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type or types of rendering you believe were used to make this film and why they were used. You discussion should address topics (and how each may or may not have been employed to create this film) including: realtime and frame-at-a-time animation Procedural animation Keyframe animation Interpolation animation Big Buck Bunny animation movie The difference between real time and frame-at-a-time animation is mainly speed. Real time means 60 Frames Per second Frame by Frame this means animation at a slower rate. While Frame-by-frame means you do a frame and then modify it to make it move. I think frame-at-a-time animation was used to make Big Buck Bunny animation movie. A frame in animation is a still image that belongs in a sequence of still images. Like Big Buck Bunny animation, which you will see when you pause it. Frame-by-frame animation changes the contents of the Stage in every frame and is best suited to a complex animation in which an image changes in every frame instead of simply moving across the Stage. This type of animation increases the file size more rapidly than tweened animation because Flash stores the values for each keyframe. To create a frame-by-frame animation, you define each frame as a keyframe and create a different modified image for each frame. Each new keyframe on a layer typically contains the

Big Buck Bunny Animation Movie

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Big Buck Bunny animation movieComputer science graphics assignmenttypes of rendering

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type or types of rendering you believe were used to make this film and why they were used. You discussion should address topics (and how each may or may not have been employed to create this film) including: realtime and frame-at-a-time animation Procedural animation Keyframe animation Interpolation animation

Big Buck Bunny animation movieThe difference between real time and frame-at-a-time animation is mainly speed. Real time means 60 Frames Per second Frame by Frame this means animation at a slower rate. While Frame-by-frame means you do a frame and then modify it to make it move. I think frame-at-a-time animation was used to make Big Buck Bunny animation movie.A frame in animation is a still image that belongs in a sequence of still images. Like Big Buck Bunny animation, which you will see when you pause it.Frame-by-frame animation changes the contents of the Stage in every frame and is best suited to a complex animation in which an image changes in every frame instead of simply moving across the Stage. This type of animation increases the file size more rapidly than tweened animation because Flash stores the values for each keyframe.To create a frame-by-frame animation, you define each frame as a keyframe and create a different modified image for each frame. Each new keyframe on a layer typically contains the same contents as the keyframe preceding it because the contents of a frame are copied to the next keyframe.A keyframe is basically a marker used to specify an object's position and attributes at a given point in time. One of the two keyframes present in this animation will contain the object at the start of the frame, while the other keyframe will show the object at the end. Everything in between can be interpolated smoothly. This is where Interpolation animation comes in.A procedural animation is a type used to automatically generate animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations. It is often used for simple things like turning a character's head and more complex things, like when chinchilla gave the squirrel fruit to throw at the bunny etc.Here in this animation, I think most of these animation types are used seamlessly to produce the entirely animation movie.ReferencedeHaan, J., & Mayhew, J. (2011, August 15). Animation Learning Guide for Flash: Frame-by-frame animation. Retrieved from http://www.adobe.com/devnet/flash/learning_guide/animation/part04.htmlhttp://wiki.answers.com/Q/What_are_frame_by_frame_and_real_time_animationshttps://courses.cs.washington.edu/courses/cse458/09au/content/html/exercises/basic_animation_exercise.htmlhttp://en.wikipedia.org/wiki/Key_framehttp://en.wikipedia.org/wiki/Procedural_animationhttp://www.adobe.com/devnet/flash/learning_guide/animation/part04.html