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Page 1: CatchUp_10_2012_05
Page 2: CatchUp_10_2012_05

Trimble....WTF? [sic] Will Trimble Fail?

photomatch tip04 Create a Presidential Chair using Photomatch. Adriana Granados’ step by step tutorial in Photomatch modeling.

get twisted11 Twisted columns in minutes. Eric Lay returns with another quality tutorial using only native tools.

curviloft tips16 Organic modeling in SketchUp. Aidan Chopra’s takes a look a Fredo’s CurviLoft and explains

gallery38 Are you featured? Our members submissions to the Gallery for April.

thrupaint29 Looking into the new map-ping plugin by Fredo.

trimble study24 Mike Lucey . UV Mapping plu-gin gets chewed and reviewed. Is this a game changer for SketchUp?

Last month we were under

the umbrella of Google. Then

out of the blue comes Trimble.

SketchUp users from all

disciplines were shocked to

see their favourite 3D software

change hands. What will this

mean for Sketchup?

SketchUcation’s Commander

in Chief, Mike Lucey, takes

a look at the acquistion and

offers some insight into where

this journey will take us.

But it’s still business as usual

for CatchUp and all the regulars

return with top tips and tricks.

Using Photomatch to make

chairs, wielding CurviLoft like a

true ninja and twisted columns

without using plugins.

Enjoy the read!

Page 4: CatchUp_10_2012_05

ornate designs are more intricate but make a big difference

Presidential Chair in PhotomatChby adriana granados

Match Photo has been widely used as a tool for

applying photos to a building. However, this

tool can also be used to create furniture,

kitchens, lighting or any object used in interior

design. In many instances you will see an object in

a magazine that you would like to include in your

design. Creating objects or furniture sometimes

can be very time consuming. Match Photo is a

perfect alternative to model complex geometry in

a short time.

SketchUp allows you to model your designs using

the actual, real-world scale 1:1. However, digital

pictures are not to scale. Therefore, to create a 3D

model that matches a photo, you must calibrate

SketchUp’s camera to match the position and

focal length of the digital camera used to take the

picture.

For today I have selected this presidential chair

which I will use to explain the process to be

followed for modeling with Match Photo.

Page 5: CatchUp_10_2012_05

To be successful; with matching depends on the way your picture is taken. These are the common aspects

to take into account:

• Take photos at a roughly 45 degree angle to each corner of the model.

• Do not crop photos; the point at which you aimed the camera should be in the center of the image.

• Do not warp photos.

• Do not use wide-angle lens cameras. All cameras have a little bit of barrel distortion and it is typically worse around the edges of the image.

• Avoid stitched images and foreground elements.

To start your Match Photo process select Camera > Match New Photo. The photo will appear in the

drawing area on its own scene in SketchUp. You are also placed in a matching mode where you will calibrate

SketchUp’s camera to duplicate the position and focal length of the camera used to take the actual photo.

The words ‘Match Photo’ appear in the upper-left of the drawing area.

Page 6: CatchUp_10_2012_05

Right-click /Done or click on the Done button

in the Match Photo window. You are placed in

a sketching mode. This mode, unlike normal

SketchUp drawing mode, is a 2D drawing mode.

The words ‘Match Photo’ appear in the upper-

left of the drawing area. The Pencil tool is active.

Trace a face following the red and blue direc-

tionstogetaflatfaceovertheedgesoftheleft-

most side of the chair in the photo. Add the other

edges being sure that you are always On Face

when you are tracing. Erase the bottom, upper

and back lines once you have completed the left

face.

Page 7: CatchUp_10_2012_05

Push/Pull tool has been used to create the arm volume. I continued tracing to complete half of the chair. At

some point I needed to orbit to reach edges that are not visible from the Match Photo view. Above you can

see each part I modeled using only native SketchUp tools.

Once happy with the general look I added some extra details

to give the chair more substance. A single component was

used for the rivets and it was set to ‘Glue to any’ meaning

placing around arms and sides was quick and easy.

You could also use PhotoMatch’s ‘Project Photo’ feature

to texture the geometry using the photo itself. This would

mean adjusting the texture in areas where

there are none.

