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Japan vs. America
Nintendo WiiUnique experienceInnovative controlsFocus on game playOriginal Characters
Xbox 360, Sony PS3Lots of horsepowerPhoto-real graphicsFocus on story Licensed titles
Cooking MamaWii PartyWii SportsBrain Age Crain ChallengeFlash FocusDDRTrauma CenterWarioWare
Halo SeriesHalf-Life SeriesGod of War SeriesGears of War Grand Theft AutoGrand TurismoMaddenCall Of DutyMedal of Honor
GAMES
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Arcades are thriving in Japan
Arcades are dying in America
American gaming is predominantly 15-30,Male
Japanese gaming audience is more mainstream, encompasses more age groupsand more females
A more diverse audience requires a more unique approach
AGE DEMOGRAPHICS - JAPAN
AGE DEMOGRAPHICS - AMERICA
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are needed to see this picture.
Dominant age and sex is 15-30 andmale
Arcade gaming is dying
Developers are looking for licensed titles because they already have a built in audience
Gaming companies are trying to meld with Hollywood in order to createmore involved stories, so they can branch out and create more sequels
Fundamental Difference in Philosophy
“Most Western games are made for the audience, whereas many Japanese games are made to invite the player into the designer's world," says James Clarendon of Red Fly Studios, who previously worked on Ion Storm titles like Deus Ex: Invisible War and Thief: Deadly Shadows.
Game Designer vs. Player Designer
Artistic Gameplay vs. Gameplay Freedom
Camera Control
Saving Game
Storyline
Consumer Differences
Appeal•Seeing your character•Tutorial (pokemon guy showing you how to catch weedle)•Pacing (COD4 fight vs Chrono trigger fight)
Consumer Differences
Time•Casual gaming •Gaming on the go•Short term investment vs long term (halo 3 story vs MGS4 story)
We’ve looked at what is important to the consumer, but we must also consider what is important to the game designer.Is this different in the West versus in Japan?Cursory glance at what games are generally
produced may suggest this.However, the reality is that Western and
Japanese game designers have a lot more in common than you might think.
Interview with Jose ZagalArcades very prevalent in Japan. Arcades can take up multiple floors of
buildings. Game machines found in stores as well,
not just arcades.Variety of arcade machines/user
interfacesMachines designed with children in
mindNetwork playArcade machines where you buy packs
of cards that you manipulate on a board to control the game.
Importance of creating a unique, engaging experience for the user
Interview with Shigeru Miyamoto
Again stresses importance of conveying an experience or memory
Focus on creating an experience for the playerNot chasing after market research
Compelling game experience for player is paramount
Interview with Eugene JarvisWhat’s most important is creating impact on
player with something unique.That game “hook” can be great graphics, a
specific game mechanic, interface, etc.