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PRACTICAL NO.:-1 AIM: Introduction to Computer Graphics. INTRODUCTION TO COMPUTER GRAPHICS Computer graphics are graphics created using computers and the representation of image data by a computer specifically with help from specialized graphic hardware and software. The interaction and understanding of computers and interpretation of data has been made easier because of computer graphics. Computer graphics development has made a significant impact on many types of media and has revolutionized animation, movies and the video game industry. The term computer graphics includes everything on computer almost everything that is not text or sound. Here in our lab at the program of computer graphics we think of computer graphics as drawing pictures on computer also called as rendering. In computer graphics, pictures or graphics objects are presented as a collection of discrete picture elements called pixels. The pixel is the smallest addressable picture element. It is the smallest piece of the display screen which we can control. Computer graphics is the rapidly evolving field from the last two decades. Now computer graphics has touched not only the artists and engineers but also the common man in various ways. NEED OF COMPUTER GRAPHICS IN COMPUTER SCIENCE The principle reason to highlight computer in the design and development of instructional graphics is the computer’s increasing range, versatility and flexibility of graphics design. Also graphical representation will be more easier to understand than the manual graphics. Manual graphics cannot be edit easily and it is difficult to produce again and again so many copies of a same data in case of manual graphics therefore computer graphics are introduced which overcome all this. In computer graphics, one can produced as many copies as required, moreover neat and clean copies can also be obtained. Computer graphics provide tools for producing pictures not only of concrete real world objects but also of abstract, synthetic

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PRACTICAL NO.:-1AIM: Introduction to Computer Graphics. INTRODUCTION TO COMPUTER GRAPHICS Computer graphics are graphics created using computers and the representation of image data by a computer specifically with help from specialized graphic hardware and software. The interaction and understanding of computers and interpretation of data has been made easier because of computer graphics. Computer graphics development has made a significant impact on many types of media and has revolutionized animation, movies and the video game industry. The term computer graphics includes everything on computer almost everything that is not text or sound. Here in our lab at the program of computer graphics we think of computer graphics as drawing pictures on computer also called as rendering. In computer graphics, pictures or graphics objects are presented as a collection of discrete picture elements called pixels. The pixel is the smallest addressable picture element. It is the smallest piece of the display screen which we can control. Computer graphics is the rapidly evolving field from the last two decades. Now computer graphics has touched not only the artists and engineers but also the common man in various ways. NEED OF COMPUTER GRAPHICS IN COMPUTER SCIENCE The principle reason to highlight computer in the design and development of instructional graphics is the computer’s increasing range, versatility and flexibility of graphics design.Also graphical representation will be more easier to understand than the manual graphics. Manual graphics cannot be edit easily and it is difficult to produce again and again so many copies of a same data in case of manual graphics therefore computer graphics are introduced which overcome all this. In computer graphics, one can produced as many copies as required, moreover neat and clean copies can also be obtained.Computer graphics provide tools for producing pictures not only of concrete real world objects but also of abstract, synthetic objects such as mathematical survey in 4D and of data that have no inherent geometry. It has the ability to show moving pictures and thus it is possible to produce animations.Also one more reason is that, Time is Money and In the 21st century people do not have much time to read huge number of pages so this problem is also solved by computer graphics.Today we find that computer graphics routinely used in such diverse areas such as engineering, medical, business, industry, government, etc. BASIC GRAPHICS FUNCTION1) INITGRAPH• Initializes the graphics system.Declaration• Void far initgraph(int far *graphdriver)Remarks• To start the graphic system, you must first call initgraph.

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• Initgraph initializes the graphic system by loading a graphics driver from disk (orvalidating a registered driver) then putting the system into graphics mode.• Initgraph also resets all graphics settings (color, palette, current position, viewport, etc) totheir defaults then resets graph.2) GETPIXEL, PUTPIXEL• Getpixel gets the color of a specified pixel.• Putpixel places a pixel at a specified point.Decleration• Unsigned far getpixel(int x, int y)• Void far putpixel(int x, int y, int color)Remarks• Getpixel gets the color of the pixel located at (x,y);• Putpixel plots a point in the color defined at (x, y). Return value• Getpixel returns the color of the given pixel.• Putpixel does not return.3) CLOSE GRAPH• Shuts down the graphic system.Decleration• Void far closegraph(void);Remarks• Close graph deallocates all memory allocated by the graphic system.• It then restores the screen to the mode it was in before you called initgraph.Return value• None.4) ARC, CIRCLE, PIESLICE• arc draws a circular arc.• Circle draws a circle• Pieslice draws and fills a circular piesliceDecleration• Void far arc(int x, int y, int stangle, int endangle, int radius);• Void far circle(int x, int y, int radius);

