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Chapter 7 Optics and Wave Effects Sections 7.1-7.6

Chapter 7 Optics and Wave Effects Sections 7.1-7.6

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Page 1: Chapter 7 Optics and Wave Effects Sections 7.1-7.6

Chapter 7

Optics and Wave Effects

Sections 7.1-7.6

Page 2: Chapter 7 Optics and Wave Effects Sections 7.1-7.6

Copyright © Houghton Mifflin Company. All rights reserved. 7 | 2

Reflection

• The change in direction of a wave when it strikes and rebounds from a surface or the boundary between two media

• Reflection can be thought of as light “bouncing off” a surface (although this phenomena is much more complex).

• Regular (specular) reflection – reflection from very smooth (mirror) surfaces

• Irregular (diffuse) reflection – reflection from relatively rough surfaces

Section 7.1

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Reflection & Ray Diagrams

• Ray – a straight line that represents the path of light

• A group of parallel rays represent a beam of light.

Section 7.1

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Law of Reflection

The angle of reflection r is equal to the angle of incidence i.

The reflected and incident rays are also in the same plane.

Section 7.1

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Specular & Diffuse Reflection

Section 7.1

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Ray Diagrams

• A ray diagram is used to determine the apparent location of an image formed by a plane mirror.

Section 7.1

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Reflected Light

• It is the reflection of light that allows us to see things and in places where direct light does not hit – in the shadows!

Photo Source: Copyright © Bobby H. Bammel. All rights reserved.

Section 7.1

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Refraction of Light

• Refraction - bending of light waves caused by a speed change as light goes from one medium to another (the deviation of light from its original path because of a speed change)

• Index of Refraction – ratio of the speed of light in a vacuum to the speed of light in a medium

Section 7.2

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Refraction of Light

• Refraction - bending of light waves caused by a speed change as light goes from one medium to another (the deviation of light from its original path because of a speed change)

• Index of Refraction – ratio of the speed of light in a vacuum to the speed of light in a medium

• n = c/cm

• Large “n” slower cm & more refraction

Section 7.2

• = = nspeed of light in vacuumspeed of light in medium

Index of Refraction

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Indexes of Refraction for Common Substances

• The higher the Index of Refraction (n) the more the light slows.

Section 7.2

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Reflection and Refraction

• Passing into a denser material, 2 < 1, angle of refraction is less than the angle of incidence. (bends toward normal)

Section 7.2

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Finding – Speed of Light in a MediumExample

• What is the speed of light in water?

• Equation to use: n = c/cm

• n = 1.33 (index of refraction for water)• c = 3.00 x 108 m/s (speed of light)

• cm = c/n (rearrange equation)

• cm = (3.00 x 108 m/s)/1.33 = 2.26 x 108 m/s

• About 75% of cSection 7.2

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Examples of Light Refraction

• Stars that twinkle at night – n varies with density/temperature.– Starlight passes through many layers.

• Mirages – n varies with density/temperature.– Light is refracted by hot air near the road/surface.– actually a view of refracted skylight

• Fish underwater– Due to refraction they are not where they appear

to be.

Section 7.2

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Mirages are real, not illusions.

Section 7.2

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Internal Reflection

• Passing into a less dense material, 2 > 1, angle of refraction is more than the angle of incidence (bends away from normal).

Section 7.2

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Reflection by Refraction

• At a certain critical angle, c, the angle of refraction is 90o to the normal. For incidence greater than c the light is reflected internally.

Section 7.2

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Internal ReflectionExceeding the Critical Angle (c)

• Diamonds and other gemstones are facetted in such a way to enhance internal reflection.

• Fiber-optics – used to “pipe” light down and back along glass/plastic fibers

Section 7.2

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Dispersion

• The index of refraction (n) also varies slightly according to the wavelength of the light.

• When visible light is refracted, the different wavelengths of light are bent at slightly different angles.

• Therefore, visible light will be dispersed into a spectrum of colors.

Section 7.2

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Dispersion

• The amount of refraction is a function of wavelength.– n = c/cm (index of refraction equation)

– cm = f (velocity of light in a medium) – {from equation 6.3 on page 124 v = f }

– n = c/f (substitute in f for cm)

• Therefore, the index of refraction (n) varies inversely with wavelength ().

