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blogs.uoregon.edublogs.uoregon.edu/.../files/2014/09/RontuiaInterview-re3q…  · Web viewChild: Well, so, I have traded my world called ... near this cape here, ... how does a law

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Page 1: blogs.uoregon.edublogs.uoregon.edu/.../files/2014/09/RontuiaInterview-re3q…  · Web viewChild: Well, so, I have traded my world called ... near this cape here, ... how does a law

Rontuia InterviewChild: Well, so, I have traded my world called Slockland.

Child: And so, it’s essentially, I started, well I have the main continent. It’s called Rontuia. I’ve made a lot of maps for that. It’s kind of square. And so, and so the main capital is called Capital Slok. And, it, and so, that’s where, so basically, our worlds, we named them after our pets, the leaders. And so, so I have a cat named Verontu. And so he was the major dictator of Slokland. Just like Abex was in Abixia. And so, well it, so where do you want me to start kind of?

Interviewer: So where is it in relation to Abixia?

Child: Well, so Abixia is on planet Roarkak. And Slokland has its own planet. And so, so they orbit the same, the same star. But Roarkak, I believe it has an elliptical orbit whereas Slokland has a normal circular orbit because Roarkak has very cold winters and warmer summers. So, now Abixia. He’s told you about Balldrack, yeah? And everything? Oh, just about Abixia.

Child: Laughs. Well, so there’s this, on Roarkak there are several main continents. My other friend, he has Bearrakeyarran, inhabited by enormous bears.

Child: And then, also created by [CREATOR OF ABIXIA] is Balldrackia, which, and Abixia is off the coast of Balldrackia. And so Slokland has, it’s very, very high tech. I mean the capital has, it has, all the cars drive themselves. And, the capital has no, has no small streets. It’s all interstates. And cloverleaves....for intersections. And so, because the space is so, it costs so much that they can’t put interstates anywhere really. They just put them on top of buildings.

Interviewer: So it’s the buildings and then interstates on top?

Child: Yes. Well not, so, well, so let’s say we have buildings here. And then on the parts of the buildings, the interstates would be built.

Interviewer: So they’re kind of elevated?

Child: Yeah, they’re elevated on the bottom parts of the buildings essentially. Not going across the tops, but on the bottom. Yes, but on the medium levels. And there are no trucks. It’s all transported by magnetic levitation, um, rail.

Interviewer: Why aren’t there any trucks?

Child: Because trucks are inefficient.

Page 2: blogs.uoregon.edublogs.uoregon.edu/.../files/2014/09/RontuiaInterview-re3q…  · Web viewChild: Well, so, I have traded my world called ... near this cape here, ... how does a law

Child: And then, so there’s the main Slokish mountain range that goes from the northwest of the continent of Ronteria down to the, the mid-south, and then it turns right to continue going east.

Interviewer: And you said it’s on like, uh, kind of a squarish continent?

Child: Yeah, sort of square, not really. (drawing a map for interviewer). I like making capes. And so, that’s the Sea of Tranquility. And capital Slok is right there. Slokish Mountains go, go down here, and then there’s other mountains here.

Interviewer: And so, is this the continent or is this Slokland?

Child: Well, Rontuia is on the planet of Slokland. And so, Rontuia, it has, so the highest mountain is Mt. Rontu. And you see the, the planet of Slokland, in all modesty, is about the size of our sun.

Interviewer: Okay, so it’s big.

Child: Yes, very. So, therefore, Mt. Rontu is one million feet tall.

Interviewer: Okay. So can people climb to the top of it?

Child: Yes. Well, oh, I need to tell you about Sloks. So the, so a Slok is essentially a very large cat.

Child: It’s about the length of that, uh, whatever you call it.

Interviewer: The cabinet?

Child: Yeah, the big cabinet. That’s about the length of a Slok. 8 feet long. So, and it’s a little higher than that table, about a foot higher. At the, that’s how long it’s legs are. So, they’re pretty big, enormous cats.

