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TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. HIT POINT MAXIMUM RACE CLASS & LEVEL PLAYER NAME CHARACTER NAME BACKGROUND EXPERIENCE POINTS ALIGNMENT PROFICIENCY BONUS PASSIVE WISDOM (PERCEPTION) INSPIRATION SAVING THROWS ARCANA HISTORY INVESTIGATION NATURE RELIGION INTELLIGENCE SAVING THROWS ANIMAL HANDLING INSIGHT MEDICINE PERCEPTION SURVIVAL WISDOM SAVING THROWS DECEPTION INTIMIDATION PERFORMANCE PERSUASION CHARISMA SAVING THROWS ATHLETICS STRENGTH SAVING THROWS ACROBATICS SLEIGHT OF HAND STEALTH DEXTERITY SAVING THROWS CONSTITUTION EQUIPMENT & CHARACTER NOTES OTHER PROFICIENCIES & LANGUAGES ARMOR CLASS NAME ATK BONUS DAMAGE/TYPE ATTACKS & SPELLCASTING FEATURES & TRAITS CURRENT HIT POINTS TEMPORARY HIT POINTS INITIATIVE SPEED IDEALS BONDS FLAWS PERSONALITY TRAITS DEATH SAVES HIT DICE SUCCESSES FAILURES Total

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  • TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

    HIT POINT MAXIMUM

    RACE

    CLASS & LEVEL PLAYER NAME

    CHARACTER NAME

    BACKGROUND

    EXPERIENCE POINTSALIGNMENT

    PROFICIENCY BONUS

    PASSIVE WISDOM (PERCEPTION)

    INSPIRATION

    SAVING THROWS

    ARCANA

    HISTORY

    INVESTIGATION

    NATURE

    RELIGIONINTELLIGENCE

    SAVING THROWS

    ANIMAL HANDLING

    INSIGHT

    MEDICINE

    PERCEPTION

    SURVIVALWISDOM

    SAVING THROWS

    DECEPTION

    INTIMIDATION

    PERFORMANCE

    PERSUASIONCHARISMA

    SAVING THROWS

    ATHLETICS

    STRENGTH

    SAVING THROWS

    ACROBATICS

    SLEIGHT OF HAND

    STEALTH

    DEXTERITY

    SAVING THROWS

    CONSTITUTION

    EQUIPMENT & CHARACTER NOTESOTHER PROFICIENCIES & LANGUAGES

    ARMORCLASS

    NAME ATK BONUS DAMAGE/TYPE

    ATTACKS & SPELLCASTING FEATURES & TRAITS

    CURRENT HIT POINTS

    TEMPORARY HIT POINTS

    INITIATIVE SPEED

    IDEALS

    BONDS

    FLAWS

    PERSONALITY TRAITS

    DEATH SAVESHIT DICE

    SUCCESSES

    FAILURES

    Total

    ClassLevel: Monk 3Background: Folk HeroPlayerName: TreyCharacterName: ScribRace : HumanAlignment: Lawful NeutralXP: 900Inspiration: +2STR: 12ProfBonus: 1AC: 16Initiative: +3Speed: 40PersonalityTraits : If someone is in trouble, I'm always ready to lend help.STRmod: +1HPMax: 20DEX: 16HPCurrent: 20Ideals: Nothing and no one can steer me away from my higher calling. DEXmod : +3HPTemp: 0Bonds: I protect those who cannot protect themselves.CON: 13HDTotal: 3Check Box 12: Check Box 13: Check Box 14: CONmod: +1Check Box 15: OffCheck Box 16: Check Box 17: HD: d8Flaws: The tyrant who rules my land will stop at nothing to see me killed.INT: 8Wpn Name: Unarmed StrikeWpn1 AtkBonus: +5Wpn1 Damage: d4 BludgeoningINTmod: -1Wpn Name 2: Wpn2 AtkBonus : Wpn2 Damage : WIS: 16Wpn Name 3: Wpn3 AtkBonus : Wpn3 Damage : WISmod: +3CHA: 10CHamod: +0AttacksSpellcasting: FLURRY OF BLOWSImmediately after you take the Attack action on yourturn, you can spend 1 ki point to make two unarmedstrikes as a bonus action. OPEN HAND TECHNIQUEWhenever you hit a creature with one of thealtacks granted by your Flurry of Blows, You can imposeone of the following effects on that target: -It must succeed on a Dexterity saving throw or beknocked prone.-It must make a Strength saving throw. If it fails, youcan push it up to 15 feet away from you.-It can't take reactions until the end of your next turn.Passive: +10ProficienciesLang: CommonDraconicEquipment: Shortsword x1 Explorer PackCalligrapher's Tools 13gp --Feats:ObservantFeatures and Traits: Ki Points ***- Ki save Die = 8 + your proficiency bonus +your Wisdom modifier. PATIENT DEFENSEVou can spend 1 ki point to take the Dodge action as abonus action on your turn. STEP OF THE WINDYou can spend 1 ki point to take the Disengage or Dashaction as a bonus action on your turn, and your jumpdistance is doubled for the turn. UNARMORED MOVEMENTYour speed increases by 10 feet while you are notwearing armor or wielding a shield. DEFLECT MISSILESYou can use your reaction todeflect or catch the missile when you are hit by a rangedweapon attack. When you do so, the damage you takefrom the attack is reduced by IdlO + your Dexteritymodifier + your monk leveI. If you reduce the damage to O,you can catch themissile if it is smalI enough for you to hold in one handand you have at least one hand free, If you catch amissile in this way, you can spend I ki point to make aranged attack with the weapon or piece of ammunitionyou just caught, as part of the same reaction. Vou makethis attack with proficiency and the missile counts as a monk weapon for the attack. OBSERVANTIf you can see a creature's mouth while it is speakinga Ianguage you understand, you can interpret what it'ssaying by reading its lips. You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence(Investigation) scores.Athletics: SavingThrows: Check Box 18:

    SleightofHand: +3Stealth: +3ChBx Athletics: YesST Strength: YesChBx Sleight: OffChBx Stealth: OffST Dexterity: YesSavingThrows2: +5SavingThrows3: +1ST Constitution: OffChBx Acrobatics: YesAcrobatics: +5ChBx Nature: ST Intelligence: OffChBx Arcana: OffChBx History: OffChBx Investigation: Off

    SavingThrows4: -1Arcana: -1History: +3

    ChBx Religion: OffInvestigation: -1Nature: -1Religion: -1Survival: +3ChBx Survival: Animal Handling: +3Medicine: +3ST Wisdom: OffChBx Animal: ChBx Insight: OffChBx Perception: YesPerception: +5SavingThrows5: +3SavingThrows6: 0Deception: 0Intimidation: 0Performance: 0Persuasion: 0ST Charisma: ChBx Deception: ChBx Intimidation: OffChBx Performance: ChBx Persuasion: