Chapter 01 Computer Organization and Design, Fifth Edition: The Hardware/Software Interface (The Morgan Kaufmann Series in Computer Architecture and Design) 5th Edition

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  • 8/17/2019 Chapter 01 Computer Organization and Design, Fifth Edition: The Hardware/Software Interface (The Morgan Kaufmann Series in Computer Architecture and Design) 5th Edition

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    COMPUTER ORGANIZATION AND DThe Hardware/Software Interface

    5thEdition

    Chap er 1

    Computer Abstractions

    and Technology

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    Chapter 1 — Computer Abstractions and Technology — 2

    The Computer Revolution

    Progress in computer technology Underpinned by Moore’s aw

    Ma!es no"el applications feasible

    #omputers in automobiles #ell phones

    Human genome pro$ect

    %orld %ide %eb Search Engines

    #omputers are per"asi"e

    &'('Introduc

    tio n

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    Chapter 1 — Computer Abstractions and Technology — 3

    Classes of Computers

    Personal computers )eneral purpose* "ariety of software Sub$ect to cost/performance tradeoff 

    Ser"er computers +etwor! based High capacity* performance* reliability

    ,ange from small ser"ers to building si-ed

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    Classes of Computers

    Supercomputers High.end scientific and engineering

    calculations Highest capability but represent a small

    fraction of the o"erall computer mar!et

    Embedded computers

    Hidden as components of systems Stringent power/performance/cost constraints

    Chapter 1 — Computer Abstractions and Technology — 4

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    Chapter 1 — Computer Abstractions and Technology — 5

    The ostC !ra

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    The ostC !ra

    Chapter 1 — Computer Abstractions and Technology — "

    Personal Mobile e"ice 0PM1 2attery operated #onnects to the Internet Hundreds of dollars Smart phones* tablets* electronic glasses

    #loud computing %arehouse Scale #omputers 0%S#1

    Software as a Ser"ice 0SaaS1 Portion of software run on a PM and a

    portion run in the #loud  3ma-on and )oogle

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    $hat %ou $ill &earn

    How programs are translated into themachine language  3nd how the hardware e4ecutes them

    The hardware/software interface %hat determines program performance

     3nd how it can be impro"ed

    How hardware designers impro"eperformance

    %hat is parallel processing

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    (nderstanding erformance

     3lgorithm etermines number of operations e4ecuted

    Programming language* compiler* architecture etermine number of machine instructions e4ecuted

    per operation Processor and memory system

    etermine how fast instructions are e4ecuted

    I/5 system 0including 5S1 etermines how fast I/5 operations are e4ecuted

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    !ight )reat *deas

    esign for Moore’s Law 

    Use abstraction to simplify design

    Ma!e the common case fast 

    Performance via  parallelism

    Performance via  pipelining 

    Performance via  prediction

    Hierarchy  of memories

    Dependability  via redundancy

    Chapter 1 — Computer Abstractions and Technology — +

    &'(6Eig

    ht)reatIdeas

    in#om

    puter3rchitec

    t

    ure

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    Chapter 1 — Computer Abstractions and Technology — 1,

    -elo. %our rogram

     3pplication software %ritten in high.le"el language

    System software #ompiler7 translates H code to

    machine code 5perating System7 ser"ice code

    Handling input/output

    Managing memory and storage

    Scheduling tas!s 8 sharing resources Hardware

    Processor* memory* I/5 controllers

    &'(92e

    low:

    ourProg

    ram

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    Chapter 1 — Computer Abstractions and Technology — 11

    &evels of rogram Code

    High.le"el language e"el of abstraction closer

    to problem domain Pro"ides for producti"ity

    and portability

     3ssembly language Te4tual representation of

    instructions

    Hardware representation 2inary digits 0bits1 Encoded instructions and

    data

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    Chapter 1 — Computer Abstractions and Technology — 12

    Components of a Computer 

    Same components for 

    all !inds of computer  es!top* ser"er*

    embedded

    Input/output includes User.interface de"ices

    isplay* !eyboard* mouse

    Storage de"ices

    Hard dis!* #/;* flash +etwor! adapters

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    Chapter 1 — Computer Abstractions and Technology — 13

    Touchscreen

    PostP# de"ice

    Supersedes !eyboard

    and mouse

    ,esisti"e and

    #apaciti"e types Most tablets* smart

    phones use capaciti"e

    #apaciti"e allows

    multiple touchessimultaneously

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    Chapter 1 — Computer Abstractions and Technology — 14

