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SDSU Intramural Flag Football
Captain’s Meeting
Hobo Dough DepositA $25 team deposit through Hobo Dough is
required for each team.This can be paid at the front desk of the
Wellness Center.The Hobo Dough deposit will increase to $30
beginning on the Friday after registration has closed$5 will not be refunded at the end of the
season.If there is no deposit paid before a team is to play
its second contest, the team will not be able to play until the deposit is paid through Hobo Dough
IM Leagues & Participant Eligibility All teams must be created on IMLeagues.com
Each player must also be registered on IMLeagues.com before being added to a team.
Students and Wellness Center members are eligible to participate in Intramural Sports Wellness Center members must purchase an IM Sports Pass at the Front Desk
A current varsity squad member is ineligible for intramural competition in that sport or related sport.
Former collegiate athletes of a sport must be wait one full calendar tear before participating in their sport. The calendar year begins on the last practice or game that athlete participated
in. Former collegiate athletes must also play in the highest available league
Games in which an ineligible player is found to have participated will be forfeited No more than half of the roster may be former Varsity athletes of a related sport.
No more than half the players on the field may be former varsity athletes. Anyone who has competed professionally is not allowed to participate in the sport
of which they were professional.
Drugs & Alcohol PolicyNo Individual who is under the influence of drugs
and alcohol may participate in Intramural Sports.Any player believed to be under the influence
of drugs and/or alcohol may be asked to leave or ejected.
Any team found to be under the influence may receive a forfeit, and any games won while under the influence may be forfeited.
SportsmanshipSportsmanship rating scale: 1-5Sportsmanship is determined by Umpires,
Officials and Intramural staff.Teams must have season average of 3.5 or
greater to be eligible for playoffs.Season Ratings will serve as the first tie
breaker for regular season standings and playoff seeding.
Unsporting acts will result in a lower sportsmanship rating and possibly ejection.
EjectionsAny player ejected for any reason must leave the
playing area immediately. If the player is ejected due to unsportsmanlike
conduct, they must contact the coordinator of IM sports before returning to play.
Any ejection due to unsportsmanlike conduct will result in the team receiving a “2” sportsmanship
rating.More than three ejections on one team during a
single game will result in a forfeit.
Forfeits & DefaultsTeams should check IM Leagues each week to verify
your team’s schedule A team unable to field the necessary amount of players
AT game time will forfeit the contest.The first forfeit will result in a $10 deduction from
their Hobo Dough deposit.After two forfeits, the team will lose the remainder of
Hobo Dough deposit and be removed from the league In order to receive a Default, teams must contact
either the Intramural Sports Coordinator or the IM Graduate Assistant by 2pm the day of the contest.
Weather, Events, & PostponementAny information about weather cancellations will come
directly from the coordinator of Intramural Sports via IM Leagues.
Any games which are cancelled may be rescheduled, depending on time and space availability.
Captain’s ResponsibilitiesThe Captain is responsible for the conduct of his/her team.
Unsportsmanlike conduct will not be permitted.