Page 8: CatchUp_10_2012_05

For the legs, I started with a pentagon placing it

close to the location shown in the picture even

though in a later step I moved it to match the mid-

dle point of the seat. I repeated the same process,

guessing the back part that was not visible in the

picture. I created a component that I copied, rotat-

ing it around the pentagon. I grouped the half seat

and the legs into two separate groups to prevent

the geometry sticking.

Page 9: CatchUp_10_2012_05

OnceIfinishedwiththelegsIcopiedandflippedtheconstructedhalfoftheseattocompletethechair.

If you wanted a more lo-poly version that uses only the Photomatch textures you can use the same technique

above but limit the level of detail in each piece. The trick here is to leverage the photo to create an illusion of

detail but keeping the actual geometry to a bare minimum.

Page 11: CatchUp_10_2012_05

First start with a spiral making method by Kanal von

KitoRaupp that can be found on Youtube here.

Basically you push/pull a 24 segment circle any

desired distance, erase the upper circle then rotate

the bottom circle to skew the leftover lines by 15

degrees. You then copy those lines vertically 23

times which creates 24 spirals that travel 360

degrees each. Erase all but one spiral and scale it

down about the center of the spiral. Now you can

copy that full spiral up a desired amount of times for

your column. Make that spiral a component before

you continue.

rope twistby eric lay

Line up your spiral with a reference image, this

one provided by Antoine (Marvin’s Dad) on the

SketchUcation Forums. Note that I added an extra

twistsegmentaswewillcutthebottomandtopflush

and need some extra for that purpose. Also note that

the spiral is located where the center of the circle will

follow it. However don’t worry if it does not line up

perfectlyasyoucantweakthefinalresult.

Page 12: CatchUp_10_2012_05

Note that this example has two spirals in the

twist of the column, kind of like two ropes

twisting around each other. So the next step

is to copy your spiral and rotate it 90 degrees.

Draw a line vertically between two points on

the spiral, divide it in half and use that as the

radius for a new circle. I used 12 segments for

this example.

Move the circle to the end of one of the

spiralsthenrotateitperpendiculartothefirst

segment on the spiral.

Page 13: CatchUp_10_2012_05

Cut and paste the circle into the component.

Select the spiral then use the follow me

command and click on the circle. This will

create the body of your rope column.

Move the spirals over your reference image

again. If it is not exactly aligned use the scale

tool to tweak out the alignment.

Page 14: CatchUp_10_2012_05

Finally add a base and cap to your column,

intersecting the top and bottom of the spirals

and removing the unwanted geometry.

Page 16: CatchUp_10_2012_05

sKetchUp tip: organic modeling made simpleby aidan chopraTheprocessofextrudingone2Dprofilesuchthatitendsinanother,different2Dprofileisoftencalledlofting.

There’s no easy way to do this in plain ol’ SketchUp, but there are plenty of plugins that make it possible. The

one I’ve been obsessed with lately is called Curviloft; it’s by the venerable Fredo6. If you need to learn about

plugins in general, including how to install them, visit the plugins page on our website.

Curviloft lets you do three basic operations; which one you use depends on what you’re trying to accomplish.

Forthesakeofbrevity(andsimplicity),I’mgoingtofocusononlythefirstoperationinthispost:LoftBySpline.

The Basics

Let’s say you have two

profilesthatyouwant

to connect together.

The example below

is super-simple: It’s a

circle directly above

a square. Here, I

want to connect the

two with a shape that

goes directly between

them. Curviloft’s Loft

By Spline tool was

madeforjustthiskindofthing.Istartwithtwoflatprofiles(shapes)positionedoneabovetheother.

Page 17: CatchUp_10_2012_05

With nothing selected, I activate Loft By Spline and click once on each shape. Because there are only two, it

doesn’tmatterwhichshapeIclickfirst.Ifthereweremorethantwo,I’dclickintheorderthatIwanttoconnect

them,startingateitherend.Whenbothprofilesarenumbered,IclickthegreencheckmarkintheCurviloft

toolbar (see below). This brings me into Preview mode, where I can see what I’m about to end up with.