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• Void far pieslice(int x, int y, int stangle, int endangle, int radius);Remarks• Arc draws a circular arc in the current drawing color • Circle draws a circle in the current drawing color• Pieslice draws a pieslice in the current drawing color, then fills it using the current fillpattern and fill color.5) ELLIPSE, FILLELIPSE, SECTOR• Ellipse draws an elliptical arc.• Fillellipse draws and fills ellipse.• Sector draws and fills an elliptical pie slice.Decleration• Void far ellipse(int x, int y, int stangle, int endangle, int xradius, int yradius)• Void far fillellipse(int x, int y, int xradius, int yradius)• Void farsectoe(int x, int y, int stangle, int endangle, int xradius, int yradius)Remarks• Ellipse draws an elliptical arc in the current drawing color.• Fillellipse draws an elliptical arc in the current drawing color and than fills it with fill colorand fill pattern.• Sector draws an elliptical pie slice in the current drawing color and than fills it using thepattern and color defined by setfillstyle or setfillpattern.6) FLOODFILL• Flood-fills a bounded region.Decleration• Void far floodfill(int x, int y, int border)Remarks• Floodfills an enclosed area on bitmap device.• The area bounded by the color border is flooded with the current fill pattern and fill color. • (x,y) is a “seed point”If the seed is within an enclosed area, the inside will be filled.If the seed is outside the enclosed area, the exterior will be filled.

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• Use fillpoly instead of floodfill wherever possible so you can maintain code compatibilitywith future versions.• Floodfill doesnot work with the IBM-8514 driver.Return value• If an error occurs while flooding a region, graph result returns ‘1’.7) GETCOLOR, SETCOLOR• Getcolor returns the current drawing color.• Setcolor returns the current drawing color.Decleration• Int far getcolor(void);• Void far setcolor(int color)Remarks• Getcolor returns the current drawing color.• Setcolor sets the current drawing color to color, which can range from 0 to getmaxcolor.• To set a drawing color with setcolor , you can pass either the color number or theequivalent color name.8) LINE,LINEREL,LINETO• Line draws a line between two specified pints.• Onerel draws a line relative distance from current position(CP).• Linrto draws a line from the current position (CP) to(x,y).Decleration • Void far lineto(int x, int y)Remarks• Line draws a line from (x1, y1) to (x2, y2) using the current color, line style and thickness.It does not update the current position (CP).• Linerel draws a line from the CP to a point that is relative distance (dx, dy) from the CP,then advances the CP by (dx, dy).• Lineto draws a line from the CP to (x, y), then moves the CP to (x,y).Return value• None

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9) RECTANGLE• Draws a rectangle in graphics mode.Decleration• Void far rectangle(int left, int top, int right, int bottom)Remarks• It draws a rectangle in the current line style, thickness and drawing color.• (left, top) is the upper left corner of the rectangle, and (right, bottom) is its lower rightcorner.Return value• None.

PRACTICAL NO.:-2

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AIM: Familiarize yourself with creating and storing digital images using scanner and digital camera (compute the size of image when stored in different formats) and convert thestored images from one format to another (BMP, GIF, JPEG, TIFF, PNG, etc. ) and analyze them.The five most common image formats for the web and computer graphics are: JPEG, GIF, BMP, TIFF and PNG.1. JPEG

JPEG is short for Joint Photographic Experts Group, and is the most popular among the image formats used on the web. JPEG files are very ‘lousy’, meaning so much information is lost from the original image when you save it in JPEG file. This is because JPEG discards most of the information to keep the image file size small; which means some degree of quality is also lost. If you take a closer look, the JPEG image is not as sharp as the original image. The colors are paler and the lines are less defined and the picture is noisier. If you zoom in there are JPEG artifacts like any other JPEG files.

Almost every digital camera can shoot and save in the JPEG format. JPEG is very web friendly because the file is smaller, which means it takes up less room, and requires less time to transfer to a sites. Moreover it is less grainy then GIF, the old king of the internet roost. Since 1994, JPEG has been considered the standard.Pros of JPEG:

24-bit color, with up to 16 million colors Rich colors, great for photographs that needs fine attention to color detail Most used and most widely accepted image format Compatible in most OS (Mac, PC, Linux)

Cons of JPEG : They tend to discard a lot of data After compression, JPEG tends to create artifacts Cannot be animated Does not support transparency

SAMPLE IMAGE OF COMPRESSION OF JPEG

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2. GIF GIF, short for Graphics Interchange Format, is limited to the 8 bit palette with only 256 colors. GIF is still a popular image format on the internet because image size is relatively small compared to other image compression types.GIF compresses images in two ways: first, by reducing the number of colors in rich color images, thus reducing the number of bits per pixel. Second, GIF replaces multiple occurring patterns (large patterns) into one. So instead of storing five kinds of blue, it stores only one blue.GIF is most suitable for graphics, diagrams, cartoons and logos with relatively few colors. GIF is still the chosen format for animation effects.Compared to JPEG, it is lossless and thus more effective with compressing images with a single color, but pales in detailed or dithered pictures. In other words, GIF is lossless for images with 256 colors and below. So for a full color image, it may lose up to 99.998% of its colors.One edge of the GIF image format is the interlacing feature, giving the illusion of fast loading graphics. When it loads in a browser, the GIF first appears to be blurry and fuzzy, but as soon as more data is downloaded, the image becomes more defined until all the date has been downloaded.

