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CHAPTER 12. OBJECT-ORIENTED ANALYSIS. Object-Oriented Analysis. OOA is a semiformal analysis technique for the object-oriented paradigm There are over 60 equivalent techniques Today, the Unified Process is the only viable alternative During this workflow The classes are extracted. - PowerPoint PPT Presentation
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Sep. 28, 2006 1
CHAPTER 12
OBJECT-ORIENTED ANALYSIS
Sep. 28, 2006 2
Object-Oriented Analysis
OOA is a semiformal analysis technique for the object-oriented paradigm– There are over 60 equivalent techniques– Today, the Unified Process is the only viable
alternative
During this workflow– The classes are extracted
Sep. 28, 2006 3
Object-Oriented Analysis/Design Object: is a component of the real world that is mapped
into the software domain. A class is a set of objects that each has the same characteristics.
Encapsulation: is an act of grouping into a single object both data and the operations that affect data.
Information-hiding: The private side of an object is how it does these things, and it can do them in any way required. How it performs the operations or computes the information is not a concern of other parts of the system.
Sep. 28, 2006 4
Classes Subclass is a class that inherits behavior
from another class. A subclass usually adds its own behavior to
define its own unique kind of object. Superclass is a class from which a specific
behavior is inherited. Abstract Class: class that is not intended to
produce instances of itself.
Sep. 28, 2006 5
Messages
A message consists of the name of an operation and any required argument.
Polymorphism is the ability of two or more classes of object to respond to the same message, each in its own way.
Sep. 28, 2006 6
The Analysis Workflow
There are three types of classes:
Entity classes
Boundary classes
Control classes
Sep. 28, 2006 7
The Analysis Workflow (contd)
Entity class– Models long-lived information
Examples:– Account Class– Investment Class
Sep. 28, 2006 8
The Analysis Workflow (contd)
Boundary class– Models the interaction between the product and the
environment– A boundary class is generally associated with input or
output
Examples:– Investments Report Class– Mortgages Report Class
Sep. 28, 2006 9
The Analysis Workflow (contd)
Control class– Models complex computations and algorithms
Example:– Estimate Funds for Week Class
Sep. 28, 2006 10
UML Notation for These Three Class Types
Stereotypes (extensions of UML)
Figure 12.1
Sep. 28, 2006 11
12.5.2 CRC Cards Used since 1989 for OOA
For each class, fill in a card showing– Name of Class– Functionality (Responsibility)– List of classes it invokes (Collaboration)
Now CRC cards are automated (CASE tool component)
Sep. 28, 2006 12
The Process of OOA/D-The CRC approach
Find the classes in your system. Determine what operations each class is
responsible for performing, and what knowledge it should maintain.
Determine the ways in which objects collaborate with other objects in order to discharge their responsibilities.
Sep. 28, 2006 13
The Process of OOA/D
a list of classes within your application, a description of the knowledge and
operations for which each class is responsible, and
a description of collaborations between classes.
Sep. 28, 2006 14
Exploratory Phase
Extract noun phrases from the specification and build a list.
Walk through various scenarios to explore possibilities.
Record the results on design cards.
Sep. 28, 2006 15
Classes - Exploratory Phase Extract noun phrases from the specification and build a list. Look for nouns that may be hidden, and add them to the list. Identify candidate classes from the noun phrases by applying the following
guidelines:– Model physical objects.– Model conceptual entities.– Use a single term for each concept.– Be wary of the use of adjectives.– Model categories of objects.– Model external interfaces.– Model the values of an object's attributes.
Identify candidates for abstract superclasses by grouping classes that share common attributes.
Use categories to look for classes that may be missing. Write a short statement of the purpose of the class.
Sep. 28, 2006 16
Responsibilities - Exploratory Phase Find responsibilities using the following guidelines:
– Recall the purpose of each class, as implied by its name and – specified in the statement of purpose.– Extract responsibilities from the specification by looking for actions and
information.– Identify responsibilities implied by the relationships between classes.
Assign responsibilities to classes using the following guidelines:– Evenly distribute system intelligence.– State responsibilities as generally as possible.– Keep behavior with related information.– Keep information about one thing in one place.– Share responsibilities among related classes.