The Curviloft toolbar is complicated; there’s no getting around it. The good news is that you don’t have to

understand what all the controls do in order to use the tool. In Preview mode, you can just click things to see

what happens. There’s no shame in experimentation.

Page 18: CatchUp_10_2012_05

IliketofiddlewiththeSplineMethodsettingsfirst(seebelow).Thisiswhereyoucontroltheshapeofthe

verticallines(splines)thatconnectthetwoprofiles—inthiscase,thecircleandthesquare.Thethreeoptions

that I find give themost interesting results are “Junction by connected lines”, “Bezier curves –Respect

tangency(Method2)”and“JunctionbyOrthogonalBezierCurves”.Byallmeans,trytheotherbuttons,too;

there’s gold in them thar hills.

Playing with the Vertex Matching controls also yields some useful options (see below). Here, you’re telling

Curviloft how to decidewhich points on the perimeter of each profile should connect to one another. In

thiscase,thecirclehas24endpointsandthecircleonlyhasfour.Thetooldoesitsbesttofigureoutthe

intermediate geometry, but the Vertex Matching settings let you provide guidance. For me, the most interesting

buttonistheoneonthefarright;often,deselecting“Orientatecontourstotheirbest-fitbox”seemstoproduce

better results. Click it a few times to see what happens.

Page 19: CatchUp_10_2012_05

Whenyou’resatisfied,hitEnteronyourkeyboard (orclick thegreencheckmarkon the toolbar) tofinish

generating the result.

Cool variation #1: Twisting

While you’re still in Preview mode, clicking on black part of your preview object opens yet another set of

controls.ThePropertiesoftheEditedJunctionwindowshowsyoumoreinformationabouttheconnectionsin

the operation you’re doing. My favorite widgets here have to do with twisting; they let you rotate either of your

profiles(inthiscase,thecircleandthesquare)by15or90degreeincrements.Theresultisaninsanelycool

twisting effect. Click the little right and left arrows and you’ll see what I mean. Addictive, no?

Page 20: CatchUp_10_2012_05

Cool variation #2: Offset profiles

LoftbySplineworksgreatonprofilesthataren’tlinedupperfectly,too.Below,I’vemovedandrotatedthe

circle.

Again, trying different Spline Method settings produces pretty wildly different results.

Page 21: CatchUp_10_2012_05

I dare you not to waste an afternoon playing with Curviloft. The other two tools in the set let you loft along

apathand“skin”connectedprofileedges,butLoftbySplineisprettypowerfulonitsown.Rememberthat

Curviloftisdonationware,meaningthatifyoulikeit,youcancontributetoitsauthor;you’llfindanoptionto

do so in the Curviloft menu after you install it.

Here are some quick examples of shapes I whipped up while I was working on this post:

Page 24: CatchUp_10_2012_05

At 7:18am on Thursday the 26th

April last, it was announced on

The Official Google SketchUp

Blog, that the SketchUp team and

technology will be leaving Google

to join Trimble. The SketchUp

Product Manager, John Bacus

advised,

‘We’ll be better able to focus on

our core communities: modelers

who have been with us from

the beginning, as well as future

SketchUppers who have yet to

discover our products. Designers,

builders and makers of things

have always been the heart and

soul of SketchUp. With Trimble’s

commitment to invest in our

growth, we’ll be able to innovate

and develop new features better

than ever before.’

I’m extremely glad that Trimble

would appear to fully recognize

that SketchUp is no ordinary 3D

application. It is far more than that

to many long time users here at

SketchUcation. Words like ‘love’

have often been used by members

to describe how highly they regard

SketchUp and the Community that

has grown up around the product.

I know of no other application that

is in this position.

John goes on to reassure

SketchUp users that SketchUp will

be in good hands. I welcome this

reassurance as there will always

be doubts about a product’s

future when ownership changes.

This was the case when Google

purchased SketchUp from @Last

and it is the same now that Trimble

is becoming the new owner.

designers, builders

and makers have

always been the

heart and soul of

SketchUp

by Mike Lucey

John bacus

Page 25: CatchUp_10_2012_05

SketchUp and Tekla give us the tools

for more complete solutions

As many early SketchUp adopters know, the app

was designed with building professionals in mind,

even though it has been leveraged by many other

disciplines, too many to mention.