Interviewer: So, like 4 feet tall.

Child: Yeah.

Interviewer: Can you tell us more about what the Sloks are like?

Child: Well, so, so they like to, they stay awake, and well, they’re not like cats, which nap a lot. And so, well, they’re, well, essentially whenever there was a conflict, it would be [CREATOR OF ABIXIA] and my other friend, versus another friend and I. And so, Slokland has many outposts on Bearrakeyarran and if there would be a conflict from those outposts, we would probably get rid of Abixia, because, I mean there would, it was, we played this on the playground at my elementary school, so there was no real follow-

Page 3: blogs.uoregon.edublogs.uoregon.edu/.../files/2014/09/RontuiaInterview-re3q…  · Web viewChild: Well, so, I have traded my world called ... near this cape here, ... how does a law

up. I mean, I could have H-bombed Abixia one day, and then it would be there the next day.Interviewer: So, did that ever happen?

Child: Yes, because we would get in conflicts about various things. There was the main, the biggest war, I believe it was in second grade, was the Rontu-Abix War where Rontu and Abix fought for control of the solar system. And, so, so that would be, and now some history of Slokland that I’ve made up, is, before Slokland there were the Vorgs, which were like, lizard sort of creatures. And, so they were lizard-like creatures that have the, that had main control of the head power. And then, so then, they were originally, and, now, now details are kind of sketchy. But the Vorgian leader was fighting the war against Abixia. And so that, and then, unaware of the Sloks in the east before the Rontu at the head of the Sloks, while the Vorgs were focused on the war with Abixia, they came over the Slokish mountains and burnt the Vorgian capital to the ground. So they drove the Vorgs off onto another continent.

Interviewer: And so, were they still around on that other continent?Child: They don’t know. It’s just kind of ….Like a story. And the ocean between the two continents is so vast that it would take a long time to get across it, so. And it’s mainly just a jungle inhabited by rogue Vorgs.

Interviewer: So what, what’s the land like? You told me there’s like this mountain range. Do most the Sloks live in...

Child: Capital Slok?

Interviewer: Yeah.

Child: Well, so they’re, so there’s kind of a coast range here (showing on map). And most of the food for capital Slok comes from the Slok, from the Slokish River Valley. And the Slokish River flows down from the north of Slokland, down to exit right near capital Slok. And so there’s several settlements scattered in there. And then, in the east, near this cape here, there’s a large city named Capetown and then several settlements scattered throughout the plains here. And then there are a few northern hills and then some other large mountains in the far east.

Interviewer: So then which parts of Slokland do you think about the most?

Child: Mainly capital Slok and the, mainly capital Slok and the Slokish River valley. Sometimes I think about Capetown and these small settlements, but not very much.

Interviewer: Okay. Are they very different? Are the Sloks different in different areas? Or are they kind of the same?

Child: Well, not really. I mean, the settlements are definitely more, less civilized than the city of Capital Slok. But the Sloks really aren’t different besides being a bit tougher.

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And then Capetown is a lot like Capital Slok because the Sloks have a lot of, Capital Slok has a lot of trade with Capetown because Capetown has a lot of agricultural potential.

Interviewer: Okay. So, one thing we’d like to ask. I know that there, there might be a lot of different types of things that are important about, you know, what’s going on on the continent and the planet. We thought, if I could just kind of have you take a look over this. It’s a list of things that might be important. If you could circle any of the ones that seem most important to you, the things that you think about the most, or anything else, if you want to write it down on there (presents child with list).

Child: Oh, speaking of which, I should have brought in this slide I made. (participant must be circling things on paper) Yeah, those are the main ones. Transportation I put a star by because it’s probably the biggest.

Interviewer: So, you told us a bit about transportation. Is there, what else, what else can you tell us?