    Through the &oo/ing )lass

    # screen7 picture elements 0pi4els1 Mirrors content of frame buffer memory

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    Chapter 1 — Computer Abstractions and Technology — 15

    0pening the -o

    #apaciti"e multitouch # screen

    9(> ;* 6? %att.hour battery

    #omputer board

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    Chapter 1 — Computer Abstractions and Technology — 1"

    *nside the rocessor C(

    atapath7 performs operations on data #ontrol7 se@uences datapath* memory* (((

    #ache memory

    Small fast S,3M memory for immediateaccess to data

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    Chapter 1 — Computer Abstractions and Technology — 1#

    *nside the rocessor 

     3pple 3?

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    Chapter 1 — Computer Abstractions and Technology — 1'

    Abstractions

     3bstraction helps us deal with comple4ity Hide lower.le"el detail

    Instruction set architecture 0IS31 The hardware/software interface

     3pplication binary interface

    The IS3 plus system software interface Implementation

    The details underlying and interface

    The BIG Pic ure

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    Chapter 1 — Computer Abstractions and Technology — 1+

    A afe lace for ata

    ;olatile main memory oses instructions and data when power off 

    +on."olatile secondary memory Magnetic dis!

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    Chapter 1 — Computer Abstractions and Technology — 2,

    6et.or/s

    #ommunication* resource sharing*nonlocal access

    ocal area networ! 03+17 Ethernet

    %ide area networ! 0%3+17 the Internet %ireless networ!7 %i

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    Chapter 1 — Computer Abstractions and Technology — 21

    Technology Trends

    Electronics

    technologycontinues to e"ol"e Increased capacity

    and performance

    ,educed cost

    :ear Technology ,elati"e performance/cost

    'A?' ;acuum tube '

    'AB? Transistor 9?'AC? Integrated circuit 0I#1 ADD

    'AA? ;ery large scale I# 0;SI1 6*=DD*DDD

    6D'9 Ultra large scale I# 6?D*DDD*DDD*DDD

    ,3M capacity

    &'(?Te

    chnologiesfor

    2uilding

    Processorsa

    n

    dMem

    ory

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    emiconductor Technology

    Silicon7 semiconductor   3dd materials to transform properties7

    #onductors

    Insulators Switch

    Chapter 1 — Computer Abstractions and Technology — 22

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    Chapter 1 — Computer Abstractions and Technology — 23

    7anufacturing *Cs

    :ield7 proportion of wor!ing dies per wafer 

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    Chapter 1 — Computer Abstractions and Technology — 24

    *ntel Core i# $afer 

    9DDmm wafer* 6>D chips* 96nm technology

    Each chip is 6D(C 4 'D(? mm

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    Chapter 1 — Computer Abstractions and Technology — 25

    *ntegrated Circuit Cost

    +onlinear relation to area and defect rate

    %afer cost and area are fi4ed efect rate determined by manufacturing process

    ie area determined by architecture and circuit design

    6area/611ieareaper 0efects0'

    ':ield

    areaiearea%afer wafer per ies

    :ieldwafer per ies wafer per #ostdieper #ost

    ×+=

    ×=

    &

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    Chapter 1 — Computer Abstractions and Technology — 2"

    efining erformance

    %hich airplane has the best performance

    &'(BPe

    rformance

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    Chapter 1 — Computer Abstractions and Technology — 2#

    Response Time and Throughput

    ,esponse time How long it ta!es to do a tas!

    Throughput Total wor! done per unit time

    e(g(* tas!s/transactions/F per hour  How are response time and throughput affected

    by ,eplacing the processor with a faster "ersion

     3dding more processors

    %e’ll focus on response time for nowF

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    Chapter 1 — Computer Abstractions and Technology — 2'

    Relative erformance

    efine Performance G '/E4ecution Time is n time faster than :J

    n== :

    :

    timeE4ecutiontimeE4ecution

    ePerformancePerformanc

    E4ample7 time ta!en to run a program 'Ds on 3* '?s on 2

    E4ecution Time2 / E4ecution Time 3G '?s / 'Ds G '(?

