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J. Sorger, M. Töpfer 2 Gameplay Genre: tower defense with a twist. Twist: each “tower” vanishes after one shot. Elements: Towers = mercenaries -> paid with carrots. Carrots gained by destroying enemies. Enemies = money carriers / transporters. Goal: destroy carriers to lose money.
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Bye, Bye, Boni! Johannes Sorger and Markus Tpfer Computer Graphics on Mobile Devices Vienna University of Technology J. Sorger, M. Tpfer 1 Story Situation: Bunny is a bank manager. Problem: Will receive huge bonus if player does not intervene. Money delivered by carriers directly to Bunnys doorstep. Solution: Hire mercenaries. J. Sorger, M. Tpfer 2 Gameplay Genre: tower defense with a twist. Twist: each tower vanishes after one shot. Elements: Towers = mercenaries -> paid with carrots. Carrots gained by destroying enemies. Enemies = money carriers / transporters. Goal: destroy carriers to lose money. Elements Enemies come in waves: Become tougher with each wave! Stronger mercenaries are needed: Stronger mercs need more carrots! ->Ballancing! J. Sorger, M. Tpfer 3 4 Interface Merc selectionHUD Bunnys HouseRoadside The End Thank you for your attention! J. Sorger, M. Tpfer 5