of this ammo just before your model attacks an enemy model with a Ravenwing Grenade Launcher. Make a single hit roll with the weapon this phase, adding 1 to the result. If the shot hits, the target suffers D3 mortal wounds.

Hypercharger (7 pts)

Choose one of the bearer’s ranged weapons. When firing that weapon, you may increase its Strength by up to +2. For each +1 increase in Strength, the bearer takes a -1 penalty to their rolls to Hit. As this requires some careful calibration, you may not use it when firing Overwatch or with weapons that automatically hit. Cannot be used on weapons from the Armoury.

Suspensors (10 pts) The bearer may ignore the -1 penalty to Hit when firing a Heavy weapon after moving, but must halve the weapon’s Range to do so.

Power Field Generator (15 pts)

Leader Only. An enclosing energy field of ancient design, once used as a failsafe in miniature fusion reactors. The bearer gains a 4+ invulnerable save against ranged weapons. If this model would take damage from a ranged weapon with a random Damage value, roll 2 dice and discard the lowest when determining damage.

Marksman’s Laurel (10 pts)

Leader Only. If the owner didn’t move in the last Movement Phase, it can re-roll one To Wound roll of 1 during the Shooting Phase. Additionally, If the owner is armed with bolter-type weapons (bolt pistol, boltgun, heavy bolter, storm bolter, combi-weapons, etc.) and didn’t move in the last Movement Phase, it can re-roll all To Wound rolls of 1 for bolt profile shots.

Armoury Relics Profiles ++Honoured Relics of the Chapter++

Only one of of the following items may be taken in any Kill Team. Name Type Range Strength AP Dmg Abilities

Sword of Corswain (11 pts)

Melee - +1 -3 1

Model with power sword only. When attacking with this weapon in the Fight phase, the bearer always hits on 3+ irrespective of any modifiers.

Naaman’s Silence (11 pts)

Heavy 2 36” 4 -2 1

Model with sniper rifle only. Follows the Snipers rules in the HoR rulebook. In addition, a roll to Wound of 6+ with this weapon causes a mortal wound to the target in addition to any other damage.

Heavenfall Blade

(16 pts) Melee - U -4 2 Model with power sword only.

Traitor’s Doom

(8 pts)

Pistol 2

Pistol 2

(supercharge mode)

12’’ 12’’

7

8

-3

-3

1

2

Model with plasma pistol only. The bearer can fire this weapon at enemy CHARACTERS even if they are not the closest enemy model. In addition, whenever the bearer piles in or performs a Heroic Intervention, they can move towards the closest enemy CHARACTER instead

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of the closest enemy model. if you roll any hit rolls of 1 when firing in a supercharge mode, the bearer is slain after all the weapon’s shots have been resolved.

Executioner’s

Voice (10 pts)

Assault 3

24”

4

-1

2

Model with boltgun only. Each time you make an attack with this weapon you can re-roll one failed To Wound roll.

TACTICAL POINTS

Dark Angels teams have exclusive access to some Philosophies and Tactical Actions. Unless a restriction prevents it,

you can mix those listed in this Opus with those in the Heralds of Ruin rules. Remember you may only have one

Philosophy at a time!

Philosophy: The Emperor Protects: +1TP You may never use a Tactical Re-Roll.

Philosophy: Unwavering Zeal: +2TP If you are the first player to fail a Morale test including Nerve test, you lose 2TP

Philosophy: Redemption Force: +1TP Your team contains only models with the DEATHWING keyword.

Philosophy: Wings of the Angel: +2TP Your team contains at least one model with RAVENWING keyword, at least one model with

DEATHWING keyword and at least 5 models with SCOUT SQUAD, TACTICAL SQUAD or ASSAULT SQUAD

keywords.

Philosophy: The Blessed Founding: +1TP Your team contains only models with the PRIMARIS keyword

Philosophy: Ravenwing Attack Squadron: +1TP Your team contains only models with the RAVENWING keyword

ACTIONS

Repentance by Death: -1TP

Use at the end of a Fight phase in which your Leader killed an enemy character or Leader. Roll on the Warlord Traits table in the rulebook or codex. Your Leader gains the corresponding trait for

the rest of the game. One use only.

