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Peter Relan Executive Chairman

Cloud Gaming 2.0 - GPU Technology Conference

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Peter Relan

Executive Chairman

• Why Cloud Gaming?

• Cloud Gaming 1.0 2.0

• From PC Client GPU Server: Challenges

• Nvidia Grid Technology: Addressing the key challenges

• Agawi True Cloud + Nvidia Grid

• Market: How Big is it? 4B users

• Enabling the OTT/MSO Channel: Project VG36

3/19/2013 GPU Technology Conference 2013

•Gaming is next

3/19/2013 GPU Technology Conference 2013

Cloud Gaming 1.0: PC Era

Vertical System Architecture: Poor

Eco-system

Not “Cloud”: Dedicated

Servers/Cap-ex

AAA Games for Core Gamer on a

PC: Small Market, Hard to Please

Cloud Gaming 2.0: Post-PC Era

Horizontal Platform

Architecture: Strong Eco-System

Agawi True Cloud: Elastic,

Minimal Cap-Ex

ALL Games for Social and Ex-

Gamers on Tablets/TV’s: Huge

Market, Easier to Please

Friendster, MySpace Facebook: a Platform

3/19/2013 GPU Technology Conference 2013

Confidential

Proprietary H/W

Codecs

Private Data

Centers

CPUs, GPUs

Content Licensing

B2C Service

PROPRIETARY, EXPENSIVE, LOCAL

3/19/2013 GPU Technology Conference 2013

DOS

IBM

CPU

Apps

ComputerLand

Windows

PC Industry

CPUs

Office, Apps

Retail, Online, Phone

IBM PC WINTEL PC

3/19/2013 GPU Technology Conference 2013

Getting to $0.25/User/Hour + Global Coverage Confidential

Server Y Server Z Server X

Data Centers, MSP’s Cloud Service Providers: AMZN..

Applications

CPUs

OPEN, ECONOMICAL, GLOBAL

3/19/2013 GPU Technology Conference 2013

Getting to $0.25/User/Hour + Global Coverage Confidential

Open, Economical, Global

Tesla & Kepler GPU Servers Grid

Appliance

4 core CPU

Server

XO, Peer1, BBG… Amazon, Azure…

Agawi True Cloud Virtualization/QOS

CPUs & GPUs

True Cloud API

Content Partners: Social, Mid-Core MMO, PC Casual, PC Core, AAA

3/19/2013 GPU Technology Conference 2013

•The Difference between GPU on a

Personal PC vs. Server-based GPUs • Power: Personal PC GPU is less sensitive to power/cooling

cost

• Virtualization: Personal PC GPU is for ONE stream per GPU

• Elastic Scaling: Personal PC GPU can have idle time

3/19/2013 GPU Technology Conference 2013

Confidential

H.264 Hardware Encoding

SMX Streaming Multi-processor for power efficiency

192 CUDA Cores

3/19/2013 GPU Technology Conference 2013

Confidential

• 8 virtual cores @ 2.6 GHz

• Memory: 15 GB RAM

• GPU: 1 NVIDIA Grid K520

• GPU memory: 4GB

• Elastic Storage

• 12 physical GPUs per server

• 3072 Cuda Cores

• 36 game streams

• 200 TFLOPS in rack

• Rack is ~700 Xbox 360s

Grid Server Grid Appliance

3/19/2013 GPU Technology Conference 2013

Elastic: Leverage CSPs or Use “True Cloud Gaming API” for MSPs for Scale

Flexible: Runs on Linux, Windows; Capable of hybrid GPU/CPU clouds for

ALL types of content

High Performance: <100ms latency, 720p @ 30FPS

Control Virtualization for play on post-pc era devices

Content Ingestion Platform for Scalable Publisher Self Service

True Cloud Software

True Cloud Gaming API

3/19/2013 GPU Technology Conference 2013

3/19/2013 GPU Technology Conference 2013

Nvidia Grid Server

Agawi True Cloud

VG 36

Analytics

Content Mgmt

Billing

System

User Profile

Mgmt

Nvidia Grid Server

Agawi True Cloud

VG 36

Nvidia Grid Server

Agawi True Cloud

VG 36

Nvidia Grid Server

Agawi True Cloud

VG 36

Density/Unit Power: Nvidia

Hardware Encoding: Nvidia

Server Architectures: Nvidia

GPU Virtualization: Nvidia/Agawi

True Cloud Elasticity/QOS: Agawi

Content Partnerships/Ingestion: Agawi

Universal Client for Tablets/TV’s/PC’s: Agawi

3/19/2013 GPU Technology Conference 2013

3/19/2013 GPU Technology Conference 2013

GPU Tech

Confidential

3/19/2013 GPU Technology Conference 2013

Confidential

0

0.2

0.4

0.6

0.8

1

1.2

2012 2013 2014 2015

Cost/User-hour

Kepler

Maxwell

“Moore”

3/19/2013 GPU Technology Conference 2013

$

Social Gamer

Ex-Gamer

Gamer

Cloud Gaming 2.0 Audience

36m ex-gamers male 30+ in US

37m women 35+ in US

Projected revenue by 2018: $2 billion*

Cloud Gaming 1.0 Audience

Core Gamers

2010 cloud gaming revenue: $85m

3/19/2013 GPU Technology Conference 2013

≈450M users >4B users

200M installed base

=> 760M in 2016

1.1B Smartphone Users

Today => >3B in 2017

2012 => 2017: ≈9x increase

153M console

installed base

>300M PC gamers

3/19/2013 GPU Technology Conference 2013

Getting to $0.25/User/Hour + Global Coverage Confidential

Quaddro & Kepler GPU based Servers Grid

Appliance

4 Core

CPU

BBG, Peer1, XO Amazon, Azure..

Agawi True Cloud Gaming

True Cloud Gaming API

Intel CPUs, Nvidia GPUs

3/19/2013 GPU Technology Conference 2013

3/19/2013 GPU Technology Conference 2013

Content: 50 Curated Facebook Social Games, 20 PC Games, 10 AAA Titles

Clients Supported: Nexus/Galaxy Tabs, iPad, Kindle, Marvell STB (Android)

Servers Supported: Nvidia Grid Appliance, Nvidia Kepler based 1U Server

True Cloud Streaming Specifications: 720P, 30FPS, 2-3 Streams per GPU

Content Ingestion Platform: Developer Self-Service, 1-2 days of work/game

Availability: 3Q 2013, Global Data Center Partners, or as Software Appliance

• Plug and Play Trial System for 30 to 3000 users

• Coverage of all genres of content for the modern

family, and all modern gaming devices

• Scale up SAME system horizontally by adding more

VG36 servers in the Cloud, or in MSO’s own data

center

• Ride the cost curve downwards as technology

improves and demand scales up

3/19/2013 GPU Technology Conference 2013

• Cloud Gaming 2.0 is Here: With a Long Term

Architecture

• Nvidia Grid and Agawi True Cloud Makes it Possible

• Agawi has most scale in Cloud Gaming 2.0 in world: 4

million users playing games off a global cloud

• VG36: The first packaged solution to standardize a

cost-effective plug and play system + content

• Q&A: [email protected]; Demos? Visit booth!

3/19/2013 GPU Technology Conference 2013