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City of Ruin: AMBUSH!! From the belly of the steel behemoth ‘Last Benediction’ wormed a voice that was quivering with fear “Lieutenant, I don’t feel so good about this…” A gravelly voice rang from Last Benediction’s cupola “Roe if I gave a damn about what you thought then I would’ve asked for your frakken opinion”. The voice belonged to Benediction’s veteran commander Belenor, who ‘has seen it all’ down the iron sight of the cupola’s heavy stubber which has given the killing xenos and traitors alike a ‘personal touch’. Even though his voice was dripping with venom at the cowardice of the gunner’s statement he too was feeling the ice cold grip of fear starting to thread its way into his heart as he glanced around at the towering buildings that could hold an enemy sniper or saboteur. This chilling thought made easy his decision to re-enter his steed’s belly closing the top hatch with a loud clang. After allowing his eyes to readjust to the low red lighting that allowed the crew to operate without impunity he was greeted with the welcoming sight of his crew focusing on their station’s duties. Roe was stationed at the driver station scrunched over the drive gears viewing through the slit that enabled him to see the road ahead. Behind him and to the right was the gunner Imre who ran the smooth operation of the tanks main Battle Cannon. To the side of Imre were Neero and Biro, the twin sponson gunners who were both fiddling with the targeting arrays on their heavy bolters. Rules: There is No Hiding: Weapons with the sniper rule ignore all cover saves, rolls of a 6 roll an additional d6 (5+ sees the model suffering an instant death rule however an invulnerable save may be taken Feel no Pain cannot be taken) (this symbolizes the shooter firing a well- placed shot through the eye lens of his victim) (look out sirs rolls may be taken but only once per wound) (this rule only applies if the shooter is at a higher elevation than the target and can see more than 50% of the model)

City of Ruin, Ambush

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40k campaign mission

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City of Ruin:

AMBUSH!!

From the belly of the steel behemoth ‘Last Benediction’ wormed a voice that was quivering with fear “Lieutenant, I don’t feel so good about this…” A gravelly voice rang from Last Benediction’s cupola “Roe if I gave a damn about what you thought then I would’ve asked for your frakken opinion”. The voice belonged to Benediction’s veteran commander Belenor, who ‘has seen it all’ down the iron sight of the cupola’s heavy stubber which has given the killing xenos and traitors alike a ‘personal touch’. Even though his voice was dripping with venom at the cowardice of the gunner’s statement he too was feeling the ice cold grip of fear starting to thread its way into his heart as he glanced around at the towering buildings that could hold an enemy sniper or saboteur. This chilling thought made easy his decision to re-enter his steed’s belly closing the top hatch with a loud clang. After allowing his eyes to readjust to the low red lighting that allowed the crew to operate without impunity he was greeted with the welcoming sight of his crew focusing on their station’s duties.

Roe was stationed at the driver station scrunched over the drive gears viewing through the slit that enabled him to see the road ahead. Behind him and to the right was the gunner Imre who ran the smooth operation of the tanks main Battle Cannon. To the side of Imre were Neero and Biro, the twin sponson gunners who were both fiddling with the targeting arrays on their heavy bolters.

Rules:

There is No Hiding:

Weapons with the sniper rule ignore all cover saves, rolls of a 6 roll an additional d6 (5+ sees the model suffering an instant death rule however an invulnerable save may be taken Feel no Pain cannot be taken) (this symbolizes the shooter firing a well-placed shot through the eye lens of his victim) (look out sirs rolls may be taken but only once per wound) (this rule only applies if the shooter is at a higher elevation than the target and can see more than 50% of the model)

VIP:

The point of this mission is for the Ambushed army to escape with their Respective VIP before the ambushers can decapitate the head of command. To represent this the army being ambushed is supplied with 2 infantry carriers (Rhinos, Devilfish, or Chimeras) 1 carrying the VIP and his command (up to 100 points this can be composed of a IC and his/her command squad) must be a ccs, chaplain, captain, fire cadre, or ethereal. The other APC carries a single infantry squad of up to 100 points.

The two APCs are randomized at the start of the game; one is carrying the VIP and the supporting infantry squad. The vehicles contents are hidden unless revealed by the controlling player (aka need to be revealed for the unit inside to shoot out)

The unit cannot (CCS) issue orders If the vehicle is wrecked or suffers an explosion result then the unit inside is revealed.

The VP passes all look out sirs unless targeted with a sniper weapon.

Victory conditions:

Get the VIP through: 3 VP for getting the VIP to the other side of the board Capturing the VIP: 2 VP for capturing the VIP in close combat, the VIP is captured if his unit is

wiped out in close combat. Or the VIP may be executed for 2 VP (These respective actions must be decided the turn in which the assault is resolved) (the choices will also affect what happens for the rest of the narrative campaign (mission or perks))

Killing the VIP: 1 VP for killing the VIP in the shooting phase

Ambush! :

The defender deploys first in a designated area Attacker then deploys. Roll for seize the initiative. If the attacker seized the initiative then ignore this:

o After deployment the attacker rolls a d6 for each unit and on a 6 the unit can shoot before the defender takes their first turn