Find additional responsibilities by looking for relationships between classes.– Use ``is-kind-of'' relationships to find inheritance relationships.– Use ``is-analogous-to'' relationships to find missing superclasses.– Use ``is-part-of'' relationships to find other missing classes.
Sep. 28, 2006 17
Collaborations - Exploratory Phase Find and list collaborations by examining the
responsibilities associated with classes. Ask:– With whom does this class need to collaborate to fulfill its
responsibilities?– Who needs to make use of the responsibilities defined for this
class? Identify additional collaborations by looking for these
relationships between classes:– the ``is-part-of'' relationship,– the ``has-knowledge-of'' relationship, and– the ``depend-upon'' relationship.
Discard classes if no classes collaborate with them, and they collaborate with no other classes.
Sep. 28, 2006 18
A product is to be installed to control n elevators in a building with m floors. The problem concerns the logic required to move elevators between floors according to the following constraints:1. Each elevator has a set of m buttons, one for each floor. These illuminate when pressed and cause the elevator to visit the corresponding floor. The illumination is canceled when the corresponding floor is visited by the elevator2. Each floor, except the first and the top floor, has two buttons, one to request an up-elevator, one to request a down-elevator. These buttons illuminate when pressed. The illumination is canceled when an elevator visits the floor, then moves in the desired direction 3. If an elevator has no requests, it remains at its current floor with its doors closed
Sep. 28, 2006 19
12.5.1 Noun Extraction A two-stage process Stage 1. Concise problem definition
– Describe the software product in single paragraph – Buttons in elevators and on the floors control the
movement of n elevators in a building with m floors. Buttons illuminate when pressed to request the elevator to stop at a specific floor; the illumination is canceled when the request has been satisfied. When an elevator has no requests, it remains at its current floor with its doors closed
Sep. 28, 2006 20
Noun Extraction (contd) Stage 2. Identify the nouns
– Identify the nouns in the informal strategy– Buttons in elevators and on the floors control the movement of n
elevators in a building with m floors. Buttons illuminate when pressed to request the elevator to stop at a specific floor; the illumination is canceled when the request has been satisfied. When an elevator has no requests, it remains at its current floor with its doors closed
Use the nouns as candidate classes
Sep. 28, 2006 21
Noun Extraction (contd) Nouns
– button, elevator, floor, movement, building, illumination, request, door – floor, building, door are outside the problem boundary — exclude– movement, illumination, request are abstract nouns — exclude (they may become
attributes)
Candidate classes: – Elevator Class and Button Class
Subclasses: – Elevator Button Class and Floor Button Class
Sep. 28, 2006 22
First Iteration of Class Diagram
Problem– Buttons do not communicate directly with elevators– We need an additional class: Elevator Controller Class
Figure 12.5
Sep. 28, 2006 23
Second Iteration of Class Diagram
Figure 12.6
Sep. 28, 2006 24
12.6 Dynamic Modeling: The Elevator Problem Case Study
Figure 12.7
Sep. 28, 2006 25
Dynamic Modeling: Elevator Problem (contd)
This UML statechart is equivalent to the state transition diagram of Figures 11.15 through 11.17
This is shown by considering specific scenarios
In fact, a statechart is constructed by modeling the events of the scenarios
Sep. 28, 2006 26Figure 12.8
Sep. 28, 2006 27
CRC Cards Consider responsibility
– 1. Turn on elevator button
This is totally inappropriate for the object-oriented paradigm– Responsibility-driven design has been ignored– Information hiding has been ignored
Responsibility 1. Turn on elevator button
should be1. Send message to Elevator Button Class to turn itself on
Sep. 28, 2006 28
CRC Cards (contd) Also, a class has been overlooked
The elevator doors have a state that changes during execution (class characteristic)– Add class Elevator Doors Class– Safety considerations
Modify the CRC card
Sep. 28, 2006 29
Second Iteration of the CRC Card
Figure 12.9
Sep. 28, 2006 30
CRC Cards (contd) Having modified the class diagram,
reconsider the– Use-case diagram (no change)– Class diagram (see the next slide)– Statecharts – Scenarios (see the slide after the next slide)
Sep. 28, 2006 31
Third Iteration of Class Diagram
Figure 12.10
Sep. 28, 2006 32
Responsibilities– 8. Start timer– 10. Check requests, and– 11. Update requests
are assigned to the elevator controller
Because they are carried out by the elevator controller
Sep. 28, 2006 33
The remaining eight responsibilities have the form– “Send a message to another class to tell it do
something”These should be assigned to that other class
– Responsibility-driven design– Safety considerations
Methods open doors, close doors are assigned to class Elevator Doors
Methods turn off button, turn on button are assigned to classes Floor Button and Elevator Problem
Sep. 28, 2006 34Figure 13.11
Detailed Class Diagram: Elevator Problem
Sep. 28, 2006 35
Detailed Design: Detailed design
of elevatorEventLoop is constructed from the statechart
Figure 13.12
Sep. 28, 2006 36
Software Design
Software Design-``a system decomposition into modules-description of what each module is intended to do and of the relationship among the modules.'‘
Design for Change Program Families
Sep. 28, 2006 37
Design Process Management Aspects:
– Preliminary design (high level design)– Detail design (low level design)
Technical Aspects:– Data design– Architectural design– Procedure design– Interface design
Sep. 28, 2006 38
Effective modular design
Functional Independence– coupling: is a measure of the relative
interdependence among modules.– cohesion: is a measure of the relative functional
strength of a module
Sep. 28, 2006 39
Coupling
Coupling is a measure of interconnection among modules in a software structure.