Child: Yeah, well there’s a, so there are some settlements hacked out of the rogue growth and the far western continents. And those have a lot of potential for meats and stuff, so there are several, so there are enormous ships that carry goods from Capital Slok to the, to those continents, and back. And also, in the southern gulf, south of the Sea of Tranquility, there are several other settlements that have, they’re a bit the same as the far eastern, the far western ones. So, and, I’ve designed ships like that. And also, there’s a lot of rail and air trade between Capetown and Capital Slok.

Interviewer: Okay, there’s a railroad?

Child: Uh huh. Magnetic levitation.

Interviewer: You mentioned that you’ve designed ships. What’s that design process like?

Child: Well, I’ve also designed a very detailed airliner.

Interviewer: So have you drawn pictures of it?

Child: Yeah. And like, floor plans, and cross sections, and whatnot.

Interviewer: Wow. So, what’s that like? The airliner.

Child: Well, it’s hypersonic, which means it goes faster than five times the speed of sound. And then, and then it has space capacities, which means that it carries liquid oxygen in its tanks so that it can burn that in space too. So that it can fly between Roarkak and Slokland.

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Child: Um, so those are the, and then the maglove, it goes about three hundred miles an hour most of the time. And there’re several passenger magloves and a lot of freight magloves too.

Interviewer: So, you were telling me that, yeah Roarkak, and your planet, that’s there been conflict. So, they’re different planets, so how do they communicate with each other? Is there transportation from one planet to the other?

Child: Yeah, there’s transportation as I said with the hypersonic airliners.

Interviewer: Okay, so the airliners can actually go from one planet to the other.

Child: Yeah. Well, it’s depending on the season. I mean if it’s deep winter in, on Roarkak, it may be too far away for it to reach.

Interviewer: I see. So there are points, times of the year when they are closer together.

Child: Yeah. And then there’s also satellites that the Sloks have put into orbit around Roarkak and around Slokland that transmit to each other.

Interviewer: So what is it about transportation that seems really important?

Child: Well, just designing the vehicles and things like that.

Child: So, with agriculture....The main creature is the dufus. And that’s Slokish for meat provider. And so it, have you ever seen Star Wars?

Interviewer: Yes, I have.

Child: So, you know in the fourth episode, the Banthas?

Interviewer: Uh huh.

Child: That’s a lot like what dufus look like. So, dufus, they lay, except they lay eggs, and even though they’re mammals, [interruption].......So, the dufus, they’re uh, they’re quite large, and the, and they have fur on their backs, but their bottoms are scaly, so that other creatures cannot go underneath and uh attack them. And so, and they also, did you catch how they produce milk, but uh..?

Interviewer: Right, but they lay eggs.

Child: Yeah

Interviewer: And they’re mammals.

Child: Uh huh.

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Child: And so, there’s so little space and they need shade for food. So what they do is they mainly graze in the shade of uh fruit trees. And, they’re trees, well you see, mainly there’re fruit vines and then grain trees. So, they’re corn sort of things that are produced from a flower instead and the kernels are the seeds. So it’s more like a fruit, but it’s a corn. And so, that’s the main agriculture part.

Interviewer: Okay. So, the people, the Sloks eat, they eat dufus, they eat fruit and grains.

Child: Uh huh, and vegetables. Even though they’re cats.

Interviewer: Um, and do these things taste good? Like..

Child: Yeah, well…

Interviewer: To them they do?

Child: Uh huh.

Interviewer: So, the dufus, they’re, you said they’re kind of like banthas, so they’re like elephant size?

Child: Yes. A bit larger. But lower.

Interviewer: Like lower to the ground?

Child: Yes.

Interviewer: And, do they have special foods that they eat, or…..

Child: They mainly eat, they mainly graze on grass. Which grows well in the shade.

Interviewer: And then in addition to those, are there other animals that are…..

Child: Yes, there are other animals. So, for example, there are idiots, which are Slokish for burden bearer. And so, they’re also scaly, and they’re rideable and they have two legs and they have very small arms, which makes them good for moving brush out of the way. Like riding through brush.

Interviewer: You said they’re rideable. So do the Sloks ride those?

