Codex Adeptus Mechanic Us

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    WS BS S T W I A4 4 4 4 2 4 2

    WS BS S T W I A

    5 5 4 4 3 4 3

    A Magos is a high ranking member of the Adeptus Mechanicus and are devoted

    disciples of the principles associated with the Machine God. These individuals have

    perfected as well as refined their field of expertise making them masters of a

    certain discipline.

    Magos

    Magos

    Special Rules:Composition:

    Unit Type:

    1 Magos

    Infantry

    Techpriest

    Independent Character

    Stubborn

    Storm Bolter

    Artificier armor

    Servoharness

    Magos Millitant

    Senior of the secutors, Magnus are hulking juggernoughts of steel. Trained in the

    arts of martial warfare all their lives and becoming experts in the art of death,

    where other senior techpriests become experts in the more scientific arts. As most

    senior of the secutors they may be still human but do not confuse them for thier

    mostly human brethren

    tribune

    Wargear:

    Independent Character

    Fearless

    Omnissian Axe

    Composition: 1 tribune Special Rules:

    Wargear: Omnissian Axe

    Storm Bolter

    Frag grenades

    Techpriest

    Unit Type: Infantry

    Servo-harness

    Terminator Armor

    Krak Grenades

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    WS BS S T W I A

    4 5 4 4 2 4 2

    WS BS S T W I A

    4 4 4 3 3 4 3

    Explorator

    The exploits of successful Explorators are known to found many great prizes that

    have enhanced the Quest for Knowledge though many others have met grisly

    Master Siege Engineer

    Masters in the arts of siege warfare and long range bombardment, the Siege

    masters are sent into crack open the hardest targets which even the secutors are

    unable to deal with. Calling in bombardments from their strike craft or from the

    giant ordinatti.

    Composition: 1 siege engineer Special Rules: techpriest

    Unit Type: Infantry

    Wargear: Chain Sword

    hot shot laspistol

    Unit Type: Infantry

    Composition: 1 Skitarii General Special Rules:

    Skitarii General

    Often times if a magos's forces are large enough it will be broken down into

    separate command groups lead by a Skitarii General. These will be the most

    experienced of the skitarii and allowed more than the normal level of

    modifications.

    Wargear: Dragon Scale

    Breaching Drill

    Servo-arm

    Flak armor

    Frag and krak grenades

    Rosarius

    Storm Bolter

    Orbital Bombardment

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    WS BS S T W I A

    4 4 3(4) 3 1 3 2

    Wargear: Omnissian Axe

    Dragon Scale

    Storm BolterServo Arm

    The Quest

    Techpriest

    Unit Type: Infantry

    deaths in the hostile galaxy. In some cases, the actions of an Explorator have

    unleashed cataclysmic horrors on Mankind due to their ill-conceived prying though

    such events are rare.

    An Explorator will not be visibly different from a fellow Techpriest though they will

    be a senior official within a warband.

    Composition: 1 Explorator Special Rules:

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    Ld Sv Points10 2+ 115

    Options: cost

    15

    20

    25

    15

    15

    10

    20

    Ld Sv Points

    10 2+ 140

    Options: cost

    15

    20

    25

    20

    Replace Storm bolter with

    -Plasma gun 15

    -Sollex Blaster 20

    Replace Waraxe with

    -Breeching Drill 20

    15

    30

    15

    -Conversion Beamer

    Replace 1 Servo arm with

    Replace Servo arm with

    -Lascannon

    -Multi Melta

    -Mechanicus Assualt cannon

    Replace Storm bolter with

    May take

    -Chem Implant

    -Hermetic infusion

    -Plasma gun

    -Lascannon

    -Multi Melta

    -Assualt cannon

    May take

    -Chem Implant

    -Hermetic infusion

    - Mechinator Array

    -Sollex Blaster

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    15

    Ld Sv Points

    8 3+ 125

    Options: cost

    15

    20

    25

    15

    15

    10

    20

    Ld Sv Points

    9 5 50

    Cost

    Options: Replace Chainsword With

    15

    20

    10

    Replace Servo arm with

    - Bionic Arms

    -Plasma gun

    -Sollex Blaster

    May take

    -Chem Implant

    -Multi Melta

    -Assualt cannon

    Replace Storm bolter with

    -Lascannon

    -Hermetic infusion

    -Plasma Pistol

    -Power Sword

    -Power Fist

    Peplace Hotshot laspistol

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    Ld Sv Points

    10 3+ 75

    cost

    15

    20

    25

    15

    15

    10

    20

    Replace Servo arm with

    -Lascannon

    -Multi Melta

    -Mechanicus Assualt cannon

    Replace Storm bolter with

    -Plasma gun

    -Laser Blaster

    May take-Chem Implant

    -Hermetic infusion

    Options:

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    WS BS S T W I4 4 3(4) 4 1 4

