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Connected to host 24.217.21.230 _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementor: Xyza, The One True Spell, Goddess of Magic and Wisdom ([email protected]) Welcome to the Dark Mists, a medieval fantasy role-playing and PK MUD! Please choose a good name for role-playing. Do not string two names together (SunStarer), use names with multiple capitalization (McNeil), use famous names (Bilbo, Megaman), or string together common words (Dragonslayer, Goddess, Killyouall). DM is anti-multicharring; please do not play with more than one session. By what name do you wish to be known? yunalia Password: erwida XvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvX Xv Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing vX Xv notices of the land as of 12 June 2012: vX Xv vX Xv Have you Voted for Dark Mists today? vX Xv http://www.topmudsites.com/vote-darkmists.html vX Xv vX Xv o We have been seeing an increase in new players due to our voting vX Xv on TMS and Mudconnector. Keep up the good work, turn on vX

Beag and Yunalia

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Page 1: Beag and Yunalia

Connected to host 24.217.21.230

_/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\(/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222)

Implementor: Xyza, The One True Spell, Goddess of Magic and Wisdom ([email protected])

Welcome to the Dark Mists, a medieval fantasy role-playing and PK MUD!

Please choose a good name for role-playing. Do not string two names together(SunStarer), use names with multiple capitalization (McNeil), use famous names(Bilbo, Megaman), or string together common words (Dragonslayer, Goddess,Killyouall). DM is anti-multicharring; please do not play with more than one session.

By what name do you wish to be known? yunaliaPassword: erwida

XvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXXv Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing vXXv notices of the land as of 12 June 2012: vXXv vXXv Have you Voted for Dark Mists today? vXXv http://www.topmudsites.com/vote-darkmists.html vXXv vXXv o We have been seeing an increase in new players due to our voting vXXv on TMS and Mudconnector. Keep up the good work, turn on vX

Page 2: Beag and Yunalia

Xv newbie channel, and keep a look out for anyone with the title of vXXv "New Soul to Thera," who may need an extra helping hand. vXXv vXXv o NEWBIES: If you are new to Dark Mists, please use the following vXXv commands to get accustomed to the way the game is run: vXXv vXXv -help newbie- vXXv -help rules- vXXv -help multichar- vXXv vXXv o We're hiring! If you're interested in contributing to the Staff of vXXv Dark Mists we want your application. For more info, please visit vXXv the General Forum or contact any active member of the Pantheon. vX[Hit Return to continue]

Xv vXXv o Visit the Official Dark Mists WebPage at http://www.darkmists.org vXXv vXXv o Use the 'forum' command to register for the Offical DM Forum at: vXXv http://www.darkmists.org/forum vXXv vXXv The Forum is your one-stop-shop for: vXXv vXXv -Role Play Log Contest- vXXv -Player Discussions- vXXv -Announcements & Game Updates- vXXv -Maps- vXXv -Bug Reporting- vXXv vXXv o Updated maps (as of 6/5/12) of major cities are now located on the vXXv forum as well, under "World of Thera". vXXv vXXv o NOTE: We do not tolerate racism or discrimination of ANY kind here. vXXv vXXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvXvX

Welcome to Dark Mists. Please do not feed the mobiles.

---------------------------------------------------------------- Clan Leader Message of the Day----------------------------------------------------------------

As a member of GAR, you're required to at least read the tome so that you know the foundation of the guild. Teach and learn from eachother so that the knowledge won't be lost if/when you're gone.

Try to maintain a positive bank balance and deposit minimum of 10kper celestial month as written in the tome. - Yunalia -There is no message of the day for your clan.The holy grove You are standing amidst the ancient oaks and poplars in the holy grove. Youcan feel a strange sensation of contentedness and relief seeping through You,as if great burdens have been lifted from Your shoulders. From here, friendly-looking paths lead east and south.

Page 3: Beag and Yunalia

[Exits: east south](Holy Aura) The old Hierophant of the holy grove is here, gathering hollies.A deer is here, staring back at you.A small bunny is here, poking from bush to bush.A small snake slithers between the grass.A small bunny is here, poking from bush to bush.You have no unread notes.

You can be automatically informed periodically of new notes thatare available to you using the 'reminder' command.

<1271hp 1090mn 380mv> who[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ G-Elf ] Surinya the Thunderhead, Long Lost Soul Returned to Thera[ Chnge ] Blandus the Wizard of Focus, New Soul to Thera

Players found: 3

<1271hp 1090mn 380mv> lThe holy grove You are standing amidst the ancient oaks and poplars in the holy grove. Youcan feel a strange sensation of contentedness and relief seeping through You,as if great burdens have been lifted from Your shoulders. From here, friendly-looking paths lead east and south.

[Exits: east south](Holy Aura) The old Hierophant of the holy grove is here, gathering hollies.A deer is here, staring back at you.A small bunny is here, poking from bush to bush.A small snake slithers between the grass.A small bunny is here, poking from bush to bush.

<1271hp 1090mn 380mv> c gate geckoYou step through a gate and vanish.Palms to Pines The palm trees begin to recede at this point, and they are rapidly beingreplaced by ancient, towering pines. Life is abundant in this coniferforest, and the climate is quite agreeable. The scent of seawater canstill be detected in the air, reminding you of the closeness of the beach.

[Exits: north east west]A white baby unicorn regards you with wide eyes filled with wonder.A crusty looking gecko contemplates life from a tree.

<1271hp 1010mn 380mv> ePalms to Pines The palm trees begin to recede at this point, and they are rapidly beingreplaced by ancient, towering pines. Life is abundant in this coniferforest, and the climate is quite agreeable. The scent of seawater canstill be detected in the air, reminding you of the closeness of the beach.

[Exits: north east west]A white baby unicorn regards you with wide eyes filled with wonder.

<1271hp 1037mn 378mv> info blanduseInformation on Blandus:Blandus the Wizard of Focus, New Soul to TheraIllusionist

Page 4: Beag and Yunalia

<1271hp 1046mn 378mv> ePalms to Pines The palm trees begin to recede at this point, and they are rapidly beingreplaced by ancient, towering pines. Life is abundant in this coniferforest, and the climate is quite agreeable. The scent of seawater canstill be detected in the air, reminding you of the closeness of the beach.

[Exits: north east south west]A white baby unicorn regards you with wide eyes filled with wonder.

<1271hp 1046mn 376mv> ePalms to Pines The palm trees begin to recede at this point, and they are rapidly beingreplaced by ancient, towering pines. Life is abundant in this coniferforest, and the climate is quite agreeable. The scent of seawater canstill be detected in the air, reminding you of the closeness of the beach.

[Exits: north south west]A crusty looking gecko contemplates life from a tree.

<1271hp 1046mn 374mv> eAlas, you cannot go that way.

<1271hp 1046mn 374mv> Alas, you cannot go that way.

<1271hp 1046mn 374mv> sThickening Pines Palm trees are but a memory now, as the pines surround you and seem tocradle you in their branches. Looming high above, they block out mostsunlight, resulting in a bare forest floor. The denizens of this forestvocalize in the background, just beyond sight. Below, small animals rootabout in the brush.

[Exits: north south west]The copper unicorn stands here, ready to pierce you with his horn.The platinum unicorn stands here, ready to pierce you with his horn.A white baby unicorn regards you with wide eyes filled with wonder.

<1271hp 1062mn 372mv> eAlas, you cannot go that way.

<1271hp 1062mn 372mv> seThe Deep Conifer Forest Conifers choke out all view of the sky here, but strangely, the area is stillwell lit enough that you can see with no difficulty. Bluish rock rises fromthe ground in some places here, making footing a tad difficult. Ancienthoof prints can be seen in the blue rock in some places. The air is charged with a constant humming here.

[Exits: north east west]A white baby unicorn regards you with wide eyes filled with wonder.A black bear shuffles around, looking for food.

<1271hp 1062mn 370mv> The Deep Conifer Forest Conifers choke out all view of the sky here, but strangely, the area is still

Page 5: Beag and Yunalia

well lit enough that you can see with no difficulty. Bluish rock rises fromthe ground in some places here, making footing a tad difficult. Ancienthoof prints can be seen in the blue rock in some places. The air is charged with a constant humming here.

[Exits: east west] A handful of nuts lies on the ground.A white baby unicorn regards you with wide eyes filled with wonder.

<1271hp 1062mn 368mv> eeThe Deep Conifer Forest Conifers choke out all view of the sky here, but strangely, the area is stillwell lit enough that you can see with no difficulty. Bluish rock rises fromthe ground in some places here, making footing a tad difficult. Ancienthoof prints can be seen in the blue rock in some places. The air is charged with a constant humming here.

[Exits: south west]A white baby unicorn regards you with wide eyes filled with wonder.A squirrel scampers about, chittering merrily.

<1271hp 1067mn 366mv> Alas, you cannot go that way.

<1271hp 1067mn 366mv> sThe Path of Blue Stone The bluish stones found so frequently in this pine forest now form into aone meter wide path, meandering east and west through the trees. Thepath is faintly warm to the touch, and it hums with an inner energy. Insome places the path shows evidence of hoof prints... perhaps from acentaur or unicorn. Oddly enough, this path seems to pick up from therubble to the west, where the way becomes impassable. To the eastlies a bridge over rapids.

[Exits: north east]

<1271hp 1067mn 364mv> eThe Bridge Over Rapids Formed of the same bluish stones as found on the path leading eastand west, this bridge looks both new and ancient. The mortar betweenthe stones is amazingly clean and free of mold, mildew, moss, or anyother natural growth. The stones are smooth and mostly flawless. Alongthe walkway of the bridge, however, the stones reveal a little wearand tear, with a chip here, a hairline crack there. Overall, however,one can be fairly confident that this bridge is not about to plungeinto the depths below and be swallowed by the furiously churningwaters of the rapids. Warm to the touch, the stones of the bridge humfaintly with an inner power.

[Exits: east west]A songbird trills pleasantly from a high branch.

<1271hp 1073mn 362mv> c alarmYou create a new alarm and place it within the room.

<1271hp 1023mn 362mv> c gate bookkeeperYou step through a gate and vanish.Before the Halls of Research The walls of the Library of the Owl give way seamlessly to this room. It appears to be an extension that could always have been a part of the library.

Page 6: Beag and Yunalia

Though small signs here and there show that it is of a newer construction.The hardwood floors have a protective polish on them, though it has beenslightly scuffed up to keep it from being slick and dangerous. The roomhas no other apparent exit, only a chair that sits in the corner that isfit for someone of very small stature. A sign on the wall is the mainthing of notice within this room.

[Exits: west]A small gnome is here verifying all who wish to enter the halls of research.

<1271hp 945mn 362mv> Your awareness of the surrounding trees lessens.aware

<1271hp 995mn 380mv> cm I am here to do researchYou start watching your surroundings more carefully.

<1271hp 999mn 380mv> You with her enchantingly melodious voice say, 'I am here to do research'Gnome bookkeeper tells you, 'Welcome back researcher and good luck to you!'The Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: north south] A soft cot is here to rest on.

<1271hp 999mn 380mv> nThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: south] A soft cot is here to rest on.

<1271hp 1003mn 380mv> nAlas, you cannot go that way.

<1271hp 1003mn 380mv> ssThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though they

Page 7: Beag and Yunalia

appear mostly empty at this time.

[Exits: north south] A soft cot is here to rest on.

<1271hp 1003mn 380mv> The Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: north east] A soft cot is here to rest on.

<1271hp 1007mn 380mv> sAlas, you cannot go that way.

<1271hp 1007mn 380mv> eThe supply room Really not much more than a closet, this room houses the access to varioussupplies that the researchers of the guild might need access to. Terelorhas made this his home in retirement. Offering up materials occasionallyto those who come and pay a small fee. Piles of materials sit on shelves in the room, prepared for sale to all who come seeking aid in the research.While cluttered this room is kept much cleaner and neater than the rest ofthe halls.

[Exits: west]A man of mixed elven heritage stands here with a bright glow surrounding him.Terelor the master enchanter tells you, 'Welcome Yunalia to my supply room. I'm sure I can find something here that will help you.'Quest 8952 "Terelor's Alchemy Materials" updated!Terelor the master enchanter tells you, 'Remember you must give me 25 gold if you wish for a chance at the great materials'give 25 gold terelorTerelor the master enchanter tells you, 'that I have stored away here.'

<1271hp 1007mn 380mv> You give Terelor the master enchanter 25 gold.Terelor the master enchanter tells you, 'Ah yes one moment while I search through here for something useful.'Terelor the master enchanter rummages through the closet and starts to gather some materials.Terelor the master enchanter tells you, '5 things made of quartz are on the ground, I hope those are helpful.'Quest 8952 "Alchemy Material timer four" updated!Quest 8952 "Alchemy Material timer four" updated!Terelor the master enchanter tells you, 'Come back in a little while and perhaps I can come up with some more jars for you.'

<1271hp 1007mn 380mv> wThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers can

Page 8: Beag and Yunalia

cause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: north east] A soft cot is here to rest on.

<1271hp 1020mn 380mv> who[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Chnge ] Blandus the Wizard of Focus, New Soul to Thera

Players found: 2

<1271hp 1057mn 380mv> iYou are carrying: (Glowing) (Humming) (Unique) Chromed leggings inset with emeralds (Magical) (Glowing) (Humming) (Legendary) the great flail named Diamond Eyes a sack made from the skin of a falcon( 3) (Limited) a red tunic (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 1057mn 380mv> ponderYou ponder the question.

<1271hp 1083mn 380mv> who[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Chnge ] Blandus the Wizard of Focus, New Soul to Thera

Players found: 2

<1271hp 1090mn 380mv> iYou are carrying: (Glowing) (Humming) (Unique) Chromed leggings inset with emeralds (Magical) (Glowing) (Humming) (Legendary) the great flail named Diamond Eyes a sack made from the skin of a falcon( 3) (Limited) a red tunic (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 1090mn 380mv> You are thirsty.You are hungry.

<1271hp 1090mn 380mv> c create cakeeat cakeget jug chestdrink jugput jug chestA magic triple chocolate cream cake suddenly appears.

<1271hp 1075mn 380mv> You eat a magic triple chocolate cream cake.You are no longer hungry.

<1271hp 1081mn 380mv> You get a moonstone water jug from an elysium chest with a skull and crossbones on it.

Page 9: Beag and Yunalia

<1271hp 1081mn 380mv> You drink water from a moonstone water jug.Your thirst is quenched.

<1271hp 1081mn 380mv> You put a moonstone water jug in an elysium chest with a skull and crossbones on it.

<1271hp 1082mn 380mv> who[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Chnge ] Blandus the Wizard of Focus, New Soul to Thera

Players found: 2

<1271hp 1082mn 380mv> iYou are carrying: (Glowing) (Humming) (Unique) Chromed leggings inset with emeralds (Magical) (Glowing) (Humming) (Legendary) the great flail named Diamond Eyes a sack made from the skin of a falcon( 3) (Limited) a red tunic (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 1082mn 380mv> lThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: north east] A soft cot is here to rest on.

<1271hp 1090mn 380mv> ponderYou ponder the question.

<1271hp 1090mn 380mv> c gate itYou step through a gate and vanish.Curator's place The undertaker, the historian and the curator used to be here. Now theytoo have joined the legions of the undead. From the looks of the placethey seem to have starved to death. Rickety stairs head down into asort of basement.

[Exits: east down]A blank-faced zombie mage joins the battle.A skeletal soldier fights in the battle of the underworld.A blank-faced zombie mage joins the battle.It is here.It is here.

<1271hp 1010mn 380mv> where[Catacombs] Players near you:(PK) Yunalia Curator's place Blandus Prayer training area

Page 10: Beag and Yunalia

<1271hp 1030mn 380mv> who[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Third Dan[ G-Elf ] (PK) Sykpra the Stonewaller[ Chnge ] Blandus the Wizard of Focus, New Soul to Thera

Players found: 4

<1271hp 1090mn 380mv> lCurator's place The undertaker, the historian and the curator used to be here. Now theytoo have joined the legions of the undead. From the looks of the placethey seem to have starved to death. Rickety stairs head down into asort of basement.

[Exits: east down]A blank-faced zombie mage joins the battle.A skeletal soldier fights in the battle of the underworld.A blank-faced zombie mage joins the battle.It is here.It is here.

<1271hp 1090mn 380mv> where[Catacombs] Players near you:(PK) Yunalia Curator's place Blandus Grand Templar's room

<1271hp 1090mn 380mv> eFresh graves Graves of recent casualties lie here. Even the most recent don't seem tohave been left undisturbed. You hear sounds of digging in progressfurther to the south.

[Exits: north south west]A spelunker knows his way around these tunnels.A graverobber uncovers dead bodies.

<1271hp 1090mn 377mv> eAlas, you cannot go that way.

<1271hp 1090mn 377mv> nNew graves The tombs in this section seem somewhat more recent. Rotting zombiewarriors groan and wail with blank stares. You hear sounds of diggingoff a bit to the south.

[Exits: south west](Translucent) A mysterious ghostly wraith forms before your eyes.A skeletal soldier fights in the battle of the underworld.

<1271hp 1090mn 373mv> nAlas, you cannot go that way.

<1271hp 1090mn 373mv> c gate lareaYou step through a gate and vanish.Lady Larea's room This room is decorated in bright colours designed to make it look morefeminine, but it makes it more like a mess. Whoever lives in here must

Page 11: Beag and Yunalia

have trouble sleeping at nights.

[Exits: none] A large oval mirror is hanging on the wall.(Holy Aura) A young woman in a flowing white gown is resting here.

<1271hp 1010mn 373mv> iYou are carrying: (Glowing) (Humming) (Unique) Chromed leggings inset with emeralds (Magical) (Glowing) (Humming) (Legendary) the great flail named Diamond Eyes a sack made from the skin of a falcon( 3) (Limited) a red tunic (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 1022mn 373mv> wThe Antechambers This room is very nicely furnished, with large bold paintings hanging onthe walls and rich carpets on the floor. A large glass window in the westwall allows you to get a good view of the surrounding country side. To theeast and north are large oak doors, and south of here you can make out astaircase.

[Exits: south]A large guard wearing a sergeant's insignia is here.

<1271hp 1035mn 373mv> drop allYou drop Chromed leggings inset with emeralds.You drop the great flail named Diamond Eyes.You drop a sack made from the skin of a falcon.You drop a red tunic.You drop a red tunic.You drop a red tunic.You cannot let go of an elysium chest with a skull and crossbones on it.

<1271hp 1036mn 373mv> who[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Third Dan[ G-Elf ] (PK) Sykpra the Stonewaller[ Chnge ] Blandus the Wizard of Focus, New Soul to Thera

Players found: 4

<1271hp 1047mn 373mv> l 2.The guard's face is stony as he regards you, a potential threat to the keep.The sergeant of the guard is in perfect condition. (100%)

The sergeant of the guard is using:<worn on torso> a suit of silver plate<worn on head> a silver helm<worn as shield> (Glowing) a polished silver shield<wielded> (Glowing) a mithril longsword

<1271hp 1060mn 373mv> c coneYou draw heat from the room to create a blast of freezing air!You claim the sergeant of the guard.Your blast of cold PULVERIZES the sergeant of the guard!The sergeant of the guard snaps his shield before himself, braces it, and blocks

Page 12: Beag and Yunalia

your pierce.The sergeant of the guard raises his shield to block your pierce.The sergeant of the guard's slash hits you.You duck and dodge the sergeant of the guard's slash.The sergeant of the guard has a few scratches. (85%)

<1260hp 1061mn 380mv> autolo

Your pierce mauls the sergeant of the guard.The sergeant of the guard is poisoned by the venom on the Barbed Dagger of Thiulor.The sergeant of the guard's slash misses you.The sergeant of the guard's slash misses you.You lean to the left and dodge the sergeant of the guard's slash.The sergeant of the guard has some small wounds. (80%)

<1260hp 1069mn 380mv> Autolooting removed.The sergeant of the guard has some small wounds. (80%)

<1260hp 1069mn 380mv> c chainA lightning bolt leaps from your hand and arcs to the sergeant of the guard.Your lightning *** DEMOLISHES *** the sergeant of the guard!The bolt arcs harmlessly back to you.The bolt arcs to the sergeant of the guard!Your lightning MASSACRES the sergeant of the guard!The bolt arcs harmlessly back to you.The bolt arcs to the sergeant of the guard!Your lightning RAZES the sergeant of the guard!The bolt arcs harmlessly back to you.The bolt arcs to the sergeant of the guard!Your lightning GORES the sergeant of the guard!The bolt arcs harmlessly back to you.The bolt arcs to the sergeant of the guard!Your lightning mauls the sergeant of the guard.The bolt arcs harmlessly back to you.The bolt arcs to the sergeant of the guard!Your lightning MUTILATES the sergeant of the guard!The bolt arcs harmlessly back to you.The bolt arcs to the sergeant of the guard!Your lightning scratches the sergeant of the guard.The sergeant of the guard is in pretty bad shape. (5%)

<1260hp 1044mn 380mv> c chain

Your pierce misses the sergeant of the guard.Your pierce thrashes the sergeant of the guard.The sergeant of the guard is poisoned by the venom on the Barbed Dagger of Thiulor.The sergeant of the guard's slash injures you.The sergeant of the guard is in pretty bad shape. (0%)

<1246hp 1059mn 380mv> A lightning bolt leaps from your hand and arcs to the sergeant of the guard.Your lightning *** SLAUGHTERS *** the sergeant of the guard!The sergeant of the guard is DEAD!!You receive 0 experience points.The sergeant of the guard's arm is sliced from his dead body.You get 47 silver coins from the corpse of the sergeant of the guard.The gods give you 75 silver coins for your sacrifice.The bolt arcs harmlessly back to you.

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The bolt grounds out harmlessly through your body.

<1246hp 1034mn 380mv> lThe Antechambers This room is very nicely furnished, with large bold paintings hanging onthe walls and rich carpets on the floor. A large glass window in the westwall allows you to get a good view of the surrounding country side. To theeast and north are large oak doors, and south of here you can make out astaircase.

[Exits: south] A suit of fine silver platemail is here. A large ornate silver helm is here. (Glowing) A fine mithril longsword is here. (Glowing) A large silver shield is here. The sliced-off arm of the sergeant of the guard is lying here.( 3) (Limited) You see a red tunic with lace trim at the collar. a bloody sack fashioned from the torn skin of a falcon is here. (Magical) (Glowing) (Humming) (Legendary) A heavy flail covered with sparks of an elemental energy is here. (Glowing) (Humming) (Unique) A pair of emerald leggings lie here.

<1246hp 1046mn 380mv> aYou are affected by the following:Awareness : modifies none by 0 for about 15 hrs and 50 minsFly : modifies none by 0 for about 4 hrs and 30 minsArmor : modifies armor class by -20 for about 4 hrs and 30 minsPass door : modifies none by 0 for about 1 hr and 50 minsProtective shield : modifies none by 0 for about 50 minsChromatic shield : modifies none by 0 for about 50 minsDetect magic : modifies none by 0 for about 15 hrs and 30 minsGiant strength : modifies strength by 4 for about 15 hrs and 30 minsDetect invis : modifies none by 0 for about 15 hrs and 30 mins

<1246hp 1059mn 380mv> time

It is 04:59:51 pm, Day of the Sun, 28th the Month of the Old Forces, in the year 281.

Lomenthiel is in waning gibbous.Erohach is in waxing crescent.Gu is in waning crescent.

Dark Mists started up at Wed Jan 8 05:00:09 2014.Dark Mists is scheduled for an automatic reboot at 05:00:00.

The system time is Thu Jan 9 02:21:59 2014.

<1246hp 1059mn 380mv> time

It is 05:02:29 pm, Day of the Sun, 28th the Month of the Old Forces, in the year 281.

Lomenthiel is in waning gibbous.Erohach is in waxing crescent.Gu is in waning crescent.

Dark Mists started up at Wed Jan 8 05:00:09 2014.Dark Mists is scheduled for an automatic reboot at 05:00:00.

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The system time is Thu Jan 9 02:22:05 2014.

<1246hp 1074mn 380mv> Day Runec gate first maidwwwwwwwssssesswdeeeeseenbuy 3*bambooviewLady Larea's room This room is decorated in bright colours designed to make it look morefeminine, but it makes it more like a mess. Whoever lives in here musthave trouble sleeping at nights.

[Exits: none] A large oval mirror is hanging on the wall.(Holy Aura) A young woman in a flowing white gown is resting here.Lady Larea smiles at you.Lady Larea tells you, 'Hello! Oh, I am so bored! If I had a deck of cards,'Lady Larea tells you, 'I could at least play a game of solitaire by myself.'Lady Larea tells you, 'Would you get me a deck of cards? 'Lady Larea tells you, 'I'd like the deck with the pretty pictures.'You have discovered a new quest!

<1246hp 1086mn 380mv> You step through a gate and vanish.The First Maids Quarters This room as many others on this floor, is simple in design.It is home to the First Maid of the castle. The simple bed isslightly larger than the other maids beds and appears to be abit more comfortable. A large wide dresser sits along the wall opposite the bed, and a washbasin sits atop it. Various brushesand soap sit next to the washbasin. The rugs in the room are simple yet serviceable, and show a bit of wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached to the ceiling in the center of the room.

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[Exits: none]( 2) A red key is here.( 2) A blue key is here.( 2) A green key is here.( 2) A white key is here.( 2) A black key is here.( 2) A gold key is here.( 2) A silver key is here.( 2) A brass key is here.( 2) A bronze key is here.( 2) A copper key is here.An older woman with graying hair, and a cleaning apron about her waist is here.

<1246hp 1010mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north west]

<1246hp 1039mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1246hp 1039mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1246hp 1039mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been

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built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east west]

<1246hp 1039mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1246hp 1039mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1246hp 1055mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1246hp 1055mn 380mv> Before the gates of the castle To the north lie great adamantite doors that protect thecastle of the Gul'doran king. Everburning torches are attached to the wall on either side of the great doorwayallowing for light to always be granted in this place. Arrow slits can be seen in the wall above the doorway

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set to allow easy defense of the main and only entrance to the castle. The castle doors appear to be permanentlysealed off to the public at this time. To the south the temple is easily visible through the hallway of kings.

[Exits: north south]

<1261hp 1090mn 380mv> The Hallway of Kings The stone walls and floor here are polished to a near reflective state. A woven carpet runs down the middle of the walkway, and various statues line the hallway.Engraved on the statues are the names of the formerkings of Gul'Doran, and each statue is a representationof each king.

[Exits: north south]

<1261hp 1090mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east south west]

<1261hp 1090mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east west]A stray cat is wandering around here.

<1261hp 1090mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: south west]

<1261hp 1090mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlessly

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together to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east south]

<1261hp 1090mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north west]

<1261hp 1090mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: east west down]

<1261hp 1090mn 380mv> The intersection of Redstone and Sandstone The street here is a very interesting mix, as the paving squares are setup in an alternating fashion between brilliant redstone and beautiful sandstone squares. The setup causes a checkerboard affect to the ground here. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thingthat breaks up the gleaming smooth surfaces are the windows and doors of the various guildhalls. A ramp leads up to the templesquare from here.

[Exits: east south west up]A stray dog is wandering around here.

<1261hp 1090mn 379mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

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[Exits: east south west]

<1261hp 1090mn 378mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east west]A bluebird is flying around here.

<1261hp 1090mn 377mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east south west]

<1261hp 1090mn 376mv> The corner of Redstone and Coral At the corner of Redstone and Coral the marked differencein the streets can be seen as well as anywhere. The Redstonepaving squares are cut off at a fourty-five degree angel from thenortheast side of the room down to the southwest side, where theymeet with the rough paving squares of Coral way. The contrast of the two stones is quite distinct and eye catching. Rising above the street, the buildings appear to be carved directly out of the mountain, as no seams can be seen, and the stone is polished toa near gleaming brilliance.

[Exits: south west]

<1261hp 1090mn 375mv> Coral way The coral stone here creates a very soothing atmosphere, andalso reduces the ringing that is constant in most of the city.The buildings appear to rise directly out of the mountainitself without a seam able to be seen. Only the windows ofeach building break up the seamless architecture.

[Exits: north east south]

<1261hp 1090mn 374mv> A path into the park Very different from the rest of the city, grass grows here andthe cold stone and metal that covers most of the city is nowhereto be found. This is a haven of sorts in the middle of the hard looking fortress of a city. A few small flowers grow here, and various insects buzz about. The grass is soft and only partially green. A few trees can be seen off to the east.

[Exits: east west]

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<1261hp 1090mn 372mv> A path into the park Very different from the rest of the city, grass grows here andthe cold stone and metal that covers most of the city is nowhereto be found. This is a haven of sorts in the middle of the hard looking fortress of a city. A few small flowers grow here, and various insects buzz about. The grass is soft and only partially green. A few trees can be seen off to the east.

[Exits: north east west]

<1261hp 1090mn 370mv> The park ranger's stand A number of trees grow in this copse, pine needles cover much of the grass here, and the fragrance of pine is quite powerful.A wooden stand has been built here, with a sign sitting atop it.

[Exits: south]A ranger sits in a chair behind the counter widdling a piece of wood.The ranger shopkeeper tells you, 'Greeting trabeler, welcome ta da Forest Preserve.'

<1261hp 1090mn 368mv> You haggle with the ranger shopkeeper.You buy a quiver's worth of bamboo arrows[3] for 2415 silver.

<1261hp 1090mn 368mv> You enjoy the view around you.c disso arrowsc disso arrowsc disso arrowsput all chestswwswdswwwswbuy 5*compassput all chesteneeenueview

<1261hp 1090mn 368mv> Magic jars appear out of thin air.Your magic dissolves a quiver's worth of bamboo arrows into multiple pieces of bamboo, and you put them into the jars.

<1261hp 1070mn 368mv> Magic jars appear out of thin air.Your magic dissolves a quiver's worth of bamboo arrows into multiple pieces of bamboo, and you put them into the jars.

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<1261hp 1064mn 368mv> Magic jars appear out of thin air.Your magic dissolves a quiver's worth of bamboo arrows into multiple pieces of bamboo, and you put them into the jars.

<1261hp 1055mn 368mv> c absYou put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.

<1261hp 1055mn 368mv> A path into the park Very different from the rest of the city, grass grows here andthe cold stone and metal that covers most of the city is nowhereto be found. This is a haven of sorts in the middle of the hard looking fortress of a city. A few small flowers grow here, and various insects buzz about. The grass is soft and only partially green. A few trees can be seen off to the east.

[Exits: north east west]

<1261hp 1055mn 366mv> A path into the park Very different from the rest of the city, grass grows here andthe cold stone and metal that covers most of the city is nowhereto be found. This is a haven of sorts in the middle of the hard looking fortress of a city. A few small flowers grow here, and various insects buzz about. The grass is soft and only partially green. A few trees can be seen off to the east.

[Exits: east west]

<1261hp 1069mn 364mv> Coral way The coral stone here creates a very soothing atmosphere, andalso reduces the ringing that is constant in most of the city.The buildings appear to rise directly out of the mountainitself without a seam able to be seen. Only the windows ofeach building break up the seamless architecture.

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[Exits: north east south]

<1261hp 1069mn 362mv> The corner of Boulder and Coral At the corner of Boulder and Coral the marked differencein the streets can be seen as well as anywhere. The Coralpaving squares are cut off at a fourty-five degree angel from thenorthwest side of the room down to the southeast side, where theymeet with the rough paving squares of Coral way. The contrast of the two stones is quite subtle, and appealing. Rising above the street, the buildings appear to be carved directly out of the mountain, as no seams can be seen, and the stone is polished toa near gleaming brilliance.

[Exits: north west]A young giant wanders around the street.

<1261hp 1069mn 361mv> Boulder way The basic stone paved street stands as a stark contrast to the restof the roads through the city. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the south a stone wall stands about 10 feet high protecting everyone fromfalling off of the cliff face to the market below. There are small openings in the stone that allow for a view of the market below, andthe forest long below that.

[Exits: east west down]A bluebird is flying around here.

<1261hp 1069mn 360mv> Eastern Ramp A winding ramp allows easy access between the two largest levelsof the city. It allows people to freely move between the marketdiscrict and the various guildhalls that fill the middle tier ofGul'doran. The ramp is, much like the rest of the city, carved right out of the side of the mountain. A wooden rail protects against falling off of the open side of the ramp.

[Exits: south up]

<1261hp 1069mn 359mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: north east west]

<1261hp 1069mn 358mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the

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heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: north east south west]

<1261hp 1080mn 357mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: east west]

<1261hp 1080mn 356mv> The intersection of Titanium and Steel The street here is a very interesting mix, as the paving squares are setup in an alternating fashion between titanium and steel squares. The setup causes a checkerboard affect to the ground here. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: east south west]A merchant guard keeps the street safe.

<1261hp 1080mn 355mv> Steel Road Sounds echo off of the steel paving squares in the center ofthe market district. Steel road runs right through the center of the bustling market. The buildings here as everywhere elseappear to be carved straight out of the mountain, with no seamsable to be seen. The only things breaking up the smooth surfacesare the windows and doors of the various shops. To the east a windows shows into the common room of a local inn. And to thewest a shop shows it shelves lined with a variety of goods.

[Exits: north east south west]A mangy horse is pulling a cart here.

<1261hp 1080mn 354mv> General Store Racks of shelves are spread through this room containinga large variety of goods that one might need to surviveout in the wilderness. The shelves continue into anadjacent room containing even more supplies. The shelvesare quite large and appear to have a magical method ofrestocking themselves, for their are no empty spots on theshelves no matter what is removed.

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[Exits: east south]A clerk walks around cleaning the shelves.The General Store clerk tells you, 'Greetins trabeler, welcomes to The General Store.'

<1261hp 1080mn 353mv> You haggle with the General Store clerk.You buy a compass[5] for 7190 silver.

<1261hp 1080mn 353mv> You put a compass in an elysium chest with a skull and crossbones on it.You put a compass in an elysium chest with a skull and crossbones on it.You put a compass in an elysium chest with a skull and crossbones on it.You put a compass in an elysium chest with a skull and crossbones on it.You put a compass in an elysium chest with a skull and crossbones on it.

<1261hp 1080mn 353mv> Steel Road Sounds echo off of the steel paving squares in the center ofthe market district. Steel road runs right through the center of the bustling market. The buildings here as everywhere elseappear to be carved straight out of the mountain, with no seamsable to be seen. The only things breaking up the smooth surfacesare the windows and doors of the various shops. To the east a windows shows into the common room of a local inn. And to thewest a shop shows it shelves lined with a variety of goods.

[Exits: north east south west]A mangy horse is pulling a cart here.

<1261hp 1086mn 352mv> The intersection of Titanium and Steel The street here is a very interesting mix, as the paving squares are setup in an alternating fashion between titanium and steel squares. The setup causes a checkerboard affect to the ground here. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: east south west]A merchant guard keeps the street safe.A merchant guard tells you, 'Member dis be a peaceful city, yous will du well ta member such.'

<1261hp 1086mn 351mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: east west]

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<1261hp 1086mn 350mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: north east south west]

<1261hp 1086mn 349mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: north east west]

<1261hp 1086mn 348mv> Eastern Ramp A winding ramp allows easy access between the two largest levelsof the city. It allows people to freely move between the marketdiscrict and the various guildhalls that fill the middle tier ofGul'doran. The ramp is, much like the rest of the city, carved right out of the side of the mountain. A wooden rail protects against falling off of the open side of the ramp.

[Exits: south up]

<1261hp 1086mn 347mv> Boulder way The basic stone paved street stands as a stark contrast to the restof the roads through the city. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the south a stone wall stands about 10 feet high protecting everyone fromfalling off of the cliff face to the market below. There are small openings in the stone that allow for a view of the market below, andthe forest long below that.

[Exits: east west down]A bluebird is flying around here.

<1261hp 1090mn 346mv> The corner of Boulder and Coral At the corner of Boulder and Coral the marked differencein the streets can be seen as well as anywhere. The Coralpaving squares are cut off at a fourty-five degree angel from thenorthwest side of the room down to the southeast side, where theymeet with the rough paving squares of Coral way. The contrast

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of the two stones is quite subtle, and appealing. Rising above the street, the buildings appear to be carved directly out of the mountain, as no seams can be seen, and the stone is polished toa near gleaming brilliance.

[Exits: north west]A young giant wanders around the street.

<1261hp 1090mn 345mv> You enjoy the view around you.nnwwwwuwnnennnneeeeeeneget all jarwwget all jareneview

<1261hp 1090mn 345mv> A shimmering force field crackles around you.

<1261hp 990mn 345mv> Coral way The coral stone here creates a very soothing atmosphere, andalso reduces the ringing that is constant in most of the city.The buildings appear to rise directly out of the mountainitself without a seam able to be seen. Only the windows ofeach building break up the seamless architecture.

[Exits: north east south]

<1261hp 1003mn 344mv> The corner of Redstone and Coral At the corner of Redstone and Coral the marked differencein the streets can be seen as well as anywhere. The Redstonepaving squares are cut off at a fourty-five degree angel from thenortheast side of the room down to the southwest side, where theymeet with the rough paving squares of Coral way. The contrast of the two stones is quite distinct and eye catching. Rising above the street, the buildings appear to be carved directly out of the

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mountain, as no seams can be seen, and the stone is polished toa near gleaming brilliance.

[Exits: south west]

<1261hp 1003mn 343mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east south west]

<1261hp 1003mn 342mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east west]A bluebird is flying around here.

<1261hp 1015mn 341mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east south west]

<1261hp 1015mn 340mv> The intersection of Redstone and Sandstone The street here is a very interesting mix, as the paving squares are setup in an alternating fashion between brilliant redstone and beautiful sandstone squares. The setup causes a checkerboard affect to the ground here. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thingthat breaks up the gleaming smooth surfaces are the windows and doors of the various guildhalls. A ramp leads up to the templesquare from here.

[Exits: east south west up]A stray dog is wandering around here.

<1261hp 1015mn 339mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon the

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walls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: east west down]

<1261hp 1015mn 338mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east]A merchant guard keeps the street safe.

<1261hp 1015mn 338mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north south west]

<1261hp 1015mn 338mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: east south]

<1261hp 1021mn 338mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

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[Exits: north east west]A stray cat is wandering around here.

<1261hp 1021mn 338mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east south west]

<1261hp 1021mn 338mv> The Hallway of Kings The stone walls and floor here are polished to a near reflective state. A woven carpet runs down the middle of the walkway, and various statues line the hallway.Engraved on the statues are the names of the formerkings of Gul'Doran, and each statue is a representationof each king.

[Exits: north south]

<1261hp 1021mn 338mv> Before the gates of the castle To the north lie great adamantite doors that protect thecastle of the Gul'doran king. Everburning torches are attached to the wall on either side of the great doorwayallowing for light to always be granted in this place. Arrow slits can be seen in the wall above the doorwayset to allow easy defense of the main and only entrance to the castle. The castle doors appear to be permanentlysealed off to the public at this time. To the south the temple is easily visible through the hallway of kings.

[Exits: north south]

<1261hp 1021mn 338mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1261hp 1021mn 338mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run down

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the middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1261hp 1029mn 338mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1261hp 1029mn 338mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east west]

<1261hp 1029mn 338mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1261hp 1029mn 338mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides at

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the entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1075mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north west]

<1271hp 1075mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1079mn 380mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none] A jar sits here intended for a plant, but currently with none in it.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1079mn 380mv> You get A handful of potting soil from A plant jar.

<1271hp 1079mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been

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built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1079mn 380mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none] A jar sits here intended for a plant, but currently with none in it.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1079mn 380mv> You get A handful of potting soil from A plant jar.

<1271hp 1079mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1079mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spaced

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intervals along the hallway.

[Exits: north south]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1084mn 380mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none] A jar sits here intended for a plant, but currently with none in it.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1084mn 380mv> You enjoy the view around you.get all jarwwget all jarenwnget log holeput all chestswwwwwwwwwnget log holesview

<1271hp 1084mn 380mv> You get A handful of potting soil from A plant jar.

<1271hp 1084mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carved

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directly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1084mn 380mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none] A jar sits here intended for a plant, but currently with none in it.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1084mn 380mv> You get A handful of potting soil from A plant jar.

<1271hp 1084mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1088mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway would

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in any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: south west]

<1271hp 1088mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1088mn 380mv> The Brass Room This high quality guest room has a personality all its own. Brassaccents highlight the whole room, from the tapestries to the rugs. The bed is carved of a beautiful maple. Various hues of brass givea depth to the room, and give it the feel of being in the middle ofa dragons treasure room. The lights upon the wall and ceiling make the colors even more vibrant. The washbasin that sits on top of the dresser appears to be carved from a large brass dragonscale. A smallfireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]

<1271hp 1088mn 380mv> You get an elm log from a hollow in the wall.

<1271hp 1088mn 380mv> You put an elm log in an elysium chest with a skull and crossbones on it.You put A handful of potting soil in an elysium chest with a skull and crossbones on it.You put A handful of potting soil in an elysium chest with a skull and crossbones on it.You put A handful of potting soil in an elysium chest with a skull and crossbones on it.You put A handful of potting soil in an elysium chest with a skull and crossbones on it.

<1271hp 1088mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run down

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the middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1088mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]A royal servant meticulously goes about his duties.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'A royal servant smiles at you.

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.

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A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

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<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> The Blue Room This high quality guest room has a personality all its own. Blueaccents highlight the whole room, from the tapestries to the rugs.The bed is carved of a very light wood. Various hues of blue givea depth to the room, and give it the feel of being near a great ocean. The lights upon the wall and ceiling make the colorseven more vibrant. The washbasin that sits on top of the dresserappears to be carved from a large blue dragonscale. A smallfireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]

<1271hp 1090mn 380mv> You get a pine log from a hollow in the wall.

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> You enjoy the view around you.wn

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put all chestget log holeswnput all chestget log holesput all chesteeeeeeeeeswc conc maidc concatc concatesec conc maidc concc concput all chestwview

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> The Black Room This high quality guest room has a personality all its own. Blackaccents highlight the whole room, from the tapestries to the rugs. The bed is carved of a very dark wood that appears to have been stained in some manner to darken it even more. Various hues ofblack give a depth to the room, despite the dark color. The lightsupon the wall and ceiling stand in stark contrast to the color ofthe room itself. The washbasin that sits on top of the dresserappears to be carved from a large black dragonscale. A small

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fireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 380mv> You put a pine log in an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 380mv> You get a oak log from a hollow in the wall.

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 380mv> The White Room This high quality guest room has a personality all its own. Whiteaccents highlight the whole room. From the tapestries to the rugs. The bed is carved of a beautiful redwood. Various hues of white givea depth to the room, and give it the feel of being in the middle ofa snowy landscape. The lights upon the wall and ceiling make the colors even more vibrant. The washbasin that sits on top of the dresser appears to be carved from a large white dragonscale. A smallfireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]

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<1271hp 1090mn 380mv> You put a oak log in an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 380mv> You get a maple log from a hollow in the wall.

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south]

<1271hp 1090mn 380mv> You put a maple log in an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway would

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in any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes of

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light are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1090mn 380mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a

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good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none]( 2) A small hoop of malachite is here. A band of malachite is here.A royal maid carefully goes about her duties.There is a sprite here about to pelt you with an acorn.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 380mv> You claim a royal maid.You concatenate the magical energies around you and channel them at a royal maid.A royal maid appears to be blinded.Your blast of energy >>> EXTERMINATES <<< a royal maid!A royal maid is DEAD!!You receive 0 experience points.You hear a royal maid's death cry.The gods give you 45 silver coins for your sacrifice.You stop channeling the energy and the beam of light dissipates.

<1271hp 1060mn 380mv> Cast the spell on whom?

<1271hp 1075mn 380mv> Cast the spell on whom?

<1271hp 1075mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1075mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'

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A castle guard peers at you intently.

<1271hp 1075mn 380mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none]A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1077mn 380mv> You claim a royal maid.You concatenate the magical energies around you and channel them at a royal maid.Your blast of energy === EVISCERATES === a royal maid!You stop channeling the energy and the beam of light dissipates.A royal maid is in pretty bad shape. (0%)

<1271hp 1047mn 380mv> Your pierce mauls a royal maid.A royal maid is DEAD!!You receive 0 experience points.You hear a royal maid's death cry.The gods give you 45 silver coins for your sacrifice.

<1271hp 1048mn 380mv> Cast the spell on whom?

<1271hp 1048mn 380mv> Cast the spell on whom?

<1271hp 1048mn 380mv> You have nothing you can put into an elysium chest with a skull and crossbones on it.

<1271hp 1048mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'

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A castle guard peers at you intently.

<1271hp 1048mn 380mv> You enjoy the view around you.nnwwwndddedwdwwwwwsc chain dragonc chain dragonc chain dragonnnc chain dragonc chain dragonc chain dragonput all chestsview

<1271hp 1048mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1054mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

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[Exits: east south west]

<1271hp 1054mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1054mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1054mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1054mn 380mv> At the base of a grand staircase The grand staircase is aptly named, as it is one of the fewplaces in the whole castle that is not completely carved outof the mountain. While the stairs underneath may be carvedof such. They have been covered with a grey and white marblethat is polished to perfection. Hardwood railings are attached to the outer walls of the overly wide staircase. Anintricate chandelier hangs down from the high ceiling over thestaircase. It contains nearly one hundred glowing balls of light. The great amount of magical light makes the marbleglisten. It also causes the flecks of rocks and minerals throughout the carved mountain walls sparkle continuously. In

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the very center of the stairs, a symbol is etched into themarble stair. It appears to be the symbol of Gul'doran, amassive broadsword with a hilt resembling the head of a dragon.

[Exits: east south west up down]A royal servant meticulously goes about his duties.A castle guard keeps a close watch on the castle, protecting it at all costs.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'A royal servant smiles at you.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at yoautolou intently.

<1271hp 1054mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: up down]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.Your protective shield fades away.c protThe chromatic aura around your body fades.c chr

<1271hp 1090mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: up down]

<1271hp 1090mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: east up]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> A dim stairwell

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The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: west down]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: west up]

<1271hp 1090mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: east down]

<1271hp 1090mn 380mv> Entrance to the dungeon The darkness and depth of depression can be felt most heavily asyou stand here at the base of the stairwell. The Dungeon stretches to the east and the west. Very dim nearly faded glowingballs hang sporadically along the walls of the dungeon. A few ofthem are flickering, casting eerie shadows throughout the dungeon. Grime covers the wall from years of neglect. Trash litters the floor, and signs of various creatures can be seen in the dust.

[Exits: east west up] (Magical) (Glowing) (Unique) A royal blue cape is here. (Unique) A blue stripped breastplate is here. (Unique) An expertly made longsword is here. A brass key is here. A bronze key is here.A castle guard keeps a close watch on the castle, protecting it at all costs.(Chromatic Aura) A giant bearing the markings of a captain of the sword is here guarding the dungeon.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.The captain of the sword tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'The captain of the sword peers at you intently.

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<1271hp 1090mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east]

<1271hp 1090mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the

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floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young red dragon is being held prisoner.

<1271hp 1090mn 380mv> You claim a young red dragon.A lightning bolt leaps from your hand and arcs to a young red dragon.Your lightning *** DEMOLISHES *** a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning MASSACRES a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning MASSACRES a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning PULVERIZES a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning wounds a young red dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning injures a young red dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning scratches a young red dragon.A young red dragon is bleeding profusely. (40%)

<1271hp 1065mn 380mv> Your pierce MUTILATES a young red dragon!A young red dragon is poisoned by the venom on the Barbed Dagger of Thiulor.Your pierce MUTILATES a young red dragon!A young red dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young red dragon's claw misses you.A young red dragon is spurting blood. (25%)

<1271hp 1075mn 380mv> A lightning bolt leaps from your hand and arcs to a young red dragon.Your lightning *** DEMOLISHES *** a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning MASSACRES a young red dragon!A young red dragon is DEAD!!You receive 0 experience points.You hear a young red dragon's death cry.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 1050mn 380mv> They are not here.

<1271hp 1054mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing.

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Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east]

<1271hp 1054mn 380mv> Connected to host 24.217.21.230

_/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\(/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222)

Implementor: Xyza, The One True Spell, Goddess of Magic and Wisdom ([email protected])

Welcome to the Dark Mists, a medieval fantasy role-playing and PK MUD!

Please choose a good name for role-playing. Do not string two names together(SunStarer), use names with multiple capitalization (McNeil), use famous names(Bilbo, Megaman), or string together common words (Dragonslayer, Goddess,Killyouall). DM is anti-multicharring; please do not play with more than one session.

By what name do you wish to be known? yunaliaPassword: erwida

Reconnecting.

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<1271hp 1058mn 380mv> aYou are affected by the following:Absorb : modifies none by 0 for about 3 hrs and 45 minsAwareness : modifies none by 0 for about 14 hrs and 45 minsFly : modifies none by 0 for about 3 hrs and 25 minsArmor : modifies armor class by -20 for about 3 hrs and 25 minsPass door : modifies none by 0 for about 45 minsDetect magic : modifies none by 0 for about 14 hrs and 25 minsGiant strength : modifies strength by 4 for about 14 hrs and 25 minsDetect invis : modifies none by 0 for about 14 hrs and 25 mins

<1271hp 1072mn 380mv> lA dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young red dragon is being held prisoner.

<1271hp 1072mn 380mv> c chrYou are surrounded by a chromatic aura.

<1271hp 997mn 380mv> c protYou are surrounded by a protective shield.

<1271hp 933mn 380mv> nnAlas, you cannot go that way.

<1271hp 935mn 380mv> Alas, you cannot go that way.

<1271hp 949mn 380mv> sA hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east]

<1271hp 949mn 380mv> sA dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it working

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properly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none] A cracked red dragonscale is here.

<1271hp 949mn 380mv> get allYou get A damaged red dragonscale.

<1271hp 951mn 380mv> c gate first maidYou step through a gate and vanish.The First Maids Quarters This room as many others on this floor, is simple in design.It is home to the First Maid of the castle. The simple bed isslightly larger than the other maids beds and appears to be abit more comfortable. A large wide dresser sits along the wall opposite the bed, and a washbasin sits atop it. Various brushesand soap sit next to the washbasin. The rugs in the room are simple yet serviceable, and show a bit of wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached to the ceiling in the center of the room.

[Exits: none]( 2) A red key is here.( 2) A blue key is here.( 2) A green key is here.( 2) A white key is here.( 2) A black key is here.( 2) A gold key is here.( 2) A silver key is here.( 2) A brass key is here.( 2) A bronze key is here.( 2) A copper key is here.An older woman with graying hair, and a cleaning apron about her waist is here.

<1271hp 873mn 380mv> wA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north west]

<1271hp 965mn 380mv> nnA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cut

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to extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 969mn 380mv> nA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 969mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: south west]

<1271hp 969mn 380mv> wwA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil b

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e wached.'A castle guard peers at you intently.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 969mn 380mv> wA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A royal servant meticulously goes about his duties.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'A royal servant smiles at you.

<1271hp 969mn 380mv> wA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]

<1271hp 973mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 973mn 380mv> wA Hallway in the Castle Unlike most castles this one does not appear to have been

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built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 973mn 380mv> wA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 973mn 380mv> sA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 974mn 380mv> eA guest room A fairly unassuming room serves as one of a number of guest rooms in the castle. This one would appear to serve themore average guest that might be housed at the castle for ashort stay. A banded trunk sits at the base of a double widebed. An armoire sits against the back wall of the room, and next to it sits a small table with a washbasin. Various items are provided for the guests comfort, from soap tobrushes. The bed is covered in very simple sheets overa thick fairly uniform mattress. The rugs in the room areslightly more ornate than that in the hallways, and a bitmore plush. Simple tapestries line the walls, and the wallopposite the foot of the bed actually has a mirror.

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[Exits: none]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 974mn 380mv> wwA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 987mn 380mv> A guest room A fairly unassuming room serves as one of a number of guest rooms in the castle. This one would appear to serve themore average guest that might be housed at the castle for ashort stay. A banded trunk sits at the base of a double widebed. An armoire sits against the back wall of the room, and next to it sits a small table with a washbasin. Various items are provided for the guests comfort, from soap tobrushes. The bed is covered in very simple sheets overa thick fairly uniform mattress. The rugs in the room areslightly more ornate than that in the hallways, and a bitmore plush. Simple tapestries line the walls, and the wallopposite the foot of the bed actually has a mirror.

[Exits: none]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 987mn 380mv> esA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

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A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 987mn 380mv> eA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 987mn 380mv> A guest room A fairly unassuming room serves as one of a number of guest rooms in the castle. This one would appear to serve themore average guest that might be housed at the castle for ashort stay. A banded trunk sits at the base of a double widebed. An armoiree sits against the back wall of the room, and next to it sits a small table with a washbasin. Various items are provided for the guests comfort, from soap tobrushes. The bed is covered in very simple sheets overa thick fairly uniform mattress. The rugs in the room areslightly more ornate than that in the hallways, and a bitmore plush. Simple tapestries line the walls, and the wallopposite the foot of the bed actually has a mirror.

[Exits: none]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 993mn 380mv> wA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 993mn 380mv> wA guest room A fairly unassuming room serves as one of a number of guest rooms in the castle. This one would appear to serve themore average guest that might be housed at the castle for ashort stay. A banded trunk sits at the base of a double wide

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bed. An armoiree sits against the back wall of the room, and next to it sits a small table with a washbasin. Various items are provided for the guests comfort, from soap tobrushes. The bed is covered in very simple sheets overa thick fairly uniform mattress. The rugs in the room areslightly more ornate than that in the hallways, and a bitmore plush. Simple tapestries line the walls, and the wallopposite the foot of the bed actually has a mirror.

[Exits: none]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 993mn 380mv> sAlas, you cannot go that way.

<1271hp 993mn 380mv> esA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 999mn 380mv> eA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 999mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

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[Exits: east west]

<1271hp 999mn 380mv> wA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 999mn 380mv> wA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1011mn 380mv> wA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1011mn 380mv> nAlas, you cannot go that way.

<1271hp 1011mn 380mv> wA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes of

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light are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east west]

<1271hp 1011mn 380mv> nA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1017mn 380mv> eThe Servants Quarters This simple room is home to a number of the many servantsman and maintain the large castle. The room is very simplyadorned as one would expect of a servants quarters. A plaintrunk sits at the base of each bed to hold the personalbelongings of each one housed here. A small dresser sitsalong the wall, with a washbasin sitting atop it. Verysimple rugs cover the hard stone floor in the room. As withall of the castle the room is carved directly out of the mountain, and because of such the walls are inconsistentin coloring. Veins of different stone and minerals givethe walls a variety of color and texture. A single globeof light offers dim illumination to this simple room.

[Exits: none]A royal servant meticulously goes about his duties.A royal servant meticulously goes about his duties.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'A royal servant smiles at you.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'A royal servant smiles at you.

<1271hp 1017mn 380mv> wwA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

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[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1017mn 380mv> The Servants Quarters This simple room is home to a number of the many servantsman and maintain the large castle. The room is very simplyadorned as one would expect of a servants quarters. A plaintrunk sits at the base of each bed to hold the personalbelongings of each one housed here. A small dresser sitsalong the wall, with a washbasin sitting atop it. Verysimple rugs cover the hard stone floor in the room. As withall of the castle the room is carved directly out of the mountain, and because of such the walls are inconsistentin coloring. Veins of different stone and minerals givethe walls a variety of color and texture. A single globeof light offers dim illumination to this simple room.

[Exits: none]A royal servant meticulously goes about his duties.A royal servant meticulously goes about his duties.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'A royal servant smiles at you.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'A royal servant smiles at you.

<1271hp 1017mn 380mv> eA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1032mn 380mv> nA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

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[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1032mn 380mv> eThe Servants Quarters This simple room is home to a number of the many servantsman and maintain the large castle. The room is very simplyadorned as one would expect of a servants quarters. A plaintrunk sits at the base of each bed to hold the personalbelongings of each one housed here. A small dresser sitsalong the wall, with a washbasin sitting atop it. Verysimple rugs cover the hard stone floor in the room. As withall of the castle the room is carved directly out of the mountain, and because of such the walls are inconsistentin coloring. Veins of different stone and minerals givethe walls a variety of color and texture. A single globeof light offers dim illumination to this simple room.

