Upload
kay-jensen
View
29
Download
3
Tags:
Embed Size (px)
DESCRIPTION
Chapter 5: CPU Scheduling. Basic Concepts. Maximum CPU utilization obtained with multiprogramming CPU–I/O Burst Cycle – Process execution consists of a cycle of CPU execution and I/O wait CPU burst distribution. Alternating Sequence of CPU And I/O Bursts. Histogram of CPU-burst Times. - PowerPoint PPT Presentation
Citation preview
Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition,
Chapter 5: CPU Scheduling
5.2 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Basic Concepts
Maximum CPU utilization obtained with multiprogramming
CPU–I/O Burst Cycle – Process execution consists of a cycle of CPU execution and I/O wait
CPU burst distribution
5.3 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Alternating Sequence of CPU And I/O Bursts
5.4 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Histogram of CPU-burst Times
5.5 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
CPU Scheduler
Selects from among the processes in memory that are ready to execute, and allocates the CPU to one of them
CPU scheduling decisions may take place when a process:
1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
Scheduling only under 1 and 4 is nonpreemptive
All other scheduling is preemptive
5.6 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Dispatcher
Dispatcher module gives control of the CPU to the process selected by the short-term scheduler; this involves: switching context switching to user mode jumping to the proper location in the user program to restart
that program
Dispatch latency – time it takes for the dispatcher to stop one process and start another running
5.7 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Scheduling Criteria
CPU utilization – keep the CPU as busy as possible
Throughput – # of processes that complete their execution per time unit
Turnaround time – amount of time to execute a particular process
Waiting time – amount of time a process has been waiting in the ready queue
Response time – amount of time it takes from when a request was submitted until the first response is produced, not output (for time-sharing environment)
5.8 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Scheduling Algorithm Optimization Criteria
Max CPU utilization Max throughput Min turnaround time Min waiting time Min response time
In most cases we optimize the average measure
In some circumstances we want to optimize the min or max values rather than the average – e.g., minimize the max response time so all users get good service
5.9 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
First-Come, First-Served (FCFS) Scheduling
Suppose that the processes arrive in the order: P1 , P2 , P3
The Gantt Chart for the schedule is:
Waiting time for P1 = 0; P2 = 24; P3 = 27 Average waiting time: (0 + 24 + 27)/3 = 17 Response time in FCFS is same as Waiting Time so Average
Response time: 17
P1 P2 P3
24 27 300
Burst Time Process
24 P1
3 P2
3 P3
5.10 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
First-Come, First-Served (FCFS) Scheduling
Suppose that the processes arrive in the order: P1 , P2 , P3
The Gantt Chart for the schedule is:
Turnaround time for P1 = 24; P2 = 27; P3 = 30 Average turnaround time: (24 + 27+ 30)/3 = 27 Throughput: 3/30 = 0.1
P1 P2 P3
24 27 300
Burst Time Process
24 P1
3 P2
3 P3
5.11 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
FCFS Scheduling (Cont)
Suppose that the processes arrive in the order
P2 , P3 , P1
The Gantt chart for the schedule is:
Waiting time for P1 = 6; P2 = 0; P3 = 3
Average waiting time: (6 + 0 + 3)/3 = 3 Much better than previous case Convoy effect : short process wait for one long CPU-bound process to
complete a CPU burst before they get a turn
P1P3P2
63 300
5.12 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Shortest-Job-First (SJF) Scheduling
Associate with each process the length of its next CPU burst. Use these lengths to schedule the process with the shortest time
SJF is optimal – gives minimum average waiting time for a given set of processes The difficulty is knowing the length of the next CPU request
5.13 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Example of Non-Preemptive SJF
SJF scheduling chart
Throughput = 4/24 Average waiting time = (3 + 16 + 9 + 0) / 4 = 7 Average response time = (3 + 16 + 9 + 0) / 4 = 7 Average turnaround time = (9 + 24 + 16 + 3) / 4 = 13
P4P3P1
3 160 9
P2
24
Burst Time Process
6 P1
8 P2
7 P3
3 P4
5.14 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Determining Length of Next CPU Burst
Can only estimate the length Can be done by using the length of previous CPU bursts, using exponential
averaging
:Define 4.
10 , 3.
burst CPU next the for value predicted 2.
burst CPU of length actual 1.
