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Blended Web Learning: Advantages, Disadvantages, Issues,
and Considerations
Curt Bonk, Indiana University and ARI Senior Research Fellow
Tatana Olson, Purdue University and Army Research Institute
Bob Wisher, Army Research InstituteKara Orvis, George Mason University and Army
Research Institute
Providing access to e-learning to 350,000 soldiers in more than 3,360 communities
GuardNet XXI NetworkGuardNet XXI NetworkSpringfield Columbus
Lansing
Madison
St. Paul
Latham
Providence
Reading
Concord
Colchester
Augusta
ArlingtonCharleston
Richmond
DC
Wilmington
Trenton
Indiantown Gap
Raleigh
Frankfort
Nashville
Atlanta
Columbia
Kingshill,USVI
St. Augustine
Jefferson City
Boise
DraperEnglewood
Topeka
Lincoln
Rapid City
BismarkHelena
Cheyenne
Sacramento
Phoenix
Carson City
Salem
Tacoma
Ft. Richardson
Tamuning
Honolulu
Johnston
Montgomery
Santa Fe Oklahoma City
Austin
New Orleans
Little Rock
San Juan
Jackson
HartfordIndianapolis
National Guard
Blended Learning Advantages
1. Course access at one’s convenience and flexible completion
2. Reduction in physical class time3. Promotes independent learning4. Multiple ways to accomplish course objectives5. Increased opportunities for human interaction,
communication, & contact among students6. Less time commuting and parking7. Introverts participate more
Blended Learning Disadvantages1. Procrastination, procrastination,
procrastination
2. Students have trouble managing time
3. Problems with technology at the beginning (try too much)
4. Can be overwhelming or too novel
5. Poor integration or planning
6. Resistance to change
7. Good ideas but lack of time, money, & support
Higher Education: Student survey results after a hybrid course
• Student feedback N=282• 69% felt they could control the pace of their
own learning• 77% felt they could organize their time better• 16% felt the time spent online would have been
better spent in class• 61% felt there should be more courses like this
– www.uwsa.edu.ttt/articles/garnham.htm
Corp. Success Story #1. Infusing E-Learning Elliott Masie, March 2002, e-learning Magazine)
A manufacturing company transformed a week-long safety program into a three-part offering: 1. One day in classroom2. Multiple online simulations and lessons.3. One final day of discussions and exams.
Must accomplish online work before phase 3—this raised success rate, transfer of skills, and lowered hours away from the job.
Success Story #2. Ratheon, Build Own LMS (John Hartnett, Online Learning, Summer 2002)
SAP Training Choice (saved $252,000): Cost of Instructor-led Training ($388,000). Vendor LMS Cost ($390,000) or Cost to Build Internally ($136,000) or
Five Training Components in 18 Weeks (within 6 weeks, 4,000 courses were taken by 1,400 students)
1. Role-based simulations2. Audio walk-throughs3. Online quick reference system4. Live training support (special learning
labs—try out with live mentor or instructor)5. Online enrollment and tracking
Success #3: Microsoft Excel Training(Jeff Barbian, Blended Works, Summer 2002,
Online Learning)
• Group One: 5 scenario-based exercises that offered live use of Excel on real-world tasks, online mentors, FAQs, relevant Web sites, NETg Excel Fundamentals Learning Objects.
• Group Two: Same as Group One but without scenarios, but info in 5 scenarios were embedded in the learning objects.
• Group Three: No training control.– Grp #1 30% more accurate than Grp 2; Grp #2
159% more accurate than Grp #3
Success #4: Sallie Mae/USA Group (Blended student loan provider program)
(Jeff Barbian, Blended Works, Summer 2002, Online Learning)
• LEAD (Leadership and Education Development); Groom internal staff to fill supervisory-level positions
• 4 hours/week in class with internal and external instructors; learn trust, role of managers, etc.