[Exits: none]A royal servant meticulously goes about his duties.A royal servant meticulously goes about his duties.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'A royal servant smiles at you.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'A royal servant smiles at you.

<1271hp 1032mn 380mv> wA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1047mn 380mv> nnA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes of

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light are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]

<1271hp 1047mn 380mv> The Green Room This high quality guest room has a personality all its own. Greenaccents highlight the whole room, from the tapestries to the rugs. The bed is carved of a beautiful maple. Various hues of green givea depth to the room, and give it the feel of being in the middle ofa great forest. The lights upon the wall and ceiling make the colorseven more vibrant. The washbasin that sits on top of the dresserappears to be carved from a large green dragonscale. A smallfireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]

<1271hp 1047mn 380mv> swA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]

<1271hp 1048mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1048mn 380mv> wA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

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[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1048mn 380mv> wA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south]

<1271hp 1048mn 380mv> eA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1050mn 380mv> eA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> eA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carved

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directly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]

<1271hp 1090mn 380mv> eA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> eA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> eA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1090mn 380mv> sA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carved

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directly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> eA guest room A fairly unassuming room serves as one of a number of guest rooms in the castle. This one would appear to serve themore average guest that might be housed at the castle for ashort stay. A banded trunk sits at the base of a double widebed. An armoire sits against the back wall of the room, and next to it sits a small table with a washbasin. Various items are provided for the guests comfort, from soap tobrushes. The bed is covered in very simple sheets overa thick fairly uniform mattress. The rugs in the room areslightly more ornate than that in the hallways, and a bitmore plush. Simple tapestries line the walls, and the wallopposite the foot of the bed actually has a mirror.

[Exits: none]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 380mv> wwA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> A guest room A fairly unassuming room serves as one of a number of guest rooms in the castle. This one would appear to serve themore average guest that might be housed at the castle for ashort stay. A banded trunk sits at the base of a double wide

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bed. An armoire sits against the back wall of the room, and next to it sits a small table with a washbasin. Various items are provided for the guests comfort, from soap tobrushes. The bed is covered in very simple sheets overa thick fairly uniform mattress. The rugs in the room areslightly more ornate than that in the hallways, and a bitmore plush. Simple tapestries line the walls, and the wallopposite the foot of the bed actually has a mirror.

[Exits: none]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 380mv> eA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> sA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1090mn 380mv> eA guest room A fairly unassuming room serves as one of a number of guest rooms in the castle. This one would appear to serve themore average guest that might be housed at the castle for ashort stay. A banded trunk sits at the base of a double widebed. An armoiree sits against the back wall of the room, and next to it sits a small table with a washbasin. Various items are provided for the guests comfort, from soap tobrushes. The bed is covered in very simple sheets overa thick fairly uniform mattress. The rugs in the room areslightly more ornate than that in the hallways, and a bit

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more plush. Simple tapestries line the walls, and the wallopposite the foot of the bed actually has a mirror.

[Exits: none]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 380mv> wA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1090mn 380mv> wA guest room A fairly unassuming room serves as one of a number of guest rooms in the castle. This one would appear to serve themore average guest that might be housed at the castle for ashort stay. A banded trunk sits at the base of a double widebed. An armoiree sits against the back wall of the room, and next to it sits a small table with a washbasin. Various items are provided for the guests comfort, from soap tobrushes. The bed is covered in very simple sheets overa thick fairly uniform mattress. The rugs in the room areslightly more ornate than that in the hallways, and a bitmore plush. Simple tapestries line the walls, and the wallopposite the foot of the bed actually has a mirror.

[Exits: none]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 380mv> eA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1090mn 380mv> sA Hallway in the Castle

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Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1090mn 380mv> eA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> eA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> nAlas, you cannot go that way.

<1271hp 1090mn 380mv> enA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

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[Exits: north east west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> eThe Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none]( 2) A small hoop of malachite is here. A band of malachite is here.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 380mv> get allYou get A small malachite hoop.You get A small malachite hoop.You get A simple malachite ring.

<1271hp 1090mn 380mv> wwA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

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[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none]A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 380mv> eA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> nA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

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<1271hp 1090mn 380mv> eThe Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none]A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 380mv> wwA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1090mn 380mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none]( 4) A small hoop of malachite is here.( 2) A band of malachite is here.There is a sprite here about to pelt you with an acorn.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

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<1271hp 1090mn 380mv> get allYou get A small malachite hoop.You get A small malachite hoop.You get A simple malachite ring.You get A small malachite hoop.You get A small malachite hoop.You get A simple malachite ring.

<1271hp 1090mn 380mv> put all chestYou put A simple malachite ring in an elysium chest with a skull and crossbones on it.You put A small malachite hoop in an elysium chest with a skull and crossbones on it.You put A small malachite hoop in an elysium chest with a skull and crossbones on it.You put A simple malachite ring in an elysium chest with a skull and crossbones on it.You put A small malachite hoop in an elysium chest with a skull and crossbones on it.You put A small malachite hoop in an elysium chest with a skull and crossbones on it.You put A simple malachite ring in an elysium chest with a skull and crossbones on it.You put A small malachite hoop in an elysium chest with a skull and crossbones on it.You put A small malachite hoop in an elysium chest with a skull and crossbones on it.You put A damaged red dragonscale in an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 380mv> c loc malachiteA small malachite hoop is carried by YunaliaA small malachite hoop is carried by YunaliaA simple malachite ring is carried by YunaliaA small malachite hoop is carried by YunaliaA small malachite hoop is carried by YunaliaA simple malachite ring is carried by YunaliaA small malachite hoop is carried by YunaliaA small malachite hoop is carried by YunaliaA simple malachite ring is carried by YunaliaMalachite ring is carried by prince of the necritesMalachite bracelet is carried by princess of the necritesA malachite cube is carried by KramnA malachite earring is carried by the priest of the Grizzled Mane

<1271hp 1077mn 380mv> Disengaging Xloop...grYunalia's group:[51 Cha] Yunalia 100%hp 100%mn 100%mv 0 tnl

<1271hp 1090mn 380mv> who

You feel solid again.c pass

<1271hp 1090mn 380mv> [51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Third Dan[ G-Elf ] (PK) Sykpra the Stonewaller[ Chnge ] Blandus the Wizard of Focus, New Soul to Thera

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Players found: 4

<1271hp 1090mn 380mv> You turn translucent.

<1271hp 1070mn 380mv> aYou are affected by the following:Pass door : modifies none by 0 for about 4 hrs and 35 minsProtective shield : modifies none by 0 for about 1 hr and 55 minsChromatic shield : modifies none by 0 for about 1 hr and 55 minsAbsorb : modifies none by 0 for about 2 hrs and 55 minsAwareness : modifies none by 0 for about 13 hrs and 55 minsFly : modifies none by 0 for about 2 hrs and 35 minsArmor : modifies armor class by -20 for about 2 hrs and 35 minsDetect magic : modifies none by 0 for about 13 hrs and 35 minsGiant strength : modifies strength by 4 for about 13 hrs and 35 minsDetect invis : modifies none by 0 for about 13 hrs and 35 mins

<1271hp 1075mn 380mv> time

It is 06:54:24 pm, Day of the Sun, 28th the Month of the Old Forces, in the year 281.

Lomenthiel is in waning gibbous.Erohach is in waxing crescent.Gu is in waning crescent.

Dark Mists started up at Wed Jan 8 05:00:09 2014.Dark Mists is scheduled for an automatic reboot at 05:00:00.

The system time is Thu Jan 9 02:25:49 2014.

<1271hp 1079mn 380mv> Day Runec gate first maidwwwwwwwssssesswdeeeeseenbuy 3*bamboo

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viewA Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1081mn 380mv> You step through a gate and vanish.The First Maids Quarters This room as many others on this floor, is simple in design.It is home to the First Maid of the castle. The simple bed isslightly larger than the other maids beds and appears to be abit more comfortable. A large wide dresser sits along the wall opposite the bed, and a washbasin sits atop it. Various brushesand soap sit next to the washbasin. The rugs in the room are simple yet serviceable, and show a bit of wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached to the ceiling in the center of the room.

[Exits: none]( 2) A red key is here.( 2) A blue key is here.( 2) A green key is here.( 2) A white key is here.( 2) A black key is here.( 2) A gold key is here.( 2) A silver key is here.( 2) A brass key is here.( 2) A bronze key is here.( 2) A copper key is here.An older woman with graying hair, and a cleaning apron about her waist is here.

<1271hp 1016mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north west]

<1271hp 1028mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cut

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to extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1028mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1028mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east west]

<1271hp 1028mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1028mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway would

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in any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1028mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1042mn 380mv> Before the gates of the castle To the north lie great adamantite doors that protect thecastle of the Gul'doran king. Everburning torches are attached to the wall on either side of the great doorwayallowing for light to always be granted in this place. Arrow slits can be seen in the wall above the doorwayset to allow easy defense of the main and only entrance to the castle. The castle doors appear to be permanentlysealed off to the public at this time. To the south the temple is easily visible through the hallway of kings.

[Exits: north south]

<1271hp 1042mn 380mv> The Hallway of Kings The stone walls and floor here are polished to a near reflective state. A woven carpet runs down the middle of the walkway, and various statues line the hallway.Engraved on the statues are the names of the formerkings of Gul'Doran, and each statue is a representationof each king.

[Exits: north south]

<1271hp 1042mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east south west]A stray cat is wandering around here.

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<1271hp 1042mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east west]

<1271hp 1042mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: south west]

<1271hp 1042mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east south]

<1271hp 1051mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north west]

<1271hp 1051mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended

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through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: east west down]

<1271hp 1051mn 380mv> The intersection of Redstone and Sandstone The street here is a very interesting mix, as the paving squares are setup in an alternating fashion between brilliant redstone and beautiful sandstone squares. The setup causes a checkerboard affect to the ground here. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thingthat breaks up the gleaming smooth surfaces are the windows and doors of the various guildhalls. A ramp leads up to the templesquare from here.

[Exits: east south west up]A stray dog is wandering around here.

<1271hp 1051mn 379mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east south west]

<1271hp 1051mn 378mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east west]A bluebird is flying around here.

<1271hp 1051mn 377mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east south west]

<1271hp 1058mn 376mv> The corner of Redstone and Coral At the corner of Redstone and Coral the marked differencein the streets can be seen as well as anywhere. The Redstonepaving squares are cut off at a fourty-five degree angel from the

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northeast side of the room down to the southwest side, where theymeet with the rough paving squares of Coral way. The contrast of the two stones is quite distinct and eye catching. Rising above the street, the buildings appear to be carved directly out of the mountain, as no seams can be seen, and the stone is polished toa near gleaming brilliance.

[Exits: south west]

<1271hp 1058mn 375mv> Coral way The coral stone here creates a very soothing atmosphere, andalso reduces the ringing that is constant in most of the city.The buildings appear to rise directly out of the mountainitself without a seam able to be seen. Only the windows ofeach building break up the seamless architecture.

[Exits: north east south]

<1271hp 1058mn 374mv> A path into the park Very different from the rest of the city, grass grows here andthe cold stone and metal that covers most of the city is nowhereto be found. This is a haven of sorts in the middle of the hard looking fortress of a city. A few small flowers grow here, and various insects buzz about. The grass is soft and only partially green. A few trees can be seen off to the east.

[Exits: east west]

<1271hp 1058mn 372mv> A path into the park Very different from the rest of the city, grass grows here andthe cold stone and metal that covers most of the city is nowhereto be found. This is a haven of sorts in the middle of the hard looking fortress of a city. A few small flowers grow here, and various insects buzz about. The grass is soft and only partially green. A few trees can be seen off to the east.

[Exits: north east west]

<1271hp 1058mn 370mv> The park ranger's stand A number of trees grow in this copse, pine needles cover much of the grass here, and the fragrance of pine is quite powerful.A wooden stand has been built here, with a sign sitting atop it.

[Exits: south]A ranger sits in a chair behind the counter widdling a piece of wood.The ranger shopkeeper tells you, 'Greeting trabeler, welcome ta da Forest Preserve.'

<1271hp 1058mn 368mv> You haggle with the ranger shopkeeper.You buy a quiver's worth of bamboo arrows[3] for 2415 silver.

<1271hp 1059mn 368mv> You enjoy the view around you.c disso arrowsc disso arrowsc disso arrowsput all chestsw

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wswdswwwswbuy 5*compassput all chesteneeenueview

<1271hp 1059mn 368mv> Magic jars appear out of thin air.Your magic dissolves a quiver's worth of bamboo arrows into multiple pieces of bamboo, and you put them into the jars.

<1271hp 1039mn 368mv> Magic jars appear out of thin air.Your magic dissolves a quiver's worth of bamboo arrows into multiple pieces of bamboo, and you put them into the jars.

<1271hp 1022mn 368mv> Magic jars appear out of thin air.Your magic dissolves a quiver's worth of bamboo arrows into multiple pieces of bamboo, and you put them into the jars.

<1271hp 1002mn 368mv> You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.

<1271hp 1016mn 368mv> A path into the park

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Very different from the rest of the city, grass grows here andthe cold stone and metal that covers most of the city is nowhereto be found. This is a haven of sorts in the middle of the hard looking fortress of a city. A few small flowers grow here, and various insects buzz about. The grass is soft and only partially green. A few trees can be seen off to the east.

[Exits: north east west]

<1271hp 1016mn 366mv> A path into the park Very different from the rest of the city, grass grows here andthe cold stone and metal that covers most of the city is nowhereto be found. This is a haven of sorts in the middle of the hard looking fortress of a city. A few small flowers grow here, and various insects buzz about. The grass is soft and only partially green. A few trees can be seen off to the east.

[Exits: east west]

<1271hp 1016mn 364mv> Coral way The coral stone here creates a very soothing atmosphere, andalso reduces the ringing that is constant in most of the city.The buildings appear to rise directly out of the mountainitself without a seam able to be seen. Only the windows ofeach building break up the seamless architecture.

[Exits: north east south]

<1271hp 1020mn 362mv> The corner of Boulder and Coral At the corner of Boulder and Coral the marked differencein the streets can be seen as well as anywhere. The Coralpaving squares are cut off at a fourty-five degree angel from thenorthwest side of the room down to the southeast side, where theymeet with the rough paving squares of Coral way. The contrast of the two stones is quite subtle, and appealing. Rising above the street, the buildings appear to be carved directly out of the mountain, as no seams can be seen, and the stone is polished toa near gleaming brilliance.

[Exits: north west]A young giant wanders around the street.

<1271hp 1020mn 361mv> Boulder way The basic stone paved street stands as a stark contrast to the restof the roads through the city. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the south a stone wall stands about 10 feet high protecting everyone fromfalling off of the cliff face to the market below. There are small openings in the stone that allow for a view of the market below, andthe forest long below that.

[Exits: east west down]A bluebird is flying around here.The night has begun.

<1271hp 1090mn 380mv> Eastern Ramp A winding ramp allows easy access between the two largest levelsof the city. It allows people to freely move between the market

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discrict and the various guildhalls that fill the middle tier ofGul'doran. The ramp is, much like the rest of the city, carved right out of the side of the mountain. A wooden rail protects against falling off of the open side of the ramp.

[Exits: south up]

<1271hp 1090mn 379mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: north east west]

<1271hp 1090mn 378mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: north east south west]

<1271hp 1090mn 377mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: east west]

<1271hp 1090mn 376mv> The intersection of Titanium and Steel The street here is a very interesting mix, as the paving squares are setup in an alternating fashion between titanium and steel squares. The setup causes a checkerboard affect to the ground here. The buildings rise right out of the ground, appearing to be carved

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straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: east south west]A merchant guard keeps the street safe.

<1271hp 1090mn 375mv> Steel Road Sounds echo off of the steel paving squares in the center ofthe market district. Steel road runs right through the center of the bustling market. The buildings here as everywhere elseappear to be carved straight out of the mountain, with no seamsable to be seen. The only things breaking up the smooth surfacesare the windows and doors of the various shops. To the east a windows shows into the common room of a local inn. And to thewest a shop shows it shelves lined with a variety of goods.

[Exits: north east south west]A mangy horse is pulling a cart here.

<1271hp 1090mn 374mv> General Store Racks of shelves are spread through this room containinga large variety of goods that one might need to surviveout in the wilderness. The shelves continue into anadjacent room containing even more supplies. The shelvesare quite large and appear to have a magical method ofrestocking themselves, for their are no empty spots on theshelves no matter what is removed.

[Exits: east south]A clerk walks around cleaning the shelves.The General Store clerk tells you, 'Greetins trabeler, welcomes to The General Store.'

<1271hp 1090mn 373mv> You haggle with the General Store clerk.You buy a compass[5] for 9585 silver.

<1271hp 1090mn 373mv> You put a compass in an elysium chest with a skull and crossbones on it.You put a compass in an elysium chest with a skull and crossbones on it.You put a compass in an elysium chest with a skull and crossbones on it.You put a compass in an elysium chest with a skull and crossbones on it.You put a compass in an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 373mv> Steel Road Sounds echo off of the steel paving squares in the center ofthe market district. Steel road runs right through the center of the bustling market. The buildings here as everywhere elseappear to be carved straight out of the mountain, with no seamsable to be seen. The only things breaking up the smooth surfacesare the windows and doors of the various shops. To the east a windows shows into the common room of a local inn. And to thewest a shop shows it shelves lined with a variety of goods.

[Exits: north east south west]A mangy horse is pulling a cart here.

<1271hp 1090mn 372mv> The intersection of Titanium and Steel The street here is a very interesting mix, as the paving squares

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are setup in an alternating fashion between titanium and steel squares. The setup causes a checkerboard affect to the ground here. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: east south west]A merchant guard keeps the street safe.A merchant guard tells you, 'Member dis be a peaceful city, yous will du well ta member such.'

<1271hp 1090mn 371mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: east west]

<1271hp 1090mn 370mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: north east south west]

<1271hp 1090mn 369mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: north east west]

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<1271hp 1090mn 368mv> Eastern Ramp A winding ramp allows easy access between the two largest levelsof the city. It allows people to freely move between the marketdiscrict and the various guildhalls that fill the middle tier ofGul'doran. The ramp is, much like the rest of the city, carved right out of the side of the mountain. A wooden rail protects against falling off of the open side of the ramp.

[Exits: south up]

<1271hp 1090mn 367mv> Boulder way The basic stone paved street stands as a stark contrast to the restof the roads through the city. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the south a stone wall stands about 10 feet high protecting everyone fromfalling off of the cliff face to the market below. There are small openings in the stone that allow for a view of the market below, andthe forest long below that.

[Exits: east west down]A bluebird is flying around here.

<1271hp 1090mn 366mv> The corner of Boulder and Coral At the corner of Boulder and Coral the marked differencein the streets can be seen as well as anywhere. The Coralpaving squares are cut off at a fourty-five degree angel from thenorthwest side of the room down to the southeast side, where theymeet with the rough paving squares of Coral way. The contrast of the two stones is quite subtle, and appealing. Rising above the street, the buildings appear to be carved directly out of the mountain, as no seams can be seen, and the stone is polished toa near gleaming brilliance.

[Exits: north west]A young giant wanders around the street.

<1271hp 1090mn 365mv> You enjoy the view around you.nnwwwwuwnnennnneeeeeen

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eget all jarwwget all jareneview

<1271hp 1090mn 365mv> Coral way The coral stone here creates a very soothing atmosphere, andalso reduces the ringing that is constant in most of the city.The buildings appear to rise directly out of the mountainitself without a seam able to be seen. Only the windows ofeach building break up the seamless architecture.

[Exits: north east south]

<1271hp 1090mn 364mv> The corner of Redstone and Coral At the corner of Redstone and Coral the marked differencein the streets can be seen as well as anywhere. The Redstonepaving squares are cut off at a fourty-five degree angel from thenortheast side of the room down to the southwest side, where theymeet with the rough paving squares of Coral way. The contrast of the two stones is quite distinct and eye catching. Rising above the street, the buildings appear to be carved directly out of the mountain, as no seams can be seen, and the stone is polished toa near gleaming brilliance.

[Exits: south west]

<1271hp 1090mn 363mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east south west]

<1271hp 1090mn 362mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east west]A bluebird is flying around here.

<1271hp 1090mn 361mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the various

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buildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east south west]

<1271hp 1090mn 360mv> The intersection of Redstone and Sandstone The street here is a very interesting mix, as the paving squares are setup in an alternating fashion between brilliant redstone and beautiful sandstone squares. The setup causes a checkerboard affect to the ground here. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thingthat breaks up the gleaming smooth surfaces are the windows and doors of the various guildhalls. A ramp leads up to the templesquare from here.

[Exits: east south west up]A stray dog is wandering around here.

<1271hp 1090mn 359mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: east west down]

<1271hp 1090mn 358mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east]

<1271hp 1090mn 358mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

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[Exits: north south west]A merchant guard keeps the street safe.A merchant guard tells you, 'Member dis be a peaceful city, yous will du well ta member such.'

<1271hp 1090mn 358mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: east south]

<1271hp 1090mn 358mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east west]

<1271hp 1090mn 358mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east south west]A stray cat is wandering around here.

<1271hp 1090mn 358mv> The Hallway of Kings The stone walls and floor here are polished to a near reflective state. A woven carpet runs down the middle of the walkway, and various statues line the hallway.Engraved on the statues are the names of the formerkings of Gul'Doran, and each statue is a representationof each king.

[Exits: north south]

<1271hp 1090mn 358mv> Before the gates of the castle To the north lie great adamantite doors that protect thecastle of the Gul'doran king. Everburning torches are attached to the wall on either side of the great doorwayallowing for light to always be granted in this place.

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Arrow slits can be seen in the wall above the doorwayset to allow easy defense of the main and only entrance to the castle. The castle doors appear to be permanentlysealed off to the public at this time. To the south the temple is easily visible through the hallway of kings.

[Exits: north south]

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spaced

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intervals along the hallway.

[Exits: north east west]

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north west]

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

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[Exits: north south]

<1271hp 1090mn 358mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none] A jar sits here intended for a plant, but currently with none in it.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 358mv> I see nothing in the jar.

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1090mn 358mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none] A jar sits here intended for a plant, but currently with none in it.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

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A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 358mv> I see nothing in the jar.

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 358mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none] A jar sits here intended for a plant, but currently with none in it.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 358mv> You enjoy the view around you.get all jar

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wwget all jarenwnget log holeput all chestswwwwwwwwwnget log holesview

<1271hp 1090mn 358mv> I see nothing in the jar.

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 358mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none] A jar sits here intended for a plant, but currently with none in it.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.

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A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 358mv> I see nothing in the jar.

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: south west]

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

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<1271hp 1090mn 358mv> The Brass Room This high quality guest room has a personality all its own. Brassaccents highlight the whole room, from the tapestries to the rugs. The bed is carved of a beautiful maple. Various hues of brass givea depth to the room, and give it the feel of being in the middle ofa dragons treasure room. The lights upon the wall and ceiling make the colors even more vibrant. The washbasin that sits on top of the dresser appears to be carved from a large brass dragonscale. A smallfireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]

<1271hp 1090mn 358mv> You get an elm log from a hollow in the wall.

<1271hp 1090mn 358mv> You put an elm log in an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A royal servant meticulously goes about his duties.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'A royal servant smiles at you.

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carved

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directly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carved

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directly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 358mv> The Blue Room This high quality guest room has a personality all its own. Blueaccents highlight the whole room, from the tapestries to the rugs.The bed is carved of a very light wood. Various hues of blue givea depth to the room, and give it the feel of being near a great ocean. The lights upon the wall and ceiling make the colorseven more vibrant. The washbasin that sits on top of the dresser

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appears to be carved from a large blue dragonscale. A smallfireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]

<1271hp 1090mn 358mv> You get a pine log from a hollow in the wall.

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 358mv> You enjoy the view around you.wnput all chestget log holeswnput all chestget log holesput all chesteeeeeeeeeswc conc maidc concatc concatesec conc maidc concc concput all chestwview

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been

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built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 358mv> The Black Room This high quality guest room has a personality all its own. Blackaccents highlight the whole room, from the tapestries to the rugs. The bed is carved of a very dark wood that appears to have been stained in some manner to darken it even more. Various hues ofblack give a depth to the room, despite the dark color. The lightsupon the wall and ceiling stand in stark contrast to the color ofthe room itself. The washbasin that sits on top of the dresserappears to be carved from a large black dragonscale. A smallfireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 358mv> You put a pine log in an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 358mv> You get a oak log from a hollow in the wall.

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cut

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to extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south]

<1271hp 1090mn 358mv> The White Room This high quality guest room has a personality all its own. Whiteaccents highlight the whole room. From the tapestries to the rugs. The bed is carved of a beautiful redwood. Various hues of white givea depth to the room, and give it the feel of being in the middle ofa snowy landscape. The lights upon the wall and ceiling make the colors even more vibrant. The washbasin that sits on top of the dresser appears to be carved from a large white dragonscale. A smallfireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]

<1271hp 1090mn 358mv> You put a oak log in an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 358mv> You get a maple log from a hollow in the wall.

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south]

<1271hp 1090mn 358mv> You put a maple log in an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil b

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e wached.'A castle guard peers at you intently.

<1271hp 1090mn 358mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> A Hallway in the Castle

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Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]

<1271hp 1090mn 380mv> A Hallway in the Castle

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Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1090mn 380mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none]There is a sprite here about to pelt you with an acorn.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 380mv> You claim a royal maid.You concatenate the magical energies around you and channel them at a royal maid.Your blast of energy >>> ANNIHILATES <<< a royal maid!A royal maid is DEAD!!You receive 0 experience points.A royal maid hits the ground ... DEAD.The gods give you 45 silver coins for your sacrifice.You stop channeling the energy and the beam of light dissipates.

<1271hp 1060mn 380mv> Cast the spell on whom?

<1271hp 1072mn 380mv> Cast the spell on whom?

<1271hp 1072mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

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<1271hp 1072mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1072mn 380mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1072mn 380mv> You claim a royal maid.You concatenate the magical energies around you and channel them at a royal maid.Your blast of energy === EVISCERATES === a royal maid!A royal maid is DEAD!!You receive 0 experience points.You hear a royal maid's death cry.The gods give you 45 silver coins for your sacrifice.You stop channeling the energy and the beam of light dissipates.

<1271hp 1057mn 380mv> Cast the spell on whom?

<1271hp 1064mn 380mv> Cast the spell on whom?

<1271hp 1064mn 380mv> You have nothing you can put into an elysium chest with a skull and crossbones on it.

<1271hp 1064mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run down

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the middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1064mn 380mv> You enjoy the view around you.nnwwwndddedwdwwwwwsc chain dragonc chain dragonc chain dragonnnc chain dragonc chain dragonc chain dragonput all chestsview

<1271hp 1064mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1064mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carved

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directly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]

<1271hp 1069mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1069mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1069mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1069mn 380mv> At the base of a grand staircase The grand staircase is aptly named, as it is one of the fewplaces in the whole castle that is not completely carved out

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of the mountain. While the stairs underneath may be carvedof such. They have been covered with a grey and white marblethat is polished to perfection. Hardwood railings are attached to the outer walls of the overly wide staircase. Anintricate chandelier hangs down from the high ceiling over thestaircase. It contains nearly one hundred glowing balls of light. The great amount of magical light makes the marbleglisten. It also causes the flecks of rocks and minerals throughout the carved mountain walls sparkle continuously. In the very center of the stairs, a symbol is etched into themarble stair. It appears to be the symbol of Gul'doran, amassive broadsword with a hilt resembling the head of a dragon.

[Exits: east south west up down]A royal servant meticulously goes about his duties.A castle guard keeps a close watch on the castle, protecting it at all costs.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'A royal servant smiles at you.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1069mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: up down]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1069mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: up down]

<1271hp 1071mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: east up]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil b

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e wached.'A castle guard peers at you intently.

<1271hp 1071mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: west down]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1071mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: west up]

<1271hp 1071mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: east down]

<1271hp 1071mn 380mv> Entrance to the dungeon The darkness and depth of depression can be felt most heavily asyou stand here at the base of the stairwell. The Dungeon stretches to the east and the west. Very dim nearly faded glowingballs hang sporadically along the walls of the dungeon. A few ofthem are flickering, casting eerie shadows throughout the dungeon. Grime covers the wall from years of neglect. Trash litters the floor, and signs of various creatures can be seen in the dust.

[Exits: east west up] (Magical) (Glowing) (Unique) A royal blue cape is here. (Unique) A blue stripped breastplate is here. (Unique) An expertly made longsword is here. A brass key is here. A bronze key is here.A castle guard keeps a close watch on the castle, protecting it at all costs.(Chromatic Aura) A giant bearing the markings of a captain of the sword is here guarding the dungeon.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'

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A castle guard peers at you intently.The captain of the sword tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'The captain of the sword peers at you intently.

<1271hp 1071mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1083mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1083mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1083mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1083mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east]

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<1271hp 1083mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]

<1271hp 1083mn 380mv> They are not here.

<1271hp 1088mn 380mv> They are not here.

<1271hp 1088mn 380mv> They are not here.

<1271hp 1088mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east]

<1271hp 1088mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young red dragon is being held prisoner.

<1271hp 1088mn 380mv> You claim a young red dragon.A lightning bolt leaps from your hand and arcs to a young red dragon.Your lightning *** DEMOLISHES *** a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning MASSACRES a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning MASSACRES a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning PULVERIZES a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!

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Your lightning DISMEMBERS a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning decimates a young red dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning scratches a young red dragon.A young red dragon is spurting blood. (30%)

<1271hp 1063mn 380mv> Your pierce misses a young red dragon.You lean to the left and dodge a young red dragon's claw.A young red dragon is spurting blood. (30%)

<1271hp 1067mn 380mv> A lightning bolt leaps from your hand and arcs to a young red dragon.Your lightning *** SLAUGHTERS *** a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning MANGLES a young red dragon!A young red dragon is DEAD!!You receive 0 experience points.You hear a young red dragon's death cry.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 1042mn 380mv> They are not here.

<1271hp 1052mn 380mv> You have nothing you can put into an elysium chest with a skull and crossbones on it.

<1271hp 1052mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east]

<1271hp 1052mn 380mv> You enjoy the view around you.enc chain dragonc chain dragonc chain dragonssc chain dragonc chain dragonc chain dragonnenc chain dragonc chain dragonc chain dragon

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ssc chain dragonc chain dragonc chain dragonput all chestnenc chain dragonc chain dragonc chain dragonssc chain dragonc chain dragonc chain dragonput all chestnenc chain dragonc chain dragonc chain dragonsview

<1271hp 1067mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1067mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young black dragon is being held prisoner.

<1271hp 1067mn 380mv> You claim a young black dragon.A lightning bolt leaps from your hand and arcs to a young black dragon.Your lightning *** DEMOLISHES *** a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning MASSACRES a young black dragon!The bolt arcs harmlessly back to you.

Page 116: Beag and Yunalia

The bolt arcs to a young black dragon!Your lightning PULVERIZES a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning PULVERIZES a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning DISEMBOWELS a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning hits a young black dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning scratches a young black dragon.A young black dragon is bleeding profusely. (40%)

<1271hp 1042mn 380mv> Your pierce DISEMBOWELS a young black dragon!Your pierce DISEMBOWELS a young black dragon!A young black dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young black dragon's claw misses you.A young black dragon is spurting blood. (25%)

<1271hp 1049mn 380mv> A lightning bolt leaps from your hand and arcs to a young black dragon.Your lightning *** DEVASTATES *** a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning MANGLES a young black dragon!A young black dragon is DEAD!!You receive 0 experience points.A young black dragon's severed head plops on the ground.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 1024mn 380mv> They are not here.

<1271hp 1078mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1078mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

Page 117: Beag and Yunalia

[Exits: none]A young black dragon is being held prisoner.

<1271hp 1084mn 380mv> You claim a young black dragon.A lightning bolt leaps from your hand and arcs to a young black dragon.Your lightning *** SLAUGHTERS *** a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning MANGLES a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning RAZES a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning RAZES a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning wounds a young black dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning injures a young black dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning scratches a young black dragon.A young black dragon is spurting blood. (35%)

<1271hp 1059mn 380mv> Your pierce MUTILATES a young black dragon!A young black dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young black dragon's claw misses you.A young black dragon is spurting blood. (30%)

<1271hp 1075mn 380mv> A lightning bolt leaps from your hand and arcs to a young black dragon.Your lightning *** SLAUGHTERS *** a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning MANGLES a young black dragon!A young black dragon is DEAD!!You receive 0 experience points.A young black dragon's severed head plops on the ground.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 1050mn 380mv> They are not here.

<1271hp 1062mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1062mn 380mv> A hallway in the dungeon

Page 118: Beag and Yunalia

Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1062mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young green dragon is being held prisoner.

<1271hp 1062mn 380mv> You claim a young green dragon.A lightning bolt leaps from your hand and arcs to a young green dragon.Your lightning *** SLAUGHTERS *** a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning MASSACRES a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning RAZES a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning GORES a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning DISMEMBERS a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning injures a young green dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning injures a young green dragon.A young green dragon is spurting blood. (30%)

<1271hp 1037mn 380mv> Your pierce DISEMBOWELS a young green dragon!A young green dragon is poisoned by the venom on the Barbed Dagger of Thiulor.You scramble backward and dodge a young green dragon's claw.A young green dragon is spurting blood. (25%)

<1271hp 1042mn 380mv> A lightning bolt leaps from your hand and arcs to a young green dragon.Your lightning *** SLAUGHTERS *** a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning MASSACRES a young green dragon!

Page 119: Beag and Yunalia

A young green dragon is DEAD!!You receive 0 experience points.A young green dragon's head is shattered, and his brains splash all over you.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 1026mn 380mv> They are not here.

<1271hp 1042mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1042mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young green dragon is being held prisoner.

<1271hp 1042mn 380mv> You claim a young green dragon.A lightning bolt leaps from your hand and arcs to a young green dragon.Your lightning *** DEMOLISHES *** a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning MASSACRES a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning PULVERIZES a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning RAZES a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning wounds a young green dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning MUTILATES a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning nicks a young green dragon.A young green dragon is bleeding profusely. (40%)

<1271hp 1017mn 380mv> Your pierce MUTILATES a young green dragon!

Page 120: Beag and Yunalia

A young green dragon is poisoned by the venom on the Barbed Dagger of Thiulor.Your pierce MUTILATES a young green dragon!A young green dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young green dragon's claw misses you.A young green dragon is spurting blood. (25%)

<1271hp 1026mn 380mv> A lightning bolt leaps from your hand and arcs to a young green dragon.Your lightning *** DEMOLISHES *** a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning MANGLES a young green dragon!A young green dragon is DEAD!!You receive 0 experience points.A young green dragon's heart is torn from his chest.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 1001mn 380mv> They are not here.

<1271hp 1015mn 380mv> You have nothing you can put into an elysium chest with a skull and crossbones on it.

<1271hp 1015mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1015mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1020mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young blue dragon is being held prisoner.

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<1271hp 1020mn 380mv> You claim a young blue dragon.A lightning bolt leaps from your hand and arcs to a young blue dragon.Your lightning PULVERIZES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning PULVERIZES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning GORES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning DISEMBOWELS a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning injures a young blue dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning grazes a young blue dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning grazes a young blue dragon.A young blue dragon has some nasty cuts. (60%)

<1271hp 995mn 380mv> Your pierce MUTILATES a young blue dragon!A young blue dragon is poisoned by the venom on the Barbed Dagger of Thiulor.Your pierce MUTILATES a young blue dragon!A young blue dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young blue dragon's claw grazes you.A young blue dragon is bleeding profusely. (50%)

<1266hp 999mn 380mv> A lightning bolt leaps from your hand and arcs to a young blue dragon.Your lightning MASSACRES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning decimates a young blue dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning GORES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning MUTILATES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning MUTILATES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning grazes a young blue dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning nicks a young blue dragon.A young blue dragon is in pretty bad shape. (10%)

<1266hp 974mn 380mv> Your pierce DISEMBOWELS a young blue dragon!A young blue dragon is poisoned by the venom on the Barbed Dagger of Thiulor.Your pierce MUTILATES a young blue dragon!A young blue dragon is DEAD!!

Page 122: Beag and Yunalia

You receive 0 experience points.A young blue dragon spills her guts all over the floor.The gods give you 90 silver coins for your sacrifice.

<1266hp 986mn 380mv> They are not here.

<1266hp 986mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1266hp 986mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young blue dragon is being held prisoner.

<1266hp 986mn 380mv> You claim a young blue dragon.A lightning bolt leaps from your hand and arcs to a young blue dragon.Your lightning MANGLES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning PULVERIZES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning DISMEMBERS a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning DISEMBOWELS a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning wounds a young blue dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning grazes a young blue dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning hits a young blue dragon.A young blue dragon has some nasty cuts. (55%)

<1266hp 961mn 380mv> Your pierce DISEMBOWELS a young blue dragon!A young blue dragon is poisoned by the venom on the Barbed Dagger of Thiulor.You hop backward and dodge a young blue dragon's claw.A young blue dragon is bleeding profusely. (45%)

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<1266hp 974mn 380mv> A lightning bolt leaps from your hand and arcs to a young blue dragon.Your lightning RAZES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning PULVERIZES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning DISMEMBERS a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning DISEMBOWELS a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning maims a young blue dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning hits a young blue dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning nicks a young blue dragon.Your pierce MUTILATES a young blue dragon!A young blue dragon is poisoned by the venom on the Barbed Dagger of Thiulor.Your pierce MUTILATES a young blue dragon!A young blue dragon is DEAD!!You receive 0 experience points.A young blue dragon hits the ground ... DEAD.The gods give you 90 silver coins for your sacrifice.

<1266hp 952mn 380mv> They are not here.

<1271hp 996mn 380mv> You have nothing you can put into an elysium chest with a skull and crossbones on it.

<1271hp 996mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 996mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

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<1271hp 996mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young white dragon is being held prisoner.

<1271hp 996mn 380mv> You claim a young white dragon.A lightning bolt leaps from your hand and arcs to a young white dragon.Your lightning *** DEMOLISHES *** a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning MASSACRES a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning RAZES a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning PULVERIZES a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning DISEMBOWELS a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning decimates a young white dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning scratches a young white dragon.A young white dragon is spurting blood. (30%)

<1271hp 971mn 380mv> Your pierce MUTILATES a young white dragon!A young white dragon is poisoned by the venom on the Barbed Dagger of Thiulor.Your pierce MUTILATES a young white dragon!A young white dragon is poisoned by the venom on the Barbed Dagger of Thiulor.You scramble backward and dodge a young white dragon's claw.A young white dragon is spurting blood. (20%)

<1271hp 976mn 380mv> A lightning bolt leaps from your hand and arcs to a young white dragon.Your lightning === OBLITERATES === a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning MASSACRES a young white dragon!A young white dragon is DEAD!!You receive 0 experience points.You hear a young white dragon's death cry.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

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<1271hp 951mn 380mv> Disengaging Xloop...They are not here.

<1271hp 964mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 976mn 380mv> You enjoy the view around you.

<1271hp 976mn 380mv> autoloAutomatic corpse looting set.

<1271hp 991mn 380mv> who[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Third Dan

Players found: 2

<1271hp 1000mn 380mv> nA dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none] A cracked white dragonscale is here.

<1271hp 1012mn 380mv> get allsYou get A damaged white dragonscale.

<1271hp 1018mn 380mv> sA hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

Page 126: Beag and Yunalia

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1018mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young white dragon is being held prisoner.

<1271hp 1018mn 380mv> nwA hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1021mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1021mn 380mv> nA dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used to

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hold the food that is served to those that are kept here.

[Exits: none] A cracked blue dragonscale is here. A steaming pile of a young blue dragon's entrails is lying here.

<1271hp 1031mn 380mv> get 1.sYou get A damaged blue dragonscale.

<1271hp 1031mn 380mv> sA hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1031mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none] A cracked blue dragonscale is here.

<1271hp 1034mn 380mv> get 1.You get A damaged blue dragonscale.

<1271hp 1034mn 380mv> nA hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1034mn 380mv> iYou are carrying:( 2) A damaged blue dragonscale A damaged white dragonscale (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 1039mn 380mv> c loc malachite

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A small malachite hoop is carried by YunaliaA small malachite hoop is carried by YunaliaA simple malachite ring is carried by YunaliaA small malachite hoop is carried by YunaliaA small malachite hoop is carried by YunaliaA simple malachite ring is carried by YunaliaA small malachite hoop is carried by YunaliaA small malachite hoop is carried by YunaliaA simple malachite ring is carried by YunaliaMalachite ring is carried by prince of the necritesMalachite bracelet is carried by princess of the necritesA malachite cube is carried by KramnA malachite earring is carried by the priest of the Grizzled Mane

<1271hp 1019mn 380mv> wA hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1076mn 380mv> nA dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none] A cracked green dragonscale is here. The splattered brains of a young green dragon are lying here.

<1271hp 1076mn 380mv> get 1.You get A damaged green dragonscale.

<1271hp 1090mn 380mv> ssA hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 380mv> A dungeon cell

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Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none] A cracked green dragonscale is here. The torn-out heart of a young green dragon is lying here.

<1271hp 1090mn 380mv> get 1.You get A damaged green dragonscale.

<1271hp 1090mn 380mv> nwA hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 380mv> nA dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none] A cracked black dragonscale is here. The severed head of a young black dragon is lying here.

<1271hp 1090mn 380mv> get 1.

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You get A damaged black dragonscale.

<1271hp 1090mn 380mv> sA hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 380mv> sA dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none] A cracked black dragonscale is here. The severed head of a young black dragon is lying here.

<1271hp 1090mn 380mv> get 1.You get A damaged black dragonscale.

<1271hp 1090mn 380mv> nA hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 380mv> wA hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east]

<1271hp 1090mn 380mv> nA dungeon cell

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Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none] A cracked red dragonscale is here.

<1271hp 1090mn 380mv> get 1.You get A damaged red dragonscale.

<1271hp 1090mn 380mv> sA hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east]

<1271hp 1090mn 380mv> sA dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]

<1271hp 1090mn 380mv> who[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Third Dan[ G-Elf ] (PK) Sykpra the Stonewaller

Players found: 3

<1271hp 1090mn 380mv> aYou are affected by the following:Pass door : modifies none by 0 for about 2 hrs and 45 minsProtective shield : modifies none by 0 for about 5 minsChromatic shield : modifies none by 0 for about 5 minsAbsorb : modifies none by 0 for about 1 hr and 5 minsAwareness : modifies none by 0 for about 12 hrs and 5 minsFly : modifies none by 0 for about 45 mins

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Armor : modifies armor class by -20 for about 45 minsDetect magic : modifies none by 0 for about 11 hrs and 45 minsGiant strength : modifies strength by 4 for about 11 hrs and 45 minsDetect invis : modifies none by 0 for about 11 hrs and 45 mins

<1271hp 1090mn 380mv> put all chestYou put A damaged red dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged black dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged black dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged green dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged green dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged blue dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged blue dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged white dragonscale in an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 380mv> time

It is 08:46:58 pm, Day of the Sun, 28th the Month of the Old Forces, in the year 281.

Lomenthiel is in waning gibbous.Erohach is in waxing crescent.Gu is in waning crescent.

Dark Mists started up at Wed Jan 8 05:00:09 2014.Dark Mists is scheduled for an automatic reboot at 05:00:00.

The system time is Thu Jan 9 02:29:34 2014.

<1271hp 1090mn 380mv> Night Runec gate first maidwwwwwwwssssesswdeeee

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seenbuy 3*bambooviewAlas, you cannot go that way.

<1271hp 1090mn 380mv> You step through a gate and vanish.The First Maids Quarters This room as many others on this floor, is simple in design.It is home to the First Maid of the castle. The simple bed isslightly larger than the other maids beds and appears to be abit more comfortable. A large wide dresser sits along the wall opposite the bed, and a washbasin sits atop it. Various brushesand soap sit next to the washbasin. The rugs in the room are simple yet serviceable, and show a bit of wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached to the ceiling in the center of the room.

[Exits: none]( 2) A red key is here.( 2) A blue key is here.( 2) A green key is here.( 2) A white key is here.( 2) A black key is here.( 2) A gold key is here.( 2) A silver key is here.( 2) A brass key is here.( 2) A bronze key is here.( 2) A copper key is here.An older woman with graying hair, and a cleaning apron about her waist is here.

<1271hp 1010mn 380mv> Your protective shield fades away.c protThe chromatic aura around your body fades.c chr

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway would

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in any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A royal maid carefully goes about her duties.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been

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built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1090mn 380mv> Before the gates of the castle To the north lie great adamantite doors that protect thecastle of the Gul'doran king. Everburning torches are attached to the wall on either side of the great doorwayallowing for light to always be granted in this place. Arrow slits can be seen in the wall above the doorwayset to allow easy defense of the main and only entrance to the castle. The castle doors appear to be permanentlysealed off to the public at this time. To the south the temple is easily visible through the hallway of kings.

[Exits: north south]

<1271hp 1090mn 380mv> The Hallway of Kings The stone walls and floor here are polished to a near reflective state. A woven carpet runs down the middle of the walkway, and various statues line the hallway.Engraved on the statues are the names of the formerkings of Gul'Doran, and each statue is a representationof each king.

[Exits: north south]

<1271hp 1090mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

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[Exits: north east south west]A stray cat is wandering around here.

<1271hp 1090mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east west]

<1271hp 1090mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: south west]

<1271hp 1090mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east south]

<1271hp 1090mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north west]

<1271hp 1090mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone and

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etchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: east west down]

<1271hp 1090mn 380mv> The intersection of Redstone and Sandstone The street here is a very interesting mix, as the paving squares are setup in an alternating fashion between brilliant redstone and beautiful sandstone squares. The setup causes a checkerboard affect to the ground here. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thingthat breaks up the gleaming smooth surfaces are the windows and doors of the various guildhalls. A ramp leads up to the templesquare from here.

[Exits: east south west up]

<1271hp 1090mn 379mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east south west]

<1271hp 1090mn 378mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east west]A bluebird is flying around here.

<1271hp 1090mn 377mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east south west]A stray cat is wandering around here.

<1271hp 1090mn 376mv> The corner of Redstone and Coral

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At the corner of Redstone and Coral the marked differencein the streets can be seen as well as anywhere. The Redstonepaving squares are cut off at a fourty-five degree angel from thenortheast side of the room down to the southwest side, where theymeet with the rough paving squares of Coral way. The contrast of the two stones is quite distinct and eye catching. Rising above the street, the buildings appear to be carved directly out of the mountain, as no seams can be seen, and the stone is polished toa near gleaming brilliance.

[Exits: south west]

<1271hp 1090mn 375mv> Coral way The coral stone here creates a very soothing atmosphere, andalso reduces the ringing that is constant in most of the city.The buildings appear to rise directly out of the mountainitself without a seam able to be seen. Only the windows ofeach building break up the seamless architecture.

[Exits: north east south]

<1271hp 1090mn 374mv> A path into the park Very different from the rest of the city, grass grows here andthe cold stone and metal that covers most of the city is nowhereto be found. This is a haven of sorts in the middle of the hard looking fortress of a city. A few small flowers grow here, and various insects buzz about. The grass is soft and only partially green. A few trees can be seen off to the east.

[Exits: east west]

<1271hp 1090mn 372mv> A path into the park Very different from the rest of the city, grass grows here andthe cold stone and metal that covers most of the city is nowhereto be found. This is a haven of sorts in the middle of the hard looking fortress of a city. A few small flowers grow here, and various insects buzz about. The grass is soft and only partially green. A few trees can be seen off to the east.

[Exits: north east west]

<1271hp 1090mn 370mv> The park ranger's stand A number of trees grow in this copse, pine needles cover much of the grass here, and the fragrance of pine is quite powerful.A wooden stand has been built here, with a sign sitting atop it.

[Exits: south]A ranger sits in a chair behind the counter widdling a piece of wood.The ranger shopkeeper tells you, 'Greeting trabeler, welcome ta da Forest Preserve.'

<1271hp 1090mn 368mv> You haggle with the ranger shopkeeper.You buy a quiver's worth of bamboo arrows[3] for 2415 silver.

<1271hp 1090mn 368mv> You enjoy the view around you.c disso arrowsc disso arrowsc disso arrows

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put all chestswwswdsc 'detect invisc 'detect inviswwwswbuy 5*compassput all chesteneeenueview

<1271hp 1090mn 368mv> You are surrounded by a protective shield.

<1271hp 1015mn 368mv> You are surrounded by a chromatic aura.

<1271hp 945mn 368mv> Magic jars appear out of thin air.Your magic dissolves a quiver's worth of bamboo arrows into multiple pieces of bamboo, and you put them into the jars.

<1271hp 931mn 368mv> Magic jars appear out of thin air.Your magic dissolves a quiver's worth of bamboo arrows into multiple pieces of bamboo, and you put them into the jars.

<1271hp 911mn 368mv> Magic jars appear out of thin air.Your magic dissolves a quiver's worth of bamboo arrows into multiple pieces of bamboo, and you put them into the jars.

<1271hp 902mn 368mv> You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones

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on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.

<1271hp 913mn 368mv> A path into the park Very different from the rest of the city, grass grows here andthe cold stone and metal that covers most of the city is nowhereto be found. This is a haven of sorts in the middle of the hard looking fortress of a city. A few small flowers grow here, and various insects buzz about. The grass is soft and only partially green. A few trees can be seen off to the east.

[Exits: north east west]

<1271hp 913mn 366mv> A path into the park Very different from the rest of the city, grass grows here andthe cold stone and metal that covers most of the city is nowhereto be found. This is a haven of sorts in the middle of the hard looking fortress of a city. A few small flowers grow here, and various insects buzz about. The grass is soft and only partially green. A few trees can be seen off to the east.

[Exits: east west]

<1271hp 913mn 364mv> Coral way The coral stone here creates a very soothing atmosphere, andalso reduces the ringing that is constant in most of the city.The buildings appear to rise directly out of the mountainitself without a seam able to be seen. Only the windows ofeach building break up the seamless architecture.

[Exits: north east south]

<1271hp 913mn 362mv> The corner of Boulder and Coral At the corner of Boulder and Coral the marked differencein the streets can be seen as well as anywhere. The Coralpaving squares are cut off at a fourty-five degree angel from thenorthwest side of the room down to the southeast side, where theymeet with the rough paving squares of Coral way. The contrast of the two stones is quite subtle, and appealing. Rising above the street, the buildings appear to be carved directly out of the mountain, as no seams can be seen, and the stone is polished toa near gleaming brilliance.

[Exits: north west]A young giant wanders around the street.

<1271hp 913mn 361mv> Boulder way The basic stone paved street stands as a stark contrast to the restof the roads through the city. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the south a stone wall stands about 10 feet high protecting everyone fromfalling off of the cliff face to the market below. There are small openings in the stone that allow for a view of the market below, and

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the forest long below that.

[Exits: east west down]A bluebird is flying around here.

<1271hp 921mn 360mv> Eastern Ramp A winding ramp allows easy access between the two largest levelsof the city. It allows people to freely move between the marketdiscrict and the various guildhalls that fill the middle tier ofGul'doran. The ramp is, much like the rest of the city, carved right out of the side of the mountain. A wooden rail protects against falling off of the open side of the ramp.

[Exits: south up]

<1271hp 921mn 359mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: north east west]

<1271hp 921mn 358mv> You can already see invisible.

<1271hp 916mn 358mv> You can already see invisible.

<1271hp 915mn 358mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: north east south west]

<1271hp 923mn 357mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the

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ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: east west]

<1271hp 923mn 356mv> The intersection of Titanium and Steel The street here is a very interesting mix, as the paving squares are setup in an alternating fashion between titanium and steel squares. The setup causes a checkerboard affect to the ground here. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: east south west]A merchant guard keeps the street safe.

<1271hp 937mn 355mv> Steel Road Sounds echo off of the steel paving squares in the center ofthe market district. Steel road runs right through the center of the bustling market. The buildings here as everywhere elseappear to be carved straight out of the mountain, with no seamsable to be seen. The only things breaking up the smooth surfacesare the windows and doors of the various shops. To the east a windows shows into the common room of a local inn. And to thewest a shop shows it shelves lined with a variety of goods.

[Exits: north east south west]A mangy horse is pulling a cart here.

<1271hp 937mn 354mv> General Store Racks of shelves are spread through this room containinga large variety of goods that one might need to surviveout in the wilderness. The shelves continue into anadjacent room containing even more supplies. The shelvesare quite large and appear to have a magical method ofrestocking themselves, for their are no empty spots on theshelves no matter what is removed.

[Exits: east south]A clerk walks around cleaning the shelves.The General Store clerk tells you, 'Greetins trabeler, welcomes to The General Store.'

<1271hp 981mn 379mv> The General Store clerk says, 'Sorry, I am closed. Come back tomorrow.'You cannot do that here.

<1271hp 981mn 379mv> You have nothing you can put into an elysium chest with a skull and crossbones on it.

<1271hp 981mn 379mv> Steel Road Sounds echo off of the steel paving squares in the center ofthe market district. Steel road runs right through the center of the bustling market. The buildings here as everywhere elseappear to be carved straight out of the mountain, with no seamsable to be seen. The only things breaking up the smooth surfaces

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are the windows and doors of the various shops. To the east a windows shows into the common room of a local inn. And to thewest a shop shows it shelves lined with a variety of goods.

[Exits: north east south west]A mangy horse is pulling a cart here.

<1271hp 981mn 378mv> The intersection of Titanium and Steel The street here is a very interesting mix, as the paving squares are setup in an alternating fashion between titanium and steel squares. The setup causes a checkerboard affect to the ground here. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: east south west]A merchant guard keeps the street safe.A merchant guard tells you, 'Member dis be a peaceful city, yous will du well ta member such.'

<1271hp 981mn 377mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: east west]

<1271hp 983mn 376mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: north east south west]

<1271hp 983mn 375mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the

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heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: north east west]

<1271hp 983mn 374mv> Eastern Ramp A winding ramp allows easy access between the two largest levelsof the city. It allows people to freely move between the marketdiscrict and the various guildhalls that fill the middle tier ofGul'doran. The ramp is, much like the rest of the city, carved right out of the side of the mountain. A wooden rail protects against falling off of the open side of the ramp.

[Exits: south up]

<1271hp 983mn 373mv> Boulder way The basic stone paved street stands as a stark contrast to the restof the roads through the city. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the south a stone wall stands about 10 feet high protecting everyone fromfalling off of the cliff face to the market below. There are small openings in the stone that allow for a view of the market below, andthe forest long below that.

[Exits: east west down]A bluebird is flying around here.

<1271hp 983mn 372mv> The corner of Boulder and Coral At the corner of Boulder and Coral the marked differencein the streets can be seen as well as anywhere. The Coralpaving squares are cut off at a fourty-five degree angel from thenorthwest side of the room down to the southeast side, where theymeet with the rough paving squares of Coral way. The contrast of the two stones is quite subtle, and appealing. Rising above the street, the buildings appear to be carved directly out of the mountain, as no seams can be seen, and the stone is polished toa near gleaming brilliance.

[Exits: north west]A young giant wanders around the street.

<1271hp 983mn 371mv> You enjoy the view around you.nnwwwwuwnnenn

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nneeeeeeneget all jarwwget all jareneview

<1271hp 994mn 371mv> Coral way The coral stone here creates a very soothing atmosphere, andalso reduces the ringing that is constant in most of the city.The buildings appear to rise directly out of the mountainitself without a seam able to be seen. Only the windows ofeach building break up the seamless architecture.

