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MyWargame.com Codex Crusades: Iron Hands Beta 0.32

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Page 1: Codex Crusades Iron Hands 0.32

MyWargame.com

Codex Crusades:Iron Hands

Beta 0.32

Page 2: Codex Crusades Iron Hands 0.32
Page 3: Codex Crusades Iron Hands 0.32

Iron Hands

Codex Crusades

Written by Ross Hubbard

To ensure you have the latest version of this codex, visit MyWargame.com.

Page 4: Codex Crusades Iron Hands 0.32

Contents Iron Hands5 Designer notes 6 Special rules7 Armoury8 Army roster 9 Army list

www.mywargame.com | www.thegreatcrusade.co.uk | www.tempusfugitives.co.uk | www.macabremagpie.net

CreditsAuthor: Ross Hubbard (Whitehorn)

Front-page Art: Paul Williams (MacabreMagpie)

Feedback and ideas: Neil Hubbard (Neil of Orange), Ben Septhton-Smith (King Fluff)Constantine Papageorgiou (Bjorn)

Playtesting: King Fluff

Rules contributions: Neil Hubbard, Lesley Langhorn (CloudRunner), Bjorn

Model Art: Whitehorn

Inspiration: Graham McNeill, Anthony Reynolds, Pete Haines

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Iron Hands - Designer notesThe Iron Hands legion have become a personal project above others as I have taken on the challenge of collecting them as an army. I have tried to maintain a non-bias view of this legion in its development so that my own preferences don’t sway their balance or flavour.

As a legion with perhaps the least information available, the Iron Hands are certainly a challenge to flesh-out content for. A lot of the background available is of a more modern organisation, affected by the events of the Heresy and loss of Ferrus Manus and most Morlocks. Interpreting the current structure of the Iron Hands and determining what would have been the same in ages past can be a difficult task and will no doubt meet mixed responses when delivered into playable rules. I have tried to keep some of the modern flavour in the legion through options as tribute to their current concept.

I see the Iron Hands as a highly determined, perhaps even xenophobic race. They look down upon the weak, and up to their augmented brethren and machine-like cohorts. Dreadnoughts and servitors are highly revered and coupled with their ties to the Mechanicum, a unique opportunity to explore the boundries of the forbidden - the artificial.

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Iron Hands Special RulesRelentless AdvanceThe bitter Space Marines of the Iron Hands advance machine-like and relentless, throwing themselves violently at the enemy in their focused, severe fervour.Any Iron Hands squad that includes one or more models with Terminator armour has the Relentless special rule. Any independant character in Terminator armour that joins a squad also confers this ability to the squad.

Bionic EnhancementAll Iron Hands astartes receive +1 to their Feel No Pain save. This counts as a 6+ FNP save if no existing FNP save applies.

Heavy BionicsA model with Heavy Bionics receives +2 to their Feel No Pain save. This incorporates the bonus from Bionic enhancement and counts as a 5+ FNP save if no existing FNP save applies.

The Flesh is WeakMore machine than man, the most hardy veterans of the Iron Hands replace increasing amounts of their bodies with bionics, either through dedication or injuries in the field.A model with this ability has toughness 5.

Ancient cunningUnless immobilised, a Dreadnought with Ancient cunning can never be shot at against its rear armour value. Any shots firing against the rear armour are instead calculated against its side armour value.

Fury of IronA model with this ability confers +1 strength to himself and a squad he has joined on the turn it assaults.

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Iron Hands ArmouryCombat weaponSpace marines are most commonly equipped with chain swords, though some legions have a pereference for other weapons.Counts as a close combat weapon.

Iron Gauntlet standard Legion standard.

Gorgon bladePower weapon, +1 strength.

Mechanicus Protectiva4+ Invulnerable Save.

Squad standardCounts as scoring an extra wound in close combat.