    4 4 3(4) 4 1 4

    1 Centurius

    4-9 Myrmidon

    Infantry

    Storm Bolter

    Dragon Scale

    Omnissian Axe

    Frag and Krak Grenades

    Servo-Arm

    WS BS S T W I

    3 3 3(4) 3 1 3

    1 Tech-priest

    Infantry

    Omnissian Axe

    Dragon Scale

    Storm Bolter

    Servo-arm

    Wargear:

    Independe

    Auxillia Myrmidon

    Second rank of Secutor, the myrmidon have heavily augmented their bodies to be

    machines of war, in additon to studying the arts of warfare. These and other secutors are

    launched to protect explorator teams in need of backup or sent as their guardians.

    Centurius

    Myrmidon

    Unit Type:

    Composition: Special Rules:

    Unit Type:

    Tech-Priest

    Composition: Special Rules: Tech

    Wargear:

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    WS BS S T W I

    3 4 4 3 1 3

    3 4 4 3 1 3

    1 Seargeant

    3-5 Skitarii

    Infantry

    Carapace armor

    Las Pistol (seargeant)

    Close Combat weapon

    Lasgun

    Composition: Special Rules:

    Skitarii Assault Team

    Tribune

    Skitarii

    Wargear:

    Unit Type:

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    A Ld Sv Points3 9 3 45

    2 9 3 40

    Points

    Replace Storm bolter with

    - Plasma Pistol 10

    - Sollex Blaster 10

    - Melta Gun 15

    Replace Omnissian axe with

    - Power Fist 20

    - Breecher Drill 25

    2 Models may replace servo arm with:

    -Missile Launcher 5

    - Assault Cannon 20

    -Flamer 10

    -lascannon 15

    A Ld Sv Points

    1 8 3 50

    Replace Servo arm with cost

    -Lascannon 15

    -Multi Melta 20

    -Assualt cannon 25

    Replace Storm bolter with

    -Plasma gun 15

    -Laser Blaster 15

    Options:

    t Character

    Options:

    riest

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    A Ld Sv Points

    1 9 4 10

    1 8 4 7

    Points

    Any Model May replace Lasgun with

    - Melta Gun 13

    - Plasma Gun 13

    - Flamer 8

    - Grenade Launcher 5

    - Sniper Rifle 5

    - Hot Shot Lasgun 5

    - Bolter 3

    The Seargeant may replace Laspistol with

    - Plasma pistol 15

    - Bolt Pistol 1

    Any model may replace CCW with

    - Power weapon 5

    - Power Fist 20

    - breecher Unit 25

    Options:

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    WS BS S T W I

    3 3 3 3 1 3

    3 3 3 3 1 3

    3 3 3 3 1 3

    WS BS S T W I

    3 3 3(4) 3 1 3

    4 4 3(4) 4 1 4

    Tech-Guard

    Skitarii is the Adeptus Mechanicus' official term for all military forces under its command

    (except for the Titan Legions, though the Legions may possess their own Skitarii forces). It is a

    term equivalent to 'the Imperial Guard' as it generally includes almost all combat personnel

    and armour that the Mechanicus possess. Skitarii are also known as Tech-Guard (or Tech

    Guard) to outsiders, and the singular form of Skitarii is Skitarius. "Skitarii" however is often

    also used in published background to reference only the augmented infantry1.

    Tech-Adept

    Tribune

    4-9 Skitarii

    Tech-Guard

    Composition: 1 Tribune Special Rules:

    Unit Type: Infantry

    Servo-Arm(Techpriest)

    Wargear: Close Combat Weapon

    Powerarmor(techpriest)

    Laspistol

    Flak Armor

    Frag Grenades

    Power Weapon(Techpriest)

    Boltpistol (Techpriest)

    0-1 Tech-Adept

    Myrmidon

    Composition: 1 Myrmidon Special Rules:

    Secutor Squad

    Secutors are members of military sects and formations within the Adeptus Mechanicus that

    devote themselves to the art of warfare with a fervour other tech-priests normally reserve

    for tinkering with ancient technology. To them, the protection of the technological mysteries

    of the machine cult, from those who would misuse them, is a far greater concern than

    anything else, including human lives and the other concerns of the Mechanicus.

