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Bring It Entertainment Div 11 05 09 1 1

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Looking to partner with a variety of entities looking to maximize their exposure and monetize their profits

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Page 1: Bring It Entertainment Div 11 05 09 1 1
Page 2: Bring It Entertainment Div 11 05 09 1 1

BringIt is at center of three key digital entertainment trends

Explosion of Social Multiplayer Gaming: intersection of social gaming and multiplayer gaming across all gaming platforms

Rise of Digital Revenue: explosion of micro-transactions and other forms of digital monetization beyond pure ad-based models

Shift from Games as Product to Games as Service: increasing marketplace demands forcing traditional game publishers to embrace new ways to monetize

BringIt Background

Skill Based Gaming Increases End User Engagement With Client

Page 3: Bring It Entertainment Div 11 05 09 1 1

Skill Based Gaming

  Skill based games are defined as games where the predominance of the outcome is determined by a players skill not chance.

  The outcome of all BringIt games is predominantly determined by a player's skill.

  This is in sharp contrast to lotteries or games typically found in casinos, where every player ultimately faces the same random odds.

  Although the distinctions between skill-based games and games of chance are clear, there are 11 states within the U.S. that do not permit skill-based games to be played for cash or prizes. (AZ, AR, DE, FL, IN, IA, LA, MD, MT, TN, VT)

  Currently, residents of those states are unable to create a profile or register on the BringIt website.

Legal Framework

Legal Framework

Tony Cabot – Partner, Lewis & Rocca (Party Gaming, Zynga, Worldwinner, King.com)

Page 4: Bring It Entertainment Div 11 05 09 1 1

Audience Reach

300M MAU

Hi5 56M

20M MAU 50M MAU

8M MAU

25M MAU

2.5M MAU

500M+ Potential Users

701M in PC Games

Sales 2008

90M MAU

45.3 M current gen console units US

32.4% of iPhone users download games

107M Casual

Games Site Players

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Wide Array of Customer Offerings

BringIt levels the playing field for hardcore and casual players, while allowing developers to more deeply engage their users..

Multiplayer Games: •  Player vs. Player •  Team challenges •  Bracket-style tournaments

Single-Player Games: •  Time-based high score tournaments •  Solo tournaments: beat your own best score •  Pay-to-Play and compete with yourself

Allow your target audience to interact with your clients through the games they already love to play!

Page 6: Bring It Entertainment Div 11 05 09 1 1

Player chooses to play for cash

Player deposits money

Player posts a challenge or joins contest

Game(s) played and results are posted to BringIt’s system

Winner wins cash; auto-deposited into their account

vs. …playing:

1

2 3

4 5

21 3 4 5

User Experience

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Concept

Quick Facts: • Bringit’s backend transactional platform allows for automated reporting, and secure safe gaming for cash and prizes

• BringIt provides our clients direct interaction with their fan base

• BringIt’s system facilitates additional revenue generation from multiple touch points

• Sales • Advertising • Service fee revenue sharing

BringIt’s clients include artists, actors, comedians, and celebrities. We power a global platform which allows our clients to interact with their fans on a level not possible

through other traditional mediums.

BringIt is the #1 online competitive social gaming platform for hardcore and casual gaming

Page 8: Bring It Entertainment Div 11 05 09 1 1

Game Live at BringIt TV

-Live video of each player

Chat live with your fans Watch the

match live

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Custom Profile

• Earn revenue

• Offer special deals only at BringIt

• Engage with users

• Activate new products

Challenge me in Live Utilize your custom profile to connect with influencers, and hyper engaged fans!

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-Advertising revenue • BringIt TV • Branded tournaments

-Affiliate sign up revenue • Dedicated URL to track service fee and revenue share

-Online sales • Digital downloads • Product (fashion, concert tix, and more)

-Connect with consumer • Engagement in an intimate setting • Cut the social clutter with a direct and engaged platform

-Maximize viral solutions • Promo videos • Embeddable content

-Leveraging Gaming • Tournament play • 1vs1 challenges • Team play

Monetization Strategy

Page 11: Bring It Entertainment Div 11 05 09 1 1

-BringIt’s platform connects the client to the consumer through a common medium

-Increase exposure to millions of unique engaged users through a customized profile page

-Direct access to a dedicated user base of influencers which can be utilized to test for new product launches, songs, and more

-Access to BringIt’s automated referrals, and revenue tracking system

Client Benefits

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Clients will promote this program through their Blog Twitter, Facebook, and MySpace pages.

The client will develop a gaming execution strategy including 1vs1, team play, and tournaments.

Clients will interact and engage with the BringIt community, and fans multiple times during game play.

Client Activation

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•  Contact BringIt to begin your program…

• Set up user profile – add music, videos, user generated content, products, specials, and more

•  Client will develop a promo video to start viral campaign

• BringIt will give client a dedicated URL for member sign up tracking

• Commence social program/viral/promo campaign to draw users to BringIt

• On Twitter, Facebook, Myspace, and more

•  Client and BringIt we will set up land production, game times, challenges, community sign ups to view the game, and more

•  Play and engage! Compete and interact on the BringIt platform with your fans and the rest of the BringIt community

Next Steps

BringIt can assist in all aspects of creating a turnkey execution plan