    So 3 is '(? times faster than 2

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    Chapter 1 — Computer Abstractions and Technology — 2+

    7easuring !ecution Time

    Elapsed time Total response time* including all aspects Processing* I/5* 5S o"erhead* idle time

    etermines system performance

    #PU time Time spent processing a gi"en $ob

    iscounts I/5 time* other $obs’ shares

    #omprises user #PU time and system #PUtime ifferent programs are affected differently by

    #PU and system performance

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    Chapter 1 — Computer Abstractions and Technology — 3,

    C( Cloc/ing

    5peration of digital hardware go"erned by a

    constant.rate cloc!

    #loc! 0cycles1

    ata transfer and computation

    Update state

    #loc! period

    #loc! period7 duration of a cloc! cycle e(g(* 6?Dps G D(6?ns G 6?DK'D L'6s

    #loc! fre@uency 0rate17 cycles per second e(g(* =(D)H- G =DDDMH- G =(DK'DAH-

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    Chapter 1 — Computer Abstractions and Technology — 31

    C( Time

    Performance impro"ed by ,educing number of cloc! cycles

    Increasing cloc! rate

    Hardware designer must often trade off cloc!rate against cycle count

    ,ate#loc!

    #ycles#loc!#PU

    Time#ycle#loc!#ycles#loc!#PUTime#PU

    =

    ×=

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    Chapter 1 — Computer Abstractions and Technology — 32

    C( Time !ample

    #omputer 37 6)H- cloc!* 'Ds #PU time

    esigning #omputer 2  3im for Bs #PU time

    #an do faster cloc!* but causes '(6 K cloc! cycles

    How fast must #omputer 2 cloc! be

    =)H-Bs

    'D6=

    Bs

    'D6D'(6,ate#loc!

    'D6D6)H-'Ds

    ,ate#loc!Time#PU#ycles#loc!

    Bs

    #ycles#loc!'(6

    Time#PU

    #ycles#loc!,ate#loc!

    AA

    2

    A

     3 3 3

     3

    2

    22

    =××

    =

    ×=×=

    ×=

    ×==

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    Chapter 1 — Computer Abstractions and Technology — 33

    *nstruction Count and C*

    Instruction #ount for a program etermined by program* IS3 and compiler 

     3"erage cycles per instruction etermined by #PU hardware

    If different instructions ha"e different #PI  3"erage #PI affected by instruction mi4

    ,ate#loc!

    #PI#ountnInstructio

    Time#ycle#loc!#PI#ountnInstructioTime#PUnInstructioper #ycles#ountnInstructio#ycles#loc!

    ×=

    ××=×=

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    Chapter 1 — Computer Abstractions and Technology — 34

    C* !ample

    #omputer 37 #ycle Time G 6?Dps* #PI G 6(D #omputer 27 #ycle Time G ?DDps* #PI G '(6 Same IS3 %hich is faster* and by how much

    '(6?DDpsI

    BDDpsI

     3Time#PU

    2Time#PU

    BDDpsI?DDps'(6I

    2Time#ycle

    2#PI#ountnInstructio

    2Time#PU

    ?DDpsI6?Dps6(DI

     3Time#ycle 3#PI#ountnInstructio 3Time#PU

    ×=

    ×=××=

    ××=

    ×=××=

    ××=

     3 is fasterF

    Fby this much

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    Chapter 1 — Computer Abstractions and Technology — 35

    C* in 7ore etail

    If different instruction classes ta!e different

    numbers of cycles

    ∑=

    ×=n

    'i

    ii   1#ountnInstructio0#PI#ycles#loc!

    %eighted a"erage #PI

    ∑=    

     

     

    ×==

    n

    'i

    i

    i #ountnInstructio

    #ountnInstructio

    #PI#ountnInstructio

    #ycles#loc!

    #PI

    ,elati"e fre@uency

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    Chapter 1 — Computer Abstractions and Technology — 3"

    C* !ample

     3lternati"e compiled code se@uences usinginstructions in classes 3* 2* #

    #lass 3 2 #

    #PI for class ' 6 9

    I# in se@uence ' 6 ' 6I# in se@uence 6 = ' '

    Se@uence '7 I# G ?

    #loc! #yclesG 6K' 'K6 6K9

    G 'D

     3"g( #PI G 'D/? G 6(D

    Se@uence 67 I# G B

    #loc! #yclesG =K' 'K6 'K9

    G A

     3"g( #PI G A/B G '(?