    Secutor

    Unit Type: Infantry

    4-9 Secutor

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    3 3 3 3 1 3

    3 3 3 3 1 3

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    2 2 3 3 1 3

    2 2 3 3 2 3

    Wargear: Dragon Scale

    Laspistol

    Omnissian Axe

    Servitor squad

    Servitor

    Tech-Adept

    Frag and Krak Grenades

    Servo-arm(Myrmidon)

    1 Tech Adept

    Unit Type: Infantry

    Composition: 5-10 Servitors Special Rules: Min

    Mechanicus Dig Team

    Digger

    Powerarmor(techpriest)

    Power Weapon(Techpriest)

    Boltpistol (Techpriest)

    Wargear: Servo Arm

    Carapace Armor

    0-1 Weapons team

    Weapons Team

    Composition: 8-10 Diggers Special Rules: Entren

    Wargear: Shovel(close combat weapon)

    Laspistol

    Unit Type: Infantry

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    Mortar(weapons team)

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    A Ld Sv Points

    1 7 3+ 25

    1 7 5+ 5

    1 8 5+ 5 Points

    Any Skitarii may take

    -Krak Grenades 1

    -Cybernetic eyes 5-Camo-cloak 3

    -Snare Mines 2

    -Melta Bombs 3

    -Demolition Charge 20

    Any Skitarii May replace Laspistol with

    -Lasgun Free

    -hot-shot lasgun 5

    -Bolter 2

    -Plasma gun 15

    -Meltagun 15

    -Storm bolter 5

    -flamer 5

    Any Skitarii May replace Flak Armor with

    -Carapace Armor 2

    -Power Armor 4

    -Terminator Armor 12

    A Ld Sv Points

    1 8 3 10

    2 9 3 35

    Points

    Any model may replace Laspistol with

    -Hellgun 1

    -Bolt Pistol 1

    -Steel Burner Laspistol 5

    Options:

    Options:

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    The Myrmidon may replace Axe with

    - power fist 10

    - Breeching Drill 15

    2 Models may replace Laspistol with

    -Meltagun 10

    -Plasma Gun 10

    -Flamer 10

    A Ld Sv Points

    1 7 4+ 15

    1 7 3+ 25

    2 Servitors may replace Servo arm with:

    - Multi Melta 10

    - Heavy Bolter Free

    - Lascannon 5

    A Ld Sv Points

    1 7 5 5

    2 7 5 10

    5 Models May Replace Laspistol or shovel with

    - lascutter 15

    - Breecher 25

    Any weapons Teams May replace Mortar with

    - Heavy Bolter Free

    - Autocannon 5

    - Missile Launcher 5

    Options:lock

    Options:hment

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    - Lascannon 10

    - Assault Cannon 15

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    WS BS S T W I5 5 4 3 1 5

    WS BS S T W I

    2 2 2 2 1 4

    Composition: 5-20 Servo Skulls Special Rules: Move thro

    Servo Skull Squad

    Composition: 1 sister Special Rules: Infilt

    Fl

    Deep

    Sister of Cydonia

    Outf

    rosarius

    Wargear: Power Weapon

    Bolt Pistol

    Fl

    Unit Type: Infantry Move thro

    Wargear: Laspistol

    Jump InfantryUnit Type:

    Electro-Priest

    Electro-priests are fanatic cult warriors, responsible for supporting other Tech-priest warriors

    in battle. Their skins are engraved with a metallic electoo circuit which spirals around their

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    WS BS S T W I

    4 4 3(6) 3 1 4

    5-10 Elctro-priests

    Infantry

    BS Front Side Rear Points

    2 10 10 10 35

    WS BS S T W I

    bodies and interfaces with their minds, allowing them to build up a tremendous current of

    electrical energy.

    As Electro-priests enter battle they chant Cult litanies, building up their electric energy and

    Ra

    Furious

    Unit Type:

    Electoo-circuit (power Weapon)

    Composition: Special Rules: Fea

    Wargear:

    Composition: 1-3 Sentry Guns Special Rules: Imm

    Tarantula Sentry Gun

    Unit Type: Vehicle

    Deep

    Crusader Robot

    Wargear: Twinlinked heavy bolter

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    5 4 5 5 1 5

    Heavy bolter

    Wargear: Power Weapon

    Rele

    Small

    Move thro

    Unit Type: jump infantry Self-d

    Composition: 1 -3 Crusaders Special Rules:

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    A Ld Sv Points3 9 5+ 35

    Points

    May replace Power Weapon with:

    -Sollex Energy Blade 10

    -Breeching Drill 40

    May Replace Bolt Pistol with

    -Infernus Pistol 15

    -Plasma Pistol 10

    -Rad Cleanser 60

    A Ld Sv Points

    1 10 6+ 4

    Points

    1

    6

    10

    2

    1

    ugh cover

    rate Options:

    Options: may replace Laspistol with:

    et -Bolt Pistol

    strike - Plasma Pistol

    lank

    et

    ugh cover

    -Power Weapon

    - Infernus pistol

    - Hot shot Laspistol

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    A Ld Sv Points

    1 9 4+ 25

    Points

    May replace heavy bolter with

    -Twinlinked lascannon 15

    -Twinlinked Multi-Melta 15

    -Cyclone Missile launcher 15

    A Ld Sv Points

    ge

    charge

    less Options:

    obile Options:

    strike

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    3 10 4+ 100

    Replace Heavy Bolter with

    -Heavy Flamer 10

    - Assault Cannon 35

    - Power Field Free

    tless Options:

    Robot

    ugh cover

    struct

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    WS BS S T W I A5 4 6 6 4 4 3

    WS BS S T W I A

    3 4 4 3 1 3 1

    3 4 4 3 1 3 1

    Muscle Grafts

    Composition: 1 Knight Titan Special Rules:

    Knight Titan

    Unit Type: Monstrous Creature

    Wargear: 2 Knights Fist

    Skitarii

    Composition: 1 Skitarii tribune Special Rules:

    Skitarii-Heavy weapons Squad

    Tribune

    Unit Type: Vehicle

    3-5 Skitarii

    Lasgun (skitarii)

    Praetorian Squad

    Wargear: Close Combat Weapon

    Laspistol (Tribune)

    Carapace armour

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    WS BS S T W I A

    3 3 3 5 2 3 1

    3-5 Praetorians

    Infantry

    Heavy Bolter

    WS BS S Front Side Rear I

    5 4 7 13 12 10 4

    praetorian

    Unit Type:

    Composition: Special Rules: Relentless

    Composition: 1 Conqueror

    Wargear:

    Conqueror

    Wargear: Dreadnought CCW

    Twinlinked HB

    Autocannon

    Unit Type: Walker

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    Ld Sv Points10 2 200

    Points

    May Take ONE of the collowing

    - Laser Destructor 30

    - Vulkan Assault cannon 60

    - Plasma Blaster 80

    - Inferno Flamer 70

    Ld Sv Points

    9 4+ 10

    7 4+ 7

    Points

    any Model May replace Lasgun with

    - Missile Luancher 10

    - Mutli Melta 20

    - Lascannon 20

    Options:

    Options:

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    Ld Sv Points

    8 4 35

    Points

    - Multi-melta 10

    - Mortar 10

    - Autocannon Free

    - Plasma cannon 30

    A Points

    2 195

    Options: May replace Heavy bolter with

    Options

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    BS Front Side Rear3 12 10 10

    BS Front Side Rear

    3 12 10 10

    BS Front Side Rear

    Hull Heavy bolter

    Unit Type: Vehicle(tank)

    Composition:

    Wargear: Phase Field Generator

    Chimera

    Unit Type: vehicle(tank)

    Termite

    Termite

    Composition: 1 Termite Special Rules:

    Special Rules:

    Wargear: Multi-Laser

    valkyrie

    Chimera

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    3 12 12 10

    BS Front Side Rear

    4 14 14 14

    BS Front Side Rear

    name 4 14 14 14

    Special Rules:

    Unit Type:

    Power of the

    Aegis Fragment

    1 (unique)

    Vehicle(tank)

    Land Raider Aegis Beta Pattern

    Second of the Aegis Land Raider patterns, This version replaces the Plasma

    destructor with a battle Cannon.

    Composition:

    Wargear: Plasma destructor

    Twinlinked heavy bolter

    Unit Type: Vehicle(Tank)

    Land Raider Aegis Alpha Pattern

    the Land raider aegis alpha was part of the treasure trove of Patterns in

    the aegis data fragment, and one of three land raider variants. Based

    on the Land raider chassis, this pattern actually mounts a turreted

    rapid fire plasma cannon, known elsehwere in the imperium as a

    plasma destructor.

    Land Raider Aegis

    Composition: 1 (unique) Special Rules:

    Wargear: Multi-laser

    Special Rules:

    Extra Armor

    2 Multiple Rocket Pods

    Valkyrie

    Composition: 1-3 Valkyries

    Unit Type: Tank(skimmer, Fast Transport)

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    BS Front Side Rear

    name 4 14 14 14

    Special Rules:

    BS Front Side Rear

    4 14 13 10

    Special Rules:

    Wargear: Laser Destroyer

    Unit Type: Vehicle(tank)

    Destroyer Tank Hunter

    Composition: 1-3 Destroyers

    Wargear: Avenger Cannon

    Twinlinked heavy Bolter

    Aegis Fragment

    Unit Type: Vehicle(Tank)

    Land Raider Aegis Gamma Pattern

    The third of the Aegis fragment pattern land raiders. This pattern was at first hard

    to piece together, Dubbed the Avenger Pattern because the Main cannon, Which

    became known as the avenger was pieced together first.