• First must complete 3 online management courses from SkillSoft and 6 online project management courses (includes panel presentation by IT Project Team to illustrate how projects are handled in the company’s culture)
• Findings: increased teamwork, camaraderie, shared understanding of concepts, respect for individual differences, social interaction, and reinforcement for class concepts.
Success #5: Proctor and Gamble(Jeff Barbian, Blended Works, Summer 2002, Online Learning)
• 1999 = 100,000 employees; 20,000 trained/year• LMS from Saba, live training from Centra• CD-based training using Authorware,
CourseBuilder, & Dreamweaver• 2002 = 1,200 learning items; 34% Web, 54%
CD• Global English saved $2.5 million per year• Off-the-shelf courses in time management and
managing for success
Proctor and Gamble(Jeff Barbian, Blended Works, Summer 2002, Online Learning)
“Given our learning objectives and needs, should we select Web-based live training, versus classroom, versus video-based, versus CBT, or some blended solution?…It depends, on the resources you have, how far geographically you have to reach, or whether you can get your arm around them and pull them into a classroom.”
Art DiMartile, Senior IT Manager, Proctor and Gamble
Three Phases of AC3-DL
I. Asynchronous Phase: 240 hours of instruction or 1 year to complete; must score 70% or better on each gate exam
II. Synchronous Phase: 60 hours of asynchronous and 120 hours of synchronous
III. Residential Phase: 120 hours of training in 2 weeks at Fort Knox
AC3-DL Course Tools
• Asynchronous:– Learning Management System
• Synchronous: Virtual Tactical Operations Center (VTOC) (7 rooms; 15 people/extension)– Avatar
– Audio conference by extension/room (voice over IP)
– Text Chat Windows—global and private
– Special tools for collaboration
LMS Can Help Determine:
• Who is currently or recently active• How far learners have progressed• Exam completion and scores• Where students are experiencing
difficulties• Who needs reminders
AC3-DL Collaboration Tools
• Asynchronous:– Document sharing– E-mail
• Synchronous: VTOC– Shared text– Shared bookshelf– Mapedit– 3D terrain
Teams Collaborate on: Mission Analysis
Information and critical reflection on:
terrain and weather, enemy forces, facts, assumptions, limitations, specific tasks, implied tasks, assets available, and additional considerations,
Mapedit ToolThe Mapedit program, was developed to
create map overlays, emulating plastic sheets on which symbols are drawn that are laid onto a map (like football playbooks for the maneuver officer). And if students want a whiteboard, they simply have to open a blank overlay (no map background).
Mapedit ToolMapedit allows multiple users to
add, delete, and move symbols and lines on the map overlay. In Mapedit, the driver chooses which file to open, and names the file to save, but all users can edit the contents.
3D Terrain ToolThe 3D terrain is a collaborative
environment that does not result in a product, but, instead, allows students and instructors to "walk" the terrain and lay an overlay on the ground. Participants can click on another person's avatar, and they will see what that person sees as he makes key points about terrain.
Previously Reported Results Sanders & Guyer (2001)
• Fairly positive compared to pen and paper correspondence
• Student fairly familiar with async and sync communication tools
• Student attitudes higher than unit leaders• Problems encountered: time, drill time
conflicts, technical problems, family responsibilities, lack of compensation
Previously Reported Results Sanders & Burnside (2001)
• Completed coursework in less time than correspondence course.
• Positive attitudes• Covered additional content not covered in
correspondence version of course• More likely to make decisions, develop greater
sense of team identity• Greater planfulness, confidence, tactical
proficiency, and leadership skills.
Present Two-Part StudyResearch Methods
• Questionnaires (of AC3-DL Students only):– Perceptions of the synchronous environment– Technology access– SCALCO—perceptions of constructivist nature of
AC3-DL
• Chat Transcript Analyses (over 6,600)• Focus Group Interviews
– 2 groups of 4 students in Phase III (live training)– 3 instructors– Course developers and supervisors
Study #1: Synchronous Chat Analysis (explored learner
online problem solving)
Orvis, K. L., Wisher, R. A., Bonk, C. J., & Olson, T. (in press). Problem-solving exercises in military training: Communication patterns during synchronous Web-based instructions. Computers in Human Behavior (Special Journal Issue on Computer-Based Assessment of Problem Solving).