Never forgive, Never forget: -1TP

Use this Action when model from your team is chosen to attack in the Fight phase. Each time you make a hit roll of 4+ for this model during this phase, it can, if it was targeting a HERETIC ASTARTES model, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves

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generate any further attacks.

Weapons from the Dark Age:-1TP Use this Action just before a model from your team attacks in your Shooting phase. Increase the Damage characteristic of that model’s plasma weapons by 1 until the end of the phase. For the purposes of this action, a plasma weapon is any weapon profile whose name

includes the word ‘plasma’ (e.g. plasma pistol, plasma talon, plasma incinerator etc.).

Concentrated Fire Discipline:-1TP Use this Action just before a model in your team fires Overwatch. All Overwatch shots hit on 5+ instead of 6. If that model remained

stationary during its previous Movement phase, all Overwatch shots hit on 4+ instead.

Stubborn Tenacity:-1TP Use this Action when a model from your team that is within 6’’ of an objective suffers a wound. Roll a D6 for that wound, and each other wound inflicted on this model for the rest of the turn. On a 5+ that wound is ignored.

Deathwing Assault:-1TP(-2TP) Models with DEATHWING keyword only. Use this Action when a model from your team is set up on the board using the Teleport Strike ability. If the model is equipped with a Heavy weapon, this Action costs 2 TPs, otherwise it costs 1 TP. That model can immediately make a shooting attack as if it were your Shooting phase. This does not prevent it from shooting again in the following Shooting phase.

Shieldmaster:-1TP Models with DEATHWING keyword only. Use this Action when model from your team is chosen as target either in Shooting or Fight phase. Model must be equipped with a storm shield. Your

opponent must subtract 2 from all wound rolls made against that model until the end of the turn.

The Hunt Begins:-1TP Use this action at the start of the battle. Select a Leader or Special INFANTRY model in your opponent’s team. That model is

suspected to know the whereabouts of a Fallen, but will not give up its secrets easily. Increase the model’s Attacks characteristic by 1, but re-roll failed charge rolls for DEATHWING and RAVENWING

models that declare a charge against this model.

Speed of the Raven:-2TP Models with RAVENWING keyword only. Use this Action when one of your models Advances. That model can still shoot and charge

this turn. If this model has Assault weapons, it doesn’t receive a to Hit penalty for Advancing.

Teleport Homer:-2TP Use this Action when a DEATHWING model from your team is set up on the board using the Teleport Strike ability within 6’’ of a RAVENWING model from your army. Model that is set up this way can be set up less than 9’’ but more than 6’’ away from

any enemy models.

Intractable:-1TP Models with RAVENWING keyword only. Use this Action after one of your models has Fallen Back. That model can still shoot this turn.

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OATHS OF THE UNFORGIVEN

By mine blade shalt Thou perish

(10 points)

This model re-rolls to Hit rolls of 1 in the Fight phase if it is equipped with a sword. A sword is any weapon whose

profile name includes the word “sword” or “blade” (chainsword, power sword, Blade of Caliban, etc.).

Only in death does duty end

(10 points)

If this model ever loses its final wound, roll a d6. On a 1-4, remove the model as normal. On a 5 or 6, the model

regains a single wound and may continue to fight but counts both its WS and BS as one worse than its profile

indicates. Even if the wounds are recovered later, this penalty remains.

My armour is contempt

(10 points)

This model may attempt to resist one psychic power directed at it in each of your opponent’s Psychic phases.

By the fires of Vengeance shall I remain untouched

(20 points)

If this model shoots any plasma weapon in Supercharge mode and produces any to Hit rolls of 1, it suffers 1 mortal

wound for each such result instead of being immediately slain.

Repent, for tomorrow You die!

(15 points)

This model re-rolls failed charge rolls against enemy Leaders and Characters.

Heresy begets Retribution

(15 points)

This model may choose enemy Leaders and Characters as primary targets for its shooting attacks.