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Cl l A B i Calculux Area Basics Eng. Mohamed Khamies Li hti D t t Lighting Department Projects Division

Calculux Area

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Page 1: Calculux Area

C l l A B iCalculux Area Basics

Eng. Mohamed KhamiesLi hti D t tLighting Department Projects Division

Page 2: Calculux Area

Calculux AreaCalculux Area is the most friendly software for the user so they can design

Calculux Area Calculux Area is the most friendly software for the user so they can design the lighting for any kind of sport fields with all the possibilities that may exist.

Calculux Area is similar to Calculux Indoor in many points

1. The Default data

2. Grids

3. Calculation

4. Drawings4. Drawings

5. Report setup

6 Selection of luminaries6. Selection of luminaries

Of course there some enhancement in these points which we will concentrate on them

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Page 3: Calculux Area

Calculux area enable you to do the following:Calculux area enable you to do the following:

1 Insert any sports field with its real or modified dimensions1.Insert any sports field with its real or modified dimensions.

2.Insert luminaries arrangement as a point, line, block, etc….

3 I id d dif i h if f3.Insert grids and even modify its shapes if you want to remove an area from calculation.

4 Insert drawings4.Insert drawings.

5.Insert an obstacle that may interfere with the direction of the lighting and effect the lighting design.g g g

6.Insert observer as a player to calculate the glare rating on it or even as a camera to calculate the vertical luminance on it.

7.Insert switching mode.

And the best way to learn that is to do a project contain all these features.

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By the end of this training you will be able to do this!!!By the end of this training you will be able to do this!!!

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Let’s start ……….

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Add football fieldAdd football field• Through : Data – Application field – Football field

Width=65M Length=105M

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Add grid shapeAdd grid shapeWe want to add a circular shape in the center of the football field as we don’t want to include these area in calculation • Through : Data – Grids• Click on grids that is already exists• Click on tab shapes and add arc with these dimensionpx=0, y=0, r=9M, angle=360°

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Add ObstaclesAdd ObstaclesWe want to make a canopy in the left side and make two masts on the other side

•Through : Data – Obstacles

Make a block to represent the canopy with these dimensions

x=-50, y=-40, z=25, Length=80M, Width=10M, Height=0.5

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• Through : Data – ObstacleThrough : Data – Obstacle

Now we want to make the two masts

• Select pillar with these dimensions• Select pillar with these dimensions

x=50, y=-60, z=0, Height=18M, Radius=1M, Sym= at y axis

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Select Luminaire typeSelect Luminaire typeThrough : Data – Project luminaire - Database

Add luminaire arrangement•Through : Data – Arranged LuminareThrough : Data Arranged Luminare

Now we will make two arrangement the first is a points in the top of the mast and the secound is a line through the canopy

•Make the point arrangement with these spec.

x=50, y=60, z=25, sym=at y axisy y y

and add two lumenaires

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•Make the line arrangement with these specMake the line arrangement with these spec.x1=-40, y1=-40, z1=25, # of luminaire= 5x2=-40, y2=40, z2=25

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Add ObserverWe want to make two observer one represent the player and the other is theWe want to make two observer one represent the player and the other is the main camera

•Through : Data – Observer

And insert these specs.

•Player x=20, y=0, z=1.5y , y ,

•Camera x=-45, y=0, z=20

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Add Switching ModeAdd Switching ModeCreate two switching mode one called training and the other is called TV

And select which luminaire in the arrangement to be on with each switch mode

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Define CalculationDefine CalculationWe want to make two new calculations one is to calculate the glare rating on the player and the other is to calculate the vertical illuminance on the cameraplayer and the other is to calculate the vertical illuminance on the camera

•Through : Calculation – Define – Add

F th PLAYER t d it GR PLAYER d t it tFor the PLAYER create new one and name it GR PLAYER and connect it to switching mode TV and select the calculation type GLARE RATING and choose

Observer PLAYERObserver PLAYER.

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•Through : Calculation – Define – AddThrough : Calculation – Define – Add

For the CAMERA create new one and name it CAMERA and connect it to switching mode TV and select the calculation type PLANE ILLUMINANCE and g ypchoose direction TO OBSERVER and select the observer CAMERA

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• Now you can make the calculation and see the resultsNow you can make the calculation and see the results

• And specify the layout of the report

• END OF DESIGN

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Thank you for your attention

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