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HEADQUARTERSFirst Captain Iron CaptainWarleaderIron FatherMorlock clan guardIron GuardCombat Servitor squad

DEDICATED TRANSPORTRhinoRazorbackLand RaiderDrop PodMedusan Termite

ELITEDreadnoughtVenerable DreadnoughtMorlock Tactical squadTechmarine

TROOPSTactical squadScout squad

FAST ATTACKMorlock Assault squad Assault squadBike squadJetbike squadAttack Bike squadLand SpeederLand Speeder Tornado

HEAVY SUPPORTDevastator squadHeavy Support squadVindicatorWhirlwindLand RaiderThunderfire Cannon

Iron Hands Roster

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- Iron Hands - Legio X

0-1 iron Captain 135 Points

WS BS S T W I A Ld SvFirst Captain 6 5 4 4 3 5 3 10 3+

Unit Composition:1 First Captain

Wargear:Power armourBoltgun, Bolt pistolCombat weaponFrag and Krak grenades Mechanicus Protectiva

RetinueAn first captain may take one retinue from:Iron guard or Morlock clan guard

Unit Type:Infantry

Special Rules:And They Shall Know No FearHeavy BionicsRelentless AdvanceIndependent Character

Options:If in Power armour:- take a jump pack +25- take meltabombs +5

Replace Power armour with:- artificer armour +15- terminator armour +20

Options:- The Flesh is Weak +20

Replace combat weapon and/or bolt pistol with:- lightning claw or power weapon +15- gorgon blade +20 - power fist +25- relic blade or thunder hammer +30

Replace bolt pistol with:- storm shield or plasma pistol +15 Replace Boltgun with:- twin-linked Boltgun +5

Replace all weapons with:- a pair of lighting claws +20

HQ

8

“False words are not only evil in themselves, but they infect the soul with evil.”

-First Captain Gabriel Santar

Ferrum OnslaughtIf your force contains one or more captains equipped with Terminator armour, then a single squad of Morlock Terminators may be taken as a Troops choice.

0-1 Morlock Clan Guard 200 Points HQ

WS BS S T W I A Ld SvMorlock Guard 5 4 4 4 1 4 2 9 2+

Unit Composition:4 Morlock Guard

Unit Type:Infantry

Special Rules:Heavy BionicsBodyguard

Wargear:As either a Morlock Terminator Assault or Tactical squad.

Options:One Morlock may bear the Iron Gauntlet standard +15

May take the options allowed by either a Morlock Terminator Assault or Tactical squad (but must be the same squad as the Wargear chosen).

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- Iron Hands - Legio X

Iron Captain 95 Points

WS BS S T W I A Ld SvIron Captain 5 5 4 4 2 5 2 9 3+

Unit Composition:1 Iron Captain

Wargear:Power armourBoltgun, Bolt pistolCombat weaponFrag and Krak grenades Mechanicus Protectiva

RetinueAn Iron captain may take one retinue from:Iron guard or Combat servitors

Unit Type:Infantry

Special Rules:And They Shall Know No FearHeavy BionicsRelentless AdvanceIndependent Character

Options:If in Power armour:- take a jump pack +20- take meltabombs +5

Replace Power armour with:- artificer armour +15- terminator armour +20

Options:Replace combat weapon and/or bolt pistol with:- lightning claw or power weapon +10 - power fist +20- relic blade or thunder hammer +25

Replace bolt pistol with:- storm shield or plasma pistol +10 Replace Boltgun with:- twin-linked Boltgun +5

Replace all weapons with:- a pair of lighting claws +20

HQ

Iron Guard 110 Points

WS BS S T W I A Ld SvMorlock 4 4 4 4 1 4 2 9 3+

Unit Composition:5 Morlock Veterans

Wargear:Power armourBoltgun, Bolt pistol Combat weapon

Unit Type:Infantry

Special Rules:And They Shall Know No FearBionic EnhancementRelentless AdvanceBodyguard

Options:Apothecary:For each Iron Guard squad in your army, up to two squads may upgrade a single model to an Apothecary for +15 points each.

Options:Any Morlock may replace their boltgun with the following:- combi-weapon +10- flamer +5- twin-linked boltgun +5 - meltagun +10- plasmagun +15

Any Morlock may replace their chainsword with the following:- power weapon or lightning claw +15- power fist +25- thunder hammer +30

One Morlock may carry a company standard: +15

HQ

Ferrum OnslaughtIf your force contains one or more captains equipped with Terminator armour, then a single squad of Morlock Terminators may be taken as a Troops choice.

