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SYMBIOSYS TECHNOLOGIES INTERNSHIP 2014 Project Report Books for COD Submitted By P Ravi Teja N091032 In partial fulfillment of summer internship for the award of degree Of Computer Science and Engineering Bachelor of Technology In Struts and Java RGUKT-NUZVID Campus Rajiv Gandhi University of Knowledge Technologies Nuzvid, Krishna (Dist), AP 1

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Page 1: BOOKS FOR CASH ON DELIVERY-INTERNSHIP PROJECT

SYMBIOSYS TECHNOLOGIES

INTERNSHIP 2014

Project Report

Books for COD

Submitted By

P Ravi Teja

N091032

In partial fulfillment of summer internship for the award of degree

Of

Computer Science and Engineering

Bachelor of Technology

In

Struts and Java

RGUKT-NUZVID Campus

Rajiv Gandhi University of Knowledge TechnologiesNuzvid, Krishna (Dist), AP

June 1st to August 1st 2014

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Acknowledgement

I, the summer intern team of Symbiosys Technologies, 2014 are expressing sincere

gratitude towards all who helped me to make my internship project to complete successfully

with fulfillment. I would like to take this opportunity and express my whole hearted thanks to

all those who helped me in the course of this internship.

I am very much grateful to SYMBIOSYS TECHNOLOGIES for providing me with this

opportunity to carry out my internship there. I also take this opportunity to express my whole

hearted gratitude to Prasad Bolem , HR Manager for permitted me to undertake the

internship in the organization and for their encouragement in completing project successfully

and providing me the conducive environment to carry my projects with ease.

I would like to express my sincere thanks to Intern guide Shiva Prasad, SYMBIOSYS

TECHNOLOGIES in making my project completion successfully through encouraging my

ideas and guiding in necessary situations. I am happy to thanking him for his patience and

baring my innocence.

I extend my mere thanks to my faculty members of CSE department for their support and

assistance through internship period.

Podugu Ravi Teja - N091032

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Abstract

The goal of this project is to design an online bookstore mainly sells technical and

Computer Science related books. This book details are stored in MySQL database. Customer

can access the bookstore web site through the World Wide Web. Customers will be able to

search the database to find the books they want, check the availability, and place the order to

purchase the book using cash on delivery system.

The bookstore also provides a bridge to two real commercial online books repository.

This web portal allows user to explore the available books in our repository by searching and

browsing to get the results such as price details, complete title. By placing the order he can

get his favourite book to his address and there he can take it by cash on delivery.

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LIST OF FIGURES1. UML Diagrams 15

1.1 Use Case Diagram 16

1.2 Context Level Diagram 17

1.3 Sequence Diagram 18

1.4 Activity Diagram 19

1.5 Communication Diagram 20

1.6 Data Flow Diagram 21

1.7 Entity Relationship Diagram 22

1.8 State Chart Diagram 23

2. Output Screens 26

2.1 User module 26

2.1.1 User login form 26

2.1.2 User registration form 26

2.1.3 Signed-in user form 27

2.1.4 Forget password form 27

2.2 Search module 28

2.2.1 Search form 28

2.2.2 Search results form 28

2.3 Add to cart module 28

2.3.1 Displaying available books 28

2.3.2 Details of selected books 29

2.3.3 Details of shopped books 29

2.4 Admin module 30

2.4.1 Password reset form 30

2.4.2 Admin login form 30

2.4.3 Admin panel 30

2.4.4 Displaying database books 31

2.4.5 Adding a new book form 31

2.4.6 Displaying details of added book 31

2.4.7 Serial number for updating 32

2.4.8 Updating books form 32

2.4.9 Displaying details of updated book 33

2.4.10deleting books form 33

2.4.11 Displaying details of deleted books 33

2.5 Feedback module 33

2.5.1 Feedback form 34

2.5.2 Displaying feedback message 34

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LIST OF CONTENTS

1. Introduction to project 71.1 Project scope 7

2. Software lifecycle model 82.1 Introduction 82.2 Various design approaches 82.3 Spiral software model 92.4 Advantages and Disadvantages 10