Coupling depends on the interface complexity between modules.
Sep. 28, 2006 40
Cohesion Coincidental cohesion: A module that performs a set of tasks
that relate to each other loosely. Logical cohesion: A module that performs tasks that are
related logically. Temporal cohesion: A module that performs tasks that are
related by the fact that all must be executed with the same span of time.
Procedure cohesion: A module that processes elements that are related and must be executed in a specific order.
Communicational cohesion: A module that processes elements that all concentrate on one area of a data structure.
Sequential cohesion: The output data from an element is the input for the next element.
Functional cohesion: All of the elements are related to the performance of a single function.
Sep. 28, 2006 41
Coupling No direct coupling: two modules are subordinate to different
modules. Data coupling: data passed via a module interface. Stamp Coupling: data structure passed via a module interface. Control coupling: control is passed via a ``flag'' on which
decisions are made in a subordinate or supordinate module. External coupling: Modules are tied to an environment external
to software. Common coupling: a number of modules reference a global data
area. Content coupling: one module makes use of data or control
information `maintained within the boundary of another module.
Sep. 28, 2006 42
Design Heuristics Evaluate the ``First-Cut'' Program Structure to Reduce Coupling
and Improve Cohesion. Attempt to Minimize Structures with High Fan-Out; Strive for
Fan-In as Depth Increases. Keep Scope of Effect of a Module within the scope of Control of
that Module. Evaluate Module Interfaces to Reduce Complexity and
Redundancy and Improve Consistency. Define Modules Whose Function is Predictable, But Avoid
Modules That are overly restrictive. Strive for Single-Entry-Single-Exit Modules, Avoiding
``Pathological Connections.'' Package Software Based on Design Constraints and Portability
Requirements.
Sep. 28, 2006 43
Design Metrics Metrics: “a quantitative measure of the degree to which a system,
component, or process possesses a given attribute.” [IEEE93] LOC Cyclomatic complexity: McCabe, 1976
– V(G) = P + 1, V(G) = E – N + 2 Function point: Albrecht, 1979
– FP entities: # of user inputs, # of user outputs, # of user inquiries, # of files, # of external interfaces
– FP = count total * [0.65 + 0.01 * sum(fi )]Where fi ( 1 ~ 14) are value adjustment value factors based on the responses to 14 questions. Count total is the
sum of weighted FP entities. Henry and Kafura, 1981
– Length * (fan-in * fan-out)2
Sep. 28, 2006 44
Chidamber & Kemerer (CK) Metrics
Weighted Methods per Class (WMC) Depth of Inheritance Tree (DIT) Number of Children (NOC) Coupling Between Object Classes(CBO) Response For a Class (RFC) Lack of Cohesion in Methods (LCOM)
Sep. 28, 2006 45
Weighted Methods Per Class (WMC)
Consider a Class C1 , with methods M1, …, Mn that are defined in the class. Let c1, …, cn be the complexity of the methods. Then:
WMC =
If all method complexities are considered to be unity, then
WMC = n
n
iic
1
Sep. 28, 2006 46
WMC ExampleClass foo {
int local_var;int *pInt;
public:foo(){local var = 1; pInt = new int;}int f1(){return local_var;}int f2(){return ++local_var;}int f3(){return 1/f1();}
}
Assume all methods with the same complexity:
WMC(foo) = 4
Sep. 28, 2006 47
Depth of Inheritance Tree (DIT)
Depth of inheritance of the class is the DIT metric for the class.