• The shorter wavelengths (blue) will refract more than the longer wavelengths (red).

Section 7.2

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Refraction of different wavelengths results in visible light being dispersed into its full

spectrum of colors (blue, green, red).

Note how the blue light (shorter wavelength) is refracted more than the red light (longer wavelength).

Section 7.2

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Dispersion

• Light may be dispersed as it travels through certain media – diamonds, gemstones, leaded glass, cubic zirconium, etc.

• The dispersion of the light within the diamond or opal is what gives the stones their “fire.”

• The “sparkle” of a diamond is largely from the refraction and reflection of light.

Section 7.2

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Spectrometer

• Separating light into its component wavelengths allows scientists to use this as an investigative tool.

• Every substance, when sufficiently heated gives off light of characteristic wavelengths.

• A spectrometer is a device that will separate out the characteristic spectra that are emitted by the heated substance.

Section 7.2

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Line Spectra

Section 7.2

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Spherical Mirrors

• Spherical mirror – a section of a sphere of radius R and with a center of curvature C

• The geometry of a spherical mirror can be described using several terms

• The radius (R) and center of curvature (C) of the entire sphere

• Principal axis – a line drawn through C to the mirror surface

• Vertex (V) – point where the principal axis intersects the mirror surface

• The focal point (F) and focal length (f)

Section 7.3

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Spherical Mirror Geometry

The focal point (f) is halfway between C and V, therefore f = R/2 or R = 2f

Section 7.3

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Concave/Converging Mirror

• Concave/Converging mirror – the inside surface of a spherical section– A recess or cave

• Incoming light rays that are parallel to the principal axis will converge and pass through the focal point.

• Incoming light rays that are not parallel to the principal axis will converge on the focal plane.

Section 7.3

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Concave/Converging Mirror

Images will form along the focal plane from incoming rays not parallel to the principal plane.

Section 7.3

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Convex/Diverging Mirror

• Convex/Diverging mirror – the outside of a spherical section

• Incoming rays that are parallel to the principal axis are reflected such that they appear to diverge from the focal point.

• Non-parallel rays coming to the mirror are made parallel to the principal axis.– This gives the viewer an expanded field of

view.

Section 7.3

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Convex/Diverging Mirror

Section 7.3

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Ray Diagrams

• Images formed by spherical mirrors can be solved graphically using ray diagrams.– An arrow is commonly used to represent the object.

• The location, orientation, and size of the image may be determined by drawing two rays.

• The first ray is drawn parallel to the principal axis and is reflected through the focal point (F).

• The second ray is drawn through the center of curvature (C), to the mirror surface, and is reflected directly back.

• The intersection of these two rays is the position of the image.

Section 7.3

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Ray Diagram – Concave MirrorExample of an Object Beyond the Center of Curvature

Section 7.3

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Ray Diagram - Concave Mirror Example of an Object Located Between F and C

Section 7.3

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Ray Diagram - Concave Mirror Example of an Object Inside the Focal Point F

Section 7.3

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Image Characteristics

• The characteristics of the images can be described in the following manner:

• An image may be real or virtual

• An image may be upright or inverted

• An image may be larger or smaller than the object

Section 7.3

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Image Characteristics

• Image characteristics are determined by several criteria, including:– Object Distance (Do) – the distance of the

object from the vertex– Focal Point (F) of the spherical mirror– Size/orientation of the object

• The distance of the image from the vertex is called the image distance (Di).

Section 7.3

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Image Types

• Real image – an image for which the light rays converge so that an image can be formed on a screen– Real images form in front of the mirror where a

screen can be positioned

• Virtual image – an image for which the light rays diverge and cannot form on a screen– Virtual images form behind or inside the mirror

where the light rays appear to converge– A virtual image results when the object is inside

the focal point

Section 7.3

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Ray Diagrams – Convex Mirror

• Ray diagrams may also be constructed for convex (diverging) mirrors

• The same two rays are drawn for a convex mirror, but these rays must extend through the mirror.

• The image of a convex mirror is always virtual, upright, and smaller than the object.

Section 7.3

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Ray Diagram for a Diverging MirrorNote that the rays extend through the mirror.

Section 7.3

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Finding Images of Concave Spherical Mirrors Using Ray Diagrams - Example

• An object is placed 25 cm in front of a concave mirror. Construct the ray diagram.