2.4.1 Advantages 102.4.2 Disadvantages 102.4.3 When to user iterative model 10

3. Feasibility study 113.1 Introduction 113.2 Feasibility analysis 11

3.2.1 Operational analysis 113.2.2 Technical analysis 113.2.3 Economical analysis 12

4. System analysis 134.1 Introduction 134.2 Software Requirement Specification 13

4.2.1 Existing system 134.2.2 Proposed system 134.2.3 Hardware specification 134.2.4 Software specification 13

4.3 Requirement analysis 144.3.1 Functional requirements 144.3.2 Non-functional requirements 14

5. Implementation 155.1 Introduction 155.2 UML Diagrams 15

5.2.1 Use Case Diagram 165.2.2 Context Level Diagram 175.2.3 Sequence Diagram 185.2.4 Activity Diagram 195.2.5 Communication Diagram 205.2.6 Data Flow Diagram 215.2.7 Entity Relationship Diagram 225.2.8 State Chart Diagram 23

6. System design 246.1 Introduction 246.2 Admin panel 246.3 User panel 24

7. Output screens 257.1 Introduction 257.2 Strategic approach of software testing 257.3 Output screens 26

8. Conclusion and Future scope 358.1 Conclusion 358.2 Future scope 35

9. Bibliography 36

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1. INTRODUCTION TO PROJECT

1.1 Project Scope

Online shopping or e-shopping is a form of electronic commerce which allows

consumers to directly buy goods or services from a seller over the Internet using a web

browser. Alternative names are: e-web-store, e-shop, e-store, Internet shop, web-shop, web-

store, online store, online storefront and virtual store. Mobile commerce (or m-commerce)

describes purchasing from an online retailer's mobile optimized online site or app.

An online book shop evokes the physical analogy of buying products or services at a bricks-

and-mortar retailer or shopping center; the process is called business-to-consumer (B2C)

online shopping. In the case where a business buys from another business, the process is

called business-to-business (B2B) online shopping. The largest of these online retailing

corporations are Amazon.com and eBay. Retail success is no longer all about physical stores.

This is evident because of the increase in retailers now offering online store interfaces for

consumers. With the growth of online shopping, comes a wealth of new market footprint

coverage opportunities for stores that can appropriately cater to offshore market demands and

service requirements.

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2. SOFTWARE LIFECYCLE MODEL

2.1 Introduction

A software development process, also known as a software development life-cycle

(SDLC), is a structure imposed on the development of a software product. Similar terms

include software life cycle and software process. It is often considered a subset of systems

development life cycle. There are several models for such processes, each describing

approaches to a variety of tasks or activities that take place during the process. Some people

consider a life-cycle model a more general term and a software development process a more

specific term. For example, there are many specific software development processes with

international standard for software life-cycle processes. It aims to be the standard that defines

all the tasks required for developing and maintaining software.

Software development organizations implement process methodologies to ease the process of

development. The international standard for describing the method of selecting,

implementing and monitoring the life cycle for software is ISO/IEC 12207.Some apply

project management techniques to designing software. Without effective project

management, software projects can easily be delivered late or over budget. With large

numbers of software projects not meeting their expectations in terms of functionality, cost, or

delivery schedule, it is effective project management that appears to be lacking.

2.2 Various Design Approaches

Waterfall

Iterative Waterfall

Spiral

Rapid Prototyping

Unified Process (UP)

Agile Methods

Extreme Programming (XP).

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2.3 Iterative Waterfall Model

The basic idea behind this method is to develop a system through repeated cycles

(iterative) and in smaller portions at a time (incremental), allowing software developers to

take advantage of what was learned during development of earlier parts or versions of the

system. Learning comes from both the development and use of the system, where possible

key steps in the process start with a simple implementation of a subset of the software

requirements and iteratively enhance the evolving versions until the full system is

implemented. At each iteration, design modifications are made and new functional

capabilities are added.