[Exits: north east south]

<1271hp 994mn 370mv> The corner of Redstone and Coral At the corner of Redstone and Coral the marked differencein the streets can be seen as well as anywhere. The Redstonepaving squares are cut off at a fourty-five degree angel from thenortheast side of the room down to the southwest side, where theymeet with the rough paving squares of Coral way. The contrast of the two stones is quite distinct and eye catching. Rising above the street, the buildings appear to be carved directly out of the mountain, as no seams can be seen, and the stone is polished toa near gleaming brilliance.

[Exits: south west]

<1271hp 994mn 369mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east south west]A stray cat is wandering around here.

<1271hp 994mn 368mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.

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The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east west]A bluebird is flying around here.

<1271hp 994mn 367mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east south west]

<1271hp 996mn 366mv> The intersection of Redstone and Sandstone The street here is a very interesting mix, as the paving squares are setup in an alternating fashion between brilliant redstone and beautiful sandstone squares. The setup causes a checkerboard affect to the ground here. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thingthat breaks up the gleaming smooth surfaces are the windows and doors of the various guildhalls. A ramp leads up to the templesquare from here.

[Exits: east south west up]

<1271hp 996mn 365mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: east west down]

<1271hp 996mn 364mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east]

<1271hp 996mn 364mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms

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shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north south west]

<1271hp 996mn 364mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: east south]A merchant guard keeps the street safe.A merchant guard tells you, 'Member dis be a peaceful city, yous will du well ta member such.'

<1271hp 996mn 364mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east west]

<1271hp 1012mn 364mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east south west]A stray cat is wandering around here.

<1271hp 1012mn 364mv> The Hallway of Kings The stone walls and floor here are polished to a near reflective state. A woven carpet runs down the middle of the walkway, and various statues line the hallway.Engraved on the statues are the names of the formerkings of Gul'Doran, and each statue is a representation

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of each king.

[Exits: north south]

<1271hp 1012mn 364mv> Before the gates of the castle To the north lie great adamantite doors that protect thecastle of the Gul'doran king. Everburning torches are attached to the wall on either side of the great doorwayallowing for light to always be granted in this place. Arrow slits can be seen in the wall above the doorwayset to allow easy defense of the main and only entrance to the castle. The castle doors appear to be permanentlysealed off to the public at this time. To the south the temple is easily visible through the hallway of kings.

[Exits: north south]

<1271hp 1012mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1012mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1012mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1021mn 364mv> A Hallway in the Castle

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Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east west]

<1271hp 1021mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A royal maid carefully goes about her duties.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1021mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1021mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

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[Exits: north west]

<1271hp 1021mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1021mn 364mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none] A jar sits here intended for a plant, but currently with none in it.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1035mn 364mv> I see nothing in the jar.

<1271hp 1035mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

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<1271hp 1035mn 364mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none] A jar sits here intended for a plant, but currently with none in it.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1035mn 364mv> I see nothing in the jar.

<1271hp 1035mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1035mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1035mn 364mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dresser

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sits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none] A jar sits here intended for a plant, but currently with none in it.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1044mn 364mv> You enjoy the view around you.get all jarwwget all jarenwnget log holeput all chestswwwwwwwwwnget log holesview

<1271hp 1044mn 364mv> I see nothing in the jar.

<1271hp 1044mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1044mn 364mv> The Maids Quarters

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This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none] A jar sits here intended for a plant, but currently with none in it.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1044mn 364mv> I see nothing in the jar.

<1271hp 1044mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1044mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: south west]

<1271hp 1045mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes of

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light are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1045mn 364mv> The Brass Room This high quality guest room has a personality all its own. Brassaccents highlight the whole room, from the tapestries to the rugs. The bed is carved of a beautiful maple. Various hues of brass givea depth to the room, and give it the feel of being in the middle ofa dragons treasure room. The lights upon the wall and ceiling make the colors even more vibrant. The washbasin that sits on top of the dresser appears to be carved from a large brass dragonscale. A smallfireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]

<1271hp 1045mn 364mv> You get an elm log from a hollow in the wall.

<1271hp 1045mn 364mv> You put an elm log in an elysium chest with a skull and crossbones on it.

<1271hp 1045mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1045mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A royal servant meticulously goes about his duties.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'

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A royal servant smiles at you.

<1271hp 1045mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1047mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1047mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1047mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides at

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the entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1047mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1047mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1047mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1061mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides at

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the entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1061mn 364mv> The Blue Room This high quality guest room has a personality all its own. Blueaccents highlight the whole room, from the tapestries to the rugs.The bed is carved of a very light wood. Various hues of blue givea depth to the room, and give it the feel of being near a great ocean. The lights upon the wall and ceiling make the colorseven more vibrant. The washbasin that sits on top of the dresserappears to be carved from a large blue dragonscale. A smallfireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]

<1271hp 1061mn 364mv> You get a pine log from a hollow in the wall.

<1271hp 1061mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1061mn 364mv> You enjoy the view around you.wnput all chestget log holeswnput all chestget log holesput all chesteeeeeeeeeswc conc maidc concat

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c concatesec conc maidc concc concput all chestwview

<1271hp 1061mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1073mn 364mv> The Black Room This high quality guest room has a personality all its own. Blackaccents highlight the whole room, from the tapestries to the rugs. The bed is carved of a very dark wood that appears to have been stained in some manner to darken it even more. Various hues ofblack give a depth to the room, despite the dark color. The lightsupon the wall and ceiling stand in stark contrast to the color ofthe room itself. The washbasin that sits on top of the dresserappears to be carved from a large black dragonscale. A smallfireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1073mn 364mv> You put a pine log in an elysium chest with a skull and crossbones on it.

<1271hp 1073mn 364mv> You get a oak log from a hollow in the wall.

<1271hp 1073mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes of

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light are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1073mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south]

<1271hp 1073mn 364mv> The White Room This high quality guest room has a personality all its own. Whiteaccents highlight the whole room. From the tapestries to the rugs. The bed is carved of a beautiful redwood. Various hues of white givea depth to the room, and give it the feel of being in the middle ofa snowy landscape. The lights upon the wall and ceiling make the colors even more vibrant. The washbasin that sits on top of the dresser appears to be carved from a large white dragonscale. A smallfireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]

<1271hp 1073mn 364mv> You put a oak log in an elysium chest with a skull and crossbones on it.

<1271hp 1074mn 364mv> You get a maple log from a hollow in the wall.

<1271hp 1074mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south]

<1271hp 1074mn 364mv> You put a maple log in an elysium chest with a skull and crossbones on it.

<1271hp 1074mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been

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built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1074mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1074mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1074mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

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[Exits: east west]

<1271hp 1074mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1089mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1089mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1089mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1089mn 364mv> You slowly float to the ground.

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c flyYou feel less armored.c ar

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 379mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 378mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none]( 2) A small hoop of copper is here. A band of copper is here.There is a sprite here about to pelt you with an acorn.

<1271hp 1090mn 377mv> They are not here.

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<1271hp 1090mn 377mv> Cast the spell on whom?

<1271hp 1090mn 377mv> Cast the spell on whom?

<1271hp 1090mn 377mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 376mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1090mn 375mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none]( 2) A small hoop of copper is here. A band of copper is here.

<1271hp 1090mn 374mv> They are not here.

<1271hp 1090mn 374mv> Cast the spell on whom?

<1271hp 1090mn 374mv> Cast the spell on whom?

<1271hp 1090mn 374mv> You have nothing you can put into an elysium chest with a

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skull and crossbones on it.

<1271hp 1090mn 374mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1090mn 373mv> You enjoy the view around you.nnwwwndddedwdwwwwwsc chain dragonc chain dragonc chain dragonnnc chain dragonc chain dragonc chain dragonput all chestsview

<1271hp 1090mn 373mv> Your feet rise off the ground.

<1271hp 1080mn 373mv> You feel someone protecting you.

<1271hp 1085mn 373mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides at

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the entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 373mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 373mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 373mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 373mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cut

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to extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1090mn 373mv> At the base of a grand staircase The grand staircase is aptly named, as it is one of the fewplaces in the whole castle that is not completely carved outof the mountain. While the stairs underneath may be carvedof such. They have been covered with a grey and white marblethat is polished to perfection. Hardwood railings are attached to the outer walls of the overly wide staircase. Anintricate chandelier hangs down from the high ceiling over thestaircase. It contains nearly one hundred glowing balls of light. The great amount of magical light makes the marbleglisten. It also causes the flecks of rocks and minerals throughout the carved mountain walls sparkle continuously. In the very center of the stairs, a symbol is etched into themarble stair. It appears to be the symbol of Gul'doran, amassive broadsword with a hilt resembling the head of a dragon.

[Exits: east south west up down]A castle guard keeps a close watch on the castle, protecting it at all costs.A royal servant meticulously goes about his duties.A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'A royal servant smiles at you.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 373mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: up down]

<1271hp 1090mn 373mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: up down]

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<1271hp 1090mn 373mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: east up]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 373mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: west down]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 373mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: west up]

<1271hp 1090mn 373mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: east down]

<1271hp 1090mn 373mv> Entrance to the dungeon The darkness and depth of depression can be felt most heavily asyou stand here at the base of the stairwell. The Dungeon stretches to the east and the west. Very dim nearly faded glowingballs hang sporadically along the walls of the dungeon. A few ofthem are flickering, casting eerie shadows throughout the dungeon. Grime covers the wall from years of neglect. Trash litters the

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floor, and signs of various creatures can be seen in the dust.

[Exits: east west up] (Magical) (Glowing) (Unique) A royal blue cape is here. (Unique) A blue stripped breastplate is here. (Unique) An expertly made longsword is here. A brass key is here. A bronze key is here.(Chromatic Aura) A giant bearing the markings of a captain of the sword is here guarding the dungeon.The captain of the sword tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'The captain of the sword peers at you intently.

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

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[Exits: east west]

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east]

<1271hp 1090mn 373mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east]

<1271hp 1090mn 373mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]

<1271hp 1090mn 373mv> They are not here.

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<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> You have nothing you can put into an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east]

<1271hp 1090mn 373mv> You enjoy the view around you.enc chain dragonc chain dragonc chain dragonssc chain dragonc chain dragonc chain dragonnenc chain dragonc chain dragonc chain dragonssc chain dragonc chain dragonc chain dragonput all chestnenc chain dragonc chain dragonc chain dragonssc chain dragonc chain dragonc chain dragonput all chestnenc chain dragonc chain dragonc chain dragons

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view

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 373mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 373mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]

<1271hp 1090mn 373mv> They are not here.

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<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 373mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none] The splattered brains of a young green dragon are lying here.

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 373mv> A dungeon cell Very little light creeps in through the bars of the cell from the

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hallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> You have nothing you can put into an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 373mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none] A steaming pile of a young blue dragon's entrails is lying here.

<1271hp 1090mn 373mv> They are not here.

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<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 373mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> They are not here.

<1271hp 1090mn 373mv> You have nothing you can put into an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1090mn 373mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.

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A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 373mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]The shimmering fields around you fade.

<1271hp 1090mn 380mv> They are not here.

<1271hp 1090mn 380mv> They are not here.

<1271hp 1090mn 380mv> They are not here.

<1271hp 1090mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> You enjoy the view around you.sc chain dragonc chain dragonc chain dragonneenc chain dragonc chain dragonc chain dragonput all chestssc chain dragonc chain dragonc chain dragonview

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<1271hp 1090mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young white dragon is being held prisoner.

<1271hp 1090mn 380mv> You claim a young white dragon.A lightning bolt leaps from your hand and arcs to a young white dragon.Your lightning *** SLAUGHTERS *** a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning MANGLES a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning RAZES a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning PULVERIZES a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning MUTILATES a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning maims a young white dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning nicks a young white dragon.Your pierce MUTILATES a young white dragon!A young white dragon is poisoned by the venom on the Barbed Dagger of Thiulor.Your pierce DISEMBOWELS a young white dragon!A young white dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young white dragon's claw misses you.A young white dragon is in pretty bad shape. (10%)

<1271hp 1066mn 380mv> Your pierce DISEMBOWELS a young white dragon!A young white dragon is poisoned by the venom on the Barbed Dagger of Thiulor.Your pierce MUTILATES a young white dragon!A young white dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young white dragon's claw misses you.A young white dragon is in pretty bad shape. (0%)

<1271hp 1067mn 380mv> A lightning bolt leaps from your hand and arcs to a young white dragon.Your lightning *** DEVASTATES *** a young white dragon!A young white dragon is DEAD!!You receive 0 experience points.A young white dragon hits the ground ... DEAD.You get A damaged white dragonscale from the corpse of a young white dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.

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The bolt grounds out harmlessly through your body.

<1271hp 1042mn 380mv> They are not here.

<1271hp 1043mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1043mn 380mv> Entrance to the dungeon The darkness and depth of depression can be felt most heavily asyou stand here at the base of the stairwell. The Dungeon stretches to the east and the west. Very dim nearly faded glowingballs hang sporadically along the walls of the dungeon. A few ofthem are flickering, casting eerie shadows throughout the dungeon. Grime covers the wall from years of neglect. Trash litters the floor, and signs of various creatures can be seen in the dust.

[Exits: east west up] (Magical) (Glowing) (Unique) A royal blue cape is here. (Unique) A blue stripped breastplate is here. (Unique) An expertly made longsword is here. A brass key is here. A bronze key is here.(Chromatic Aura) A giant bearing the markings of a captain of the sword is here guarding the dungeon.The captain of the sword tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'The captain of the sword peers at you intently.

<1271hp 1043mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1043mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowl

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sits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young gold dragon is being held prisoner.

<1271hp 1043mn 380mv> You claim a young gold dragon.A lightning bolt leaps from your hand and arcs to a young gold dragon.Your lightning MANGLES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning MASSACRES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning MASSACRES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning GORES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning PULVERIZES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning injures a young gold dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning scratches a young gold dragon.A young gold dragon is spurting blood. (35%)

<1271hp 1018mn 380mv> Your pierce DISEMBOWELS a young gold dragon!A young gold dragon is poisoned by the venom on the Barbed Dagger of Thiulor.Your pierce MUTILATES a young gold dragon!A young gold dragon is poisoned by the venom on the Barbed Dagger of Thiulor.You lean back and dodge a young gold dragon's claw.A young gold dragon is spurting blood. (20%)

<1271hp 1029mn 380mv> A lightning bolt leaps from your hand and arcs to a young gold dragon.Your lightning *** DEVASTATES *** a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning MASSACRES a young gold dragon!A young gold dragon is DEAD!!You receive 0 experience points.A young gold dragon's leg is sliced from her dead body.You get A damaged gold dragonscale from the corpse of a young gold dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 1005mn 380mv> They are not here.

<1271hp 1008mn 380mv> You put A damaged gold dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged white dragonscale in an elysium chest with a skull and crossbones on it.

<1271hp 1008mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forth

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from the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1008mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young gold dragon is being held prisoner.

<1271hp 1008mn 380mv> You claim a young gold dragon.A lightning bolt leaps from your hand and arcs to a young gold dragon.Your lightning *** SLAUGHTERS *** a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning MASSACRES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning RAZES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning RAZES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning DISEMBOWELS a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning hits a young gold dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning scratches a young gold dragon.A young gold dragon is spurting blood. (30%)

<1271hp 983mn 380mv> Your pierce MUTILATES a young gold dragon!A young gold dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young gold dragon's claw grazes you.A young gold dragon is spurting blood. (25%)

<1264hp 987mn 380mv> A lightning bolt leaps from your hand and arcs to a young gold dragon.Your lightning *** DEMOLISHES *** a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning MANGLES a young gold dragon!A young gold dragon is DEAD!!

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You receive 0 experience points.You hear a young gold dragon's death cry.You get A damaged gold dragonscale from the corpse of a young gold dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1264hp 962mn 380mv> They are not here.

<1264hp 969mn 380mv> You enjoy the view around you.neeeenc chain dragonc chain dragonc chain dragonssc chain dragonc chain dragonc chain dragonput all chestc gate discnwwwwwwwwwwssview

<1264hp 969mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1264hp 970mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

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[Exits: east west]

<1264hp 970mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1264hp 970mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells. The door to the cell to the eastappears to be more recently replaced and shows on slight signs of rust.

[Exits: east west]

<1264hp 970mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells. The door to the cell to the eastappears to be more recently replaced and shows on slight signs of rust.

[Exits: west]

<1264hp 970mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young silver dragon is being held prisoner.

<1264hp 970mn 380mv> You claim a young silver dragon.A lightning bolt leaps from your hand and arcs to a young silver dragon.Your lightning *** SLAUGHTERS *** a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning MASSACRES a young silver dragon!The bolt arcs harmlessly back to you.

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The bolt arcs to a young silver dragon!Your lightning MASSACRES a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning PULVERIZES a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning wounds a young silver dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning injures a young silver dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning scratches a young silver dragon.A young silver dragon is spurting blood. (35%)

<1264hp 947mn 380mv> Your pierce MUTILATES a young silver dragon!A young silver dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young silver dragon's claw misses you.A young silver dragon is spurting blood. (30%)

<1264hp 960mn 380mv> A lightning bolt leaps from your hand and arcs to a young silver dragon.Your lightning *** DEMOLISHES *** a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning MANGLES a young silver dragon!A young silver dragon is DEAD!!You receive 0 experience points.You hear a young silver dragon's death cry.You get A damaged silver dragonscale from the corpse of a young silver dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1264hp 935mn 380mv> They are not here.

<1264hp 944mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells. The door to the cell to the eastappears to be more recently replaced and shows on slight signs of rust.

[Exits: west]

<1264hp 944mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used to

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hold the food that is served to those that are kept here.

[Exits: none]A young silver dragon is being held prisoner.

<1264hp 944mn 380mv> You claim a young silver dragon.A lightning bolt leaps from your hand and arcs to a young silver dragon.Your lightning *** SLAUGHTERS *** a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning MANGLES a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning RAZES a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning PULVERIZES a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning DISEMBOWELS a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning hits a young silver dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning scratches a young silver dragon.A young silver dragon is spurting blood. (30%)

<1264hp 919mn 380mv> Your pierce MUTILATES a young silver dragon!A young silver dragon is poisoned by the venom on the Barbed Dagger of Thiulor.Your pierce maims a young silver dragon.A young silver dragon is poisoned by the venom on the Barbed Dagger of Thiulor.You lean to the right and dodge a young silver dragon's claw.A young silver dragon is spurting blood. (20%)

<1264hp 926mn 380mv> A young silver dragon shivers and suffers.A young silver dragon's poison devastates her.A young silver dragon is in pretty bad shape. (15%)

<1271hp 973mn 380mv> A lightning bolt leaps from your hand and arcs to a young silver dragon.Your lightning *** SLAUGHTERS *** a young silver dragon!A young silver dragon is DEAD!!You receive 0 experience points.A young silver dragon hits the ground ... DEAD.You get A damaged silver dragonscale from the corpse of a young silver dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 948mn 380mv> They are not here.

<1271hp 952mn 380mv> You put A damaged silver dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged silver dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged gold dragonscale in an elysium chest with a skull and crossbones on it.

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<1271hp 952mn 380mv> You step through a gate and vanish.Ace of Coins The walls are of marble, white with black striations. The floor is a lovelyparquet of malachite and azurite. On either side of the doors in the north and south walls are sconces with gold-tinted candles, their flames dancing. On the east wall is a tapestry. On the floor below the tapestry is a smallplaque.

[Exits: north south]A golden disc inscribed with a pentagram floats before you.

<1271hp 881mn 380mv> Entrance to the Tower You have entered a room that is stark white... walls, floor, ceiling. Notorches burn, yet you can see. There are no shadows. There is simply... white. As you stare at the almost unending whiteness, you notice a doorforming to the south. Regarding the door at a closer range, you noticea sign materialize on it.

[Exits: south]

<1271hp 894mn 380mv> Approaching the Tower As you get closer to the Tower, you notice that what had appeared to besolid ivory now appears to have criss-crossing lines etched into it...black and dark blue... in a plaid sort of pattern... The roof of the tower is golden and shiny. As you stand looking, a door materializes tothe east.

[Exits: west]

<1271hp 894mn 379mv> Approaching the Tower The tower rises in the very near distance to the east, spiralling ivorywith a golden roof. The path you are on is flanked by red roses and whitelilies. To the west is the grassy field.

[Exits: east west]

<1271hp 894mn 378mv> On a path The path continues through the low grassy field. To the east you see thatthe grassy field gives way to a garden, through which the path runs. Tothe west is more of the grassy field with the path running through it. Theivory-colored tower is near, you can see it spiralling upward, and theglint of the golden roof.

[Exits: east west]

<1271hp 894mn 377mv> A path in a low grassy field The sand gives way to a field of low grasses (or does the field of lowgrasses give way to the sand?). A path can be discerned, and it leads tothe east. To the west is the sandy beach. A few insects chase each otherpast your nose, and you feel as though something tiny but annoying hasfound your neck and is using it as a food source. The ivory-colored towerrises up in the near distance, and you can tell that the path is leadingto it. Another path wends its way northward from here, and you see inthe distance a field of violet and a fenced-in place, mostly white withsome red in it.

[Exits: north east west]

<1271hp 894mn 376mv> On the sandy beach

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Your feet trod the dry sand, your feet slipping as you hike up the beach. Toyour east you see an ivory-colored tower rising up in the near distance. Thebuzzing of flying insects is audible in your ears, and you feel as thoughsomething is landing and biting you in the neck.

[Exits: east west]

<1271hp 894mn 373mv> On the sandy beach Your feet trod the dry sand, your feet slipping as you hike up the beach. Toyour east you see an ivory-colored tower rising up in the near distance. Thebuzz of flying insects is audible in your ears, and you feel as thoughsomething has landed and is biting you in the neck.

[Exits: east west]

<1271hp 896mn 368mv> On the sandy beach Your feet trod the sand, now a little drier, as you hike up the beach. Toyour east you see an ivory-colored tower rising up in the distance.

[Exits: east west]

<1271hp 896mn 363mv> On the beach The lapping waves reach for your feet as you approach dry land. The sand isstill wet here, and the tide seems to be coming in. To the east you see anivory-colored tower rising up in the distance. To the west is the sea.

[Exits: east west]

<1271hp 896mn 359mv> Shallow waters of the Southern Sea The clear blue waters of the sea allow you to see the floor below, sand andshell, fish swimming in small schools, a hermit crab or two scuttling about.To the east is the beach where the waves are lapping. To the west is deeperwater of the Southern Sea.

[Exits: east west]

<1271hp 896mn 356mv> On the Delta leading to the Southern Sea The waters change colors, part murky to the north, part clear blue tothe south. The sound of waves lapping against the sandy shore is clearer.You can see the beaches to the west and east. To the south, the SouthernSea extends out... it seems like forever. Looking east, you see in thedistance an ivory tower rising into the sky.

[Exits: north east south]

<1271hp 896mn 354mv> On the Southern Sea The clear blue salty waters of the Southern Sea rise and fall in periodicwaves, and from the north-east and north-west you hear the sound of waveshitting the shore. You see silvery fish leaping from the waves and arc'ingback into the water in what appears to be a perfect dive.

[Exits: north south]

<1271hp 896mn 354mv> On the Southern Sea The clear blue salty waters of the Southern Sea rise and fall in periodicwaves, and from the north-east and north-west you hear the faint sound ofwaves hitting the shore. You see a silvery fish leaping from the waves andarcing back into the water in what appears to be a perfect dive. A warmbreeze wafts through your hair and touches your face. A piece of parchmentfloats on the waves, amazingly enough never sinking.

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[Exits: north south west]

<1271hp 907mn 354mv> You enjoy the view around you.swestwestwestwestwestwestsswsseewwssget jadeput all chestwwnwwnnget pebblesput all chestview

<1271hp 907mn 354mv> On the Southern Sea The clear blue salty waters of the Southern Sea rise and fall in periodicwaves. The breeze gently touches your face.

[Exits: north east south west]

<1271hp 907mn 354mv> On the Southern Sea The clear blue salty waters of the Southern Sea rise and fall in periodicwaves. You see a silvery fish leaping from the waves and arcing back intothe water in what appears to be a perfect dive. A breeze gently kissesyour face.

[Exits: north east south west]

<1271hp 907mn 354mv> Desolate Beach A vast ocean extends as far as you can see. The wind coming off of the wateris cool and refreshing. The distant cry of a seagull is smothered by thenext volley of waves. Looking up and down the beach you see nothing butsand.

[Exits: east west]

<1271hp 907mn 353mv> Sandy Trail The trees here are few and far between. The ground is almost void of smallvegetation. Your feet sink a little into the soft sand and you can smell

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salt on the breeze coming from the east. The sound of waves crashing is alsofairly clear.

[Exits: north east west]

<1271hp 911mn 352mv> A Fork in the Sandy Path This trail leads away from the foaming Southern Sea into a marshysalt flat. The sandy dunes to the west are interrupted by largerocks that jut abruptly into the horizon. A sign is posted on asmall palm tree growing off the path.

[Exits: east west]

<1271hp 911mn 351mv> The Sandy Trail The sandy path does not follow a straight line as it meanders aboutthrough the dune-filled marsh. Small, prickly bushes and algaeproliferate here as the tides occasionally bring a new supply ofwater to the salty marsh.

[Exits: east west]

<1271hp 911mn 350mv> A Bend in the Sandy Trail The sandy trail bends here, leading to swampier sands that lie southward.The coast of the Southern Sea is visible from here, which provides themarshes with constant moisture. Westward, several large rocks can beseen jutting up among the sand. They are strangely glassy in appearance.

[Exits: east south]A sand warrior strides about here, bearing a glass pike.A sand warrior strides about here, bearing a glass pike.

<1271hp 911mn 349mv> The Marshy Trail Water now saturates the sand of this path, making walking across ittiresome. Southward lies the Southern Sea, while to the west glassyrocks can be seen rising from the sand. The marshy trail continuessouthward and northward.

[Exits: north south]

<1271hp 911mn 348mv> The Marshy Trail Water now saturates the sand of this path, making walking across ittiresome. Southward lies the Southern Sea, while to the west glassyrocks can be seen rising from the sand. The marshy trail continueswestward and northward.

[Exits: north west]

<1271hp 911mn 347mv> The Marshy Trail Water now saturates the sand of this path, making walking across ittiresome. Southward lies the Southern Sea, while to the west glassyrocks can be seen rising from the sand. The marshy trail continuessouthward and eastward. Several branches in the path can be seen tothe south.

[Exits: east south] A shiny seashell lies here.A silver seagull flies about in lazy circles.

<1271hp 917mn 346mv> A Fork in the Marshy Trail The marshy trail forks westward, where several dunes can be seen. To

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the south, the Southern Sea is in view, lapping against the sandyshore. A large glassy rock stands to the southwest, humming slightly.The sand underfoot is quite moist, and several water-filledfootprints are here.

[Exits: north south west]

<1271hp 917mn 345mv> A Fork in the Marshy Trail The marshy trail forks eastward, where the path ends at some shrubs.To the south, the Southern Sea is in view, lapping against the sandyshore. A large glassy rock stands to the west, humming slightly.The sand underfoot is quite moist, and several water-filledfootprints are here.

[Exits: north east south]

<1271hp 917mn 344mv> A Brushy Path This path is choked with shrubs and palm trees. Prickly thorns andsharp rocks are also abundant on this small path. The sounds of theSouthern Sea can be heard to the east and south, and the smell offresh salt water is carried on the breeze.

[Exits: east west]A sand knight stands here, watching his surroundings carefully.A sand knight stands here, watching his surroundings carefully.

<1271hp 917mn 342mv> A Brushy Path This path is choked with shrubs and palm trees. Prickly thorns andsharp rocks are also abundant on this small path. The sounds of theSouthern Sea can be heard to the east and south, and the smell offresh salt water is carried on the breeze.

[Exits: south west] A handful of pebbles is scattered about here.A king crab scuttles about here, clicking its claws.A sand knight stands here, watching his surroundings carefully.

<1271hp 917mn 340mv> A Brushy Path This path is choked with shrubs and palm trees. Prickly thorns andsharp rocks are also abundant on this small path. The sounds of theSouthern Sea can be heard to the east and south, and the smell offresh salt water is carried on the breeze.

[Exits: east west]A sand knight stands here, watching his surroundings carefully.A sand knight stands here, watching his surroundings carefully.

<1271hp 917mn 338mv> A Fork in the Marshy Trail The marshy trail forks eastward, where the path ends at some shrubs.To the south, the Southern Sea is in view, lapping against the sandyshore. A large glassy rock stands to the west, humming slightly.The sand underfoot is quite moist, and several water-filledfootprints are here.

[Exits: north east south]

<1271hp 918mn 336mv> Trail to the Beach The moisture in the sand increases here as the sandy trail leadssouthward to the shore. The bright blue of the Southern Sea isnow in clear view, and a cool breeze blows in from the south, smelling

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of fish and brine.

[Exits: north south]A silver seagull flies about in lazy circles.A king crab scuttles about here, clicking its claws.

<1271hp 918mn 335mv> The Beach This sandy beach is covered in seashells, algae, and small sea life.The waters of the Southern Sea lap against the shore in perfectrhythm, governed by the tides and the winds. Far to the south,across the sea, buildings can be seen rising among the sands.

[Exits: north west] A sliver of dark green jade rests here, forgotten. A slimy pile of algae lies here, gleaming with moisture.A king crab scuttles about here, clicking its claws.

<1271hp 918mn 334mv> You get a sliver of jade.

<1271hp 918mn 334mv> You put a sliver of jade in an elysium chest with a skull and crossbones on it.

<1271hp 918mn 334mv> The Beach This sandy beach is covered in seashells, algae, and small sea life.The waters of the Southern Sea lap against the shore in perfectrhythm, governed by the tides and the winds. Far to the south,across the sea, buildings can be seen rising among the sands.

[Exits: east west]A sand warrior strides about here, bearing a glass pike.

<1271hp 918mn 333mv> The Beach This sandy beach is covered in seashells, algae, and small sea life.The waters of the Southern Sea lap against the shore in perfectrhythm, governed by the tides and the winds. Far to the south,across the sea, buildings can be seen rising among the sands.

[Exits: north east] A slimy pile of algae lies here, gleaming with moisture.

<1271hp 918mn 332mv> The Beach This sandy beach is covered in seashells, algae, and small sea life.The waters of the Southern Sea lap against the shore in perfectrhythm, governed by the tides and the winds. Far to the south,across the sea, buildings can be seen rising among the sands.

[Exits: south west] A shiny seashell lies here.

<1271hp 921mn 331mv> The Beach This sandy beach is covered in seashells, algae, and small sea life.The waters of the Southern Sea lap against the shore in perfectrhythm, governed by the tides and the winds. Far to the south,across the sea, buildings can be seen rising among the sands.

[Exits: east west] A slimy pile of algae lies here, gleaming with moisture.

<1271hp 921mn 330mv> The Beach This sandy beach is covered in seashells, algae, and small sea life.

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The waters of the Southern Sea lap against the shore in perfectrhythm, governed by the tides and the winds. Far to the south,across the sea, buildings can be seen rising among the sands.

[Exits: north east]A sand knight stands here, watching his surroundings carefully.(Translucent) An elven traveler admires the beach as she walks about.

<1271hp 921mn 329mv> Trail to the Beach The moisture in the sand increases here as the sandy trail leadssouthward to the shore. The bright blue of the Southern Sea isnow in clear view, and a cool breeze blows in from the south, smellingof fish and brine.

[Exits: north south]

<1271hp 921mn 328mv> A Fork in the Marshy Trail The marshy trail forks south, where the Southern Sea can be seen. Tothe east, a marshy path continues, forking to the north in two places.A large glassy rock stands to the southeast, humming slightly. The sandunderfoot is quite moist, and several water-filled footprints arehere.

[Exits: east south west] A handful of pebbles is scattered about here.

<1271hp 921mn 327mv> You get a handful of pebbles.

<1271hp 921mn 327mv> You put a handful of pebbles in an elysium chest with a skull and crossbones on it.

<1271hp 921mn 327mv> You enjoy the view around you.wwnnnnget pebbleseeenneget jadewssesswsget pebblesc gate yevaudc chain yevaudc chain yevauddrop visorsac visor

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c gate lizard butcherview

<1271hp 934mn 327mv> The Sandy Trail The path here has much less moisture in it than the paths to the eastand south. The sand has a shiny quality to it, almost as if it isfilled with quartz. To the north, several dune-like constructs canbe seen, obviously made to camouflage with the beach terrain.

[Exits: east west]

<1271hp 934mn 326mv> The Sandy Trail The path here has much less moisture in it than the paths to the eastand south. The sand has a shiny quality to it, almost as if it isfilled with quartz. To the north, several dune-like constructs canbe seen, obviously made to camouflage with the beach terrain.

[Exits: north east](Translucent) An elven traveler admires the beach as she walks about.A king crab scuttles about here, clicking its claws.

<1271hp 934mn 325mv> The Path of Rough Sand Though this path is still moist, the sand along its edges has now formeda solid crust from the heat of the sun. Northward, dwellings can be seencarved into the dunes of this marshy beach. A cool breeze blows in fromthe Southern Sea, brining the fresh scent of the sea air inland.

[Exits: north south] A shiny seashell lies here.A king crab scuttles about here, clicking its claws.

<1271hp 934mn 324mv> The Path of Rough Sand Though this path is still moist, the sand along its edges has now formeda solid crust from the heat of the sun. Northward, dwellings can be seencarved into the dunes of this marshy beach. A cool breeze blows in fromthe Southern Sea, brining the fresh scent of the sea air inland.

[Exits: north south]A silver seagull flies about in lazy circles.

<1271hp 934mn 323mv> The Inland Dunes These sand dunes are sprinkled with a very shiny rock, reminiscent ofquartz. The great monoliths that break through the sand and soarskyward seem to be made of the same material. The sand dwellings cannow be seen all around, though they are very well camouflaged againstthe sandy hues of the beach.

[Exits: north south west]A king crab scuttles about here, clicking its claws.A king crab scuttles about here, clicking its claws.

<1271hp 934mn 322mv> The Path of Rough Sand Though this path is still moist, the sand along its edges has now formeda solid crust from the heat of the sun. Northward, dwellings can be seencarved into the dunes of this marshy beach. A cool breeze blows in fromthe Southern Sea, brining the fresh scent of the sea air inland.

[Exits: east south] A handful of pebbles is scattered about here.A silver seagull flies about in lazy circles.

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A king crab scuttles about here, clicking its claws.

<1271hp 938mn 321mv> You get a handful of pebbles.

<1271hp 938mn 321mv> The Sandy Trail The sandy path does not follow a straight line as it meanders aboutthrough the dune-filled marsh. Small, prickly bushes and algaeproliferate here as the tides occasionally bring a new supply ofwater to the salty marsh.

[Exits: east west] A shiny seashell lies here.

<1271hp 938mn 320mv> The Inland Marsh A great depression in the beach has formed here, allowing much waterto stagnate in a pool to the southeast. The sand here is saturatedwith algae-filled water, and the area smells of brine and decay.Fortunately, a cool breeze stills blows from the coast of the SouthernSea.

[Exits: east south west]A silver seagull flies about in lazy circles.

<1271hp 938mn 319mv> The Inland Marsh A great depression in the beach has formed here, allowing much waterto stagnate in a pool to the south. The sand here is saturatedwith algae-filled water, and the area smells of brine and decay.Fortunately, a cool breeze stills blows from the coast of the SouthernSea. A drier path leads northward from here.

[Exits: north east west] A slimy pile of algae lies here, gleaming with moisture.A sand warrior strides about here, bearing a glass pike.

<1271hp 938mn 318mv> A Glassy Trail Traces of moisture have been burnt from the sand here, which havehardened into a coarse glass from constant exposure to the sun. Thedwellings in the dunes are more numerous here, as the drier conditionsmake it much easier to construct camouflaged homes.

[Exits: north south]A sand knight stands here, watching his surroundings carefully.A silver seagull flies about in lazy circles.

<1271hp 938mn 317mv> A Glassy Trail Traces of moisture have been burnt from the sand here, which havehardened into a coarse glass from constant exposure to the sun. Thedwellings in the dunes are more numerous here, as the drier conditionsmake it much easier to construct camouflaged homes.

[Exits: east south]A sand knight stands here, watching his surroundings carefully.A sand warrior strides about here, bearing a glass pike.

<1271hp 954mn 316mv> A Glassy Trail Traces of moisture have been burnt from the sand here, which havehardened into a coarse glass from constant exposure to the sun. Thedwellings in the dunes are more numerous here, as the drier conditionsmake it much easier to construct camouflaged homes.

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[Exits: north west] A sliver of dark green jade rests here, forgotten.A silver seagull flies about in lazy circles.

<1271hp 954mn 315mv> You get a sliver of jade.

<1271hp 954mn 315mv> A Glassy Trail Traces of moisture have been burnt from the sand here, which havehardened into a coarse glass from constant exposure to the sun. Thedwellings in the dunes are more numerous here, as the drier conditionsmake it much easier to construct camouflaged homes.

[Exits: east south]A sand knight stands here, watching his surroundings carefully.A sand warrior strides about here, bearing a glass pike.

<1271hp 954mn 314mv> A Glassy Trail Traces of moisture have been burnt from the sand here, which havehardened into a coarse glass from constant exposure to the sun. Thedwellings in the dunes are more numerous here, as the drier conditionsmake it much easier to construct camouflaged homes.

[Exits: north south]A sand knight stands here, watching his surroundings carefully.A silver seagull flies about in lazy circles.

<1271hp 954mn 313mv> The Inland Marsh A great depression in the beach has formed here, allowing much waterto stagnate in a pool to the south. The sand here is saturatedwith algae-filled water, and the area smells of brine and decay.Fortunately, a cool breeze stills blows from the coast of the SouthernSea. A drier path leads northward from here.

[Exits: north east west] A slimy pile of algae lies here, gleaming with moisture.A sand warrior strides about here, bearing a glass pike.

<1271hp 1037mn 363mv> The Inland Marsh A great depression in the beach has formed here, allowing much waterto stagnate in a pool to the southwest. The sand here is saturatedwith algae-filled water, and the area smells of brine and decay.Fortunately, a cool breeze stills blows from the coast of the SouthernSea.

[Exits: south west]

<1271hp 1037mn 362mv> The Inland Marsh A great depression in the beach has formed here, allowing much waterto stagnate in a pool to the west. The sand here is saturatedwith algae-filled water, and the area smells of brine and decay.Fortunately, a cool breeze stills blows from the coast of the SouthernSea.

[Exits: north east south]A sand knight stands here, watching his surroundings carefully.

<1271hp 1050mn 361mv> The Inland Marsh A great depression in the beach has formed here, allowing much waterto stagnate in a pool to the northwest. The sand here is saturatedwith algae-filled water, and the area smells of brine and decay.

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Fortunately, a cool breeze stills blows from the coast of the SouthernSea.

[Exits: north west](Translucent) An elven traveler admires the beach as she walks about.

<1271hp 1050mn 360mv> The Inland Marsh A great depression in the beach has formed here, allowing much waterto stagnate in a pool to the north. The sand here is saturatedwith algae-filled water, and the area smells of brine and decay.Fortunately, a cool breeze stills blows from the coast of the SouthernSea.

[Exits: east south]A sand warrior strides about here, bearing a glass pike.

<1271hp 1050mn 359mv> The Inland Marsh A great depression in the beach has formed here, allowing much waterto stagnate in a pool to the southwest. The sand here is saturatedwith algae-filled water, and the area smells of brine and decay.Fortunately, a cool breeze stills blows from the coast of the SouthernSea. A drier path is present to the south.

[Exits: north south] A handful of pebbles is scattered about here.(Translucent) An elven traveler admires the beach as she walks about.A sand warrior strides about here, bearing a glass pike.

<1271hp 1050mn 358mv> You get a handful of pebbles.

<1271hp 1050mn 358mv> You step through a gate and vanish.Yevaud's Lair Yevaud, the 'Usurper of Midgaard', resides here. A voice criesout, "BEWARE, the Usurper of Midgaard lives here! FLEE while you can!"But even Yevaud has his master...or so you deduce. This place is amess anyway, and the 'treasures' which this old insane dragon guards is morelike junk.

[Exits: east]Yevaud the 'Usurper of Midgaard' is here, grinning evilly at you.

<1271hp 970mn 358mv> You claim Yevaud.A lightning bolt leaps from your hand and arcs to Yevaud.Your lightning *** SLAUGHTERS *** Yevaud!The bolt arcs harmlessly back to you.The bolt arcs to Yevaud!Your lightning MASSACRES Yevaud!The bolt arcs harmlessly back to you.The bolt arcs to Yevaud!Your lightning RAZES Yevaud!The bolt arcs harmlessly back to you.The bolt arcs to Yevaud!Your lightning PULVERIZES Yevaud!Yevaud is DEAD!!You receive 0 experience points.You hear Yevaud's death cry.You get Yvaud's 'timestone' from the corpse of Yevaud.You get a black knight's visor from the corpse of Yevaud.You get 52 silver coins from the corpse of Yevaud.The gods give you 72 silver coins for your sacrifice.

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The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 960mn 358mv> They are not here.

<1271hp 985mn 358mv> You drop a black knight's visor.

<1271hp 985mn 358mv> The gods give you 75 silver coins for your sacrifice.

<1271hp 985mn 358mv> You step through a gate and vanish.A bloody clearing Several deadly-looking reptilian humanoids stand around here, gutting and skinning the carcasses of recently killed animals. From the looks of it, they must never clean this place at all. The cleared groundis an inch deep in blood and half-eaten entrails,and the smell of decayis thoroughly revolting. You notice several gutted humanoid carcassesamoung the recently skinned.

[Exits: south west]A scrawny lizard man with a wicked grin stands here.

<1271hp 905mn 358mv> You enjoy the view around you.wwswbuy 3*nuggetc gate 4.porpoisesssget sand pailget pailwwwget pailget sand pailswsc chain ladyc chain ladyc chain ladydrop all.glassneneview

<1271hp 921mn 358mv> Rank-smelling path WHEW! Did something die around here? This path is marked by manybloodtrails and dozens of clawed footprints lead off to the east, where the stench seems to get even worse.

[Exits: east west]A giant mosquito buzzes around, trying to suck your blood.

<1271hp 921mn 356mv> Swampy Path near the Village

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The vegetation thins as you walk down the path towards what looks be anassemblage of crudely built huts. You can smell the smoke of campfires andhear gentling hissing.

[Exits: north east south]A giant mosquito buzzes around, trying to suck your blood.A common reptilian villager stares at you in suspicion.

<1271hp 921mn 354mv> Entrance to the village This is the far end of the main village. The ground here is rather swampyand the air is extremely humid. To the west is the small shop run by thevillage herbalist.

[Exits: north east south west]An vicous, angry tree monkey is here, preparing to rip out your throat!A common reptilian villager stares at you in suspicion.

<1271hp 921mn 352mv> The Herbalist's Shop This is the shop run by the mysterious village herbalist. Many odd bitsof bone and small humanoid dolls line the crudely-built shelves. Eachcan be had for a price. He can sell you many interesting things, and isalways looking for magic superior to his own.

[Exits: east]A giant mosquito buzzes around, trying to suck your blood.A giant mosquito buzzes around, trying to suck your blood.An vicous, angry tree monkey is here, preparing to rip out your throat!One of the village's finest hunters is here.(Translucent) (Holy Aura) The corrupt herbalist of this village is waiting to sell you something.The herbalist grins.The herbalist points to various concoctions on the crudely-built shelves.The herbalist says, 'You want magic? Me got! You give gold for magic!'The herbalist says, 'You want strong juju? Me put juju on you for gold!'The herbalist says, 'We trade now, yes?'

<1271hp 934mn 351mv> You haggle with the herbalist.You buy a grubby worm nugget[3] for 12000 silver.

<1271hp 934mn 351mv> You step through a gate and vanish.In the shallows The water must be shallow here: The waves are capped in white. You seea porpoise leap and arc over the water. A breeze gently whips at yourhair.

[Exits: north south west]A porpoise gracefully leaps and arcs over the waves.

<1271hp 854mn 351mv> Shallows The waves build up here in preparation for hitting the sand on theshore to the south. Overhead, a couple seagulls fly in search of food.You hear the noise of happy celebrations, and looking south, you cansee people enjoying the beach. North of you the sea becomes deeper,to the west the shallows continue.

[Exits: north south west]A giggling child looks at you briefly before returning to play.

<1271hp 874mn 349mv> Where the water meets the sand The gentle waves hit the sand here. Once in a while, a huge one comes in.

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Children scoop wet sand with little shovels and dump it in small buckets.To the north the waves build up for their meeting with the sand here, andto the west, more wet sand. Southward is dry sand, upon which childrenare building a sand castle. The wet sand and incoming waves continue tothe west. From the north a cool sea breeze blows at you.

[Exits: north south west] Shaped for riding waves, a shiny smooth board of pine wood is here. (Magical) A small yellow pail full of seawater sits in the wet sand.A brown-haired elf on a pineboard rides a wave.

<1271hp 874mn 345mv> Sandy beach The sand here is dry. To the north is wet sand where the waves meetit, and beyond that, the shallows. Eastward and westward, more drysand. Here and to the west children are building sand castles. To thewest you also see a high wooden chair and a man sitting in it. Lookingeastward you see the beach continue. A refreshingly cool sea breezeblows at you, ruffling your hair.

[Exits: north south west] (Magical) A small blue pail part full of sand sits in the dry sand.An elf on a pineboard rides a wave.

<1271hp 874mn 340mv> You get some sand from a small blue pail.

<1271hp 874mn 340mv> You get a small blue pail.

<1271hp 874mn 340mv> Sandy beach The sand here is dry. To the north is wet sand where the waves meetit, and beyond that, the shallows. Eastward and westward, more drysand. Here and to the east children are building sand castles. To thewest you see a high wooden chair and a man sitting in it. A cool seabreeze ruffles your hair.

[Exits: north east south west] (Magical) A small red pail full of seawater sits in the wet sand.

<1271hp 883mn 335mv> Sandy beach The sand here is dry. To the north is wet sand where the waves meetit, and beyond that, the shallows. Eastward and westward, more drysand. To the east children are building sand castles. From the SouthernSea, a cool breeze blows at you, ruffling your hair.

[Exits: north east south west] A white-washed high wooden chair sits on four legs in the sand.A man sits in the high wooden chair, watching for trouble.

<1271hp 883mn 330mv> Sandy beach The sand here is dry. To the north is the wet sand where the waves meetit, and beyond that, the shallows. Eastward you see a high chair, uponwhich sits a man, and beyond, children building a sand castle. To thesouth is a multi-colored pavilion. Westward the sandy beach continues.From the north, a cool sea breeze blows at you.

[Exits: north east south] (Magical) A small blue pail part full of sand sits in the dry sand.

<1271hp 883mn 325mv> You get a small blue pail.

<1271hp 883mn 325mv> You get some sand from a small blue pail.

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<1271hp 883mn 325mv> Entrance to the King's Pavilion This is the northeast corner of the King's Pavilion. An open flap tothe north allows you to look out on the sandy beach, the waves hittingthe sand, and the sea itself. The flap rattles in the sea breeze, whichblows through, sending grains of sand flying.

[Exits: north south west]

<1271hp 883mn 320mv> Inside the King's Pavilion This is the northwest corner of the King's Pavilion. On the sand arefluffy yellow pillows and green blankets. A short table holds glassesof cool drinks.

[Exits: east south]A child is playing here.A giggling child looks at you briefly before returning to play.

<1271hp 883mn 315mv> Inside the King's pavilion You are at the southwest corner of the pavilion. Several loungechairs sit in the sand here, and next to them, short-legged tablesholding cool drinks. Every lounge chair is occupied by a prettyyoung lady: the King's harem?

[Exits: north east](12) A cool glass filled with pink liquid is here.A lady relaxes on a lounge chair and discussessomething mundane with the others.A lady on a lounge chair regards you for a brief momentbefore returning her attention to the conversation.A lady on a lounge chair regards you for a brief momentbefore returning her attention to the conversation.A lady giggles from her lounge chair, amused bysomething foolish.

<1271hp 893mn 310mv> You claim a lady lounging.A lightning bolt leaps from your hand and arcs to a lady lounging.Your lightning *** DEMOLISHES *** a lady lounging!The bolt arcs to a lady lounging!You claim a lady lounging.Your lightning MASSACRES a lady lounging!The bolt arcs to a lady lounging!You claim a lady lounging.Your lightning MANGLES a lady lounging!The bolt arcs to a lady lounging!You claim a lady lounging.Your lightning MUTILATES a lady lounging!The bolt arcs to a lady lounging!Your lightning RAZES a lady lounging!The bolt arcs to a lady lounging!Your lightning PULVERIZES a lady lounging!The bolt arcs to a lady lounging!Your lightning PULVERIZES a lady lounging!The bolt arcs to a lady lounging!Your lightning PULVERIZES a lady lounging!The bolt arcs to a lady lounging!Your lightning DISEMBOWELS a lady lounging!The bolt arcs to a lady lounging!Your lightning DISMEMBERS a lady lounging!The bolt arcs to a lady lounging!

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Your lightning MUTILATES a lady lounging!The bolt arcs to a lady lounging!Your lightning grazes a lady lounging.The bolt arcs to a lady lounging!Your lightning hits a lady lounging.The bolt arcs to a lady lounging!Your lightning misses a lady lounging.The bolt arcs to a lady lounging!Your lightning misses a lady lounging.The bolt arcs to a lady lounging!Your lightning misses a lady lounging.A lady lounging is in pretty bad shape. (0%)

<1271hp 868mn 310mv> Your pierce devastates a lady lounging.A lady lounging is DEAD!!You receive 0 experience points.You hear a lady lounging's death cry.You get a cool glass of lemonade from the corpse of a lady lounging.You get 36 silver coins from the corpse of a lady lounging.The gods give you 60 silver coins for your sacrifice.A lady lounging's slap misses you.A lady lounging's slap misses you.You drop, roll backward, and dodge a lady lounging's slap.A lady lounging is in pretty bad shape. (15%)

<1271hp 878mn 310mv> A lightning bolt leaps from your hand and arcs to a lady lounging.Your lightning *** SLAUGHTERS *** a lady lounging!A lady lounging is DEAD!!You receive 0 experience points.You hear a lady lounging's death cry.You get a cool glass of lemonade from the corpse of a lady lounging.You get a pearl earring from the corpse of a lady lounging.You get 32 silver coins from the corpse of a lady lounging.The gods give you 60 silver coins for your sacrifice.The bolt arcs to a lady lounging!Your lightning MANGLES a lady lounging!A lady lounging is DEAD!!You receive 0 experience points.You hear a lady lounging's death cry.You get a cool glass of lemonade from the corpse of a lady lounging.You get a pearl necklace from the corpse of a lady lounging.You get 32 silver coins from the corpse of a lady lounging.The gods give you 60 silver coins for your sacrifice.The bolt arcs to a lady lounging!Your lightning MANGLES a lady lounging!The bolt arcs harmlessly back to you.The bolt arcs to a lady lounging!Your lightning MASSACRES a lady lounging!A lady lounging is DEAD!!You receive 0 experience points.A lady lounging spills her guts all over the floor.You get a cool glass of lemonade from the corpse of a lady lounging.You get a pearl earring from the corpse of a lady lounging.You get 30 silver coins from the corpse of a lady lounging.The gods give you 60 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

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<1271hp 853mn 310mv> They are not here.

<1271hp 910mn 361mv> You drop a cool glass of lemonade.You drop a cool glass of lemonade.You drop a cool glass of lemonade.You drop a cool glass of lemonade.

<1271hp 910mn 361mv> Inside the King's Pavilion This is the northwest corner of the King's Pavilion. On the sand arefluffy yellow pillows and green blankets. A short table holds glassesof cool drinks.

[Exits: east south]A child is playing here.A giggling child looks at you briefly before returning to play.

<1271hp 910mn 356mv> Entrance to the King's Pavilion This is the northeast corner of the King's Pavilion. An open flap tothe north allows you to look out on the sandy beach, the waves hittingthe sand, and the sea itself. The flap rattles in the sea breeze, whichblows through, sending grains of sand flying.

[Exits: north south west]

<1271hp 910mn 351mv> Sandy beach The sand here is dry. To the north is the wet sand where the waves meetit, and beyond that, the shallows. Eastward you see a high chair, uponwhich sits a man, and beyond, children building a sand castle. To thesouth is a multi-colored pavilion. Westward the sandy beach continues.From the north, a cool sea breeze blows at you.

[Exits: north east south]

<1271hp 910mn 346mv> Sandy beach The sand here is dry. To the north is wet sand where the waves meetit, and beyond that, the shallows. Eastward and westward, more drysand. To the east children are building sand castles. From the SouthernSea, a cool breeze blows at you, ruffling your hair.

[Exits: north east south west] A white-washed high wooden chair sits on four legs in the sand.A man sits in the high wooden chair, watching for trouble.

<1271hp 919mn 341mv> You enjoy the view around you.ssswsget pailget sand pailuget pailget sand pailput all chestdnenn

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nnneennnget bloodenget bloodnview

<1271hp 919mn 341mv> Sandy beach The sand here is dry. To the north is wet sand where the waves meetit, and beyond that, the shallows. Eastward is a multi-coloredpavilion, and westward, more dry sand. Blankets are spread out andpeople are enjoying the sun and refreshingly cool sea breeze.

[Exits: north east south]An elvish citizen enjoys the fresh air.A young woman tanning herself on the beach is oblivious toyour presence here.A young man tanning himself on the beach is oblivious toyour presence here.

<1271hp 919mn 336mv> Sandy beach The sand here is dry. Looking north you see the waves hitting thebeach. To the west is a multi-colored pavilion. Eastward is moredry sand. Blankets are spread out and people are enjoying the sunand sea breeze. Southward, the sandy ground rises.

[Exits: north east south]An elvish citizen strolls along the roadway.A young woman tanning herself on the beach is oblivious toyour presence here.A young man tanning himself on the beach is oblivious toyour presence here.

<1271hp 919mn 331mv> The sand rises Here the sand rises toward the south, where you see a line of treesplanted closely together, a natural windwall which will also keep youfrom moving further south. You feel the sea breeze blow past you asyou look east and west at more rising sandy ground, northward towardthe rest of the beach and the sea.

[Exits: north east west]

<1271hp 919mn 326mv> The sand rises Here the sand rises toward the south, where you see a sand dune. To thenorth is a multi-colored pavilion. East and west the rising sandy groundstretches before you. You hear the thick canvas of the pavilion flappingin the breeze.

[Exits: east south west]An elvish citizen enjoys the fresh air.

<1271hp 919mn 321mv> Sand dune

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Grass grows in the sand here. Bending in the breeze, it looks ratherstable. To the north is a multi-colored tent-like structure. The dunecontinues to the west, but you cannot move east because a naturalwindwall of trees blocks your way. To the southwest, the dune rises.

[Exits: north south west up] (Magical) A small blue pail part full of sand sits in the dry sand.A child giggles while playing.

<1271hp 932mn 316mv> You get a small blue pail.

<1271hp 932mn 316mv> You get some sand from a small blue pail.

<1271hp 932mn 316mv> Top of the dune The top of the dune looks pretty much like the rest of the dune, sandwith grass growing in it. Looking northward you can see the sea beyonda multi-colored tent-like structure sitting on the beach. From thenorth a sea breeze blows.

[Exits: south west down] (Magical) A small blue pail part full of sand sits in the dry sand.

<1271hp 932mn 311mv> You get a small blue pail.

<1271hp 932mn 311mv> You get some sand from a small blue pail.

<1271hp 932mn 311mv> You put some sand in an elysium chest with a skull and crossbones on it.You put a small blue pail in an elysium chest with a skull and crossbones on it.You put some sand in an elysium chest with a skull and crossbones on it.You put a small blue pail in an elysium chest with a skull and crossbones on it.You put a pearl earring in an elysium chest with a skull and crossbones on it.You put a pearl necklace in an elysium chest with a skull and crossbones on it.You put a pearl earring in an elysium chest with a skull and crossbones on it.You put some sand in an elysium chest with a skull and crossbones on it.You put a small blue pail in an elysium chest with a skull and crossbones on it.You put a small blue pail in an elysium chest with a skull and crossbones on it.You put some sand in an elysium chest with a skull and crossbones on it.You put a grubby worm nugget in an elysium chest with a skull and crossbones on it.You put a grubby worm nugget in an elysium chest with a skull and crossbones on it.You put a grubby worm nugget in an elysium chest with a skull and crossbones on it.You put Yvaud's 'timestone' in an elysium chest with a skull and crossbones on it.You put a handful of pebbles in an elysium chest with a skull and crossbones on it.You put a sliver of jade in an elysium chest with a skull and crossbones on it.You put a handful of pebbles in an elysium chest with a skull and crossbones on it.

<1271hp 932mn 311mv> Sand dune Grass grows in the sand here. Bending in the breeze, it looks ratherstable. To the north is a multi-colored tent-like structure. The dunecontinues to the west, but you cannot move east because a naturalwindwall of trees blocks your way. To the southwest, the dune rises.

[Exits: north south west up]A child giggles while playing.

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<1271hp 932mn 306mv> The sand rises Here the sand rises toward the south, where you see a sand dune. To thenorth is a multi-colored pavilion. East and west the rising sandy groundstretches before you. You hear the thick canvas of the pavilion flappingin the breeze.

[Exits: east south west]An elvish citizen enjoys the fresh air.

<1271hp 932mn 301mv> The sand rises Here the sand rises toward the south, where you see a line of treesplanted closely together, a natural windwall which will also keep youfrom moving further south. You feel the sea breeze blow past you asyou look east and west at more rising sandy ground, northward towardthe rest of the beach and the sea.

[Exits: north east west]

<1271hp 945mn 296mv> Sandy beach The sand here is dry. Looking north you see the waves hitting thebeach. To the west is a multi-colored pavilion. Eastward is moredry sand. Blankets are spread out and people are enjoying the sunand sea breeze. Southward, the sandy ground rises.

[Exits: north east south]An elvish citizen strolls along the roadway.A young woman tanning herself on the beach is oblivious toyour presence here.A young man tanning himself on the beach is oblivious toyour presence here.

<1271hp 945mn 291mv> Sandy beach The sand here is dry. To the north is wet sand where the waves meetit, and beyond that, the shallows. Eastward is a multi-coloredpavilion, and westward, more dry sand. Blankets are spread out andpeople are enjoying the sun and refreshingly cool sea breeze.

[Exits: north east south]An elvish citizen enjoys the fresh air.A young woman tanning herself on the beach is oblivious toyour presence here.A young man tanning himself on the beach is oblivious toyour presence here.

<1271hp 945mn 286mv> Sandy beach The sand here is dry. To the north is wet sand where the waves meetit, and beyond that, the shallows. Eastward and westward, more drysand. To the east children are building sand castles. From the SouthernSea, a cool breeze blows at you, ruffling your hair.

[Exits: north east south west] A white-washed high wooden chair sits on four legs in the sand.A man sits in the high wooden chair, watching for trouble.

<1271hp 945mn 281mv> Where the water meets the sand The gentle waves hit the sand here. Once in a while, a huge one comes in.Children scoop wet sand with little shovels and dump it in small buckets.Looking south, you see a high wooden chair, and a man sitting upon it. Tothe north the waves build up for their meeting with the sand here, and to

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the east and west, more wet sand. A refreshingly cool breeze from the seablows at you.

[Exits: north east south west] (Magical) A small yellow pail full of seawater sits in the wet sand.

<1271hp 945mn 276mv> Shallows The waves build up here in preparation for hitting the sand on theshore to the south. Overhead, a couple seagulls fly in search of food.You hear the noise of happy celebrations, and looking south, you cansee people enjoying the beach. To the north is deeper water, and toeast and west, more shallows much like this.

[Exits: north east south west]

<1271hp 945mn 272mv> Shallows The waves build up here in preparation for hitting the sand on theshore to the south. Overhead, a couple seagulls fly in search of food.You hear the noise of happy celebrations, and looking south, you cansee people enjoying the beach. To the north you see the sea, deeperwater. East and west of you are more shallows like where you are now.

[Exits: north east south west]

<1271hp 959mn 269mv> Shallows The waves build up here in preparation for hitting the sand on theshore to the south. Overhead, a couple seagulls fly in search of food.You hear the noise of happy celebrations, and looking south, you cansee people enjoying the beach. North of you the sea becomes deeper,to the west the shallows continue.

[Exits: north south west]A giggling child looks at you briefly before returning to play.

<1271hp 959mn 266mv> In the shallows The water must be shallow here: The waves are capped in white. You seea porpoise leap and arc over the water. A breeze gently whips at yourhair.

[Exits: north south west]A porpoise gracefully leaps and arcs over the waves.

<1271hp 959mn 264mv> On the Southern Sea The grey green water swells, lending a gentle up and down. You hear afaint noise, reminding you of the call of seagulls. Can land be near?Above you, clouds fly to the north.

[Exits: north east south west]A blob of purplish-veined jelly floats atop the water.

<1271hp 959mn 264mv> On the Southern Sea The water swells, lending a gentle up and down. Its greenish grey huecomes from the reflection of the sky and the seaweed below. You heara faint noise, reminding you of the call of seagulls. Can land be near?A breeze blows through your hair.

[Exits: east south] A bottle with a blurry label floats here.A beautiful fish with stripes swims near the surface.

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<1271hp 959mn 264mv> You get a bottle of blood.

<1271hp 959mn 264mv> On the Southern Sea The water swells, lending a gentle up and down. Its greenish grey huecomes from the reflection of the sky and the seaweed below. You heara faint noise, reminding you of the call of seagulls. Can land be near?A breeze gently kisses your face.

[Exits: north south west]A huge flat fish with a long spiked tail leaps out of the water at you!

<1271hp 968mn 264mv> On the Southern Sea Above you the clouds travel swiftly to the south. The grey-green waterlaps at you.

[Exits: north south] A bottle with a blurry label floats here.A white bird flies over the waves, looking for food.

<1271hp 968mn 264mv> You get a bottle of blood.

<1271hp 968mn 264mv> On the Southern Sea Fins pop up and down in the grey green water, and you think: Sharks.

[Exits: east south]

<1271hp 968mn 264mv> You enjoy the view around you.eeget bloodeeeget bloodsesget bloodc gate acidc conc acidc gate acidc conc acidc gate acidc conc acidc gate 2.coiled viperneget all.redstone panelget all.redstone 2.panelget all.onyx panelget all.onyx 2.panelput all chestwswwview

<1271hp 968mn 264mv> On the Southern Sea Fins pop up and down in the water. Shark infestation, you think, and

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time to be on guard.

[Exits: east west]

<1271hp 968mn 264mv> On the Southern Sea Gentle swells in the grey green water bob you comfortably. You lookdown into the water and see a silvery fish swim swiftly away, morethan likely pursuing its next meal. A warm salty breeze blows in yourface.

[Exits: north east south west] A bottle with a blurry label floats here.

<1271hp 972mn 264mv> You get a bottle of blood.

<1271hp 972mn 264mv> On the Southern Sea A tentacle pokes up through the gentle swells of the grey-green water.It recedes. You peer closer but cannot see what is down there.

[Exits: north east south west]A small fish with lots of sharp teeth waits to eat you.A small fish with lots of sharp teeth waits to eat you.A small fish with lots of sharp teeth waits to eat you.A huge fish with many sharp jagged teeth wants you for lunch.

<1271hp 972mn 264mv> On turbulent waters The wind picks up and you find yourself on turbulent waters. Navigationis limited to where the current and wind take you.

[Exits: east]

<1271hp 972mn 264mv> On turbulent waters The wind picks up and you find yourself on turbulent waters. You arelimited in your navigation, the current and wind decide you will sailsouth.

[Exits: south] A bottle with a blurry label floats here.

<1271hp 972mn 264mv> You get a bottle of blood.

<1271hp 972mn 264mv> On the Southern Sea The water swells, lending a gentle up and down. Its greenish grey huecomes from the reflection of the sky and the seaweed below. You heara faint noise, reminding you of the call of seagulls. Can land be near?A breeze blows through your hair.

[Exits: east west]A blob of purplish-veined jelly floats atop the water.

<1271hp 972mn 264mv> On the Southern Sea The water swells, lending a gentle up and down. Its greenish grey huecomes from the reflection of the sky and the seaweed below. You heara faint noise, reminding you of the call of seagulls. Can land be near?A salty breeze gently blows through your hair.

[Exits: south west]

<1271hp 988mn 264mv> On the Southern Sea The water swells, lending a gentle up and down. Its greenish grey hue

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comes from the reflection of the sky and the seaweed below. You heara faint noise, reminding you of the call of seagulls. Can land be near?Gently, a salty breeze tickles your face.

[Exits: north east] A bottle with a blurry label floats here.

<1271hp 988mn 264mv> You get a bottle of blood.

<1271hp 988mn 264mv> You step through a gate and vanish.The Floor of the Canyon Various elemental forms wander the floor of the canyon. Some seem to begoing about their business, while others seem to have no business at all.In general, it is calm, yet there is always a incessant buzz of thingsgoing on about. The canyon floor extends north and west. There is a cavemouth set into the canyon wall to the east.

[Exits: north east west]A small blob of acid aimlessly eats away at the stone.A tiny elemental form wanders about.A tiny elemental form wanders about.The air is magically misty here.

<1271hp 908mn 264mv> You claim a small blob of acid.You concatenate the magical energies around you and channel them at a small blob of acid.A small blob of acid appears to be blinded.Your blast of energy >>> EXTERMINATES <<< a small blob of acid!A small blob of acid is DEAD!!You receive 0 experience points.A small blob of acid spills its guts all over the floor.You get a small blob of acid from the corpse of a small blob of acid.You get 17 silver coins from the corpse of a small blob of acid.The gods give you 27 silver coins for your sacrifice.You stop channeling the energy and the beam of light dissipates.

<1271hp 892mn 264mv> You step through a gate and vanish.The Electric Playground Though there is a seemingly carefree atmosphere here, you sense thatsomething much more important takes place near by. There is an electricpath heading away south. The playground extends north and west.

[Exits: north south west]A warrior of the Rainbow Cult swears his loyalty.A small blob of acid aimlessly eats away at the stone.A warrior of the Rainbow Cult swears his loyalty.A sub-atomic particle is too small for you to see.A small spark of electricity fizzles here.

<1271hp 816mn 264mv> You claim a small blob of acid.You concatenate the magical energies around you and channel them at a small blob of acid.Your blast of energy >>> ANNIHILATES <<< a small blob of acid!A small blob of acid is DEAD!!You receive 0 experience points.You hear a small blob of acid's death cry.You get a small blob of acid from the corpse of a small blob of acid.You get 12 silver coins from the corpse of a small blob of acid.The gods give you 27 silver coins for your sacrifice.You stop channeling the energy and the beam of light dissipates.

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<1271hp 809mn 264mv> You step through a gate and vanish.The Floor of the Canyon Various elemental forms wander the floor of the canyon. Some seem to begoing about their business, while others seem to have no business at all.In general, it is calm, yet there is always an incessant buzz of thingsgoing on about. The canyon floor extends north, south, and west. A pathfollows a stream to the east.

[Exits: north east south west]A small blob of acid aimlessly eats away at the stone.A sub-atomic particle is too small for you to see.

<1271hp 776mn 315mv> You claim a small blob of acid.You concatenate the magical energies around you and channel them at a small blob of acid.Your blast of energy >>> EXTERMINATES <<< a small blob of acid!A small blob of acid is DEAD!!You receive 0 experience points.A small blob of acid's severed head plops on the ground.You get a small blob of acid from the corpse of a small blob of acid.You get 25 silver coins from the corpse of a small blob of acid.The gods give you 27 silver coins for your sacrifice.You stop channeling the energy and the beam of light dissipates.

<1271hp 765mn 315mv> You step through a gate and vanish.A wide path in the forest A fairly wide path leads much further into the forest. Though thepath isn't completely clear, and you still have to move past treesthe underbrush has been cleared away mostly, and the ground has leveled off and packed, which makes for much more ease of movement.The trees here are just like the rest of the forest, in that theyare very large, and have a canopy that stretches hundreds of feetinto the air. The animal tracks are even more abundant here, andfrequently animals of varying sizes can be seen. Many trees showsigns of wear from animals using them as scratching posts.

[Exits: north west]A coiled viper sits waiting to strike its next victim.

<1271hp 696mn 315mv> A wide path in the forest A fairly wide path leads much further into the forest. Though thepath isn't completely clear, and you still have to move past treesthe underbrush has been cleared away mostly, and the ground has leveled off and packed, which makes for much more ease of movement.The trees here are just like the rest of the forest, in that theyare very large, and have a canopy that stretches hundreds of feetinto the air. The animal tracks are even more abundant here, andfrequently animals of varying sizes can be seen. Many trees showsigns of wear from animals using them as scratching posts.

[Exits: north south west]

<1271hp 707mn 313mv> A guard post You are standing inside of a small wooden hut in the forest. It isnot quite large enough to be called a home, as it is only one largeroom. Furs hang on the walls, and there are no windows in the room.A large table dominates the center of the room, with one oversizedshair sitting behind it. The only other furniture in the room is a hutch that sits along the back wall. What appear to be two arrow

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slits are the only source of light into the room besides that whichcomes in from the doorway. There are a couple of candles scatteredabout the room, but none are lit at this time. There is a pile ofblankets on the floor to the right side of the room, that appear toserve as a bed.

[Exits: none](Chromatic Aura) A giant covered in furs sits widdling a long piece of wood.A red squirrel is here chewing on an acorn.A giant guardian tells you, 'Yus finds Red's nuts yet?'

<1271hp 707mn 312mv> You get a redstone plate from the front panel of the hutch.You get a redstone plate from the front panel of the hutch.

<1271hp 707mn 312mv> You get a redstone plate from the front panel of the hutch.You get a redstone plate from the front panel of the hutch.

<1271hp 707mn 312mv> You get a dark metallic bowl from the front panel of the hutch.You get a dark metallic bowl from the front panel of the hutch.

<1271hp 707mn 312mv> You get a dark metallic bowl from the front panel of the hutch.You get a dark metallic bowl from the front panel of the hutch.

<1271hp 707mn 312mv> You put a dark metallic bowl in an elysium chest with a skull and crossbones on it.You put a dark metallic bowl in an elysium chest with a skull and crossbones on it.You put a dark metallic bowl in an elysium chest with a skull and crossbones on it.You put a dark metallic bowl in an elysium chest with a skull and crossbones on it.You put a redstone plate in an elysium chest with a skull and crossbones on it.You put a redstone plate in an elysium chest with a skull and crossbones on it.You put a redstone plate in an elysium chest with a skull and crossbones on it.You put a redstone plate in an elysium chest with a skull and crossbones on it.You put a small blob of acid in an elysium chest with a skull and crossbones on it.You put a small blob of acid in an elysium chest with a skull and crossbones on it.You put a small blob of acid in an elysium chest with a skull and crossbones on it.You put a bottle of blood in an elysium chest with a skull and crossbones on it.You put a bottle of blood in an elysium chest with a skull and crossbones on it.You put a bottle of blood in an elysium chest with a skull and crossbones on it.You put a bottle of blood in an elysium chest with a skull and crossbones on it.You put a bottle of blood in an elysium chest with a skull and crossbones on it.

<1271hp 707mn 312mv> A wide path in the forest A fairly wide path leads much further into the forest. Though thepath isn't completely clear, and you still have to move past treesthe underbrush has been cleared away mostly, and the ground has leveled off and packed, which makes for much more ease of movement.The trees here are just like the rest of the forest, in that theyare very large, and have a canopy that stretches hundreds of feetinto the air. The animal tracks are even more abundant here, andfrequently animals of varying sizes can be seen. Many trees showsigns of wear from animals using them as scratching posts.

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[Exits: north south west]

<1271hp 707mn 311mv> A wide path in the forest A fairly wide path leads much further into the forest. Though thepath isn't completely clear, and you still have to move past treesthe underbrush has been cleared away mostly, and the ground has leveled off and packed, which makes for much more ease of movement.The trees here are just like the rest of the forest, in that theyare very large, and have a canopy that stretches hundreds of feetinto the air. The animal tracks are even more abundant here, andfrequently animals of varying sizes can be seen. Many trees showsigns of wear from animals using them as scratching posts.

[Exits: north west]A coiled viper sits waiting to strike its next victim.

<1271hp 714mn 309mv> A wide path in the forest A fairly wide path leads much further into the forest. Though thepath isn't completely clear, and you still have to move past treesthe underbrush has been cleared away mostly, and the ground has leveled off and packed, which makes for much more ease of movement.The trees here are just like the rest of the forest, in that theyare very large, and have a canopy that stretches hundreds of feetinto the air. The animal tracks are even more abundant here, andfrequently animals of varying sizes can be seen. Many trees showsigns of wear from animals using them as scratching posts.

[Exits: north east west]

<1271hp 714mn 307mv> A wide path in the forest A fairly wide path leads much further into the forest. Though thepath isn't completely clear, and you still have to move past treesthe underbrush has been cleared away mostly, and the ground has leveled off and packed, which makes for much more ease of movement.The trees here are just like the rest of the forest, in that theyare very large, and have a canopy that stretches hundreds of feetinto the air. The animal tracks are even more abundant here, andfrequently animals of varying sizes can be seen. Many trees showsigns of wear from animals using them as scratching posts.

[Exits: north east south west]A bobcat sits crouched in the short grass.

<1271hp 714mn 305mv> You enjoy the view around you.sssseeeeeeesget all pitput all chestc gate chained womann

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eennnnnnnnwwwview

<1271hp 714mn 305mv> A wide path in the forest A fairly wide path leads much further into the forest. Though thepath isn't completely clear, and you still have to move past treesthe underbrush has been cleared away mostly, and the ground has leveled off and packed, which makes for much more ease of movement.The trees here are just like the rest of the forest, in that theyare very large, and have a canopy that stretches hundreds of feetinto the air. The animal tracks are even more abundant here, andfrequently animals of varying sizes can be seen. Many trees showsigns of wear from animals using them as scratching posts.

[Exits: north south west]A coyote slinks through the grasses, trying to remain hidden.

<1271hp 714mn 303mv> A wide path in the forest A fairly wide path leads much further into the forest. Though thepath isn't completely clear, and you still have to move past treesthe underbrush has been cleared away mostly, and the ground has leveled off and packed, which makes for much more ease of movement.The trees here are just like the rest of the forest, in that theyare very large, and have a canopy that stretches hundreds of feetinto the air. The animal tracks are even more abundant here, andfrequently animals of varying sizes can be seen. Many trees showsigns of wear from animals using them as scratching posts.

[Exits: north south west]A brown bear sits here licking its paws.

<1271hp 714mn 301mv> A wide path in the forest A fairly wide path leads much further into the forest. Though thepath isn't completely clear, and you still have to move past treesthe underbrush has been cleared away mostly, and the ground has leveled off and packed, which makes for much more ease of movement.The trees here are just like the rest of the forest, in that theyare very large, and have a canopy that stretches hundreds of feetinto the air. The animal tracks are even more abundant here, andfrequently animals of varying sizes can be seen. Many trees showsigns of wear from animals using them as scratching posts.

[Exits: north south west]

<1271hp 726mn 299mv> A clearing in the forest The mass of trees has given way to a large open clearing. In the distance, to the north, mountains dominate the view. Across the expanse of the clearing a variety of animals can be seen grazing

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and prints for others can be seen amongst the grasses. The trees appear to have naturally kept from encroaching on the clearing. To the north of this place a wide path leads further into thisancient forest. The path is rough, but passable. Off to the northwest along what appears to be a small trail you can see one tree that towers above the already impressive forest. Nearby you can see nuts and other edible objects that have been left amongst the grass. A bit of smoke permiates the air here, a bit thicker to the east. To the south nothing can be seen except for the path that heads towards Silverwood.

[Exits: north east south west]

<1271hp 726mn 297mv> A clearing in the forest The mass of trees has given way to a large open clearing. In the distance, to the north, mountains dominate the view. Across the expanse of the clearing a variety of animals can be seen grazingand prints for others can be seen amongst the grasses. The trees appear to have naturally kept from encroaching on the clearing. Just a little to the north the forest once again becomes thickand a few paths can be seen leading north into the forest. Off to the northwest along what appears to be a small trail you can see one tree that towers above the already impressive forest. Nearby you can see nuts and other edible objects that have been left amongst the grass. A bit of smoke permiates the air here, a bit thicker to the east. To the south nothing can be seen except for the path that heads towards Silverwood.

[Exits: east south west]

<1271hp 726mn 295mv> A clearing in the forest The mass of trees has given way to a large open clearing. In the distance, to the north, mountains dominate the view. Across the expanse of the clearing a variety of animals can be seen grazingand prints for others can be seen amongst the grasses. The trees appear to have naturally kept from encroaching on the clearing. A small path leads north from this part of the clearing. In the distance you can hear the sounds of a babbling brook. Off to the northwest along what appears to be a small trail you can see one tree that towers above the already impressive forest. Nearby you can see nuts and other edible objects that have been left amongst the grass. A bit of smoke permiates the air here, a bit thicker to the east. To the south nothing can be seen except for the path that heads towards Silverwood.

[Exits: north east south west]

<1271hp 726mn 293mv> The northeast corner of the clearing The mass of trees has given way to a large open clearing. In the distance, to the north, mountains dominate the view. Across the expanse of the clearing a variety of animals can be seen grazingand prints for others can be seen amongst the grasses. The trees appear to have naturally kept from encroaching on the clearing. A small path leads to the east back into the forest, though it is not as thick at this point. The smoke hangs thicket just ahead Off to the northwest along what appears to be a small trail you can see one tree that towers above the already impressive forest. Nearby you can see nuts and other edible objects that have been left amongst the grass. To the south nothing can be seen except for the path that heads towards

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Silverwood.

[Exits: east south west]

<1271hp 726mn 291mv> Entrance to a small copse An opening in the trees leads into a small copse of trees. Smoke from a recent campfire permeates the air. The trees seem to thin out here, leaving a little more space to move about. A naturalpath leads further into the copse, and towards the source of the smoke. The trees are just close enough together to form a nearly complete canopy allowing some sunlight through in the day, and theoccasional twinkle from the stars at night.

[Exits: east west]A coiled viper sits waiting to strike its next victim.

<1271hp 726mn 289mv> Entrance to a small copse An opening in the trees leads into a small copse of trees. Smoke from a recent campfire permeates the air. The trees seem to thin out here, leaving a little more space to move about. A naturalpath leads further into the copse, and towards the source of the smoke. The trees are just close enough together to form a nearly complete canopy allowing some sunlight through in the day, and theoccasional twinkle from the stars at night.

[Exits: east west]

<1271hp 739mn 287mv> Within the copse The rest of the trees give way to a wide opening that appears to be perfect for a campsite. The hollows at the base of some of the largest trees show signs of years of use for sleeping and protection from the elements. A large fire pit can be seen on the east side of the clearing, the obvious source of the smoke that lingers in the air. Tree stumps can be seen throughout thecopse that have been cut to just the right height to be used as seats. Though a fair number of the stumps seem to be cut at a much larger height as if intended for giants.

[Exits: east south west]

<1271hp 739mn 285mv> Within the copse The rest of the trees give way to a wide opening that appears to be perfect for a campsite. The hollows at the base of some of the largest trees show signs of years of use for sleeping and protection from the elements. A large fire pit can be seen on the east side of the clearing, the obvious source of the smoke that lingers in the air. Tree stumps can be seen throughout thecopse that have been cut to just the right height to be used as seats. Though a fair number of the stumps seem to be cut at a much larger height as if intended for giants.

[Exits: south west]A coiled viper sits waiting to strike its next victim.

<1271hp 739mn 283mv> A large firepit A large well used firepit dominates this part of the copse. A number more stumps form a near circle around the pit, allowing a perfect place to sit and warm yourself in front of the fire. Ashes still fill the pit from the repeated use it has seen throughthe years. The trees that stand just to the west of here, are

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slightly covered in soot from the smoke that has risen constantly from this place. The grass is trampled, and the signs of animal tracks are minimal here, as they seem to mostly avoid the fire that burns here often.

[Exits: north south west]

<1271hp 739mn 281mv> You get a slightly hot lump of coal from a large firepit.You get a slightly hot lump of coal from a large firepit.You get a slightly hot lump of coal from a large firepit.You get a slightly hot lump of coal from a large firepit.You get a slightly hot lump of coal from a large firepit.You get a slightly hot lump of coal from a large firepit.You get a small pile of ashes from a large firepit.You get a small pile of ashes from a large firepit.You get a small pile of ashes from a large firepit.

<1271hp 739mn 281mv> You put a small pile of ashes in an elysium chest with a skull and crossbones on it.You put a small pile of ashes in an elysium chest with a skull and crossbones on it.You put a small pile of ashes in an elysium chest with a skull and crossbones on it.You put a slightly hot lump of coal in an elysium chest with a skull and crossbones on it.You put a slightly hot lump of coal in an elysium chest with a skull and crossbones on it.You put a slightly hot lump of coal in an elysium chest with a skull and crossbones on it.You put a slightly hot lump of coal in an elysium chest with a skull and crossbones on it.You put a slightly hot lump of coal in an elysium chest with a skull and crossbones on it.You put a slightly hot lump of coal in an elysium chest with a skull and crossbones on it.

<1271hp 739mn 281mv> You step through a gate and vanish.Within the Study This is the residence of the Sultan's vizier, Ildurn Biro. This part of theroom is proof positive of the wealth and power that Ildurn wields withinTyr-Zinet. The first thing you notice, besides the cabinets that hold hisclothing, is the pallet of straw and hay near the corner where the eastand south wall meet. There, bolted into the wall, is an iron hoop with achain set through it. The chain is firmly bolted to the base of the walland allows for some movement by whoever is unfortunate enough to wear it.The clothing in the cabinets are all of the finest silk and the best cut;only a man of true sophistication and self-consciousness would have such afine collection of clothing in their wardrobe.

[Exits: north west]A beautiful woman is chained to the wall here.

<1271hp 659mn 281mv> Within the Study This is the residence of the Sultan's vizier, Ildurn Biro. This part of theroom is proof positive of the wealth and power that Ildurn wields withinTyr-Zinet. The very room hums with power and vibrates under the pressure offluctuating undercurrents of forces that you can not see but definitelyfeel. To the north, a desk can be seen with several cabinets next to it.The south is cut off from view by a large black silk curtain that partiallyobscures view to that part of the Study. To the west can be seen a large

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construct that appears to be Ildurn's latest creation.

[Exits: north south west]

<1271hp 681mn 281mv> Outside Ildurn's Study This is where the few and the honored chosen of the Sultan tread. Hereis the residence of those select few that have proven their worth andloyalty to the Sultan. He granted them residence in his Palace, givingthem all they wish. The walls, floors, and ceilings are made of thefinest white marble that gold can buy. Set into the walls every tenfeet are brass lanterns that provide so much light that there is nota shadow anywhere to be seen. To the west is a large set of heavy ironbound oaken doors, the entrance to the study of the Sultan's most trustedvizier, Ildurn.

[Exits: north east south]A guard in red chainmail stands guard over the area.

<1271hp 681mn 280mv> Within the Private Chambers This is where the few and the honored chosen of the Sultan's tread. Hereis the residence of those select few that have proven their worth andloyalty to the Sultan. He granted them residence in his Palace, givingthem all they wish. The walls, floors, and ceilings are made of the finestwhite marble that gold can buy. Set into the walls every ten feet arebrass lanterns that provide so much light that there is not a shadowanywhere to be seen.

[Exits: north south west]

<1271hp 681mn 279mv> Within the Private Chambers This is where the few and the honored chosen of the Sultan tread. Hereis the residence of those select few that have proven their worth andloyalty to the Sultan. He granted them residence in his Palace, givingthem all they wish. The walls, floors, and ceilings are made of the finestwhite marble that gold can buy. Set into the walls every ten feet arebrass lanterns that provide so much light that there is not a shadowanywhere to be seen. To the north is the simple door that leads to thecourtyard.

[Exits: south west]A guard in red chainmail stands guard over the area.

<1271hp 681mn 278mv> The Courtyard of the Sultan's Palace All about is the Sultan's tasteful extravagance. To the west and east are twoof the four large statues that dominate the center of the courtyard. The oneto the west appears to be made of a black shifting material and is in the shapeof a robed man. The one to the east is in the shape of a robed man composed of thefour elements, apparently done through magic or prayer. The ground here is likethat of nature, as it is completely covered in sod that puts a spring in yourstep and gives the air a wonderful cool smell. A large ornate fountain bubblespleasantly to the north providing a humid atmosphere for the courtyard toflourish in. Out of the south is a simple wooden door that is almost completelycovered over in the ivy that clings to the ways. Not only are there patrons andemissaries from distant lands enjoying the hospitality of the sultan, but thereare also a number of harmless yet exotic animals wandering about the courtyard,seemingly unperturbed by the presence of sentient beings like yourself.

[Exits: north east west]A guard in red chainmail stands guard over the area.

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<1271hp 681mn 277mv> The Center of the Courtyard of the Sultan's Palace Here in the center of the courtyard, the true marvel of the Sultan's wealthand power is clearly seen. The ornate fountain that dominates this part ofthe courtyard is the pinnacle of human ingenuity. The fountain is not atraditional fountain in the sense that it has a base and spouts water. Inthe center is a vast circular platform roughly twenty-five feet in diameter.On the northern, eastern, southern, and western ends of this platform aresmall wooden bridges allowing people to walk onto and off of the platform.The bridges span a five foot ring of water that completely encompasses theplatform. In the center of the platform is a donation pit for the needy thathas four wooden pillars surrounding the pit. The pillars support a woodenplatform that is roughly twenty-five feet off the ground. This wooden plat-form is shaped like an enormous bowl. Within the center of the bowl are thevery large, beautiful sculpture of the Fates. Three young eerily beautifulwomen who have their backs to one another, they each are slightly bent overas if leaning to pick a flower. Each has her hands cupped before her andwater is flowing out of them. Such is their position that their hands, andthus the flowing water, is extended out over the wooden bowl. Fortunately,the engineers calculated correctly and the water falls harmlessly into thesmall canal that encircles the platform, instead of landing on the platform,soaking anyone who happens to be unlucky enough to be under it. Close to thepit between two of the pillars is a sturdy wooden stair leading downwardtoward a shimmering bright light. A plaque has been affixed to one of thepillars.

[Exits: north east south west] An engraved plaque is here affixed to the entrance of the Gymnasium. The massive and elaborate fountain of the Fates is here. The donation pit is here.(Chromatic Aura) A large female centaur dressed in a thick blue tunic stands here.(Holy Aura) The high priest rests here meditating offering everyone healing.

<1271hp 681mn 276mv> The Courtyard of the Sultan's Palace All about is the Sultan's tasteful extravagance. To the east and west are twoof the four large statues that dominate the center of the courtyard. The oneto the east appears to be made of white material and is in the shape of awoman. The one to the west is in shape of a well-dressed man carved from blackmaterial. The ground here is like that of nature, as it is completely coveredin sod that puts a spring in your step and gives the air a wonderful coolsmell. To the north, the doors to the Palace can be seen set between two largestaircases heading up to second floor. A large ornate fountain bubblespleasantly to the south, providing a humid atmosphere for the courtyard toflourish in. Not only are there patrons and emissaries from distant landsenjoying the hospitality of the sultan, but there are also a number of harm-less yet exotic animals wandering about the courtyard, seemingly unperturbedby the presence of sentient beings like yourself.

[Exits: north east south west]A guard in red chainmail stands guard over the area.

<1271hp 692mn 275mv> Inside the Sultan's Gates All about is the Sultan's tasteful extravagance. To the north are the largepair of wooden doors that serve as the only apparent way in and out of thePalace. The doors are ornately inlaid with gold calligraphy and ivory carvedimages. The images appear to depict the economic success of the city, ratherthan the typical images of conquering armies. To the west and east are stair-cases that lead up the western and eastern part of the second floor. Fromthis vantage point, you can see that both sections of the second floor are

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separated from one another by the courtyard's wide open space. To the south,on the second floor, can be seen a large balcony, the Sultan's Voice, as it iscalled. Also, to the south, you see the four statues and the ornate fountainbubbling serenely.

[Exits: north east south west]A guard in red chainmail stands guard over the area.

<1271hp 692mn 274mv> Before the Sultan's Gates Hundreds of people push their way past you as they go about their business.To the south, you see the enormous Sultan's Palace rise up like a monumentto the ingenuity and resourcefulness of humankind. Instead of seeing thefantastic calligraphy on the walls here, you see the gates to the Sultan'sPalace. The throng of humanoids give the gates and the guards thatdefend it wide berth, to the point of pushing their neighbors just tomaintain a respectful distance between them and the guards. The gates aremade of white ivory inlaid into wood. The gate is heavily designed incalligraphy and traced with gold ink. You begin to wonder if the calligraphyhas a meaning, or if it is just a design. Regardless, it is an impressivedisplay of both wealth and the Sultan's taste in beautiful art. TheCitizen's Walk continues onward to both the east and west and from whereyou stand, it looks like both direction are packed with sentient beings.To the north, you see the open air bazaar, the Sultan's Grace, whichappears to be the final destination for the majority of the people onCitizen's Walk.

[Exits: north east south west]

<1271hp 692mn 273mv> In Sultan's Grace Here you stand in the heart of the open air bazaar of Tyr-Zinet, the prideand joy of the Sultan. All walks of life and races, from the richest to thepoorest, rub elbows in the hopes of finding their dreams and desire here.The stench of humanity is heavy in the air, as is the din of haggling buyersand merchants, all trying to shout over their neighbor. The chaos of movementand business is intense and, in an odd sort of way, mesmerizing.

[Exits: north east south west]A large cockroach scuttles across the ground.

<1271hp 692mn 272mv> Northern Edge of Sultan's Grace Here you stand in the heart of the open air bazaar of Tyr-Zinet, the prideand joy of the Sultan. All walks of life and races, from the richest to thepoorest, rub elbows in the hopes of finding their dreams and desire here.The stench of humanity is heavy in the air, as is the din of haggling buyersand merchants, all trying to shout over their neighbor. The chaos of movementand business is intense and, in an odd sort of way, mesmerizing.

[Exits: east south west]A dwarf merchant with a hefty, finely braided beard is busy trying to selldrinks.A dwarven beverage dealer hiccups.A dwarven beverage dealer says, 'Iff'n ye be needin' some gut strong ale, ye came to the right dwarf.'You feel solid again.c pass

<1271hp 723mn 322mv> Northern Edge of Sultan's Grace Here you stand in the heart of the open air bazaar of Tyr-Zinet, the prideand joy of the Sultan. All walks of life and races, from the richest to thepoorest, rub elbows in the hopes of finding their dreams and desire here.

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The stench of humanity is heavy in the air, as is the din of haggling buyersand merchants, all trying to shout over their neighbor. The chaos of movementand business is intense and, in an odd sort of way, mesmerizing.

[Exits: east south west]A skinny kid wanders around.A human dressed in red robes tries to yell over the crowd.

<1271hp 723mn 321mv> Northern Edge of Sultan's Grace Here you stand in the heart of the open air bazaar of Tyr-Zinet, the prideand joy of the Sultan. All walks of life and races, from the richest to thepoorest, rub elbows in the hopes of finding their dreams and desire here.The stench of humanity is heavy in the air, as is the din of haggling buyersand merchants, all trying to shout over their neighbor. The chaos of movementand business is intense and, in an odd sort of way, mesmerizing.

[Exits: east south west]A man is standing here, apparently taking a break from his hectic day.A dark-elf merchant with a look of disdain tries to catch your eye.A dark-elf weapons dealer smirks.A dark-elf weapons dealer says, 'A would-be hero, is it? You'll need a weapon if you plan on surviving.'

<1271hp 737mn 320mv> Northwest Corner of Sultan's Grace Here you stand in the heart of the open air bazaar of Tyr-Zinet, the prideand joy of the Sultan. All walks of life and races, from the richest to thepoorest, rub elbows in the hopes of finding their dreams and desire here.The stench of humanity is heavy in the air, as is the din of haggling buyersand merchants, all trying to shout over their neighbor. The chaos of movementand business is intense and, in an odd sort of way, mesmerizing.

[Exits: east south]A halfling merchant tries to peddle his clothing with you.A halfling clothes dealer smiles happily.A halfling clothes dealer says, 'Ahh, another customer. How may I serve you today?'

<1271hp 737mn 319mv> You enjoy the view around you.buy 5*feltput all chestc gate black apprenticec conc black apprenticec concc concdrop 10*robesac all.robec gate bruteeeeeeeebuy 10*spongeput all chestc gate tekksebuy 3*olympic

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put all chestwnusssebuy 3*blueview

<1271hp 737mn 319mv> You turn translucent.

<1271hp 717mn 319mv> A halfling clothes dealer says, 'Sorry, I am closed. Come back tomorrow.'You cannot do that here.

<1271hp 720mn 319mv> You have nothing you can put into an elysium chest with a skull and crossbones on it.

<1271hp 720mn 319mv> You step through a gate and vanish.The chamber of darkness You are in a vast chamber. The walls fade into darkness, leaving youwith a very vague idea of the actual size of the room. Swirling here andthere in the dark, are patches of pure black which seem to suck in yourlight and leave it that much darker here.

[Exits: north east south]A black robed apprentice jumps from the shadows and attacks.

<1271hp 640mn 319mv> You claim a black robed apprentice.You concatenate the magical energies around you and channel them at a black robed apprentice.A black robed apprentice appears to be blinded.Your blast of energy === EVISCERATES === a black robed apprentice!You stop channeling the energy and the beam of light dissipates.A black robed apprentice is spurting blood. (20%)

<1271hp 623mn 319mv> Your pierce MUTILATES a black robed apprentice!A black robed apprentice is poisoned by the venom on the Barbed Dagger of Thiulor.A black robed apprentice's chill misses you.A black robed apprentice is in pretty bad shape. (5%)

<1271hp 632mn 319mv> You concatenate the magical energies around you and channel them at a black robed apprentice.A black robed apprentice has already been blinded.Your blast of energy >>> EXTERMINATES <<< a black robed apprentice!A black robed apprentice is DEAD!!You receive 0 experience points.A black robed apprentice's severed head plops on the ground.You get an onyx bracelet from the corpse of a black robed apprentice.You get a black robe from the corpse of a black robed apprentice.You get 41 silver coins and 2 gold coins from the corpse of a black robed apprentice.The gods give you 60 silver coins for your sacrifice.You stop channeling the energy and the beam of light dissipates.

<1271hp 602mn 319mv> Cast the spell on whom?

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<1271hp 608mn 319mv> You drop a black robe.You do not have that item.You do not have that item.You do not have that item.You do not have that item.You do not have that item.You do not have that item.You do not have that item.You do not have that item.You do not have that item.

<1271hp 614mn 319mv> The gods give you 81 silver coins for your sacrifice.

<1271hp 614mn 319mv> You step through a gate and vanish.Donation Pit An obsidian pit has been carved into the rough hewn basaltic rocks here.The room is bare, picked clean. It is obvious that the inhabitants ofthis place have little use to donate anything, except the blood of theirfoes. Regardless, the gods have demanded an offering place be carvedout. Just in case.

[Exits: east] An obsidian pit has been chiseled into the ground here for donations.A black skinned giant with fiery orange hair glares at you.

<1271hp 534mn 319mv> Recovery Room This is a makeshift temple for healing mostly wounded slaves who arerendered incapable of further service. A variety of turniquettes andother healing instruments are strewn haphazardly on the shelves. Youget the impression that this room is seldom used. As is customary inthe Rift of Lothnok, the meek and lame are usually killed off and usedto stoke the flames of the battleforges.

[Exits: north east south west](Holy Aura) A moss-covered giant has been chained to the ground here, dispensing cures.

<1271hp 554mn 319mv> Brimstone Boulevard This street is bustling with activity--most of it unsavory. Large blackgiants wearing executioners hoods and other intimidating clothing herda variety of helpless slave creatures up and down the way. Occasionallyone of the cries out in pain only to be further abused into submission.The street itself is made from basaltic stone that is hewn from thehellish pit of Thera, itself. The streets are rough and hot to the touch, tripping is common. An acrid hazy mist rises up from the stonestreet, smelling strongly of sulphur. Or is that the smell of sweat,blood, and death? Either way, most find it nauseating. One otherpoint of note seems to be the light source: orange-glowing flameserupt from the street surface occasionally, lighting the entire wayfor passers by. The remainder of the time requires dark vision tomake your way through. As you wander, you feel the heat parchingyou, sapping your strength. To the North hangs a blackened sign thatreads 'Gymnasium'.

[Exits: east west]A woman going about her business here does not notice you.A mean looking fire giant wanders the street in search of something to destroy.A Lothnok brute glares menacingly at you.A Lothnok brute says, 'What.'

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<1271hp 554mn 317mv> Brimstone Boulevard This street is bustling with activity--most of it unsavory. Large blackgiants wearing executioners hoods and other intimidating clothing herda variety of helpless slave creatures up and down the way. Occasionallyone of the cries out in pain only to be further abused into submission.The street itself is made from basaltic stone that is hewn from thehellish pit of Thera, itself. The streets are rough and hot to the touch, tripping is common. An acrid hazy mist rises up from the stonestreet, smelling strongly of sulphur. Or is that the smell of sweat,blood, and death? Either way, most find it nauseating. One otherpoint of note seems to be the light source: orange-glowing flameserupt from the street surface occasionally, lighting the entire wayfor passers by. The remainder of the time requires dark vision tomake your way through. As you wander, you feel the heat parchingyou, sapping your strength.

[Exits: north east south west]

<1271hp 554mn 312mv> Brimstone Boulevard This street is bustling with activity--most of it unsavory. Large blackgiants wearing executioners hoods and other intimidating clothing herda variety of helpless slave creatures up and down the way. Occasionallyone of the cries out in pain only to be further abused into submission.The street itself is made from basaltic stone that is hewn from thehellish pit of Thera, itself. The streets are rough and hot to the touch, tripping is common. An acrid hazy mist rises up from the stonestreet, smelling strongly of sulphur. Or is that the smell of sweat,blood, and death? Either way, most find it nauseating. One otherpoint of note seems to be the light source: orange-glowing flameserupt from the street surface occasionally, lighting the entire wayfor passers by. The remainder of the time requires dark vision tomake your way through. As you wander, you feel the heat parchingyou, sapping your strength.

[Exits: east west]

<1271hp 554mn 307mv> Brimstone Boulevard This street is bustling with activity--most of it unsavory. Large blackgiants wearing executioners hoods and other intimidating clothing herda variety of helpless slave creatures up and down the way. Occasionallyone of the cries out in pain only to be further abused into submission.The street itself is made from basaltic stone that is hewn from thehellish pit of Thera, itself. The streets are rough and hot to the touch, tripping is common. An acrid hazy mist rises up from the stonestreet, smelling strongly of sulphur. Or is that the smell of sweat,blood, and death? Either way, most find it nauseating. One otherpoint of note seems to be the light source: orange-glowing flameserupt from the street surface occasionally, lighting the entire wayfor passers by. The remainder of the time requires dark vision tomake your way through. As you wander, you feel the heat parchingyou, sapping your strength.

[Exits: north east south west] (Magical) A large, ugly black fountain spews a frothy amber liquid here.A black skinned giant with fiery orange hair glares at you.A Lothnok brute glares menacingly at you.A Lothnok brute says, 'What.'

<1271hp 557mn 302mv> General Store

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This store is neatly kept. There is no soot or ash within, unlike mostother parts of the city. The shelves, however are also neatly kept. Soneat in fact, that they are almost picked bare. The shopkeeper shows offwhat remains of his stock, which you are free to purchase. Stealing inthis shop is not advised, judging from the large scimitar tucked at thebelt of the shopkeeper.

[Exits: west]A black skinned giant eyes you suspiciously.A mean looking fire giant wanders the street in search of something to destroy.The general store keeper scowls as you enter, preparing his scimitar in the event you attempt to rob him.The general store keeper tells you, 'Hurry up already.'A Lothnok brute glares menacingly at you.A Lothnok brute says, 'What.'

<1271hp 557mn 300mv> Alas, you cannot go that way.

<1271hp 557mn 300mv> You haggle with the general store keeper.You buy a drinking sponge[10] for 4730 silver.

<1271hp 557mn 300mv> You put a drinking sponge in an elysium chest with a skull and crossbones on it.You put a drinking sponge in an elysium chest with a skull and crossbones on it.You put a drinking sponge in an elysium chest with a skull and crossbones on it.You put a drinking sponge in an elysium chest with a skull and crossbones on it.You put a drinking sponge in an elysium chest with a skull and crossbones on it.You put a drinking sponge in an elysium chest with a skull and crossbones on it.You put a drinking sponge in an elysium chest with a skull and crossbones on it.You put a drinking sponge in an elysium chest with a skull and crossbones on it.You put a drinking sponge in an elysium chest with a skull and crossbones on it.You put a drinking sponge in an elysium chest with a skull and crossbones on it.You put an onyx bracelet in an elysium chest with a skull and crossbones on it.

<1271hp 557mn 300mv> You step through a gate and vanish.The Atrium Road You are on a road that runs through the Atrium. To the east isthe headquarters of the Holy Guard. To the west is the tailor'sshop. The road runs south from here, and just to the side of thebuilding that houses the Holy Guard is a stone stair leading up.

[Exits: east south west up]A tall tourist is here, seeing the sights.A small grey ass pulls a wooden cart containing beer barrels.Tekk is here with barrels of beer.

<1271hp 477mn 300mv> The Atrium Road The dirt road extends north and south through the Atrium. To the east isthe Java Hut, and to the west the seamstress' shop.

[Exits: north east south west]A Holy Guardsman stands guard, looking out for criminals.

<1271hp 507mn 300mv> The Tea Room Laughter fills this happy place. Most of the tables are filled withpatrons enjoying a cup of some variety of tea. The list of teason the wall attest to twenty varieties available. There is a signon the wall behind the counter.

[Exits: south west]

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Gian is here to brew and serve you tea.Gian the Tea Man looks up from behind his counter.Gian the Tea Man tells you, 'Welcome to my Tea House!'Gian the Tea Man tells you, 'Please check the list to see what I am brewing today!'Gian the Tea Man smiles at you.

<1271hp 507mn 300mv> You haggle with Gian the Tea Man.You buy a mug of Olympic Tea[3] for 192 silver.

<1271hp 520mn 300mv> You put a mug of Olympic Tea in an elysium chest with a skull and crossbones on it.You put a mug of Olympic Tea in an elysium chest with a skull and crossbones on it.You put a mug of Olympic Tea in an elysium chest with a skull and crossbones on it.

<1271hp 520mn 300mv> The Atrium Road The dirt road extends north and south through the Atrium. To the east isthe Java Hut, and to the west the seamstress' shop.

[Exits: north east south west]A Holy Guardsman stands guard, looking out for criminals.

<1271hp 520mn 300mv> The Atrium Road You are on a road that runs through the Atrium. To the east isthe headquarters of the Holy Guard. To the west is the tailor'sshop. The road runs south from here, and just to the side of thebuilding that houses the Holy Guard is a stone stair leading up.

[Exits: east south west up]A tall tourist is here, seeing the sights.A small grey ass pulls a wooden cart containing beer barrels.Tekk is here with barrels of beer.

<1271hp 520mn 300mv> Atrium Road (Upper Level) Strange place this, that you can walk on a road and you know youare above ground level. To your west is the Flower Shoppe, and toyour east The Chalice & Wafer. The road continues to the south,and a stair formed of stone leads down to ground level.

[Exits: east south west down]

<1271hp 520mn 300mv> Atrium Road (Upper Level) The road on the upper level of the Atrium extends north and south. Toyour west is the Cross & Bible, from which gales of laughter emergeinto the street. To your east is Padre's Pizzaria.

[Exits: north east south west]

<1271hp 520mn 300mv> Atrium Road (Upper Level) The road on the upper level of the Atrium extends north and south. Toyour west is the Hatter's Shoppe. To your east is Guilio's ExoticMeats.

[Exits: north east south west]A Holy Guardsman stands guard, looking out for criminals.

<1271hp 520mn 300mv> Atrium Road (Upper Level) The road on the upper level of the Atrium extends north and south. To

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your west is the Bell & Candle, and looking east you see Jugs, Boxes& More.

[Exits: north east south west]The chromatic aura around your body fades.c chrYour protective shield fades away.c prot

<1271hp 578mn 351mv> Jugs, Boxes & More Ceramic jugs of various sizes, stoppered and unstoppered, line thewalls. On shelves you see boxes and more jugs. The shopkeeper lazilyplays with the golden tassel hanging from his fez. A sign stands by themoney-box.

[Exits: west]Ab'dulla stands here yelling, 'Jugs! Boxes! Colorful jugs!'

<1271hp 578mn 351mv> You haggle with Ab'dulla.You buy a blue jug[3] for 585 silver.

<1271hp 578mn 351mv> You enjoy the view around you.c disso bluec disso bluec disso blueput all chestc gate bookkeeperwwwwwwwwdeeeeeedwwwwwwwwview

<1271hp 578mn 351mv> You are surrounded by a chromatic aura.

<1271hp 503mn 351mv> Ab'dulla yells, 'Jugs! Boxes! Colorful jugs!'

<1271hp 517mn 351mv> You are surrounded by a protective shield.

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<1271hp 442mn 351mv> Magic jars appear out of thin air.Your magic dissolves a blue jug into multiple pieces of ceramic, and you put them into the jars.

<1271hp 428mn 351mv> Magic jars appear out of thin air.Your magic dissolves a blue jug into multiple pieces of ceramic, and you put them into the jars.

<1271hp 423mn 351mv> Magic jars appear out of thin air.Your magic dissolves a blue jug into multiple pieces of ceramic, and you put them into the jars.

<1271hp 417mn 351mv> You put an alchemy jar of ceramic in an elysium chest with a skull and crossbones on it.You put an alchemy jar of ceramic in an elysium chest with a skull and crossbones on it.You put an alchemy jar of ceramic in an elysium chest with a skull and crossbones on it.You put an alchemy jar of ceramic in an elysium chest with a skull and crossbones on it.You put an alchemy jar of ceramic in an elysium chest with a skull and crossbones on it.You put an alchemy jar of ceramic in an elysium chest with a skull and crossbones on it.

<1271hp 417mn 351mv> You step through a gate and vanish.Before the Halls of Research The walls of the Library of the Owl give way seamlessly to this room. It appears to be an extension that could always have been a part of the library.Though small signs here and there show that it is of a newer construction.The hardwood floors have a protective polish on them, though it has beenslightly scuffed up to keep it from being slick and dangerous. The roomhas no other apparent exit, only a chair that sits in the corner that isfit for someone of very small stature. A sign on the wall is the mainthing of notice within this room.

[Exits: west]A small gnome is here verifying all who wish to enter the halls of research.

<1271hp 338mn 351mv> The Theran Collection Tomes about the long history of Thera line the walls from top to bottom in this bright, airy room. Scrolls are bound in specialracks that descend from the ceiling, which is carved of the purestquartz in the land. The carpet darkens from indigo to black inthis room, reminding one of the night sky.

[Exits: north east south west] A bookshelf for tomes on History stands against the wall.A librarian bustles about, shelving tomes.An orderly oversees the activities of subordinates.

<1271hp 359mn 351mv> The Altar Room Carpet of the deepest black, speckled with silver thread, adorns thefloor here. This is the only room in the entire library void ofbooks, as it was created exclusively to hold the altar to LordWervdon. The ceiling is carved of the purest quartz, save onesentence set in brilliant sapphires.

[Exits: north east south west] (Brilliant Aura) A gleaming altar to the Owl rests in the center of the roo

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m.A supervisor peers intently about the room.

<1271hp 359mn 351mv> The Theran Collection Tomes from every walk of Theran life line the walls from top tobottom in this bright, airy room. Scrolls are bound in specialracks that descend from the ceiling, which is carved of the purestquartz in the land. The carpet darkens from indigo to black inthis room, reminding one of the night sky.

[Exits: north east south west]An orderly oversees the activities of subordinates.An orderly oversees the activities of subordinates.

<1271hp 359mn 351mv> The Third Floor The walls and carpeting of the Third Floor are of the deepest indigo.Pure as a dark lake at night, this color seems to absorb all colorsaround it, from bright yellow to lowly brown. The sky is visiblefrom this room through a huge glass panel that makes up the ceilingof this library. The faint shimmer about the glass shows the magicalupkeep that such a delicate construction requires. A gigantic roomfilled with tomes lies directly eastward.

[Exits: east west]A director contemplates the library's visitors.An orderly oversees the activities of subordinates.

<1271hp 359mn 351mv> The Third Floor The walls and carpeting of the Third Floor are of the deepest indigo.Pure as a dark lake at night, this color seems to absorb all colorsaround it, from bright yellow to lowly brown. The sky is visiblefrom this room through a huge glass panel that makes up the ceilingof this library. The faint shimmer about the glass shows the magicalupkeep that such a delicate construction requires. A gigantic roomfilled with tomes lies eastward.

[Exits: east west]A librarian bustles about, shelving tomes.

<1271hp 359mn 351mv> The Third Floor The walls and carpeting of the Third Floor are of the deepest indigo.Pure as a dark lake at night, this color seems to absorb all colorsaround it, from bright yellow to lowly brown. The sky is visiblefrom this room through a huge glass panel that makes up the ceilingof this library. The faint shimmer about the glass shows the magicalupkeep that such a delicate construction requires. A gigantic roomfilled with tomes lies eastward.

[Exits: east west]A scribe rests here, copying a scroll.

<1271hp 359mn 351mv> The Third Floor The walls and carpeting of the Third Floor are of the deepest indigo.Pure as a dark lake at night, this color seems to absorb all colorsaround it, from bright yellow to lowly brown. The sky is visiblefrom this room through a huge glass panel that makes up the ceilingof this library. The faint shimmer about the glass shows the magicalupkeep that such a delicate construction requires. A gigantic roomfilled with tomes lies eastward.

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[Exits: east west]A librarian bustles about, shelving tomes.

<1271hp 373mn 351mv> A Grand Stairwell Blue stones of all hues and descriptions line the walls of thisstairwell, arranged in Owl patterns. The stairs themselvesare carpeted with a navy blue blue carpet that slowly darkensinto deep indigo. Mahogany rails and spindles round out the eyepleasing aura of the room. The Third Floor extends to the east.

[Exits: east down]

<1271hp 373mn 351mv> A Grand Stairwell Blue stones of all hues and descriptions line the walls of thisstairwell, arranged in Owl patterns. The stairs themselvesare carpeted with a navy blue blue carpet that slowly darkensinto deep indigo. Mahogany rails and spindles round out the eye-pleasing aura of the room. The Second Floor extends to the east.

[Exits: east up]An orderly oversees the activities of subordinates.

<1271hp 373mn 351mv> The Second Floor Striking navy blue carpeting contrasts with the mahogany wallspleasantly on the Second Floor of the library. Small chandeliersadorned with sparkling diamonds hang out of reach from the ceiling.Eastward lies an atrium and the stairs to the First Floor. Westare the stairs up to the Third Floor.

[Exits: north east south west]A supervisor peers intently about the room.

<1271hp 373mn 351mv> The Second Floor Striking navy blue carpeting contrasts with the mahogany wallspleasantly on the Second Floor of the library. Small chandeliersadorned with sparkling diamonds hang out of reach from the ceiling.Eastward lies an atrium and the stairs to the First Floor. Westare the stairs up to the Third Floor.

[Exits: east west]An orderly oversees the activities of subordinates.A scribe rests here, copying a scroll.