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- Iron Hands - Legio XHQ Iron father 120 Points

WS BS S T W I A Ld SvIron Father 4 4 4 4 2 4 2 9 2+

Unit Composition:1 Iron Father

Wargear:Artificer armourBoltgun, Bolt pistolFrag and Krak grenadesMechanicus ProtectivaServo arm

Unit Type:Infantry

Special Rules:And They Shall Know No FearHeavy bionicsRelentless advanceBlessing of the OmnissiahBolster defencesFury of Iron

RetinueAn Iron father may take one retinue from:Combat servitors

Options:Upgrade servo-arm to servo-harness +25 Replace boltgun with:Twin-linked boltgun +5Combi-weapon +10

May take: - digital weapons +5- power weapon +15- power fist +25- a thunder hammer +30

Warleader 185 Points

- Armour - WS BS S F S R I A Warleader 5 5 6 13 12 10 4 3

Unit Composition:1 Warleader

Unit Type:Vehicle (Walker)

Dedicated Transport:May select a Drop Pod or Medusan Termite

Wargear:Dreadnought close combat weapon(Built-in Twin-linked Boltgun)Twin-linked Reaper AutccannonSmoke launchers

Special Rules:ReveredVenerable

Options:Ancient cunning +25Extra armour +15

Replace Twin-linked Boltgun with:Meltagun +5Plasmagun +10Heavy Flamer +10 Replace Reaper with:Plasma cannon +10Twin-linked Lascannon +15

HQ

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- Iron Hands - Legio X

Combat Servitor Squad 35 Points

WS BS S T W I A Ld SvCombat Servitor 3 3 4 4 1 3 1 9 5+

Unit Composition:3 servitors

Unit Type:Infantry

You may include 1 combat servi-tor squad per infantry character in your army. They do not count towards your HQ allowance.

Wargear:None

Special Rules:BodyguardHeavy BionicsFearlessAutomatonsDeactivate

Options:May include up to two additional servitors: +10

Any servitor may be equipped with a power weapon: +5

HQ

DeactivateIf the character who the servitor squad was bought for is slain, the servitor squad deactivates and is removed.

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- Iron Hands - Legio X

Land Raider DTSee Codex Space MarinesRhino DTSee Codex Space Marines

DT

Drop Pod DTSee Codex Space Marines

0-2 RazorbackDTSee Codex Space Marines

Medusan Termite 50 Points

- Armour - F S R Medusan Termite 12 12 12

Unit Composition:1 Termite

Unit Type:Vehicle (Immobile)

Transport capacity12 models

Wargear:Melta-cutter (6” meltagun)

Special Rules:Drop-pod assaultWithdrawMachine Spirit

DT

FootholdTermites may only be used if your army includes no Drop Pods.

Any squad or model that can normally have a Drop Pod can instead have a Termite.

WithdrawStarting the turn after deploying, a Termite must test to see whether it withdraws from the battlefield. On a D6 roll of 4+ the Termite is removed from play, but does not confer a Kill Point to the enemy.

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- Iron Hands - Legio X

Morlock Terminator Tactical squad 210 Points

Morlock Terminator assault squad 210 Points

WS BS S T W I A Ld SvMorlock Terminator 4 4 4 4 1 4 2 9 2+

WS BS S T W I A Ld SvMorlock Terminator 4 4 4 4 1 4 2 9 2+

Unit Composition:5 Morlock Terminators

Unit Type:Infantry

Wargear:Terminator armourTwin-linked BoltgunPower weapon

Special Rules:And They Shall Know No FearBionic Enhancement

Unit Composition:5 Morlock Terminators

Unit Type:Infantry

Wargear:Terminator armourTwo Lightning Claws

Special Rules:And They Shall Know No FearBionic Enhancement

Options:May include up to five additional Terminators +40 each

Any Morlock may replace their power weapon with - a lightning claw: +5- a power fist +5- a chain fist +10

One in five Terminators/Morlocks may replace their twin-linked Boltgun with:- a reaper autocannon +25 - a heavy flamer +5- a cyclone missile launcher +30

Options:May include up to five additional Terminators +40 each

Any Terminator may replace their two lighting claws with:- a thunder hammer and storm shield free

E

E

‘Ten companies of the Morlocks were berthed throughout the Ferrum, the deadliest and most experienced warriors of the Legion, and Balhaan knew that whatever force was arrayed against the Terminators, it could not survive their wrath.’