Category Description
On-Task (a) Any interaction focusing on the task at hand.
Social Interactions (a) Interaction related to group and class work, but not the immediate task.(b) Interaction regarding issues outside of the group and class.
Mechanics of the Process (a) Interaction regarding the equipment being used that is not task related, including problems with technology access, passwords, technology checks, etc.
Table 1: Chat Coding Categories
0%
10%
20%
30%
40%
50%
60%
70%
80%
Month 1 Month 2 Month 3 Month 4 Month 5 Month 6
Task % Social % Tech %
Figure 1. Social, mechanics, and on-task behaviors in the chat interactions over time
Overall frequency of interactions across chat categories (6,601 chats).
0%
10%
20%
30%
40%
50%
60%
70%
Month 1,2 Month 3,4 Month 5,6
On-Task Social Mechanics
Overall frequency of interactions across chat categories (6,601 chats).
On-Task55%Social
30%
Mechanics15%
On-Task Problem SolvingMayer & Wittrock (1996)-The transfer that occurs when prior experience and knowledge influence learning in a new situation:
• “Terrain does not allow for effective maneuver of your element”
• “Harder to detect a liquid agent in rain”• “Rain can also degrade optics on weapon
systems”
Sternberg (1997)-The acts of defining a problem, allocating resources, and tracking progress:
• “I don’t see anything about obstacles in the CLOSE section”
• “I think obstacles in the Close section of the COA statement is a necessary evil”
• “Remember in the BDE OPORD-the BDE CMDR wants this to occur at about this time”
Social Interactions• “Kids are great we made breakfast for
Mom (wife)”• “Did you go out for a run last night?”• “Tell her I said happy mothers day”• “3 miles in 24 mins all hills”• “If God had meant for us to run, he
wouldn’t have given us tanks”
Mechanics of the Process
• “Cannot talk or hear...will try to reconnect.....”
• “Is anyone talking right now? I think I dropped audio”
• “Going to reboot”
Study #2: Focus Group Findings
Bonk, C. J., Olson, T., Wisher, R. A., & Orvis, K. L. (2002). Reflections on blended learning: The Armor Captains Career Course. (Research Note #2002-13). Alexandria, VA: U.S. Army Research Institute for the Behavioral and Social
Sciences.
Results Bonk, Olson, Wisher, & Orvis • All had access to technology• Enjoyed the course, excellent
technologies• Favored sync over asynchronous• All pointed to ways to address high
attrition• Perceived training transfer• Learned to work as a team
Bonk et al. Results Continued
• High individual and collective efficacy
• High interpersonal and task cohesiveness
• Perceived an active learning environment
Student Perspective: Advantages
1. Flexible and convenient for working fulltime2. Students can work at own pace.3. Immediate feedback and mentoring can be
received online and at any time.4. Online learning environment can be
structured for active learning.5. Students learn to work together while online.6. Online chats fostered thoughtful commenting
and reflection.
Student Perspective: Disadvantages
1. Lack of preorientation session to detail course expectations and tools.
2. Length of course did not match needs.3. Novel technologies difficult to use and crash.4. Must learn in preset order; minimal system
flexibility. Instructor permission to progress.5. Minimal asynchronous feedback.6. High attrition due to large modules.7. Community and identity takes much
forethought.
Instructor Perspective: Advantages
1. Fits army small group instruction model.2. Tailor instruct strategies to form of delivery.3. Can provide immediate and detailed feedback.4. Group interaction boosts confidence of lows.5. Greater learning and application of knowledge.6. Standardization of content; stay up-to-date.7. Teach to solve problem sits & communicate.8. Timely online mentoring opportunities.