<1271hp 373mn 351mv> The Second Floor Striking navy blue carpeting contrasts with the mahogany wallspleasantly on the Second Floor of the library. Small chandeliersadorned with sparkling diamonds hang out of reach from the ceiling.Eastward lies the stairs to the First Floor. West are the stairs up to the Third Floor. A marvelous atrium lies to the north and south.

[Exits: north east south west]A supervisor peers intently about the room.A scribe rests here, copying a scroll.

<1271hp 373mn 351mv> The Second Floor Striking navy blue carpeting contrasts with the mahogany wallspleasantly on the Second Floor of the library. Small chandeliersadorned with sparkling diamonds hang out of reach from the ceiling.Eastward lies the stairs to the First Floor. West are the stairs

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up to the Third Floor. A marvelous atrium lies to the north and south.

[Exits: north east south west]An orderly oversees the activities of subordinates.

<1271hp 380mn 351mv> The Second Floor Striking navy blue carpeting contrasts with the mahogany wallspleasantly on the Second Floor of the library. Small chandeliersadorned with sparkling diamonds hang out of reach from the ceiling.Westward lies an atrium and the stairs to the Third Floor. Eastare the stairs down to the First Floor.

[Exits: east west]A director contemplates the library's visitors.An orderly oversees the activities of subordinates.A librarian bustles about, shelving tomes.A supervisor peers intently about the room.A scribe rests here, copying a scroll.

<1271hp 380mn 351mv> A Grand Stairwell Blue stones of all hues and descriptions line the walls of thisstairwell, arranged in Owl patterns. The stairs themselvesare carpeted with a soft, sea blue carpet that slowly darkensinto navy blue. Mahogany rails and spindles round out the eyepleasing aura of the room. The Second Floor extends to the west.

[Exits: west down]

<1271hp 380mn 351mv> A Grand Stairwell Blue stones of all hues and descriptions line the walls of thisstairwell, arranged in Owl patterns. The stairs themselvesare carpeted with a soft, sea blue carpet that slowly darkensinto navy blue. Mahogany rails and spindles round out the eye-pleasing aura of the room. The First Floor extends to the west.

[Exits: west up]An orderly oversees the activities of subordinates.A librarian bustles about, shelving tomes.A scribe rests here, copying a scroll.

<1271hp 380mn 351mv> The First Floor Panels of dark wood line the walls of this hall in the library. Thefloor is carpeted in a pleasant hue of sea blue. Light shines fromthe ceiling, which seems to be made of blue-veined quartz. Thishall runs east and west, and directly eastward, you can see an ornatestairwell spiraling up.

[Exits: north east south west]A librarian bustles about, shelving tomes.

<1271hp 380mn 351mv> The First Floor Panels of dark wood line the walls of this hall in the library. Thefloor is carpeted in a pleasant hue of sea blue. Light shines fromthe ceiling, which seems to be made of blue-veined quartz. Thishall runs east and west, and in the distance eastward, you can seea stairwell going up.

[Exits: east west]A supervisor peers intently about the room.

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A scribe rests here, copying a scroll.

<1271hp 380mn 351mv> The First Floor Panels of dark wood line the walls of this hall in the library. Thefloor is carpeted in a pleasant hue of sea blue. Light shines fromthe ceiling, which seems to be made of blue-veined quartz. Thishall runs east and west, and in the distance eastward, you can seea stairwell going up.

[Exits: north east south west]

<1271hp 386mn 351mv> The First Floor Panels of dark wood line the walls of this hall in the library. Thefloor is carpeted in a pleasant hue of sea blue. Light shines fromthe ceiling, which seems to be made of blue-veined quartz. Thishall runs east and west, and in the distance eastward, you can seea stairwell going up.

[Exits: east west]A librarian bustles about, shelving tomes.

<1271hp 386mn 351mv> The First Floor Panels of dark wood line the walls of this hall in the library. Thefloor is carpeted in a pleasant hue of sea blue. Light shines fromthe ceiling, which seems to be made of blue-veined quartz. Thishall runs east and west, and in the distance eastward, you can seea stairwell going up.

[Exits: north east south west]A scribe rests here, copying a scroll.

<1271hp 386mn 351mv> The Library of the Owl Doors of solid mahogany are opened wide, inviting in all who wishto peacefully study Theran lore. As you glance up, you notice that the library is three stories high, rivaling the Triat Spirein height. A grand owl insignia lies in every window of the Library.A large sign is posted above the grand doors.

[Exits: east west]

<1271hp 386mn 351mv> The Grand East Gate of Daltigoth Above you looms the massive east gate of Daltigoth, city of Order.Greenery and alabaster buildings can be seen within Daltigoth, anda sense of peace and security is given forth from the very air. Aplaque is posted above the gate.

[Exits: east west]

<1271hp 386mn 350mv> Order Street This street runs east and west through the city. It is lined bytrees and homes, all arranged in perfect rows. Open air marketscan be seen to the north and south, and a spire can be seen in thedistance westward.

[Exits: north east south west]A contented looking cat meanders around.A citizen of Daltigoth walks about, secure and happy.

<1271hp 386mn 349mv> You enjoy the view around you.w

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wnbuy 4*nuggetput all chestwoc gate samnwwwnbuy 4*opalbuy 4*rubyssbuy 4*arrowsput all chestc gate gnome captainc gategnome captainwwwwwwwwwview

<1271hp 396mn 349mv> Order Street This street runs east and west through the city. It is lined bytrees and homes, all arranged in perfect rows. Open air marketscan be seen to the north and south, and a spire can be seen in thedistance westward.

[Exits: north east south west]

<1271hp 396mn 348mv> Order Street This street runs east and west through the city. It is lined bytrees and homes, all arranged in perfect rows. Gems and Moreis to the north, while Potions Galore is southward. A shiningspire can be seen to the west.

[Exits: north east south west]

<1271hp 396mn 347mv> Gems and More The sparkling items arrayed on the walls show all indications ofperfect and loving care. Not a speck of dust blemishes this store,nor does a harsh presence. The feeling of peace and contentmentis very strong here.

[Exits: east south]Percy stands here, shining up his jewelry.

<1271hp 396mn 346mv> Percy says, 'Sorry, I am closed. Come back later.'You cannot do that here.

<1271hp 396mn 346mv> You have nothing you can put into an elysium chest with a s

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kull and crossbones on it.

<1271hp 396mn 346mv> You have 1051 gold, 16 silver, and 518071 experience.

<1271hp 405mn 346mv> You step through a gate and vanish.The Gaping Maw Of all the beer joints in all the cities in all the world, you had to walkinto this one. Elvenhame's centrally located tavern is said to have the bestdrinks in the world, bar none. Blaine the barkeep has owned the place sinceits opening centuries ago, and everyone expects he'll own it for more than amillennium. The bar is centrally located, with tables surrounding it, and adance floor far to the south near the door to the back room.

[Exits: north south]Sam delights the audience with a syncopated melody on the harpsichord.Ilse the barmaid carries a carafe to a table.(Chromatic Aura) Carl the bartender polishes the wine bottles.

<1271hp 325mn 346mv> West Main Road The trees that line this stretch of road arch over it, forming a dark greentunnel. It is cooler here than on the more open portions of road, althoughon very sunny days a ray or two of sunshine may penetrate and kiss the road.City Hall lies to your north. From the building to the south you hear happynoises. The sign above the door shows a picture of an open-mouthed dragon,and the words read, "The Gaping Maw". Beneath your feet are smoothcobblestones.

[Exits: north east south west]A scrawny orange tabby cat searches for food.

<1271hp 391mn 379mv> West Main Road The trees that line this stretch of road arch over it, forming a dark greentunnel. It is cooler here than on the more open portions of road, althoughon very sunny days a ray or two of sunshine may penetrate and kiss the road.To the north is a neat and prim building with impeccable landscaping. Thesign above the door reads, "Thou Good and Faithful Servant, Inc." To thesouth is a store whose sign proclaims, "Necessities 'R' Us". Beneath yourfeet are smooth cobblestones.

[Exits: north east south west]

<1271hp 391mn 378mv> West Main Road The trees that line this stretch of road arch over it, forming a dark greentunnel. It is cooler here than on the more open portions of road, althoughon very sunny days a ray or two of sunshine may penetrate and kiss the road.To the north is The Butcher Block, and to the south, The Armory, from whichyou hear the strains of hammer hitting anvil. Beneath your feet aresmooth cobblestones.

[Exits: north east south west]

<1271hp 391mn 377mv> West Main Road The trees that line this stretch of road arch over it, forming a dark greentunnel. It is cooler here than on the more open portions of road, althoughon very sunny days a ray or two of sunshine may penetrate and kiss the road.To the north is a very nice building. Above its door is a sign which says,"All That Glitters". From the south you hear the sound of hammer hittinganvil. The sign above the door reads, "He Who Lives By The Sword (R) WeaponsBoutique". Beneath your feet are smooth cobblestones.

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[Exits: north east south west]

<1271hp 391mn 376mv> All That Glitters You have never seen so many riches in one place before, although you haveheard legends of dragons' hoards, their mounds of gold and glittering jewels.In this shop the jewels and gold are tastefully set out for viewing, mostof them beyond your ability to purchase. Try to touch the golden chaliceencrusted with rubies and the protection spell set upon it will burn yourhand. A few affordable pieces are displayed near the locked cash box, and acard is displayed nearby.

[Exits: south]Sarn'otha Vent'Mir, the jeweller, stands behind the counter.

<1271hp 391mn 375mv> Sarn'otha Vent'Mir the jeweller says, 'Sorry, I am closed. Come back later.'You cannot do that here.

<1271hp 392mn 375mv> Sarn'otha Vent'Mir the jeweller says, 'Sorry, I am closed. Come back later.'You cannot do that here.

<1271hp 392mn 375mv> West Main Road The trees that line this stretch of road arch over it, forming a dark greentunnel. It is cooler here than on the more open portions of road, althoughon very sunny days a ray or two of sunshine may penetrate and kiss the road.To the north is a very nice building. Above its door is a sign which says,"All That Glitters". From the south you hear the sound of hammer hittinganvil. The sign above the door reads, "He Who Lives By The Sword (R) WeaponsBoutique". Beneath your feet are smooth cobblestones.

[Exits: north east south west]

<1271hp 392mn 374mv> He Who Lives By The Sword (R) Weapons Boutique The first thing you notice is the heat. This store is hot. Very hot. By thefar stone wall is a small forge, where the weaponsmith works, and everywhereelse you see piles of swords, axes, daggers... some blades without hilts...On one wall is a collection of whips and flails. The weaponsmith has beenbusy. The counter near the door is surprisingly clean. A locked box and acard sit upon it.

[Exits: north]Gethnir'Rah F'nith, the weaponsmith, beats upon the metal of anewly formed blade.

<1271hp 392mn 373mv> Gethnir'Rah F'nith the weaponsmith bangs on the blade with his hammer. The room trembles.

<1271hp 392mn 373mv> Gethnir'Rah F'nith the weaponsmith says, 'Sorry, I am closed. Come back later.'You cannot do that here.

<1271hp 392mn 373mv> You have nothing you can put into an elysium chest with a skull and crossbones on it.

<1271hp 392mn 373mv> You step through a gate and vanish.Home of the Captain of the Guards You have entered the home of the captain of the guards of Rockfist.This large home resembles more of a barracks than your standard

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gnomish dwelling. The are various bottles scattered about.

[Exits: west] A small bed is here.(Chromatic Aura) The gnomish captain is standing here.

<1271hp 312mn 373mv> get potion chestc drain potionget potion chestc drain potionYou failed.

<1271hp 240mn 373mv> Huh?

<1271hp 259mn 373mv> City Street You are standing at the start of City Street, where most ofthe gnomish homes are located. The traffic is on the lighterside here, most of the gnomes must be working on whatevergnomes do. You see a few interesting buildings to the north,south, and east.

[Exits: north east south west]

<1271hp 259mn 370mv> City Street You are standing at the start of City Street, where most ofthe gnomish homes are located. The traffic is on the lighterside here, most of the gnomes must be working on whatevergnomes do.

[Exits: east west]

<1271hp 268mn 367mv> City Street You are standing at the start of City Street, where most ofthe gnomish homes are located. The traffic is on the lighterside here, most of the gnomes must be working on whatevergnomes do. You see a few interesting buildings to the northand south.

[Exits: north east south west]A small gnome is here cleaning after the destruction.

<1271hp 268mn 364mv> City Street You are standing at the start of City Street, where most ofthe gnomish homes are located. The traffic is on the lighterside here, most of the gnomes must be working on whatevergnomes do.

[Exits: east west]A small gnome is here cleaning after the destruction.

<1271hp 268mn 361mv> City Street You are standing at the start of City Street, where most ofthe gnomish homes are located. The traffic is on the lighterside here, most of the gnomes must be working on whatevergnomes do. You see a few interesting buildings to the northand south.

[Exits: north east south west]A small gnome is here cleaning after the destruction.

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<1271hp 268mn 358mv> City Street You are standing at the start of City Street, where most ofthe gnomish homes are located. The traffic is on the lighterside here, most of the gnomes must be working on whatevergnomes do.

[Exits: east west]

<1271hp 268mn 355mv> City Street You are standing at the start of City Street, where most ofthe gnomish homes are located. The traffic is on the lighterside here, most of the gnomes must be working on whatevergnomes do.

[Exits: east west]

<1271hp 268mn 352mv> Central Square You are in Central Square, of the city of Rockfist. All about you,small creatures, gnomes, walk about in their day to day lives.The sights and smells are alive, and you tense up with excitementat such a strange, yet somehow familiar, environment.

[Exits: east south west]

<1271hp 271mn 349mv> Central Square You are in Central Square, of the city of Rockfist. All about you,small creatures, gnomes, walk about in their day to day lives.Gnome children are playing a game of 'run under the troll' nearby.The sights and smells are alive, and you tense up with excitementat such a strange, yet somehow familiar, environment. To thenorth is the only entrance to the city.

[Exits: north east south west]An armor-covered gnome is standing here.An armor-covered gnome is standing here.

<1271hp 271mn 346mv> You enjoy the view around you.wwngive 10 gold keystonedrop cardget card chestugive 100 gold rozaliavisnwowithdraw 2496 goldbuy 3*amberbuy 3*pebblesput all chestc gate nannyc gate nannywwssee

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eeeeesview

<1271hp 271mn 346mv> You get a murky brown potion from an elysium chest with a skull and crossbones on it.

<1271hp 271mn 346mv> A murky brown potion vaporizes in a flash of light and you feel the energy surge through you.

<1271hp 441mn 346mv> You get a murky brown potion from an elysium chest with a skull and crossbones on it.

<1271hp 452mn 346mv> A murky brown potion vaporizes in a flash of light and you feel the energy surge through you.

<1271hp 622mn 346mv> Central Square You are in Central Square, of the city of Rockfist. All about you,small creatures, gnomes, walk about in their day to day lives.A mineworker is hurrying home for a meal here. The sightsand smells are alive, and you tense up with excitement at sucha strange, yet somehow familiar, environment.

[Exits: east south west]

<1271hp 627mn 343mv> Market Street You are at the beginning of Market Street, where all ofthe city shops for their 'practical' items. The trafficis quite heavy here. A small and well kept walkway leadsnorth to a small tower of alabaster and gold.

[Exits: north east west]

<1271hp 637mn 340mv> Before the Exchange Before you, a tall spire of alabaster and gold glitters and shines inopulent splendor. An archway serves as the sole entrance and is guardedby a strong gate of wrought platinum. The keystone of the arch is a largefaceted ruby which hums with magic and glows with a crimson light. Abovethe ruby, picked out in lapis are the words: 'Guild of Merchants, Ltd'. Asmall plaque of silver is inset to the left of the gate, and seems todraw your eyes to it.

[Exits: south]A ruby keystone seems almost... aware.A ruby keystone gives you a small embossed business card from the GML.A ruby keystone says, 'Welcome to the Guild of Merchants, Limited.'A ruby keystone says, 'Please do not attack me, I admit everyone freely 'A ruby keystone says, 'if you give me 10 gold.'

<1271hp 637mn 338mv> You give a ruby keystone 10 gold.A ruby keystone opens its mouth and accepts the gold.With a flash of light, Yunalia vanishes!Swirling colors blind you momentarily, then fade.The foyer of the Tower The interior of the tower is even more richly appointed than the outside.Exquisite tapestries adorn the marble walls, and large, plush rugs of fur

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cover the floor. Set in the left wall is a large fireplace made ofpolished granite, in which a mystic fire forever burns, crackling as itfeeds on a log of oak which is never consumed. In the far corner, agilded stairway ascends into the tower.

At the foot of the staircase is a sign on a stand, much like a invitationannouncement, that awaits your perusal.

[Exits: south up] Many white upholstered sofas are arranged here.

<1271hp 637mn 338mv> You drop a small embossed business card from the GML.A small embossed business card from the GML dissolves into smoke.

<1271hp 637mn 338mv> I see nothing like that in the chest.

<1271hp 637mn 338mv> A landing on the second floor The landing is appointed in rich dark wood, which sets off the gold andsilver plaques near each of the four doors here. Despite what you mightexpect, there are no other decorations to be seen here; the almostspartan contrast with the floor below is clearly evident. A faint hum canbe heard from above you, and the stairs continue up should you desire toinvestigate.

[Exits: north east south west up down]Rozalia sits at her desk, hard at work.Rozalia looks up from her work and peers at you from under her spectacles.Rozalia says, 'Welcome to the Guild of Merchants, Limited.'Rozalia says, 'We offer two different services to our esteemed customers.'Rozalia says, 'The first is our world renowned selection of goods.'Rozalia says, 'The second is our training room.'Rozalia says, 'Let me know which service you desire: Goods or training.'Rozalia lowers her head and resumes her paperwork.

<1271hp 637mn 338mv> You give Rozalia 100 gold.Rozalia gives you a Preferred Shoppers Club Card of the GML.

<1271hp 637mn 338mv> <1271hp 637mn 338mv> The Merchant's Exchange This cozy shop is tastefully decorated in simple light wood and brass.Floating spheres of magic provide illumination here and direct attentionto the various goods sold here. The shopkeeper, a large female troll, ishere to help you with your purchases. Also at the counter is a localgnomish banker who is all too eager to attend to your financial needs.

[Exits: south]A large troll is here, smiling as she waves her hand at the merchandise.Oppenheimer is here, smiling from ear to ear. Guiezdruagh smiles a toothy grin at you.Guiezdruagh says, 'Yu come buy Guzzy's stuff? Lot's gud stuff!'

<1271hp 637mn 338mv> You have 941 gold, 16 silver, and 518071 experience.

<1271hp 640mn 338mv> You withdraw 2496 gold and were charged an additional fee of 124 gold.The total amount withdrawn was 2620 gold.

<1271hp 640mn 338mv> You haggle with Guiezdruagh.You buy a sliver of hardened sap[3] for 41250 silver.

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<1271hp 640mn 338mv> You haggle with Guiezdruagh.You buy a leather pouch full of unusual pebbles[3] for 77001 silver.

<1271hp 640mn 338mv> You put a leather pouch full of unusual pebbles in an elysium chest with a skull and crossbones on it.You put a leather pouch full of unusual pebbles in an elysium chest with a skull and crossbones on it.You put a leather pouch full of unusual pebbles in an elysium chest with a skull and crossbones on it.You put a sliver of hardened sap in an elysium chest with a skull and crossbones on it.You put a sliver of hardened sap in an elysium chest with a skull and crossbones on it.You put a sliver of hardened sap in an elysium chest with a skull and crossbones on it.You put a Preferred Shoppers Club Card of the GML in an elysium chest with a skull and crossbones on it.

<1271hp 640mn 338mv> You step through a gate and vanish.The Dwarven Daycare This building still holds the fresh scent of pine, as it has been newlybuilt by the Dwarven Militia to house the refugees and cast-offs ofthe Dwarven Daycare. This main room contains a play mat for the youngdwarves to safely play upon and several tables and chairs for others torelax or watch the little ones. A large window is present on the eastwall, letting refreshing sunlight filter in during the day.

[Exits: north south west]A dwarf child stands here playing with some toys.An old wrinkled nanny stands here, looking over the little ones.A young dwarf walks about looking at everything with curious eyes.

<1271hp 560mn 338mv> You failed.

<1271hp 550mn 380mv> A Wooden Refuge This well constructed wooden building looks quite new, judging by thefresh pine scent coming from the freshly hewn wood. An overhang fromthe roof forms a shaded area over this part of the street. Eastwardlies the main room of the building. Sounds of children can be heardwithin. A large sign is present to the right of the entranceway. Thescript looks vaguely dwarven.

[Exits: east west]

<1271hp 568mn 380mv> Spring Road You are on Spring Road, a narrow byway of grime covered cobblestonesrunning north and south. To the west is a stone building whose entrance does not face this road.

[Exits: north east south]

<1271hp 568mn 379mv> Spring Road You are on Spring Road, a narrow byway of dirty cobblestones runningnorth and south. From the west come sounds of physical training, but not the grunts and groans of excessive battle training, rather the calmexhalations of people who are in full control of their movements and physical energy. A sign above the building entrance bears an open hand, below which are runes that spell 'Tranquility Dojo'. To the east is a small log building. The sign above its entrance bears a picture of a sheet of parchment crossed by a feathery quill pen, and a small ink jar

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at the lower right. In plain runes you see the word, 'Stationery'.

[Exits: north east south west]A young clerical student devoutly practices supplications.

<1271hp 576mn 378mv> Spring Square You are at the intersection of Main Street and Spring Road.The street intersection is busy here, but the real noise comesfrom farther to the west at Market Square. Beneath you, thecobblestones of the roads' intersection are grimy, and thespaces between the stones are filled with dirt, probably someof it there since before the fall of Arcana.

[Exits: north east south west]A cityguard stoutly stands vigil against lawlessness in Glyndane.

<1271hp 576mn 377mv> Main Street You are standing on Main Street, a dirt encrusted cobblestone road crossing through the city. It extends to the east and west. From thewest you hear the noise from the Market Square and the busy intersection just to the west where Spring Square intersects.

[Exits: east west]

<1271hp 576mn 376mv> Main Street You are standing on Main Street, a dirty cobblestone road crossingthrough the city. It extends to the east and west. From the west you hear the noise from the Market Square. To the east is the East Gate of Glyndane. To the north is a small abandoned office.

[Exits: north east west]

<1271hp 576mn 375mv> Inside the East Gate The great eastern gate opens the great battlements for travel passage.Many a merchant enters at this gate and marches down Main Street to theMarket Square. To the north and south you see the great battlementsextending. Near the gate itself is a stone stair leading to the topwhere the guards keep watch and defend when necessary.

[Exits: east west up]A man reeking of liquor lifts a bottle-shaped plain brown sack to his mouth.

<1271hp 576mn 374mv> Outside the East Gate The great eastern gate of Glyndane leads west into the city beyondthe great battlements. On either side of it is a tower, above whichfly the flags of the city. A well-kept road winds its way eastwardand far on the horizon you can see what appears to be a manor ofsome sort.

[Exits: east west]

<1271hp 576mn 373mv> Small Road A small road paved with cobblestones leads toward Glyndane to thewest. You see the tall towers on either side of the city gates.Between the stones in the road are grains of sand, blown in fromthe Sands of Sorrow to the south.

[Exits: east west]A small red-tipped blackbird chirps and trills as he seeks a mate.

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<1271hp 584mn 372mv> Small Road A small road has been paved with cobblestones, leading towardGlyndane to the west. The Sands of Sorrow are nearby. You seesome sand building up between the stones in the road, havingblown in from the south.

[Exits: east west]

<1271hp 584mn 371mv> Small Road A small road has been paved with cobblestones, leading towardGlyndane to the west. The Sands of Sorrow are nearby. You seesome sand building up between the stones in the road, havingblown in from the south. To the south, a small path leads towardthe wasteland.

[Exits: south west]A large cockroach scuttles across the ground.

<1271hp 584mn 370mv> Path in the Desert A path lined with rocks leads through the outskirts of the Sandsof Sorrow. Sand has blown in from the south to finely cover theroad. You see a myriad of footprints here but cannot make outwhose they are. You hear an occasional splash.

[Exits: north east]

<1271hp 584mn 369mv> You enjoy the view around you.esssessseeeeeeeeeeeeeesget all cabinetput all chestnwwwview

<1271hp 584mn 369mv> Path in the Desert A path lined with rocks leads through the outskirts of the Sands

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of Sorrow. Sand has blown in from the south to finely cover theroad. You see a myriad of footprints here but cannot make outwhose they are. You hear an occasional splash.

[Exits: south west]

<1271hp 584mn 368mv> Path in the Desert A path lined with rocks leads through the outskirts of the Sandsof Sorrow. Sand has blown in from the south to finely cover theroad. You see a myriad of footprints here but cannot make outwhose they are. You hear an occasional splash. To the south is awooden bridge.

[Exits: north south]

<1271hp 595mn 367mv> Bridge A small wooden bridge spans the river. It appears to have beennewly constructed, and well-constructed at that, sturdy despiteits size.

[Exits: north south]

<1271hp 595mn 366mv> Path in the Desert A path lined with rocks leads through the outskirts of the Sandsof Sorrow. Sand has blown in from the south to finely cover theroad. You see a myriad of footprints here but cannot make outwhose they are. You hear an occasional splash. To the north is awooden bridge.

[Exits: north east]

<1271hp 595mn 365mv> Path in the Desert A path lined with rocks leads through the outskirts of the Sandsof Sorrow. Sand has blown in from the south to finely cover theroad. You see a myriad of footprints here but cannot make outwhose they are. You hear an occasional splash.

[Exits: south west]

<1271hp 595mn 364mv> Path in the Desert A path lined with rocks leads through the outskirts of the Sandsof Sorrow. Sand has blown in from the south to finely cover theroad. You see a myriad of footprints here but cannot make outwhose they are. You hear an occasional splash. Looking across someof the barren land you see a line of shrubs or maybe trees, but theland between this path and that not quite natural wall is very sandyand difficult to traverse. Sticking with the path makes more sensehere.

[Exits: north south]

<1271hp 595mn 363mv> Path in the Desert A path lined with rocks leads through the outskirts of the Sands ofSorrow. Sand has blown in from the south to finely cover the road.You see a myriad of footprints here but cannot make out whose theyare. Looking across some of the barren land you see a line of shrubsor maybe trees, but the land between this path and that not quitenatural wall is very sandy and difficult to traverse. Sticking withthe path makes more sense here.

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[Exits: north south]

<1271hp 595mn 362mv> Path in the Desert You walk upon a well-trodden path, darker soil mixed with sand fromthe desert to the south and lined by a neat row of stones. The pathturns here, stretching to the north and to the east. Looking east,you see a gate. Southeast you see a line of thick shrubs.

[Exits: north east]A serf is here, working hard.A serf says, 'Bad magics! Go away, you are not wanted here!'

<1271hp 605mn 361mv> By the White-Washed Gate Two white-washed poles rise from the ground on either side of thepath, and between them is a wooden gate, also white-washed. Acrossthe top is a sign suspended from the two poles by a couple of chains,swinging gently in the breeze. Beyond the gate the path continues,and you can see past the thick row of shrubs to see a field of cropsto the north of the path, and a pasture and a barn to the south. Thepath leads westward away from the gate.

[Exits: east west]Whistling, a serf toils at the drudgework here.Standing tall, a young serf guards the entrance to the Manor.A serf says, 'Bad magics! Go away, you are not wanted here!'A serf says, 'Bad magics! Go! Begone! You are not welcome here!'A serf yells, 'Mage alert! Bad magic enters the Manor!'

<1271hp 605mn 360mv> By the White-Washed Gate To the west is a white-washed gate between two tall white poles. Asign suspended between the poles above you swings gently in thebreeze. Nothing is written on the sign that you can see. To thenorth is a crop field, to the south pasture. The path of dark soilwell trod upon extends eastward through this manor, and through andpast the gate to the west.

[Exits: north east south west]A sheep is grazing.

<1271hp 605mn 359mv> On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stonesline the path, and the dark soil is mixed with sand from the desertbeyond this amazing oasis. To the north is a field of crops, to thesouth a pasture.

[Exits: north east south west]A sheep is grazing.A small field mouse is here, nibbling on the grain.A sheep is grazing.

<1271hp 605mn 358mv> On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stonesline the path, and the dark soil is mixed with sand from the desertbeyond this amazing oasis. To the north is a field of crops, to thesouth a pasture.

[Exits: north east south west]A sheep is grazing.

<1271hp 605mn 357mv> On a Well-Trodden Path

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You walk upon a well-trodden path within the manor. Small stonesline the path, and the dark soil is mixed with sand from the desertbeyond this amazing oasis. To the north is a field of crops, to thesouth a pasture.

[Exits: north east south west]

<1271hp 605mn 356mv> On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stonesline the path, and the dark soil is mixed with sand from the desertbeyond this amazing oasis. To the north is a field of crops, to thesouth a pasture.

[Exits: north east south west]

<1271hp 621mn 355mv> On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stonesline the path, and the dark soil is mixed with sand from the desertbeyond this amazing oasis. To the north is a field of crops and beyond,a silo. To the south you see a pasture.

[Exits: north east south west]A small field mouse is here, nibbling on the grain.A small field mouse is here, nibbling on the grain.

<1271hp 621mn 354mv> On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stonesline the path, and the dark soil is mixed with sand from the desertbeyond this amazing oasis. To the north is a thick, impassable rowof trees and shrubs, to the south a row of very small houses.

[Exits: east west]

<1271hp 621mn 353mv> On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stonesline the path, and the dark soil is mixed with sand from the desertto the south of this lush oasis. To the east is an intersection ofpaths.

[Exits: east west]

<1271hp 621mn 352mv> Intersection In all four directions the path extends, intersecting here. To theeast you see a great house, to the west the small houses, thepasture, barns, and fields. Looking northward, you see a small buildingon either side of the path. Gazing to the south, you see a chapel.

[Exits: north east south west]

<1271hp 621mn 351mv> On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stonesline the path, and the dark soil is mixed with sand from the desertto the south. Looking eastward you see a great house, and to thewest is an intersection of paths.

[Exits: east west]

<1271hp 621mn 350mv> Before the Great House You stand upon a well-trodden path just outside the great house.Small stones line the path, and the dark soil is mixed with sand

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from the desert to the south. Looking to the east you see theentrance to the house. The path extends westward.

[Exits: west]

<1271hp 634mn 349mv> Entrance to the Great House The great house is richly furnished with the finery the Lordcollected during his youth as a Crusader. While he no longerserves the Crusade actively, he has not given up his beliefsin the purity of a soul untainted by magic, and a body well-honed by hard work and physical exertion. On the wall near thedoor is a tapestry with words woven in gold thread on a darkblue background, framed with green vines and leaves. To the north is the library, to the south a sitting room.

[Exits: north east south]

<1271hp 634mn 348mv> Hall The great house is richly furnished with the finery the Lordcollected during his youth as a Crusader. To the north is astudy, to the south a dining room, and to the east a bedroom.Westward is the entrance to the great house. Near one of thearched entranceways is a small plaque.

[Exits: north east south west]

<1271hp 634mn 348mv> Dining Room A huge table surrounded by chairs dominates this room. To the eastis the kitchen. You know this because there are delicious odorscoming from that direction.

[Exits: north east] A cabinet with a glass door stands here, protecting the fine china.

<1271hp 634mn 348mv> You get a candlestick holder from a china cabinet.You get a candlestick holder from a china cabinet.You get a candlestick holder from a china cabinet.You get a candlestick holder from a china cabinet.You get a candlestick holder from a china cabinet.You get an oaken napkin ring from a china cabinet.You get an oaken napkin ring from a china cabinet.You get an oaken napkin ring from a china cabinet.You get an oaken napkin ring from a china cabinet.You get a high quality porcelain teacup from a china cabinet.You get a high quality porcelain teacup from a china cabinet.You get a high quality porcelain teacup from a china cabinet.You get a high quality porcelain teacup from a china cabinet.You get a high quality porcelain plate from a china cabinet.You get a high quality porcelain plate from a china cabinet.You get a high quality porcelain plate from a china cabinet.You get a high quality porcelain plate from a china cabinet.

<1271hp 634mn 348mv> You put a high quality porcelain plate in an elysium chest with a skull and crossbones on it.You put a high quality porcelain plate in an elysium chest with a skull and crossbones on it.You put a high quality porcelain plate in an elysium chest with a skull and crossbones on it.You put a high quality porcelain plate in an elysium chest with a skull and crossbones on it.

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You put a high quality porcelain teacup in an elysium chest with a skull and crossbones on it.You put a high quality porcelain teacup in an elysium chest with a skull and crossbones on it.You put a high quality porcelain teacup in an elysium chest with a skull and crossbones on it.You put a high quality porcelain teacup in an elysium chest with a skull and crossbones on it.You put an oaken napkin ring in an elysium chest with a skull and crossbones on it.You put an oaken napkin ring in an elysium chest with a skull and crossbones on it.You put an oaken napkin ring in an elysium chest with a skull and crossbones on it.You put an oaken napkin ring in an elysium chest with a skull and crossbones on it.You put a candlestick holder in an elysium chest with a skull and crossbones on it.You put a candlestick holder in an elysium chest with a skull and crossbones on it.You put a candlestick holder in an elysium chest with a skull and crossbones on it.You put a candlestick holder in an elysium chest with a skull and crossbones on it.You put a candlestick holder in an elysium chest with a skull and crossbones on it.

<1271hp 634mn 348mv> Hall The great house is richly furnished with the finery the Lordcollected during his youth as a Crusader. To the north is astudy, to the south a dining room, and to the east a bedroom.Westward is the entrance to the great house. Near one of thearched entranceways is a small plaque.

[Exits: north east south west]

<1271hp 634mn 348mv> Entrance to the Great House The great house is richly furnished with the finery the Lordcollected during his youth as a Crusader. While he no longerserves the Crusade actively, he has not given up his beliefsin the purity of a soul untainted by magic, and a body well-honed by hard work and physical exertion. On the wall near thedoor is a tapestry with words woven in gold thread on a darkblue background, framed with green vines and leaves. To the north is the library, to the south a sitting room.

[Exits: north east south]

<1271hp 636mn 348mv> Before the Great House You stand upon a well-trodden path just outside the great house.Small stones line the path, and the dark soil is mixed with sandfrom the desert to the south. Looking to the east you see theentrance to the house. The path extends westward.

[Exits: west]

<1271hp 636mn 347mv> On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stonesline the path, and the dark soil is mixed with sand from the desertto the south. Looking eastward you see a great house, and to the

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west is an intersection of paths.

[Exits: east west]

<1271hp 636mn 346mv> You enjoy the view around you.wwwwwwwwwwwwnnnwnnnwnwwwwwwwwview

<1271hp 636mn 346mv> Intersection In all four directions the path extends, intersecting here. To theeast you see a great house, to the west the small houses, thepasture, barns, and fields. Looking northward, you see a small buildingon either side of the path. Gazing to the south, you see a chapel.

[Exits: north east south west]

<1271hp 636mn 345mv> On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stonesline the path, and the dark soil is mixed with sand from the desertto the south of this lush oasis. To the east is an intersection ofpaths.

[Exits: east west]

<1271hp 636mn 344mv> On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stonesline the path, and the dark soil is mixed with sand from the desertbeyond this amazing oasis. To the north is a thick, impassable rowof trees and shrubs, to the south a row of very small houses.

[Exits: east west]

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<1271hp 647mn 343mv> On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stonesline the path, and the dark soil is mixed with sand from the desertbeyond this amazing oasis. To the north is a field of crops and beyond,a silo. To the south you see a pasture.

[Exits: north east south west]A small field mouse is here, nibbling on the grain.A small field mouse is here, nibbling on the grain.

<1271hp 647mn 342mv> On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stonesline the path, and the dark soil is mixed with sand from the desertbeyond this amazing oasis. To the north is a field of crops, to thesouth a pasture.

[Exits: north east south west]

<1271hp 647mn 341mv> On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stonesline the path, and the dark soil is mixed with sand from the desertbeyond this amazing oasis. To the north is a field of crops, to thesouth a pasture.

[Exits: north east south west]

<1271hp 647mn 340mv> On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stonesline the path, and the dark soil is mixed with sand from the desertbeyond this amazing oasis. To the north is a field of crops, to thesouth a pasture.

[Exits: north east south west]A sheep is grazing.

<1271hp 647mn 339mv> On a Well-Trodden Path You walk upon a well-trodden path within the manor. Small stonesline the path, and the dark soil is mixed with sand from the desertbeyond this amazing oasis. To the north is a field of crops, to thesouth a pasture.

[Exits: north east south west]A sheep is grazing.A small field mouse is here, nibbling on the grain.A sheep is grazing.

<1271hp 647mn 338mv> By the White-Washed Gate To the west is a white-washed gate between two tall white poles. Asign suspended between the poles above you swings gently in thebreeze. Nothing is written on the sign that you can see. To thenorth is a crop field, to the south pasture. The path of dark soilwell trod upon extends eastward through this manor, and through andpast the gate to the west.

[Exits: north east south west]A sheep is grazing.

<1271hp 662mn 337mv> By the White-Washed Gate Two white-washed poles rise from the ground on either side of thepath, and between them is a wooden gate, also white-washed. Across

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the top is a sign suspended from the two poles by a couple of chains,swinging gently in the breeze. Beyond the gate the path continues,and you can see past the thick row of shrubs to see a field of cropsto the north of the path, and a pasture and a barn to the south. Thepath leads westward away from the gate.

[Exits: east west]Whistling, a serf toils at the drudgework here.Standing tall, a young serf guards the entrance to the Manor.A serf says, 'Bad magics! Go away, you are not wanted here!'A serf says, 'Bad magics! Go! Begone! You are not welcome here!'A serf yells, 'Mage alert! Bad magic enters the Manor!'

<1271hp 662mn 336mv> Path in the Desert You walk upon a well-trodden path, darker soil mixed with sand fromthe desert to the south and lined by a neat row of stones. The pathturns here, stretching to the north and to the east. Looking east,you see a gate. Southeast you see a line of thick shrubs.

[Exits: north east]A serf is here, working hard.A serf says, 'Bad magics! Go away, you are not wanted here!'

<1271hp 662mn 335mv> Alas, you cannot go that way.

<1271hp 662mn 335mv> Path in the Desert A path lined with rocks leads through the outskirts of the Sands ofSorrow. Sand has blown in from the south to finely cover the road.You see a myriad of footprints here but cannot make out whose theyare. Looking across some of the barren land you see a line of shrubsor maybe trees, but the land between this path and that not quitenatural wall is very sandy and difficult to traverse. Sticking withthe path makes more sense here.

[Exits: north south]

<1271hp 662mn 334mv> Path in the Desert A path lined with rocks leads through the outskirts of the Sandsof Sorrow. Sand has blown in from the south to finely cover theroad. You see a myriad of footprints here but cannot make outwhose they are. You hear an occasional splash. Looking across someof the barren land you see a line of shrubs or maybe trees, but theland between this path and that not quite natural wall is very sandyand difficult to traverse. Sticking with the path makes more sensehere.

[Exits: north south]

<1271hp 662mn 333mv> Path in the Desert A path lined with rocks leads through the outskirts of the Sandsof Sorrow. Sand has blown in from the south to finely cover theroad. You see a myriad of footprints here but cannot make outwhose they are. You hear an occasional splash.

[Exits: south west]

<1271hp 672mn 332mv> Path in the Desert A path lined with rocks leads through the outskirts of the Sandsof Sorrow. Sand has blown in from the south to finely cover theroad. You see a myriad of footprints here but cannot make out

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whose they are. You hear an occasional splash. To the north is awooden bridge.

[Exits: north east]

<1271hp 672mn 331mv> Bridge A small wooden bridge spans the river. It appears to have beennewly constructed, and well-constructed at that, sturdy despiteits size.

[Exits: north south]

<1271hp 672mn 330mv> Path in the Desert A path lined with rocks leads through the outskirts of the Sandsof Sorrow. Sand has blown in from the south to finely cover theroad. You see a myriad of footprints here but cannot make outwhose they are. You hear an occasional splash. To the south is awooden bridge.

[Exits: north south]

<1271hp 672mn 329mv> Path in the Desert A path lined with rocks leads through the outskirts of the Sandsof Sorrow. Sand has blown in from the south to finely cover theroad. You see a myriad of footprints here but cannot make outwhose they are. You hear an occasional splash.

[Exits: south west]

<1271hp 672mn 328mv> Path in the Desert A path lined with rocks leads through the outskirts of the Sandsof Sorrow. Sand has blown in from the south to finely cover theroad. You see a myriad of footprints here but cannot make outwhose they are. You hear an occasional splash.

[Exits: north east]

<1271hp 672mn 327mv> Small Road A small road has been paved with cobblestones, leading towardGlyndane to the west. The Sands of Sorrow are nearby. You seesome sand building up between the stones in the road, havingblown in from the south. To the south, a small path leads towardthe wasteland.

[Exits: south west]A large cockroach scuttles across the ground.

<1271hp 729mn 377mv> Small Road A small road has been paved with cobblestones, leading towardGlyndane to the west. The Sands of Sorrow are nearby. You seesome sand building up between the stones in the road, havingblown in from the south.

[Exits: east west]

<1271hp 729mn 376mv> Small Road A small road paved with cobblestones leads toward Glyndane to thewest. You see the tall towers on either side of the city gates.Between the stones in the road are grains of sand, blown in fromthe Sands of Sorrow to the south.

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[Exits: east west]A small red-tipped blackbird chirps and trills as he seeks a mate.

<1271hp 729mn 375mv> Outside the East Gate The great eastern gate of Glyndane leads west into the city beyondthe great battlements. On either side of it is a tower, above whichfly the flags of the city. A well-kept road winds its way eastwardand far on the horizon you can see what appears to be a manor ofsome sort.

[Exits: east west]

<1271hp 729mn 374mv> Inside the East Gate The great eastern gate opens the great battlements for travel passage.Many a merchant enters at this gate and marches down Main Street to theMarket Square. To the north and south you see the great battlementsextending. Near the gate itself is a stone stair leading to the topwhere the guards keep watch and defend when necessary.

[Exits: east west up]A man reeking of liquor lifts a bottle-shaped plain brown sack to his mouth.

<1271hp 729mn 373mv> Main Street You are standing on Main Street, a dirty cobblestone road crossingthrough the city. It extends to the east and west. From the west you hear the noise from the Market Square. To the east is the East Gate of Glyndane. To the north is a small abandoned office.

[Exits: north east west]

<1271hp 729mn 372mv> Main Street You are standing on Main Street, a dirt encrusted cobblestone road crossing through the city. It extends to the east and west. From thewest you hear the noise from the Market Square and the busy intersection just to the west where Spring Square intersects.

[Exits: east west]

<1271hp 745mn 371mv> Spring Square You are at the intersection of Main Street and Spring Road.The street intersection is busy here, but the real noise comesfrom farther to the west at Market Square. Beneath you, thecobblestones of the roads' intersection are grimy, and thespaces between the stones are filled with dirt, probably someof it there since before the fall of Arcana.

[Exits: north east south west]A cityguard stoutly stands vigil against lawlessness in Glyndane.

<1271hp 745mn 370mv> Main Street You are standing on Main Street, a grimy cobblestone road crossingthrough the city. It extends to the east and west. From the west youhear the noise from the Market Square. North and south are buildingswhose entrances open to another street.

[Exits: east west]

<1271hp 745mn 369mv> You enjoy the view around you.w

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nbuy 4*arrowsswsbuy 4*bladderput all chestnwsssssssssssssssseeview

<1271hp 745mn 369mv> Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. From the west youhear the noise from the Market Square. North is a weapons shop, andsouth is the armory.

[Exits: north east south west]

<1271hp 745mn 368mv> Weapons Shop You are in the weapons shop. Many different implements of war arehung on the walls with care, polished to a blinding shine. Next toeach one is a small plaque explaining what weapon they are and fromwhat part of the world. You can also tell from looking at them thatthey are not for sale, but are the proud possessions of the shopkeeper.The weapons for sale are kept in a rack behind the counter. To thesouth is the main street. On the counter is a stained sign.

[Exits: south]A large strong man paces behind the counter.

<1271hp 745mn 367mv> You haggle with the Weaponsmith.You buy a small bundle of oakwood arrows[4] for 176 silver.

<1271hp 761mn 367mv> Main Street You are standing on Main Street, a dirty cobblestone road crossing through the city. It extends to the east and west. From the west youhear the noise from the Market Square. North is a weapons shop, andsouth is the armory.

[Exits: north east south west]

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<1271hp 761mn 366mv> Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above.You can see the wooden sign with the hammer and anvil devices,and a mug of beer between them, jutting out from the secondstorey next to a grime-covered window.

[Exits: north east south west]A man reeking of liquor lifts a bottle-shaped plain brown sack to his mouth.

<1271hp 761mn 365mv> Ye Olde General Store You are inside the general store. All sorts of items are stacked onshelves behind the counter, safely out of your reach. A small signhangs on the wall. A well-polished stair in the southwest corner leadsupward.

[Exits: north up]The shopkeeper sits behind the counter waiting patiently for youto purchase something.

<1271hp 761mn 364mv> You haggle with the General Store Shopkeeper.You buy a bladder[4] for 100 silver.

<1271hp 761mn 364mv> You put a bladder in an elysium chest with a skull and crossbones on it.You put a bladder in an elysium chest with a skull and crossbones on it.You put a bladder in an elysium chest with a skull and crossbones on it.You put a bladder in an elysium chest with a skull and crossbones on it.You put a small bundle of oakwood arrows in an elysium chest with a skull and crossbones on it.You put a small bundle of oakwood arrows in an elysium chest with a skull and crossbones on it.You put a small bundle of oakwood arrows in an elysium chest with a skull and crossbones on it.You put a small bundle of oakwood arrows in an elysium chest with a skull and crossbones on it.

<1271hp 761mn 364mv> Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above.You can see the wooden sign with the hammer and anvil devices,and a mug of beer between them, jutting out from the secondstorey next to a grime-covered window.

[Exits: north east south west]A man reeking of liquor lifts a bottle-shaped plain brown sack to his mouth.

<1271hp 761mn 363mv> Market Square You are standing in Market Square, a dirty intersection in thecobblestone roadway equidistant from four of the main shops in town.Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to theside leads upward. Along the side of the stone stair is a bronze plaque.

A tree off to the side bears a news scroll. The weathered parchmentis crudely nailed to the trunk of the tree with metallic nails. A

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second scroll, much newer than the first, is carefully attached toa low limb so as not to harm the tree.

[Exits: north east south west]A cityguard stoutly stands vigil against lawlessness in Glyndane.

<1271hp 769mn 362mv> Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square.To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats.

[Exits: north south]A young clerical student devoutly practices cantrips.

<1271hp 769mn 361mv> Bridge Street You are standing on Bridge Street, a grimy cobblestone road whichruns north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a smallroad. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures.

[Exits: north east south west]

<1271hp 769mn 360mv> Bridge Street You are standing on Bridge Street, a dirty cobblestone road whichruns north-south through the city. From the north come the sounds of business as usual in Market Square. East of you is a wall of stone, mortared in place. West is a wooden building, well-kept. You can hearthe sounds of drunken revelry, a beer drinking song whose words are too slurred to understand.

[Exits: north south]A young student of the arts of war practices sword fighting forms.

<1271hp 769mn 359mv> Summer Square You are standing at the intersection of Bridge Street andSummer Road. From the north come the sounds of business asusual in Market Square. You sense a body of water nearby,you can just about smell it. The cobblestones beneath yourfeet are dirty, and two of them appear to be chipped.

[Exits: north east south west]A young student practices graceful fighting forms.

<1271hp 769mn 358mv> Approaching the Bridge You are standing on Bridge Street, a dirty cobblestone road whichruns north-south through the city. To the south is the bridge itself,and heading north one would approach one of the busiest places in Glyndane: Market Square.

[Exits: north south]

<1271hp 769mn 357mv> Glyndane Bridge Rising high above the river is the Glyndane Bridge. It was madeby crude masons who knew how to put stones together to make abridge but had not enough craftsmanship to fashion anythingaesthetic from it. The walking surface is smooth enough, worn fromgenerations of feet passing over it. The dirt between the stones

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shows how often the bridge gets cleaned. You can look out over either side and see the river. On the north banks, you see docks where some people are fishing.

[Exits: north south]A large cockroach scuttles across the ground.A citizen of Glyndane is here, enjoying the fresh air.A short man stands at the edge of the bridge, fishing.

<1271hp 780mn 356mv> Inside the South Gate Just south of the bridge is the South Gate of Glyndane, on eitherside of which (east-west) are the battlements, a high stone wallto help fortify the city against invasion. You can access thetop of the wall by climbing the stone stair just off to the sideof the gate.

[Exits: north south up]

<1271hp 780mn 355mv> Outside the South Gate The great wall surrounding Glyndane opens here with a gate. Toeither side (east-west) you can see the great stone wall builtto help fortify the city against invasion. To the south isbarren land, beyond which, the Sands of Sorrow. A crude pathbeaten into the barren land leads south. This is the path usedby caravans of merchants coming to trade in Glyndane.

[Exits: north south]

<1271hp 780mn 354mv> Path through barren land To the north is the wall of Glyndane, and its gate, ever open to receivevisitors. To the south the land is hard packed dirt with sand blowingover it, and few specimens of plant life. Way to the south is the desertknown to all as the Sands of Sorrow. To the west is a rocky hill with acave entrance leading into darkness. You see where the workmen who builtthe wall left bits of unusable stone and broken tools.

[Exits: north south west]A sand flea is hopping on the hot sandy ground, searching for a victim.

<1271hp 780mn 352mv> Path through the barren land The dirt is hard packed here, but sand blows in the warm wind from thesouth. To the north is the walled city of Glyndane with its welcomeopen gate, to the south the desert known as the Sands of Sorrow.

[Exits: north east south west]

<1271hp 780mn 349mv> Path through the barren land The dirt is hard packed here, but sand blows in the warm wind from thesouth. To the north is the walled city of Glyndane with its welcomeopen gate, to the south the desert known as the Sands of Sorrow.

[Exits: north south]A brightly colored snake slithers along the sands.The raggity dervish walks on aimlessly.

<1271hp 780mn 346mv> Path through the barren land The dirt is hard packed here, but sand blows in the warm wind from thesouth. To the north is the walled city of Glyndane with its welcomeopen gate, to the south the desert known as the Sands of Sorrow.

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[Exits: north south]The raggity dervish walks on aimlessly.

<1271hp 785mn 343mv> Path through the barren land The dirt is hard packed here, but sand blows in the warm wind from thesouth. To the north is the walled city of Glyndane with its welcomeopen gate, to the south the desert known as the Sands of Sorrow.

[Exits: north east south west]A small, red scorpion scuttles away at your approach.

<1271hp 785mn 340mv> Path through the barren land The dirt is hard packed here, but sand blows in the warm wind from thesouth. To the north is the walled city of Glyndane with its welcomeopen gate, to the south the desert known as the Sands of Sorrow.

[Exits: north south]

<1271hp 785mn 337mv> The Sands of Sorrow You are at the edge of the desert known as the Sands of Sorrow. Theyextend south and east and west, far as the eye can see. To the northis hard packed barren ground leading to a walled city.

[Exits: north south]

<1271hp 785mn 333mv> The Sands of Sorrow A vast desert stretches for miles, the sand constantly shifting around you.It is hot, and difficult to make your way without losing your breath.You feel lost.

[Exits: north east south]The raggity dervish walks on aimlessly.

<1271hp 785mn 328mv> The Sands of Sorrow A vast desert stretches for miles, the sand constantly shifting around you.It is hot, and the sand makes it difficult to make your way without losingyour breath. You feel lost.

[Exits: east west]A myconoid lumbers along peacefully.

<1271hp 785mn 323mv> The Sands of Sorrow Dunes rise up in the sand, making travel difficult if not impossible.The heat is almost unbearable.

[Exits: east west]A brightly colored snake slithers along the sands.

<1271hp 800mn 318mv> You enjoy the view around you.eeeeeedeeautolootc chain dragon

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c chainc chainc chainc chainget keyunl chestunl 2.chestopen chestop 2.chestget emerald chestget gem chestget sapphire chestget ruby chestget emerald 2.chestget gem 2.chestget sapphire 2.chestget emerald 2.chestget ruby 2.chestput all chestautolootwview

<1271hp 800mn 318mv> The Sands of Sorrow Dunes rise up in the sand, forming hills and valleys difficult tonavigate. Between the sand underfoot and the extreme heat, you find ittiresome to continue.

[Exits: east west]

<1271hp 800mn 313mv> The Sands of Sorrow Hills and valleys of sand surround you. The sun beats down, adding toyour difficulties as you make your way.

[Exits: east south west]

<1271hp 800mn 308mv> The Sands of Sorrow Hills and valleys of sand stretch out before you. The heat and thesand combine to make travel difficult and wearisome.

[Exits: east south west]A brightly colored snake slithers along the sands.The large dervish watches for signs of trouble.

<1271hp 800mn 303mv> The Sands of Sorrow As far as the eye can see, sand dunes rise, sand valleys fall. Thegoing is rough, between all this sand and the heat from the sun. Tothe north, you see some tents in a valley amidst the dunes.

[Exits: north east south west]

<1271hp 808mn 298mv> The Sands of Sorrow Sand dunes rise, creating valleys, but as far as the eye can see, thereis sand. To the north you see tents in a valley between dunes. The wayis rough, the sand underfoot not easy to travel, the sun overhead almostunbearably hot. A dune to the east seems to have a hole by its base.

[Exits: north east south west]A sand flea is hopping on the hot sandy ground, searching for a victim.

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<1271hp 808mn 293mv> By a hole at the base of a dune A sandy dune rises up, like any other dune, but here at the base ofit is a hole in the sand, as though somehow you had found some solidground. Indeed, you touch it, and you touch rock. Interesting. Maybethe dune itself isn't pure sand, either, but sand covering some outcroppingof stone. The hole looks dark. You see a rope ladder leading down intoit, as though someone had been here before and left the ladder for lateradventurers. (Or maybe he didn't return for some reason?)

[Exits: west down]

<1271hp 808mn 288mv> In a cavern There is sand on the floor, but it feels hard beneath your feet, well,harder than the sand beyond the hole in the ceiling. A rope ladder danglesfrom up there, lending a way out. A dark passage leads to the east.

[Exits: east up]A brightly colored snake slithers along the sands.

<1271hp 808mn 283mv> A dark tunnel The sand on the floor is shallow and the walking is easy. To the eastis deeper darkness, to the west you see light.

[Exits: east west]

<1271hp 808mn 278mv> A deep cavern You have stumbled upon a dragon's lair. Treasure is strewn about onthe hot sandy floor. Piles of bones and rotting carcasses take away fromthe otherwise beauty of the mess. Some of the victims appear to have beenbi-pedal and possibly sentient.

[Exits: west]( 5) An encrypted scroll lies at your feet.( 5) (Magical) You see a small brass sphere on the ground.( 5) You see a pile of brass scales on the ground.( 2) Large brass talons are on the ground, gleaming and sharp. An iron bound chest with a shiny lock sits here.(Chromatic Aura) The brass dragon steps out of the darkness and says 'Hello'.Then adds to it, 'Prepare to die, have a nice day!'

<1271hp 808mn 273mv> Autolooting removed.

<1271hp 820mn 273mv> You claim the brass dragon.A lightning bolt leaps from your hand and arcs to the brass dragon.Your lightning GORES the brass dragon!The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning DISMEMBERS the brass dragon!The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning DISEMBOWELS the brass dragon!The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning MUTILATES the brass dragon!The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning hits the brass dragon.The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning grazes the brass dragon.