Pros of GIF Can support transparency Can do small animation effects ‘Lossless’ quality–they contain the same amount of quality as the original, except of

course it now only has 256 colors Great for images with limited colors, or with flat regions of color

Cons of GIF: Only supports 256 colors It’s the oldest format in the web, having existed since 1989. It hasn’t been updated

since, and sometimes, the file size is larger than PNG.

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3. BMP The Windows Bitmap or BMP files are image files within the Microsoft Windows operating system. In fact, it was at one point one of the few image formats. These files are large and uncompressed, but the images are rich in color, high in quality, simple and compatible in all Windows OS and programs. BMP files are also called raster or paint images.BMP files are made of millions and millions of dots called ‘pixels’, with different colors and arrangements to come up with an image or pattern. It might an 8-bit, 16-bit or 24-bit image. Thus when you make a BMP image larger or smaller, you are making the individual pixels larger, and thus making the shapes look fuzzy and jagged.BMP files are not great and not very popular. Being oversized, bitmap files are not what you call ‘web friendly’, nor are they compatible in all platforms and they do not scale well.Pros of BMP:

Works well with most Windows programs and OS, you can use it as a Windows wallpaper

Cons of BMP: Does not scale or compress well Again, very huge image files making it not web friendly No real advantage over other image formats

SAMPLE IMAGE OF BMP:

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4. PNG PNG or (Portable Network Graphics) is a recently introduced format, so not everyone familiar with it. But PNG has been approved as a standard since 1996. It is an image format specifically designed for the web. PNG is, in all aspects, the superior version of the GIF. Just like the GIF format, the PNG is saved with 256 colors maximum but it saves the color information more efficiently. It also supports an 8 bit transparency.PNG was actually created for the intent to replace the GIF as an image format that doesn’t require a patent license. PNG can support 24 bit RGB colorimages, grayscale images, both with and without alpha channels. Pros of PNG:

Lossless, so it does not lose quality and detail after image compression In a lot ways better then GIF. To start, PNG often creates smaller file sizes than GIF Supports transparency better than GIF

Cons of PNG: Not good for large images because they tend to generate a very large file, sometimes

creating larger files than JPEG. Unlike GIF however, it cannot be animated. Not all web browsers can support PNG

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SAMPLE IMAGE OF PNG

COMPARISON OF DIFFERENT FILE FORMATS SHOWING IMAGES BELOW:

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PRACTICAL:-3AIM: - Write a program to Implement bresenham’s line algorithm. Also provide Provision to change attributes of graph primitives such as stippling (Dotted and Dashed pattern), colors

#include<stdio.h>#include<math.h>#include<conio.h>#include<graphics.h>void main(){int x1,x2,y1,y2;int gd=DETECT,gm;void linebres(int,int,int,int);printf("enter the two end points:");scanf("%d%d%d%d",&x1,&x2,&y1,&y2);initgraph(&gd,&gm,"c:\\turboc3\\bgi");cleardevice();linebres(x1,y1,x2,y2);getch();line(x1,y1,x2,y2);getch();closegraph();}void linebres(int x1,int y1,int x2,int y2){int dx=abs(x1-x2),dy=abs(y1-y2);int p,x,y,i,xend,yend;if(dx!=0){p=2*dy-dx;if(x1>x2){x=x2;y=y2;xend=x1;}else{x=x1;y=y1;xend=x2;}putpixel(x,y,2);for(i=x;i<xend;i++){x+=1;

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if(p<0)p+=2*dy;elsep+=2*(dy-dx);}putpixel(x,y,2);}else{p=2*dx-dy;if(y1>y2){x=x2;y=y2;yend=y2;}putpixel(x,y,2);for(i=y;i<yend;i++){y+=1;if(p<0)p+=2*dx;else{p+=1;p+=2*(dx-dy);}putpixel(x,y,2);}}}

OUTPUT:-

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PRACTICAL:-4AIM:- Write a program to Implement bresenham‟s circle algorithm. Also provide to change attributes of graph primitives such as stippling (Dotted and Dashed pattern) and colors.

