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Co-funded by the Horizon 2020 Framework Programme of the European Union
Project presentationOctober 2015
Realising an Applied Gaming Eco-System
Co-funded by the Horizon 2020 Framework Programme of the European Union
The Applied Games industry in Europe
• Delivers products with multiple uses in industry, education, health and the public administration
• The Applied Games´ growth potential is widely recognised
• But the industry is still fragmented, scattered and needs critical mass to compete globally
21/04/23RAGE Project presentation2
Co-funded by the Horizon 2020 Framework Programme of the European Union
The RAGE project • To support Applied Games industry build-up:
─ RAGE will deliver self-contained gaming assets that support easier, faster and more cost-effectively games development
─ Assets will be delivered via an online portal and social space connecting all stakeholders
• RAGE is a Research and Innovation project co-funded by EU Framework Programme for Research and Innovation, Horizon 2020
• The project started on February 1st, 2015 and will last 48 months
21/04/23RAGE Project presentation3
Co-funded by the Horizon 2020 Framework Programme of the European Union
Project outputs (I)1. An interoperable set of technology assets tuned to
applied gaming
2. Proven practices of using asset-based applied games
3. Centralised access to software modules, services and resources
4. An online social space for inter-industry collaboration
5. Training opportunities for both game developers and educators
6. Assets-based business cases supporting new business
7. A go-to-market plan for RAGE commercial results
21/04/23RAGE Project presentation4
Co-funded by the Horizon 2020 Framework Programme of the European Union
Project outputs (II)
21/04/23RAGE Project presentation5
End-user tests
Applied gaming assets
Applied games
RAGE online social
space
Asset harvestingTrainingCommunity toolsMatchmaking
Business models
Exploitation model
Co-funded by the Horizon 2020 Framework Programme of the European Union
RAGE online social spaceThe RAGE online social space will:•Provide centralised access to dispersed Applied Gaming assets•Share strong expertise in key technology value chains •Provide a social dimension supported by community tools for collaboration, annotation, creativity, matchmaking. •Organise training courses for developers and educators •Support industrial road-mapping to encourage disruptive innovation •Cover cross-cutting aspects such as international cooperation•Deliver aids enabling educators to create their own assets
21/04/23RAGE Project presentation6
Co-funded by the Horizon 2020 Framework Programme of the European Union
RAGE online social space benefits for stakehodelrs •Hold of advanced, usable gaming assets (technology push)
•Access to business cases (commercial opportunity)
•Bonds with peers, suppliers and customers (alliance formation)
•Advocate their expertise and demands (publicity)
•Develop and publish their own assets (trade)
•A joint agenda and road-map (harmonisation and focus)
21/04/23RAGE Project presentation7
Co-funded by the Horizon 2020 Framework Programme of the European Union
Applied gaming technology assets (I)RAGE applied gaming technology assets:•are “Advanced Gaming technologies” (cf. EC call)•are not technologies that are widely available already, e.g. Oculus Rift, Unity game engine•cover applied gaming functionalities (viz. pedagogical added value)•are easily integrated with existing game platforms (interoperability)
21/04/23RAGE Project presentation8
Co-funded by the Horizon 2020 Framework Programme of the European Union
Applied gaming technology assets (II)
21/04/23RAGE Project presentation9
Gaming platform
Game instance
Gaming platform
Game instance
Gaming platform
Game instance
Pedagogy
RAGEasset
RAGEasset
Interopera
bility
RAGEasset
Interopera
bility
Co-funded by the Horizon 2020 Framework Programme of the European Union
RAGE reusable game assets (I)
21/04/23RAGE Project presentation10
Data analysis
Data capturingSensorsEmotion detectionLearning analyticsAssessmentEvaluationDashboard
Game intelligence
Procedural animationEmbodimentNatural languageDialoguesGame balancingStorytellingSocial agentsGamification
1 2
Co-funded by the Horizon 2020 Framework Programme of the European Union
Interaction data exchange and storage Server side interaction data collection and storage
Client side interaction data collection and storage
Interaction data collection configuration
Interaction data dashboard and analysis
Assessment
Server side assessment data collection and storage
Client side assessment data collection and storage
Assessment data collection configuration Assessment dashboard and analysis
Emotion detection Server side emotion data collectionClient side text/speech analysis
Client side biometric library
Emotion data configuration
Dashboard & analysis
Evaluation
Game evaluation
Natural language
Text recognition
Text generation
Speech recognition
Speech generation
Dialogue management
Embodiment and physical interaction
Bodily motions Emotional display Conversational gestures Object interaction
Decision-making and socio-emotional behaviour
Strategic decision making Emotional behaviour Social reality modelling Interpersonal relationships Social motivation
Interactive storytelling Interactive storytelling
Social gamification Social challenges Social/shared rewards Social progression
Game balancing and personalized learning Adaptation of difficulty Competence focus and learning disposition Challenge generation Balancing learning and fun
21/04/23RAGE Project presentation11
RAGE reusable game assets (II)
Co-funded by the Horizon 2020 Framework Programme of the European Union
Validation pilot cases
21/04/23RAGE Project presentation12
Professional communication skills in vocational education
Digital Skills in colleges
Sports related skills for employability
Police interview skills
Job search skills for temporary workers
The gaming technology assets gathered will be tested and evaluated by gaming companies integrated in the RAGE consortium
Co-funded by the Horizon 2020 Framework Programme of the European Union
The RAGE Consortium• The project is co-ordinated by the Open University of
The Netherlands (OUNL)• It includes the participation of 19 key partners from 10
European countries
21/04/23RAGE Project presentation13
Research partners:OUNL (NL), UCM (ES), UOB (UK), FTK (DE), INESC-ID (PT), Utrecht University (NL), Sofia University (BG), TU Graz (AT), Polytechnic University Bucharest (RO)
Education providers:Stichting Praktijkleren (NL) Hull College of Further Education (UK)Randstad (FR)Escola de Policia Judiciára - Ministério da Justicia (PT)
Games industry:Playgen (UK)Gameware (UK) BipMedia (FR)Nurogames (GE)
Business innovators:Inmark (ES) Okkam (IT)
Co-funded by the Horizon 2020 Framework Programme of the European Union
More info:www.rageproject.eu
Krassen StefanovNational Coordinator [email protected]
Ruben RiestraDissemination [email protected]
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