DIT = depth of the class in the inheritance tree
If multiple inheritance is allowed, DIT = the maximum length
from the node to the root of the tree
Sep. 28, 2006 48
Number of Children (NOC)
NOC = number of immediate subclasses subordinated to a class in the class hierarchy
Sep. 28, 2006 49
Coupling Between Objects (CBO)
A count of the number of other classes to which it is coupled.– An object is coupled to another object if one of
them acts on the other.– Two classes are coupled when methods
declared in one class use methods or instance variables defined by the other class.
Sep. 28, 2006 50
CBO Example
Class A { :M1(){
:B.M1();
C.M2();: }
}CBO (A) = 2
Class B { :M1(){
: } }
Class C { :M2(){
: }}
Sep. 28, 2006 51
Response for a Class (RFC)
RFC = | RS | where RS is the response set for the class
RS = {M} all i {Ri} where{Ri} = set of methods called by method I and
{M} = set of all methods in the class
Sep. 28, 2006 52
RFC Example
Class C1{M1(){…};M2 (){…};M3(){… C2.M1()};}
Class C2{M1(){…};}
RFC = 3 + 1 = 4
Sep. 28, 2006 53
Lack of Cohesion in Methods (LCOM)
• Consider a Class C1 , with n methods M1, …, Mn. Let {Ij}= set of instance variables used by method Mi. There are n such sets {I1}, …, {In}. Let P = {(Ii, Ij)| Ii Ij = } and Q = {(Ii, Ij)| Ii Ij }. If all n sets {I1}, …, {In} are then let P = .
LCOM = | P | - | Q | , if | P | > | Q | = 0 , otherwise
Sep. 28, 2006 54
LCOM Example
• Consider a Class C with 3 methods M1, M1 and M3. Let {I1}= {a, b, c, d, e}, {I2}= {a, b, c} and {I3}= {x, y, z}.
• {I1} {I2} is nonempty, but {I1} {I3} and {I2} {I3} are null sets.
LCOM = | P | - | Q | = 2 – 1 = 1
Sep. 28, 2006 55
Object Modeling
The object model is composed of– Classes– Associations
Sep. 28, 2006 56
Mapping Persistent Classes to Tables
In a relational database– Every row is regarded as an object– A column in a table is equivalent to a persistent
attribute of a class
Sep. 28, 2006 57
Mapping Associations Between Persistent Objects
Associations between two persistent objects are realized as foreign keys to the associated objects– A foreign key is a column in one table which
contains the primary key value of associated object
Sep. 28, 2006 58
Mapping Aggregation to the Data Model
Aggregation is also modeled using foreign key relationships– Using composition implements a cascading
delete constraint
Sep. 28, 2006 59
Mapping inheritance in the Data Model
A data model does not support modeling inheritance in a direct way
Two options– Use separate tables (normalized data)– Duplicate all inherited associations and
attributes(de-normalized data)
Sep. 28, 2006 60
Aggregation
Many objects that have properties and interfaces and methods are really made up of combinations of smaller objects that have their own properties and interfaces and methods.
For example, a stove is made up (typically) of four burners, an oven and some controls.
Sep. 28, 2006 61
Aggregation (continued)
Each burner has its own properties (it can have a temperature) and its own interface (sending electricity through it causes it to heat) and methods (it can heat a pot of water).
An oven has similar properties, and a similar interface, and it has its own methods (it can cook a turkey).
Sep. 28, 2006 62
Aggregation
A stove combines these burner and oven objects, along with some controls and a power cord, to make a larger object with more capabilities than any of its parts have individually (it can heat a pot of water and cook a turkey).
Sep. 28, 2006 63
Aggregation
The stove also hides the interfaces of the component objects that it is made of (I.e. the “electricity” interface of the burners and stove) and provides a more “user-friendly” interface (I.e. knobs to turn on burners and oven)
Sep. 28, 2006 64
Aggregation
When you turn a knob to “on”, the stove uses the burner’s “electricity” interface to send it a signal to heat up. We say that the burner “knows how to heat up” or has the “capability” to heat up, and that the stove object is “sending a message” to the burner (via initiating an electric current) to use the burner’s “heat up” method.
