Book of War Expansions

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  • 8/10/2019 Book of War Expansions

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    Unit Cost MV AH HD Notes

    War Elephants, Spears 45 12 5 6 Spearmen (2 per howdah)

    War Elephants, Archers 50 12 5 6 Shortbows (2 per howdah)

    War Elephants: Tese elephants each hae a maho!t (dr"er) and 2 men "n an armored howdah

    (tower)# Te$ co!nt as caalr$ %or most p!rposes# Spearmen melee as normal (total 2 d"ce per

    elephant &'!re), and archers shoot as normal (total * 4 per elephant &'!re), altho!'h the$ can &re

    "n an$ d"rect"on at w"ll# Elephants themseles melee at 2 d"ce, bon!s +, dama'e 2# All melee aac-s

    are haled "n non.open terra"n or storm$ weather/ also, archers can st"ll shoot "n melee at hal%.d"ce

    (&'!res "n contact onl$, "#e#, at most one ran- o% elephants)#

    Unit Cos

    tMV

    AH

    HD

    Notes

    War "'s 2 15 + 1 *r"'hten elephants

    War "'s: War p"'s hae no standard aac-, and the$ cannot ma-e !p more than hal% the &'!res "nan$ arm$# At 'ame start, the$ ma$ be held or wheel as normal, b!t once released the$ m!st alwa$smoe d"rectl$ %orward at the"r %!ll moe rate# % the$ 'et w"th"n 6 o% an elephant !n"t (or "ce.ersa),then the elephants m!st ma-e an "mmed"ate morale chec- at 36 penalt$ or ro!t# % ro!ted, elephantslose all aac-s and hae no chance o% !n.ro!t"n'/ howeer, an$ elephant !n"t need ma-e th"s chec-onl$ once per 'ame# % war p"'s are themseles ro!ted, the$ m!st p"c- a new d"rect"on awa$ %rom all!n"ts (enem$ and %r"endl$ al"-e) and r!n "n that new d"rect"on %rom then on#

    Unit Cost MV AH HD Notes

    "ants, Stone 60 12 5 Trow stones, dama'e 2

    "ants, *rost 65 12 5 10 Trow stones, dama'e 2, cold."mm!ne

    "ants, *"re 0 12 5 11 Trow stones, dama'e 2, &re."mm!ne

    "ants, 7lo!d 80 12 5 12 Trow stones, dama'e +, detect "n"s"ble

    Giants: 9ost '"ants throw stones at * 1, ran'e 20, dama'e 2# Stone '"ants spec"all$ hae dama'e +

    on throw"n' aac-s# 7lo!d '"ants can detect an$ h"dden or invisible%oes w"th"n 6 w"th the"r -een

    sense o% smell#

    Hero Cos

    tMV

    AH

    HD

    Atk

    Dam

    Notes

    ;n"'ht E

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    Unit Cost

    MV

    AH

    HD

    Atk

    Dam

    Notes

    Elemental, A"r . +6 6 1 5 1 9a'"c to h"t/ wh"rlw"nd

    Elemental, Earth . 6 6 1 5 + 9a'"c to h"t/ baer"n' ram

    Elemental, *"re . 12 6 1 5 2 9a'"c to h"t/ &re aac-

    Elemental, Water . 18 6 1 5 2 9a'"c to h"t/ water doma"n

    Elementals: Elementals can onl$ be h"t b$ those w"eld"n' ma'"c aac-s (an$ hero l"sted =!al"&es)# A"r

    elementals can %orm a wh"rlw"nd each t!rn and a!tomat"call$ el"m"nate one 1>?.&'!re# Earth

    elementals do dama'e to castles and other str!ct!res# *"re elementals do @ame dama'e (e#'#, deadl$ to

    trolls)# Water elementals o!ts"de a stream or pond are red!ced to 6 moe and 1 dama'e#

    Conjure Elemental(an'e: 24 "nches, ?!rat"on: 7oncentrat"on)# T"s spell s!mmons an elemental

    o% an$ one t$pe# t appears w"th"n ran'e %rom a lar'e bod$ o% the appropr"ate elemental mater"al# %

    concentrat"on "s lost (the w"ard moes, casts another spell, or "s the tar'et o% an$ %eas"ble aac-),

    then the elemental sw"tches s"des .. b!t ass!me the w"ard can dispelthe elemental "% needed (as a

    hal%.moe act"on)# At most, one elemental o% each t$pe can be conB!red per da$#ther notes: Te %act that the elemental loc-s down the cast"n' w"ard %rom an$ other moement or

    act"on, b$ concentrat"on, "s a b"' balanc"n' %actor (than-s, a!lC), and $o! ma$ cons"der '""n' th"s

    power to w"ards, "n add"t"on to those alread$ spec"&ed "n the boo-, %or %ree# >oweer, Dm a b"' %an

    o% char'"n' %or an$ "ncrease "n opt"ons@e

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    Treants: Tese are enormo!s sent"ent.tree creat!res# At the start o% a t!rn the$ can an"mate a sect"on

    o% woods w"th"n 6 ran'e to Bo"n them/ th"s creates a new !n"t w"th tw"ce as man$ &'!res, &'ht"n'

    the same eero, who then ta-e a dama'e

    1 cold aac- (2 %or &re.!sers)#

    Unit Cost MV AH HD Notes

    S-eletons 4 6 4 1 *earless

    S-eletons, Archers 6 4 1 *earless, shortbowsKomb"es (1>?) 4 6 4 1 *earless

    Komb"es (2>?) 6 6 4 2 *earless

    ho!ls 5 2 *earless, paral$s"s, 31 "n s!n

    ndead, General !otes: We ass!me that all !ndead are %earless (no morale chec-s eer), and also

    "mm!ne to death spells#

    "keletons and #ombies: Lote that s-eletons and omb"es are "nd"st"n'!"shable at th"s scaleC (Ass!m"n'

    stats o% >? 12 and 1 respect"el$#)

    Ghouls: Tese h"deo!s creat!res are l"-el$ to paral$e and cons!me the"r tar'ets# n h"ts a'a"nst

    mass creat!res, chec- 1d6 M >?2 to conert an$ h"t to a %!ll &'!re -"ll# A'a"nst 1>? heroes, aac-s

    roll + d"ce/ a'a"nst >?2F heroes, aac- rolls are as normal, b!t an$ s!ch h"t "s a hero.-"ll# El% tar'ets

    are "mm!ne to th"s eNect#

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    Unit Cost MV AH HD Notes

    ;obolds, n%antr$ + 6 4 1 O"'ht.wea-ness, at- at 31

    ;obolds, Sl"n'ers 4 6 4 1 O"'ht.wea-ness, at- at 31, sl"n's

    >ob'obl"ns, n%antr$ 4 5 1 (Lo mod"&er)

    >ob'obl"ns, "-es 5 5 1 (Lo mod"&er)

    $obolds: Tese small creat!res alwa$s aac- at 31 on aac- d"ce (represent"n' low dama'e capac"t$)#

    Death spells-"ll tw"ce as man$ &'!res as normal#

    %obgoblins: Tese monsters 'enerall$ %!nct"on as orcs, b!t w"tho!t l"'ht.wea-ness morale penalt"es#

    Lote that een "n l"'ht armor the$ wo!ld hae eNect"e A> 5#