• Given: C = 20 cm, therefore f = 10 cm

Section 7.3

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Finding Images of Concave Spherical Mirrors Using Ray Diagrams - Example

• An object is placed 15 cm in front of the convex mirror. Construct the ray diagram.

• Given: C = 20 cm, therefore f = 10 cm

Section 7.3

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Lenses

• Lens – consists of material (plastic, glass) that refracts light waves to give an image of an object

• There are two main classes of lenses:– Converging or Convex lens – thicker at the

center than the edge– Diverging or Concave lens – thicker at the

edges

Section 7.4

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Different Types of Lenses

Section 7.4

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Converging Spherical Lens

• Rays parallel to the principal axis converge at the focal point on the opposite side of the lens

Section 7.4

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Diverging Lens

• Rays parallel to the principal axis appear to diverge from a focal point on the incident side of the lens

Section 7.4

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Ray Diagrams for Lenses

• Images formed by the refraction of light through lens can be constructed by a graphic procedure similar to the methods applied to spherical mirrors.

• The location, orientation, and size of the image may be determined by drawing two rays.

• In order to construct ray diagrams for lenses, only the focal points (F) for the respective surfaces need be known.

Section 7.4

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Ray Diagrams for Lenses - Procedures

• The first ray is drawn parallel to the principal axis and then refracted by the lens through the focal point of the lens.

• The second ray is drawn through the center of the lens with no change in direction.

• The tip of the arrow occurs where these two rays intersect.

Section 7.4

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Ray Diagram – Converging Lens Example of an Object Outside the Focal Point (F)

• If the object is beyond F, an inverted, real image is formed.

• The image becomes larger as F is approached.

Section 7.4

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Ray Diagram – Converging Lens Example of an Object Inside the Focal Point (F)

• Inside F, an object always forms a virtual image on the object side of the lens.

Section 7.4

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Ray Diagram – Diverging Lens

• The Image is Always Upright and Smaller than Object

Section 7.4

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Finding Images of Converging Lenses Using Ray Diagrams - Example

• A convex lens has a focal length of 12 cm. Draw ray diagrams for an object at 18 cm from the lens.

Section 7.4

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Finding Images of Converging Lenses Using Ray Diagrams - Example

• A convex lens has a focal length of 12 cm. Draw ray diagrams for an object at 8 cm from the lens.

Section 7.4

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The Human Eye

• A convex lens is contained in the human eye.• This convex lens focuses the entering light on

an area at the back of the eye, called the retina.

• Photoreceptors, called rods and cones, are located on the retina.– Rods are the more sensitive and are responsible

for light and dark vision.– Cones are responsible for color vision.

• The rods and cones on the retina are connected to the optic nerve that, in turn, sends signals to the brain.

Section 7.4

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The Human Eye

• Even though the image focused on the retina is upside down, the brain properly orients the signal.

• Since the distance to the objects (Do) varies, the focal length of the lens must also vary.

• The ciliary muscles can adjust the shape and focal length of the lens.

Section 7.4

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Vision Defects

• As we all know, most people’s vision is not perfect.

• Within the realm of “normal” there are a number of common vision defects.

Section 7.4

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Vision Defects – Nearsightedness

• The ability to see nearby objects clearly but not distant objects

• The image forms in front of the retina.

• Glasses with diverging lenses can correct this common defect.

Section 7.4

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Vision Defects – Farsightedness

• The ability to see distant objects clearly but not nearby objects

• The image forms behind the retina.

• Glasses with converging lenses can correct this common defect.

Section 7.4

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The “Near Point” and Age

• Near point – the position closest to the eye at which objects can be seen clearly

• A person’s near point changes with age.– Children can usually focus on objects as close as

10 cm.– Young adults can usually focus on objects as

close as 12 to 15 cm.– Adults past 40 start having trouble focusing on

objects any closer than 25 cm.

• As a person grows older their lens becomes less deformable and therefore cannot focus as readily.

Section 7.4

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Electromagnetic Radiation

• Recall that light waves are transverse electromagnetic waves with both electric and magnetic field vectors.

Section 7.5

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Light source

• Any given light source generally emits light waves that are randomly oriented, with a “beam” of light having transverse field vectors in all directions (as viewed from the front).

Section 7.5

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Polarization

• Polarization - the preferential orientation of the field vectors

• Polarization of light may be attained by several means, one of the most common is by the use of a polarizing (Polaroid) film.

• This type of polarizer only allows the components waves in a specific plane to pass.

• The human eye cannot detect whether light is polarized or unpolarized.

Section 7.5

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Polarized LightPassing Through Two Parallel Polarizers

Section 7.5

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Crossed Polarizers

• Light passes through the first polarizer but will not pass through the second polarizer that is at a right angle to the first.

Section 7.5

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Polarized Light

• The polarization of light is experimental proof that light is a transverse wave.

• Longitudinal waves (sound) cannot be polarized.

Section 7.5

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Polarizing Sunglasses

• Light reflection from the surface of the ground or water is partially polarized in the horizontal direction.– These polarized reflections increase the

intensity and are seen as an annoying/dangerous “glare.”

• Polarizing sunglasses are oriented vertically and therefore do not allow the horizontal component of light to pass and thereby significantly reduce glare.

Section 7.5

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Diffraction

• The bending of waves when moving past an opening or obstacle that has a size smaller than or equal to the wavelength.

• All waves – sound, light, water, etc. – show this type of bending as they go through relatively small slits or pass by the corners of objects.

• The larger the wavelength compared to the size of the opening or object, the greater the diffraction.

Section 7.5

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Diffraction in water

Note that the diffraction is greater as the slit is made smaller.

Section 7.5

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Diffraction

• Remember that: – Audible sound waves have wavelengths of

centimeters to meters– Visible light has wavelengths of 400 – 700 nm (4.0

x 10-7 m )

• Noticeable diffraction readily occurs for sound waves. For example we can hear sounds around the corner.

• On the other hand, a beam of light on an object casts a shadow zone with sharp boundaries.

Section 7.6

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Light Diffraction

• Upon very close examination we will find that the shadow zone is blurred or fuzzy.– The blurred edge of a shadow is the result

of light diffraction.

• In a movie theater sound is easily diffracted around the person in front of you but light is not.– You must bend around the person in front

of you to see, but not hear.

Section 7.6

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Radio Wave Diffraction

• Radio waves are electromagnetic waves of very long wavelengths.– AM –> = 180 – 570 meters– FM –> = 2.8 – 3.4 meters

• AM waves are more easily diffracted around buildings and other culture due to their longer wavelength.– More diffraction leads to better

reception of the AM bands in some cases.

Section 7.6

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Interference

• When two or more waves meet, they are said to “interfere” with each other.

• The resulting waveform is a combination of the individual waves.

• The Principle of Superposition – the combined waveform is given by the sum of the individual waves

• While interfering it is possible for two waves to reinforce or cancel each other.

Section 7.6

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Types of Interference

• Constructive – when wave pulses reinforce one another, causing the resulting amplitude to be greater than either individual pulse

• Destructive – when wave pulses tend to cancel each other out.

• In both cases, interference may be total constructive or total destructive interference.– The term “destructive” is misleading, because the

energy is not destroyed.

Section 7.6

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Total Constructive and Destructive Interference

Section 7.6

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Thin-Film Interference

• Colorful displays seen from oil films and soap bubbles can be explained by interference.

• When a thin film of oil is present, part of the light is reflected at the air-oil surface, part at the oil-water surface, and part is transmitted at the oil-water interface, rather than reflected.

• Reflected waves will constructively and destructively interfere depending on the angle of incidence, angle of observation, and thickness of oil.

Section 7.6

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Thin-Film Interference

• Different wavelengths interfere constructively and hence an array of colors is seen.

Section 7.6

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Diffraction Interference

• Diffraction interference occurs due to the bending of light around the corners of a narrow slit.

• If two narrow slits are employed it is possible to compute the wavelength of the light from the geometry of the experiment.

• If multiple slits are used, sharp lines are produced that are useful in the analysis of light sources and other applications.

Section 7.6

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Double-Slit Interference

• Light waves interfere as they pass through two narrow slits, resulting in bright and dark regions.

Section 7.6

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Diffraction Grating

• Multiple slits produce very sharp interference patterns compared to only two slits.

Section 7.6