Sep. 28, 2006 65
Aggregation
The process of a taking a bunch of simpler objects (I.e. burners) and using these objects to create a more complex object (I.e. a stove) is called “aggregation”, and we say that the more complex object (the stove) aggregates the simpler objects (the burners).
Sep. 28, 2006 66
Aggregation
Aggregation is the idea of a bunch of “smart objects” that all “know how to do things” cooperating with each other to form some larger functionality.
Sep. 28, 2006 67
Aggregation Another good example of aggregation is a computer.
No one piece of a computer can work separately. A disk drive “knows” how to store data, a monitor “knows” how to display graphics, a cd-rom drive “knows” how to read a cd, memory chips “know” how to store numbers. A computer “aggregates” these and other objects into a single object that can do many things by using each of the aggregated objects to perform different tasks needed to, for example, display a document on the screen, edit it, and save it for later use.
Sep. 28, 2006 68
Modeling aggregation in UML
HeatAPot()HeatATurkey()
_burner1_burner2_oven_burner1on_burner2on
Stove
HeatUp()_temperature
Burner
HeatUp()_temperature
Oven
1*
1
*
Sep. 28, 2006 69
Notes about aggregation
Aggregation is also sometimes called composition, as in “a stove is composed of an oven and some burners”.
Aggregation is also referred to as the “has-a” relationship, as in “a stove has an oven and a stove has burners”
Sep. 28, 2006 70
Modeling Aggregation in Java
First, some mechanics. Recall that when we create an instance of a class in Java, space is allocated for that instance in memory. The space will be allocated at a certain address. We can use this address as a handle to the instance of the class by using a special type of variable called a reference variable.
Sep. 28, 2006 71
Modeling Aggregation in Java
A reference variable is a variable that can hold the address of an instance of a class. Let’s say that we want to hold the address of an instance of the Burner class. We define a variable:
Burner _myBurner;Then we set this variable equal to an instance of the
burner class:_myBurner = new Burner( );
Sep. 28, 2006 72
Modeling Aggregation in Java
Notice that the type of the variable that we declare to hold the reference is the name of the class whose instances the variable will hold a reference to. This makes sense; in some way, the ‘type’ of information our variable is holding is a ‘Burner’, or a reference to an instance of the Burner class.
Burner _myBurner;Burner _myBurner;
Sep. 28, 2006 73
Modeling Aggregation in Java
Here’s what the reference variable looks like in use:
Memory
_myburner
Instance of burner class
_temperature 0
Sep. 28, 2006 74
Modeling Aggregation In Java
We can use reference variables to model aggregation in java by having an instance of the aggregating class (I.e. the stove) hold a reference to an instance of the aggregated class (I.e. the burner), modeling the connection in the real world system.
Sep. 28, 2006 75
Modeling Aggregation In Java Here’s what it looks like in code:
class Stove
{
Burner _burner1;
Burner _burner2;
Oven _theOven;
Stove( )
{
_burner1 = new Burner( );
_burner2 = new Burner( );
_theOven = new Oven( );
}
}
class Burner
{
int _temperature;
}
class Oven
{
int _temperature;
}
Sep. 28, 2006 76
Here’s what it looks like in memory:
Instance of Stove class
_burner1_burner2_theOven
_temperature
Instance of Burner class
_temperature
Instance of Burner class_temperature
Instance of Oven class
1 1 new Stove( );
An instance of the Stove class is created
2
2_burner1 = new Burner( )
The constructor of the Stove class is called to set up the new instance, and creates an instance of the Burner class
3
3The Stove class constructor stores a reference to the new instance of the Burner class in the instance variable _burner1 (and then repeats all three steps for _burner2 and _stove)
_burner1 = new Burner( );
0
0
0
Sep. 28, 2006 77
Sep. 28, 2006 78
Sep. 28, 2006 79
The VCR knows about the television and uses the television.But the television is not inside the VCR, nor should we say the television is a part of the VCR.We say the VCR is associated with the television.
