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Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation October 2015 Realising an Applied Gaming Eco-System

Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation October 2015 Realising an Applied Gaming Eco-System

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Page 1: Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation October 2015 Realising an Applied Gaming Eco-System

Co-funded by the Horizon 2020 Framework Programme of the European Union

Project presentationOctober 2015

Realising an Applied Gaming Eco-System

Page 2: Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation October 2015 Realising an Applied Gaming Eco-System

Co-funded by the Horizon 2020 Framework Programme of the European Union

The Applied Games industry in Europe

• Delivers products with multiple uses in industry, education, health and the public administration

• The Applied Games´ growth potential is widely recognised

• But the industry is still fragmented, scattered and needs critical mass to compete globally

21/04/23RAGE Project presentation2

Page 3: Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation October 2015 Realising an Applied Gaming Eco-System

Co-funded by the Horizon 2020 Framework Programme of the European Union

The RAGE project • To support Applied Games industry build-up:

─ RAGE will deliver self-contained gaming assets that support easier, faster and more cost-effectively games development

─ Assets will be delivered via an online portal and social space connecting all stakeholders

• RAGE is a Research and Innovation project co-funded by EU Framework Programme for Research and Innovation, Horizon 2020

• The project started on February 1st, 2015 and will last 48 months

21/04/23RAGE Project presentation3

Page 4: Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation October 2015 Realising an Applied Gaming Eco-System

Co-funded by the Horizon 2020 Framework Programme of the European Union

Project outputs (I)1. An interoperable set of technology assets tuned to

applied gaming

2. Proven practices of using asset-based applied games

3. Centralised access to software modules, services and resources

4. An online social space for inter-industry collaboration

5. Training opportunities for both game developers and educators

6. Assets-based business cases supporting new business

7. A go-to-market plan for RAGE commercial results

21/04/23RAGE Project presentation4

Page 5: Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation October 2015 Realising an Applied Gaming Eco-System

Co-funded by the Horizon 2020 Framework Programme of the European Union

Project outputs (II)

21/04/23RAGE Project presentation5

End-user tests

Applied gaming assets

Applied games

RAGE online social

space

Asset harvestingTrainingCommunity toolsMatchmaking

Business models

Exploitation model

Page 6: Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation October 2015 Realising an Applied Gaming Eco-System

Co-funded by the Horizon 2020 Framework Programme of the European Union

RAGE online social spaceThe RAGE online social space will:•Provide centralised access to dispersed Applied Gaming assets•Share strong expertise in key technology value chains •Provide a social dimension supported by community tools for collaboration, annotation, creativity, matchmaking. •Organise training courses for developers and educators •Support industrial road-mapping to encourage disruptive innovation •Cover cross-cutting aspects such as international cooperation•Deliver aids enabling educators to create their own assets

21/04/23RAGE Project presentation6

Page 7: Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation October 2015 Realising an Applied Gaming Eco-System

Co-funded by the Horizon 2020 Framework Programme of the European Union

RAGE online social space benefits for stakehodelrs •Hold of advanced, usable gaming assets (technology push)

•Access to business cases (commercial opportunity)

•Bonds with peers, suppliers and customers (alliance formation)

•Advocate their expertise and demands (publicity)

•Develop and publish their own assets (trade)

•A joint agenda and road-map (harmonisation and focus)

21/04/23RAGE Project presentation7

Page 8: Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation October 2015 Realising an Applied Gaming Eco-System

Co-funded by the Horizon 2020 Framework Programme of the European Union

Applied gaming technology assets (I)RAGE applied gaming technology assets:•are “Advanced Gaming technologies” (cf. EC call)•are not technologies that are widely available already, e.g. Oculus Rift, Unity game engine•cover applied gaming functionalities (viz. pedagogical added value)•are easily integrated with existing game platforms (interoperability)

21/04/23RAGE Project presentation8

Page 9: Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation October 2015 Realising an Applied Gaming Eco-System

Co-funded by the Horizon 2020 Framework Programme of the European Union

Applied gaming technology assets (II)

21/04/23RAGE Project presentation9

Gaming platform

Game instance

Gaming platform

Game instance

Gaming platform

Game instance

Pedagogy

RAGEasset

RAGEasset

Interopera

bility

RAGEasset

Interopera

bility

Page 10: Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation October 2015 Realising an Applied Gaming Eco-System

Co-funded by the Horizon 2020 Framework Programme of the European Union

RAGE reusable game assets (I)

21/04/23RAGE Project presentation10

Data analysis

Data capturingSensorsEmotion detectionLearning analyticsAssessmentEvaluationDashboard

Game intelligence

Procedural animationEmbodimentNatural languageDialoguesGame balancingStorytellingSocial agentsGamification

1 2

Page 11: Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation October 2015 Realising an Applied Gaming Eco-System

Co-funded by the Horizon 2020 Framework Programme of the European Union

Interaction data exchange and storage Server side interaction data collection and storage

Client side interaction data collection and storage

Interaction data collection configuration

Interaction data dashboard and analysis

Assessment

Server side assessment data collection and storage

Client side assessment data collection and storage

Assessment data collection configuration Assessment dashboard and analysis

Emotion detection Server side emotion data collectionClient side text/speech analysis

Client side biometric library

Emotion data configuration

Dashboard & analysis

Evaluation

Game evaluation

Natural language

Text recognition

Text generation

Speech recognition

Speech generation

Dialogue management

Embodiment and physical interaction

Bodily motions  Emotional display  Conversational gestures  Object interaction  

Decision-making and socio-emotional behaviour

Strategic decision making  Emotional behaviour  Social reality modelling  Interpersonal relationships  Social motivation  

Interactive storytelling Interactive storytelling

Social gamification Social challenges Social/shared rewards Social progression 

Game balancing and personalized learning Adaptation of difficulty Competence focus and learning disposition Challenge generation Balancing learning and fun 

21/04/23RAGE Project presentation11

RAGE reusable game assets (II)

Page 12: Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation October 2015 Realising an Applied Gaming Eco-System

Co-funded by the Horizon 2020 Framework Programme of the European Union

Validation pilot cases

21/04/23RAGE Project presentation12

Professional communication skills in vocational education

Digital Skills in colleges

Sports related skills for employability

Police interview skills

Job search skills for temporary workers

The gaming technology assets gathered will be tested and evaluated by gaming companies integrated in the RAGE consortium

Page 13: Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation October 2015 Realising an Applied Gaming Eco-System

Co-funded by the Horizon 2020 Framework Programme of the European Union

The RAGE Consortium• The project is co-ordinated by the Open University of

The Netherlands (OUNL)• It includes the participation of 19 key partners from 10

European countries

21/04/23RAGE Project presentation13

Research partners:OUNL (NL), UCM (ES), UOB (UK), FTK (DE), INESC-ID (PT), Utrecht University (NL), Sofia University (BG), TU Graz (AT), Polytechnic University Bucharest (RO)

Education providers:Stichting Praktijkleren (NL) Hull College of Further Education (UK)Randstad (FR)Escola de Policia Judiciára - Ministério da Justicia (PT)

Games industry:Playgen (UK)Gameware (UK) BipMedia (FR)Nurogames (GE)

Business innovators:Inmark (ES) Okkam (IT)

Page 14: Co-funded by the Horizon 2020 Framework Programme of the European Union Project presentation October 2015 Realising an Applied Gaming Eco-System

Co-funded by the Horizon 2020 Framework Programme of the European Union

More info:www.rageproject.eu

Krassen StefanovNational Coordinator [email protected]

Ruben RiestraDissemination [email protected]

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