The procedure itself consists of the initialization step, the iteration step, and the Project

Control List. The initialization step creates a base version of the system. The goal for this

initial implementation is to create a product to which the user can react. It should offer a

sampling of the key aspects of the problem and provide a solution that is simple enough to

understand and implement easily. To guide the iteration process, a project control list is

created that contains a record of all tasks that need to be performed. It includes such items as

new features to be implemented and areas of redesign of the existing solution. The control list

is constantly being revised as a result of the analysis phase.

The iteration involves the redesign and implementation of iteration is to be simple,

straightforward, and modular, supporting redesign at that stage or as a task added to the

project control list. The level of design detail is not dictated by the iterative approach. In a

light-weight iterative project the code may represent the major source of documentation of

the system; however, in a critical iterative project a formal Software Design Document may

be used. The analysis of an iteration is based upon user feedback, and the program analysis

facilities available. It involves analysis of the structure, modularity, usability, reliability,

efficiency, & achievement of goals. The project control list is modified in light of the analysis

results.

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2.4 Advantages & Disadvantages

2.4.1 Advantages of Iterative model

In iterative model I can only create a high-level design of the application before I

actually begin to build the product and define the design solution for the entire

product. Later on I can design and built a skeleton version of that, and then evolved

the design based on what had been built.

In iterative model I am building and improving the product step by step. Hence I can

track the defects at early stages. This avoids the downward flow of the defects.

In iterative model I can get the reliable user feedback. When presenting sketches and

blueprints of the product to users for their feedback, I am effectively asking them to

imagine how the product will work.

In iterative model less time is spent on documenting and more time is given for

designing.

2.4.2 Disadvantages of Iterative model

Each phase of an iteration is rigid with no overlaps

Costly system architecture or design issues may arise because not all requirements are

gathered up front for the entire lifecycle

2.4.3 When to use iterative model

Requirements of the complete system are clearly defined and understood.

When the project is big.

Major requirements must be defined; however, some details can evolve with time.

3. FEASIBILITY STUDY10

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3.1 Introduction

Preliminary investigation is to examine project feasibility, the likelihood the system

will be useful to the organization. The main objective of the feasibility study is to test the

Technical, Operational and Economical feasibility for adding new modules and debugging

old running system. All system is feasible if they are unlimited resources and infinite time.

3.2 Feasibility Analysis

The feasibility of the project is analyzed in this phase and business proposal is put

forth with a very general plan for the project and some cost estimates. During system analysis

the feasibility study of the proposed system is to be carried out. This is to ensure that the

proposed system is not a burden to the company. For feasibility analysis, some understanding

of the major requirements for the system is essential.

Three key considerations involved in the feasibility analysis are

OPERATIONAL FEASIBILITY

TECHNICAL FEASIBILITY

ECONOMICAL FEASIBILITY

3.2.1 OPERATIONAL FEASIBILITY

Proposed projects are beneficial only if they can be turned out into information

system. That will meet the organization’s operating requirements. Operational feasibility

aspects of the project are to be taken as an important part of the project implementation. The

well-planned design would ensure the optimal utilization of the computer resources and

would help in the improvement of performance status.

3.2.2 TECHNICAL FEASIBILITY

This study is carried out to check the technical feasibility, that is, the technical

requirements of the system. Any system developed must not have a high demand on the

available technical resources. This will lead to high demands on the available technical

resources. This will lead to high demands being placed on the client. The developed system

must have a modest requirement, as only minimal or null changes are required for

implementing this system.

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3.2.3 ECONOMICAL FEASIBILITY

This study is carried out to check the economic impact that the system will have on

the organization. The amount of fund that the organization can pour into this project

development is limited. The expenditures must be justified. Thus the developed system as

well within the budget and this was achieved because most of the technologies using are.

Only the customized products had to be purchased.