AssociationAssociation
Sep. 28, 2006 80
AssociationAssociationHere’s what it looks like in UML:
-_television
VCR Television
1 1
Note the two red 1’s on either side of the link. These are called “multiplicity indicators”. They simply tell us how many instances of each class are involved in the relationship. In this case, 1 VCR associates with 1 television (which makes sense). (We can also use these multiplicity numbers with aggregation).
Sep. 28, 2006 81
How do we model association in Java? First, now that we know about methods,
let’s realize that a constructor is really just a method:
VCR( )
{
_display = new Display( );
}
AssociationAssociation
Sep. 28, 2006 82
Constructors, like any other method, can have parameters.
And a parameter can be not only an int or a boolean, it can also be a reference to an instance of a class.
VCR( )
{
_display = new Display( );
}
AssociationAssociation
Sep. 28, 2006 83
So what we will do is:1. We will create an instance of a television
class2. We will pass a reference to that instance to
the constructor method of the VCR class3. We will store a reference to the instance of
the television class in an instance variable of the VCR class.
AssociationAssociation
Sep. 28, 2006 84
Now, let’s add a parameter to the constructor method of our VCR class so that we can pass a reference to an instance of the Television class to the VCR constructor method. Note that we also create an instance variable to hold the reference.
public class Television
{
int channel;
TV( )
{
channel = 2;
}
}
public class VCR
{
Television _myTV;
VCR( Television tv)
{
_myTV = tv;
}
}
AssociationAssociation
Sep. 28, 2006 85
Now, let’s see how we create a TV and VCR and “hook them up to each other”, or, more precisely, associate them:
Television robsTV = new Television( );
VCR robsVCR = new VCR(robsTV);
AssociationAssociation
Sep. 28, 2006 86
Here’s what it looks like in memory:
Television instance
_channel
Memory
1. Television robsTV = new Television( );
A new instance of the Television class is created
_myTV
Sep. 28, 2006 87
Here’s what it looks like in memory:
Television instance
_channel 2
Memory
2. _channel = 2;
The constructor method of the Television class is executed and sets the _channel variable to its initial value, 2.
Temporary memory allocated for execution of constructor
_myTV
Sep. 28, 2006 88
Here’s what it looks like in memory:
Television instance
_channel 2
Memory3. VCR robsVCR = new VCR(robsTV)
A new instance of the VCR class is created, and a reference to the “robsTV” instance of the Television class is passed to the VCR constructor, which is then stored as the value of the constructor method’s parameter “tv”
VCR instance
_myTV
Temporary memory for execution of constructor
tv
_myTV
Sep. 28, 2006 89
Here’s what it looks like in memory:
VCR instance
_myTV
Television instance
_channel 2
MemoryVCR( Television tv)
{
_myTV = tv;
}
4. The constructor method of the VCR class stores this reference in the instance variable “_myTV”
Temporary memory for execution of constructor
tv
Sep. 28, 2006 90
Here’s what it looks like in memory:
Television instance
_channel 2
Memory
And we have the final picture we wanted, where the VCR “associates with” or “knows about” the television.
VCR instance
_myTV
Sep. 28, 2006 91
Note that association is very similar to aggregation.
The main difference is “who creates the parts”
In aggregation, we have an object that is “inside of” another object, I.e. a display that is inside of a vcr.
The “outer object” creates the “inner object” and points to it
I.e. the VCR creates its display and points to it
AssociationAssociation
Sep. 28, 2006 92
In association, we have two objects that know about each other but are not “inside of” one another.
So someone creates one object, I.e. some other class creates a television
Then someone creates the other object, I.e. the VCR, and “tells it about” the associated object, I.e. the TV, by passing a reference to the associated object (I.e. the TV) to the associating object’s (I.e. the VCR) constructor
AssociationAssociation
Sep. 28, 2006 93
The important thing to note about association versus aggregation is this:
It makes sense to have a VCR create its display, because we would not have or need a VCR display without a VCR.
It does not make sense to have a VCR create our television, because we very well might have a television before or without having a VCR.
AssociationAssociation
Sep. 28, 2006 94
If we had our VCR create our television, we would never be able to have a television without having a VCR
Which would not be a good model of the real world.
AssociationAssociation
Sep. 28, 2006 95
Sep. 28, 2006 96
Association
Sep. 28, 2006 97
Sep. 28, 2006 98
Inheritance
Sep. 28, 2006 99