ReadingJohn’scommentsinrelationtowhathefeels

Trimble will bring to SketchUp for building professionals

is very interesting and well worth noting...

‘For those of you in the architecture, engineering

and construction industries, the knowledge and

experience Trimble will add to the SketchUp effort are

obvious. Together with our new colleagues at Trimble,

we plan to continue making our tools for the building

professions as innovative, intuitive and (dare I say)

fun to use as we always have.’

I hope this will be the case and from what I have

read about Trimble, they certainly have the required

resources, both capital and software / hardware, to

bring SketchUp to a new level.

While SketchUp has grown in popularity under

Google’s ownership I feel the product itself did not

receive the attention it deserved. Let’s hope that it will

receive this needed attention under Trimble.

IalsoreadintoJohn’sandotherstatements,correct

or not, that there could well be a number of SketchUp

flavors.CurrentlywehavethefreeandProversions

with little difference between them with the exception of

some features that only professionals would possibly

require including LayOut.

It now looks that there could be a number of new

flavorscomingonthemarketalsothefreeversionwill

remain!

‘If you’re one of the many, many people who use

SketchUp for something else—from education to

woodworking, geo-modeling to movie-making—rest

assured that there will be a SketchUp for you, too. Our

mission has always been to make 3D modeling tools

that anyone can use. The free version of SketchUp is

an important part of our world as well, and that isn’t

changing in the least.’

Word from Trimble is thinner on the ground but I

noticed this statement from Steven Berglund, Trimble

CEO. Hebrieflyaddressed theproposedSketchUp

acquisition, saying that SketchUp is an,

“effective tool for millions of architectural, engineering

and construction users. We see SketchUp as a central

platform for providing the glue that will couple field

operations with other enterprise activities. SketchUp,

together with Tekla and a number of other recent

acquisitions and internal developments, gives us

the tools to provide these more complete solutions.

Our initial focus will be on providing solutions for

the cadastral, heavy civil and building construction

markets.”

Page 26: CatchUp_10_2012_05

This again is good to hear from the ‘other side’

so to speak. However I imagine a question that

is on everyone’s mind is what did Trimble pay

for SketchUp, not that it makes any difference to

ordinary users, more a case of possibly liking to

think that the price was higher than Google paid

when purchasing from @Last. In these days of

very uncertain economic times, values can hit rock

bottom overnight. However in the case of SketchUp it looks that it possibly has at least doubled in value over the

last 6 year period. This is good to know in my opinion, as something that is acquirement cheaply is not often fully

appreciated and utilized

In a recent Net assessment about the SketchUp acquisition, Steven Berglund, is

reported as saying,

….heis“comfortable with our ability to manage anticipated post SketchUp levels of

debt.”Thecompany’sguidanceincludesa$100millionto$150millionincreasein

debt levels; one analyst on the call asked it that was due to SketchUp. Mr. Berglund

declinedtobespecificbutdidsaythat“We have not disclosed the SketchUp number,

by mutual agreement with Google. But, every quarter we do 2 to 3 acquisitions. If you

look at Q1, that’s what we did. So it’s all up, it is captured in that number.”

steven berglund

Page 27: CatchUp_10_2012_05

ThefinalgroundIwouldliketocoverinthisarticleis

the result of a question that was asked of me shortly

after the various announcements, this was ‘Who

the hell is Trimble?’. When asked I had very little

idea except vague recollections of hearing the name

mentioned to me occasionally by surveyors that I do

business with. However I have looked up as much

as I can on the Net and now feel that Trimble Inc

could be good for SketchUp. Companies are after all

just made up of people.

I reached my very broad and hopefully correct

assessment after learning about one of Trimble’s

original co-founders, a Charles R. Trimble, who now

appears to be possibly retired from the company and

involved in the Small Business Innovation Research

Program (Policy

and Global

Affairs) under

The National

Academies. I

was gladdened

to note on the

Trimble Site, its

Small Business

P r o g r a m ,

possibly a

legacy from Mr Trimble! I also have it form a very

reliable source that Steven Berglund is a ‘beer and

pretzel guy!’, just like the SketchUp Team and many

of the SketchUp faithful! This has been very much

in evidence at the past 3 SketchUp 3D Basecamps!