Make sure all roster additions have been made by Noon of game day
Making sure team has paid the $25 Hobo Dough depositPay before registration closes to avoid a late fee
Participant ResponsibilitiesAll students must check in with supervisor using their
SDSU student IDNo other forms of ID will be allowed (driver’s license,
etc.)Check-in will be at the court on which you play
Teams & PlayersAll players are required to check in with their
student ID before participationNo exceptions
Teams will each consist of 7 players A team may start or continue a game with 5
players
EquipmentNOT ALLOWED
**Clothing with pockets**Jewelry: This includes earrings, necklaces, wristbands,
bracelets, etc.Hats will hard billsHead bands or bandanas with an exposed knotMetal (baseball) cleats
Flag belts will be providedTeams may choose to bring or use their own football. IM
supervisors also have footballs available should you need themMen’s – Regular footballWomen’s & Co-Rec – Choice of regular, intermediate, youth or
junior football
EquipmentJerseys will not be issued for flag footballHome team on IM Leagues will wear whiteVisiting team on IM Leagues will wear any
other dark colorNo teams may wear grayTeams with jerseys should communicate this
information to opposing team captain to avoid wearing similar colors
TimingEach game will consist of two, 20 minute
halves with a running clock, except for the last 2 minutes of the second half ONLY
Within the last two minutes of second half, the clock will stop for:Incomplete passes, running out of bounds,
penalties, change of possessions, scores, and first downs
The clock will always stop for timeoutsTeams shall receive three timeouts per game
Mercy RuleThe game shall end if, at the two minute
warning or within the last two minutes of the game, the difference in score becomes greater than the following:Men’s & Women’s: 19 pointsCo-Rec: 25 points
Pre-Game MeetingRock, paper, scissors will determine which
team gets choice of optionsWinner shall receive choice of offense, defense,
side, or defer choice to the second halfLoser receives choice of remaining options
Player equipmentSportsmanshipQuestions from teams and captains
The FieldAll games will be played on the IM Fields,
located to the North of the large East Campus parking lot, or East of Frost Arena
Dimensions80 yards in length, 10 yard end zonesFirst downs at the 20, 40, & 20 yard lines
The Field40 Yard
Line1
0 Y
ard
L
ine
10
Yard
L
ine
3 Y
ard
L
ine
3 Y
ard
Lin
e
20 Yard Line
20 Yard Line
X X
General RulesFlag football is meant to be a non-contact sport and
will be officiated as suchHence the reason participants wear flag beltsIf a player’s flags inadvertently fall off, one-hand touch
between the shoulders and knees The ball shall be placed at the 14 yard line to begin
each half and following a point after try, touchback, or safety, unless moved by penalty
Each team shall have 3 consecutive downs to advance the ball past the next zone line to gain
The offense must have at least 1 player on their line of scrimmage at the snap
The SnapBall must be placed on the ground and may
be beside or behind the orange ball spotterNOT on the cone
Snap must be in one continuous motionThere must be at least one player on the line
of scrimmage to begin a playPlayer receiving the snap must be at least
2 yards behind the offensive line of scrimmage
Co-Rec ModificationsCo-Rec – A team shall consist 4 players of
each sexA team may start or continue with any
combination of 4 and 2, or 4 and 3 Cannot play with a combination of 5 and 3
Must have 1 player on the line of scrimmage at the snap
Male players may not advance the ball through the line of scrimmage
Co-RecOpen/Closed
Open plays: A legal forward pass may be completed to any player
Closed plays (After a male to male pass completion): A legal forward pass MUST involve a female player – passing or receiving Must gain positive yards for next play to be “open” A play in which a female runs the ball for positive yardage does
not make the next play “open”Penalties do not affect “open” or “closed” play status
ScoringMale touchdowns are worth 6 pointsAny touchdowns involving a female – passing, receiving, or
crossing the goal line – are worth 9 points
Extra PointsExtra Point Attempts:
1 point (3 yard line)2 points (10 yard line)3 points (20 yard line)
Co-Rec – “open” and “closed” play status depends on previous playMale-to-male completion resulting in a touchdown
will make the extra point try a “closed” playOnce a team has declared which point try they will
attempt, and after the referee has announced the decision, the value can only be changed by timeout.
PuntsTeams must announce to the Referee whether or
not they will punt on 4th downThere are no fake punts - all punts must be declaredOnce choice is declared, can only be change by
timeoutDefense may not rush the punterOffense may not leave line of scrimmage until ball
is kickedPunter must kick the ball immediately after
receiving snap in a continuous motionThere are no fair catches in flag football
PlayoffsPlayoffs will begin Sunday, October 18.The top four teams from each division will
advance to the playoffs.Top two will be in the “A” BracketThe next two will be placed in the “B” bracket
Standings are determined by, in order: winning percentage, sportsmanship rating, point differential, points against
Teams must maintain a satisfactory sportsmanship rating of 3.5 throughout the playoffs in order to continue
Scrimmage GamesInterested in getting some pre-season practice?Teams wanted for scrimmage games on Thursday,
September 10th at 6 & 7pm4 teams each hour
These games are an important part in the training process for our officials. Your participation is greatly appreciated!
If you are available please let the Graduate Assistant know at:
Questions??Any Questions may be directed to the
Intramural Graduate Assistant at: