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8/13/2019 Booklet Adobe After Effects Cs6 Lbv
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AdobePhotoshopLightroom4AdobePhotoshopLightroom4AdobePhotoshopLightroom4AdobePhotoshopLightroom4AdobePhotoshopLightroom4AdobeAfer EffectsCS6
LEARNBY VIDEO
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Adobe Ater Eects CS6: Learn by Videovieo2brain GmbH To Kopriva Angie Talor
Copyright 2013 by video2brain GmbH
Peachpit Press
1249 Eighth Street
Berkeley, CA 94710
510/524-2178 510/524-2221 (fax)
Find us on the Web at www.peachpit.como report errors, please send a note to [email protected]
Peachpit Press is a division of Pearson Education.
Adobe Afer Effects CS6: Learn by Videois published in association with Adobe Press.
For the latest on Adobe Press books , go to ww w.adobepress.com
Acquisitions Editor: Victor Gavenda
Project Editor: racey Croom
Media Producer: Eric Geoffroy
Proofreader: Liz WelchPackage design: Charlene Charles-Will
Package imagery: Provided by Adobe Systems Inc.
Book interior design: Danielle Foster
Notice of RightsAll rights reserved. No par t of this video training book may be reproduced or transmied in any form by anymeans, electronic, mechanical, photocopying, recording, or otherwise, without the prior wrien permission ofthe publisher. Te sofware and media files on this disc are copyrighted by the authors and Peachpit. You have
the non-exclusive right to use these programs and les. You may use them on one computer at a time. You maynot transfer the les from one computer to another over a network. You may transfer the les onto a single harddisk so long as you can prove ownership of the original disc. For information on geing permission for reprintsand excerpts, contact [email protected].
Notice of Liabilite information in this video training book is distributed on an As Is basis, without warranty. While everyprecaution has been taken in the preparation of the video training book, neither the trainers nor video2brainGmbH nor Peachpit shall have any liability to any person or entity with respect to any loss or damage caused
or alleged to be caused directly or indirectly by the instructions contained in this video training book or by the
computer sofware and hardware products described in it.
TraemarksAdobe Aer Eect s is a trademark or registered trademark of Adobe Systems Incorporated in the United Statesand/or other countries. All rights reser ved. Many of the designations used by manufacturers and sellers todistinguish their products are claimed as trademarks. Where those designations appear in this video training
book, and Peachpit was aware of a trademark claim, the designations appear as requested by the owner of the
trademark. All other product names and services identified throughout this video training book are used ineditorial fashion only and for the benet of such companies with no intention of infringement of the trademark.No such use, or the use of any trade name, is intended to convey endorsement or other aliation with thisvideo training book.
ISBN-13: 978-0-321-84038-7
ISBN10: 0-321-84038-0
9 8 7 6 5 4 3 2 1
Printed and bound in the United States of America
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1 Introucing After Effects CS6
1.1 What Is Adobe Afer Effects and
Where Does It Come From?
1.2 Course Introduction
1.3 Whats New in Afer Effects CS6
1.4 Dont Worry, Its Only a Dialog Box
1.5 Basic Workflow and
erminology Overview
2 Interface Tour2.1 Te Project Panel and
Flowchart Panel
2.2 Te Composition Panel and
the Layer Panel
2.3 Te imeline Panel
2.4 Te Preview Panel
2.5 Te Effects & Presets Panel, Bridge,
and the Effect Controls Panel2.6 Colors, Channels, and
Color Bit Depth
2.7 Modifying Preferences and
Keyboard Shortcuts
2.8 Conguring the User Interface
3 Creating Compositions an Laer
3.1 Creating Compositions and
Changing Composition Seings
3.2 Creating Text with the
Character Panel
3.3 Controlling Blocks of Text with
the Paragraph Panel
3.4 Creating Shape Layers
3.5 Working with Solids
4 Importing Footage
4.1 Importing Movies
4.2 Importing Still Images and
Image Sequences
4.3 Importing Photoshop and
Illustrator Files
4.4 Importing Projects
5 Interpreting anManaging Footage
5.1 Interpreting Footage Manually
and Automatically
5.2 Fields and Interlacing
5.3 Pixel Aspect Ratios
5.4 Trimming Footage and Layers
ADOBE AFTER EFFECTS CS6: LEARN BY VIDEO
DVD Contents
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6 Animation Basics
6.1 Animating Transform Properties
6.2 Working with Motion Paths
6.3 Using Motion Sketch to
Record Motion
7 Fine-Tuning Animation
7.1 Working in the Layer Panel
7.2 Anchor Point Animation
7.3 Keyframe Types
7.4 Keyframe Assistants
7.5 Te Graph Editor
8 Animating Text Laers
8.1 Importing Photoshop Text
8.2 Applying Animators
8.3 Combining Animators
8.4 Animation Presets
9 Fun with Shape Laers
9.1 Ways to Create Shapes
9.2 Shape Layers for Text Eects
10 Basic Compositing
10.1 Blending Layers with
Blending Modes
10.2 Alpha Channels and ransparency
10.3 Isolating a Subject with a Mask
10.4 Color Keying
10.5 Motion Tracking and Rotoscoping
10.6 Te 3D Camera racker
11 Eects
11.1 Understanding Eect Categories
11.2 Animating Effect Properties
11.3 Brainstorming
11.4 Using Compound Eects
11.5 Fixer Eects
11.6 Layer Styles
11.7 Effect Presets
11.8 Adjustment Layers
(Force Motion Blur)
12 Time
12.1 Frame Rates
12.2 ime Stretching and
Time Remapping
12.3 Slowing Motion, Freezing a Frame,and Reversing Time
iv DVD CONENS
DVD Contents
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13 Grouping an Linking
13.1 Nesting
13.2 Pre-Composing
13.3 Parenting
13.4 Using Nulls
13.5 Expressions
14 Introduction to 3D
14.1 Working with 3D Layers14.2 Axis Modes
14.3 Bending Layers
14.4 Extruding Shapes
14.5 Cameras
14.6 Lights
14.7 Material Options
(Environment Layers)
14.8 Depth of Field
14.9 Environment Layers
15 Memory and Perormance
15.1 Seing Up Aer Eects for
Optimum Performance with
64-Bit Systems
15.2 RAM and Disk Caching
16 Render Order and
Collapsing Transformations16.1 Standard Render Order and
the Transform Eect
16.2 Collapsing Transformations
17 Output Options
17.1 Rendering and Exporting with
the Render Queue
17.2 Exporting with the
Adobe Media Encoder
17.3 Collecting Files
18 Project Explorations an Recap
18.1 Preparing Cinema 4D Projects
for Aer Eects
18.2 Compositing C4D Multipass
Renders in Aer Eects
18.3 Using a Simple Eect and Duplicat
Layers for Creative Results
18.4 Using Basic Color Correction and
Light Wrap for Compositing
18.5 Closing Toughts
ADOBE AFTER EFFECTS CS6: LEARN BY VIDEO
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Introduction vii
Adobe Creative Suite 6
Editors Notes 1
A Personal Perspective . . . . . . . . . 2
Story . . . . . . . . . . . . . . . . . . . . 3
Premiere Pro . . . . . . . . . . . . . . . 5
Afer Effects . . . . . . . . . . . . . . . 10
Photoshop. . . . . . . . . . . . . . . . 14
Audition . . . . . . . . . . . . . . . . . 15
Encore . . . . . . . . . . . . . . . . . . 16
Glossar 19
vi BOOKLET CONTENTS
Booklet Contents
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Introduction
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follow along and try out new techniques as you
learn them.
About is Book
is booklet is intended to provide food for
thought, giving some personal perspective on
the why as well as the how of navigating
the Adobe Creative Suite and some of the
creative choices involved in choosing work-
ows. Hopefully this text will serve as a helpful
accompaniment to the video training.
How to Use is Course
e video2brain interface is easy to use, but it
also has a large number of options. Weve pro-
vided this brief guide to give you a tour of the
interface and make sure you dont miss out on
any of its features.
is course comes in a few dierent avors. You
can run the Mac application (labeled Start or
Start .app) or the Windows application (.exe)
file, or you can open start.html in your browser.