Instructor Perspective: Disadvantages
1. High attrition/low completion rates.
2. Excessive student time commitments.
3. Lack of instructor control over size of content.
DL Education Advisor Perspective: Advantages
1. Course can take advantage of recent advances in technology and theory.
2. Can embed different forms of media to address different learning styles.
3. Can historically track student work and learning.
4. Can embed authentic and meaningful activities.
DL Education Advisor Perspective: Disadvantages
1. Many risks in selecting a particular tech.2. Hard to be aware of future technologies
when dealing in present tech issues.3. Too many choices overwhelm learners.4. Some students waste paper.5. Some want CDs when have Web &
paper.6. Learning management system not
flexible.
Issue or Consideration:1. Feedback
Student Advice: E-mail is important for contacting instructors.
Instructor Advice: Provide instant and consistent feedback with e-mail and other tools.
DL Advisor Advice: Involve direct e-mail.
Issue or Consideration:2. Meaningful/Real World Content
Student Advice: Products constructed
should approximate real world.
Instructor Advice: Require students to
produce products instructors & peers evaluate.
DL Advisor Advice: Include meaningful content and apply new skills to real-life content.
Issue or Consideration:3. Size & Scope of Content/Materials
Student Advice: Divide async. content and testing into smaller units or accomplishments to motivate and enhance completion rates.
Instructor Advice: Instructors need some control over content size so as to inc completion.
DL Advisor Advice: Utilize minimal extraneous content, graphics & practice exercises.
Issue or Consideration:4. Course Devel & Organization
Student Advice: A preorientation session will help address concerns. Lecture before assign project work.
Instructor Advice: Learn content async (crawl); put to use asynchronously (walk); and apply to real-life scenarios (run).
DL Advisor Advice: Carefully analyze audience wants & needs prior to course development.
Issue or Consideration:5. Role of Instructor
Student Advice: Instructor is helpful as facilitator of learning. Same instructor should support students across all phases.
Instructor Advice: Instructor is facilitator; provides tools, guidance, and means to learn. Engage students with indirect questions, reminders, role play, and direct requests.
DL Advisor Advice: Instructor provides feedback and sense that someone cares.
Issue or Consideration:6. Small Group Structuring
Student Advice: Rotate roles among students in role play activities.
Instructor Advice: Match strong leaders and weaker students to boost confidence and performance. Provide instructions b4 role play.
DL Advisor Advice: Create active environment—role plays & simulations. Balance flexibility and accountability.
Issue or Consideration:7. Flexible and Active Learning
Student Advice: Allow students to complete modules at own pace; minimize instructor need for approval to advance.
Instructor Advice: DL helps students who work fulltime keep up-to-date.
DL Advisor Advice: Offer flexibility, choice, variety, meaningful contexts, and performance opportunities.
Issue or Consideration:8. Technology Utilization
Student Advice: Utilize basic technology functions so as to minimize frustration.
Instructor Advice: Use async for basic concepts and synchronous for application.
DL Advisor Advice: Limit technological visions and incorporate technology based on what it can presently accomplish.
Issue or Consideration:9. Build General Skills: Communication,
Problem Solving, Teamwork, and Identity
Student Advice: Small talk, introductions, and info sharing help form team identity.
Instructor Advice: Problem solving and communication are outcomes of DL. Online tasks should teach how to work together. Virtual talk fosters interaction and participation.
DL Advisor Advice: Move from indiv (async) to application in small groups (sync) to problem solving in units (resident component).
Issue or Consideration:10. Assessment Practices
Student Advice: Assessment should match real-world expectations. Shift focus from quantity of learning or breadth to depth. Assess should cover smaller units of instruction.
Instructor Advice: Async for objective tests; sync for student performances/products.
DL Advisor Advice: Use online tests and exercises with automatic feedback. Also embed random checks and some flexibility.
Recent Changes
• Guest Mentors in VTOC
• Mix 2 weeks of Asynchronous and 1 week of Synchronous
• Allow to Complete in Less Time