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CHAPTER 7: LEARNING
Learning
A relatively permanent change in
behavior or behavior potential caused
by reinforced practice and experience
Change must be relatively enduring
Behavioral change may or may not be
immediately observed
Exceptions attributed by learning:
1. Maturation
2. Fatigue
3. Motivation
4. Evolution
A. Behavioral Learning
1. CLASSICAL CONDITIONING
Introduced by IVAN PETROVICH
PAVLOV
is a behavioral theory on
learning which asserts that our
behaviors are changed using
manipulation of stimuli
Unconditioned Stimulus - the environmental
condition that naturally causes a response
Unconditioned Response - the natural
response elicited
CLASSICAL CONDITIONING OCCURS WHEN
A NEUTRAL STIMULUS is paired or
presented simultaneously with an
UNCONDITIONED STIMULUS then it will result to
the neutral stimulus adopting the power of the
unconditioned stimulus to produce the same
response
As a result, the NEUTRAL STIMULUS becomes the
CONDITIONED STIMULUS, classically
conditioned to produce a CONDITIONED
RESPONSE
Contiguity – how close together in time are
the US and CS presented (should be
simultaneous)
Contingency – the degree to which the US
is presented must be consistent
Stimulus Discrimination – occurs when you
only produce the CR at the very situation you
were conditioned or to the exact CS you were
conditioned to
Ex: fear of reciting
Stimulus Generalization – you perform the
same CR to all other stimuli that are even
slightly similar to the original CS.
Ex: fear of recitation in general
2. OPERANT CONDITIONING
Introduced by BURRHUS
FREDRICK SKINNER
Change in behavior is due to
reinforcement and punishment
which are consequences after
our response to either
encourage or discourage age
their recurrence
SKINNER BOX
Shaping
the learning process of teaching an
animal to produce responses towards a
final desired behavior by giving rewards
to those that are closer and closer to
the target response
Reinforcement
a desirable and pleasing situation
that transpires after a response to
increase the likelihood of its relative
permanence
Primary reinforcer
a positive consequence that
reinforces the response by satisfying a
biological need (hunger, thirst, etc.)
Secondary reinforcer
is associated with primary
reinforcers. This indirectly satisfies your
needs
Generalized reinforcer
Satisfaction and encourages
behavior by just its acquisition
(eg. Money)
Positive Reinforcers
These are encouraging
consequences after a desirable kind of
behavior (ex. Rewards)
Negative Reinforcers
Removal of undesirable
consequences
Continuous Reinforcement Schedule
Characterized by giving reinforcers
consistently every single time a desirable
behavior is manifested
Intermittent Reinforcement Schedule
Reinforcers are given partially or at
certain non-continuous patterns.
May be based on:
1. Time (interval)
2. Behavior (ratio)
3. Constant (fixed)
4. Changing (variable)
Fixed interval schedule
Reinforcement given at specific
and constant periods of time
Variable interval schedule
Characterized by giving reinforcers
at changing and inconsistent periods of
time
Fixed ratio schedule
Reinforcers are consistently
introduced after a constant number or
patterns of behavior
Variable ratio schedule
Followed whenever you provide
reinforcers at changing number of
patterns of behavior
Punishment
An unpleasant or unfavorable
consequence given after a bad
behavior which aims to dissuade such
negative behavior from recurring
Positive Punishment
Involves adding or inflicting stimuli
as a consequence of undesirable
behavior (ex. Spanking)
Negative Punishment
Removal or wanted and
pleasurable stimulus to weaken
misbehavior
PUNISHMENT…
Teaches aggressive behavior
Unable to correct behavior in a given
situation
Ineffective at producing behavior
change
Operant Conditioning DISCRIMINATION
Responding to only specific
reinforcement or punishment
Operant Conditioning GENERALIZATION
Responding to other similar
reinforcement or punishment
Operant Conditioning EXTINCTION
Occurs after a period of time when
reinforcement is removed
B. Cognitive Learning
1. COGNITIVE MAPS AND LATENT LEARNING
EDWARD CHASE TOLMAN
pioneered the study of cognitive
processes in learning
we learn cognitively even during
behavioral conditioning by
forming and using our knowledge
and expectation of what leads to
what in our environment
Cognitive Map
A mental representation of our
environment
TOLMAN’S MAZE
Rats were divided into three (3) groups
Group 1
Wandered in the maze without
food rewards
Group 2
Received food rewards
whenever they reach the correct
part of the maze
Group 3
Wandered thee maze for 10
days; on the 11th day onwards,
the were given food reward like
the 2nd group
RESULTS:
Group 1
Had the most number of errors
Group 2
Finding the food box with few
errors
Group 3
Matched group 2’s performance
and error rates
CONCLUSION:
Latent Learning
Learned responses are not
manifested immediately until incentives
are provided for demonstrating the
acquitted behavior
2. DISCOVERY LEARNING
Fundamental concept of cognitive
learning is UNDERSTANDING
Rote Learning
- Learning without understanding
- Mechanical learning through
repetition and memorization
Strength of DISCOVERY LEARNING
- Acquiring complex intellectual
knowledge and skills are best
done with understanding
- You are provided with the tools
and path towards the
“discovery” of new concepts
that are new and unusual
C. Social Learning
1. SOCIAL LEARNING
Introduced by ALBERT BANDURA
Also known as Observational Learning or
Social-Cognitive Learning
States that humans learn by observing
and imitating a model
Model
Is a person or an object with
enough attractiveness and perceived
credibility that captures the attention of
the learner
Bobo doll experiment
Humans learn both pro-social and
anti-social behaviors by observing
others and replicating their responses
Modeling
Highly beneficial and practical as it
allows us to avoid the trial and error
process
FOUR PROCESSES THAT DETERMINES INFLUENCE
1. Attention
2. Retention
3. Reproduction
4. Motivation
IMPORTANCE
It ensures that the next generation
amongst us becomes productive
members of society