4. SYSTEM ANALYSIS

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4.1 Introduction

After analyzing the requirements of the task to be performed, the next step is to

analyze the problem and understand its context. The first activity in the phase is studying the

existing system and other is to understand the requirements and domain of the new system.

Both the activities are equally important, but the first activity serves as a basis of giving the

functional specifications and then successful design of the proposed system. Understanding

the properties and requirements of a new system is more difficult and requires creative

thinking and understanding of existing running system is also difficult, improper

understanding of present system can lead diversion from solution.

4.2 Software Requirement Specification

4.2.1 Existing System

Now days in online marketing there are many frauds are happening and people

became victims. And mostly for cash on delivery system there is no any guaranteed delivery

date also. People have to wait for their product without any idea about that and even after

they are receiving the product sometimes may not meet his/her requirements.

4.2.2 Proposed System

With our system the marketing will be easier and after user signed into his account

he can simply manage all the actions. By browsing or by searching he can find his desired

book by title, author etc. And after selections of particular book he can simply add it to the

cart from where he can place an order with guaranteed delivery.

4.2.3 Hardware Specifications

System : Intel 1.2 GHz or above

Hard Disk : 100 GB

RAM : 4 GB

4.2.4 Software Specifications

Operating System : Windows XP or above

Browsers : Chrome 28 or above, Firefox 25 or above.

Server : Apache Tomcat server

Database : MySQL

4.3 Requirement Analysis

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Requirements analysis in software engineering, describes those tasks that go into determining

the needs or conditions to meet for a new or altered product, taking account of the possibly

conflicting requirements of the various stakeholders, such as beneficiaries or users. And it

must be documented, measurable related to identify business needs.

Mainly two types of requirements are there. They are

Functional Requirements: These will deal about the main user actions under his

requirements, which will be performed in that web application.

Selection of Books

Ordering of Books

Updating user Profile

Non-Functional Requirements: These will deal about the issues which will cause the web

application to slow down or non-reliability and mostly like technical requirements.

Performance Requirements

Safety Requirements

Speed and Reliability

5. SYSTEM DESIGN

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5.1 Introduction

In order to design a web site, the relational database must be designed first.

Conceptual design can be divided into two parts: The data model and the process

model. The data model focuses on what data should be stored in the database while

the process model deals with how the data is processed. To put this in the context of

the relational database, the data model is used to design the relational tables. The

process model is used to design the queries that will access and perform operations on

those tables.

5.2 UML Diagrams

The unified modeling language allows the software engineer to express an analysis

model using the modeling notation that is governed by a set of syntactic semantic and

pragmatic rules.

A UML system is represented using five different views that describe the system from

distinctly different perspective. Each view is defined by a set of diagram, which is as follows.

Each Unified Modeling Language diagram is designed to let developers and customers view

a software system from a different perspective and in varying degrees of abstraction. UML

diagrams commonly created in visual modeling tools include.

Use Case Diagram

Context Level Diagram

Sequence Diagram

Activity Diagram

Communication Diagram

Data Flow Diagram

Entity Relationship Diagram

State Chart Diagram

5.2.1 Use case Diagram

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A use case diagram presents a graphical overview of the functionality provided by a

system in terms of actors, their goals (use case), and any dependencies between those use

cases.

5.2.2 Context Level Diagram

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A System Context Diagram (SCD) in software engineering and systems engineering is a diagram that

defines the boundary between the system, or part of a system, and its environment, showing the

entities that interact with it. This diagram is a high level view of a system. It is similar to a block

diagram. System context diagrams show a system, often software-based, as a whole and its inputs and

outputs from/to external factors. The objective of the system context diagram is to focus attention on

external factors and events that should be considered in developing a complete set of systems

requirements and constraints.

Context Diagrams are used early in a project to get agreement on the scope under investigation

Context diagrams are typically included in a requirements document. These diagrams must be read by

all project stakeholders and thus should be written in plain language, so the stakeholders can

understand items within the document.