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    Chapter 1 — Computer Abstractions and Technology — 3#

    erformance ummary

    Performance depends on  3lgorithm7 affects I#* possibly #PI

    Programming language7 affects I#* #PI

    #ompiler7 affects I#* #PI

    Instruction set architecture7 affects I#* #PI* Tc

    The BIG Pic ure

    cycle#loc!

    Seconds

    nInstructio

    cycles#loc!

    Program

    nsInstructioTime#PU   ××=

    &'

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    Chapter 1 — Computer Abstractions and Technology — 3'

    o.er Trends

    In #M5S I# technology

    (CTh

    ePow

    er%all

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    Chapter 1 — Computer Abstractions and Technology — 3+

    Reducing o.er 

    Suppose a new #PU has >?O of capaciti"e load of old #PU

    '?O "oltage and '?O fre@uency reduction

    D(?6D(>???10;D(>?#PP =

    old

    6

    oldold

    old

    6

    oldold

    old

    new ==×× ×××××=

    The power wall

    %e can’t reduce "oltage further  %e can’t remo"e more heat

    How else can we impro"e performance

    &'

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    Chapter 1 — Computer Abstractions and Technology — 4,

    (niprocessor erformance(>TheSea

    # hange7TheS

    witchto

    Multipro

    cesso

    rs

    #onstrained by power* instruction.le"el parallelism*

    memory latency

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    Chapter 1 — Computer Abstractions and Technology — 41

    7ultiprocessors

    Multicore microprocessors More than one processor per chip

    ,e@uires e4plicitly parallel programming

    #ompare with instruction le"el parallelism Hardware e4ecutes multiple instructions at once Hidden from the programmer 

    Hard to do Programming for performance oad balancing

    5ptimi-ing communication and synchroni-ation

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    Chapter 1 — Computer Abstractions and Technology — 42

    !C C( -enchmar/

    Programs used to measure performance Supposedly typical of actual wor!load

    Standard Performance E"aluation #orp 0SPE#1 e"elops benchmar!s for #PU* I/5* %eb* F

    SPE# #PU6DDB Elapsed time to e4ecute a selection of programs

    +egligible I/5* so focuses on #PU performance +ormali-e relati"e to reference machine Summari-e as geometric mean of performance ratios

    #I+T6DDB 0integer1 and #

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    Chapter 1 — Computer Abstractions and Technology — 43

    C*6T2,," for *ntel Core i# +2,

    !C - h /

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    Chapter 1 — Computer Abstractions and Technology — 44

    !C o.er -enchmar/

    Power consumption of ser"er at different

    wor!load le"els Performance7 ss$ops/sec

    Power7 %atts 0Qoules/sec1

      

      

       

      

     =   ∑∑

    ==

    'D

    Di

    i

    'D

    Di

    i power ss$ops%attper ss$ops5"erall

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    Chapter 1 — Computer Abstractions and Technology — 45

    !Cpo.er8ss92,,' for :eon :5"5,

    itf ll A d hl< &

    &'(

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    Chapter 1 — Computer Abstractions and Technology — 4"

    itfall; Amdahl

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    Chapter 1 — Computer Abstractions and Technology — 4#

    =allacy; &o. o.er at *dle

    oo! bac! at iC power benchmar!  3t 'DDO load7 6?>%

     3t ?DO load7 'CD% 0BBO1

     3t 'DO load7 '6'% 0=CO1

    )oogle data center  Mostly operates at 'DO L ?DO load

     3t 'DDO load less than 'O of the time

    #onsider designing processors to ma!e

    power proportional to load

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    Chapter 1 — Computer Abstractions and Technology — 4'

    itfall; 7* as a erformance 7etric

    MIPS7 Millions of Instructions Per Second oesn’t account for 

    ifferences in IS3s between computers

    ifferences in comple4ity between instructions

    BB

    B

    'D#PI

    rate#loc!

    'Drate#loc!

    #PIcountnInstructio

    countnInstructio

    'DtimeE4ecution

    countnInstructioMIPS

    ×

    =

    ××

    =

    ×=

    #PI "aries between programs on a gi"en #PU

    C l di R /

    &'(

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    Concluding Remar/s

    #ost/performance is impro"ing ue to underlying technology de"elopment

    Hierarchical layers of abstraction In both hardware and software

    Instruction set architecture The hardware/software interface

    E4ecution time7 the best performance

    measure Power is a limiting factor 

    Use parallelism to impro"e performance

    A#oncludin

    g,emar!s