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BPC: Art and Computation – Spring 2007BPC: Art and Computation – Spring 2007
Overview of Spring SemesterOverview of Spring SemesterTools and TechnologiesTools and Technologies
Glenn Bresnahan
BPC: Art and Computation – Spring 2007 2
Fall Semester ReviewFall Semester Review
Introduction to Virtual Reality– Stereoscopic vision & Display Wall technology– Animation– DAFFIE VR software
Capturing digital images and audio Corel Paint – creating digital images Audacity – manipulating digital audio Principals of digital media Using digital images and audio in VR Building a VR world
– Using coordinates– Constructing objects from building blocks
BPC: Art and Computation – Spring 2007 3
Spring Semester PreviewSpring Semester Preview
Putting it all into motionPutting it all into motion
BPC: Art and Computation – Spring 2007 4
Spring Semester PreviewSpring Semester Preview
Animating 2D images– Video texture maps in VR
Programming using Logo– Principals of computer programming– Computer generated 2D images/animation– Controlling 3D motion
Principals of computer graphics 3D modeling and animation using Maya
– Generating complex 3D objects– Generating 3D object animation
Putting it all together using DAFFIE Final project
BPC: Art and Computation – Spring 2007 5
2D Animation2D Animation
Creating the perception of motion by playing a sequence of still images– Each image is displayed for a fraction of
a secondBasis for film,
video, computer graphics, etc.
BPC: Art and Computation – Spring 2007 8
2D Animation2D Animation
Use Corel to create a sequence of images
Generate a 2D animation (movie clip)DAFFIE video textures
BPC: Art and Computation – Spring 2007 10
Programming – LogoProgramming – Logo
Programs and algorithms– Teaching the computer to do new things
Programming languages – Logo
to square :siderepeat 4 [ forward :side right 90 ]
endrepeat 90 [ square 100 right 4]
BPC: Art and Computation – Spring 2007 11
Using Logo ProgramsUsing Logo Programs
Computer generated images– Turtle graphics
Generating 2D animations– texture maps
Controlling DAFFIE objects– Turtle3D
BPC: Art and Computation – Spring 2007 12
Principals of Computer GraphicsPrincipals of Computer Graphics
Formalize concepts used in Logo and Graph Formalize concepts used in Logo and Graph Paper WorldPaper World
Coordinate systemsGraphical primitivesGeometric modelsLighting and shadingRendering
BPC: Art and Computation – Spring 2007 13
Maya 3D Modeling and AnimationMaya 3D Modeling and Animation
Sophisticated program for Sophisticated program for constructing, animating and constructing, animating and
rendering 3D computer modelsrendering 3D computer models
BPC: Art and Computation – Spring 2007 16
3D Modeling - Maya3D Modeling - Maya
Create complex 3D objects3D coordinate systems3D object geometry3D construction techniques3D transformationsModeling surface materialsExporting objects to DAFFIE
BPC: Art and Computation – Spring 2007 17
3D Computer Animation3D Computer Animation
Render a sequence of modelsRender a sequence of models
BPC: Art and Computation – Spring 2007 19
3D Animation - Maya3D Animation - Maya
Sequencing Motion pathsObject grouping and hierarchy
BPC: Art and Computation – Spring 2007 20
Building a 3D WorldBuilding a 3D World
Conceive and design a VR world Construct VR world layout Build 3D models and sequences Generate texture maps Generate audio clips Add behaviors with programmed agents Exhibition