So! What the bottom line?

connect the dots, look at

the picture and hope for

the best

I really don’t know, time will tell. All I can do is connect

the dots, look at the picture and hope for the best. I

just trust and hope that SketchUp under Trimble will be

fully appreciated and give the ‘loving’ and dedicated

care that the SketchUp Community has been giving

it since August 2000 also fully resource and allow

the dedicated SketchUp Team to bring it to the new

heights that are being sought here on SketchUcation,

the ‘Friendly Place For All Your SketchUp Needs’.

Page 29: CatchUp_10_2012_05

thrUpAiNtby rich o’brien

Last month we got an exclusive look at Dale Marten’s SketchUV plugin which brought a new level of texture

mapping to SketchUp. But then Fredo goes and drops a paint bomb on us all with ThruPaint.

Both SketchUV and ThruPaint are new mapping plugins for SketchUp but they have notable differences. If you

want to see what SketchUV is capable of then you should read our review in the last edition of CatchUp. Here

will we look at what ThruPaint can do.

First off, ThruPaint resides within a suite of tools that Fredo calls FredoTools. This toolset is available for

free on the SketchUcation forums and I encourage users to take time to make a donation to Fredo’s PayPal

account ashis contributionsover the yearshave raisedSketchUp to another level.You kind findFredo’s

donation link under

Tools > FredoTools>Donation...

Now to the meat and veg of ThruPaint. As I mentioned it resides with FredoTools and you can activate it

through either a toolbar icon or via the tools menu itself. Once activated you will see the usual screen overlay

that Fredo uses for most of his plugins. This is broken down in the images below.

Page 30: CatchUp_10_2012_05

Along with the ability to choose your UV painting type you can also dictate how you want your surface or face

to be painted. Which gives you great control over how you want to texture your mesh. You can even dictate

to paint only front faces, only back faces or both. This mixed with the surface selection modes really speeds

up the painting process.

Thefinalsetofparametersconcernsedgesandyoucanreallydialinthetypeofedgesyouwanttohavea

materialappliedto.WhetherSoftened,Hardened,Smoothened,Hiddenoramixtureitoffertheflexibilityto

do this in a one click operation.

Usingthetoolcouldnotbesimpleasitisaveryvisualprocess.Onceyouhavedefinedhowyouwantto

apply your texture you simply hover over any geometry and ThruPaint highlights areas dependant on your

parameters.

One of ThruPaints strongest features is it’s ability to dig into groups/components and paint. Its progressive

paint mode allows you to simply paint direct on the mesh without having to edit the group/component before

hand. If you are familiar with SketchUp’s way of handling painted groups/components then you will know

how useful this is. This, coupled with the face/edge selection setting, is a huge timesaver. But there one last

surprise on ThruPaints arsenal that really makes your jaw drop......

Page 31: CatchUp_10_2012_05

It is called the Visual Editor and it is simply amazing. It will only be available when you are painting textures

(notcolours)astextureshavedimensionssincetheyareimagebased.Belowyoucanseefirstlythedefault

SketchUp Paint tool result followed by the ThruPaint Natural UV showing the Visual Editor features. With the

Visual Editor you can Move, Scale, and Rotate textures using a Gizmo, Arrow Keys or via the VCB box.

ThruPaint is another excellent addition to SketchUp’s ever growing plugin

library.Ittacklesaweaknessthatusershaveidentifiedforalongtimeand

delivers great results. It is worth noting that not all meshes can be mapped

using the Quad or Natural UV method but you can selectively target areas

and use the Projection method with good results. This method even comes

with a dedicated UI that allows full control over how you can apply the

projected texture.

ThruPaint and SketchUV can draw similarities to a certain extent but they take wholly different approaches.

