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Chapter 2 - Motion
Part I - KINEMATICSphysics
how objects movewhy objects movehow objects interact (environment)
KINEMATICS - how objects move (not why)
Description of motion - change in positioncarssports: baseball, football, soccer, etc.world: rotates and revolves
How to measure position?
PHYSICAL QUANTITIESdescribe the physical universetwo types of physical quantities:
SCALARS - described by a magnitude or quantity
how much, how far just describe amountmass, time, volume, length, temperature, density, speed
Vectors: magnitude and direction!
quantities for which direction is important i.e., where? (displacement - distance and direction)
velocity, acceleration, force, momentum, magnetic &electric field
displacement - like directions on map
Difference between scalars and vectors
20 feet
1 step = 2 ft
Distance= displacement =
How to describe vectors - distance and direction
Vector variables - A A A A A~~
Geometric description - represent with a directed line
scale factor - magnitude length - rulerdirection - points along arrow - protractor
A
C?BA
Scale 1 inch = 1mile
tail
head
magnitude =
direction =
VECTOR ALGEBRA - adding vectors
+ =
head-to-tail method: head of first to tail of second
result: from beginning to endC
magnitude :direction :
displacement from adding displacements
Resolution of Vectors - component description
Break vectors into componentsup/down - left/rightscale built incomponents give direction
x
y
A Ax Ay= +
A
Ax
Ay
x-component and y-component specifies vectoreasy component directions (perpendicular)like treasure map
minmiles
Looks like two perpendicular rulers
Vector - TWO SCALAR COMPONENTS
Can treat each direction separately as a vector
Rectilinear Kinematics
MOTION - changes in positionhow objects move without regard to whyone-dimensional motion
Kinematic physical quantities-how you moveposition, how fast, speed up
SCIENTIFIC MODELstraight line - start and endpoint particle- all mass and volume a point
start end
to=0
do=0
t
d
time (t) : use to keep track of the object at a particular instant - synchronize stop watches
time interval or an instant in time
start at t=0 toPosition (d) : rectilinear - displacement, distance
where the object is
start-position at t=0 do
stop watch at end time t, position d
Speed and Velocity
SPEED (scalar) – rate of change in positionhow far in a given time – how fast
AVERAGE SPEED – OVER A TIME INTERVAL
vAVG = = d / t
can speed up or slow down during tripfaster – cover more distance in a given time
what constant speed to cover a distance in a given time
distancetime
INSTANTANEOUS SPEED – AT A PARTICULAR TIMElike looking at speedometer at an instant v measure: average speed in a short interval
Speed of sound – uniform motion (constant speed)v = vAVG = 1100 ft/s
d
Hear thunder t=5s
See lightning
to=0s
Light faster than sound
How far away is the lightning strike?
Velocity – how fast and what direction
VECTOR!Magnitude – speedDirection - which way it’s going
Rectilinear – speed is magnitude of velocitydirection – left/right or up/down
x
y
+
+-
-
Direction using normal coordinate directions
AVERAGE VELOCITY – time interval again
vavg = = d / t
INSTANTANEOUS VELOCITY
displacement
time
20 feet
at each instant during the interval -- short piece of time interval
Speed and velocityt = 10 min.
Not same for 2D
CHANGES IN VELOCITY
speeding upslowing downchanging direction }
acceleration – rate of change in velocitycan feel – force (cars, elevators,..)
VECTOR
rectilinear – change in speed
Average and instantaneous – UNIFORM (CONSTANT) ACCELERATION
a= = (v-vo)
to=0
do=0
t
d
vo =v =
Final instantaneous velocity
initial instantaneous velocity
change in speed
timet
a
Two types of problems: Uniform motionUniform acceleration
Tools for 1D Uniform Acceleration - formulae
DEFINITIONS : vavg = d / t
a = (v-vo)/ t
DERIVATIONS : not magic – use math to rearrange definitions
UNIFORM ACCELERATION FORMULA
d=vot + ½ at2
v=vo + at
vavg= (v+vo)/2 vavg=d / tcan find out how objects move
Only works for constant acceleration.
to=0
do=0
t
d
vo =v =
a
Fill out line diagram and apply formula
How to pick right formula-pick two with variable of interest (v, t, a, d)-find variable you don’t care about
Identifies when acceleration begins
1D uniform acceleration - examples
1. An airplane starts from rest and reaches the final take-off velocity in 50 s. What is its acceleration?
2. Space shuttle rocket accelerates 2 m/s2. a) What is the velocity 90 s after lift-off?
b) How far did it go? Finish description
3. A car travels 75 ft/s east and slams on brakes. a) If it stops in a distance of 200 ft, then how long did it take to stop?
b) What is the acceleration?
4. Car accelerates on I-10 uniformly along ramp. The speed is 30 ft/s at one instant and 5 s later it is going 110 ft/s. What is the acceleration of the car?
2D Motion (planar) - projectiles
Unnatural motion to Aristotlefour elementsnatural state – rest (he said so)medium adds resistance to speed
slow / fast – depends on object
unnatural – medium pushes object
DEMO – weight vs. crumpled paperARISTOTLE RIGHT?
Galileo – scientific methodmeasure the motion -
kinematicscompare quantitatively
inclined planeall objects fall the same
rate: ay = - g = -10 m/s2
(ay = - g g = 10 m/s2)natural state – constant velocity
everything we need to treat complex 2D motion projectile motion :objects projected
supported by Church 2000 yrs
Planar Motion
two dimensional motionin the plane of paper x and y graph
describe vector position - vector velocityEXAMPLES
Uniform Circular Motion: ball on a string
Moves at a constant speed in circle
At time t : position given by x and y
, xy
Projectile Motion: cannonball, arrow
voProjectile: - projected (thrown) with initial velocity - falls in earth’s gravity
VERTICAL DIRECTION
Galileo: ALL objects fall the same
ay= -g g =10 m/s2 approx.
HORIZONTAL DIRECTION
No acceleration if no force (friction)ax=0 (ignore air resistance)
Projectile motion thrown in the earth’s gravity
separate into component directions (x,y)work with each component separately!
to=0yo=0voy =
t =
vy =y =
ay= - g =-10 m/s2
to=0xo=0vox =
t =
vx =x =
ax=0
Two Cases We Will Deal With:
Vertical Projectile - Jump ball FREE FALL - freely falling in gravity
thrown straight up-fall straight down
rectilinear - y direction
to=0yo=0voy =
t =
vy =y =
ay
a) time to highest point?b) how high?
EXAMPLES A baseball is thrown straight up with a speed of 35 m/s. a)How long does it take to reach the highest point? b) How high does the ball go?
An egg is thrown straight downward with aspeed of 12 m/s. What is its speed 3 seconds later?
Horizontal projectile - cannonball, soccer, gun
Projected with a horizontal velocity -no initial velocity in vertical (y) direction -must work in two directions - separate ! -time connects the directions
Separate componentsvertical free fallhorizontal uniform motiontwo rectilinear problems
12 m
vo=40 m/s
rangea) How much time to hit ground? what direction?
to=0yo=0
voy =
t =
vy =y =
B) What is the range of the projectile? direction?
time connects position for fall in both directions: how far does it go in x-direction in the time it takes to fall?
to=0xo=0vox =
t =
vx =x =
NOTE: time of fall has nothing to do with x-direction! falls same independent of horizontal speed!!!!
Motion - Part 2: Dynamics (MECHANICS)-Why objects move!
not unnatural motion* force not required to keep object going* well-defined laws of motion
Sir Isaac Newton - 1st theoretical physicist
Great mathematician
bubonic plague sent him home to orchard
developed theories in 18 months-
algebra, calculus, motion, gravitation
fluid motion, optics (Principia, 1687)
looked at results of others---Galileo, Keppler
“on the shoulders of great men”
Newton’s Laws explain events in everyday life!
Newton’s First Law of MotionA body in uniform motion will remain in uniform motion unless acted on by an external force
new natural state - uniform motionchange motion with force - acceleration
inertia - tendency of an object to remain in uniform motion LAW OF INERTIA
Decelleration – turning a curve PROJECTILE MOTION
so objects travel in a straight line at a constant speed unless force (push or pull) acts
– natural state
Galileo knew – but Newton published
Newton’s Second Law of Motion (Force Law)
The acceleration of a body is proportional to theforce and inversely proportional to the mass
a=F/m m proportionality constant
(inertial) mass (kg) – resistance to a change
in uniform motion-or force
-ability to remain in uniform motion
big mass – small acceleration
small mass – accelerates easily
train vs. bicycle
Example:How much force is required to accelerate
a 1 kg block at 1 m/s2?
F=? a=1 m/s2
m=1 kg
a=F/m F=ma
F= ma = (1 kg)(1 m/s2) = 1 kg m/s2
SI force: kg m/s2 = 1 Newton = 1 N
MODEL
F=ma not whole truth
F=ma vector equation –
direction
2N left gives 2 m/s2 left
Also talk about
net force – add all forces on object
Fnet=Fpush + (-Ffriction)friction opposes motion
Second Law Examples:
m=1000 kg1.F=? a=1 m/s2
m=1000 kg2. two people
F1=500 N a=?
F2=800 N
Fnet =
m=1000 kg3.
a=?F1=500 N
F2= 800 N
Direction – be careful!!!
Weight and mass
Mass – intrinsic property of matter
- doesn’t change
-always resistance to force
Weight – force of gravity on an object
- depends on location
-difficulty in lifting an object
-weightless in space, but F=ma still
no effort to lift!
weight – force of gravity
W= F = ma = mg on Earth surface
g=10 m/s2 acc. due to gravity
Surface gravity : depends on gsurfaceMoon gmoon=1/6 gearth
=1.66 m/s2
M=100 kg Wearth= 1000 N
Wmoon= 166 N
Wspace= 0
g=0 weightlessF=ma still
Newton’s laws good for more than 200 yearsNO DISCREPANCIES
Tribute to Newton 20th century-
new observationsmeasurement techniques improvedfailures in F=ma
Jet planes, rockets – very very fast scaleEinstein’s Theory of Special Relativity
E-Microscope, scattering – very very small scaleQuantum Mechanical Theory (Bohr, Scrodinger)
Telescopy (BH, Neutron stars) – very very massive scaleEinstein’s Theory of General Relativity
ALL theories reduce to F=ma in the scale
of everyday experience:
- use Newton’s 2nd law for our purposes
- F=ma valid for cars, buildings, etc.
less complicated math!!!!
- use other theories when needed….
Forces of Nature: accelerate objects
Gravitational – force between masses
suns, planets, people
Electromagnetic – force between charges
opposites attract-likes repel
“contact force”
Strong Nuclear – nucleus of an atom
keeps atom together
“ likes repel”
Weak Nuclear – nuclear decay
gamma rays, beta-decay, nuclear reactions
UNIFYING THEORY –
binds all forces together at times beginning
-all forces have same form HOLY GRAIL
Newton’s Third Law of Motion (Action-Reaction)
If one body exerts a force on a second, then the second exerts a force back on the first which is equal in magnitude and opposite in direction
Easy statement:
How objects push on one another
- Forces exerted in pairs
-Always exerts force back
-Large mass, small acceleration
pendulum toy
leaning on wall
walking
FhandFwall
Application of Newton’s Laws: Circular Motion
Uniform Circular motion object traveling in a circle of constant radius at uniform speed
R
Like planet motionOr a ball on a string
1st law – inertial movementconstant speed in straight line - velocity
2nd law – forced falls in toward center – direction change - acceleration
Centripetal (center-seeking) acceleration - FORCE
acceleration required to keep object on circletoo fast, spirals in – too slow, spirals out
ac=v2 / R
depends on particular circle and speed
Velocity – tangentAcceleration - radial
Another Application: MOMENTUM
momentum – difficulty in stopping an object
p = mv linear momentum
mass and velocityvector – direction!