CONTEXT LEVEL DIAGRAM

5.2.3 Sequence Diagram

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A “Sequence diagram” is an interaction diagram that shows how processes operate

with one another and in what order. It is a construct of a Message Sequence Chart. A

sequence diagram shows object interactions arranged in time sequence. It depicts the objects

and classes involved in the scenario and the sequence of messages exchanged between the

objects needed to carry out the functionality of the scenario. Sequence diagrams are typically

associated with use case realizations in the Logical View of the system under development.

Sequence diagrams are sometimes called event diagrams, event scenarios.

A sequence diagram shows, as parallel vertical lines (lifelines), different processes or objects

that live simultaneously, and, as horizontal arrows, the messages exchanged between them,in

the order in which they occur. This allows the specification of simple runtime scenarios in a

graphical manner.

SEQUENCE DIAGRAM

5.2.4 Activity Diagram

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Activity diagrams are graphical representations of work flows of step-wise activities and

actions with support for choice, iteration and concurrency. An activity diagram shows the

overall flow of control.

ACTIVITY DIAGRAM

5.2.5 Communication Diagram

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Communication diagrams show the message flow between objects in an OO

application and also imply the basic associations (relationships) between classes. The

rectangles represent the various objects involved that make up the application. The lines

between the classes represent the relationships (associations, composition, dependencies, or

inheritance) between them. The same notation for classes and objects used on UML sequence

diagrams are used on UML communication diagrams, another example of the consistency of

the UML. The details of your associations, such as their multiplicities, are not modeled

because this information is contained on your UML class diagrams: remember, each UML

diagram has its own specific purpose and no single diagram is sufficient on its own.

Messages are depicted as a labeled arrow that indicates the direction of the message, using a

notation similar to that used on sequence diagrams.

Communication Diagram

5.2.6 Data Flow Diagram

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A data flow diagram (DFD) is a graphical representation of the “flow” of data through

an information system, modeling its process aspects. Often they are preliminary step used to

create and overview of the system which can later be elaborated. DFDs can also be used for

the visualization of data processing (structured design).

A DFD shows what kind of information will be input to and output from the system, where

the data will come from and go to, and where the data will be stored. It does not show

information about the timing of processes, or information about whether processes will

operate in sequence or in parallel (which is shown on a flowchart).

DATA FLOW DIAGRAM

5.2.7 Entity Relationship Diagram

An entity-relationship model is a systematic way of describing and defining a

business process. The process is modeled as components (entities) that are linked with each

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other by relationships that express the dependencies and requirements between them, such as

one building maybe divided into zero or more apartments, but one apartment can only be

located in one building. Entities may have various properties (attributes) that characterize

them. Diagrams created to represent these entities, attributes, and relationships graphically

are called entity relationship diagrams.

An ER model is typically implemented as a database. In the case of a relational database, this

stores data in tables and represent the entities. Some data fields in these tables point to

indexes in other tables; such pointers represent the relationships. In software engineering, an

entity-relationship model (ER model) is a data model for describing the data or information

aspects of a business domain or its process requirements, in an abstract way that lends itself

to ultimately being implemented in a database such as a relational database. The main

components of ER models are entities (things) and the relationships that can exist among

them, and databases

Entity Relationship Diagram

5.2.8 State Chart Diagram

The state diagram in the Unified Modeling Language is essentially a state chart with

standardized notation, which can describe many systems, from computer programs to

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business processes. In UML 2 the name has been changed to “State Machine Diagram”. The

following are the basic notational elements that can be used to make up a diagram:

Filled circle, pointing to the initial state.

Hollow circle containing a smaller filled circle, indicating the final state (if any).

Rectangle, denoting a state. Top of the rectangle contains a name of the state.