Most people will use one of the application
versions of the course. If youre working with an
operating system that doesnt support one of
these two options, such as Linux, the browser
version is a great alternativeit works on
any browser with a current version of Adobe
Flash. Te main difference between running
the course as an application versus opening it
in your browser is that the application versions
include an option, discussed in more detail later
in this guide, called Watch-and-Work mode.
Watch-and-Work mode lets you watch the course
Welcome to Aobe Aer Eects CS6Learn by Video
Adobe Afer Effects is an incredibly deep and
rich set of tools for creating motion graphics,
manipulating movies, adding visual effects, and
more. In this Learn by Video course, youll learn
how to make the most of this powerful soware,
including the new features in Aer Eects CS6.
Aer geing an overview of the workow and
the user interface, you will learn how to create
projects and compositions, bring assets intoAer Eects, and congure the soware for
optimum performance. en youll get up to
speed on the fundamentals of animation, learn-
ing how to use keyframes, motion paths, layers,
text, and more.
In the following chapters youll learn a range of
compositing features, such as the new variable-
width masks and 3D camera tracker features, as
well as basic masking and color keying. Youll
get comfortable working with eects , time
stretching and time remapping, layer groups,
3D, and transformations. And of course youll
see how to output your projects using either
the render queue or Adobe Media Encoder.
e lessons are wrapped in a feature-rich
interface that lets you jump to any topic and
bookmark individual sections for later review.Full-Screen mode provides a hi-def, immersive
experience, and Watch-and-Work mode shrinks
the video into a small window so you can play
the videos alongside your application. Tis
course also includes project files so you can
viii INTRODUCTION
Introduction
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x INTRODUCTION
Navigating Insie a Vieo
While watching a video, you can use the buonsalong the boom right of your screen to toggle
both Full-Screen mode 1 and video smoothing2 on and off. You can adjust the volume 3
from here as well. You can also click and drag
the green line 4 in the timeline at the boomof the screen to move around within the video.
When the video ends, click the Next Video but-
ton at the top right of the window to go directly
to the next lesson. (is will happen automati-cally if you clicked Play All Chapter Videos to
launch the chapter.) At the end of a chapter, this
option will change to Next Chapter. You can
also click raining Content at any time to leave
the player and choose another lesson or click
the navigation bar near the top of the screen to
access the table of contents.
In the Table of Contents or Chapter view, any
time you move your mouse over the name of a
chapter or video, text describing the contents
of that item will appear on the right side of your
screen. Tis area is known as the Sidebar and is
discussed in detail on the next page.
If you click the name of a chapter, youll see a
list of all the videos in that chapter. Choose the
video you want to star t with or click Play All
Chapter Videos to start with the first video in
the chapter and go all the way through.
KEyBOARd SHORTCUTS FOR THE PLAyER
Spacebar:Play/pause
Right Arrow:Jump forward
Le Arrow:Jump backward
Tab:Show/hide Sidebar
B:Add bookmark
M:Show/hide navigation bar
Esc:urn off Full-Screen mode
4 3 2 1
Introduction
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ADOBE AFTER EFFECTS CS6: LEARN BY VIDEO
Using Bookmarks
Its easy to create a bookmark in the video tomark where you le o or make note of some-
thing you want to refer back to later. Just click
the Bookmark buon at the boom right or us
the Bkeyboard shortcut. You will see the Creat
Bookmark dialog box.
Enter a name for your bookmark and an optiona
note, then click Save or press Enter/Return. e
bookmark will then be visible as a thin line in
the timeline. You can access your bookmarks by
clicking My Bookmarks at the top of the screen
or via Video Bookmarks in the Sidebar. Just clic
the bookmark to go to your previously marked
point. o delete a bookmark, click the rashcan
icon to the right of the bookmark and conrm
your deletion by clicking Yes.
Resizing your Winow
e player interface gives you a few dierentoptions for resizing your window to t your
needs.
Click the Full-Screen icon 1 to enter Full-Screen mode. You can exit Full-Screen mode
by clicking the icon again or by pressing the
Esc key. You can also dynamically resize your
window while watching simply by grabbing the
lower-right corner of the window and dragging
until the window is the size you want.
In the application versions of the course, you
can also choose Watch-and-Work mode 2 fromthe player. Tis takes you to a smaller screen
that leaves room for you to work in another
application alongside the course. Click the Stan-
dard buon to return to a regular-size screen.
The Siebar
Te Sidebar is an area on
the right side of the player
where additional informa-
tion, such as a description of
the video youre watching, is
displayed. At the boom are
buons that enable you to
access your bookmarks or a
list of videos in the chapter.
o turn the Sidebar on or off, you can press ab
or click the buon in the navigation bar.
1 2
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xii INTRODUCTION
Afer answering any question, click the Submit
Answer buon at the boom le to indicate
that youre nished. A dialog box will pop up
to let you know whether you got the question
right. (If you get a question wrong and want to
see the correct answer, press and hold F, A, and
Non your keyboard at the same time. A check
mark will appear in the box next to the right
answer.) is dialog box also contains a buon
that will take you to the next question.
When youre finished answering all the ques-tions, click raining Content to return to the
table of contents.
Introduction
Test yourself
is course includes a number of Test Your-self sections, each of which contains a series
of questions about the topics covered in that
chapter.
Just click the box for the right answer.
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About video2brain
video2brain (video2brain.com) has beenEuropes premier source for video training
since 2002. We produce high-quality English,
German, French, and Spanish video training
on a variety of soware topics, with a special
emphasis on graphics, web design, photogra-
phy, and programming. Our customers include
people just starting out, professionals, educa-
tional institutions , and global corporations as
well as home enthusiasts.
All of our courses are available in 1280 x 720
Hi-Def video, with a full-screen mode that
creates an immersive learning experience. ey
also include an interactive, easy-to-use inter-
face; custom bookmarks that let you annotate
your course and remember where you le o;
and Watch-and-Work mode, so you can prac-
tice as you learn.
Were passionate about teaching and about
helping you build exceptional skills so you can
create extraordinary work. Our mission is to
provide the best and most affordable video
training possible, and to oer you a feature-rich
learning environment aimed at enhancing the
eectiveness of our training.
video2brain was founded by Gerhard Koren,
a v2b trainer himself. Our home oce isnestled among the mountains of the Austrian
Alps in the city of Graz, a student city with six
universities.
About To Kopriva an Angie Talor
odd Kopriva has ledthe Adobe team that
creates documentation
and training materials
for Aer Eects since
version 7.0. odd
spends much of his
time helping Aer Eects users of all levels on
various online forums, and hes oen the per-
son answering questions at the Ask the Exper
station in the Adobe booth at trade shows.
Todd combines a technical understanding of
sofware and computers with a strong desire to
help people to create art.
Angie aylor is
Creative Director at
GridIron Sofware Inc.
She studied Fine Art
at Edinburgh Collegeof Art (Heriot-Wa
University) and had a
14-year career as a mo
tion graphic artist producing animation, visual
eects , and motion graphics for television, lm
video, and the web. Examples of her work coul
be regularly seen on the BBC and Channel 4 in
the UK and across Europe. Angie delivers so-
ware demonstrations and seminars on digitalfilmmaking and animation processes at inter-
national trade shows and conferences like NAB
IBC, and Macworld. She has provided custom
training and consulting to such companies as
the BBC, Channel 4, Carlton, H V, and MV.
ADOBE AFTER EFFECTS CS6: LEARN BY VIDEO x
About the Authors
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Adobe Creative Suite Editors Notes
b Maxim Jag
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2 ADOBE CREATIVE SUITE 6 EDITORS NOTES
One of the challenges many editors face is not
so much understanding which buon to click or
which menu to select from as why to do so. e
question of when to use one eect rather than
another, or whether to use a faster workow ora more exible one, is oen answered simply by
experience. e purpose of these Editors Notes
is to oer a personal perspective on many of
the creative choices you will be faced with when
using applications in the Adobe Creative Suite. I
hope understanding my approach will help you
make well-directed, intentional creative choices.
Man PathsYou will frequently nd that there are many
paths up the mountainmultiple ways of
achieving exactly the same resultand this can
be confusing. In Premiere Pro, for example, you
can play back video in at least four ways and get
almost exactly the same result each time: Video
and sound play back so you can watch and listen.
You might believe you have it all worked out,
and then someone comes along and presses
a dierent buon and you think, Oh, I didnt
understand it. But you did! And here is the rst
lesson: Because of the way computers are
designed, it is impossible for you to succeed
A Personal Perspective
Te video, graphics, and audio editing applications included with Adobe Creative
Suite Master Collection and Production Premium provide powerful tools, including
countless automation features, to support you in your creative work. Very oen,
just playing with the tools and options available will open up new avenues as you
try out dierent ways of conveying your message and giving your audience unique
experiences.
in achieving anything and get it wrong. If you
achieved the result you were looking for, you
got it right. Like driving through a city, there are
several ways of geing from A to B; what maers
is that you get there.
Sometimes one way to get there is to randomly
click until you get the result you want. However,
my advice is to never randomly click. I f you are
not sure what you are doing, always watch care-
fully what you click and observe the result. is
way, when you nd yourself successfully achiev-
ing things, you will know why and you will be
able to retrace your steps, learning as you go.
Tis is the path toward technology mastery and
it is a simple maer of self-awareness. Making
random clicks and occasionally being successful
will teach you only that random clicking is some-
times successful.
Reaing On
is text is divided into dierent sections focus-
ing on different applications, so you can read
it in any order, depending on the application
you are interested in. However, concepts will be
built on from one chapter to the next and you
will probably benefit most by reading i t in order
from start to nish.
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ADOBE AFTER EFFECTS CS6: LEARN BY VIDEO
Story also has an excellent facility for combin-
ing multiple documents in a single project. I
highly recommend using this feature. You can
always make a folder on your hard drive and
keep peripheral documents together there, but
it helps to be able to use the access anywhere,
cloud-based computing Story offers.
Writing in Waves
When editing a sequence in Premiere Pro, it is
always my advice to go all the way through theedit making incremental adjustments rather
than ne-cuing every clip. e same approach
works for scriptwriting. When you are struggling
to nd a way to communicate a characters feel-
ings, dont get bogged down trying to solve that
one problem; just move on to the next scene,
or the next, or the next. e trick is to get to the
end, so you can go back to the s tart and work
through every scene again. Te difference is
that now you know exactly how things turn out
(at least until you rewrite). e extra knowledge
and understanding can only come through
actually writing scenes in full that might start
out as nothing more than seed ideas.
Story
e message from Hollywood is clear: Everything starts with the story. Adobe has
taken some impressive steps toward developing Story into a front-loading metadata
engine as well as a comprehensive scriptwriting tool.
Fining yourself
When writing, I commonly use a series of
symbols as placeholders for work still to do. Fo
example, if there is some dialogue that needs
work or if I have reached a particular scene and
its time to sleep, Ill type in ###. is is some
thing that will never appear in the regular text ,
so it is super-easy to search for. If you press Ctr
Command+F, Story displays the Search and Re
place panel, so you can locate your placeholde
text with ease.
Or you can select some text and click the NewComment buon that appears on the right of
the page. I commonly use this feature to leave
messages for my future self to nd. e more
you can put reminders into the text and get
your to-do list out of your mind and onto the
page, the more brain power you will have lef t
concentrate on the creative work at hand.
A Clear ViewI nd the tagging features in Story particularly
useful as a pre-production aid. However, once
your script is tagged, you may find it looks
rather messy. Even if you keep all of your
tags color-coded black, you may have trouble
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ADOBE AFTER EFFECTS CS6: LEARN BY VIDEO
Premiere Pro
Premiere Pro is an incredibly exible nonlinear editing system. Its unique open
format support allows you to combine multiple le types, frame rates, and frame
sizes on a single timeline, with many visual eects working in real time thanks to the
CUDA support in the latest versions. is enables you to think less about the logistic
and get on with the editing. I think this is a good thing!
Staing Organize
Dont worry so much about being organized
that it prevents you from geing on with the
edit, but be considerate of your future self.
When you return to your edit tomorrow, next
week, or next month, will you have a clearsense of what is going on in your project?
Imagine that in the middle of an edit, you save
your work, quit out of Premiere Pro, and shut
down your computer. You stand up, pick up
some luggage, and leave for the airport to take
a two-week holiday. While on vacation, you
dance, sing, read books , and relax and dont
think for a moment about your edit . When you
get back and sit down at your editing system,
will you know whats going on with the edit?
If you think being away from your edit for
two weeks might result in not knowing which
sequence you should be working on, which
effect presets relate to this project, what needs
to happen next, and what your deliverables are
you need to make more notes for yourself.
Working with Multiple Meia Sources
When working on a complex project with
multiple media sources, you can sometimes ge
confused about sequence and output seings .
All that really maers is that you focus on your
output deliverables.
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6 ADOBE CREATIVE SUITE 6 EDITORS NOTES
Clients are sometimes a lile vague about
exactly what they want, and it s not a good idea
to wait until the end of the edit to check in with
them and confirm. My advice is to propose very
precisely what you will deliver, with specific
format information and even the medium youll
deliver on (it could be a hard drive, a tape, a
DVD, or an FTP server). Make sure your client
confirms that they are happy with your pro-
posal, then use it to guide your decisions
throughout the edit.
Always focus on your output standard. is
is what you are conforming to. You may have
a mixture of media resolutions, including
standard-definition and high-definition content.If you are supplying a 1280x720 progressive
media le, use that as your sequence seing
and have everything conform to it throughout
the edit.
One of the lovely features of Premiere Pro
is that it conforms only at the point of play-
back. Tis means that you can have higher-resolution media on your timeline and pan and
scan around it without everything going sof.
Consider doing this with high-definition media
when working on a standard-definition project.
Even if your client wants a s tandard-denition
master tape, shooting in high definition allows
you to pan and scan around inside the pic ture in
real time and keep a sharp image.
is eectively allows you to reframe during
the edit. If you are in a hurry when shooting,you can frame your shots very wide to make
sure you cover the action and then either hunt
around the picture to follow events using Pre-
miere Pros motion keyframe controls or simply
scale and reposition the shot.
If you are working with lots of media that have
dierent frame sizes , consider turning on the
Premiere Pro preference that makes all media
scale to frame size when added to a sequence.
Tough this can make it harder to keep track
of what is a natural t and what isnt (because
almost everything will look like a good t), it
can save you quite a few mouse clicks.
Assembl Eits Become Fine Cuts
When checking over your media in the Source
panel, you can add in and out marks that will
be persistent in the bin. Tis means that the
next time you look at that clip, the in and out
marks you added will still be there. You can also
create subclips, which are shorter sections of
your original clip that link to the same original
media file on your hard drive. Subclips help you
stay organized but have no particular eect on
the performance of your editing system, so they
are very handy. Note that you can right-click a
subclip in the Project panel and edit its seings,
meaning you can change the in and out points if
you need to.
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ADOBE AFTER EFFECTS CS6: LEARN BY VIDEO
When adding in and out marks, avoid making
really careful selections. In fact, if you can do
without in and out marks altogether, even bet-
ter! Premiere Pro has great shortcuts and tools
for removing unwanted parts of your clips on
the timeline, and its always beer to make your
choices therein the context of all your other
clipsrather than in the separate view of the
Source panel.
As you develop your edit, a pace and flow will
emerge that you will want to sustain. You prob-
ably wont be able to tell what that is until you
actually begin editingso, again, making care-
ful selections in the Source panel can end up
wasting time if you discover you need to adjustthe timing of your edits later.
ere are occasions, of course, where you really
need to check if a clip is long enough or if a
piece of action is usable by accurately mark-
ing it. In this instance, go for it! For example,
imagine you are editing a medieval drama and a
bus drives past in the background of a shot. You
want to use the shot but youre not sure there is
enough of it before the bus arrivesthis would
be a perfect time to use very careful in and out
marks in the Source panel. Otherwise, save it
for the keyboard shortcuts, mouse clicks, and
trimming tools of the timeline.
Eiting in Phases
ink of editing as sanding wood. You start with
the really rough adjustments, then incremen-
tally get finer until you achieve a mirror finish.
Tis leads to consistency in your edit, with an
identifiable pace and rhythm. It also helps you
avoid reediting sections of your timeline when
you discover that clips later in the edit wont
mix with earlier clips and you need to restruc-
ture things.
e keyboard is usually faster than the mouse,but it can be dicult to go through a list of
endless keyboard shortcuts to memorize them
If you can get a dedicated Premiere Pro color-
coded keyboard, youll find you instantly get
faster at editing, as almost every key has a use
ful function. If not, try promising yourself you
will learn just one keyboard shortcut every tim
you sit down to edit. Start with the regular key
without modier keys (like Shi or Ctrl), and
youll notice that learning one shortcut ofen
means learning two or three.
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8 ADOBE CREATIVE SUITE 6 EDITORS NOTES
Very soon, you will know the core keys you use
every day and your work will speed up. Here are
a few I use all the time:
J, K, an L: ese three keys act as a shule
controller. Each time you press L, Premiere
Pro will play clips or your timeline one stepfaster. J plays backwards and K is Stop. I tend
to use these keys instead of the Spacebar as
my default Play controls.
I and O: Prey obvious and the ones you are
most likely to know alreadythey add in
and out marks.
Q and W: Q sends the playhead to your in
mark; W sends it to your out mark.
G: Removes both in and out marks.
\: Adjusts the timeline zoom to display your
entire sequence.
T:Brings up the dedicated rim panel.
- an = (at the top of our keboar, rather
than on the numeric kepa): ese zoom
the timeline in and out. Tis makes more
sense when you look at the keys, because
the = key also has the + symbol on it. + an (on the numeric kepa): Press
one of these and then enter some numbers
followed by the Enter key to have Premiere
Pro incrementally move the playhead. For
example, if you type +1201 and then press
Enter, Premiere Pro will move the playhead
ahead 12 seconds and 1 frame. Try this
outits a really quick way to jump around
the timeline or Source panel. If you usethe numbers without the + or , Premiere
Pro will interpret your entry as an absolute
value. In this example, it would take you to
00:00:12:01. is is very useful if you have
notes from a client based on specic times in
your sequence.
Cuing to the Beat
Your audience will unconsciously relate to the
beat of any music in your sequence. In a way,
as the editor, this means relating to the music
is the same as relating to the viewer. When you
are cuing to music, you can set the tone by
subtly timing your edits before, on, or aer the
beat. If you make your cuts just before the beat,
the feeling will be urgent. Right on the beat
feels steady, almost like a march. Just aer the
beat feels lazy and unhurried.
You can achieve the same eect when cuing
dialogue. Tere is a natural rhythm to speech,
and people who engage in natural dialogue
with positive empathy tend to match breath-
ing paerns and vocal timing. If you want to
suggest this kind of empathy, you can time your
cuts to ensure that dialogue flows consistently.
If you cut dialogue in early, you can imply thatone or both characters are being impatient. Cut
dialogue in late, and they can seem disinter-
ested or distractedperhaps more interested in
their personal, inner dialogue.
Tis means that you can strongly influence how
dialogue appears to ow, regardless of the origi-
nal interaction, though it should always be in
response to the original performance. It is very
rare for wrien dialogue to involve overlappingspeech, partly to allow the editor this kind of
control.
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Final Checks
It is well worth making sure you are fully famil-
iar with the scopes and waveforms in Premiere
Pro. At the last possible moment before you
hand off your work, these will be your best
friends. ey will tell you if your visuals arelegalthat is, if they will display properly
on regular television monitors.
Correct levels for televisions look prey awful
on computer monitors, which have a higher
range and operate in a different color mode.
Compare the two by plugging a television into
your system, even if it is only a consumer telev
sion. You will see that those gray-looking white
on your computer screen look perfect on a
television monitor.
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10 ADOBE CREATIVE SUITE 6 EDITORS NOTES
No maer what kind of work you are doing in
Aer Eects, many parts of the workow are
roughly the same:
Import or create movies and other assets of
a project
Use those assets to create layers
Assemble the layers into a composition
Modify properties of those layers, including
animating some properties
Oen add eects to layers and modify and
animate their properties
Preview your composition
And nally, render or export the composition
to one or more output movies
Lets look at each of these pieces in a bit more
detail.
Te Project
Whenever Afer Effects is running, a project
is open. You can see which project is open by
looking at the top of the Application window.
You will almost always import some files into
a project; these are referred to as source les.
Inside of a project, the source les are used as
the basis for footage items. You can see all ofyour source files in the Project panel, and it
is recommended that you place them into
dierent folders to keep your Project panel
organized.
Afer Effects
If youre a new user, you may nd Aer Eects a bit daunting at rst. Not to worry,
thoughits actually prey easy to learn. In this chapter well cover some of the
basic terms and see what the workflow looks like.
You can open a footage item in its own Footage
panel by double-clicking it in the Project panel.
is allows you to preview the footage item and
trim it. Trimming refers to removing portions
of the item so that you use only the parts that
you like in your composition.
e CompositionA composition is the basic framework of a
movie. You can access your compositions in the
Project panel, and by double-clicking a com-
position, you open it in both a imeline panel
and the Composition panel. Te Composition
panel and imeline panel provide two comple-
mentary ways of seeing and interacting with the
composition and its layers.
Te imeline panel is the best place to see each
of the layers and to make adjustments to them
individually. Te Composition panel, on the
other hand, is the best place to see the com-
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posite: the image that results from stacking all
these layers on top of one another. When layers
are stacked on top of one another, you can use
several dierent features to determine exactly
how the underlying layers will show through
and blend with the layers on top. Tis is called
compositing.
Nesting Compositions
Compositions can be nested one inside the
other, with the nested composition acting in
the same way as any other footage item. I f you
double-click the precomposition layer of a
nested composition, it will open in its own
Composition panel.
e example here is a nested composition that
consists of two layers: a vector graphic logo an
a simple text layer with the number 3.
If you go back to the main composition by
clicking its main timeline panel tab, these itemtogether are what form the vector graphic bug
in the upper-right corner of the screen.
Laer Properties
Each layer has several properties, and you typi
cally interact with these properties in the ime
line panel. If you click one of the small triangle
in the Timeline panel, you expand a property
group. Some examples of properties are Ancho
Point, Position, Scale, Rotation, and Opacity.
At the right of each property, you can see the
numerical value that is currently set for it.
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12 ADOBE CREATIVE SUITE 6 EDITORS NOTES
Animation an Keframes
When you modify a property so that it has a dif-
ferent value at one time than it has at another
time, this is called animation. In Afer Effects,
any property with a stopwatch icon next to it
can be animated.
Te most common way to animate a property
is to use keyframes to specify certain values at
specic times. You enable animation for a prop-
erty by clicking the stopwatch icon. Tis sets a
keyframe, as indicated by a yellow icon on the
timeline that looks like a diamond formed by
two triangles.
You can disable keyframing for a property by
clicking the stopwatch again. You can also use
keyframes to specify the shape and position of
a mask at specific times so the mask roughly
follows the key region of a shot. Masks are mostcommonly placed on adjustment layers, which
are used for eects.
Effects
Aer Eects comes with hundreds of eects.
You can browse through them using either the
Effect menu or the Effects & Presets panel. You
can control effects using the Effect Controls
panel; anytime you select a layer that has ef-fects applied, those eects appear in the Eect
Controls panel.
e Eect Controls panel provides a view of
effect properties very similar to what you see in
the imeline panel, but it is ofen more conve-
nient to access them through the Effect Controls
panel.
Previewing your WorkAs you are working, you will need to preview
your work, and Afer Effects provides many
ways to do this. You can use a manual method
such as dragging the playhead in the imeline
panel back and forth, which is oen referred to
as scrubbing. Or you can use the RAM Preview
feature in the Preview panel, which plays the
entire movie in real time aer the frames have
been rendered into RAM.
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ADOBE AFTER EFFECTS CS6: LEARN BY VIDEO 1
Renering an Exporting your Work
Once you are happy with the way your movie
looks, it is time to render and export it. Ren-
dering is the process that Aer Eects uses
internally to create the frames of a movie f rom
all of the information that you have given itin the composition. Encoding and exporting
are the processes that Afer Effects uses to
then convert these movie frames into output
files that can be played back or used in other
programs. When you are ready to render and
export a movie, you add your composition to
the Render queue, which you can see by click-
ing on the Render Queue panel tab.
e render seings you choose tell Aer Ef-
fects how to create the rendered frames from
the composition. e output module seings
specify what formats, output locations, and
other details Afer Effects should use to output
your movies. When everything is ready to go,
you just click Render and the program takes
care of the rest for you.
So, there is a whirlwind tour of the Aer Eects
workow. To sum up: Projects hold footage
items, compositions hold layers, layers are
based on footage items, layers have proper-
ties that you can modify, keyframes specify
property values at specific times, effects add
additional properties to layers, and you canrender and export your compositions to create
output files.
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14 ADOBE CREATIVE SUITE 6 EDITORS NOTES
e toolbar on the le of the default
workspace houses an enormous range
of features, especially when you
consider that many of the tools will
reveal a menu of several other tools if
you click and hold down the mouse
buon.
Each of the tools you select on the
toolbar will have unique seings that
appear along the top of the Photoshop
interface. Geing to know these seings is an
important step toward Photoshop mastery.
Working with Vieo
Photoshop has an enormous range of lter ef-
fects, but theres a gotcha you need to be aware
of if you want to use them on a video clip. You
can open video clips just like any other kind
of le in Photoshop Extended; if you open the
Animation window, youll be able to play a clip
and step through it, frame by frame.
However, if you apply a lter to a video clip, it
wont be applied to any frames except the one
you happen to be displaying. If you want an
eect to apply to every f rame of video in yourclip, you must first convert the video to a Smart
Object.
Photoshop
Many editors come to video from working with photography, so Photoshop is a
familiar environment for them. If you are new to Photoshop, you may want to spend
a lile time clicking through the menus to get a sense of what it can do for you.
You can do this by selecting the layer in the
Layers panel and then choosing Filter > Convert
for Smart Filters . From now on, any lters you
apply will be added as a list aached to the
video layer that you can turn on and off as you
wish. Unlike traditional result eects work in
Photoshop, where filter effects amend the origi-
nal media, this method is nondestructive in the
same way that nonlinear editing systems are.
Placing Vieo
If you use the File > Place command to add a
video le to an existing Photoshop document,
it will automatically be imported as a Smart
Object. is works very well if you use one of
the document presets in Photoshop to create
a blank document that exactly matches the
output format you need, because you are able
to resize the placed item before commiing the
changes to the Smart Object.
You could do this manually later on, but i t savesa few clicks to deal with scaling the new source
layer as you import it. Because Smart Objects
are only based on the original rasterized media,
you can always rescale safelyadjustments
made to Smart Objects are nondestructive.
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ADOBE AFTER EFFECTS CS6: LEARN BY VIDEO 1
It can be overwhelming when you first interact
with an advanced application like Audition,
even if you have experience with similar tools.
My advice is to begin by looking for the features
you are familiar with and closing panels that
dont make any sense to you. Tis way you
can keep the cluer away while you nd your
bearings.
: Because Soundbooth was based on
Audition, users of Soundbooth will nd Audi-
tion familiar territoryexcept for the many
extra tools and panels that were not present in
Soundbooth.
Cleaning Up Auio
You will nd that Audition has exactly the
same Waveform and Spectral display modes
as Soundbooth and many of the same eects,
though there is more exibility in the ways you
can interact with your media. Even the Spectral
display offers a more advanced way to clean up
unwanted sounds.
Audition
Adobe Audition is a very user-friendly audio post-production tool primarily designe
to support the needs of video editors, who may not have much experience or
training in audio technologies.
In Soundbooth, you can select a sound you
want to remove and press Delete. Soundbooth
will smooth the edges of the selection and
remove exactly the frequencies you selected.
Audition also has a healing option, which will
use surrounding frequencies to ll in the gap
you create. Tis advanced audio restorationfeature is one of the many reasons it is worth
taking the time to learn about Auditionthe
more you know it, the more you will love it.
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16 ADOBE CREATIVE SUITE 6 EDITORS NOTES
With all of that wonderful per formance in mind,
theres just one fundamental rule to observe
when authoring with Encore: Be selective with
your selections.
Encore
Encore is probably one of my favorite applications. It is powerful, exible, and user-
friendly. You can use prebuilt menus to learn about buon and background design,
automatically generate an Aer Eects composition from a menu to create animated
transitions, import a dynamically linked Premiere Pro sequence to begin authoring
before you have even completed the edit, and even generate multiple deliverables
from a single projectincluding a stereoscopic 3D Blu-ray DVD!
Encore uses object-oriented design, which
broadly speaking means that you set up the
interactivity of your DVD by selecting objects
or assets and then making choices for them in
the Properties panel. Tese properties mightinvolve an end action that tells the DVD player
what to do when an item finishes playing, or
they might specify what music to play in the
background of a menu.
Geing to Know Encore
Te first step in understanding Encore is to dis-
cover all of the options available in the Proper-
ties panel when you clickanything! See whathappens when you select a video clip compared
to a timeline. Select buons, then menus in the
Project panel, or select nothing in the Project
panel by clicking on the background. Most of
the functionality Encore has to oer is inside
that one important panel.
Tough you can set up your transcoding very
precisely with Encore, I tend to only set a maxi-
mum bitrate that I know is safe. For me, safe
means it is low enough for all set-top boxes to
be able to play the disc. When you transcode
your media, Encore will automatically use the
maximum bitrate you set, unless the duration
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ADOBE AFTER EFFECTS CS6: LEARN BY VIDEO 1
of your content is such that there is not enough
room on the disc at that bitrate. Encore will
then automatically set the maximum bitrate
for the space available, which means much less
thinking is required! All of the calculations, in-
cluding ensuring that there is enough room for
your menus, are carried out by Encore without
you having to do a thing.
You can use any encoding application, includ-
ing the Adobe Media Encoder, to produce a
compatible le for output (usually an MPEG2 or
H.264 file unless you intend to output to Flash
only). If you do this, Encore will automatically
skip transcoding the media.
Being Flexible with Content
If you want to create multiple versions of a
lm without taking up extra space on the disc
by making multiple copies, check out Chapter
Playlists. Tese allow you to treat individual
chapters as separate timelines that can be
viewed in any order. Tis means that you could
have one menu buon that only plays chapters
1, 3, 7, 10, and 11, then another menu buon
that only plays chapters 2, 4 , 5, 8 and 9, and ye
another buon that plays the whole thing from
beginning to end.
is approach to project organization is incred
ibly ecient and easy to implement. Its also
easy to change your mind about the playbackorder. You can have multiple Chapter Playlists
without adding a single extra clip to your proj-
ect. is feature is perfect for including multipl
endings and allowing your viewer to choose th
ending they want before they start the movie.
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18 ADOBE CREATIVE SUITE 6 EDITORS NOTES
If you use Chapter Playlists, consider dou-
bling your chapter markers: e portion of
your timeline that is played when you add a
chapter to a Chapter Playlist goes from the
chapter marker you select to the next chapter
marker. To avoid playing the beginning of the
next chapter, add one marker for the start of a
chapter and another for the end of that chapter.
Tis means there will be a very short chapter at
the end of each main chapter (the gap between
your chapter end and the next chapter). It will
have no impact on playback if the viewer simply
watches the video from beginning to end and
will allow you to set end points for chapters on
your Chapter Playlists.
Connecting Everthing Together
If all your work is aimed at the nal output, it
makes sense to plan backwards from there.
If you are delivering a Blu-ray DVD, this can
guide your sequence seings in Premiere Pro,
workow for incorporating Aer Eects com-
positions, graphics resolutions, and every other
variable in media acquisition.
If your system is powerful, you may want to
turn on the Maximum Bit Depth and Maximum
Render Quality seings for your sequence in
Premiere Pro before you output. e Maximum
Bit Depth option will allow the 32-bit effects
to operate fully, retaining every possible detail
in your color rendering. If you are mixing and
matching source material of dierent frame
sizes, the Maximum Render Quality seing will
improve the quality of the scaling. Be aware that
you may not notice much of a dierence if you
are working with the monitor window in Pre-
miere Pro at anything other than 100% scale;
but on a larger professional monitor, you should
see an improvement, particularly where there is
movement.
Being dnamic
Te more you can use dynamic linking in your
workow, the more exible and agile you can
be as you develop your project. Many editorsbase their workows on aiming for picture
lock, when the nal decision is made about
exactly which frames will be included in the
video and which will not. As clients become
more familiar with the power of nonlinear edit-
ing, changes at the last moment are becoming
increasingly common.
Dynamic linking helps you keep your sanity
if you need to make retroactive changes and
dont want to have to think about where the
updates should appear. Take time to familiarize
yourself with the best approach for incorporat-
ing dynamic links into your workflow. Tis way,
when your client asks for just one more ver-sion, youll know that everything will update
automatically.
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Glossary
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20 GLOSSARY
Audio Interchange File Format. AIFF is a
cross-platform audio le format.
An artifact or a distortion in the repro-
duction of digital audio or video resulting from a
signal frequency more than twice as high as the
sampling frequency or resolution. In this case,
sucient distinction between alternate reconstruc-
tions of the waveform becomes impossible and
additional noise is introduced that was not present
in the original signal. See also anti-aliasing.
Transparency informa-
tion for bitmap images that is stored in a separate
alpha channel. In addition to its individual color
values, each pixel of the raster graphic has a cer-
tain alpha value or transparency level associated
with it.
o increase a signals strength or
amplitude.
e process of
horizontally compressing a wide picture or videoimage to fit a narrower media standard. When
played back on a widescreen display, the image is
expanded to its full size.
A sequence of gradually changing
images interpreted as a fluid motion by the brain.
- o smooth out or to reduce dis-
turbing picture effects caused by a jagged or stair-
step appearance or motion between neighboring
pixels. See aliasing.
Color faults or line faults that visibly
impact an image. Artifacts are oen caused by
excessive image compression.
e ratio of image width to
image height. Standard video uses an aspect ratio
of 4:3, while widescreen video uses an aspect
ratio of 16:9.
Te graphical representa-
tion of an audio clip, visually depicting the signal
levels over a time axis. Adobe Aer Eects shows
waveform miniatures in the timeline and features a
separate Clip dialog box for editing audio.
Audio Video Interleave. AVI was defined by
Microso and is a common container format for
video les on the Windows platform.
Distribution of the volume of a stereo
clip between the lef and r ight channels.
In the digital world, this refers to
the data rate (amount per unit of time) that can be
processed in real time by a given device or pro-
gram. As an example, a dial-up modem has a very
narrow bandwidth compared to a cable modem or
a LAN connection, so the former is not suitable for
streaming high-bandwidth videos on the Internet.
Originally, the term comes from analog signal
transmission, describing the width of the electro-
magnetic frequency range or band a signal needs
for its transmission. See also data rate.
e automated process of cap-turing an entire group of pictures or video clips.
Glossar
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ADOBE AFTER EFFECTS CS6: LEARN BY VIDEO 2
e smallest unit of informa-
tion in a computer. Bits can have only two values:
0 or 1.
A digital image file that uses spatially
arranged pixels to store the image information.
Sometimes bitmap implies a color depth of one
bit per pixel, resulting in a two-color image.
e le size of digital audio and video
files as measured in kilobits per second. Te higher
the bitrate, the higher the quality of the audio and
video.
An accumulation of data compressed
to a le or transmied between devices, such as in
video or audio streams.
A keying tech-
nique where a blue (or green) background is used
when recording a subject or an object . During
post-production, the blue (or green) background
is removed, allowing the subject or object to easily
be placed into a different scene. Tis technique iscommonly used in television to show a weather
forecaster in front of a weather map and in movies
to produce special effects.
e process of adding fuzziness to or
decreasing the focus of an image or certain parts of
it for a soer appearance or to hide a defect.
Bits per second. A measurement unit for
data rate.
An application that retrieves data from
the Internet and processes and displays it on a
client computer. In addition to text and HTML,
modern browsers can display graphics, movie
clips, and various other types of media, frequently
using plug-ins for these tasks.
A data unit equal to eight bits.
A text overlay that labels a scene,
identifies a location or person, or displays dialogu
onscreen. Captions can be either open or closed.
Open captions are displayed any time the video is
played; closed captions like subtitles for dierent
languages or the hearing-impaired are not shown
unless called up by the receiving equipment.
o record or import and store video
and/or audio in a digital format on a storage
medium such as a computer hard disk or a tape.
For analog sources, a special video capture card
is typically used to convert the signals into a
computer-legible format. Digital data from DV
camcorders can be transferred directly into a
computer over a FireWire/IEEE 1394 interface.
See also import.
A clip can consist of several channels
or components. For example, an alpha channel
might contain mae or mask frames to key
certain regions of the image to be transparent.
A stereo audio clip consists of separate le and
right channels.
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22 GLOSSARY
To translate data from one format
into another one that suits the current needs. For
video, this obviously includes changing a video file
that is in a particular codec to another video codec
(like MPEG to Xvid, DivX to QuickTime, and so on).
Scrolling a single line of title text sideways
across the screen, either from le to right or from
right to le. See also roll.
Title text that identies the people who
contributed to a production, shows song titles, and
gives general acknowledgments. Usually rolled
from boom to top at the end of the production.
o physically trim away one or more edges
of a video stream prior to compression, resulting
in a smaller picture size. is reduces the amount
of video data and therefore reduces the size of the
compressed computer file.
See fade.
A point introduced into the timeline
of a video track where an event is designated to
occur. Cue points are used in online video publish-
ing to trigger custom functionality, like synchro-
nized animations or closed captions.
To instantly switch from one clip to another
without any other kind of transition eect. e cut
is the most basic kind of transition used for chang -
ing scenes and dropping titles onto the screen.
Also see fade, transition.
e speed of data throughput, usually
in bytes per second. Also referred to as bitrate.
When creating a compressed video or audio file,
you can specify the target data rate at which the
le will be played. See also bandwidth.
A short sequence of video and/or audio
material. You can import various clip files into
your Afer Effects project and trim longer clips into
individual scenes. Tese clips are edited together
in the timeline to play in sequential order, with
appropriate transitions between the individual
clips and other effects.
A collection of mostly royalty-free
images and illustrations for use in document and
project design.
Compressor/decompressor. Sofware
that manages compression during recording
and decompression during playback of media.
Compression makes the audio/video files smaller
for more ecient delivery.
Any technique that reduces the
size of still image, audio, or video les. Video com-
pression technologies, or codecs, reduce the data
rate via inter-frame techniques (i.e., by removing
redundant information between frames) and intra-
frame techniques, such as JPEG. Digital video les
are usually very large, so without compression,
video could not be stored on DVDs (which use
the MPEG-2 codec) or streamed over the Internet
(using a variety of codecs, including VP6, H.264,
and the Windows Media Video codec).
An indicator of how much
a le was compressed. A compression rate of 10:1
means that the size of the compressed le is one-
tenth the size of the original.
e relationship and degree of dier-
ence in color and light between parts of an image.
Glossar
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ADOBE AFTER EFFECTS CS6: LEARN BY VIDEO 2
A standard-denition digital format common
used in consumer camcorders. DV was the first
widely used digital video format and accelerated
the demise of analog formats such as VHS and
Hi-8. DV cameras store video at about 25 mega-
bits per second on DV tapes and communicate to
computers using the IEEE 1394 standard, which is
ofen called FireWire.
A format used to store video on DVD
for playback on consumer DVD players. DVD Vide
discs use MPEG-2 for encoding.
Te difference between the
smallest and largest possible values of a change-
able quantity, such as sound or light. You can
decrease the dynamic range to compress it and
reduce audio or video noise, or expand it to em-
phasize volume or color dierences.
e outcome of manipulations to audio
and video clips meant to enhance, modify, or dis-
tort them. See also lter.
e process of changing a data stream
from one form into another following a set of
algorithms specified by a codec. Te data stream
usually contains audio and/or video or still image
information. Encoding is frequently performed to
make a data file compatible with specific playbac
hardware or sofware or to compress the data and
therefore reduce the space required for storage,
the bandwidth for real-time transmission, or the
download time.