Child: Yeah, they ride them. And then there are other creatures that I’ve made up. So basically, they way that I’ve named them is take a Greek letter and add “don” or “saurus” to it. So, for example, gammadon, omegadon, omegasaurus. I’ve essentially taken Star Wars, so what I do is I to create these creatures, I start out with a Star Wars creature and add my own twist to it.

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Child: So, I, you know in the first episode, that huge sort of monster? The largest one? The one that eats the fish that had eaten the submarine, that (can’t understand what he says). So it’s that sort of thing except with a much longer snout and a larger tail. And it inhabits the depths of the oceans, and it has kind of these red headlights that come out from the side of its ears. Well, it doesn’t have ears, just the side of its head. And also, well it does have ears, one very large one on the top of its head. And it uses sonar to see where there might be some prey. Such as smaller fish. And there other, there are kelp. There is kelp forests. Except the kelp is much different. You see, one kelp could be, have like, uh holdfasts on the bottom of the ocean and then they all are interconnected.

Interviewer: So, all the kelp are kind of connected with each other?

Child: Yes, um hm. And there are dragons on the shore. They don’t breathe fire, they just call them dragons because they’re kind of scaly lizard-like creatures that have wings and also have four legs. And also there are several kinds of dragons, the largest of which has three pairs of wings, two small ones in the back for propulsion and then the, uh, two large, well, there’s one small set in the back for propulsion and then two large sets for lift.

Interviewer: So there are a few types, a few different types then.

Child: Yeah. And then, it can fly really well, but it can’t swim that well. There are several other types that are very good at swimming but can’t really fly.

Interviewer: So, what about some of the other things Slokland…You mentioned landscapes and geography? So you’ve told us a bit about the geography. What is it that makes the geography so important?

Child: Well, it’s just that I really like geography because it’s interesting on how the earth works, and other planets work. So, I just kind of created my own geography of the, and political geography of, the planet.

Interviewer: And then you mentioned architecture as well.

Child: Yes. And then there, well the buildings in Capital Slok are very uh, modern, and quite tall seeing as, as I told you before, space is very limited. Well, let’s see, I’ve drawn some of the buildings too. Well, they’re very, they’re very modern looking. Essentially, they’ll be, I have designed like a national library which is kind of… can I draw it for you?

Interviewer: Yeah, sure.

Child: (drawing) It’s kind of in this sort of shape. That’s the cross-section shape.

Interviewer: So the buildings look really modern.

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Child: Yeah.

Interviewer: So there’s just kind of like big skyscrapers like you would see in a big city or something like that?

Child: Yeah.

Interviewer: You mentioned making one flag. And you circled flags here as something that’s real important. Can you tell us more about that?

Child: Well, if I’d brought the flag, I could have shown you.

Interviewer: Is there just one flag for Slokland, or are there other flags?

Child: Yeah, well, there’s one flag for Slokland and, well it’s, I’ll show it to you.

Interviewer: and you mentioned kind of the political geography, but what are the politics like?

Child: Well, so Rontu is the main, he’s a bit like the president, and the uh, he’s elected for life in office. And then because Sloks, and you have to be pretty old to be allowed to go into the presidency, or an emperorship as it is in Slokland. So that you won’t be in there for too long. Because Sloks live to very old ages.

Interviewer: Okay. How did Rontu become president?

Child: Well, he’s just my cat, so…

Child: I mean Abix is the dictator of Abixia.

Interviewer: And so, is there kind of a ruling class, or?

Child: It’s Rontu and then there’s uh, and then there’s a parliament. Of the, uh, it’s a bit like our government but there’s three branches of parliament. The Senate, the House of Representatives, and the House of Provincial Leaders. Which, those are the leaders of all the provinces. I haven’t drawn all the province borders yet.

Interviewer: And are the provinces on the main continent, or are they…

Child: Yeah. Well, the continent of Rontuia is dividing (can’t make out the rest of sentence). And the western continents is the, as more Sloks come, they’ll probably be made into provinces too. As the US developed west, it turned into, states, territories turned into states.