BASEBALLm=0.2 kg v=40 m/sp=mv=(0.2 kg)(40 m/s) = 8 kg m/s SI units
kg m/s is almost N
TRAINm=100,000 kg v=1 m/sp=mv=(100,000 kg)(1 m/s) = 100,000 kg m/s
Heavy or moving fast harder to stop!no motion—no momentum
You can change the motion by changing momentum
accelerate-fell the force from momentum changes fastball hurts more than slider
DERIVATION: Impulse
Second law definition:acceleration
Fext=ma a= (v-vo)/ t
F=ma=m{(v-vo)/ t}
I = Ftc = mv-mvo Impulse-
change in momentum
tc contact time -during which force applied
external force – accelerates as long as force applied
IMPULSE-MOMENTUM THEOREM
Consequences: sports – tennis golf
baseball
Hit ball as hard as possibleand
Follow-through (increase tc)}
safety (cars) -- metal dash padded dash airbags
SAME IMPULSE-
increase
tc}Io=Ftc
IMPULSE – force applied for a time
external force produces acceleration
accelerates for time tc
to=0xo=0vox =
t =tc
vx =x =
a
Impulse momentum theorem includes acceleration
I= F tc = mv-mvo
EXAMPLE:
A baseball is initially pitched toward the batter
at 40 m/s, and the batter hits it straight back to
the pitcher at 30 m/s.
a) What impulse is imparted to the ball?
b) What is the force on the bat?
The bat applies the external force which
changes the motion of the ball
external – connected to body
– connected to ground - etc
Conservation of Momentum - COLLISIONS
Momentum important in collisions
COLLISION MODEL
m1 m2
v1v2
m1 m2
m1 m2
v1v2
IsolatedSystemNo external forces
F12 F21
internal forces3rd lawaction-reaction pair
individual impulses cancel –equal & opposite
DURING
BEFORE
AFTER
Momentum exchanged : I is change in momentum
I12=-I21 one gains, other loses momentum
accelerated
Conservation laws conserved – same before as after
constant if assumptions true
Conservation of momentum
ptot=m1v1+m2v2
if no external forces
INTERACTING OBJECTSFor collisions, conserved before and after collision
ptot= (m1v1+m2v2)before =(m1v1+m2v2)after
ISOLATED FROM OUTSIDE FORCESNo momentum lost transferred
EXAMPLE:
Internal forces transfer momentum
perfectly inelastic – stick together after colliding
Newton’s Law of Universal Gravitation
Newton described how a gravitational force would act
MOTIVATION:ASTRONOMY – circular motion
R
Earth
inertial- - linear
MOON
centripetalFalls toward center of earth
What caused moon to fall?
APPLES and the MOON fall due to same force -- gravity
LAW OF UNIVERSAL GRAVITATIONAll objects with mass attract all other objects with mass
-attractive force-smallest force in nature-universal (all objects the same) falling apples-orbiting planets-satellites
Moon falls like apple
EXPLAINED Heliocentric Model!
Gravitation Model – picture to understand
m1 m2
dpoint mass-centers
F=G m1m2 / d2
m1, m2masses (kg)
d separation (m)G universal constant
same for everything
G must be measuredNewton couldn’t do that, but he could:
1. explain motions of planets around Sun(satellites, comets)
2. explain the tides from moon 3. explain why g changes w/ altitude
(distance from center of earth) 4. orbital perturbations – deviations
from predicted path
Cavendish experiment
Established the universal gravitation constant GG = 6.67 x 10-11 N m2/kg2
Can do things like:
- calculate forces between ordinary objects
- ’weigh’ the earth
- predict new planets (perturbations)
- put man-made satellites into orbit
centripetal force equals gravity force
TV, mapping, weather, spy
geosynchronous – same period as earth