# include<stdio.h># include<conio.h># include<graphics.h># include<math.h>void main(){int gd=DETECT,gm;int r,x,y,p,xc=320,yc=240;initgraph(&gd,&gm,"C:\\TURBOC3\\BGI");cleardevice();printf("Enter the radius ");scanf("%d",&r);x=0;y=r;putpixel(xc+x,yc-y,1);p=3-(2*r);for(x=0;x<=y;x++){ if (p<0){y=y;p=(p+(4*x)+6);}else{y=y-1;p=p+((4*(x-y)+10));}putpixel(xc+x,yc-y,1);putpixel(xc-x,yc-y,2);putpixel(xc+x,yc+y,3);putpixel(xc-x,yc+y,4);putpixel(xc+y,yc-x,5);putpixel(xc-y,yc-x,6);putpixel(xc+y,yc+x,7);putpixel(xc-y,yc+x,8);

}getch();closegraph();}OUTPUT:-

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PRACTICAL:-5

AIM:- Write a program to Implement 2-D transformation with translation, scaling, and rotation#include<stdio.h>#include<conio.h>#include<graphics.h>#include<math.h>void translate();void scale();void rotate();void main(){intch;intgd=DETECT,gm;initgraph(&gd,&gm,"c:\\tc\\bgi");setcolor(6);outtextxy (100,88,"Object.");rectangle(100,150,150,100);printf("---MENU---");printf("\n 1)Translate\n 2)Scale\n 3)Rotate");printf("\nEnter your choice: ");scanf("%d",&ch);cleardevice();switch(ch){case 1: translate();break;case 2: scale();break;case 3: rotate();break;default: printf("you have enterd wrong choice");break;}getch();closegraph();}

void translate(){inttx,ty;setcolor(2);outtextxy(240,10,"TRANSLATION");outtextxy(238,20,"------------");printf("\nEntertx: ");

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scanf("%d",&tx);printf("\nEnterty: ");scanf("%d",&ty);cleardevice();rectangle(100,150,150,100);printf("\nAfter Translation");rectangle(100+tx,150+ty,150+tx,100+ty);}

void scale(){intsx,sy;setcolor(2);outtextxy(240,10,"SCALING");outtextxy(238,20,"--------");printf("\nEntersx: ");scanf("%d",&sx);printf("\nEntersy: ");scanf("%d",&sy);cleardevice();rectangle(100,150,150,100);printf("\nAfter Scaling");rectangle(100*sx,150*sy,150*sx,100*sy);}void rotate(){float theta;int x1,x2,x3,x4;int y1,y2,y3,y4;int ax1,ax2,ax3,ax4,ay1,ay2,ay3,ay4;intrefx,refy;printf("\nEnter the angle for rotation: ");scanf("%f",&theta);theta=theta*(3.14/180);cleardevice();setcolor(2);outtextxy(240,10,"ROTATE");outtextxy(238,20,"-------");refx=100;refy=100;x1=100;y1=100;x2=150;y2=100;x3=150;y3=150;

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x4=100;y4=150;

ax1=refy+(x1-refx)*cos(theta)-(y1-refy)*sin(theta);ay1=refy+(x1-refx)*sin(theta)+(y1-refy)*cos(theta);ax2=refy+(x2-refx)*cos(theta)-(y2-refy)*sin(theta);ay2=refy+(x2-refx)*sin(theta)+(y2-refy)*cos(theta);ax3=refy+(x3-refx)*cos(theta)-(y3-refy)*sin(theta);ay3=refy+(x3-refx)*sin(theta)+(y3-refy)*cos(theta);ax4=refy+(x4-refx)*cos(theta)-(y4-refy)*sin(theta);ay4=refy+(x4-refx)*sin(theta)+(y4-refy)*cos(theta);rectangle(100,150,150,100);line(ax1,ay1,ax2,ay2);line(ax2,ay2,ax3,ay3);line(ax3,ay3,ax4,ay4);line(ax4,ay4,ax1,ay1);}OUTPUT:-

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PRACTICAL:-6

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AIM:- Write a program to draw different shapes and fill them with various pattern.

#include<graphics.h>#include<conio.h>void main(){intgd=DETECT, gm;int poly[12]={350,450, 350,410, 430,400, 350,350, 300,430, 350,450 };initgraph(&gd, &gm, "c:\\turboc:\\bgi");

circle(100,100,50);outtextxy(75,170, "Circle"); rectangle(200,50,350,150);outtextxy(240, 170, "Rectangle"); ellipse(500, 100,0,360, 100,50);outtextxy(480, 170, "Ellipse"); line(100,250,540,250);outtextxy(300,260,"Line");

sector(150, 400, 30, 300, 100,50);outtextxy(120, 460, "Sector");drawpoly(6, poly);outtextxy(340, 460, "Polygon");getch();closegraph();}OUTPUT:-

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