Interviewer: So, in Slokland, when like, if there’s going to be like, how does a law get passed or something, or a decision gets made?

Page 9: blogs.uoregon.edublogs.uoregon.edu/.../files/2014/09/RontuiaInterview-re3q…  · Web viewChild: Well, so, I have traded my world called ... near this cape here, ... how does a law

Child: Well, the Senate and the representatives, they all have a series of debates on the bill. And then each one telling they tell how it will affect their state and why it should or shouldn’t be passed. Then that bill goes to Rontu and he says yes this can go or no, it needs to go back to parliament. And then at least one branch has to pass it by a unanimous vote in order for it to override Rontu’s decision.

Interviewer: And so, can you tell us a little bit more about the politics between, uh..

Child: Abixia

Interviewer: Exactly

Child: Well, Abixia mainly seems kind of lawless to me.

Interviewer: Okay. So, chaotic?

Child: Yes, chaotic and lawless. And so, Sloks don’t usually like Abixian inhabitants to come to Slokland for fear that they’ll destroy something. And so the, now Sloks, let me think. So, Berrakeyarran was usually on Slokland’s side because Slokland has a very large military and other things. And, well, so Slokland usually hasn’t gotten along very well with Abixia – kind of, sometimes has.

Interviewer: Okay. So sometimes they’ve gotten along, and sometimes they haven’t.

Child: Yeah. Uh huh. The Sloks usually don’t like to come to Abixia because it’s too much of a battleground.

Interviewer: Okay, so if the Sloks end up going to Abixia, it ends up being a fight.

Child: Mm hm.

Interviewer: What happens if Abixians come to Slokland?

Child: They’ll wreck something.

Interviewer: Okay. So they break things?

Child: Yes.

Interviewer: So there’s a large military?

Child: Mm hm.

Interviewer: What’s that like?

Page 10: blogs.uoregon.edublogs.uoregon.edu/.../files/2014/09/RontuiaInterview-re3q…  · Web viewChild: Well, so, I have traded my world called ... near this cape here, ... how does a law

Child: Well, it’s, I haven’t really developed it, but uh, mainly consists of aircraft, navy, and then there’s a, there’s no live troops, there’s uh, there’s just all these robotic sort of large insects. The insects vary in size, the average one’s about this long.

Interviewer: So about two or three feet wide or long?

Child: Long, uh huh. And so they can be mass-produced, unlike troops, so that it’s much easier for, so Slokland can like decommission some of them and scrap them when there’s no war going on, and then if there’s, if another one, if another conflict starts looming, they can ramp up production and start producing a lot more.

Interviewer: So are those like remote controlled, or do they control themselves?

Child: Well, they’re programmed to control themselves and there’s also a, each one has a scanner to see if there’s a, each Slokish officer, if they’re actually going to be gone to a battleground, they have to carry a code with them. And then, if the scanner finds the proper code, which only the Sloks know how to make, then it will not destroy the target.

Interviewer: So kind of a safety mechanism.

Child: Mm hm.

Interviewer: Okay. And so is there, is the military always around? You said that sometimes it grows and sometimes it shrinks.

Child: Yes. There’s always a base force, which just, which is to protect the VIPs mainly or if anybody wants to go to Abixia, they have to be protected by at least a few.

Interviewer: Okay. You have to have like an armed guard.

Child: Mm hm.

Interviewer: And you said that there’s some outposts on some of the other

Child: On Berrakeyarran, yes.

Interviewer: So what was the process of establishing those?

Child: Well, the process of establishing those outposts was that Slokland, in the case of Abixian attack, they wanted to uh, in the case Abixian or Lethiopian, which is my other friend’s world, attack, uh, they wanted to immediately decommission, be able to decommission Abixia. That’s why they put the outposts on Berrakeyarran.

Interviewer: I see.

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Child: And also, if Berrakeyarran, in the unlikely case of a Berrakeyarran attack, then they could attack Berrakeyarran from the inside.

Interviewer: I see. And that’s on Roarkak?