    Composition: 1 (unique) Power of the

    Twinlinked heavy Bolter

    Battle Cannon

    Destroyer

    Wargear:

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    BS Front Side Rear3 12 10 10

    Special Rules:

    Heavy Bolter

    Manticore

    Wargear: Storm Eagle Rockets

    1 ManticoreComposition: Limited

    Unit Type: Vehicle(tank)

    Manticore

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    Points75

    Points

    60

    May Replace Multi-Laser with

    - Auto-cannon

    - Lascannon

    - Assault Cannon

    - heavy Flamer

    May Replace Heavy Bolter with

    - Heavy Flamer

    - Melta Gun

    Points

    Transports

    Options:Aquatic

    Deep Strike Options:

    Subterranean Assault

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    130

    May replace Rocket pods with

    - twinlinked Lascannons

    Replace Multi-laser with

    -Twinlinked Lascannon

    May Take- Two side heavy bolters

    Points

    300

    None, In testing.

    Points

    250

    May take vanquisher roundsOptions:achine spirit

    Heavy Support

    Power of the Machine Spirt Options:

    Aegis Fragment

    Outflank

    Grav-chute insertion

    Transport Capacity 12 Options:

    Super Sonic

    Deep Strike

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    Points

    275

    None, in testing

    Points

    100

    Options:

    achine spirit Options:

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    Points160

    May Replace Storm eagle Rockets with

    - Manticore rockets

    - Cluster Plasma Missile

    - Melta Missile

    Options:Ammunition

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    Points

    Points

    5

    5

    25

    Free

    Free

    15

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    Points

    Free

    15

    10

    Points

    Points

    20

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    Points

    Points

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    Points

    Free

    40

    30

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    Range Str AP Type Effect:

    18" 4 3 Assault 2

    Range Str AP Type

    36" 10 1 Heavy 1

    Effect:

    Range Str AP Type

    24" 7 4 Heavy 6 rending

    Effect:

    Range Str AP Type

    36" 7 2 Ordinance Blast

    Range Str AP Type

    template 24"* 6 3 Heavy 1 Effect:

    Range Str AP Type

    Template x 2 Assalult 1

    Effect:

    Range Str AP Type12" 9 2 Assault 1

    WargearWeapons

    BreecherSollex Blaster

    Str x 2

    2d6 Armor penetration

    Chem Implant

    Furious Charge

    Hermetic Infusion

    Feel no pain

    Omnissian Axe

    Power Weapon"+1 Str

    Muscle Grafts/Bionic arms

    .+1 Strength

    Mechinator Array

    Laser Destructor

    Vulcan Assault Cannon

    Plasma Blaster

    Inferno Flamer

    Rad Cleanser

    The Rad Cleanser is terrifying weapon of ages past, which tears

    cells apart on a cellular level. Even metal combusts in it's

    radioactive rays. The Rad cleanser has no STR instead the targets

    must take a toughness test or be wounded.

    Lascutter

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    Techpriest:

    Small Robot:

    Robot:

    Self-Destruct:

    Entrenchment:

    The Quest:

    Aegis Fragment:

    Models with this rule have the blessing of

    the omnissiah and bolster defenses rule.

    Robots are inhuman mechanations sent

    into the fray when humans are not in greatsupply, they can be made quickly and

    usually Cheaply, Small robots do not give up

    kill points

    Robots are made with powerful computers

    programmed to attack. Units with this rule

    be they small or large robots, have the rage

    USR and may re roll their leadership tests.

    Robots armed with a self destruct charge

    Explode upone being disabled. When the

    robot is removed place a str 8 ap 2 blast

    template dirctly over the robot and work it

    out as a an ordinance hit.

    dig teams go in to excavate archaeotech but

    their tools can also be used to entrench

    them. Pike one piece of terrain, and

    improve it's cover save by 1, so a 4+

    becomes 3+ cover, and so on.

    The Quest is central to mechanicus dogma

    and it is the driving force behind explorator

    expiditions to find new archaeotech.N

    If your army includes a unit with the quest

    special rule then at the beginning of the

    game when you deploy objectives roll off to

    place a special objective worth d3 capture

    points or d3 kill points to the conrolling

    player. depending on the mission type.

    (note: only one of these such objectives

    may be placed further explorators do not

    add extra objectives.)

    The Aegis Fragment was discovered in the

    Calaix sector and to the mechanicus was

    worth the millions of lives lost spent to

    obtain it. The mechanicus has been very

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    Rule:

    Rule:

    Rule:

    secretive about what exactly was found in

    the aegis fragment but only a few patterns

    have been brought to widescale use. The

    others are highly secret and experimental,

    and will be until the mechanicus decides to

    release them for widespread use.