1n
thn nt
.1 1 nnn t
5.15 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Prediction of the Length of the Next CPU Burst
5.16 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Examples of Exponential Averaging
=0 n+1 = n
Recent history does not count =1
n+1 = tn
Only the actual last CPU burst counts If we expand the formula, we get:
n+1 = tn+(1 - ) tn-1 + …
+(1 - )j tn -j + …
+(1 - )n +1 0
Since both and (1 - ) are less than or equal to 1, each successive term has less weight than its predecessor
5.17 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
The Gantt chart for preemptive SJF is:
Throughput = 4 /16 = 0.25 Average waiting time = (9 + 1 + 0 +2)/4 = 3 Average response time = ( 0 + 0 + 0 + 2) / 4 = 0.5 Average turnaround time = ( 16 + 5 + 1 + 6) / 4 = 7
P1 P3P2
42 110
P4
5 7
P2 P1
16
Example of Preemptive SJF
Burst Time Arrival Time Process
7 0.0 P1
4 2.0 P2
1 4.0 P3
4 5.0 P4
5.18 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Priority Scheduling
A priority number (integer) is associated with each process The CPU is allocated to the process with the highest priority (smallest
integer highest priority) Preemptive nonpreemptive
SJF is a priority scheduling where priority is the predicted next CPU burst time
Problem Starvation – low priority processes may never execute Solution Aging – as time progresses increase the priority of the process
5.19 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Example of Priority Scheduling (nonpreemptive)
The Gantt chart is (all processes arrive at time 0):
Average waiting time = (6 + 0 + 16 +18+1)/5 = 8.2
P2 P5
160 6
P1 P3
1 18
P4
19
Priority Burst Time Process
3 10 P1
1 1 P2
4 2 P3
5 1 P4
2 5 P5
5.20 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Round Robin (RR)
Each process gets a small unit of CPU time (time quantum), usually 10-100 milliseconds. After this time has elapsed, the process is preempted and added to the end of the ready queue.
If there are n processes in the ready queue and the time quantum is q, then each process gets 1/n of the CPU time in chunks of at most q time units at once. No process waits more than (n-1)q time units.
Performance q large FIFO q small q must be large with respect to context switch,
otherwise overhead is too high TA = Completion time – arrival time Waiting Time = TA – Burst time
5.21 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Example of RR with Time Quantum = 4
The Gantt chart is:
Typically, higher average turnaround than SJF, but better response
P1 P2 P3 P1 P1 P1 P1 P1
0 4 7 10 14 18 22 26 30
Burst Time Process24 P1
3 P2
3 P3
5.22 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Time Quantum and Context Switch Time
5.23 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Turnaround Time Varies With The Time Quantum
5.24 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multilevel Queue Ready queue is partitioned into separate queues, for example:
foreground (interactive)background (batch)
Each queue has its own scheduling algorithm foreground – RR background – FCFS
Scheduling must be done between the queues Commonly a fixed priority preemptive scheduling; (i.e., serve all from
foreground then from background). Possibility of starvation. Another solution: Time slice – each queue gets a certain amount of CPU
time which it can schedule amongst its processes; i.e.,
80% to foreground in RR
20% to background in FCFS
5.25 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multilevel Queue Scheduling
5.26 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multilevel Feedback Queue
A process can move between the various queues; aging can be implemented this way
Example, three queues:
Q0 – RR with time quantum 8 milliseconds
Q1 – RR time quantum 16 milliseconds
Q2 – FCFS
Scheduling
A new job enters queue Q0 which is served RR. When it gains CPU, job receives 8 milliseconds. If it does not finish in 8 milliseconds, job is moved to queue Q1.
At Q1 job is again served RR and receives 16 additional milliseconds. If it still does not complete (in 24ms) , it is preempted and moved to queue Q2.
At Q2 job is served FCFS
5.27 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multilevel Feedback Queues
Q0
Q1
Q2
5.28 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multilevel Feedback Queue
Multilevel-feedback-queue scheduler defined by the following parameters: number of queues scheduling algorithms for each queue method used to determine when to upgrade a process method used to determine when to demote a process method used to determine which queue a process will enter
when that process needs service
5.29 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Solaris Scheduling
Priority based scheduling and where, each thread belongs to a class (from 6) Time sharing (TS) Interactive (IA) Real time (RT) System (SYS) Fair share (FSS) Fixed priority (FP)
5.30 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Solaris Scheduling
5.31 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Solaris Dispatch Table for TS and IA Priority if:
5.32 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Windows XP Priorities
Priority based, preemptive scheduling algorithm 32 priorities are divided into two classes
Variable class – 1 through 15 and Real time class – 16 through 31
Priority is based on both the priority class it belongs to (realtime, high, etc) and the relative priority within each class
When a threads quantum runs out, the thread is interrupted. If it is in the variable priority class its priority is lowered (never below the base priority for that class)
Gives good response to interactive threads (mouse, windows) and enables I/O bound threads to keep the I/O devices busy while compute bound use spare CPU cycles in the background
5.33 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Linux Scheduling
Constant order O(1) scheduling time
Preemptive, priority-based with two priority ranges: time-sharing and real-time
Real-time range from 0 to 99 and time sharing value from 100 to 140
Higher-priority tasks got longer time quanta
5.34 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Priorities and Time-slice length
5.35 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
List of Tasks Indexed According to Priorities
When all tasks have exhausted their time slices, the two priority arrays are exchanged
Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition,
End of Chapter 5