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The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning nicks the brass dragon.The brass dragon has some nasty cuts. (65%)

<1271hp 795mn 273mv> Your pierce wounds the brass dragon.The brass dragon is poisoned by the venom on the Barbed Dagger of Thiulor.You drop, roll backward, and dodge the brass dragon's slash.The brass dragon has some nasty cuts. (65%)

<1271hp 811mn 273mv> A lightning bolt leaps from your hand and arcs to the brass dragon.Your lightning RAZES the brass dragon!The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning DISMEMBERS the brass dragon!The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning DISEMBOWELS the brass dragon!The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning MUTILATES the brass dragon!The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning hits the brass dragon.The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning injures the brass dragon.The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning scratches the brass dragon.The brass dragon is spurting blood. (30%)

<1271hp 786mn 273mv> Your pierce thrashes the brass dragon.The brass dragon is poisoned by the venom on the Barbed Dagger of Thiulor.Your pierce mauls the brass dragon.The brass dragon is poisoned by the venom on the Barbed Dagger of Thiulor.You scramble backward and dodge the brass dragon's slash.The brass dragon is spurting blood. (25%)

<1271hp 792mn 273mv> A lightning bolt leaps from your hand and arcs to the brass dragon.Your lightning DISMEMBERS the brass dragon!The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning DISMEMBERS the brass dragon!The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning MUTILATES the brass dragon!The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning maims the brass dragon.The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning decimates the brass dragon.The bolt arcs harmlessly back to you.The bolt arcs to the brass dragon!Your lightning grazes the brass dragon.

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The brass dragon is DEAD!!You receive 0 experience points.The brass dragon spills her guts all over the floor.You get 263 silver coins and 1 gold coins from the corpse of the brass dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 767mn 273mv> Cast the spell on whom?

<1271hp 779mn 273mv> Cast the spell on whom?

<1271hp 779mn 273mv> You get a golden key.

<1271hp 779mn 273mv> It is not closed.

<1271hp 779mn 273mv> You unlock an iron bound chest.

<1271hp 779mn 273mv> It is already open.

<1271hp 779mn 273mv> You open an iron bound chest.

<1271hp 779mn 273mv> I see nothing like that in the chest.

<1271hp 779mn 273mv> I see nothing like that in the chest.

<1271hp 782mn 273mv> I see nothing like that in the chest.

<1271hp 782mn 273mv> I see nothing like that in the chest.

<1271hp 782mn 273mv> You get a fiery green emerald from an iron bound chest.

<1271hp 782mn 273mv> You get a brilliant sapphire from an iron bound chest.

<1271hp 782mn 273mv> I see nothing like that in the 2.chest.

<1271hp 782mn 273mv> I see nothing like that in the 2.chest.

<1271hp 782mn 273mv> You get a large ruby from an iron bound chest.

<1271hp 782mn 273mv> You put a large ruby in an elysium chest with a skull and crossbones on it.You put a brilliant sapphire in an elysium chest with a skull and crossbones on it.You put a fiery green emerald in an elysium chest with a skull and crossbones on it.You put a golden key in an elysium chest with a skull and crossbones on it.

<1271hp 782mn 273mv> Automatic corpse looting set.

<1271hp 782mn 273mv> A dark tunnel The sand on the floor is shallow and the walking is easy. To the eastis deeper darkness, to the west you see light.

[Exits: east west]

<1271hp 782mn 268mv> You enjoy the view around you.wuw

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wwwwwwwnnnnnnnnnnnnnnnngrnnview

<1271hp 792mn 268mv> In a cavern There is sand on the floor, but it feels hard beneath your feet, well,harder than the sand beyond the hole in the ceiling. A rope ladder danglesfrom up there, lending a way out. A dark passage leads to the east.

[Exits: east up]A brightly colored snake slithers along the sands.

<1271hp 792mn 263mv> By a hole at the base of a dune A sandy dune rises up, like any other dune, but here at the base ofit is a hole in the sand, as though somehow you had found some solidground. Indeed, you touch it, and you touch rock. Interesting. Maybethe dune itself isn't pure sand, either, but sand covering some outcroppingof stone. The hole looks dark. You see a rope ladder leading down intoit, as though someone had been here before and left the ladder for lateradventurers. (Or maybe he didn't return for some reason?)

[Exits: west down]

<1271hp 882mn 309mv> The Sands of Sorrow Sand dunes rise, creating valleys, but as far as the eye can see, thereis sand. To the north you see tents in a valley between dunes. The wayis rough, the sand underfoot not easy to travel, the sun overhead almostunbearably hot. A dune to the east seems to have a hole by its base.

[Exits: north east south west]A sand flea is hopping on the hot sandy ground, searching for a victim.

<1271hp 882mn 304mv> The Sands of Sorrow As far as the eye can see, sand dunes rise, sand valleys fall. Thegoing is rough, between all this sand and the heat from the sun. Tothe north, you see some tents in a valley amidst the dunes.

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[Exits: north east south west]

<1271hp 882mn 299mv> The Sands of Sorrow Hills and valleys of sand stretch out before you. The heat and thesand combine to make travel difficult and wearisome.

[Exits: east south west]A brightly colored snake slithers along the sands.

<1271hp 882mn 294mv> The Sands of Sorrow Hills and valleys of sand surround you. The sun beats down, adding toyour difficulties as you make your way.

[Exits: east south west]

<1271hp 887mn 289mv> The Sands of Sorrow Dunes rise up in the sand, forming hills and valleys difficult tonavigate. Between the sand underfoot and the extreme heat, you find ittiresome to continue.

[Exits: east west]

<1271hp 887mn 284mv> The Sands of Sorrow Dunes rise up in the sand, making travel difficult if not impossible.The heat is almost unbearable.

[Exits: east west]A brightly colored snake slithers along the sands.

<1271hp 887mn 279mv> The Sands of Sorrow A vast desert stretches for miles, the sand constantly shifting around you.It is hot, and the sand makes it difficult to make your way without losingyour breath. You feel lost.

[Exits: east west]The raggity dervish walks on aimlessly.A myconoid lumbers along peacefully.

<1271hp 887mn 274mv> The Sands of Sorrow A vast desert stretches for miles, the sand constantly shifting around you.It is hot, and difficult to make your way without losing your breath.You feel lost.

[Exits: north east south]

<1271hp 887mn 269mv> The Sands of Sorrow You are at the edge of the desert known as the Sands of Sorrow. Theyextend south and east and west, far as the eye can see. To the northis hard packed barren ground leading to a walled city.

[Exits: north south]

<1271hp 887mn 264mv> Path through the barren land The dirt is hard packed here, but sand blows in the warm wind from thesouth. To the north is the walled city of Glyndane with its welcomeopen gate, to the south the desert known as the Sands of Sorrow.

[Exits: north south]

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<1271hp 902mn 260mv> Path through the barren land The dirt is hard packed here, but sand blows in the warm wind from thesouth. To the north is the walled city of Glyndane with its welcomeopen gate, to the south the desert known as the Sands of Sorrow.

[Exits: north east south west]A small, red scorpion scuttles away at your approach.

<1271hp 902mn 257mv> Path through the barren land The dirt is hard packed here, but sand blows in the warm wind from thesouth. To the north is the walled city of Glyndane with its welcomeopen gate, to the south the desert known as the Sands of Sorrow.

[Exits: north south]The raggity dervish walks on aimlessly.

<1271hp 902mn 254mv> Path through the barren land The dirt is hard packed here, but sand blows in the warm wind from thesouth. To the north is the walled city of Glyndane with its welcomeopen gate, to the south the desert known as the Sands of Sorrow.

[Exits: north south]A brightly colored snake slithers along the sands.

<1271hp 902mn 251mv> Path through the barren land The dirt is hard packed here, but sand blows in the warm wind from thesouth. To the north is the walled city of Glyndane with its welcomeopen gate, to the south the desert known as the Sands of Sorrow.

[Exits: north east south west]The raggity dervish walks on aimlessly.

<1271hp 902mn 248mv> Path through barren land To the north is the wall of Glyndane, and its gate, ever open to receivevisitors. To the south the land is hard packed dirt with sand blowingover it, and few specimens of plant life. Way to the south is the desertknown to all as the Sands of Sorrow. To the west is a rocky hill with acave entrance leading into darkness. You see where the workmen who builtthe wall left bits of unusable stone and broken tools.

[Exits: north south west]A sand flea is hopping on the hot sandy ground, searching for a victim.

<1271hp 902mn 245mv> Outside the South Gate The great wall surrounding Glyndane opens here with a gate. Toeither side (east-west) you can see the great stone wall builtto help fortify the city against invasion. To the south isbarren land, beyond which, the Sands of Sorrow. A crude pathbeaten into the barren land leads south. This is the path usedby caravans of merchants coming to trade in Glyndane.

[Exits: north south]

<1271hp 913mn 243mv> Inside the South Gate Just south of the bridge is the South Gate of Glyndane, on eitherside of which (east-west) are the battlements, a high stone wallto help fortify the city against invasion. You can access thetop of the wall by climbing the stone stair just off to the sideof the gate.

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[Exits: north south up]

<1271hp 913mn 242mv> Glyndane Bridge Rising high above the river is the Glyndane Bridge. It was madeby crude masons who knew how to put stones together to make abridge but had not enough craftsmanship to fashion anythingaesthetic from it. The walking surface is smooth enough, worn fromgenerations of feet passing over it. The dirt between the stonesshows how often the bridge gets cleaned. You can look out over either side and see the river. On the north banks, you see docks where some people are fishing.

[Exits: north south]A large cockroach scuttles across the ground.A citizen of Glyndane is here, enjoying the fresh air.A short man stands at the edge of the bridge, fishing.

<1271hp 913mn 241mv> Approaching the Bridge You are standing on Bridge Street, a dirty cobblestone road whichruns north-south through the city. To the south is the bridge itself,and heading north one would approach one of the busiest places in Glyndane: Market Square.

[Exits: north south]

<1271hp 913mn 240mv> Summer Square You are standing at the intersection of Bridge Street andSummer Road. From the north come the sounds of business asusual in Market Square. You sense a body of water nearby,you can just about smell it. The cobblestones beneath yourfeet are dirty, and two of them appear to be chipped.

[Exits: north east south west]A young student practices graceful fighting forms.

<1271hp 913mn 239mv> Bridge Street You are standing on Bridge Street, a dirty cobblestone road whichruns north-south through the city. From the north come the sounds of business as usual in Market Square. East of you is a wall of stone, mortared in place. West is a wooden building, well-kept. You can hearthe sounds of drunken revelry, a beer drinking song whose words are too slurred to understand.

[Exits: north south]A young student of the arts of war practices sword fighting forms.

<1271hp 913mn 238mv> Bridge Street You are standing on Bridge Street, a grimy cobblestone road whichruns north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a smallroad. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures.

[Exits: north east south west]A child plays here, pretending to be a thief.

<1271hp 914mn 237mv> Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square.

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To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats.

[Exits: north south]A young clerical student devoutly practices cantrips.

<1271hp 914mn 236mv> Market Square You are standing in Market Square, a dirty intersection in thecobblestone roadway equidistant from four of the main shops in town.Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to theside leads upward. Along the side of the stone stair is a bronze plaque.

A tree off to the side bears a news scroll. The weathered parchmentis crudely nailed to the trunk of the tree with metallic nails. A second scroll, much newer than the first, is carefully attached toa low limb so as not to harm the tree.

[Exits: north east south west]A cityguard stoutly stands vigil against lawlessness in Glyndane.

<1271hp 914mn 235mv> Yunalia's group:[51 Cha] Yunalia 100%hp 83%mn 61%mv 0 tnl

<1271hp 914mn 235mv> Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To thewest is a building bearing a sign: <--- Ye Olde Bakery.

[Exits: north south]A young clerical student devoutly practices supplications.

<1271hp 914mn 234mv> Bridge Street You are standing on Bridge Street, a dirty cobblestone road whichruns north-south through the city. From the south come noises fromMarket Square. To the west you see a plain building with a sign overthe open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque.

[Exits: north east south west]

<1271hp 914mn 233mv> You enjoy the view around you.nnnnnnnnnnneeesss

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ssop jarget black jarnnnnnput all chestwwview

<1271hp 914mn 233mv> Bridge Street You are standing on Bridge Street, a grime-covered cobblestoneroad which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street.

[Exits: north south]

<1271hp 928mn 232mv> Winter Square You are standing at the intersection of Bridge Street andWinter Road. The street intersection is busy here, but thereal noise comes from farther to the south at Market Square.The cobblestones beneath your feet are dirty, with hard-packeddirt and grime between the stones. In the back of your mindyou realize that this dirt was probably there since before thefall of Arcana.

[Exits: north east south west]

<1271hp 928mn 231mv> Bridge Street You are standing just north of the intersection of Bridge Streetand Winter Square, a noisy place, and yet the noise from farthersouth at Market Square is still audible. The cobblestones beneathyour feet are encrusted with dirt and grime. Beyond to the norththe street continues, and to the east and west are buildings,the entrances to which do not open to this street.

[Exits: north south](Invis) A young student of the arcane arts practices pronouncing cantrips.

<1271hp 928mn 230mv> Bridge Street You are standing on Bridge Street, a dirty cobblestone road whichruns north-south through the city. From the south come faint noisesfrom Market Square. To the north is the great northern gate in the battlements surrounding the city.

[Exits: north south]A young clerical student devoutly practices supplications.

<1271hp 928mn 229mv> Inside the North Gate Just north of where you stand is the North Gate of Glyndane, oneither side of which (east-west) are high towers, flying the flagsof the city. Beyond them are the battlements, a high stone wall tohelp fortify the city against invasion. You can access the top ofthe wall by climbing the stone stair just off to the side of the gate.

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[Exits: north south up]

<1271hp 928mn 228mv> Outside the North Gate Just south of you is the great northern gate, on either side of whichis a tall tower, above which fly the flags of the city. Beyond thetowers, running east and west, are the great stone battlements whichsurround the city and were erected for defense against outside invasion.To the north is a well-worn dirt road.

[Exits: north south]

<1271hp 931mn 227mv> Dirt path You are traveling on a dirt path which leads north and south. To thesouth you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard.

[Exits: north south]

<1271hp 931mn 226mv> Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees.

[Exits: north south]

<1271hp 931mn 225mv> Along the Eastern Road You are traveling down the eastern road between Ethshar and the easternlands. The road back to Ethshar is west of you while the Eastern Roadwinds onward to the east. You see a beautiful grove of trees up north,and a dirt path wanders off to the south.

[Exits: north east south west]

<1271hp 931mn 224mv> At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and yourheart is filled with pure, peaceful thoughts. This looks like a safe placeto recover from the wounds of adventuring. A faint path through the grovelies to the north, and you can see the eastern road to the south.

[Exits: north south]

<1271hp 931mn 222mv> Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands wereso tranquil. The trail turns towards the east, leading into the secludedtrees of the druids' holy grove, and a path back to the eastern road liessouth. A large pile of dirt rises from the center of the knoll here, leadinginto musty subterranean depths.

[Exits: east south down]

<1271hp 931mn 220mv> The holy grove You are standing amidst the ancient oaks and poplars in the holy grove. Youfeel calm and relaxed here, as if great burdens have been lifted from Yourshoulders. From here, pleasant-looking paths lead east, north and south. Tothe west, through the trees, You can see a faint trail leading towards theeastern road.

[Exits: north east south west]

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<1271hp 935mn 218mv> The sacred glade You are standing in the middle of the sacred glades, where the citizens ofEthshar and Glyndane come to celebrate the spring, where farmers givethanks for bountiful harvest in the fall, and where lovers stroll in summer.You feel seasons of remembered happiness and joy taking Your sorrows andworries away from You, leaving You calm and invigorated, ready for theworld. Paths lead into the holy grove to the east, north and west, while tothe south a wide, sunny field slopes down to a sparkling lake. Above you isa strange shimmering, almost like something from another world....

[Exits: north east south west up]A large deer stag is here, protecting his territory.A small snake slithers between the grass.A small snake slithers between the grass.A small bunny is here, poking from bush to bush.A small snake slithers between the grass.(Holy Aura) The old Hierophant of the holy grove is here, gathering ivy.A small bunny is here, poking from bush to bush.

<1271hp 935mn 216mv> The holy grove You are standing amidst the ancient oaks and poplars in the holy grove. Youcan feel a strange sensation of joy and calm seeping through You, as if greatburdens have been lifted from Your shoulders. To the south, You glimpse an openarea through the trees, while paths lead away north and west.

[Exits: north east south west](Holy Aura) The old Hierophant of the holy grove is here, gathering hollies.An elder druidess stands here, watching the local fauna and feeding rabbits.

<1271hp 935mn 214mv> The croquet lawn You are standing on a immaculately manicured green lawn, the kind you onlyget after 200 years of meticulous work. There is a winding stone path leadingfrom the wood's edge to the north, to the softly shimmering, rainbow-coloredmansion to the south. This place enjoys a perpetual cool, sunny summers after-noon.

[Exits: north west]

<1271hp 935mn 212mv> The foyer You are standing in the foyer of Dragon's mansion. The wide double door tothe croquet lawn is to the north, flanked by large windows. The walls arepanelled in oak and hung with strange paintings. There is door in the southwall.

[Exits: none]

<1271hp 935mn 211mv> The hallway You are in the north end of a connecting hallway, tastefully decorated withoak paneling and the coat-of-arms of various famous nobles hung on the walls.The hallway leads south, and there is a door in the eastern wall.

[Exits: south]

<1271hp 935mn 211mv> The hallway You are standing in the south end of the hallway. There are doors in theelegant oak-panelled walls to the south, east and west. Many differentcoat-of-arms adorn the walls here.

[Exits: north]

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A druid is here in meditation.

<1271hp 939mn 211mv> The kitchen You are standing in the middle of Dragon's kitchen. Contrary to popularbelief, He *doesn't* eat virgins, which is amply demonstrated by the largevariety of foodstuffs found here on the shelves. There are numerous cans oftomatoes, peas, corn etc., vines of garlic, a *Huge* array of small spice jarsalong several shelves and a large combo refrigerator/freezer. A big oven andstove is lurking in a corner. There is some proof here that Dragon is a lessthan meticulous housekeeper... There are doors to the north and west.

[Exits: none] A small unlabeled spice jar is standing here.

<1271hp 939mn 211mv> You open a spice jar.

<1271hp 939mn 211mv> You get some black powder from a spice jar.

<1271hp 939mn 211mv> The hallway You are standing in the south end of the hallway. There are doors in theelegant oak-panelled walls to the south, east and west. Many differentcoat-of-arms adorn the walls here.

[Exits: north]A druid is here in meditation.

<1271hp 939mn 211mv> The hallway You are in the north end of a connecting hallway, tastefully decorated withoak paneling and the coat-of-arms of various famous nobles hung on the walls.The hallway leads south, and there is a door in the eastern wall.

[Exits: south]

<1271hp 939mn 211mv> The foyer You are standing in the foyer of Dragon's mansion. The wide double door tothe croquet lawn is to the north, flanked by large windows. The walls arepanelled in oak and hung with strange paintings. There is door in the southwall.

[Exits: none]

<1271hp 939mn 211mv> The croquet lawn You are standing on a immaculately manicured green lawn, the kind you onlyget after 200 years of meticulous work. There is a winding stone path leadingfrom the wood's edge to the north, to the softly shimmering, rainbow-coloredmansion to the south. This place enjoys a perpetual cool, sunny summers after-noon.

[Exits: north west]

<1271hp 950mn 210mv> The holy grove You are standing amidst the ancient oaks and poplars in the holy grove. Youcan feel a strange sensation of joy and calm seeping through You, as if greatburdens have been lifted from Your shoulders. To the south, You glimpse an openarea through the trees, while paths lead away north and west.

[Exits: north east south west](Holy Aura) The old Hierophant of the holy grove is here, gathering hollies.An elder druidess stands here, watching the local fauna and feeding rabbits.

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<1271hp 950mn 208mv> You put some black powder in an elysium chest with a skull and crossbones on it.

<1271hp 950mn 208mv> The sacred glade You are standing in the middle of the sacred glades, where the citizens ofEthshar and Glyndane come to celebrate the spring, where farmers givethanks for bountiful harvest in the fall, and where lovers stroll in summer.You feel seasons of remembered happiness and joy taking Your sorrows andworries away from You, leaving You calm and invigorated, ready for theworld. Paths lead into the holy grove to the east, north and west, while tothe south a wide, sunny field slopes down to a sparkling lake. Above you isa strange shimmering, almost like something from another world....

[Exits: north east south west up]A large deer stag is here, protecting his territory.A small snake slithers between the grass.A small snake slithers between the grass.A small bunny is here, poking from bush to bush.A small snake slithers between the grass.(Holy Aura) The old Hierophant of the holy grove is here, gathering ivy.A small bunny is here, poking from bush to bush.

<1271hp 950mn 206mv> The holy grove You are standing amidst the ancient oaks and poplars in the holy grove. Youfeel calm and relaxed here, as if great burdens have been lifted from Yourshoulders. From here, pleasant-looking paths lead east, north and south. Tothe west, through the trees, You can see a faint trail leading towards theeastern road.

[Exits: north east south west]

<1271hp 950mn 204mv> You enjoy the view around you.wsswwnnneesseeeeget jarwwwwnnnneee

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nview

<1271hp 950mn 204mv> Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands wereso tranquil. The trail turns towards the east, leading into the secludedtrees of the druids' holy grove, and a path back to the eastern road liessouth. A large pile of dirt rises from the center of the knoll here, leadinginto musty subterranean depths.

[Exits: east south down]

<1271hp 959mn 202mv> At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and yourheart is filled with pure, peaceful thoughts. This looks like a safe placeto recover from the wounds of adventuring. A faint path through the grovelies to the north, and you can see the eastern road to the south.

[Exits: north south]

<1271hp 959mn 200mv> Along the Eastern Road You are traveling down the eastern road between Ethshar and the easternlands. The road back to Ethshar is west of you while the Eastern Roadwinds onward to the east. You see a beautiful grove of trees up north,and a dirt path wanders off to the south.

[Exits: north east south west]

<1271hp 959mn 198mv> Along the Eastern Road You are walking along a well-traveled road between Ethshar and the landseast. A northern road crosses this one to the west, towards Ethshar. Youhear faint whispers coming from the north.

A large translucent sign indicates a path south for the recently fallen.

The sign reads:

===<<<THERAN OUTFITTERS EXPRESS>>>=== ===<<<GHOSTS MAY PROCEED SOUTH >>>===

[Exits: north east west]

<1271hp 959mn 197mv> The Cross Roads Here, the great eastern road intersects with an older road between the minesof Moria and the ruined city of Thalos. The outskirts of Ethshar lie to yourwest, and the highway continues to the east. An old northern road leads tothe dwarven kingdom and the abandoned mines of Moria, while the southern roadshows the scars of the war which destroyed Thalos.

[Exits: north east south west]

<1271hp 959mn 196mv> The Lane You are strolling along a pleasant, shady lane. The road is lined on bothsides by tall, stately trees which lend the scene with a sense of quietserenity. You can follow the road north or south, or take a small dirtpath west.

[Exits: north south west]

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<1271hp 959mn 195mv> The Plains You are standing on the plains. This is a vast desolate place where thewind can howl undisturbed since nothing but you bars its way. However, you are not the first to wander here. Before you, somebody has alreadytraveled to this small path. The path looks rather bewildered and is not the kind of path to lead to anywhere significant or important, but it seems to have made up its mind to enter the hills far away north.

[Exits: north south]

<1271hp 970mn 194mv> Path Between Hills You are on a small path winding its way between the hills.To the south you have a splendid view over the flat plains.To the north, the hills grow steadily darker and foreboding.A sense of evil seems to penetrate these quiet hills. Asingle bird on a twisted tree watches you silently. Towardthe east, the mountains of the dwarven kingdom rise up.

[Exits: north east south]A small copper and silver garter snake slithers along the ground.

<1271hp 970mn 192mv> A Brick Path A path of brick leads eastward to a cleared out field. To the southeast,a great building made of pine can be seen. Eastward, a tall granitetower is visible, and to the northwest a mine can be seen. Paths ofwell-cut brick lead to all of these.

[Exits: east west]

<1271hp 970mn 190mv> A Path of Brick This path of red and maroon bricks leads northward to a grassy hilland southward to a large building made of pine wood. Directly eastlies an impassable mass of thorny vegetation. The bricks are hewninto exact rectangles, and the spacing and placement of the stonesare perfect. Westward lies a dusty path. A large plaque is centeredin one of the bricks.

[Exits: north south west]

<1271hp 970mn 190mv> Before the Training Camp Southward lies a large building built of sturdy pine wood. A sign uponthe door reads "Dwarven Training Camp". The building is surrounded bysmall trees which provide shade to the windowed building. The sizableperimeter of the camp is complemented by height that would allow a giantto stand comfortably within.

[Exits: north]A dwarven high guard stands at attention, surveying the area.A dwarf high guard frowns.A dwarf high guard says, 'Begone, we don't want your kind here.'

<1271hp 970mn 190mv> The Dwarven Training Camp The training camp is an impressive sight, as the dwarves have everythingin fine order. Racks of weapons line the walls, allowing any who wish topractice battle do so with ease. Practice dummies hang from the ceiling,within easy reach of the dwarves who use them to train.

[Exits: east south]A dwarven instructor watches the trainees and gives advice.

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<1271hp 970mn 190mv> The Northern Wall The northern wall of the camp is strong with the scent of pine, as thewalls are bare of any weaponry or mats. The floor here is covered inreed mats, however, to allow dwarves taking a break from their practiceto rest comfortably. Windows allow sunlight from the outside to filterin through the trees here.

[Exits: east south west]

<1271hp 984mn 190mv> The Northern Wall The northern wall of the camp is strong with the scent of pine, as thewalls are bare of any weaponry or mats. The floor here is covered inreed mats, however, to allow dwarves taking a break from their practiceto rest comfortably. Windows allow sunlight from the outside to filterin through the trees here.

[Exits: east south west]

<1271hp 984mn 190mv> The Northern Wall The northern wall of the camp is strong with the scent of pine, as thewalls are bare of any weaponry or mats. The floor here is covered inreed mats, however, to allow dwarves taking a break from their practiceto rest comfortably. Windows allow sunlight from the outside to filterin through the trees here.

[Exits: east south west]A dwarven trainee stands here, going through combat motions.A dwarven trainee stands here, going through combat motions.

<1271hp 984mn 190mv> The Infirmary The northwest corner of the training camp is used for those dwarves whohave become injured during their practice. A large, comfortable bedstands against the northern wall, allowing the injured to take a neededbreather from their work.

[Exits: south west] A jar of salve for healing minor wounds lies here. A large keg rests here on a table, providing trainees with fresh water.A dwarven trainee stands here, going through combat motions.

<1271hp 984mn 190mv> You get a jar of salve.

<1271hp 984mn 190mv> The Northern Wall The northern wall of the camp is strong with the scent of pine, as thewalls are bare of any weaponry or mats. The floor here is covered inreed mats, however, to allow dwarves taking a break from their practiceto rest comfortably. Windows allow sunlight from the outside to filterin through the trees here.

[Exits: east south west]A dwarven trainee stands here, going through combat motions.A dwarven trainee stands here, going through combat motions.

<1271hp 984mn 190mv> The Northern Wall The northern wall of the camp is strong with the scent of pine, as thewalls are bare of any weaponry or mats. The floor here is covered inreed mats, however, to allow dwarves taking a break from their practiceto rest comfortably. Windows allow sunlight from the outside to filterin through the trees here.

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[Exits: east south west]

<1271hp 984mn 190mv> The Northern Wall The northern wall of the camp is strong with the scent of pine, as thewalls are bare of any weaponry or mats. The floor here is covered inreed mats, however, to allow dwarves taking a break from their practiceto rest comfortably. Windows allow sunlight from the outside to filterin through the trees here.

[Exits: east south west]

<1271hp 989mn 190mv> The Dwarven Training Camp The training camp is an impressive sight, as the dwarves have everythingin fine order. Racks of weapons line the walls, allowing any who wish topractice battle do so with ease. Practice dummies hang from the ceiling,within easy reach of the dwarves who use them to train.

[Exits: east south]A dwarven instructor watches the trainees and gives advice.

<1271hp 989mn 190mv> Before the Training Camp Southward lies a large building built of sturdy pine wood. A sign uponthe door reads "Dwarven Training Camp". The building is surrounded bysmall trees which provide shade to the windowed building. The sizableperimeter of the camp is complemented by height that would allow a giantto stand comfortably within.

[Exits: north]A dwarven high guard stands at attention, surveying the area.A dwarf high guard frowns.A dwarf high guard says, 'Begone, we don't want your kind here.'

<1271hp 989mn 190mv> A Path of Brick This path of red and maroon bricks leads northward to a grassy hilland southward to a large building made of pine wood. Directly eastlies an impassable mass of thorny vegetation. The bricks are hewninto exact rectangles, and the spacing and placement of the stonesare perfect. Westward lies a dusty path. A large plaque is centeredin one of the bricks.

[Exits: north south west]

<1271hp 989mn 190mv> A dwarf high guard has arrived.

<1271hp 1044mn 241mv> A Path of Brick This brick path leads northward to a hill and a bend eastward, orsouthward to a building made of pine. Small trees surround the path,providing a bit of shade during daytime hours. The bricks of thepath are uniformly set and well cared for, showing the quality ofdwarven craftsmanship.

[Exits: north south]

<1271hp 1044mn 241mv> A Bend in the Path The bend in the brick path reveals much: A tall tower is visibleeastward, constructed of dark granite. On the path to the east, thereis a fork northward that leads into a cave opening. Mining equipmentis visible directly outside the cave. Southward a building of pinewood can be seen.

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[Exits: east south]A dwarf guard marches around, making sure all is in order.A dwarven high guard stands at attention, surveying the area.A dwarf guard growls.A dwarf guard's hand moves to his weapon.A dwarf guard says, 'Stranger.'A dwarf high guard frowns.A dwarf high guard says, 'Begone, we don't want your kind here.'

<1271hp 1044mn 241mv> Along the Brick Path The way north is blocked by a tall hill, which is now easily recognizableas a cave, due to the fork eastward into its large mouth. A tall towerof granite is visible eastward, with windows set on each floor. Thepath here is well kept and free of debris.

[Exits: east west]

<1271hp 1046mn 241mv> Along the Brick Path The way north is blocked by a tall hill, which is now easily recognizableas a cave, due to the fork eastward into its large mouth. A tall towerof granite is visible eastward, with windows set on each floor. Thepath here is well kept and free of debris.

[Exits: east west]

<1271hp 1046mn 241mv> The Cave Opening Mining equipment lies about here, ready to be put to use in the cavenorthward. The cave itself is quite dark, but glimmers of a shiny orecan be seen through the blackness. The path of brick extends partwayinto the cave, then stops as the floor is replaced by what appears tobe limestone laced with the a glowing ore.

[Exits: north east west]

<1271hp 1046mn 241mv> The Maw of the Mine The path of brick ends here, replaced by limestone shot through witha gleaming elysium ore. Northward lies a sturdy iron door that leadsinto the main mineshaft. Tools and mine carts lie about, ready forthe use of the busy dwarves.

[Exits: north south]

<1271hp 1046mn 241mv> You enjoy the view around you.nnautolootc chain dwarfget all.leadeput all chestc chain dwarfget all.leadput all chestec chain dwarfget all.leadput all chestec chain dwarf

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get all.leadput all chestec chain dwarfget all.leadput all chestnc chain dwarfnc chain dwarfget all.leadput all chestec chain dwarfview

<1271hp 1046mn 241mv> Within the Elysium Mine Northward stands a solid door of iron, leading the way into the mainshaft of the mine. Southward lies the way out of the mine. Theceiling and walls of this cave are made of solid limestone withbrilliant ribbons of elysium ore shining through.

[Exits: south]

<1271hp 1052mn 241mv> Within the Elysium Mine The natural darkness of this cave is partially countered by the shiningelysium veins within the rock. The floor of this mine is covered inshiny dust, and racks along the northern wall allow for the storage ofmining equipment.

[Exits: east]( 3) A heavy looking pickaxe lies here, covered in dirt.( 3) (Glowing) (Humming) A chunk of shiny ore lies here.( 3) A metallic blue key lies here.

<1271hp 1052mn 241mv> Autolooting removed.

<1271hp 1052mn 241mv> They are not here.

<1271hp 1052mn 241mv> I see no lead here.

<1271hp 1052mn 241mv> Within the Elysium Mine The natural darkness of this cave is partially countered by the shiningelysium veins within the rock. Deep gouges are present along the cavewalls where pickaxes have mined the rich veins of elysium. Bootprintsare present in great numbers along the dusty floor of this mine.

[Exits: east west]( 3) A heavy looking pickaxe lies here, covered in dirt.( 3) A metallic blue key lies here.( 3) (Glowing) (Humming) A chunk of shiny ore lies here.A dwarf miner stands calmly, surveying his work.A dwarf miner says, 'Get out of these mines. They are only for dwarves!'

<1271hp 1052mn 241mv> You put a jar of salve in an elysium chest with a skull and crossbones on it.

<1271hp 1052mn 241mv> You claim A dwarf miner.A lightning bolt leaps from your hand and arcs to A dwarf miner.Your lightning MASSACRES A dwarf miner!

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The bolt arcs harmlessly back to you.The bolt arcs to A dwarf miner!Your lightning PULVERIZES A dwarf miner!A dwarf miner is DEAD!!You receive 0 experience points.You hear A dwarf miner's death cry.You get 29 silver coins from the corpse of A dwarf miner.The gods give you 36 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 1027mn 241mv> You get a chunk of lead ore.

<1271hp 1029mn 241mv> You put a chunk of lead ore in an elysium chest with a skull and crossbones on it.

<1271hp 1042mn 241mv> Within the Elysium Mine The natural darkness of this cave is partially countered by the shiningelysium veins within the rock. Deep gouges are present along the cavewalls where pickaxes have mined the rich veins of elysium. Bootprintsare present in great numbers along the dusty floor of this mine.

[Exits: east west] A heavy looking pickaxe lies here, covered in dirt. A metallic blue key lies here. (Glowing) (Humming) A chunk of shiny ore lies here.A dwarf miner stands calmly, surveying his work.A dwarf miner says, 'Get out of these mines. They are only for dwarves!'

<1271hp 1042mn 241mv> You claim A dwarf miner.A lightning bolt leaps from your hand and arcs to A dwarf miner.Your lightning RAZES A dwarf miner!The bolt arcs harmlessly back to you.The bolt arcs to A dwarf miner!Your lightning GORES A dwarf miner!A dwarf miner is DEAD!!You receive 0 experience points.You hear A dwarf miner's death cry.You get 30 silver coins from the corpse of A dwarf miner.The gods give you 36 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 1017mn 241mv> You get a chunk of lead ore.

<1271hp 1032mn 241mv> You put a chunk of lead ore in an elysium chest with a skull and crossbones on it.

<1271hp 1032mn 241mv> Within the Elysium Mine The natural darkness of this cave is partially countered by the shiningelysium veins within the rock. Deep gouges are present along the cavewalls where pickaxes have mined the rich veins of elysium. Bootprintsare present in great numbers along the dusty floor of this mine.

[Exits: east west]( 4) A heavy looking pickaxe lies here, covered in dirt.( 4) A metallic blue key lies here.( 4) (Glowing) (Humming) A chunk of shiny ore lies here.A dwarf miner stands calmly, surveying his work.A dwarf miner says, 'Get out of these mines. They are only for dwarves!'

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<1271hp 1032mn 241mv> You claim A dwarf miner.A lightning bolt leaps from your hand and arcs to A dwarf miner.Your lightning MANGLES A dwarf miner!The bolt arcs harmlessly back to you.The bolt arcs to A dwarf miner!Your lightning PULVERIZES A dwarf miner!A dwarf miner is DEAD!!You receive 0 experience points.You hear A dwarf miner's death cry.You get 35 silver coins from the corpse of A dwarf miner.The gods give you 36 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 1007mn 241mv> You get a chunk of lead ore.

<1271hp 1022mn 241mv> You put a chunk of lead ore in an elysium chest with a skull and crossbones on it.

<1271hp 1022mn 241mv> Within the Elysium Mine A door of solid iron stands northward, leading into the administrationroom of the mines. Bootprints are present in great numbers along thedusty floor of this part of the mine, leading to and from the door.The natural darkness of the cave is partially countered by the shiningelysium veins within the rock.

[Exits: west] A heavy looking pickaxe lies here, covered in dirt. (Glowing) (Humming) A chunk of shiny ore lies here. A metallic blue key lies here.A dwarf miner stands calmly, surveying his work.A dwarf miner says, 'Get out of these mines. They are only for dwarves!'

<1271hp 1022mn 241mv> You claim A dwarf miner.A lightning bolt leaps from your hand and arcs to A dwarf miner.Your lightning RAZES A dwarf miner!The bolt arcs harmlessly back to you.The bolt arcs to A dwarf miner!Your lightning DISMEMBERS A dwarf miner!A dwarf miner is DEAD!!You receive 0 experience points.You hear A dwarf miner's death cry.You get 24 silver coins from the corpse of A dwarf miner.The gods give you 36 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 1004mn 241mv> You get a chunk of lead ore.

<1271hp 1007mn 241mv> You put a chunk of lead ore in an elysium chest with a skull and crossbones on it.

<1271hp 1007mn 241mv> The Storage Room Southward stands a door of iron that leads into the main shaft ofthe mine. Northward lies the sorting room, where the elysium oreis classified by quality and smelted into unrefined elysium. Thefloor of this room is made of limestone without elysium veins.

[Exits: north]

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( 2) A shield of massive proportions rests on the ground.(14) (Glowing) (Humming) A chunk of shiny ore lies here.( 2) A heavy looking pickaxe lies here, covered in dirt. A metallic blue key lies here.A dwarf foreman stands here, directing the actions of his miners.A dwarf miner stands calmly, surveying his work.A dwarf foreman says, 'Leave this place, stranger. The mines are for dwarves only.'A dwarf miner says, 'Get out of these mines. They are only for dwarves!'

<1271hp 1007mn 241mv> You claim A dwarf foreman.A lightning bolt leaps from your hand and arcs to A dwarf foreman.Your lightning MASSACRES A dwarf foreman!The bolt arcs to A dwarf miner!You claim A dwarf miner.Your lightning PULVERIZES A dwarf miner!The bolt arcs to A dwarf foreman!Your lightning PULVERIZES A dwarf foreman!The bolt arcs to A dwarf miner!Your lightning PULVERIZES A dwarf miner!A dwarf miner is DEAD!!You receive 0 experience points.A dwarf miner's heart is torn from his chest.You get 20 silver coins from the corpse of A dwarf miner.The gods give you 36 silver coins for your sacrifice.The bolt arcs to A dwarf foreman!Your lightning GORES A dwarf foreman!The bolt arcs harmlessly back to you.The bolt arcs to A dwarf foreman!Your lightning MUTILATES A dwarf foreman!A dwarf foreman is DEAD!!You receive 0 experience points.A dwarf foreman's severed head plops on the ground.You get 74 silver coins from the corpse of A dwarf foreman.The gods give you 54 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 982mn 241mv> The Sorting Room Piles of elysium ore stand in this room, ready to be sorted. Eastwardstands a kiln, where the ore is melted into unrefined elysium. Westwardlies a forge for making pure elysium in small amounts. To the southan iron door leads out of the sorting room.

[Exits: east south west]( 2) A heavy looking pickaxe lies here, covered in dirt.( 8) (Glowing) (Humming) A chunk of shiny ore lies here.( 2) A metallic blue key lies here. A shield of massive proportions rests on the ground.

<1271hp 985mn 241mv> They are not here.

<1271hp 985mn 241mv> I see no lead here.

<1271hp 985mn 241mv> You have nothing you can put into an elysium chest with a skull and crossbones on it.

<1271hp 985mn 241mv> The Smelting Room This room is used to produce and store unrefined elysium, which islater sold of made into pure elysium. This room also contains

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plenty of firewood to fuel the smelting process. A hole in theceiling of the smelting room is present to vent smoke.

[Exits: west]( 2) A pile of silver coins.( 5) A heavy looking pickaxe lies here, covered in dirt.( 7) (Glowing) (Humming) A chunk of shiny ore lies here. (Glowing) (Humming) A chunk of dull ore lies here.( 3) A metallic blue key lies here. A large kiln for smelting elysium ore rests here.

<1271hp 998mn 241mv> They are not here.

<1271hp 998mn 241mv> You enjoy the view around you.get all.leadput all chestautolootwsswwwwssswwwsswwview

<1271hp 998mn 241mv> You get a chunk of lead ore.

<1271hp 998mn 241mv> You put a chunk of lead ore in an elysium chest with a skull and crossbones on it.

<1271hp 998mn 241mv> Automatic corpse looting set.

<1271hp 998mn 241mv> The Sorting Room Piles of elysium ore stand in this room, ready to be sorted. Eastwardstands a kiln, where the ore is melted into unrefined elysium. Westwardlies a forge for making pure elysium in small amounts. To the southan iron door leads out of the sorting room.

[Exits: east south west]( 2) A heavy looking pickaxe lies here, covered in dirt.( 8) (Glowing) (Humming) A chunk of shiny ore lies here.( 2) A metallic blue key lies here. A shield of massive proportions rests on the ground.

<1271hp 998mn 241mv> The Storage Room Southward stands a door of iron that leads into the main shaft ofthe mine. Northward lies the sorting room, where the elysium oreis classified by quality and smelted into unrefined elysium. Thefloor of this room is made of limestone without elysium veins.

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[Exits: north]( 3) A shield of massive proportions rests on the ground.( 5) (Glowing) (Humming) A chunk of dull ore lies here.(21) (Glowing) (Humming) A chunk of shiny ore lies here. The severed head of A dwarf foreman is lying here.( 3) A heavy looking pickaxe lies here, covered in dirt. The torn-out heart of A dwarf miner is lying here. A metallic blue key lies here.

<1271hp 998mn 241mv> Within the Elysium Mine A door of solid iron stands northward, leading into the administrationroom of the mines. Bootprints are present in great numbers along thedusty floor of this part of the mine, leading to and from the door.The natural darkness of the cave is partially countered by the shiningelysium veins within the rock.

[Exits: west]( 2) A heavy looking pickaxe lies here, covered in dirt.( 2) A metallic blue key lies here.( 2) (Glowing) (Humming) A chunk of shiny ore lies here.

<1271hp 1014mn 241mv> Within the Elysium Mine The natural darkness of this cave is partially countered by the shiningelysium veins within the rock. Deep gouges are present along the cavewalls where pickaxes have mined the rich veins of elysium. Bootprintsare present in great numbers along the dusty floor of this mine.

[Exits: east west]( 5) A heavy looking pickaxe lies here, covered in dirt.( 5) (Glowing) (Humming) A chunk of shiny ore lies here.( 5) A metallic blue key lies here.

<1271hp 1014mn 241mv> Within the Elysium Mine The natural darkness of this cave is partially countered by the shiningelysium veins within the rock. Deep gouges are present along the cavewalls where pickaxes have mined the rich veins of elysium. Bootprintsare present in great numbers along the dusty floor of this mine.

[Exits: east west]( 2) A heavy looking pickaxe lies here, covered in dirt.( 2) (Glowing) (Humming) A chunk of shiny ore lies here.( 2) A metallic blue key lies here.

<1271hp 1014mn 241mv> Within the Elysium Mine The natural darkness of this cave is partially countered by the shiningelysium veins within the rock. Deep gouges are present along the cavewalls where pickaxes have mined the rich veins of elysium. Bootprintsare present in great numbers along the dusty floor of this mine.

[Exits: east west]( 4) A heavy looking pickaxe lies here, covered in dirt.( 4) A metallic blue key lies here.( 4) (Glowing) (Humming) A chunk of shiny ore lies here.

<1271hp 1014mn 241mv> Within the Elysium Mine The natural darkness of this cave is partially countered by the shiningelysium veins within the rock. The floor of this mine is covered inshiny dust, and racks along the northern wall allow for the storage ofmining equipment.

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[Exits: east]( 3) A heavy looking pickaxe lies here, covered in dirt.( 3) (Glowing) (Humming) A chunk of shiny ore lies here.( 3) A metallic blue key lies here.

<1271hp 1014mn 241mv> Within the Elysium Mine Northward stands a solid door of iron, leading the way into the mainshaft of the mine. Southward lies the way out of the mine. Theceiling and walls of this cave are made of solid limestone withbrilliant ribbons of elysium ore shining through.

[Exits: south]

<1271hp 1014mn 241mv> The Maw of the Mine The path of brick ends here, replaced by limestone shot through witha gleaming elysium ore. Northward lies a sturdy iron door that leadsinto the main mineshaft. Tools and mine carts lie about, ready forthe use of the busy dwarves.

[Exits: north south]

<1271hp 1023mn 241mv> The Cave Opening Mining equipment lies about here, ready to be put to use in the cavenorthward. The cave itself is quite dark, but glimmers of a shiny orecan be seen through the blackness. The path of brick extends partwayinto the cave, then stops as the floor is replaced by what appears tobe limestone laced with the a glowing ore.

[Exits: north east west]

<1271hp 1023mn 241mv> Along the Brick Path The way north is blocked by a tall hill, which is now easily recognizableas a cave, due to the fork eastward into its large mouth. A tall towerof granite is visible eastward, with windows set on each floor. Thepath here is well kept and free of debris.

[Exits: east west]

<1271hp 1023mn 241mv> Along the Brick Path The way north is blocked by a tall hill, which is now easily recognizableas a cave, due to the fork eastward into its large mouth. A tall towerof granite is visible eastward, with windows set on each floor. Thepath here is well kept and free of debris.

[Exits: east west]

<1271hp 1023mn 241mv> A Bend in the Path The bend in the brick path reveals much: A tall tower is visibleeastward, constructed of dark granite. On the path to the east, thereis a fork northward that leads into a cave opening. Mining equipmentis visible directly outside the cave. Southward a building of pinewood can be seen.

[Exits: east south]A dwarf guard marches around, making sure all is in order.A dwarven high guard stands at attention, surveying the area.A dwarf guard growls.A dwarf guard's hand moves to his weapon.A dwarf guard says, 'Stranger.'

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A dwarf high guard frowns.A dwarf high guard says, 'Begone, we don't want your kind here.'

<1271hp 1023mn 241mv> A Path of Brick This brick path leads northward to a hill and a bend eastward, orsouthward to a building made of pine. Small trees surround the path,providing a bit of shade during daytime hours. The bricks of thepath are uniformly set and well cared for, showing the quality ofdwarven craftsmanship.

[Exits: north south]

<1271hp 1023mn 241mv> A Path of Brick This path of red and maroon bricks leads northward to a grassy hilland southward to a large building made of pine wood. Directly eastlies an impassable mass of thorny vegetation. The bricks are hewninto exact rectangles, and the spacing and placement of the stonesare perfect. Westward lies a dusty path. A large plaque is centeredin one of the bricks.

[Exits: north south west]A dwarven high guard stands at attention, surveying the area.A dwarf high guard frowns.A dwarf high guard says, 'Begone, we don't want your kind here.'

<1271hp 1036mn 241mv> A Brick Path A path of brick leads eastward to a cleared out field. To the southeast,a great building made of pine can be seen. Eastward, a tall granitetower is visible, and to the northwest a mine can be seen. Paths ofwell-cut brick lead to all of these.

[Exits: east west]

<1271hp 1036mn 241mv> Path Between Hills You are on a small path winding its way between the hills.To the south you have a splendid view over the flat plains.To the north, the hills grow steadily darker and foreboding.A sense of evil seems to penetrate these quiet hills. Asingle bird on a twisted tree watches you silently. Towardthe east, the mountains of the dwarven kingdom rise up.

[Exits: north east south]A small copper and silver garter snake slithers along the ground.

<1271hp 1036mn 239mv> You enjoy the view around you.nnenwwnennnnnne

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nesdwview

<1271hp 1036mn 239mv> Between the Dark Hills You are surrounded by dark, sinister hills. Although they seemedfairly small from the distance, you now get the feeling that theyare closing in on you, towering over you, overwhelming you... Thesmall path seems to have second thoughts about these hills, for itwinds unnecessarily. To the south, the hills appear lighter, moregrey than black. To the north, however, the hills have become amidnight black against the distant mountains.

[Exits: north south west]A small copper and silver garter snake slithers along the ground.

<1271hp 1036mn 236mv> Between the Dark Hills You are surrounded by dark, sinister hills. They rise above you,towering menacingly. The small path seems to have second thoughtsabout these hills, for it winds unnecessarily. Shadows sway, andyou cannot help but look around you to see if you are not alone.

[Exits: east south]A small copper and silver garter snake slithers along the ground.

<1271hp 1036mn 233mv> Between the Dark Hills Dark, sinister hills surround you, rising above you menacingly.The path upon which you travel wanders unnecessarily about. Theswaying shadows lend a sense of you-are-not-alone. The darknessseems almost complete, and derived of evil, not lack of sun orstarlight.

[Exits: north west]A small copper and silver garter snake slithers along the ground.

<1271hp 1084mn 281mv> Between the Dark Hills Surrounded by dark, sinister hills, you travel with an overwhelmingfeeling of puniness. The hills rise high above you, towering withmenace and adding to the darkness. No sun, no stars penetrate thisway. Movements in the shadows lend a sense of you-are-not-alone.

[Exits: south west]A small copper and silver garter snake slithers along the ground.

<1271hp 1084mn 278mv> Between the Dark Hills A feeling of puniness overwhelms you as you travel an unnecessarilywinding path in the dark, sinister hills which tower above you. Youfeel menaced by the hills, though they remain mostly still. The darkshadows around you are, however, full of movement. You hear a sound,a scurrying of something, but nothing is visible. Are you alone here?It does not seem so.

[Exits: east west]A small copper and silver garter snake slithers along the ground.

<1271hp 1084mn 275mv> Between the Dark Hills You are surrounded by dark, sinister hills. They rise above you,

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towering menacingly. The small path seems to have second thoughtsabout these hills, for it winds unnecessarily. Shadows sway, andyou cannot help but look around you to see if you are not alone.

[Exits: north east]A small copper and silver garter snake slithers along the ground.

<1271hp 1084mn 272mv> Between the Dark Hills Dark, sinister hills surround you, rising above you menacingly.The path upon which you travel wanders unnecessarily about. Theswaying shadows lend a sense of you-are-not-alone. An almostcomplete darkness reeks of evil rather than a lack of sun orstarlight.

[Exits: east south]

<1271hp 1084mn 269mv> Between the Dark Hills You are surrounded by dark, sinister hills. They rise above you,towering menacingly. The small path seems to have second thoughtsabout these hills, for it winds unnecessarily. Shadows sway, andyou cannot help but look around you to see if you are not alone.To the north, the hills are a midnight black against the distant,dark grey mountains. Although you remember the hills toward thesouth to have been darker, they seem lighter, more grey thanblack.

[Exits: north west]A small copper and silver garter snake slithers along the ground.

<1271hp 1084mn 266mv> Path's End At this point the wandering path has had enough and halts beforea dark opening in a dark hill. It is hard to see that opening, for the hill is a midnight black and the opening is just a shadedarker. To either side of the opening are leafless shrubs, theirbranches reaching toward the cave opening, or toward you on thepath, with what seems the menacing intent of catching you andperhaps eating you... Or maybe that is just a thought that someprimordial fear in the recesses of your memory has brought tothe fore. You hear a slithering sound, but you see nothing move.You hear a skittering, but again, nothing is visible which ismaking that noise. Are you really hearing something?

Eerie dark purple glows to the right of the opening, just abovethe tallest of the shrub twigs. You can barely make out thelettering of what appears to be a magical sign.

[Exits: north south]

<1271hp 1089mn 263mv> The Entrance to The Cave The opening is but a shade lighter than the rock walls of thevast cave within which you find yourself. High above is theceiling, lost somewhere above the reach of your light. Thefloor below you is highly illuminated, reflecting your lightwith gusto to show you that you stand upon tombstones, onetouching another to form a cobblestone effect. Most of themappear ancient and weathered, cracked and chipped. Only oneis without blemish. To the north a small, dark opening leadsout, probably through a tunnel.

[Exits: north south]

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A centipede here is looking for some small animal to consume.

<1271hp 1089mn 260mv> Dark Misty Tunnel You have to squeeze your way through this small, narrow tunnel.Visibility is not good, even with your light source, for thedampness is caused by a mist that permeates the air in here. Itis as though a dark cloud had descended into this cave and brought its fog with it. To the south, the air seems drier andfresher, though not by much. The tunnel continues to the north.

[Exits: north south]The long python rears its head and hisses at you.

<1271hp 1089mn 257mv> Dark Misty Tunnel You are within a narrow tunnel. Visibility is bad, even with yourlight source, for the dampness is caused by a dark mist thatpermeates the air as though a dark cloud had descended into thetunnel and brought its fog with it. The rough floor beneath youdescends toward the north, ascends toward the south, not steeply,but the way is treacherous and slippery. The narrow tunnel narrowsmore toward the south, but widens somewhat toward the north.

[Exits: north south]The long python rears its head and hisses at you.

<1271hp 1089mn 254mv> Dark Misty Tunnel The tunnel has widened significantly, and widens further still to thenorth. Despite the expansiveness of this part of the cave, a dark mist,like a dark fog, spreads through the air, dampening everything. As aresult, the floor iS slippery and treacherous. A side tunnel branchesto the west. Toward the south, the mist-filled tunnel narrows.

[Exits: north south west]A centipede here is looking for some small animal to consume.

<1271hp 1089mn 251mv> Dark Misty Cave Visibility is terrible here, as the mist seems more like a thick dark fogon a chill morning. To the south, the cave narrows to form a tunnel. Themist seems a little thinner there. But here, you see no walls nor a ceiling,as the mist prevents your light from extending very far ahead of you. Asyou extend your light toward the west, you notice a pile of bones, shortbetween the ends but stout, which leads you to believe they are leg bonesof some small creature.

[Exits: north east south]The long python rears its head and hisses at you.

<1271hp 1089mn 248mv> Dark Misty Cave The damp, dark fog which permeates this part of the cave also permeatesthe western part. Here, the floor slopes downward, and the way is verytreacherous, for the rock below you is slippery and wet. In places itappears to be covered in some sort of green slime. The walls converge tothe north, and a tunnel pushes northward and downward.

[Exits: north west]A long-legged spider feasts on a corpse.The long python rears its head and hisses at you.

<1271hp 1090mn 245mv> Many Misty Tunnels The cavern here has a sloping floor. It ascends toward the cave to the west

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and south, but descends to the north and east. Also, toward the north andeast, the cavern narrows into tunnels. The floor here is covered with athin veneer of dust, within which are squiggly scratches. The air is thickwith a dark, moist mist. Visibility is not as bad here as to the west, butit still isn't all that great. Looking up to see the ceiling, you don't seeit, but you do see more of the same dark mist.

[Exits: north east south west]

<1271hp 1090mn 242mv> The Y Tunnel Dark mists swirl about you as you approach a juncture within the tunnel.The tunnel here is shaped like a Y where the arms are extending to the northeast and southeast, and the stem is toward the west. The floor hasa covering of dust disturbed by a plethora of squiggles and scratches.You see some rough footprints, as of some humanoid wearing boots. Thewalls here have a smattering of slimy green which shimmers in the light.

[Exits: north south west]An orc is here, looking for something (or perhaps someone) to eat.A large green snake is guarding something.

<1271hp 1090mn 239mv> The Hole The misty tunnel widens here around a small depression in the slippery floor. Asyou approach the depression carefully, you see that it is a hole leading intowhat appears to be another tunnel below. There is a slight breeze, somewhat coolerthan the air in here, wafting up from below. The tunnel narrows toward the north.On the far side of the hole from where you are now, you see two metal hook-likedevices. Parts of these devices are wedged into the rock floor.

[Exits: north down]A large green snake is guarding something.

<1271hp 1090mn 236mv> Dark Misty Tunnel You are at the end, or the beginning, of a dark tunnel. There is room to move around,but visibility is not the best, for the air is solid with a thin, damp mist. The mistseems to dissipate toward the north, where you see a tunnel. Not quite as clearly, yousee a tunnel leading toward the west. A hemp rope ladder leads upward.