See decompression.
Decoding a compressed datastream in order to recover and play back the origi-
nal data (for lossless compression methods) or an
approximation of the original (for lossy compres-
sion methods). See also compression.
e process of creating a single
composite frame from the two separate elds cap -
tured at slightly different times that are present in
an interlaced video frame. Deinterlacing is used to
remove the artifacts that may be visible when dis-
played on a computer monitor. See also interlaced
video, NTSC.
An effect in audio editing that echoes a
sound aer a certain amount of time.
A video transition that crossfades two
subsequent video clips into each other. See also
fade, transition.
To display a full-color graphic image
in a restricted color situation, as in a 256-color GIF
file, the additional colors need to be simulated by
combining pixels from a 256-color palee into pat-
terns. When the image is viewed at a distance, the
human eye merges the pixels into a single color.
o copy or duplicate a production. In analog
recording, this was done from a (master) tape to
another tape.
For a clip, this is the period of time
for which the clip will play. If the clip has been
trimmed, the duration is reduced to the stretch
of time between its in and out points. See also
timecode.
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24 GLOSSARY
An Adobe vector graphic animation toolkit
that allows developers to create animations that
look the same across all browsers, thanks to the
free Flash Player plug-in. Today, Flash has also be-
come a standard for rich media and video playback
on the Web.
A le format used to deliver video over the
Internet. Flash Video (FLV) les contain video
bitstreams that use a variant of the H.263 video
standard. Flash Player 8 and newer revisions sup-
port the playback of On2 TrueMotion VP6 video
bitstreams and Flash Player 9 Update 3 includessupport for the H.264 video standard, which is
even more computationally demanding but offers
a signicantly beer quality/bitrate ratio.
e complete character set (numbers,
uppercase and lowercase leers, and in some
cases, small caps and special characters) of a
particular typeface in a specic style, for example
Verdana Bold.
Frames per second. A measure of the frame
rate of a video or lm. NTSC video has 29.97 fps,
PAL and SECAM videos have 25 fps, and lms that
you watch in a theater have 24 fps.
Video clips, like analog movies, consist
of a sequence of individual images called frames.
Tese still pictures are shown in rapid succession,
tricking the mind into thinking it is seeing motion
if the frame rate is high enough. Video formats are
typically described in terms of their frame size orresolution, as well as the frame rate at which they
are played. See also frame rate, eld.
Balancing out the sonic quality of an
audio clip. An equalizing eect in soware can be
used to boost or damp the original signal within
specic audio frequency ranges. Equalization
may also be helpful in cuing oending noise
such as hum.
Saving a le in a non-native format
that is readable in another application.
A gradual transition f rom no signal to full
signal strength or vice versa. With video, the clip
changes from black, white, or transparent to fully
opaque (or vice versa) to fade in or out. With audio,
the volume changes between silence and the maxi-
mum level. See also transition, dissolve.
In interlaced video, each frame consists of
two elds. One eld contains the odd lines of the
frame and the other eld is made up of the even
lines of the frame. is technique makes video
display more smoothly.
A routine that contains algorithms tomodify digital still images or video or audio
clips by changing the values or arrangement of
specied portions of the image or soundwave.
Common applications for video lters include
resizing, noise reduction, deinterlacing, soening,
and sharpening.
is term refers to the IEEE 1394 inter-
face used to connect compatible DV devices such
as camcorders, video recorders, hard disks, and
computers. Tere are 4-pin and 6-pin plugs.
Glossar
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ADOBE AFTER EFFECTS CS6: LEARN BY VIDEO 2
A recording technique used
for video formats such as NTSC, PAL, and 1080i.
Interlaced video composites each full frame of
video from alternating lines of two separate elds
that were captured at slightly dierent times. If th
frame rate of an interlaced video system is 30 fps,
it has 60 elds per second. e alternating lines of
the two fields are then interleaved or interlaced to
render the full video frame. See also progressive
video.
Computing new frames con-
taining graduated steps between two or morekeyframes, aiming to create smooth transitions fo
motion effects.
A lossy compression method used to reduc
the le size of digital images. Depending on the
amount of compression, more or less image qual-
ity will be sacrificed to obtain smaller files. Com-
mon compression rates of about 10:1 tend to hav
lile eect on image quality.
Kilobytes. A kilobyte is 1024 bytes. See also
byte, GB, MB.
A mask specifying a transparent or semitran
parent region in an image or a video clip that is
to composite parts of a scene with other material
that is superimposed on the track. Te technique
is called color keying if a specic color is used to
determine the masked region. Another masking
option is to include a separate alpha channel or
image mae. See also blue screen/green screen,mae.
e number of frames displayed in
a video each second. Common frame rates are 25
(PAL, SECAM) and 30 (NTSC) frames per second,
though some streaming files are distributed at 15
frames per second or less.
Main audio output volume. You can increase
the gain to amplify a clips volume or decrease it to
make the audio track of a clip quieter.
Gigabytes. A gigabyte is 1024x1024x1024=
1,073,741,824 bytes. See also byte, KB, MB.
A gradual transition from one coloror shade to another. Gradients can use different
shades or color proportions.
Hertz. A measurement unit of frequencies
or oscillations per second (1/s) for audio fre-
quencies and the audio sampling rate, as in the
number of audio samples per second. See also
sampling rate.
o bring media elements into your work-
ing application. Adobe Afer Effects can import
video and audio clips, still images, and animated
sequences in dierent formats. See also capture,
export.
A mark specifying a certain timecode
within a clip as the starting point of a segment.
In and out points can be used to mark a clip to
be captured or copied from a source tape, to
mark a certain part of a clip to be trimmed, or
to select part of the timeline for playback. Seealso marker, out point.
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26 GLOSSARY
Glossar
e brightness level or intensity of
a video signal, usually represented by the leer
Y. Video signals are split into separate luma and
chroma (color) components for beer signal qual-
ity and more ecient transmission and encoding.
A flag used to mark a specific timecode
in a clip or sequence in order to denote changes,
events, or sync points in a longer sequence. In
and out point markers can be used to mark a clip
to be captured or copied from a source tape, to
mark a certain part of a clip to be trimmed, or to
select part of the timeline for playback. See also inpoint, out point.
A technique used to hide certain areas
of an image or design or to prevent them from be-
ing edited.
Te original video or audio source used
for a video production. Digital masters are usually
uncompressed or use a very high-quality compres-
sion scheme. Te master is a high-quality source
to which you should return whenever you want to
make more copies.
An electronically created image mask
used to remove parts of a picture or video frame
in order to superimpose another picture or video
frame. See also key.
Megabytes. A megabyte is 1024x1024=
1,048,576 bytes. See also byte, GB, KB.
Mono, or monophonic, audio is limited toa single channel. See also stereo.
See mae.
Video compression codecs commonlydistinguish between three types of frames. Key-
frames, or I-frames, are completely self-referential.
Usually they are compressed with an intra-frame
compression scheme like JPEG. In contrast, the
reconstruction of B-frames and P-frames partially
depends on information contained in surrounding
frames. B-frames can use redundant information in
frames both before and aer the B-frame, whereas
P-frames can only use redundant information con-
tained in preceding frames.
A piece of nonrecording tape material at
the beginning of the physical tape on an audiotape
or videocassee that mechanically connects the
actual recording tape to the spindle of the cassee.
Also used to describe extra material before the
beginning of a clip.
Any compression tech-
nique that uses a nondestructive method, retaining
all the original information. erefore sound or
video data can be compressed without a reduction
in quality.
Any compression technique, especially for
audio and video data, that strips out some of the
original information in order to signicantly reduce
the size of the compressed data. Lossy video and
audio compression schemes include perceptual
coding techniques meant to limit the data loss to
portions that are least likely to be noticed by hu-man perception. See also perceptual coding.
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-4 Te most recent codec released by the
MPEG commiee. Includes the MPEG-4 video
codec and the AAC audio codecs. Te H.264 code
is a subset of the MPEG-4 standard and is used fo
applications ranging from satellite broadcasting to
Internet streaming.
-3 3 An MPEG audio fi
format that is widely used on the Internet.
A spoken audio track explaining
what is happening or being shown on a video.