STATE CHART DIAGRAM

6. IMPLEMENTATION

6.1 Introduction23

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Online Bookstore is a best place to explore our favorite books and there is no need

of going here or there to buy these books. Because it’s an online application any one can

directly buy a book from whatever the place via online. So to encourage costumers there is

very clean and pleasant user interface is very important. And there must an order I have to

follow to implement this type of system. Since the registration phase to till ending phase of

order the user may experience different pages. And to make user comfortable I have to follow

many important steps in the form of user interface, security, reliability etc. With including all

these developing an online bookstore is not a simple thing as it includes many complex

modules. Make sure to divide the implementation by phases and it will be easier to

implement such a system.

6.2 Admin Panel

Online Bookstore application is having many options including different portals for

both admin and the user. And from the admin pane he can manage all the application such as

maintaining books catalogue, user maintenance etc. To organize operations like these there

must be an admin panel for ease access and updating of data.

6.3 User Panel

Online Bookstore application is having several options like browsing books from

catalogue and placing an order according the desired quantity and all the modules. To

manage such modules user must registered with the application and once he sign in into the

account there the process starts. First he has to browse or choose his favorite books and after

that by adding them to cart he can place an order. By cash on Delivery system he can get the

books.

7. TESTING

7.1 Introduction

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After finishing the development of any computer based system the next complicated

time consuming process is system testing. During the time of testing only the development

company can know that, how far the user requirements have been met out, and so on.

Following are the some of the testing methods applied to this effective project:

7.2 Strategic Approach of Software Testing

7.2.1 Source Code Testing:

This examines the logic of the system. If I am getting the output that is required by the user,

then I can say that the logic is perfect.

7.2.2 Black box Testing:

Black- box testing focuses on functional requirement of software. It enables to derive ets of

input conditions that will fully exercise all functional requirements for a program.

Black box testing attempts to find error in the following category:

Incorrect or missing function

Interface errors

Errors in data structures or external database access and performance errors.

7.2.3 Output Testing:

The output testing of the proposed system since no system would be termed as useful until it

does produce the required output in the specified format. Output format is considered in two

ways, the screen format and the printer format.

7.3 Output Screens

7.3.1 User module

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Fig 2.1.1 User Login form

Fig 2.1.2 User Registration form

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Fig 2.1.3 Forget password form

Fig 2.1.4 Signed-in user form

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7.3.2 Search module

7.3.3 Add To Cart Module

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Fig 2.3.1 Displaying available books

Fig 2.2.1 Search form

Fig 2.2.2 Search results form

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Fig 2.3.3 Displaying shopping details

Fig 2.3.2 Displaying details of selected books

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7.3.4 Admin Module

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Fig 2.4.2Admin reset password form

Fig 2.4.3 Admin panel

Fig 2.4.1 Admin login form

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Fig 2.4.4 displaying all books in database

Fig 2.4.5 serial number for updating

Fig 2.4.6 updating books form

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Fig 2.4.7 displaying updated book details

Fig 2.4.8 adding new book form

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7.3.5 Feedback module

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Fig 2.4.9 displaying newly added books

Fig 2.4.9 displaying selected books for delete

Fig 2.4.10 displaying details of deleted books

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8. CONCLUSION AND FUTURE SCOPE

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Fig 2.5.1 feedback form

Fig 2.5.2 displaying feedback

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8.1 Conclusion:

Implementing an online bookstore is such a complex task and by dividing it into small

modules it will be easier. And now a day’s people are more interested in online shopping and

cash on delivery system then it will definitely be a successful application. With ease and

perfect user interface anyone can easily do shopping in the application and there is need of

confusion at all because of the simplicity of the application.

8.2 Future Scope:

If possible the implementation is not only limited for books. Planning of expanding it with

many groceries and gift articles also there but not in near future.

9. BIBLIOGRAPHY

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[1] umldiagrams.org

[2] www.roseindia.net/struts

[3] www.developersindia.com/struts

[4] www.tutorialspoint.com/jsp

[5] www.tutorialspoint.com/jdbc

[6]Online shopping websites Amazon and eBay

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