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    HQ Elite Troop Fast At. Heavy Trans

    Imperial Guard 6 4 6 5 5 1 27

    Space Marine 5 8 2 7 8 3 33

    Blood Angels 3 8 5 6 6 5 33

    Tau 2 2 2 4 2 1 13

    tyranids 5 8 5 6 6 1 31

    Grey Knights 7 6 2 2 6 3 26

    4.666667 6 3.666667 5 5.5 2.333333

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    Admech 4 3 3 4 3 0 17

    0.666667 3 0.666667 1 2.5 2.333333

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    WS BS S T W I A

    3 3 3 3 1 3 1

    Wpn Str # of Shots Range

    3 1.5 24

    0.50 7.00

    1.50 21.00

    0.26 3.70

    1.31 18.37 Notes:

    0.5

    0.6666667

    -12.5 0

    -5.555556 0

    0.6666667

    0.6666667

    0.3333333

    0.3333333

    0.5

    0.1666667

    0

    1

    Test 0

    15.169775

    7

    5

    0

    1

    0

    0

    0

    0

    0

    0

    0

    0

    0

    0

    Shooting Kill ratio

    Shooting Sur. Ratio

    CC Kill Ratio

    CC Sur. Ratio

    Close Combat Hit % Against Unit

    Close Combat Damage:

    Marines Hit First in CC

    Total Cost Base 1

    Actual Cost

    Unit Wounds Marine CC.

    Unit saves

    Close Combat Hit % Against Marine

    Special Rules

    Feel No Pain

    High AP Weapon

    Unit Wounds Marine S.

    Unit Hits First CC

    Unit Hits Shooting

    Marine wounds Unit S.

    Marine Wounds Unit CC

    F

    Weapon Damage

    Wargear and Rules

    Power Weapon

    Frag Grenades

    Krak Grenades

    Infiltrate

    Move through cover

    Aslt. Weapon

    No bolter

    Pistol

    Melta

    Fleet of foot

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    1

    0

    0

    0

    0

    0

    00

    0

    0

    0

    AP 1

    Servo harness

    Independent Character

    Servo ArmTech Priest

    5+ invuln

    Monstous creature

    Jetpack

    Str 6 on charge

    4+ invuln

    3+ invuln

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    Ld Sv Unit #

    7 2 10 0.083333333 0.05144

    0.111111111 0.148148

    Unit Marine

    1.166667

    1.181986

    1.01313

    0.98704

    0.496739

    2.063223

    2.090314

    Fail S.: 0.571429 7

    Win S.: 0.428571 3.939952

    0.742268 2.666667

    0.257732

    0.4166670.071592 0.928408 0.641271 Unit Marine

    0.309278 0.690722 Turn 1: 0.898148 0.925926

    Turn 2: 0.79761 0.87715

    Turn 3: 0.71303 0.836116

    Turn 4: 0.640955 0.80115

    Turn 5: 0.578876 0.771032

    Turn 6: 0.524917 0.744854 1.269771

    4.153536 4.956228

    TSR: 0.838044

    Survival Turns:Marines flee:

    0.129

    loose Combat:

    Win Combat:

    il Leadership :

    Reclamation Shooting:

    Reclamation CC:

    Rapid Fire is 1.5 for # of shots

    Calculator is designed to give you a space marine

    with SM stats.

    CC % hit calculator works for WS 3,4,5

    PR Close Combat/ turn:

    AVG

    0.0673

    Close Combat Turns:

    Turns Till Closecombat:

    Point Rec Calculation Is against Marines

    CC/S Ratio:

    S/CC Ratio:

    Spectrum:

    Shooting Turns:

    Standard enemy is a space marine

    Dead Marines S

    Dead Units S

    Dead Marines CC

    Dead Units CC

    PR Shooting per turn:

    Unit Flees:

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    2963

    dead

    86831

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    BS Front Side Rear Point Original base

    3 12 10 10 120.2106 55

    Weapon 1 Str Shots AP 1? Melta AP S. Template

    8 4 0 4 0

    Weapon 2 Str Shots AP 1? Melta AP S. Template

    5 3 0 4 0Weapon 3 Str Shots AP 1? Melta AP S. Template

    5 0 2 0

    To hit: 0.5

    Front Side Rear

    To Penetrate Weapon 1: 0.333333 0.66666667 0.666667

    To Penetrate Weapon 2: -0.166667 0.16666667 0.166667

    To Penetrate Weapon 3: -0.166667 0.16666667 0.166667

    Front Side Rear

    Weapon 1 can pen: 0.333333 0.66666667 0.666667

    Weapon 2 Can Pen: 0 0.16666667 0.166667

    Weapon 3 can Pen: 0 0.16666667 0.166667

    Front Side Rear

    Chimera Destroyed W.1: 0.259259 0.48148148 0.481481

    Chimera Destroyed W.2: 0 0.11111111 0.111111

    Chimera Destroyed W.3: 0 0 0 Ordinance

    Total: 0.259259 0.53703704 0.54 Melta

    Vehicle Penetrated W.1: 0 0.33333333 0.333333 TinlinkedVehicle Penetrated W.2: -0.166667 0.16666667 0.166667

