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BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

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What Do Prototypes Prototype ? Stephanie Houde and Charles Hill: 1.For Artists or Designers, interaction with artifacts is critical. This is why this article is important to your thesis (albeit outdated) 2.The authors propose mainly to change the way we define and talk (language) about prototypes especially as it pertains to the PROCESS of making projects.

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Page 1: BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

BFA DT Thesis Fall 2012WEEK 2

Anezka SebekSeptember 4, 2012

Page 2: BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

What is Thesis?

Iterative production of artifacts becomes argumentation. What is the nature of the artifact? (ontology)How do we know what we know?(epistemology)What values are embedded?(axiological)What is the language?(rhetorical)What is the methodology?(methodological)

Page 3: BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

What Do Prototypes Prototype?

Stephanie Houde and Charles Hill: 1. For Artists or Designers, interaction with

artifacts is critical. This is why this article is important to your thesis (albeit outdated)

2. The authors propose mainly to change the way we define and talk (language) about prototypes especially as it pertains to the PROCESS of making projects.

Page 4: BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

What Do Prototypes Prototype?

Stephanie Houde and Charles Hill:

Page 5: BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

What Do Prototypes Prototype?

Stephanie Houde and Charles Hill:

Page 6: BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

What Do Prototypes Prototype?

Stephanie Houde and Charles Hill:

Page 7: BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

What Do Prototypes Prototype?

Stephanie Houde and Charles Hill: 3. Prototypes provide a means to a. Examine design problemsb. Select the focus of a prototype to answer

design questions: what it does and does not explore

c. Evaluate whether the prototype works or not

Page 8: BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

What Do Prototypes Prototype?

Stephanie Houde and Charles Hill: 4. PRESENTATION: look and feel—this is often what we get stuck on. We need to clarify what will end up in the final product and what won’t is often a problem when presenting to audiences outside the design process.

Page 9: BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

What Do Prototypes Prototype?

Stephanie Houde and Charles Hill: the take-awayArtifact –what is its form?Prototype- what is the form meant to prove: Look and feel (concrete experience of the project)? Role it will have in the user’s life?Product production and implementation? Artist/Designer-as communicator and planner

Page 10: BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

Craft of ResearchFrom Topics to Questions

Research: we do it to find our context in the specific realm of knowledge we are engaging in and what remains to be an open question where we can contribute our voice in the form of a project or answer to a problem or problematic.

Page 11: BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

Craft of ResearchFrom Topics to Questions

Research Questions help save time and needless searching. This is the same for designers/artistsresearchers everywhere:

I am researching X Because I want to find out who/how/what/whyIn order to understand X

Page 12: BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

As you explore as with the grid of nine for next week:Be on the lookout for similarities, form, likeness that will help expand your research/thesis question. In the end, you are making models, metaphors, and analogies that become the foundation of your thesis. Review: paper requirement

Page 13: BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

Julie Mehretu

Map-likeDiagrammatic PaintNo Story-”feel the mark” + “read the mark”Epic, spatial, collaborative Erasing, loss, destruction, “poltergeist,” momentary, political, sad, historical, global, hopeful gestureGoogle earth, line, replication, layering, shapes, in sequence,OriginalTeamworkProcess of trust in timeEarly Silk Road to Markets and CapitalismPainting is slow—make a painting

Page 14: BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

John Baldessari

What can I do to make it art?Being tasteful—giving up paintingSystematic use of the color wheelMethodist Church-reading King JamesMoral ObligationArt didn’t heal bones or help people find shelterTeaching/Art is communicating-see the lightWays of seeing-look between-prioritizingWords/Symbols in the same basketIrreverence to Mies Van Der RoheStills from movies=cheap pictures-databank of images rearrangedCelebrities,dignitaries,photo-op…attraction/repulsion people making decisions for me.No faces, no power, replaceable powerCorrale around your idea-limited movement leads to creativityNoses, ears, foreheads, with furrows and eyebrows

Page 15: BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

Kimsooja

Nature, will and desire abandonedPerformance—transcendence of self for artist and audienceWalking and standing still System is rooted to practice of sewing—needle woman Using pedestrians in passing moments/weaving through her bodyNo identityCamera lens is eyes/sees back/in turn sees the other people coming toward herWork is always in transition and processBottari-bundle in spatial relations. The formalistic aspects. Bottari-realistic as a socio-cultural related object. Cities on the Move Bottari TruckFamily history, nomadic lifeLaundry woman installation/Tibetan monk chant/audience as needle weaving throughNewly married couple wishes in embroiderySite specific installation/sound/chants Tibet, Gregorian, Islamic—merging Buddhist Lotus lamps.Site specific Crystal Palace through light/breathing sound/weaving/sewing Bottari of light, sound, reflection—transcendent moment-reach comprehensive totality

Page 16: BFA DT Thesis Fall 2012 WEEK 2 Anezka Sebek September 4, 2012

Allan McCollum

DrawShow someone else how to do artTemplates Interest in heraldry-representation of “family,” feeling of belongingSystem to produce a shape for everyone on the planet The brutality of categories of warFactories, industrial kitchensQuantity, with singularity and uniquenessResolution between unique and mass productionNightmare or abundance? Thousands of things—would it be awe inspiring?Sci-Fi Something that takes over and growsStory driven—the exotic, “far away place:” Maine. Artists in their homes. Antithesis to people working in their homes. Web: Maine/craft/home/Team work –rubber stamps, ornaments, cookie cutters, wood shapesCombinatorial projectsVocabulary of parts to make something else. Computer-like shapes drawn by hand, combined on the computer, body parts (necks)