Child: Mm hm.

Interviewer: And, do you think of the Sloks as being, um, sort of, are they peaceful, are they more kind of….

Child: They try to be peaceful. But, uh, they keep up a good military so that people will stay peaceful.

Interviewer: You mentioned food and cooking.

Child: Yeah, well, so food. I like to make up dishes sometimes that, with uh, Slokish ingredients such as dufus. Meat and other sorts of fruits and stuff.

Interviewer: Okay. Are they similar to things that we might eat here?

Child: Yeah, sometimes.

Interviewer: Okay, so those are kind of the things that are most important about the world (not sure if world is correct). Is there anything else that kind of stands out as really important?

Child: No, not really.

Interviewer: Okay. We just want to ask you a couple more questions about just some general things.

Interviewer: Are there any holidays or special celebrations?

Child: Uh, well, no not usually. I kind of make up special celebrations if there is a special celebration going on, but….

Interviewer: Okay, so like could you give me an example?

Child: Hmm, well, say if there’s the Olympic games going on, then my friends and I will decide where to host the games, and a war might break out from it.

Interviewer: Oh, okay, alright. So things that are happening in the real world will eventually start in (????) sort of things like that.

Child: Yeah.

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Interviewer: Okay. What about music? Is there music on Slokland?

Child: Mm, I haven’t really thought about that.

Interviewer: Okay, that’s fine. Um, what about medicine? Do people get sick in Slokland?

Child: Uh, yeah. So the principle way that medicine works is there’re either remotely controlled robots that go in via pills and destroy, for example, cancerous cells. Or, for infections, especially engineered bacteria that um, deliver, that are engineered to get rid of the bad bacteria.

Interviewer: Okay. Are there, is there any religion on Slokland?

Child: No.

Interviewer: What about languages?

Child: Languages? Well, there’s Slokish and Gibberish.

Interviewer: And what are those like?

Child: And Slokish, it has a, its written form is kind of like Cyrillic. Well, a little bit. And then, Gibberish, I haven’t really developed. Slokish, it sounds like, people have said, it sounds like a mad Japanese person.

Interviewer: Okay. So have you thought of what some of the words would sound like in Slokish?

Child: Yeah. Some. I don’t think I can think of one right now.

Interviewer: Okay, alright, that’s fine.

Interviewer: So, is that the main language then?

Child: Yeah.

Interviewer: Okay. And Gibberish, you said you haven’t really developed it?

Child: Yeah. It’s spoken mainly by the birds of the Slokish mountains. They can speak in Slokish, and Sloks kind of understand it.

Interviewer: Okay, but their native language is Gibberish.

Child: Yeah, the birds.

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Interviewer: Okay. And then, but uh, and then Abixian’s a different language, but (??) people that can learn both languages or translate, or things like that.

Child: Yeah.

Interviewer: So, can you tell us about how, how old is Slok, how long have you been thinking about it?

Child: Mmm, I think it was probably since third grade – middle of second grade or third grade.

Interviewer: Does it have kind of like a, so you told us a little bit about the history, with the, I can’t remember the names of them now, the lizard-like….

Child: The Vorgs?

Interviewer: The Vorgs. How long has like, if you thought about how long, how long of a history does Slokland have?

Child: Well, it has about a hundred year history.

Interviewer: Okay.

Child: That’s how old it is about, in terms of Slokish years.

Interviewer: Okay. Has it changed a lot since you started thinking about it?

Child: Uh, no, not really. It’s been, it’s politically reformed a bit.

Interviewer: Okay. So there’s been some politics change, but a lot of it’s very similar.

Child: Mm hm, yes.

Interviewer: So, Slokland’s like a hundred years old and things have been pretty stable since you’ve started thinking about it.

Child: Yes, uh huh.

Interviewer: What kind of politics changes happened?

Child: Well, Rontu used to be the uh sole dictator before parliament was implemented.

Interviewer: And what caused that change? Or did anything cause it?