    Chimera can pen W.1: 0 0.33333333 0.333333

    Chimera can pen W.2: 0 0.16666667 0.166667

    Front Side Rear

    Chimera Destroys W.1: 0.027778 0.19444444 0.194444

    Chimera Destroys W.2: 0 0.11111111 0.111111

    Total: 0.027778 0.25 0.25

    Chimera Glances W.1: 1 1 1

    Chimera glances W.2: 0 1 1

    Guardsmen Kill Ratio 1.571429 1.31746032 55.33333 Point Recla marines

    Marin Kill Ratio 1.238095 Guard

    Kill Ratio Front: 9.333333 Vehicle

    Kill Ratio Side: 2.148148 4.54320988 190.8148

    Kill Ratio Rear: 2.148148

    Survival Ratio Front: 1

    Survival Ratio Side: 1 1 42

    Survival Ratio Rear: 1

    Marine DNS:

    To Wound Guard

    To Wound Marin

    Weapon Pens Gu

    Weapon Pens Ma

    Gaurdsman DNS:

    Special Rules

    Total Guardsmen

    Total Marines Kill

    Dead Guardsmen

    Dead Marines:

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    Increase

    65.21064815

    L. template Diff F. Diff S. Diff. R Glance F. Glance S. Glance R.

    0 4 2 2 1 1 1

    L. template Diff F. Diff S. Diff. R Glance F. Glance S. Glance R.

    0 7 5 5 0 1 1L. template Diff F. Diff S. Diff. R Glance F. Glance S. Glance R.

    0 7 8 5 0 0 1

    Weapon 1 Weapon 2 Weapon 3

    0.833333 0.833333 0.833333

    0.833333 0.666667 0.666667

    0 0 0

    1 1 0

    1 1 1

    0.333333 0.333333 1

    1.666667 1.25 0

    0.555556 0.333333 0

    2.291667

    0.722222

    Weapon 1 Weapon 2 Weapon 3

    0 0 0

    0 0 0

    0 0 0

    4.333333333 69.33333

    13.75 68.75

    2.666666667 440

    192.6944

    sman:

    :

    ard:

    rine:

    Killed:

    ed:

    :

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    BS Front Side Rear

    4 12 10 10

    Weapon 1 Str Shots AP 1? Melta

    10 1 1

    Weapon 2 Str Shots AP 1? Melta

    5 3Weapon 3 Str Shots AP 1? Melta

    4 0

    To hit: 0.666666667

    Front Side Rear

    To Penetrate Weapon 1: 1.00 1.333333333 1.5

    To Penetrate Weapon 2: -0.33 0 0.166666667

    To Penetrate Weapon 3: -0.50 -0.166666667 0

    Front Side Rear

    Weapon 1 can pen: 1.00 1.33 1.50

    Weapon 2 Can Pen: 0.000000 0.00 0.17

    Weapon 3 can Pen: 0.00 0.00 0.00

    Front Side Rear

    Chimera Destroyed W.1: 0.345679012 0.456790123 0.512345679

    Chimera Destroyed W.2: 0.000000000 0 0.203703704

    Chimera Destroyed W.3: 0.000000000 0 0

    Total: 0.3456790123 0.456790123 0.716049383

    Vehicle Penetrated W.1: 0.5 0.833333333 0.833333333Vehicle Penetrated W.2: 0.5 0.833333333 0.833333333

    Chimera can pen W.1: 0.5 0.833333333 0.833333333

    Chimera can pen W.2: 0.5 0.833333333 0.833333333

    Front Side Rear

    Chimera Destroys W.1: 0.164609053 0.263374486 0.263374486

    Chimera Destroys W.2: 0.12345679 0.197530864 0.197530864

    Total: 0.411522634 0.658436214 0.658436214

    Chimera Glances W.1: 1 1 1

    Chimera glances W.2: 1 1 1

    Guardsmen Kill Ratio 2.19047619 1.631746032 179.4920635

    Marin Kill Ratio 1.457142857

    Kill Ratio Front: 1.200000000

    Kill Ratio Side: 0.853846154 1.047115385 146.5961538

    Kill Ratio Rear: 1.0875

    Survival Ratio Front: 0.826589595

    Survival Ratio Side: 0.734513275 0.853700957 153.6661722

    Survival Ratio Rear: 1

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    Point

    190.2534122

    AP S. Template L. template Diff F. Diff S. Diff. R Glance F.

    1 1 0 4 3 0 1

    AP S. Template L. template Diff F. Diff S. Diff. R Glance F.

    4 0 0 9 8 5 0AP S. Template L. template Diff F. Diff S. Diff. R Glance F.