Fredo’s tool is still reliant on SketchUp and the users abilitiy to generate good meshes. Whilst SketchUV

offers more quick and dirty methods and it allows users to export the UVs externally and map them in another

app. Both are equally powerful and used in tandem you have a complete mapping solution

It is fair to say that Fredo has gone and done it again. He has addressed a longstanding issue and applied clever

techniques to overcome it. This can be said for all his plugins - FredoScale, RoundCorner, ToolsonSurface -

each time we are left dazzled by their depth and ease of use.

Get your version here.

Page 32: CatchUp_10_2012_05

IRender nXt is an easy to learn, yet powerful plugin for creating photorealistic renderings from right inside Google SketchUp. Create stunning images of your designs with this amazingly flexible, surprisingly affordable, plugin. If you can draw it in SketchUp, you can render it with iRender nXt.

Photorealistic Rendering PluginIRender nXt

Page 33: CatchUp_10_2012_05

plUgiN tip : growby rich o’brien

Moving, rotating and scaling in SketchUp can at times be a frustrating

task. Especially when you want to accomplish all three at once. TIG’s

Grow plugin takes the frustration out of such laborious work and

creates wonders before your very eyes!

Using the tool could not be simpler.Select either geometry, group or

component and choose ‘Grow’ from the plugins menu. Your cursor

will change and you are asked to pick the ‘Growth Point Origin’.

Once you have located the grow point then you are faced with

yourfirstsetofparameters.Simply input thenumberofcopies

you want along with any translations you would like the selected

entity to go through. So linear arrays to fancy rotational arrays are

all possible here.

Page 34: CatchUp_10_2012_05

Choosing to use scaling brings up a second dialog

box that offers a multitude of scaling parameters.

These parameters are also associated to three

principles of translation - spacing, rotating and

copying.

The x/y/z translations also include 3 scaling types

- linear, expotential and fibonacci. So you have a

sublime level of control over the scale factor.

Finally, you get the decide the order of the translations. This

allows you to control the order that the move/rotate/scale

operations are done. Sometimes the order has no effect on

the result, but other times it will give quite different outcomes.

Try experimenting with different ‘orders’ to see the affects.

Sometimes, just like in manual

modeling, moving an object and

rotating it about a fixed point

will give a quite different result

compared to rottaing itfirstand

then moving it.

TIG’s Grow plugin is a great

addition to SketchUp and can

make often puzzling translations

are breeze.

You can download Grow here

and make sure to read the

installation instructions carefully.

Page 38: CatchUp_10_2012_05

c o M M U n i T ySHOWCASEThe latest gallery submissions on SketchUcation.com

Each month we want to show what our members are achieving using SketchUp. if something takes your fancy just click the image to be brought to that topic.

ssshhhhhhhNektares’ Library render in Thea reads like a good book.

going for a pint mrMikeEsqfirstGallerysubmissionwasintoxicating.

fine dining Jerisamui dining room scene renderedwith Vray.

relaxFred’s journey with Thea oozes style and comfort.

evening shotPost processing genius at work.

more styleAlvis continues his showcase.

Page 39: CatchUp_10_2012_05

say Jeez!SketchNL had some spare time..... Justwow!

tiger ii rebuildChistopher Nielsen’s epic rebuild just keeps on coming.

whaat indigo?Dale’sfinalshotsusingIndigoRender.

imerial cruiserMarian anime inspired ship is simply stellar.

skater boiDavid Hier’s proxy modeling is a tour de force in using Artisan.

plymouth gtxThomthom digs out an oldie for one last cruise.

books.sketchUcation.comlearn with the experts at your pace

Page 41: CatchUp_10_2012_05

In this month’s Catchup I’m looking at the X100

Unmanned Aerial System from Gatewing, a newly

Trimble acquired company. I think the X100 is going

to change the aerial mapping industry as its within

possiblefinancialreachofsmalltomediumsurveying

practicesataround$50KfromwhatIgather.

The GateWing x100 is another ‘dot’ on my ‘connect

the dots’ picture that hopefully will indicated where

SketchUp is going with Google and now Trimble. I

I think the x100 would cover a lot more ground in a

few hours that a legion of SketchUppers with their

cameras!MaybeGooglehasfinallyrealisedthis!