[Exits: north west up]

<1271hp 1090mn 233mv> Dark Misty Tunnel Dark mists swirl around you as you travel in this tunnel. The rock seems solid enough,if slimy in places, but there are wooden supports set to keep the ceiling from comingdown. The ceiling is dark and slimy, just like the walls. The ground is also damp anda little slippery.

[Exits: east south]

<1271hp 1090mn 230mv> You enjoy the view around you.sw

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sddddnnnneesget amulet 2.corpsesac corpsesac corpseneget all 2.corpsesac corpsesac corpsewnnnget all 2.corpsesac corpsesac corpseview

<1271hp 1090mn 230mv> Dark Misty Tunnel Dark mists swirl around you as you travel in this tunnel. The rock seems solid enough,if slimy in places, but there are wooden supports set to keep the ceiling from comingdown. The walls and ceiling are slimy, and the ground is damp and slippery.

[Exits: north west]

<1271hp 1090mn 227mv> Dark Misty Tunnel As you travel in this tunnel, dark mists swirl around you. Visibility is poor at best.The rock seems solid enough, if slimy in places, but there are wooden supports to keepthe ceiling from falling. The walls and ceiling are slimy and the ground is damp andslippery.

[Exits: east south]

<1271hp 1090mn 224mv> Dark Misty Tunnel As you travel in this tunnel, dark mists swirl around you. At best, visibility is poor.While the rock seems solid enough, there are wooden supports to keep the ceiling fromfalling. The walls and ceiling are slimy in places, and the damp ground is slippery.There is a hole in the ground, and a pair of hook-like devices wedged in at the edge.

[Exits: north down]

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<1271hp 1090mn 221mv> Below the Hole You are in a vertical tunnel on a hemp rope ladder. Above you is a hole inthe rock ceiling leading to a more horizontal tunnel. Below you is darkness.Your travel decisions are pretty much limited to up or down.

[Exits: up down]

<1271hp 1090mn 218mv> Within a Narrow Vertical Passage You are in a vertical tunnel on a hemp rope ladder. Well above you is a holein the rock ceiling (which you can barely see from here) leading to a morehorizontal tunnel. Below you is darkness, just as all about you is darkness,only more so since your available light won't extend as far down. Your traveldecisions are limited to climbing up or down. Falling to death is not an option.

[Exits: up down]

<1271hp 1090mn 215mv> Within a Narrow Vertical Passage You are on a hemp rope within a dark vertical tunnel. Way up above you is a hole in the rock ceiling (which you cannot see due to the length of the darktunnel above your head). Below you is darkness. Your travel options are limitedto climbing up or down.

[Exits: up down]

<1271hp 1090mn 212mv> At the Bottom of a Vertical Tunnel You stand on solid rocky ground below a long, dark vertical tunnel. A hemp ropehangs along the rock wall here and leads upward into darkness. The horizontaltunnel here extends toward the north, its walls very irregular, with bits ofrock jutting out here and there as if whoever made the tunnel did not care ifthe walls were smooth. Wooden supports hold the floor and ceiling apart, withsturdy cross pieces connecting them. The tunnel is dusty and dry here.

[Exits: north up]

<1271hp 1090mn 209mv> Within a Dark, Dry Tunnel Northward and southward the tunnel extends, braced by wooden supports. Irregular,rocky walls flank you, and dust covers much of the 'floor' below you. The darknessis almost complete but for the light source you carry with you. The air seems tobe dry here, yet you can sense an odor that comes with water.

[Exits: north south]A red-headed man dressed in green wanders in the darkness.A long-legged spider feasts on a corpse.

<1271hp 1090mn 206mv> Within a Dark, Dry Tunnel The tunnel, braced by wooden supports, extends northward and southward, its irregular rocky walls flanking you as you pass through. Dust covers much of the'floor' below you. Were it not for your light source, the darkness here would becomplete. While the air seems to be dry here, you can sense an odor that comeswith water.

[Exits: north south]A creepy crawly spider scuttles out from under some debris.

<1271hp 1090mn 203mv> Within a Dark, Dry Tunnel The wooden supports bracing the tunnel here are nicked and scratched, as thoug

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h some altercation might have taken place in the not too distant past. Dust, mixedwith chips of wood, cover much of the tunnel floor. Behind the braces are wallshewn rather sloppily, with bits of rock jutting out here and there. While theair seems dry here, you sense an odor that you associate with water.

[Exits: north south]

<1271hp 1090mn 200mv> Within a Dark Tunnel The wooden supports bracing the tunnel here are nicked and scratched as though somealtercation might have taken place in the not too distant past. Chips of wood mixedwith dust cover the tunnel floor. Behind the braces, the walls are sloppily hewn withbits of rock jutting out here and there. To the south, the air seems drier than it ishere. An odor you associate with water is strong here. The tunnels form a T with extensions east and west.

[Exits: east south west]A long-legged spider feasts on a corpse.A long-legged spider feasts on a corpse.

<1271hp 1090mn 197mv> Within a Dark Tunnel The wooden supports bracing the tunnel here are heavily nicked, and in places theyare hacked clean in two. Splinters stick out at odd angles, and bits of wood minglewith dust on the tunnel floor. The walls were sloppily hewn, leaving bits of rockjutting out in places. An odor you associate with water is strong here. The tunnelextends east and west.

[Exits: east west]An ugly tarantula slowly creeps towards you.

<1271hp 1090mn 194mv> Within a Four-Way Intersection in the Dark Tunnel The wooden supports bracing the tunnel here are heavily nicked, and in places theyare hacked in two, with splinters sticking out at odd angles. Bits of wood mingle withdust on the tunnel floor. Behind the supports, the walls were sloppily hewn, with bitsof rock jutting out in places. You smell an odor you associate with water, and the airfeels a little humid here. The tunnel intersects such that you may travel in any maincompass direction.

[Exits: north east south west]A long-legged spider feasts on a corpse.

<1271hp 1090mn 191mv> Dead End Tunnel Heavily nicked and in places hacked in two, the wooden supports have ceased to workwell in this part of the tunnel. It is a wonder the ceiling has not fallen through.

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Dead bodies litter the floor, their blood long drained and dried out wherever it pooled. The walls, hewn sloppily, leave bits of rock jutting out beyond the broken supports. By all appearances, the southern wall should have extended the tunnelsouthward, but the excavation had been cut short. An odor you associate with water isstrong here.

[Exits: north]( 2) A partially eaten corpse lies here, showing signs of decay.A creepy crawly spider scuttles out from under some debris.(Chromatic Aura) A short creature with pallid flesh leers at you with one bloodshot eye.

<1271hp 1090mn 188mv> You get a broken redstone amulet from a decaying corpse.

<1271hp 1090mn 188mv> The gods smile upon your sacrifice, but offer no coin.

<1271hp 1090mn 188mv> The gods smile upon your sacrifice, but offer no coin.

<1271hp 1090mn 188mv> Within a Four-Way Intersection in the Dark Tunnel The wooden supports bracing the tunnel here are heavily nicked, and in places theyare hacked in two, with splinters sticking out at odd angles. Bits of wood mingle withdust on the tunnel floor. Behind the supports, the walls were sloppily hewn, with bitsof rock jutting out in places. You smell an odor you associate with water, and the airfeels a little humid here. The tunnel intersects such that you may travel in any maincompass direction.

[Exits: north east south west]A long-legged spider feasts on a corpse.

<1271hp 1090mn 185mv> Dead End Tunnel Here, the wooden supports bracing the tunnel here are heavily nicked and in places hacked, with splinters sticking out at odd angles. Dead bodies cover the floor, their blood long drained and dried out wherever it pooled. The walls are hewn sloppily, leaving bits of rock jutting out from them. By all appearances, the eastern wall was meant to be an extension of the tunnel, but the excavation was cut short. An odor youassociate with water is strong here.

[Exits: west]( 2) A partially eaten corpse lies here, showing signs of decay. (Magical) (Humming) A steel earring shines on the ground. You see a mithril earring in the shape of a foaming mug. You see a mithril earring in the shape of an anvil. A bracer formed of five thin rings of platinum lies abandoned here. Mithril chainmail in the form of leggings lie abandoned here. (Humming) A mithril warhammer of dwarven make lies here.A dark-haired woman dressed in tan and red appears to be lost.A creepy crawly spider scuttles out from under some debris.

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(Chromatic Aura) A short creature with pallid flesh leers at you with one bloodshot eye.

<1271hp 1090mn 182mv> You get a large, cracked amethyst from a decaying corpse.

<1271hp 1090mn 182mv> The gods smile upon your sacrifice, but offer no coin.

<1271hp 1090mn 182mv> The gods smile upon your sacrifice, but offer no coin.

<1271hp 1090mn 182mv> Within a Four-Way Intersection in the Dark Tunnel The wooden supports bracing the tunnel here are heavily nicked, and in places theyare hacked in two, with splinters sticking out at odd angles. Bits of wood mingle withdust on the tunnel floor. Behind the supports, the walls were sloppily hewn, with bitsof rock jutting out in places. You smell an odor you associate with water, and the airfeels a little humid here. The tunnel intersects such that you may travel in any maincompass direction.

[Exits: north east south west]A long-legged spider feasts on a corpse.

<1271hp 1090mn 179mv> Within a Dark Tunnel The tunnel, braced by wooden struts, extends northward and southward, its irregular rocky walls flanking you as you pass through. Nicks in the wood testify to some recent activity here, as well as the strength of the wood against sharp blows. Dust covers much of the tunnel floor. Were it not for your light source, the darkness here would be complete. You smell an odor that you associate with water, and consciously note that the air is a little bit humid.

[Exits: north south]A long-legged spider feasts on a corpse.

<1271hp 1090mn 176mv> Within a Dark Tunnel The tunnel is braced by wooden struts, most of which are marked by nicks andscratches. Dust covers much of the tunnel floor. The rock walls beyond thewooden framing is irregular, with bits of rock jutting out. An odor whichreminds you of water is strong here, and the air is humid.

[Exits: north south west]An ugly tarantula slowly creeps towards you.A long-legged spider feasts on a corpse.

<1271hp 1090mn 173mv> Dead End Tunnel Heavily nicked, and in places hacked in two, the wooden struts have ceased to workwell in this part of the tunnel. It is a wonder the ceiling has not fallen through.Dead bodies litter the floor, their blood long drained and dried out wherever it pooled. The walls, hewn sloppily, leave bits of rock jutting out beyond the broken supports. By all appearances, the southern wall should have extended the tunnel

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northward, but the excavation had been cut short. An odor you associate with water isstrong here, and the air is humid.

[Exits: south]( 2) A partially eaten corpse lies here, showing signs of decay.A creepy crawly spider scuttles out from under some debris.(Chromatic Aura) A short creature with pallid flesh leers at you with one bloodshot eye.

<1271hp 1090mn 170mv> You get a broken redstone amulet from a decaying corpse.You get a large, cracked amethyst from a decaying corpse.You get a large, cracked gem from a decaying corpse.You get a tiny meteorite from a decaying corpse.

<1271hp 1090mn 170mv> The gods smile upon your sacrifice, but offer no coin.

<1271hp 1090mn 170mv> The gods smile upon your sacrifice, but offer no coin.

<1271hp 1090mn 170mv> You enjoy the view around you.ssswwwget all 2.corpsesac corpsesac corpseessssuuuuneneunwswssview

<1271hp 1090mn 170mv> Within a Dark Tunnel The tunnel is braced by wooden struts, most of which are marked by nicks andscratches. Dust covers much of the tunnel floor. The rock walls beyond thewooden framing is irregular, with bits of rock jutting out. An odor whichreminds you of water is strong here, and the air is humid.

[Exits: north south west]An ugly tarantula slowly creeps towards you.A long-legged spider feasts on a corpse.

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<1271hp 1090mn 167mv> Within a Dark Tunnel The tunnel, braced by wooden struts, extends northward and southward, its irregular rocky walls flanking you as you pass through. Nicks in the wood testify to some recent activity here, as well as the strength of the wood against sharp blows. Dust covers much of the tunnel floor. Were it not for your light source, the darkness here would be complete. You smell an odor that you associate with water, and consciously note that the air is a little bit humid.

[Exits: north south]A long-legged spider feasts on a corpse.

<1271hp 1090mn 164mv> Within a Four-Way Intersection in the Dark Tunnel The wooden supports bracing the tunnel here are heavily nicked, and in places theyare hacked in two, with splinters sticking out at odd angles. Bits of wood mingle withdust on the tunnel floor. Behind the supports, the walls were sloppily hewn, with bitsof rock jutting out in places. You smell an odor you associate with water, and the airfeels a little humid here. The tunnel intersects such that you may travel in any maincompass direction.

[Exits: north east south west]A long-legged spider feasts on a corpse.

<1271hp 1090mn 161mv> Within a Dark Tunnel The wooden supports bracing the tunnel here are heavily nicked, and in places theyare hacked clean in two. Splinters stick out at odd angles, and bits of wood minglewith dust on the tunnel floor. The walls were sloppily hewn, leaving bits of rockjutting out in places. An odor you associate with water is strong here. The tunnelextends east and west.

[Exits: east west]An ugly tarantula slowly creeps towards you.

<1271hp 1090mn 158mv> Within a Dark Tunnel The wooden supports bracing the tunnel here are nicked and scratched as though somealtercation might have taken place in the not too distant past. Chips of wood mixedwith dust cover the tunnel floor. Behind the braces, the walls are sloppily hewn withbits of rock jutting out here and there. To the south, the air seems drier than it ishere. An odor you associate with water is strong here. The tunnels form a T with extensions east and west.

[Exits: east south west]

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A long-legged spider feasts on a corpse.A long-legged spider feasts on a corpse.

<1271hp 1090mn 155mv> Dead End Tunnel The wooden supports bracing the tunnel here are heavily nicked and in places hacked,with splinters sticking out at odd angles. Dead bodies cover the floor, their bloodlong drained out and dried out wherever it pooled. The walls are hewn sloppily, bitsof rock jutting out from them. By all appearances, the western wall was meant to bean extension of the tunnel, but the excavation was cut short. You sense a strong odorthat you associate with water.

[Exits: east]( 2) A partially eaten corpse lies here, showing signs of decay.An ugly tarantula slowly creeps towards you.A creepy crawly spider scuttles out from under some debris.

<1271hp 1090mn 152mv> You get a large, cracked gem from a decaying corpse.

<1271hp 1090mn 152mv> The gods smile upon your sacrifice, but offer no coin.

<1271hp 1090mn 152mv> The gods smile upon your sacrifice, but offer no coin.

<1271hp 1090mn 152mv> Within a Dark Tunnel The wooden supports bracing the tunnel here are nicked and scratched as though somealtercation might have taken place in the not too distant past. Chips of wood mixedwith dust cover the tunnel floor. Behind the braces, the walls are sloppily hewn withbits of rock jutting out here and there. To the south, the air seems drier than it ishere. An odor you associate with water is strong here. The tunnels form a T with extensions east and west.

[Exits: east south west]A long-legged spider feasts on a corpse.A long-legged spider feasts on a corpse.

<1271hp 1090mn 149mv> Within a Dark, Dry Tunnel The wooden supports bracing the tunnel here are nicked and scratched, as though some altercation might have taken place in the not too distant past. Dust, mixedwith chips of wood, cover much of the tunnel floor. Behind the braces are wallshewn rather sloppily, with bits of rock jutting out here and there. While theair seems dry here, you sense an odor that you associate with water.

[Exits: north south]

<1271hp 1090mn 146mv> Within a Dark, Dry Tunnel The tunnel, braced by wooden supports, extends northward and southward, its irregular rocky walls flanking you as you pass through. Dust covers much of the'floor' below you. Were it not for your light source, the darkness here would becomplete. While the air seems to be dry here, you can sense an odor that comeswith water.

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[Exits: north south]A creepy crawly spider scuttles out from under some debris.

<1271hp 1090mn 143mv> Within a Dark, Dry Tunnel Northward and southward the tunnel extends, braced by wooden supports. Irregular,rocky walls flank you, and dust covers much of the 'floor' below you. The darknessis almost complete but for the light source you carry with you. The air seems tobe dry here, yet you can sense an odor that comes with water.

[Exits: north south]A red-headed man dressed in green wanders in the darkness.A long-legged spider feasts on a corpse.

<1271hp 1090mn 140mv> At the Bottom of a Vertical Tunnel You stand on solid rocky ground below a long, dark vertical tunnel. A hemp ropehangs along the rock wall here and leads upward into darkness. The horizontaltunnel here extends toward the north, its walls very irregular, with bits ofrock jutting out here and there as if whoever made the tunnel did not care ifthe walls were smooth. Wooden supports hold the floor and ceiling apart, withsturdy cross pieces connecting them. The tunnel is dusty and dry here.

[Exits: north up]

<1271hp 1090mn 137mv> Within a Narrow Vertical Passage You are on a hemp rope within a dark vertical tunnel. Way up above you is a hole in the rock ceiling (which you cannot see due to the length of the darktunnel above your head). Below you is darkness. Your travel options are limitedto climbing up or down.

[Exits: up down]

<1271hp 1090mn 134mv> Within a Narrow Vertical Passage You are in a vertical tunnel on a hemp rope ladder. Well above you is a holein the rock ceiling (which you can barely see from here) leading to a morehorizontal tunnel. Below you is darkness, just as all about you is darkness,only more so since your available light won't extend as far down. Your traveldecisions are limited to climbing up or down. Falling to death is not an option.

[Exits: up down]

<1271hp 1090mn 131mv> Below the Hole You are in a vertical tunnel on a hemp rope ladder. Above you is a hole inthe rock ceiling leading to a more horizontal tunnel. Below you is darkness.Your travel decisions are pretty much limited to up or down.

[Exits: up down]

<1271hp 1090mn 128mv> Dark Misty Tunnel As you travel in this tunnel, dark mists swirl around you. At best, visibility is poor.While the rock seems solid enough, there are wooden supports to keep the ceiling fromfalling. The walls and ceiling are slimy in places, and the damp ground is slippery.There is a hole in the ground, and a pair of hook-like devices wedged in at the edge.

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[Exits: north down]

<1271hp 1090mn 125mv> Dark Misty Tunnel As you travel in this tunnel, dark mists swirl around you. Visibility is poor at best.The rock seems solid enough, if slimy in places, but there are wooden supports to keepthe ceiling from falling. The walls and ceiling are slimy and the ground is damp andslippery.

[Exits: east south]

<1271hp 1090mn 122mv> Dark Misty Tunnel Dark mists swirl around you as you travel in this tunnel. The rock seems solid enough,if slimy in places, but there are wooden supports set to keep the ceiling from comingdown. The walls and ceiling are slimy, and the ground is damp and slippery.

[Exits: north west]

<1271hp 1090mn 119mv> Dark Misty Tunnel Dark mists swirl around you as you travel in this tunnel. The rock seems solid enough,if slimy in places, but there are wooden supports set to keep the ceiling from comingdown. The ceiling is dark and slimy, just like the walls. The ground is also damp anda little slippery.

[Exits: east south]

<1271hp 1090mn 116mv> Dark Misty Tunnel You are at the end, or the beginning, of a dark tunnel. There is room to move around,but visibility is not the best, for the air is solid with a thin, damp mist. The mistseems to dissipate toward the north, where you see a tunnel. Not quite as clearly, yousee a tunnel leading toward the west. A hemp rope ladder leads upward.

[Exits: north west up]

<1271hp 1090mn 113mv> The Hole The misty tunnel widens here around a small depression in the slippery floor. Asyou approach the depression carefully, you see that it is a hole leading intowhat appears to be another tunnel below. There is a slight breeze, somewhat coolerthan the air in here, wafting up from below. The tunnel narrows toward the north.On the far side of the hole from where you are now, you see two metal hook-likedevices. Parts of these devices are wedged into the rock floor.

[Exits: north down]A large green snake is guarding something.

<1271hp 1090mn 110mv> The Y Tunnel

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Dark mists swirl about you as you approach a juncture within the tunnel.The tunnel here is shaped like a Y where the arms are extending to the northeast and southeast, and the stem is toward the west. The floor hasa covering of dust disturbed by a plethora of squiggles and scratches.You see some rough footprints, as of some humanoid wearing boots. Thewalls here have a smattering of slimy green which shimmers in the light.

[Exits: north south west]An orc is here, looking for something (or perhaps someone) to eat.A large green snake is guarding something.

<1271hp 1090mn 107mv> Many Misty Tunnels The cavern here has a sloping floor. It ascends toward the cave to the westand south, but descends to the north and east. Also, toward the north andeast, the cavern narrows into tunnels. The floor here is covered with athin veneer of dust, within which are squiggly scratches. The air is thickwith a dark, moist mist. Visibility is not as bad here as to the west, butit still isn't all that great. Looking up to see the ceiling, you don't seeit, but you do see more of the same dark mist.

[Exits: north east south west]

<1271hp 1090mn 104mv> Dark Misty Cave The damp, dark fog which permeates this part of the cave also permeatesthe western part. Here, the floor slopes downward, and the way is verytreacherous, for the rock below you is slippery and wet. In places itappears to be covered in some sort of green slime. The walls converge tothe north, and a tunnel pushes northward and downward.

[Exits: north west]A long-legged spider feasts on a corpse.The long python rears its head and hisses at you.

<1271hp 1090mn 101mv> Dark Misty Cave Visibility is terrible here, as the mist seems more like a thick dark fogon a chill morning. To the south, the cave narrows to form a tunnel. Themist seems a little thinner there. But here, you see no walls nor a ceiling,as the mist prevents your light from extending very far ahead of you. Asyou extend your light toward the west, you notice a pile of bones, shortbetween the ends but stout, which leads you to believe they are leg bonesof some small creature.

[Exits: north east south]The long python rears its head and hisses at you.

<1271hp 1090mn 98mv> Dark Misty Tunnel The tunnel has widened significantly, and widens further still to thenorth. Despite the expansiveness of this part of the cave, a dark mist,like a dark fog, spreads through the air, dampening everything. As aresult, the floor iS slippery and treacherous. A side tunnel branchesto the west. Toward the south, the mist-filled tunnel narrows.

[Exits: north south west]A centipede here is looking for some small animal to consume.

<1271hp 1090mn 95mv> Dark Misty Tunnel You are within a narrow tunnel. Visibility is bad, even with yourlight source, for the dampness is caused by a dark mist thatpermeates the air as though a dark cloud had descended into thetunnel and brought its fog with it. The rough floor beneath you

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descends toward the north, ascends toward the south, not steeply,but the way is treacherous and slippery. The narrow tunnel narrowsmore toward the south, but widens somewhat toward the north.

[Exits: north south]The long python rears its head and hisses at you.

<1271hp 1090mn 92mv> You enjoy the view around you.sssswseeswsssssennnnnnneeeeview

<1271hp 1090mn 92mv> Dark Misty Tunnel You have to squeeze your way through this small, narrow tunnel.Visibility is not good, even with your light source, for thedampness is caused by a mist that permeates the air in here. Itis as though a dark cloud had descended into this cave and brought its fog with it. To the south, the air seems drier andfresher, though not by much. The tunnel continues to the north.

[Exits: north south]The long python rears its head and hisses at you.

<1271hp 1090mn 89mv> The Entrance to The Cave The opening is but a shade lighter than the rock walls of thevast cave within which you find yourself. High above is theceiling, lost somewhere above the reach of your light. Thefloor below you is highly illuminated, reflecting your lightwith gusto to show you that you stand upon tombstones, onetouching another to form a cobblestone effect. Most of themappear ancient and weathered, cracked and chipped. Only oneis without blemish. To the north a small, dark opening leadsout, probably through a tunnel.

[Exits: north south]

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A centipede here is looking for some small animal to consume.

<1271hp 1090mn 86mv> Path's End At this point the wandering path has had enough and halts beforea dark opening in a dark hill. It is hard to see that opening, for the hill is a midnight black and the opening is just a shadedarker. To either side of the opening are leafless shrubs, theirbranches reaching toward the cave opening, or toward you on thepath, with what seems the menacing intent of catching you andperhaps eating you... Or maybe that is just a thought that someprimordial fear in the recesses of your memory has brought tothe fore. You hear a slithering sound, but you see nothing move.You hear a skittering, but again, nothing is visible which ismaking that noise. Are you really hearing something?

Eerie dark purple glows to the right of the opening, just abovethe tallest of the shrub twigs. You can barely make out thelettering of what appears to be a magical sign.

[Exits: north south]

<1271hp 1090mn 83mv> Between the Dark Hills You are surrounded by dark, sinister hills. They rise above you,towering menacingly. The small path seems to have second thoughtsabout these hills, for it winds unnecessarily. Shadows sway, andyou cannot help but look around you to see if you are not alone.To the north, the hills are a midnight black against the distant,dark grey mountains. Although you remember the hills toward thesouth to have been darker, they seem lighter, more grey thanblack.

[Exits: north west]A small copper and silver garter snake slithers along the ground.

<1271hp 1090mn 80mv> Between the Dark Hills Dark, sinister hills surround you, rising above you menacingly.The path upon which you travel wanders unnecessarily about. Theswaying shadows lend a sense of you-are-not-alone. An almostcomplete darkness reeks of evil rather than a lack of sun orstarlight.

[Exits: east south]

<1271hp 1090mn 77mv> Between the Dark Hills You are surrounded by dark, sinister hills. They rise above you,towering menacingly. The small path seems to have second thoughtsabout these hills, for it winds unnecessarily. Shadows sway, andyou cannot help but look around you to see if you are not alone.

[Exits: north east]A small copper and silver garter snake slithers along the ground.

<1271hp 1090mn 125mv> Between the Dark Hills A feeling of puniness overwhelms you as you travel an unnecessarilywinding path in the dark, sinister hills which tower above you. Youfeel menaced by the hills, though they remain mostly still. The darkshadows around you are, however, full of movement. You hear a sound,a scurrying of something, but nothing is visible. Are you alone here?It does not seem so.

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[Exits: east west]A small copper and silver garter snake slithers along the ground.

<1271hp 1090mn 122mv> Between the Dark Hills Surrounded by dark, sinister hills, you travel with an overwhelmingfeeling of puniness. The hills rise high above you, towering withmenace and adding to the darkness. No sun, no stars penetrate thisway. Movements in the shadows lend a sense of you-are-not-alone.

[Exits: south west]A small copper and silver garter snake slithers along the ground.

<1271hp 1090mn 119mv> Between the Dark Hills Dark, sinister hills surround you, rising above you menacingly.The path upon which you travel wanders unnecessarily about. Theswaying shadows lend a sense of you-are-not-alone. The darknessseems almost complete, and derived of evil, not lack of sun orstarlight.

[Exits: north west]A small copper and silver garter snake slithers along the ground.

<1271hp 1090mn 116mv> Between the Dark Hills You are surrounded by dark, sinister hills. They rise above you,towering menacingly. The small path seems to have second thoughtsabout these hills, for it winds unnecessarily. Shadows sway, andyou cannot help but look around you to see if you are not alone.

[Exits: east south]A small copper and silver garter snake slithers along the ground.

<1271hp 1090mn 113mv> Between the Dark Hills You are surrounded by dark, sinister hills. Although they seemedfairly small from the distance, you now get the feeling that theyare closing in on you, towering over you, overwhelming you... Thesmall path seems to have second thoughts about these hills, for itwinds unnecessarily. To the south, the hills appear lighter, moregrey than black. To the north, however, the hills have become amidnight black against the distant mountains.

[Exits: north south west]A small copper and silver garter snake slithers along the ground.

<1271hp 1090mn 110mv> Path Between Hills You are on a small path winding its way between the hills.To the south you have a splendid view over the flat plains.To the north, the hills grow steadily darker and foreboding.A sense of evil seems to penetrate these quiet hills. Asingle bird on a twisted tree watches you silently. Towardthe east, the mountains of the dwarven kingdom rise up.

[Exits: north east south]A small copper and silver garter snake slithers along the ground.

<1271hp 1090mn 107mv> The Plains You are standing on the plains. This is a vast desolate place where thewind can howl undisturbed since nothing but you bars its way. However, you are not the first to wander here. Before you, somebody has alreadytraveled to this small path. The path looks rather bewildered and is not the kind of path to lead to anywhere significant or important, but it

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seems to have made up its mind to enter the hills far away north.

[Exits: north south]

<1271hp 1090mn 105mv> The Lane You are strolling along a pleasant, shady lane. The road is lined on bothsides by tall, stately trees which lend the scene with a sense of quietserenity. You can follow the road north or south, or take a small dirtpath west.

[Exits: north south west]

<1271hp 1090mn 104mv> The Cross Roads Here, the great eastern road intersects with an older road between the minesof Moria and the ruined city of Thalos. The outskirts of Ethshar lie to yourwest, and the highway continues to the east. An old northern road leads tothe dwarven kingdom and the abandoned mines of Moria, while the southern roadshows the scars of the war which destroyed Thalos.

[Exits: north east south west]

<1271hp 1090mn 103mv> Along the Eastern Road You are walking along a well-traveled road between Ethshar and the landseast. A northern road crosses this one to the west, towards Ethshar. Youhear faint whispers coming from the north.

A large translucent sign indicates a path south for the recently fallen.

The sign reads:

===<<<THERAN OUTFITTERS EXPRESS>>>=== ===<<<GHOSTS MAY PROCEED SOUTH >>>===

[Exits: north east west]

<1271hp 1090mn 102mv> A path of white stone You have stepped from the well-trodden Eastern Road onto a well-manicuredpath of dazzling white stone. Pillars line the sides of the path, a pairroughly every twenty feet. The lawn on either side of the path is a brightgreen, with shrubs dotting the landscape. These bushes are trimmed so asto look like varying symbols and creatures of Thera. The walkway andpillars continue on to a large building of marble, surrounded by a greatforest.

[Exits: north south]

<1271hp 1090mn 101mv> Between two pillars A path of pristine white stone is beneath your feet, leading to a grandbuilding. On either side of you are great marble pillars, intricatelycarved and etched with various symbols. A bench sits off to the side ofthe path here, for travelers to rest upon. A fountain flows here, a poolon either side of the path. It appears to come from under the pathitself, feeding each of the pools equally. The path continues on to thebuilding, or back south to the Eastern Road.

[Exits: north south] A bench of white stone is here, sitting upon the side of the path. Two bubbling pools of water are here, one on each side of the path.

<1271hp 1090mn 101mv> Before the Library

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The path ends here, and spirals out into a circle of white stone. Designsare inlaid into the bricks using shiny black obsidian, and at the northernend of this spiral are stairs leading up to the beautiful glass doors ofthe structure ahead of you. It is constructed of shining marble, and fromhere you can see balconies, terraces, and windows. A huge crystal windowadorns the second floor, etched so as to be almost opaque, the distortionis so great. A feeling of utter calm and knowledge radiates from thisplace, from the meticulous care taking to the breath-stealing architecture.

[Exits: north south]

<1271hp 1090mn 101mv> Before the Grand Stair Steps constructed of white and green marble stand before you, thewhite marble inlay on the green leaving you with a sense of peace,much like the surrounding forest. At the top of the stair lies theentrance to the library, a door of brilliantly etched glass. Thestairs lead north into the Library, while the path to the EasternRoad is back to your south.

[Exits: north south](Chromatic Aura) A woman rests and reads comfortably upon a step.

<1271hp 1090mn 101mv> You leave north, and ascend the front stairs of the Library.Before the Glass Doors of the Library Glass doors reveal wondrous things within, dark and beautiful sculptures,lustrous engravings, and knowledge and magic abound. The doors havehandles of silver, shining and pristine. The doors have etched borders, frostedand painstakingly created. The steps back down onto the path are to the south,yet the doors invite you north, inward. A silver plaque catches yourattention, inlaid into the stone on the side of the door. A gold plaqueadorns the other side.

[Exits: north south]

<1271hp 1090mn 101mv> The Library of Glyndane You enter this beautiful hallway with wonder in your eyesand mind. The floor beneath your feet is of flawless whitemarble, inlaid with a carpet of deep maroon. South is a doorof pristine glass, magically enchanted for strength. The wallsare smooth to the touch, pillars of white stone. The pillarsare intricately designed, depicting great philosophers andscholars. They lead up to a vaulted ceiling, painted by theworld's finest artists.

[Exits: north south](Holy Aura) The Keeper of Knowledge stands vigil here.The Keeper of Knowledge says, 'Greetings Yunalia, and welcome to the Library of Glyndane.'The Keeper of Knowledge tells you, 'Know that we do not allow violence directed toward the Scholars of the Library.'

<1271hp 1090mn 101mv> The Foyer The floor in this room is of white marble once more, the carpethaving branched off to form a border around the room. Above you, you can see a second floor, and further up, a large and domed skylight. The second floor is surrounded by a railing made of dark obsidian, carved in stunning patterns. To your west and east are beveled archways made out of etched crystal. The north presents another hallway, the carpet coming back together

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to lead further down the corridor.

[Exits: north east south west](Chromatic Aura) A scholar is here, carrying several books under his arm.

<1271hp 1090mn 101mv> Entrance to the Library Itself The carpet again separates to border the room, centering around asculpture of an open tome. It rests upon a base of dark red marble,marked in the center by a large bronze statue, an opened book. To thenorth you can see an obsidian stair, leading up to the second floor. Theeast and southern hallways continue, and you can make out many booksand tables. Large bookshelves line the walls, with scholars browsingand reading as they walk along. A plaque is inlaid in the floor beforethe sculpture, inviting you to read.

[Exits: west up]

<1271hp 1090mn 101mv> The Eastern End of the Library Marble bookshelves line the walls, comfortable chairs and tablesare staggered about the room. Scholars of all types are welcometo peruse the collection of the Magi, the ArchMagi themselves usethe resources found here. The bookshelves in this room each haveconstant runes etched upon them, which you might be able to make outby looking more closely. The floor here is of the white marble foundall throughout the Library, the maroon carpet leading from doorwayto doorway. The room has no windows, yet the soft light here pleasesthe eyes, making study and reading a pleasure. To the east an alcovecan be seen cluttered with various objects.

[Exits: north east south] A bookshelf of solid white marble is here. A dark green chair is here, the light shining on the soft leather. A mahogany table is here, shining in the light of the Library.A thief is propped up against the wall, reading a book.

<1271hp 1090mn 101mv> Entrance to the Enchanter's Alcove Soft light permiates this room. The beautiful marble floor hereis much the same as the rest of the library. A maroon carpetruns down the center of the alcove. Unlike the neatly kept spaceof the rest of the library. There is a clutter that can be seenall throughout the expanse of this alcove. There are no windowswithin here, and it appears to be slightly musty. Scorch markscan be seen along the walls, floor, and even the ceiling.

[Exits: north east south west]

<1271hp 1090mn 101mv> Within the Enchanter's Alcove Soft light permiates this room. The beautiful marble floor hereis much the same as the rest of the library. A maroon carpetruns down the center of the alcove. Unlike the neatly kept spaceof the rest of the library. There is a clutter that can be seenall throughout the expanse of this alcove. There are no windowswithin here, and it appears to be slightly musty. Scorch markscan be seen along the walls, floor, and even the ceiling. A sign hangs from the ceiling for all to see clearly.

[Exits: north east south west]A young man in slightly scorched robes stands here.Caldoran the apprentice tells you, 'You must still wait longer before I will be willing to help you again. '

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<1271hp 1090mn 101mv> You enjoy the view around you.c powwwwnnwwwswl in chestc slow selfc 'create foodeat mushroomc 'create foodeat mushroomc 'create foodeat mushroomget jug chestc 'create water' jugc 'create water' jugdrink jugdrink jugdrink jugsleep cot

<1271hp 1090mn 101mv> Donation Pit A pit in the dark cloudy floor has been magically created to allow those who come with petitions for the priests to bring a gift to the god or goddess of their faith. Around the pit markings have been made in a strange giant runic script in remembrace of fallenheroes of eons past. This room is a solemn place of reverance andreflection.

[Exits: north east south west] A pit has been carved into the purple haze here for donations.

<1271hp 1085mn 50mv> A Cloudy Cavern You are in an enourmous cloud that has been magically hollowed out. Thecave itself is comprised of the darkest cumulonimbus cloud you have everwitnessed. Somehow the cloud has been petrified in place leaving theimpression of a massive hail storm or lightning strike about to take placethat will likely never come to bear. Were it not for the magical torches of faerie fire that shine down into the cavern with an eerie pink glow, there would be little to no natural light within. A purple haze of faeriefog shrouds your lower half as it defines the pathway deeper into or out of the cave. A wispy sign hangs hands here that reads 'Gymnasium'.

[Exits: east west]A young gangly teenaged giant regards you with interest.A Gurtair youth says, ' Welcome. To. Our. Town.'

<1271hp 1086mn 42mv> A Cloudy Cavern You are in an enourmous cloud that has been magically hollowed out. Thecave itself is comprised of the darkest cumulonimbus cloud you have everwitnessed. Somehow the cloud has been petrified in place leaving theimpression of a massive hail storm or lightning strike about to take place

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that will likely never come to bear. Were it not for the magical torches of faerie fire that shine down into the cavern with an eerie pink glow, there would be little to no natural light within. A purple haze of faeriefog shrouds your lower half as it defines the pathway deeper into or out of the cave.

[Exits: east west]

<1271hp 1087mn 34mv> A Cloudy Cavern You are in an enourmous cloud that has been magically hollowed out. Thecave itself is comprised of the darkest cumulonimbus cloud you have everwitnessed. Somehow the cloud has been petrified in place leaving theimpression of a massive hail storm or lightning strike about to take placethat will likely never come to bear. Were it not for the magical torches of faerie fire that shine down into the cavern with an eerie pink glow, there would be little to no natural light within. A purple haze of faeriefog shrouds your lower half as it defines the pathway deeper into or out of the cave.

[Exits: north east]

<1271hp 1087mn 26mv> A Cloudy Cavern You are in an enourmous cloud that has been magically hollowed out. Thecave itself is comprised of the darkest cumulonimbus cloud you have everwitnessed. Somehow the cloud has been petrified in place leaving theimpression of a massive hail storm or lightning strike about to take placethat will likely never come to bear. Were it not for the magical torches of faerie fire that shine down into the cavern with an eerie pink glow, there would be little to no natural light within. A purple haze of faeriefog shrouds your lower half as it defines the pathway deeper into or out of the cave.

[Exits: north south]

<1271hp 1087mn 18mv> Cloud Entrance The path of crystalline cloud slabs and rocks ends abruptly here before anenormous Cumulonimbus Cloud. The towering thunderhead looks as if it hasbeen crystallized in the midst of a roiling storm, giving the ominous impression that you are about to ender a very tumultuous cave.

[Exits: south west]An enormous but slender adolescent looks at you with mild curiosity.A Gurtair youth says, ' Welcome. To. Our. Town.'

<1271hp 1087mn 10mv> A Crystalline Rocky Pathway You stand on a path of...rocks? Or are they clouds that have been frozen solid and arranged in an orderly fashion to create a cobblestone appearance as they wend their way through the village. The rocky alien cloud surfaceseems to reflect whatever light is available depending on the time of day,giving the street an ethereal-like quality. Looking off in the distanceyou can see a variety of detached static cloud shapes that must be the homes of village dwellers, yet the path to reach those cloud forms is notclear. It appears only certain portions of the village remain open to thosewho are not permanent residents here. To your east lies a massive cloudstructure, frozen in time and space. West of you like the rocky pathwayinto the village center.

[Exits: east west]

<1271hp 1087mn 2mv> You are too exhausted.

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<1271hp 1087mn 2mv> You are too exhausted.

<1271hp 1087mn 2mv> Alas, you cannot go that way.

<1271hp 1090mn 2mv> You are too exhausted.

<1271hp 1090mn 2mv> An elysium chest with a skull and crossbones on it holds:( 5) (Glowing) (Humming) a chunk of lead ore a jar of salve some black powder a golden key a fiery green emerald (Magical) a brilliant sapphire (Magical) a large ruby( 4) a small bundle of oakwood arrows( 4) a bladder( 5) a candlestick holder( 4) an oaken napkin ring( 4) a high quality porcelain teacup( 4) a high quality porcelain plate a Preferred Shoppers Club Card of the GML( 3) a sliver of hardened sap( 3) a leather pouch full of unusual pebbles( 6) an alchemy jar of ceramic( 3) a mug of Olympic Tea (Magical) an onyx bracelet(10) a drinking sponge( 6) a slightly hot lump of coal( 3) a small pile of ashes( 5) a bottle of blood( 3) a small blob of acid( 4) a redstone plate( 4) a dark metallic bowl( 3) a handful of pebbles( 2) a sliver of jade (Magical) Yvaud's 'timestone'( 3) a grubby worm nugget( 4) some sand( 4) (Magical) a small blue pail( 2) a pearl earring a pearl necklace( 2) A damaged gold dragonscale( 2) A damaged silver dragonscale( 2) A damaged white dragonscale( 3) a maple log( 3) a oak log( 3) a pine log( 3) an elm log(36) an alchemy jar of bamboo( 2) A damaged blue dragonscalewho

( 2) A damaged green dragonscale( 2) A damaged black dragonscale( 2) A damaged red dragonscale(10) a compass( 6) A small malachite hoop( 3) A simple malachite ring( 4) A handful of potting soil (Magical) (Glowing) a moonstone water jug

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(51) A globe of light( 7) (Glowing) an icicle(436) a plain gold key (Magical) (Glowing) the Staff of Good Health (Invis) (Glowing) (Humming) a small disc with a skull and crossbones(67) (Magical) a murky brown potion( 3) a bamboo staff (Magical) a brown staff(13) A lump of rosestone (Magical) (Glowing) an elemental bracelet( 2) (Magical) (Glowing) (Humming) a claw named 'Truth's Edge'( 3) a thin dagger (Magical) (Glowing) (Humming) a claw named 'Humility'(11) (Glowing) a string of small glowing balls of light (Magical) (Glowing) an ethereal blade

<1271hp 1090mn 2mv> You feel yourself slowing d o w n...

<1271hp 1060mn 2mv> A magic mushroom suddenly appears.

<1271hp 1064mn 2mv> whoYou eat a magic mushroom.You are full.

<1271hp 1076mn 2mv> A magic mushroom suddenly appears.

<1271hp 1071mn 2mv> You are too full to eat more.

<1271hp 1079mn 2mv> c gate bookkeeperA magic mushroom suddenly appears.

<1271hp 1074mn 2mv> You are too full to eat more.

<1271hp 1081mn 2mv> You get a moonstone water jug from an elysium chest with a skull and crossbones on it.

<1271hp 1081mn 2mv> A moonstone water jug is filled.

<1271hp 1076mn 2mv> A moonstone water jug is already full.

<1271hp 1090mn 2mv> The sky gets very cloudy and a calmness begins here.

<1271hp 1090mn 104mv> You drink water from a moonstone water jug.Your thirst is quenched.

<1271hp 1090mn 104mv> You drink water from a moonstone water jug.Your thirst is quenched.

<1271hp 1090mn 104mv> You drink water from a moonstone water jug.Your thirst is quenched.

<1271hp 1090mn 104mv> You do not see that here.

<1271hp 1090mn 104mv> [ G-Elf ] Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Third Dan

Players found: 3

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<1271hp 1090mn 104mv> [ G-Elf ] Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Third Dan

Players found: 3

<1271hp 1090mn 104mv> You step through a gate and vanish.Before the Halls of Research The walls of the Library of the Owl give way seamlessly to this room. It appears to be an extension that could always have been a part of the library.Though small signs here and there show that it is of a newer construction.The hardwood floors have a protective polish on them, though it has beenslightly scuffed up to keep it from being slick and dangerous. The roomhas no other apparent exit, only a chair that sits in the corner that isfit for someone of very small stature. A sign on the wall is the mainthing of notice within this room.

[Exits: west]A small gnome is here verifying all who wish to enter the halls of research.

<1271hp 1010mn 104mv> c loc corpseThe corpse of the wizard is in The Bizarre ChambersThe corpse of Kalira is in Main StreetA partially eaten corpse is carried by a flesh eating zombieA lifeless corpse is in The underground cryptThe corpse of a massive tyrant with a large shield across his chest is in Below the VinesThe corpse of a cloaked figure is in The Guild of Anti-PaladinsA corpse is in A Gruesome SightThe corpse of the Defender is in The Entrance to the RuinsThe corpse of an Arkham knight is in On a muddy island battlefieldThe corpse of an Arkham knight is in Beneath a wooden battlementAn undead corpse is in On a muddy island battlefieldAn undead corpse is in On a muddy island battlefieldThe corpse of an Arkham guard is in On a muddy island battlefieldThe corpse of an Arkham guard is in Corner of the ruined wallsThe corpse of an Arkham knight is in On a muddy island battlefieldThe corpse of an Arkham guard is in At the end of a muddy trenchThe corpse of an Arkham guard is in Outside a blackened wallThe corpse of an Arkham guard is in On a devastated streetThe corpse of a young girl is in In a room filled with knee-deep bloodThe corpse of an Arkham guard is in Central undead roaming groundsThe corpse of a creature is in A corpse filled roomThe corpse of a dwarf is in Eastern undead roaming groundsThe corpse of an elf is in NW corner of the undead roaming grounds[Hit Return to continue]

A blood soaked corpse is in In the ruins of an ancient cityThe battered corpse of a dead elf is in The AhzraA skeletal corpse is in Southern Area of the Main ChamberA decomposed corpse is in Western Area of the Main ChamberA corpse of an eaten wizard is in Northern Area of the Main ChamberA heavily shredded corpse is in At the South Side of the Foyer

<1271hp 1017mn 104mv> cm I am here to do researchYou with her enchantingly melodious voice say, 'I am here to do research'Gnome bookkeeper tells you, 'Welcome back researcher and good luck to you!'The Halls of Research

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This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: north south] A soft cot is here to rest on.

<1271hp 1031mn 104mv> sThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: north east] A soft cot is here to rest on.

<1271hp 1031mn 104mv> nnThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: north south] A soft cot is here to rest on.

<1271hp 1031mn 104mv> The Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: south] A soft cot is here to rest on.

<1271hp 1039mn 104mv> nAlas, you cannot go that way.

<1271hp 1039mn 104mv> who[ G-Elf ] Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Tran

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sference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Third Dan

Players found: 3

<1271hp 1042mn 104mv> iYou are carrying: (Magical) (Glowing) a moonstone water jug( 2) (Magical) a magic mushroom( 2) a large, cracked gem (Magical) a tiny meteorite( 2) a large, cracked amethyst( 2) a broken redstone amulet (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 1052mn 104mv> drop all.mushroomYou drop a magic mushroom.A magic mushroom dissolves into smoke.You drop a magic mushroom.A magic mushroom dissolves into smoke.

<1271hp 1068mn 104mv> iYou are carrying: (Magical) (Glowing) a moonstone water jug( 2) a large, cracked gem (Magical) a tiny meteorite( 2) a large, cracked amethyst( 2) a broken redstone amulet (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 1068mn 104mv> aYou are affected by the following:Slow : modifies dexterity by -4 for about 8 hrsProtective shield : modifies none by 0 for no time at allChromatic shield : modifies none by 0 for no time at allPass door : modifies none by 0 for about 1 hrArmor : modifies armor class by -20 for about 3 hrsFly : modifies none by 0 for about 13 hrsAwareness : modifies none by 0 for about 6 hrsDetect magic : modifies none by 0 for about 5 hrs and 40 minsGiant strength : modifies strength by 4 for about 5 hrs and 40 minsDetect invis : modifies none by 0 for about 5 hrs and 40 mins

<1271hp 1068mn 104mv> Your protective shield fades away.c protThe chromatic aura around your body fades.c chr

<1271hp 1090mn 206mv> You are surrounded by a protective shield.

<1271hp 1015mn 206mv> You are surrounded by a chromatic aura.

<1271hp 947mn 206mv> iYou are carrying: (Magical) (Glowing) a moonstone water jug( 2) a large, cracked gem (Magical) a tiny meteorite

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( 2) a large, cracked amethyst( 2) a broken redstone amulet (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 950mn 206mv> c diss crackedA magic jar appears out of thin air.Your magic dissolves a large, cracked gem into gem, and you put it into the jar.

<1271hp 935mn 206mv> c diss crackedA magic jar appears out of thin air.Your magic dissolves a large, cracked gem into gem, and you put it into the jar.

<1271hp 927mn 206mv> c diss crackedMagic jars appear out of thin air.Your magic dissolves a large, cracked amethyst into multiple pieces of amethyst, and you put them into the jars.

<1271hp 922mn 206mv> c diss crackedMagic jars appear out of thin air.Your magic dissolves a large, cracked amethyst into multiple pieces of amethyst, and you put them into the jars.

<1271hp 902mn 206mv> c diss crackedYou are not carrying that.

<1271hp 908mn 206mv> lThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: south] A soft cot is here to rest on.

<1271hp 912mn 206mv> drop all.jarYou drop an alchemy jar of amethyst.You drop an alchemy jar of amethyst.You drop an alchemy jar of amethyst.You drop an alchemy jar of amethyst.You drop an alchemy jar of gem.You drop an alchemy jar of gem.

<1271hp 916mn 206mv> iYou are carrying: (Magical) (Glowing) a moonstone water jug (Magical) a tiny meteorite( 2) a broken redstone amulet (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 916mn 206mv> 8You flip to the page in your quest journal and begin reading...

03:33:00 pm, Day of the Sun, 28th the Month of the Old Forces, in the year 281

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"Alchemy Material timer four"

I received some materials from Terelor in the Guild of Alchemical Research.He said I need to wait 30 celestial minutes before I come back to get more.I'm waiting patiently until that time has passed.

ELAPSED QUEST TIME:Theran time: 11 hours and 38 minutesTheran time in realm: 11 hours, 17 minutes, and 30 seconds

Celestial time: 23 minutes and 16 secondsCelestial time in realm: 22 minutes and 35 seconds

<1271hp 917mn 206mv> c diss meteoriteMagic jars appear out of thin air.Your magic dissolves a tiny meteorite into multiple pieces of warpstone, and you put them into the jars.

<1271hp 906mn 206mv> c diss amuletMagic jars appear out of thin air.Your magic dissolves a broken redstone amulet into multiple pieces of redstone, and you put them into the jars.

<1271hp 902mn 206mv> c diss amuletMagic jars appear out of thin air.Your magic dissolves a broken redstone amulet into multiple pieces of redstone, and you put them into the jars.

<1271hp 894mn 206mv> who[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi

Players found: 4

<1271hp 1066mn 308mv> [NEWBIE] Beag: And now, for another late night session of 'I'll answer anything!' With your host, Beag!

<1271hp 1066mn 308mv> drop all.jarYou drop an alchemy jar of redstone.You drop an alchemy jar of redstone.You drop an alchemy jar of redstone.You drop an alchemy jar of redstone.You drop an alchemy jar of redstone.You drop an alchemy jar of redstone.You drop an alchemy jar of warpstone.You drop an alchemy jar of warpstone.You drop an alchemy jar of warpstone.

<1271hp 1080mn 308mv> lThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest

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after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: south]( 3) An alchemy jar containing warpstone is here.( 6) An alchemy jar containing redstone is here.( 2) An alchemy jar containing gem is here.( 4) An alchemy jar containing amethyst is here. A soft cot is here to rest on.

<1271hp 1090mn 308mv> who

[NEWBIE] Beag: So. Ask me anything. :)

<1271hp 1090mn 308mv> [ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi[ G-Elf ] (PK) Sykpra the Stonewaller

Players found: 5

<1271hp 1090mn 308mv> iYou are carrying: (Magical) (Glowing) a moonstone water jug (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 1090mn 308mv> aYou are affected by the following:Chromatic shield : modifies none by 0 for about 2 hrs and 20 minsProtective shield : modifies none by 0 for about 2 hrs and 20 minsSlow : modifies dexterity by -4 for about 7 hrs and 20 minsPass door : modifies none by 0 for about 20 minsArmor : modifies armor class by -20 for about 2 hrs and 20 minsFly : modifies none by 0 for about 12 hrs and 20 minsAwareness : modifies none by 0 for about 5 hrs and 20 minsDetect magic : modifies none by 0 for about 5 hrsGiant strength : modifies strength by 4 for about 5 hrsDetect invis : modifies none by 0 for about 5 hrs

<1271hp 1090mn 308mv> who[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi[ G-Elf ] (PK) Sykpra the Stonewaller

Players found: 5

<1271hp 1090mn 308mv> [NEWBIE] Kalira: What is your favorite color?

<1271hp 1090mn 380mv> [NEWBIE] Beag: Blue.

<1271hp 1090mn 380mv>

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[NEWBIE] Beag: Next?

<1271hp 1090mn 380mv> who[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi[ G-Elf ] (PK) Sykpra the Stonewaller

Players found: 5

<1271hp 1090mn 380mv> wakeget all.jar chestdrop all.jarget all.jar chestdrop all.jarget 2*broken chestc disso brokenc disso brokenget 4*cracked chestc disso crackedc disso crackedc disso crackedc disso crackedget tiny chestc disso tinydrop all.jarsneezeYou are already standing.

<1271hp 1090mn 380mv> You get a jar of salve from an elysium chest with a skull and crossbones on it.You get an alchemy jar of ceramic from an elysium chest with a skull and crossbones on it.You get an alchemy jar of ceramic from an elysium chest with a skull and crossbones on it.You get an alchemy jar of ceramic from an elysium chest with a skull and crossbones on it.You get an alchemy jar of ceramic from an elysium chest with a skull and crossbones on it.You get an alchemy jar of ceramic from an elysium chest with a skull and crossbones on it.You get an alchemy jar of ceramic from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbon

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es on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.An alchemy jar of bamboo: you cannot carry that many items.

<1271hp 1090mn 380mv> You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of ceramic.You drop an alchemy jar of ceramic.You drop an alchemy jar of ceramic.You drop an alchemy jar of ceramic.You drop an alchemy jar of ceramic.You drop an alchemy jar of ceramic.You drop a jar of salve.

<1271hp 1090mn 380mv> You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbon

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es on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 380mv> You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.

<1271hp 1090mn 380mv> I see nothing like that in the chest.I see nothing like that in the chest.

<1271hp 1090mn 380mv> You are not carrying that.

<1271hp 1090mn 380mv> You are not carrying that.

<1271hp 1090mn 380mv> I see nothing like that in the chest.I see nothing like that in the chest.I see nothing like that in the chest.I see nothing like that in the chest.

<1271hp 1090mn 380mv> You are not carrying that.

<1271hp 1090mn 380mv> You are not carrying that.

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<1271hp 1090mn 380mv> You are not carrying that.

<1271hp 1090mn 380mv> You are not carrying that.

<1271hp 1090mn 380mv> I see nothing like that in the chest.

<1271hp 1090mn 380mv> You are not carrying that.

<1271hp 1090mn 380mv> You are not carrying any jar.

<1271hp 1090mn 380mv> You sneeze loudly.get 9*ore chestc disso orec disso orec disso orec disso orec disso orec disso orec disso orec disso orec disso oreget salvec disso salveget powder chestc disso powderdrop all.jarsneeze

<1271hp 1090mn 380mv> You get a chunk of lead ore from an elysium chest with a skull and crossbones on it.You get a chunk of lead ore from an elysium chest with a skull and crossbones on it.You get a chunk of lead ore from an elysium chest with a skull and crossbones on it.You get a chunk of lead ore from an elysium chest with a skull and crossbones on it.You get a chunk of lead ore from an elysium chest with a skull and crossbones on it.I see nothing like that in the chest.I see nothing like that in the chest.I see nothing like that in the chest.I see nothing like that in the chest.

<1271hp 1090mn 380mv> A magic jar appears out of thin air.Your magic dissolves a chunk of lead ore into lead, and you put it into the jar.

<1271hp 1070mn 380mv> A magic jar appears out of thin air.Your magic dissolves a chunk of lead ore into lead, and you put it into the jar.

<1271hp 1057mn 380mv> Magic jars appear out of thin air.Your magic dissolves a chunk of lead ore into multiple pieces of lead, and you put them into the jars.