    5 0 0 10 9 6 0

    Weapon 1 Weapon 2 Weapon 3

    0.833333333 0.833333333 0.6666667

    0.833333333 0.666666667 0.5

    0 0 0

    0 1 1

    1 1 1

    1 0.333333333 0.3333333

    1.984126984 1.666666667 0

    1.984126984 0.444444444 0

    3.650793651

    2.428571429

    Weapon 1 Weapon 2 Weapon 3

    Ordinance 0 0 0

    Melta 1 0 0

    Tinlinked 0 0 0Defensive 0 1 1

    Flat out 0

    Limited ammo 0

    Point Reclamation marines 14.5714286 233.1428571

    Guard 21.9047619 109.5238095

    Vehicle 3.03703704 501.1111111

    281.2592593

    Marine DNS:

    To Wound Guardsman:

    To Wound Marine:

    Weapon Pens Guard:

    Weapon Pens Marine:

    Gaurdsman DNS:

    Dead Guardsmen:

    Dead Marines:

    Total Guardsmen Killed:

    Total Marines Killed:

    Special Rules

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    Glance S. Glance R.

    1 1

    Glance S. Glance R.

    0 1Glance S. Glance R.

    0 1

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    Points BS Front Side Rear WS

    193.3482384 4 13 12 11 5

    Weapon 1 Str Shots AP 1? Melta AP

    5 3 0 4

    Weapon 2 Str Shots AP 1? Melta AP

    7 2 4Weapon 3 Str Shots AP 1? Melta AP

    0 0 3

    To hit: 0.666666667

    Front Side Rear

    To Penetrate Weapon 1: -0.17 -0.166666667 0.166666667

    To Penetrate Weapon 2: 0.17 0.166666667 0.5

    To Penetrate Weapon 3: -1.00 -1 -0.666666667

    Front Side Rear

    Weapon 1 can pen: 0.00 0.00 0.17

    Weapon 2 Can Pen: 0.17 0.17 0.50

    Weapon 3 can Pen: 0.00 0.00 0.00

    Front Side Rear

    Chimera Destroyed W.1: 0.00 0 0.148148148

    Chimera Destroyed W.2: 0.0988 0.098765432 0.24691358

    Chimera Destroyed W.3: 0.00 0 0

    Total: 0.10 0.10 0.40

    Vehicle Penetrated W.1: 0.333333333 0.5 0.666666667Vehicle Penetrated W.2: 0 0.166666667 0.333333333

    Chimera can pen W.1: 0.333333333 0.5 0.666666667

    Chimera can pen W.2: 0 0.166666667 0.333333333

    Front Side Rear

    Chimera Destroys W.1: 0.108024691 0.154320988 0.200617284

    Chimera Destroys W.2: 0.030864198 0.12345679 0.216049383

    Total: 0.138888889 0.277777778 0.416666667

    Chimera Glances W.1: 1 1 1

    Chimera glances W.2: 1 1 1

    Guardsmen Kill Ratio 1.573770492 1.397134295 156.4790411

    Marin Kill Ratio 1.341935484

    Kill Ratio Front: 0.355555556

    Kill Ratio Side: 0.355555556 0.474074074 67.79259259

    Kill Ratio Rear: 0.711111111

    Survival Ratio Front: 1.192307692

    Survival Ratio Side: 1 1.752403846 322.4423077

    Survival Ratio Rear: 1.3125

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    A Str Power W. Invuln save

    2 10 1 5 0.3333333 1.5

    S. Template L. template Diff F. Diff S. Diff. R Glance F. Glance S.

    0 0 7 7 5 0 0

    S. Template L. template Diff F. Diff S. Diff. R Glance F. Glance S.

    0 0 5 5 3 1 1S. Template L. template Diff F. Diff S. Diff. R Glance F. Glance S.

    0 0 12 12 10 0 0

    Weapon 1 Weapon 2 Weapon 3

    0.833333333 0.833333333 0

    0.666666667 0.833333333 0

    0 0 0

    1 1 0

    1 1 1

    0.333333333 0.333333333 1

    1.666666667 1.111111111 0

    0.444444444 0.37037037 0

    2.777777778 83.33333333

    0.814814815 78.22222222

    Weapon 1 Weapon 2 Weapon 3

    Ordinance 0 0 0

    Melta 0 0 0

    Twinlinked 0 0 0Vehicle Hits Walker: 0.66666667

    Vehicle Hits guard: 1

    Vehicle Hits Marine: 0.66666667

    Vehicle Wounds Guard: 0.83333333

    Vehicle Wounds Marine: 0.83333333

    Guard Killed: 1.66666667 50

    Marines Killed: 1.11111111 106.6666667

    Vehicle Kill: 6

    Marine Points: 92.4444444

    Guard Points: 66.6666667

    Vehicle Points: 520.925926

    226.679012

    Marine DNS:

    To Wound Guardsman:

    To Wound Marine:

    Weapon Pens Guard:

    Weapon Pens Marine:

    Gaurdsman DNS:

    Dead Guardsmen:

    Dead Marines:

    Total Guardsmen Killed:

    Total Marines Killed:

    Special Rules

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    Glance R.

    1

    Glance R.

    1Glance R.

    0