The X100 is capable of producing highly accurate

mapping whenever the surveyor needs it, even

in quite bad weather conditions according to the

product operation description. All this can be

achieved while the operator remains with his feet

plantedfirmlyontheground.

The main advantage I feel the x100 has over other

aerial survey methods (light aircraft and piloted mini

choppers) is that the operation is fully automated

from launch to landing. No piloting skills are required

toflythex100!

• Its a case of just facilitating the x100,

• Indicating the areas to be covered on the ground station.

• Select a take-of and landing spot.

• Plan the areas to be covered using the software wizard.

• Launch the x100 with the catapult! (but please remember

not to stand in front while doing so!)

• Thex100thencoversthepredefinedareatakingtheover

lapping images.

• The ground control station is only used to monitor the

operation and carry out image quality checks etc.

I notice the landing is ‘bump down’ fashion but also

think the x100 can handle this with easy as its sturdy

body is light and made of expanded polypropylene,

reinforced with a carbon frame.

by mike lucey

Page 42: CatchUp_10_2012_05

What propels the x100? I hear you ask! It is a battery

system that is capable of supplying enough power to

cover several square kilometers. I was also glad to

learn that the device has a built in fail-safe system.

I trustthiswouldallowforaquickflightabort if the

need arose e.g. avoiding the casual hang glider

passing by.

It’s uses could be endless, vegetation / farmland

monitoring, forrest / habitat preservation or for

planning, visualization and flow-ups of new land

management projects that need to be updated in

short timeframes.

In operation the X100 automatically takes pictures

from the air at altitudes of between 100 and 750

meters. The images are positioned with GPS and

achieved in high precision by the large overlap of

the images. This data is the then used to create

high quality othrophotos and accurate digital surface

models.

create high quality

orthophotos and

accurate digital

surface models

Page 43: CatchUp_10_2012_05

Gatewing offers two data processing options. One

is with the standalone software package called

StretchOut. This is a highly automated program

which converts the raw x100 imaged into a data set.

There is also an option to upload to the Gatewing

Cloud for processing and the results are delivered

shortly after. This digital terrain mapping method

allows the user to provide their own remote sensing

imagery.

End products are ready for GIS or CAD importing!

The resulting data

is razor-sharp with

no artifacts and in intense color and high

spacial accuracy, nice just what Google

Earth needs.

One of the most attractive features of

the X100 is its light weight, a couple

of kilograms and a wingspan of just a

meter. All this makes for quick and easy

launching from

nearly every

possible location,

even steep hill

sides, I dare say.

After launch the X100 flies its

preprogrammed flight lines which are

normallyparallelflightpathscreatingthe

overlapping images.

Here are some of interesting facts about

the nuts and bolts of the x100....

For those that like to check things out on video, the

‘Gatewing X100 product video 2009’ video gives a

good overview.

It must be said that that the GateWing x100 is a

clever device, if somewhat only for the professional

Surveyor at the moment, however I imagine it will

be possible to hire the x100 in the near future at an

hourly / daily rate. All I will need then is a client with

a large parcel of land that needs an accurate 3D

model of it and I can start having some fun.

Page 45: CatchUp_10_2012_05

Need I say it again? This month’s

gadget is yet another iPhone

gadget! This time I am reviewing

the Magnfi, the world’s first

universal photoadapter case for

the iPhone. This device connects

the camera on the iPhone 4 / 4S to

various optical instruments, allowing

pictures to be taken through the

eyepiece. Binoculars, microscopes

and telescopes come the mind but

it should work with any device that

has an eyepiece.

The set up is quick and easy, simply

slip the iPhone 4 into the Magnifi

case and pop it over the eyepiece

of the host device, then using the

built-in camera app, slide the case

into the eyepiece until the image

border becomes crisp. Once this

is achieved its a matter of snapping

the latch to lock everything in place

and away to go taking pictures.

TheMagnifi is a lowmaintenance

afocal design as there are no

lenses to clean. This is the case

as the device works by precisely

aligning the iPhone’s camera with

the optical axis of the eyepiece its

attachedto.TheMagnifiwillworks

with eyepeices in the 25 - 38mm

range.