Any color without hue or having thesame value in all three RGB channels, such as
white, gray, or black.
National Television Standards Commiee.
e NTSC denes the standards for TV broadcasts
in North America, but these standards are also
used in Japan and other countries. Videos and
broadcasts recorded using the NSC standard can
not be played back or rendered using PAL devices
but require NSC or multi-standard video record-ers and TV sets. See also PAL.
Colors that are inside the
safe region for the NTSC television video standard
Title colors outside of this range might bleed and
not display properly on NSC equipment. See als
safe area.
Solid, non-transparent regions of an
image that will cover an underlying image if
superimposed. See also transparent.
A blur effect that occurs in the
background when you track a speeding object with
the camera. Without tracking, the object itself will
be blurred.
QuickTime content uses the le extensions
.mov and .qt. See also QuickTime.
Acronym for the Motion Pictures Expert
Group of the International Organization for Stan-
dardization (ISO). e MPEG commiee formulates
compression standards, such as MPEG-1 (used
for VideoCD and CDi), MPEG-2 (used for cable,
satellite, and DVD), and MPEG-4 (used for satellite,
Blu-ray, and streaming). e MP3 audio compres-
sion format was also formulated by the MPEG
commiee.
-1 A standard for audio and video com-
pression developed by the Motion Pictures
Expert Group. MPEG-1 was originally designed
to enable single-speed CD-ROM drives to play
back broadcast-quality video. Standard MPEG-1
compression uses the full frame rate (24 to 30 fps
depending on the source) and a quarter of the
frame size (352x240), and the les can be played
back on most modern desktop computers.
- A second and more ecient MPEG
compression standard used for DVDs, cable, TV,
and satellite broadcast systems. MPEG-2 is also
the compression technology used by HDV cam-
corders. MPEG-2 files are typically produced at
full frame rates of 24 to 30 fps in s tandard deni-tion (720x480) and high denition (1280x720 and
higher).
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28 GLOSSARY
Glossar
Picture element. e smallest unit of
information in a digital image. Pixels are usually
arranged in a two-dimensional grid; depending on
the output device, they can be represented using
squares or dots.
o play a timeline sequence in order to
view the appearance of the nal production, com-
plete with eects and transitions. See also scrub.
A technique for
downloading Internet video or audio clips in real
time so they can be viewed while they are still be-
ing transferred to your computer. is comes close
to the benets of streaming media without requir-
ing a special streaming server. However, there is no
bandwidth guarantee and intermediate buffering
may occur. See also streaming media.
In a progressively scanned,
noninterlaced video signal, the lines of each frame
are drawn in sequence. erefore, a progressive
scan video signal sends twice as much data as an
interlaced signal where the odd and even lines of
each field are drawn alternately.
A le format developed by Apple
for compressed video, sound, and 3D media. e
QuickTime framework provides a common set of
APIs for encoding and decoding audio and video,
including the MOV movie format.
A multiplatform le format from
RealNetworks used for streaming audiovisual
Web media. RealMedia les use the extensions
.rm and .ram.
A mark specifying a certain timecode
within a clip as the ending point of a segment.
Out and in points can be used to mark a clip to be
captured or copied from a source tape, to mark a
certain part of a clip to be trimmed, or to select
part of the timeline for playback. See also in
point, marker.
Typically, the outer edges of a video
image are cut off by consumer television equip-
ment to ensure that the image fills the entire dis-
play without any leerboxing. Overscan is the part
of the image that may not be seen by the viewer.See also safe area.
Phase Alternate Line. A television video
standard commonly used in Europe and elsewhere,
PAL delivers 625 lines at 50 elds interlaced per
second (25 frames per second). See also NTSC.
Moving the apparent location of a
mono audio track to position it between the lef
and right audio channels. With stereo clips, you
adjust the balance between the two channels.
Also used to describe horizontal camera pivoting,
similar to looking lef and right when you turn your
head. See also balance.
Lossy compression tech-
niques that take advantage of the study of human
perception, identifying and removing only that
portion of the information that is least likely to
be missed by the average human observer.
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Denes the number of samples
per second taken of a continuous signal, such as
music or a sound, to create a digital representatio
of the original signal. Higher sampling frequencies
create a more accurate representation of the orig
nal sound. eoretically the sampling frequency
must be more than twice the signal frequency in
order to reproduce the signal without aliasing.
See also aliasing, frame rate, Hz.
e intensity or purity of a specic
color; a completely desaturated color is gray.
To resize an image or a video sequence
by squeezing or stretching it to a smaller or larger
image resolution.
A single video sequence, typically shot
in one continuous take and isolated in an indivi-
dual clip that can be edited on the timeline. See
also clip.
o play back a sequence in the Afer
Effects timeline by dragging the playhead.
Te subjective density difference
between two tones at their boundary, interpreted
as neness of detail.
o move rapidly through a timeline
sequence, as with the scan forward or scan revers
controls of a playback device.
wo-channel audio, with lef and right
channels creating a spatial listening experience.
See also mono.
o output a video production in its final
form, including transitions, eects, and superim-
posed tracks. You can either render individual por-
tions of a timeline in order to preview your edits
at full quality, or render the entire production as a
master before exporting it in its nal form.
e detail level of an image de-
scribed as density of graphic information in dots
per inch (dpi) or pixels per inch (ppi).
An audio effect that simulates the ambi-
ence of a room of a specic size and its acoustic
properties.
An additive color model that uses red, green,
and blue as primary colors to describe the RGB
color space, which is a subset of the visual color
spectrum. RGB values consist of three numeric val-
ues (red, green, and blue) representing how much
of each primary color is used to create a specic
color in the RGB color space. Please note: RGB val-
ues do not describe colors device-independently
without color management.
To vertically scroll lines of title text up or
down the screen. See also crawl.
Quickly assembling a collection of
raw clips in the desired order as an approximation
or a storyboard of the nal production.
Margins le around the edge of
the image to prevent important information like
parts of title text from bleeding o the screen ontelevision displays. Also called safe zone. See also
overscan.
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30 GLOSSARY
Glossar
A time-related address for the indi-
vidual frames of a clip. e standard format is
hours:minutes:seconds:frames.
A concept in video editing that enables
you to assemble different clips into a production
using multiple overlapping tracks. Te Afer Effects
timeline allows you to combine multiple sources
over time using separate video and audio tracks, as
well as transitions and effects.
Onscreen text and graphics used to add
information to a production. Examples are the title
screen at the beginning of the production, super-
imposed subtitles, and rolling credits at the end of
a production.
Te separate video and/or audio clips in
the imeline that are combined and superimposed
to generate the final production.
To convert from one compression
or encoding format to another. Transcoding audio
or video material almost always implies a certainloss of quality due to the lossy nature of the codecs
used. To minimize loss of quality, you should avoid
repeated decompression and compression in your
workflow whenever possible.
A visual effect used to bridge the
end of one clip or scene and the beginning of the
next one. A cut can be considered to be the most
basic transition eect, with the last frame of one
clip being directly followed by the rst frame of the
next clip. Smoother transitions include fades, dis-
solves, and wipes between adjacent clips. See also
cut, dissolve, fade, wipe.
A single frame that is part of a
video clip.
In video production, a storyboard
refers to cartoonlike sketches of frames or scenes
used to describe a movie shot by shot.
Internet media clips contain-
ing video and/or audio information that can be
played directly over the Internet without requiring
the complete file to be downloaded onto a com-
puter. Used for live audio and video broadcasts
and to interactively play and seek in stored clips.
See also progressive download.
A text overlay on video materials, typi-
cally used to display dialogue in another language
or to convey information for the hearing-impaired.
Small Web Format. is format is used for
storing multimedia Flash animations or more com-
plex Flash les like entire websites containing in-
teractive forms. Users must have the Adobe Flash
Player plug-in installed to play back SWF files.
A lossless image format that compresses the
image size while preserving all the image quality.
As a result, IFF images are larger than those
stored using lossy compression methods like JPEG.
Te timebase describes the time incre-
ments Afer Effects uses to compute individual cut
points. For editing cinema movies, this value is 24,
for PAL and SECAM videos it is 25, and for NTSC
video i