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- Iron Hands - Legio X

Venerable Dreadnought ESee Codex Space MarinesIronclad Dreadnought ESee Codex Space Marines

Dreadnought ESee Codex Space Marines

Techmarine 55 points ESee Codex Space Marines Gains Heavy Bionics, Relentless Advance

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- Iron Hands - Legio X

Tactical squad 100 Points

WS BS S T W I A Ld SvAstartes 4 4 4 4 1 4 1 8 3+Sergeant 4 4 4 4 1 4 2 9 3+

Unit Composition:1 Sergeant4 Astartes

Unit Type:Infantry

Wargear:Power armourBoltgun, Bolt pistolFrag and Krak grenades

Special Rules:And They Shall Know No FearBionic EnhancementRelentless Advance

Options:May include up to fifteen additional Astartes +18 each

The sergeant may replace his Power armour, Frag and Krak grenades and Bolt pisol for Terminator armour and a Power Fist: +40One in every five astartes may exchange his boltgun for:- a flamer free- a meltagun +5- a plasma gun +10

One in every ten may instead replace their boltgun with:- heavy bolter or missile-launcher free- multimelta +5- lascannon +10

One astartes may carry:- a squad standard: +5

T

Scout Squad TSee Codex Space Marines

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- Iron Hands - Legio X

Land Speeder FASee Codex Space MarinesLand Speeder Tornado FASee Codex Space Marines

Assault Squad 110 points FASee Codex Space Marines Gain Bionic Enhancement, Relentless Advance

Bike Squad 80 points FASee Codex Space Marines Gain Bionic Enhancement. The Bike squad may be upgraded to Jetbikes at +5 points per model. They gain the Jetbike rule. Attack Bikes 45 points each FASee Codex Space Marines Gain Bionic Enhancement. Attack bikes may be upgraded to jetbike chariots at +10 points per model. They gain the Jetbike rule.

Storm Hawk FASee Codex Blood Angels Counts as a Storm Raven

Page 18: Codex Crusades Iron Hands 0.32

- Iron Hands - Legio X

Unit Composition:4 Astartes 1 Astartes sergeant

Unit Type:Infantry

Wargear:Power armourBoltgun, Bolt pistolFrag and Krak grenades

Special Rules:And They Shall Know No FearBionic EnhancementRelentless Advance

Dedicated Transport:May select a Drop Pod or Rhino (see dedicated transports).

Devastator squad 100 Points

WS BS S T W I A Ld SvSergeant 4 4 4 4 1 4 2 9 3+Astartes 4 4 4 4 1 4 1 8 3+

Options:May include up to fifteen additional Astartes +18 each Up to five per ten Astartes may replace their boltguns with one of the following. All upgrades must be the same:- Heavy Bolter, Missile Launcher +15- Rotary Autocannon +20- Autocannon, Plasma cannon +25- Lascannon +35The Sergeant may replace his boltgun and/or boltpistol with:- a chainsword free- a combi-melat, flamer, or plasma +10- a twin-linked boltgun +5- a plasma pistol or power weapon +15- a power fist +25The Sergeant may take:- melta bombs +5

HS

Heavy Support squad 100 PointsHS

Unit Composition:4 Astartes 1 Astartes sergeant

Unit Type:Infantry

Wargear:Power armourBoltgun, Bolt pistolFrag and Krak grenades

Special Rules:And They Shall Know No FearBionic EnhancementRelentless Advance

Dedicated Transport:May select a Drop Pod or Rhino (see dedicated transports).

WS BS S T W I A Ld SvSergeant 4 4 4 4 1 4 2 9 3+Astartes 4 4 4 4 1 4 1 8 3+

Options:May include up to fifteen additional Astartes +18 each Up to five per ten Astartes may replace their boltguns with one of the following. All upgrades must be the same:- flamer +5- a meltagun +10- a plasma gun +15 The Sergeant may replace his boltgun and/or boltpistol with:- a chainsword free- a combi-melat, flamer, or plasma +10- a twin-linked boltgun +5- a plasma pistol or power weapon +15- a power fist +25The Sergeant may take:- melta bombs +5

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- Iron Hands - Legio X

Thunderfire Cannon 105 points HSSee Codex Space Marines Techmarine gains Heavy Bionics, Relentless AdvanceLand Raider HSSee Codex Space Marines

Predator Destructor HSSee Codex Space Marines May not purchase lascannons.

Whirlwind HSSee Codex Space Marines

Vindicator HSSee Codex Space Marines