Page 46: CatchUp_10_2012_05

The Magnifi is a two-piece design. It’s case and

eyepiece adapter and connected via a unique bayonet

mount. The assembly its a matter of aligning the two

red marks and then twisting counter-clockwise to

lock.

Something that is a concern to many iPhone owners

hasalsobeenaddressedbytheMagnifidesigners.

They advise that the bayonet mount gives the device

users interchangeability between their existing

eyepieces and any future supported uPhones within

the product range. So it looks like it will also work with

thenewiPhonethatisrumoredtolaunchinJune!

Magnifiisbeingconstructedusingimpact-resistance

Polycarbonate plastic and has a safety latch below

the iPhone’s dick connector that holds everything in

place securely. The latch engages automatically with

an audible click and its a matter of just pressing it to

release.

The devise fits to iPhone snugly indeed! The

designers use the term ‘FeatherGlide’ to describe

how this works. The case hugs the iPhone’s stainless

steel ban, leaving the glass on both sides free for

touch. There is also ample room inside the case for

both front and rear screen protectors.

In the past there have been various devices to ‘get

the job done’ but most were cumbersome and bulky.

TheMagnificase isacleanandsimplydesignthat

does not add much bulk to the iPhone, so its possible

to have it in your pocket ready for bayonet attaching

and picture taking.

Availableathttp://www.arcturuslabs.com/for$79.99

Page 48: CatchUp_10_2012_05

Outline of target area on the Cam-era Layer

Camera jumps to top of pod facing

the target

Use the Zoom tool to move slightly

back from target

Immediately key in a new Field of View

and adjust camera

Adjust Layer visibility for the model and Add a

SceneRepeat the setup for

each camera pod

Add a marker as a fixed camera

target

Make sure only the

Camera Lay-er is visible for Scene

setups

Segmented path with

equally spaced camera pods

Drag the Po-sition Camera tool from the pod to tar-

get**

Outline, Path, Pods, and Tar-get on Cam-era Layer*

Pod heights can vary

from Scene to Scene

Use a sepa-rate layer

for all Cam-era utilities

REFERENCE LINE

CONSTRUCTION MODELING - Step 9There are three general types of animations that can be quickly recorded from a piece-based construction model. The second (See Step 8 for tutorial on phased animations) is a very simple fly over or walk through sequence using Cameras and Scenes to control placement, phasing, and transitions.

1. Set up the camera path around or through the building2. Set up a central target for camera sequence3. Position equally spaced camera pods along the path4. Mount camera on the pod and point to target5. Adjust field of views, visible layers, and times6. Add a Scene and repeat for each camera Scene7. Temporarily delete or hide the 11Camera Group8. Adjust Layer visibilities and transitions9. Test the video and adjust each frame10. Export or record as a video

1

3

2

4

POD

TARGET

TARGET

TARGET

DRIVE/FLY ANIMATION

**Add a reference line from pod to target as you complete each Scene

*Temporarily delete or hide the 11Camera Group before exporting or recording the final animation

Page 49: CatchUp_10_2012_05

04

REFERENCE LINE

REFERENCE LINE

http://youtu.be/pXJjQgtpZ_w

http://youtu.be/WBpgI0kUvBE

Adjust Transition

and Delay for Animation

setting

Select Play from the

View Menu to test anima-

tion

See this U-Tube video

for the drive by animation

See this U-Tube video for the pan animation

Add refer-ence lines as you complete each Scene

Add a Scene for each

camera posi-tion*

Camera Layer is not included in animation

Drag Position Camera tool from radius

center to tar-gets for each

SceneUse a single camera pod at center of

radius

Place equally spaced targets on a

radius

U-TUBE Videos from our books

Setup a sequence for animationSimple drive-by animation Simple camera pan animation

01

02

03

CENTER

TARGETS

05

06

PAN ANIMATION

*Use more Scenes to get a smoother camera movement

Page 51: CatchUp_10_2012_05

SketchUcation roundup

look at our lucky winner...OneofoursurveywinnerswasJeffHammondfromNewYork.

Jeffislongtimemember,TopSketchUcatorandallroundgoodguy.

But is he a hat person?

As always, you can send your feedback to [email protected]