Child: Uh, well, I just decided that it would be good to not be totally dictatorial

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Interviewer: So, I have another list of things for you to look at. So, when you think about sort of what it is, kind of like what your role is in Slokland. So here’s kind of a list of things that people might think about in sort of relation to sort of an imaginary world. Do you think of yourself as an inhabitant, like someone who lives there, or um, kind of the master that controls everything?

Child: Politician. Yeah, I’m Rontu’s sidekick a bit.

Interviewer: Okay. So, as a politician, what sort of things do you do?

Child: Uh, well, I don’t usually participate. I kind of control what’s going on there. And, uh, I mean, I would like check with Ron, I go places with my friends and then, for example, I have, I can take Rontu’s position if needed, if he has to like go off or something.

Interviewer: Okay. So, if he takes vacation or something, you would have his position.

Child: Mm hm.

Interviewer: And so how often do you think about all this?

Child: Uh, well, normally about twice a day or something.

Interviewer: Twice a day? And when you think about it, do you typically think about it when you’re alone or when you’re with other people?

Child: Mm, both.

Interviewer: Who are the, okay, [CREATOR OF ABIXIA] is one of the people.

Child: Yes.

Interviewer: Who are the other people that you kind of created it together with?

Child: Well, um, my other friend, his name is [CHILD'S NAME]. And then I have another friend, his name is Aaron [CHILD'S NAME]. But that wasn’t really very developed ever.

Interviewer: Okay. And are there other people that you tell about it, talk about Slokland to that don’t have (not sure what’s said)?

Child: Mm, besides my parents, not really.

Interviewer: Okay. Is there any reason why?

Child: No, not really.

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Interviewer: Just not something you necessarily want to share with other people?

Child: Well, it’s okay. It’s just, if you haven’t been on it from the beginning, it’s going to take a long time to explain. And a lot of my other friends aren’t really willing to listen for that amount of time.

Interviewer: And so as you and [CREATOR OF ABIXIA] and [CHILD'S NAME] and [CHILD'S NAME] have kind of talked about this, what’s that process been like?

Child: Well, we’ve just, well, we would go on, we would fight rats on Berrakeyarran, and uh, I would go to Abixia and try to fend off the attacks by the rogue Abixians.

Interviewer: So, you, [CREATOR OF ABIXIA], [CHILD'S NAME], [CHILD'S NAME] are the people who have done this stuff. Who kind of made it up?

Child: Well, we just kind of started talking about, started making things up.

Interviewer: So it’s something you did together?

Child: Yeah, uh huh.

Interviewer: Okay. So it was just something, was it because you all had cats, or?

Child: Yeah, most of us had cats.

Interviewer: And so when you think about all this, when you think about Rontuia, is it something that’s inside of your head or do you kind of see it in the world, or?

Child: Yeah, I can see it.

Interviewer: So, it’s kind of happening out here a little bit, like maybe on the TV screen or something?Child: Yeah. Well, I can see it in my mind’s eye essentially.

Interviewer: So, are there things that you’re interested in in the real world that are related to all of this?

Child: Yeah. Well, I’m very interested in airplanes and transportation and stuff like that.

Interviewer: And so Slokland is sort of an opportunity to kind of develop some of those ideas?

Child: Mm hm.

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Interviewer: Have you been interested in airplanes and transport for a long time?

Child: For a while, yeah.

Interviewer: So, what would you say that your favorite thing about Slokland is?

Child: Mm, I don’t really have a favorite thing, I just kind of like all of it.

Interviewer: Is there anything you don’t like about it?

Child: Mm, no, not really. It’s just ascending the ladder of tech, of technology. I kind of like older technology sometimes.

Interviewer: Than what is on Slokland?

Child: Yeah.

Interviewer: Okay. So, sometimes it seems almost a little too high tech?

Child: Yeah.

Interviewer: Okay. Um, okay, so we’ve talked about a lot of things regarding Slokland. Are there other things that seem like they’re important that we haven’t talked about yet?

Child: No, not really.