<1271hp 1052mn 380mv> Magic jars appear out of thin air.Your magic dissolves a chunk of lead ore into multiple pieces of lead, and you put them into the jars.

<1271hp 1039mn 380mv> Magic jars appear out of thin air.Your magic dissolves a chunk of lead ore into multiple pieces of lead, and you p

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ut them into the jars.

<1271hp 1019mn 380mv> You feel solid again.c pass

<1271hp 1090mn 380mv> You are not carrying that.

<1271hp 1090mn 380mv> You are not carrying that.

<1271hp 1090mn 380mv> You are not carrying that.

<1271hp 1090mn 380mv> You are not carrying that.

<1271hp 1090mn 380mv> You get a jar of salve.

<1271hp 1090mn 380mv> Magic jars appear out of thin air.Your magic dissolves a jar of salve into multiple pieces of balm, and you put them into the jars.

<1271hp 1070mn 380mv> You get some black powder from an elysium chest with a skull and crossbones on it.

<1271hp 1070mn 380mv> Magic jars appear out of thin air.Your magic dissolves some black powder into multiple pieces of balm, and you put them into the jars.

<1271hp 1050mn 380mv> You drop an alchemy jar of balm.You drop an alchemy jar of balm.You drop an alchemy jar of balm.You drop an alchemy jar of balm.You drop an alchemy jar of lead.You drop an alchemy jar of lead.You drop an alchemy jar of lead.You drop an alchemy jar of lead.You drop an alchemy jar of lead.You drop an alchemy jar of lead.You drop an alchemy jar of lead.You drop an alchemy jar of lead.

<1271hp 1054mn 380mv> You sneeze loudly.get 3*sparkling chestc disso sparklingc disso sparklingc disso sparklingget emerald chestc disso emeraldget gem chestc disso gemget sapphire chestc disso sapphireget ruby chestc disso rubyget 3*bladder chestc disso bladderc disso bladderc disso bladderdrop all.jarget 9*holder chestc disso holder

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c disso holderc disso holderc disso holderc disso holderc disso holderc disso holderc disso holderc disso holderdrop all.jarsneeze

<1271hp 1054mn 380mv> You turn translucent.

<1271hp 1034mn 380mv> I see nothing like that in the chest.I see nothing like that in the chest.I see nothing like that in the chest.

<1271hp 1050mn 380mv> You are not carrying that.

<1271hp 1054mn 380mv> You are not carrying that.

<1271hp 1054mn 380mv> You are not carrying that.

<1271hp 1054mn 380mv> You get a fiery green emerald from an elysium chest with a skull and crossbones on it.

<1271hp 1054mn 380mv> Magic jars appear out of thin air.Your magic dissolves a fiery green emerald into multiple pieces of emerald, and you put them into the jars.

<1271hp 1034mn 380mv> You get a brilliant sapphire from an elysium chest with a skull and crossbones on it.

<1271hp 1038mn 380mv> A magic jar appears out of thin air.Your magic dissolves a brilliant sapphire into sapphire, and you put it into the jar.

<1271hp 1018mn 380mv> [NEWBIE] Beag: Oh cmon. Surely there's something.

<1271hp 1018mn 380mv> I see nothing like that in the chest.

<1271hp 1018mn 380mv> You cannot dissolve an alchemy jar.

<1271hp 1008mn 380mv> You get a large ruby from an elysium chest with a skull and crossbones on it.

<1271hp 1008mn 380mv> Magic jars appear out of thin air.Your magic dissolves a large ruby into multiple pieces of ruby, and you put them into the jars.

<1271hp 988mn 380mv> You get a bladder from an elysium chest with a skull and crossbones on it.You get a bladder from an elysium chest with a skull and crossbones on it.You get a bladder from an elysium chest with a skull and crossbones on it.

<1271hp 994mn 380mv> Magic jars appear out of thin air.Your magic dissolves a bladder into multiple pieces of gut, and you put them into the jars.

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<1271hp 974mn 380mv> Magic jars appear out of thin air.Your magic dissolves a bladder into multiple pieces of gut, and you put them into the jars.

<1271hp 960mn 380mv> Magic jars appear out of thin air.Your magic dissolves a bladder into multiple pieces of gut, and you put them into the jars.

<1271hp 949mn 380mv> You drop an alchemy jar of gut.You drop an alchemy jar of gut.You drop an alchemy jar of gut.You drop an alchemy jar of gut.You drop an alchemy jar of gut.You drop an alchemy jar of gut.You drop an alchemy jar of ruby.You drop an alchemy jar of ruby.You drop an alchemy jar of sapphire.You drop an alchemy jar of emerald.You drop an alchemy jar of emerald.

<1271hp 949mn 380mv> You get a candlestick holder from an elysium chest with a skull and crossbones on it.You get a candlestick holder from an elysium chest with a skull and crossbones on it.You get a candlestick holder from an elysium chest with a skull and crossbones on it.You get a candlestick holder from an elysium chest with a skull and crossbones on it.You get a candlestick holder from an elysium chest with a skull and crossbones on it.You get an oaken napkin ring from an elysium chest with a skull and crossbones on it.You get an oaken napkin ring from an elysium chest with a skull and crossbones on it.You get an oaken napkin ring from an elysium chest with a skull and crossbones on it.You get an oaken napkin ring from an elysium chest with a skull and crossbones on it.

<1271hp 952mn 380mv> A magic jar appears out of thin air.Your magic dissolves an oaken napkin ring into oak, and you put it into the jar.

<1271hp 932mn 380mv> A magic jar appears out of thin air.Your magic dissolves an oaken napkin ring into oak, and you put it into the jar.

<1271hp 912mn 380mv> A magic jar appears out of thin air.Your magic dissolves an oaken napkin ring into oak, and you put it into the jar.

<1271hp 897mn 380mv> A magic jar appears out of thin air.Your magic dissolves an oaken napkin ring into oak, and you put it into the jar.

<1271hp 890mn 380mv> [NEWBIE] Kalira: I've got nothing

<1271hp 890mn 380mv> A magic jar appears out of thin air.Your magic dissolves a candlestick holder into blue dragonscale, and you put it into the jar.

<1271hp 881mn 380mv> A magic jar appears out of thin air.Your magic dissolves a candlestick holder into white dragonscale, and you put it

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into the jar.

<1271hp 993mn 380mv> Magic jars appear out of thin air.Your magic dissolves a candlestick holder into multiple pieces of green dragonscale, and you put them into the jars.

<1271hp 979mn 380mv> A magic jar appears out of thin air.Your magic dissolves a candlestick holder into gold dragonscale, and you put it into the jar.

<1271hp 973mn 380mv> A magic jar appears out of thin air.Your magic dissolves a candlestick holder into silver dragonscale, and you put it into the jar.

<1271hp 963mn 380mv> You drop an alchemy jar of silver dragonscale.You drop an alchemy jar of gold dragonscale.You drop an alchemy jar of green dragonscale.You drop an alchemy jar of green dragonscale.You drop an alchemy jar of white dragonscale.You drop an alchemy jar of blue dragonscale.You drop an alchemy jar of oak.You drop an alchemy jar of oak.You drop an alchemy jar of oak.You drop an alchemy jar of oak.

<1271hp 963mn 380mv> You sneeze loudly.get 8*porcelain chestc disso porcelainc disso porcelainc disso porcelainc disso porcelainc disso porcelainc disso porcelainc disso porcelainc disso porcelaindrop all.jarget 6*pebbles chestc disso pebblesc disso pebblesc disso pebblesc disso pebblesc disso pebblesc disso pebblesdrop all.jarget 3*sap chestc disso sapc disso sapc disso sapdrop all.jarsneeze

<1271hp 963mn 380mv> You get a high quality porcelain teacup from an elysium chest with a skull and crossbones on it.You get a high quality porcelain teacup from an elysium chest with a skull and crossbones on it.You get a high quality porcelain teacup from an elysium chest with a skull and crossbones on it.You get a high quality porcelain teacup from an elysium chest with a skull and crossbones on it.You get a high quality porcelain plate from an elysium chest with a skull and cr

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ossbones on it.You get a high quality porcelain plate from an elysium chest with a skull and crossbones on it.You get a high quality porcelain plate from an elysium chest with a skull and crossbones on it.You get a high quality porcelain plate from an elysium chest with a skull and crossbones on it.

<1271hp 966mn 380mv> Magic jars appear out of thin air.Your magic dissolves a high quality porcelain plate into multiple pieces of china, and you put them into the jars.

<1271hp 946mn 380mv> Magic jars appear out of thin air.Your magic dissolves a high quality porcelain plate into multiple pieces of china, and you put them into the jars.

<1271hp 931mn 380mv> Magic jars appear out of thin air.Your magic dissolves a high quality porcelain plate into multiple pieces of china, and you put them into the jars.

<1271hp 911mn 380mv> Magic jars appear out of thin air.Your magic dissolves a high quality porcelain plate into multiple pieces of china, and you put them into the jars.[NEWBIE] Beag: Nada. No shrine locations, no brand powers, no what's this gear do or where its from, nothing?

<1271hp 898mn 380mv> Magic jars appear out of thin air.Your magic dissolves a high quality porcelain teacup into multiple pieces of china, and you put them into the jars.

<1271hp 892mn 380mv> A magic jar appears out of thin air.Your magic dissolves a high quality porcelain teacup into china, and you put it into the jar.

<1271hp 888mn 380mv> A magic jar appears out of thin air.Your magic dissolves a high quality porcelain teacup into china, and you put it into the jar.

<1271hp 868mn 380mv> A magic jar appears out of thin air.Your magic dissolves a high quality porcelain teacup into china, and you put it into the jar.

<1271hp 860mn 380mv> You drop an alchemy jar of china.You drop an alchemy jar of china.You drop an alchemy jar of china.You drop an alchemy jar of china.You drop an alchemy jar of china.You drop an alchemy jar of china.You drop an alchemy jar of china.You drop an alchemy jar of china.You drop an alchemy jar of china.You drop an alchemy jar of china.You drop an alchemy jar of china.You drop an alchemy jar of china.You drop an alchemy jar of china.

<1271hp 864mn 380mv> [NEWBIE] Beag: ... That's dissapointing. Looks like i'm going to get bored fastYou get a leather pouch full of unusual pebbles from an elysium chest with a skull and crossbones on it.

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You get a leather pouch full of unusual pebbles from an elysium chest with a skull and crossbones on it.You get a leather pouch full of unusual pebbles from an elysium chest with a skull and crossbones on it.You get a handful of pebbles from an elysium chest with a skull and crossbones on it.You get a handful of pebbles from an elysium chest with a skull and crossbones on it.You get a handful of pebbles from an elysium chest with a skull and crossbones on it.

<1271hp 864mn 380mv> A magic jar appears out of thin air.Your magic dissolves a handful of pebbles into rock, and you put it into the jar.

<1271hp 844mn 380mv> A magic jar appears out of thin air.Your magic dissolves a handful of pebbles into rock, and you put it into the jar.

<1271hp 840mn 380mv> A magic jar appears out of thin air.Your magic dissolves a handful of pebbles into rock, and you put it into the jar.

<1271hp 820mn 380mv> Magic jars appear out of thin air.Your magic dissolves a leather pouch full of unusual pebbles into multiple pieces of warpstone, and you put them into the jars.

<1271hp 806mn 380mv> Magic jars appear out of thin air.Your magic dissolves a leather pouch full of unusual pebbles into multiple pieces of warpstone, and you put them into the jars.

<1271hp 797mn 380mv> A magic jar appears out of thin air.Your magic dissolves a leather pouch full of unusual pebbles into warpstone, and you put it into the jar.

<1271hp 967mn 380mv> [NEWBIE] Kalira: Well, you could point me in the direction of something interesting to go explore. That hopefully won't kill me this time!

<1271hp 967mn 380mv> You drop an alchemy jar of warpstone.You drop an alchemy jar of warpstone.You drop an alchemy jar of warpstone.You drop an alchemy jar of warpstone.You drop an alchemy jar of warpstone.You drop an alchemy jar of rock.You drop an alchemy jar of rock.You drop an alchemy jar of rock.

<1271hp 967mn 380mv> You get a sliver of hardened sap from an elysium chest with a skull and crossbones on it.You get a sliver of hardened sap from an elysium chest with a skull and crossbones on it.You get a sliver of hardened sap from an elysium chest with a skull and crossbones on it.

<1271hp 972mn 380mv> A magic jar appears out of thin air.Your magic dissolves a sliver of hardened sap into amber, and you put it into the jar.

<1271hp 952mn 380mv> Magic jars appear out of thin air.

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Your magic dissolves a sliver of hardened sap into multiple pieces of amber, and you put them into the jars.

<1271hp 932mn 380mv> ne You could always teach me something :PMagic jars appear out of thin air.Your magic dissolves a sliver of hardened sap into multiple pieces of amber, and you put them into the jars.

<1271hp 920mn 380mv> You drop an alchemy jar of amber.You drop an alchemy jar of amber.You drop an alchemy jar of amber.You drop an alchemy jar of amber.You drop an alchemy jar of amber.

<1271hp 928mn 380mv> You sneeze loudly.get 6*arrows chestc disso arrowsc disso arrowsc disso arrowsc disso arrowsc disso arrowsc disso arrowsdrop all.jarget 6*nugget chestc disso nuggetc disso nuggetc disso nuggetc disso nuggetc disso nuggetc disso nuggetdro all.jarget bracelet chestc disso braceletget 3*mug chestc disso mugc disso mugc disso mugget 3*hat chestc disso hatc disso hatc disso hatdrop all.jarsneeze

<1271hp 928mn 380mv> [NEWBIE] Yunalia: You could always teach me something :P

<1271hp 928mn 380mv> You get a small bundle of oakwood arrows from an elysium chest with a skull and crossbones on it.You get a small bundle of oakwood arrows from an elysium chest with a skull and crossbones on it.You get a small bundle of oakwood arrows from an elysium chest with a skull and crossbones on it.You get a small bundle of oakwood arrows from an elysium chest with a skull and crossbones on it.I see nothing like that in the chest.I see nothing like that in the chest.

<1271hp 928mn 380mv> A magic jar appears out of thin air.Your magic dissolves a small bundle of oakwood arrows into oakwood, and you put it into the jar.

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<1271hp 908mn 380mv> A magic jar appears out of thin air.Your magic dissolves a small bundle of oakwood arrows into oakwood, and you put it into the jar.

<1271hp 899mn 380mv> A magic jar appears out of thin air.Your magic dissolves a small bundle of oakwood arrows into oakwood, and you put it into the jar.

<1271hp 895mn 380mv> A magic jar appears out of thin air.Your magic dissolves a small bundle of oakwood arrows into oakwood, and you put it into the jar.

<1271hp 877mn 380mv> You are not carrying that.

<1271hp 877mn 380mv> You are not carrying that.

<1271hp 877mn 380mv> You drop an alchemy jar of oakwood.You drop an alchemy jar of oakwood.You drop an alchemy jar of oakwood.You drop an alchemy jar of oakwood.

<1271hp 877mn 380mv> You get a grubby worm nugget from an elysium chest with a skull and crossbones on it.You get a grubby worm nugget from an elysium chest with a skull and crossbones on it.You get a grubby worm nugget from an elysium chest with a skull and crossbones on it.I see nothing like that in the chest.I see nothing like that in the chest.I see nothing like that in the chest.

<1271hp 890mn 380mv> Magic jars appear out of thin air.Your magic dissolves a grubby worm nugget into multiple pieces of slime, and you put them into the jars.

<1271hp 870mn 380mv> A magic jar appears out of thin air.Your magic dissolves a grubby worm nugget into slime, and you put it into the jar.

<1271hp 850mn 380mv> [NEWBIE] Beag: Oh, i'll teach you some things lady. ;-)

<1271hp 852mn 380mv> Magic jars appear out of thin air.Your magic dissolves a grubby worm nugget into multiple pieces of slime, and you put them into the jars.

<1271hp 832mn 380mv> You are not carrying that.

<1271hp 844mn 380mv> You are not carrying that.

<1271hp 844mn 380mv> You are not carrying that.

<1271hp 844mn 380mv> You drop an alchemy jar of slime.You drop an alchemy jar of slime.You drop an alchemy jar of slime.You drop an alchemy jar of slime.You drop an alchemy jar of slime.

<1271hp 844mn 380mv> You get an onyx bracelet from an elysium chest with a skull

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and crossbones on it.

<1271hp 844mn 380mv> Magic jars appear out of thin air.Your magic dissolves an onyx bracelet into multiple pieces of onyx, and you put them into the jars.

<1271hp 824mn 380mv> You get a mug of Olympic Tea from an elysium chest with a skull and crossbones on it.You get a mug of Olympic Tea from an elysium chest with a skull and crossbones on it.You get a mug of Olympic Tea from an elysium chest with a skull and crossbones on it.

<1271hp 840mn 380mv> A magic jar appears out of thin air.Your magic dissolves a mug of Olympic Tea into pottery, and you put it into the jar.

<1271hp 820mn 380mv> Magic jars appear out of thin air.Your magic dissolves a mug of Olympic Tea into multiple pieces of pottery, and you put them into the jars.

<1271hp 808mn 380mv> A magic jar appears out of thin air.Your magic dissolves a mug of Olympic Tea into pottery, and you put it into the jar.

<1271hp 793mn 380mv> I see nothing like that in the chest.I see nothing like that in the chest.I see nothing like that in the chest.

<1271hp 793mn 380mv> You are not carrying that.

<1271hp 793mn 380mv> You are not carrying that.

<1271hp 954mn 380mv> You are not carrying that.[NEWBIE] Beag: Something interesting that wont kill you?

<1271hp 954mn 380mv> You drop an alchemy jar of pottery.You drop an alchemy jar of pottery.You drop an alchemy jar of pottery.You drop an alchemy jar of pottery.You drop an alchemy jar of onyx.You drop an alchemy jar of onyx.

<1271hp 954mn 380mv> You sneeze loudly.get 6*lump chestc disso lumpc disso lumpc disso lumpc disso lumpc disso lumpc disso lumpdrop all.jarget 3*pile chestc disso pilec disso pilec disso pileget 4*plate chestc disso platec disso platec disso plate

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c disso platedrop all.jarget 4*bowl chestc disso bowlc disso bowlc disso bowlc disso bowlget 5*bottle chestc disso bottlec disso bottlec disso bottlec disso bottlec disso bottledrop alljarget potion chestc drain potionget potion chestc drain potionget potion chestc drain potionsneeze

<1271hp 954mn 380mv> You get a slightly hot lump of coal from an elysium chest with a skull and crossbones on it.You get a slightly hot lump of coal from an elysium chest with a skull and crossbones on it.You get a slightly hot lump of coal from an elysium chest with a skull and crossbones on it.You get a slightly hot lump of coal from an elysium chest with a skull and crossbones on it.You get a slightly hot lump of coal from an elysium chest with a skull and crossbones on it.You get a slightly hot lump of coal from an elysium chest with a skull and crossbones on it.

<1271hp 954mn 380mv> A magic jar appears out of thin air.Your magic dissolves a slightly hot lump of coal into coal, and you put it into the jar.

<1271hp 934mn 380mv> A magic jar appears out of thin air.Your magic dissolves a slightly hot lump of coal into coal, and you put it into the jar.

<1271hp 926mn 380mv> A magic jar appears out of thin air.Your magic dissolves a slightly hot lump of coal into coal, and you put it into the jar.

<1271hp 916mn 380mv> A magic jar appears out of thin air.Your magic dissolves a slightly hot lump of coal into coal, and you put it into the jar.

<1271hp 896mn 380mv> Magic jars appear out of thin air.Your magic dissolves a slightly hot lump of coal into multiple pieces of coal, and you put them into the jars.

<1271hp 877mn 380mv> Magic jars appear out of thin air.Your magic dissolves a slightly hot lump of coal into multiple pieces of coal, and you put them into the jars.

<1271hp 864mn 380mv> You drop an alchemy jar of coal.

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You drop an alchemy jar of coal.You drop an alchemy jar of coal.You drop an alchemy jar of coal.You drop an alchemy jar of coal.You drop an alchemy jar of coal.You drop an alchemy jar of coal.You drop an alchemy jar of coal.

<1271hp 869mn 380mv> You get a small pile of ashes from an elysium chest with a skull and crossbones on it.You get a small pile of ashes from an elysium chest with a skull and crossbones on it.You get a small pile of ashes from an elysium chest with a skull and crossbones on it.

<1271hp 869mn 380mv> A magic jar appears out of thin air.Your magic dissolves a small pile of ashes into ash, and you put it into the jar.

<1271hp 849mn 380mv> A magic jar appears out of thin air.Your magic dissolves a small pile of ashes into ash, and you put it into the jar.

<1271hp 829mn 380mv> Magic jars appear out of thin air.Your magic dissolves a small pile of ashes into multiple pieces of ash, and you put them into the jars.

<1271hp 810mn 380mv> [NEWBIE] Beag: Hrm. That's a fine line!

<1271hp 815mn 380mv> You get a redstone plate from an elysium chest with a skull and crossbones on it.You get a redstone plate from an elysium chest with a skull and crossbones on it.You get a redstone plate from an elysium chest with a skull and crossbones on it.You get a redstone plate from an elysium chest with a skull and crossbones on it.

<1271hp 815mn 380mv> Magic jars appear out of thin air.Your magic dissolves a redstone plate into multiple pieces of redstone, and you put them into the jars.

<1271hp 795mn 380mv> A magic jar appears out of thin air.Your magic dissolves a redstone plate into redstone, and you put it into the jar.

<1271hp 780mn 380mv> A magic jar appears out of thin air.Your magic dissolves a redstone plate into redstone, and you put it into the jar.

<1271hp 767mn 380mv> [NEWBIE] Kalira: My knowledge of areas has always been really, really bad. So I've been trying to work on that :P

<1271hp 767mn 380mv> A magic jar appears out of thin air.Your magic dissolves a redstone plate into redstone, and you put it into the jar.

<1271hp 747mn 380mv> You drop an alchemy jar of redstone.

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You drop an alchemy jar of redstone.You drop an alchemy jar of redstone.You drop an alchemy jar of redstone.You drop an alchemy jar of redstone.You drop an alchemy jar of ash.You drop an alchemy jar of ash.You drop an alchemy jar of ash.You drop an alchemy jar of ash.

<1271hp 759mn 380mv> You get a dark metallic bowl from an elysium chest with a skull and crossbones on it.You get a dark metallic bowl from an elysium chest with a skull and crossbones on it.You get a dark metallic bowl from an elysium chest with a skull and crossbones on it.You get a dark metallic bowl from an elysium chest with a skull and crossbones on it.

<1271hp 759mn 380mv> A magic jar appears out of thin air.Your magic dissolves a dark metallic bowl into onyx, and you put it into the jar.

<1271hp 739mn 380mv> A magic jar appears out of thin air.Your magic dissolves a dark metallic bowl into onyx, and you put it into the jar.

<1271hp 725mn 380mv> A magic jar appears out of thin air.Your magic dissolves a dark metallic bowl into onyx, and you put it into the jar.

<1271hp 706mn 380mv> Magic jars appear out of thin air.Your magic dissolves a dark metallic bowl into multiple pieces of onyx, and you put them into the jars.

<1271hp 686mn 380mv> You get a bottle of blood from an elysium chest with a skull and crossbones on it.You get a bottle of blood from an elysium chest with a skull and crossbones on it.You get a bottle of blood from an elysium chest with a skull and crossbones on it.You get a bottle of blood from an elysium chest with a skull and crossbones on it.You get a bottle of blood from an elysium chest with a skull and crossbones on it.

<1271hp 798mn 380mv> Magic jars appear out of thin air.Your magic dissolves a bottle of blood into multiple pieces of blood, and you put them into the jars.

<1271hp 778mn 380mv> A magic jar appears out of thin air.Your magic dissolves a bottle of blood into blood, and you put it into the jar.

<1271hp 764mn 380mv> A magic jar appears out of thin air.Your magic dissolves a bottle of blood into blood, and you put it into the jar.

<1271hp 749mn 380mv> A magic jar appears out of thin air.Your magic dissolves a bottle of blood into blood, and you put it into the jar.

<1271hp 743mn 380mv> [NEWBIE] Beag: I know em all by heart :(

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<1271hp 743mn 380mv> A magic jar appears out of thin air.Your magic dissolves a bottle of blood into blood, and you put it into the jar.

<1271hp 723mn 380mv> You do not have that item.

<1271hp 738mn 380mv> You get a murky brown potion from an elysium chest with a skull and crossbones on it.

<1271hp 738mn 380mv> A murky brown potion vaporizes in a flash of light and you feel the energy surge through you.

<1271hp 908mn 380mv> You get a murky brown potion from an elysium chest with a skull and crossbones on it.

<1271hp 912mn 380mv> A murky brown potion vaporizes in a flash of light and you feel the energy surge through you.

<1271hp 1082mn 380mv> [NEWBIE] Beag: Could try thraccus if you haven't been there yet!?

<1271hp 1082mn 380mv> You get a murky brown potion from an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 380mv> A murky brown potion vaporizes in a flash of light and you feel the energy surge through you.

<1271hp 1090mn 380mv> [NEWBIE] Kalira: The downside is that, as a PoH, it takes awhile to keeeel the things!

<1271hp 1090mn 380mv> You sneeze loudly.get 3*blob chestc disso blobc disso blobc disso blobget 2*sliver chestc disso sliverc disso sliverget timestone chestc disso timestonedrop all.jarget sand chestc disso sanddrop all.jarget sand chestc disso sanddrop all.jarget sand chestc disso sanddrop all.jarget sand chestc disso sanddrop all.jarsneeze

<1271hp 1090mn 380mv> You get a small blob of acid from an elysium chest with a skull and crossbones on it.You get a small blob of acid from an elysium chest with a skull and crossbones on it.

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You get a small blob of acid from an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 380mv> A magic jar appears out of thin air.Your magic dissolves a small blob of acid into acid, and you put it into the jar.

<1271hp 1070mn 380mv> A magic jar appears out of thin air.Your magic dissolves a small blob of acid into acid, and you put it into the jar.

<1271hp 1051mn 380mv> Magic jars appear out of thin air.Your magic dissolves a small blob of acid into multiple pieces of acid, and you put them into the jars.

<1271hp 1031mn 380mv> You get a sliver of jade from an elysium chest with a skull and crossbones on it.You get a sliver of jade from an elysium chest with a skull and crossbones on it.

<1271hp 1037mn 380mv> Magic jars appear out of thin air.Your magic dissolves a sliver of jade into multiple pieces of jade, and you put them into the jars.

<1271hp 1017mn 380mv> Magic jars appear out of thin air.Your magic dissolves a sliver of jade into multiple pieces of jade, and you put them into the jars.

<1271hp 1011mn 380mv> You get Yvaud's 'timestone' from an elysium chest with a skull and crossbones on it.

<1271hp 1015mn 380mv> A magic jar appears out of thin air.Your magic dissolves Yvaud's 'timestone' into warpstone, and you put it into the jar.

<1271hp 995mn 380mv> You drop an alchemy jar of warpstone.You drop an alchemy jar of jade.You drop an alchemy jar of jade.You drop an alchemy jar of jade.You drop an alchemy jar of jade.You drop an alchemy jar of acid.You drop an alchemy jar of acid.You drop an alchemy jar of acid.You drop an alchemy jar of acid.You drop an alchemy jar of blood.You drop an alchemy jar of blood.You drop an alchemy jar of blood.You drop an alchemy jar of blood.You drop an alchemy jar of blood.You drop an alchemy jar of blood.You drop an alchemy jar of onyx.You drop an alchemy jar of onyx.You drop an alchemy jar of onyx.You drop an alchemy jar of onyx.You drop an alchemy jar of onyx.

<1271hp 1002mn 380mv> You get some sand from an elysium chest with a skull and crossbones on it.

<1271hp 1002mn 380mv> A magic jar appears out of thin air.

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Your magic dissolves some sand into sand, and you put it into the jar.

<1271hp 982mn 380mv> You drop an alchemy jar of sand.

<1271hp 1090mn 380mv> You get some sand from an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 380mv> [NEWBIE] Beag: yah, a huge lack of 'you die now!'Magic jars appear out of thin air.Your magic dissolves some sand into multiple pieces of sand, and you put them into the jars.

<1271hp 1070mn 380mv> You drop an alchemy jar of sand.You drop an alchemy jar of sand.

<1271hp 1070mn 380mv> You get some sand from an elysium chest with a skull and crossbones on it.

<1271hp 1070mn 380mv> Magic jars appear out of thin air.Your magic dissolves some sand into multiple pieces of sand, and you put them into the jars.

<1271hp 1061mn 380mv> You drop an alchemy jar of sand.You drop an alchemy jar of sand.

<1271hp 1061mn 380mv> You get some sand from an elysium chest with a skull and crossbones on it.

<1271hp 1061mn 380mv> Magic jars appear out of thin air.Your magic dissolves some sand into multiple pieces of sand, and you put them into the jars.

<1271hp 1041mn 380mv> ne Hah, where is a good place to hide from the depraved, cursed but with easy gating points?You drop an alchemy jar of sand.You drop an alchemy jar of sand.

<1271hp 1047mn 380mv> You sneeze loudly.get 4*pail chestc disso pailc disso pailc disso pailc disso pailget 6*earring chestc disso earringc disso earringc disso earringc disso earringc disso earringc disso earringdrop all.jarget necklace chestc disso necklacedrop all.jarget 14*damaged chestc disso damagedc disso damagedc disso damagedc disso damagedc disso damaged

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c disso damagedc disso damagedc disso damagedc disso damagedc disso damagedc disso damagedc disso damagedc disso damagedc disso damageddrop all.jarsneeze

<1271hp 1047mn 380mv> [NEWBIE] Yunalia: Hah, where is a good place to hide from the depraved, cursed but with easy gating points?

<1271hp 1047mn 380mv> You get a small blue pail from an elysium chest with a skull and crossbones on it.You get a small blue pail from an elysium chest with a skull and crossbones on it.You get a small blue pail from an elysium chest with a skull and crossbones on it.You get a small blue pail from an elysium chest with a skull and crossbones on it.

<1271hp 1061mn 380mv> Magic jars appear out of thin air.Your magic dissolves a small blue pail into multiple pieces of titanium, and you put them into the jars.

<1271hp 1041mn 380mv> Magic jars appear out of thin air.Your magic dissolves a small blue pail into multiple pieces of titanium, and you put them into the jars.

<1271hp 1021mn 380mv> Magic jars appear out of thin air.Your magic dissolves a small blue pail into multiple pieces of titanium, and you put them into the jars.

<1271hp 1005mn 380mv> Magic jars appear out of thin air.Your magic dissolves a small blue pail into multiple pieces of titanium, and you put them into the jars.

<1271hp 993mn 380mv> [NEWBIE] Kalira: c blade c blade c blade c blade.. sleep. repeat!

<1271hp 1002mn 380mv> You get a pearl earring from an elysium chest with a skull and crossbones on it.You get a pearl earring from an elysium chest with a skull and crossbones on it.You get A small malachite hoop from an elysium chest with a skull and crossbones on it.You get A small malachite hoop from an elysium chest with a skull and crossbones on it.You get A small malachite hoop from an elysium chest with a skull and crossbones on it.You get A small malachite hoop from an elysium chest with a skull and crossbones on it.

<1271hp 1002mn 380mv> A magic jar appears out of thin air.Your magic dissolves A small malachite hoop into malachite, and you put it into the jar.

<1271hp 982mn 380mv> A magic jar appears out of thin air.

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Your magic dissolves A small malachite hoop into malachite, and you put it into the jar.

<1271hp 962mn 380mv> A magic jar appears out of thin air.Your magic dissolves A small malachite hoop into malachite, and you put it into the jar.

<1271hp 953mn 380mv> A magic jar appears out of thin air.Your magic dissolves A small malachite hoop into malachite, and you put it into the jar.

<1271hp 941mn 380mv> Magic jars appear out of thin air.Your magic dissolves a pearl earring into multiple pieces of pearl, and you put them into the jars.

<1271hp 922mn 380mv> Magic jars appear out of thin air.Your magic dissolves a pearl earring into multiple pieces of pearl, and you put them into the jars.

<1271hp 902mn 380mv> You drop an alchemy jar of pearl.You drop an alchemy jar of pearl.You drop an alchemy jar of pearl.You drop an alchemy jar of pearl.You drop an alchemy jar of malachite.You drop an alchemy jar of malachite.You drop an alchemy jar of malachite.You drop an alchemy jar of malachite.You drop an alchemy jar of titanium.You drop an alchemy jar of titanium.You drop an alchemy jar of titanium.You drop an alchemy jar of titanium.You drop an alchemy jar of titanium.You drop an alchemy jar of titanium.You drop an alchemy jar of titanium.You drop an alchemy jar of titanium.

<1271hp 903mn 380mv> You get a pearl necklace from an elysium chest with a skull and crossbones on it.

<1271hp 903mn 380mv> A magic jar appears out of thin air.Your magic dissolves a pearl necklace into pearl, and you put it into the jar.

<1271hp 883mn 380mv> You drop an alchemy jar of pearl.

<1271hp 890mn 380mv> You get A damaged gold dragonscale from an elysium chest with a skull and crossbones on it.You get A damaged silver dragonscale from an elysium chest with a skull and crossbones on it.You get A damaged silver dragonscale from an elysium chest with a skull and crossbones on it.You get A damaged white dragonscale from an elysium chest with a skull and crossbones on it.You get A damaged gold dragonscale from an elysium chest with a skull and crossbones on it.You get A damaged white dragonscale from an elysium chest with a skull and crossbones on it.You get A damaged blue dragonscale from an elysium chest with a skull and crossbones on it.You get A damaged blue dragonscale from an elysium chest with a skull and crossbones on it.

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You get A damaged green dragonscale from an elysium chest with a skull and crossbones on it.You get A damaged green dragonscale from an elysium chest with a skull and crossbones on it.You get A damaged black dragonscale from an elysium chest with a skull and crossbones on it.You get A damaged black dragonscale from an elysium chest with a skull and crossbones on it.You get A damaged red dragonscale from an elysium chest with a skull and crossbones on it.You get A damaged red dragonscale from an elysium chest with a skull and crossbones on it.

<1271hp 890mn 380mv> Magic jars appear out of thin air.Your magic dissolves A damaged red dragonscale into multiple pieces of red dragonscale, and you put them into the jars.

<1271hp 870mn 380mv> Magic jars appear out of thin air.Your magic dissolves A damaged red dragonscale into multiple pieces of red dragonscale, and you put them into the jars.

<1271hp 857mn 380mv> [NEWBIE] Beag: i'm GUESSING you don't want anybody else walking into it either yuna?The chromatic aura around your body fades.c chrYour protective shield fades away.c protYou feel less armored.c ar

<1271hp 949mn 380mv> Magic jars appear out of thin air.Your magic dissolves A damaged black dragonscale into multiple pieces of black dragonscale, and you put them into the jars.

<1271hp 929mn 380mv> ne Is c blade holy? Magic jars appear out of thin air.Your magic dissolves A damaged black dragonscale into multiple pieces of black dragonscale, and you put them into the jars.

<1271hp 924mn 380mv> Magic jars appear out of thin air.Your magic dissolves A damaged green dragonscale into multiple pieces of green dragonscale, and you put them into the jars.

<1271hp 904mn 380mv> Magic jars appear out of thin air.Your magic dissolves A damaged green dragonscale into multiple pieces of green dragonscale, and you put them into the jars.

<1271hp 893mn 380mv> Magic jars appear out of thin air.Your magic dissolves A damaged blue dragonscale into multiple pieces of blue dragonscale, and you put them into the jars.

<1271hp 887mn 380mv> Magic jars appear out of thin air.Your magic dissolves A damaged blue dragonscale into multiple pieces of blue dragonscale, and you put them into the jars.

<1271hp 883mn 380mv> Magic jars appear out of thin air.Your magic dissolves A damaged white dragonscale into multiple pieces of white dragonscale, and you put them into the jars.

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<1271hp 863mn 380mv> Magic jars appear out of thin air.Your magic dissolves A damaged gold dragonscale into multiple pieces of gold dragonscale, and you put them into the jars.

<1271hp 856mn 380mv> Magic jars appear out of thin air.Your magic dissolves A damaged white dragonscale into multiple pieces of white dragonscale, and you put them into the jars.

<1271hp 849mn 380mv> Magic jars appear out of thin air.Your magic dissolves A damaged silver dragonscale into multiple pieces of silver dragonscale, and you put them into the jars.

<1271hp 838mn 380mv> Magic jars appear out of thin air.Your magic dissolves A damaged silver dragonscale into multiple pieces of silver dragonscale, and you put them into the jars.You cannot carry that many jars of silver dragonscale.

<1271hp 818mn 380mv> Magic jars appear out of thin air.Your magic dissolves A damaged gold dragonscale into multiple pieces of gold dragonscale, and you put them into the jars.You cannot carry that many jars of gold dragonscale.

<1271hp 806mn 380mv> You drop an alchemy jar of gold dragonscale.You drop an alchemy jar of silver dragonscale.You drop an alchemy jar of silver dragonscale.You drop an alchemy jar of silver dragonscale.You drop an alchemy jar of white dragonscale.You drop an alchemy jar of white dragonscale.You drop an alchemy jar of gold dragonscale.You drop an alchemy jar of gold dragonscale.You drop an alchemy jar of white dragonscale.You drop an alchemy jar of white dragonscale.You drop an alchemy jar of blue dragonscale.You drop an alchemy jar of blue dragonscale.You drop an alchemy jar of blue dragonscale.You drop an alchemy jar of blue dragonscale.You drop an alchemy jar of green dragonscale.You drop an alchemy jar of green dragonscale.You drop an alchemy jar of green dragonscale.You drop an alchemy jar of green dragonscale.You drop an alchemy jar of black dragonscale.You drop an alchemy jar of black dragonscale.You drop an alchemy jar of black dragonscale.You drop an alchemy jar of black dragonscale.You drop an alchemy jar of red dragonscale.You drop an alchemy jar of red dragonscale.You drop an alchemy jar of red dragonscale.You drop an alchemy jar of red dragonscale.

<1271hp 818mn 380mv> You sneeze loudly.get 5*ring chestc disso ringc disso ringc disso ringc disso ringc disso ringdrop all.jarget 4*log chestc disso logc disso log

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c disso logc disso logdrop all.jarget 4*soil chestc disso soilc disso soilc disso soilc disso soilget 3*compass chestc disso compassc disso compassc disso compassdrop all.jarsneeze

<1271hp 818mn 380mv> You are surrounded by a chromatic aura.

<1271hp 743mn 380mv> You are surrounded by a protective shield.

<1271hp 669mn 380mv> You feel someone protecting you.

<1271hp 670mn 380mv> [NEWBIE] Yunalia: Is c blade holy?

<1271hp 680mn 380mv> You get A simple malachite ring from an elysium chest with a skull and crossbones on it.You get A simple malachite ring from an elysium chest with a skull and crossbones on it.You get A simple malachite ring from an elysium chest with a skull and crossbones on it.I see nothing like that in the chest.I see nothing like that in the chest.

<1271hp 680mn 380mv> A magic jar appears out of thin air.Your magic dissolves A simple malachite ring into malachite, and you put it into the jar.

<1271hp 660mn 380mv> A magic jar appears out of thin air.Your magic dissolves A simple malachite ring into malachite, and you put it into the jar.

<1271hp 760mn 380mv> Magic jars appear out of thin air.Your magic dissolves A simple malachite ring into multiple pieces of malachite, and you put them into the jars.

<1271hp 742mn 380mv> [NEWBIE] Kalira: Blade Barrier!

<1271hp 742mn 380mv> You are not carrying that.

<1271hp 747mn 380mv> You are not carrying that.

<1271hp 747mn 380mv> You drop an alchemy jar of malachite.You drop an alchemy jar of malachite.You drop an alchemy jar of malachite.You drop an alchemy jar of malachite.

<1271hp 747mn 380mv> You get a maple log from an elysium chest with a skull and crossbones on it.You get a oak log from an elysium chest with a skull and crossbones on it.You get a pine log from an elysium chest with a skull and crossbones on it.

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You get an elm log from an elysium chest with a skull and crossbones on it.

<1271hp 747mn 380mv> Magic jars appear out of thin air.Your magic dissolves an elm log into multiple pieces of elm, and you put them into the jars.

<1271hp 727mn 380mv> Magic jars appear out of thin air.Your magic dissolves a pine log into multiple pieces of pine, and you put them into the jars.

<1271hp 720mn 380mv> Magic jars appear out of thin air.Your magic dissolves a oak log into multiple pieces of oak, and you put them into the jars.

<1271hp 700mn 380mv> Magic jars appear out of thin air.Your magic dissolves a maple log into multiple pieces of maple, and you put them into the jars.

<1271hp 690mn 380mv> You drop an alchemy jar of maple.You drop an alchemy jar of maple.You drop an alchemy jar of maple.You drop an alchemy jar of oak.You drop an alchemy jar of oak.You drop an alchemy jar of oak.You drop an alchemy jar of pine.You drop an alchemy jar of pine.You drop an alchemy jar of pine.You drop an alchemy jar of elm.You drop an alchemy jar of elm.You drop an alchemy jar of elm.

<1271hp 698mn 380mv> You get A handful of potting soil from an elysium chest with a skull and crossbones on it.You get A handful of potting soil from an elysium chest with a skull and crossbones on it.You get A handful of potting soil from an elysium chest with a skull and crossbones on it.You get A handful of potting soil from an elysium chest with a skull and crossbones on it.

<1271hp 698mn 380mv> A magic jar appears out of thin air.Your magic dissolves A handful of potting soil into earth, and you put it into the jar.

<1271hp 678mn 380mv> Magic jars appear out of thin air.Your magic dissolves A handful of potting soil into multiple pieces of earth, and you put them into the jars.

<1271hp 661mn 380mv> A magic jar appears out of thin air.Your magic dissolves A handful of potting soil into earth, and you put it into the jar.

<1271hp 643mn 380mv> [NEWBIE] Beag: Nah. slashy!

<1271hp 643mn 380mv> A magic jar appears out of thin air.Your magic dissolves A handful of potting soil into earth, and you put it into the jar.

<1271hp 623mn 380mv> You get a compass from an elysium chest with a skull and cr

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ossbones on it.You get a compass from an elysium chest with a skull and crossbones on it.You get a compass from an elysium chest with a skull and crossbones on it.

<1271hp 627mn 380mv> A magic jar appears out of thin air.Your magic dissolves a compass into lodestone, and you put it into the jar.

<1271hp 607mn 380mv> Magic jars appear out of thin air.Your magic dissolves a compass into multiple pieces of lodestone, and you put them into the jars.

<1271hp 602mn 380mv> [NEWBIE] Kalira: It's a holy slashy

<1271hp 607mn 380mv> Magic jars appear out of thin air.Your magic dissolves a compass into multiple pieces of lodestone, and you put them into the jars.

<1271hp 587mn 380mv> [NEWBIE] Beag: And you didn't answer my counter question!

<1271hp 587mn 380mv> You drop an alchemy jar of lodestone.You drop an alchemy jar of lodestone.You drop an alchemy jar of lodestone.You drop an alchemy jar of lodestone.You drop an alchemy jar of lodestone.You drop an alchemy jar of earth.You drop an alchemy jar of earth.You drop an alchemy jar of earth.You drop an alchemy jar of earth.You drop an alchemy jar of earth.

<1271hp 587mn 380mv> You sneeze loudly.get 10*sponge chestc disso spongec disso spongec disso spongec disso spongec disso spongec disso spongec disso spongec disso spongec disso spongec disso spongedrop all.jarl in chestsleep cot

<1271hp 595mn 380mv> You get a drinking sponge from an elysium chest with a skull and crossbones on it.You get a drinking sponge from an elysium chest with a skull and crossbones on it.You get a drinking sponge from an elysium chest with a skull and crossbones on it.You get a drinking sponge from an elysium chest with a skull and crossbones on it.You get a drinking sponge from an elysium chest with a skull and crossbones on it.You get a drinking sponge from an elysium chest with a skull and crossbones on it.

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You get a drinking sponge from an elysium chest with a skull and crossbones on it.You get a drinking sponge from an elysium chest with a skull and crossbones on it.You get a drinking sponge from an elysium chest with a skull and crossbones on it.You get a drinking sponge from an elysium chest with a skull and crossbones on it.

<1271hp 595mn 380mv> A magic jar appears out of thin air.Your magic dissolves a drinking sponge into moss, and you put it into the jar.

<1271hp 575mn 380mv> A magic jar appears out of thin air.Your magic dissolves a drinking sponge into moss, and you put it into the jar.

<1271hp 569mn 380mv> ne Yeah, just hate those jars sacrifersA magic jar appears out of thin air.Your magic dissolves a drinking sponge into moss, and you put it into the jar.

<1271hp 549mn 380mv> A magic jar appears out of thin air.Your magic dissolves a drinking sponge into moss, and you put it into the jar.

<1271hp 542mn 380mv> A magic jar appears out of thin air.Your magic dissolves a drinking sponge into moss, and you put it into the jar.

<1271hp 636mn 380mv> A magic jar appears out of thin air.Your magic dissolves a drinking sponge into moss, and you put it into the jar.

<1271hp 632mn 380mv> A magic jar appears out of thin air.Your magic dissolves a drinking sponge into moss, and you put it into the jar.

<1271hp 612mn 380mv> A magic jar appears out of thin air.Your magic dissolves a drinking sponge into moss, and you put it into the jar.

<1271hp 594mn 380mv> A magic jar appears out of thin air.Your magic dissolves a drinking sponge into moss, and you put it into the jar.

<1271hp 579mn 380mv> A magic jar appears out of thin air.Your magic dissolves a drinking sponge into moss, and you put it into the jar.

<1271hp 574mn 380mv> You drop an alchemy jar of moss.You drop an alchemy jar of moss.You drop an alchemy jar of moss.You drop an alchemy jar of moss.You drop an alchemy jar of moss.You drop an alchemy jar of moss.You drop an alchemy jar of moss.You drop an alchemy jar of moss.You drop an alchemy jar of moss.You drop an alchemy jar of moss.

<1271hp 574mn 380mv> An elysium chest with a skull and crossbones on it holds: a golden key a bladder a Preferred Shoppers Club Card of the GML( 2) a maple log( 2) a oak log( 2) a pine log( 2) an elm log( 7) a compass

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( 2) A small malachite hoop(51) A globe of light( 7) (Glowing) an icicle(436) a plain gold key (Magical) (Glowing) the Staff of Good Health (Invis) (Glowing) (Humming) a small disc with a skull and crossbones(64) (Magical) a murky brown potion( 3) a bamboo staff (Magical) a brown staff(13) A lump of rosestone (Magical) (Glowing) an elemental bracelet( 2) (Magical) (Glowing) (Humming) a claw named 'Truth's Edge'( 3) a thin dagger (Magical) (Glowing) (Humming) a claw named 'Humility'(11) (Glowing) a string of small glowing balls of light (Magical) (Glowing) an ethereal blade[NEWBIE] Beag: Who would win in a celeb death match... Slash of guns and roses... or Slash of chrono trigger...

<1271hp 574mn 380mv> You go to sleep on A soft cot.

<1271hp 587mn 380mv> [NEWBIE] someone: Yeah, just hate those jars sacrifers

<1271hp 587mn 380mv> [NEWBIE] someone: As a side note, I hate time-based shops

<1271hp 599mn 380mv> wakeYou wake and stand up.

<1271hp 610mn 380mv> iYou are carrying: (Magical) (Glowing) a moonstone water jug (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 610mn 380mv> lThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: south](10) An alchemy jar containing moss is here.( 5) An alchemy jar containing earth is here.( 5) An alchemy jar containing lodestone is here.( 3) An alchemy jar containing elm is here.( 3) An alchemy jar containing pine is here.( 7) An alchemy jar containing oak is here.( 3) An alchemy jar containing maple is here.( 8) An alchemy jar containing malachite is here.( 4) An alchemy jar containing red dragonscale is here.( 4) An alchemy jar containing black dragonscale is here.( 6) An alchemy jar containing green dragonscale is here.( 5) An alchemy jar containing blue dragonscale is here.( 5) An alchemy jar containing white dragonscale is here.

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( 5) An alchemy jar containing gold dragonscale is here.( 5) An alchemy jar containing silver dragonscale is here.( 5) An alchemy jar containing pearl is here.( 8) An alchemy jar containing titanium is here.( 7) An alchemy jar containing sand is here.( 7) An alchemy jar containing onyx is here.( 6) An alchemy jar containing blood is here.( 4) An alchemy jar containing acid is here.( 4) An alchemy jar containing jade is here.( 9) An alchemy jar containing warpstone is here.( 4) An alchemy jar containing ash is here.(11) An alchemy jar containing redstone is here.( 8) An alchemy jar containing coal is here.( 4) An alchemy jar containing pottery is here.( 5) An alchemy jar containing slime is here.( 4) An alchemy jar containing oakwood is here.( 5) An alchemy jar containing amber is here.( 3) An alchemy jar containing rock is here.(13) An alchemy jar containing china is here.( 2) An alchemy jar containing emerald is here. An alchemy jar containing sapphire is here.( 2) An alchemy jar containing ruby is here.( 6) An alchemy jar containing gut is here.( 8) An alchemy jar containing lead is here.( 4) An alchemy jar containing balm is here.(36) An alchemy jar containing bamboo is here.( 6) An alchemy jar containing ceramic is here.( 2) An alchemy jar containing gem is here.( 4) An alchemy jar containing amethyst is here. A soft cot is here to rest on.

<1271hp 614mn 380mv> iYou are carrying: (Magical) (Glowing) a moonstone water jug (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 618mn 380mv> [NEWBIE] Beag: Well if i answer that on new its no longer a safe place!

<1271hp 628mn 380mv> ne You could always tell me secretly..[NEWBIE] Yunalia: You could always tell me secretly..

<1271hp 794mn 380mv> ne :)[NEWBIE] Yunalia: :)

<1271hp 816mn 380mv> who[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi[ G-Elf ] (PK) Sykpra the Stonewaller

Players found: 5

<1271hp 1001mn 380mv> iYou are carrying: (Magical) (Glowing) a moonstone water jug (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and cr

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ossbones on it

<1271hp 1001mn 380mv> lThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: south](10) An alchemy jar containing moss is here.( 5) An alchemy jar containing earth is here.( 5) An alchemy jar containing lodestone is here.( 3) An alchemy jar containing elm is here.( 3) An alchemy jar containing pine is here.( 7) An alchemy jar containing oak is here.( 3) An alchemy jar containing maple is here.( 8) An alchemy jar containing malachite is here.( 4) An alchemy jar containing red dragonscale is here.( 4) An alchemy jar containing black dragonscale is here.( 6) An alchemy jar containing green dragonscale is here.( 5) An alchemy jar containing blue dragonscale is here.( 5) An alchemy jar containing white dragonscale is here.( 5) An alchemy jar containing gold dragonscale is here.( 5) An alchemy jar containing silver dragonscale is here.( 5) An alchemy jar containing pearl is here.( 8) An alchemy jar containing titanium is here.( 7) An alchemy jar containing sand is here.( 7) An alchemy jar containing onyx is here.( 6) An alchemy jar containing blood is here.( 4) An alchemy jar containing acid is here.( 4) An alchemy jar containing jade is here.( 9) An alchemy jar containing warpstone is here.( 4) An alchemy jar containing ash is here.(11) An alchemy jar containing redstone is here.( 8) An alchemy jar containing coal is here.( 4) An alchemy jar containing pottery is here.( 5) An alchemy jar containing slime is here.( 4) An alchemy jar containing oakwood is here.( 5) An alchemy jar containing amber is here.( 3) An alchemy jar containing rock is here.(13) An alchemy jar containing china is here.( 2) An alchemy jar containing emerald is here. An alchemy jar containing sapphire is here.( 2) An alchemy jar containing ruby is here.( 6) An alchemy jar containing gut is here.( 8) An alchemy jar containing lead is here.( 4) An alchemy jar containing balm is here.(36) An alchemy jar containing bamboo is here.( 6) An alchemy jar containing ceramic is here.( 2) An alchemy jar containing gem is here.( 4) An alchemy jar containing amethyst is here. A soft cot is here to rest on.

<1271hp 1029mn 380mv> wakee

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l in chestpondertimeYou are already standing.

<1271hp 1029mn 380mv> Alas, you cannot go that way.

<1271hp 1029mn 380mv> An elysium chest with a skull and crossbones on it holds: a golden key a bladder a Preferred Shoppers Club Card of the GML( 2) a maple log( 2) a oak log( 2) a pine log( 2) an elm log( 7) a compass( 2) A small malachite hoop(51) A globe of light( 7) (Glowing) an icicle(436) a plain gold key (Magical) (Glowing) the Staff of Good Health (Invis) (Glowing) (Humming) a small disc with a skull and crossbones(64) (Magical) a murky brown potion( 3) a bamboo staff (Magical) a brown staff(13) A lump of rosestone (Magical) (Glowing) an elemental bracelet( 2) (Magical) (Glowing) (Humming) a claw named 'Truth's Edge'( 3) a thin dagger (Magical) (Glowing) (Humming) a claw named 'Humility'(11) (Glowing) a string of small glowing balls of light (Magical) (Glowing) an ethereal blade

<1271hp 1029mn 380mv> You ponder the question.

<1271hp 1029mn 380mv> It is 07:26:20 am, Day of the Moon, 1st the Month of the Grand Struggle, in the year 281.

Lomenthiel is in waning gibbous.Erohach is in waxing crescent.Gu is in waning crescent.

Dark Mists started up at Wed Jan 8 05:00:09 2014.Dark Mists is scheduled for an automatic reboot at 05:00:00.

The system time is Thu Jan 9 02:50:52 2014.

<1271hp 1029mn 380mv> sleepYou go to sleep.

<1271hp 1036mn 380mv> Day Runec gate first maidwwwwww

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wssssesswdeeeeseenbuy 3*bambooviewIn your dreams, or what?

<1271hp 1037mn 380mv> In your dreams, or what?

<1271hp 1037mn 380mv> In your dreams, or what?

<1271hp 1037mn 380mv> wakeIn your dreams, or what?

<1271hp 1037mn 380mv> In your dreams, or what?

<1271hp 1037mn 380mv> In your dreams, or what?

<1271hp 1037mn 380mv> In your dreams, or what?

<1271hp 1037mn 380mv> In your dreams, or what?

<1271hp 1037mn 380mv> In your dreams, or what?

<1271hp 1037mn 380mv> In your dreams, or what?

<1271hp 1045mn 380mv> Disengaging Xloop...In your dreams, or what?

<1271hp 1045mn 380mv> In your dreams, or what?

<1271hp 1045mn 380mv> In your dreams, or what?

<1271hp 1045mn 380mv> In your dreams, or what?

<1271hp 1045mn 380mv> In your dreams, or what?

<1271hp 1045mn 380mv> In your dreams, or what?

<1271hp 1045mn 380mv> In your dreams, or what?

<1271hp 1045mn 380mv> In your dreams, or what?

<1271hp 1045mn 380mv> In your dreams, or what?

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<1271hp 1045mn 380mv> lIn your dreams, or what?

<1271hp 1045mn 380mv> In your dreams, or what?

<1271hp 1045mn 380mv> In your dreams, or what?

<1271hp 1055mn 380mv> In your dreams, or what?

<1271hp 1055mn 380mv> In your dreams, or what?

<1271hp 1055mn 380mv> In your dreams, or what?

<1271hp 1055mn 380mv> In your dreams, or what?

<1271hp 1055mn 380mv> In your dreams, or what?

<1271hp 1055mn 380mv> In your dreams, or what?

<1271hp 1055mn 380mv> You wake and stand up.

<1271hp 1055mn 380mv> The Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: south](10) An alchemy jar containing moss is here.( 5) An alchemy jar containing earth is here.( 5) An alchemy jar containing lodestone is here.( 3) An alchemy jar containing elm is here.( 3) An alchemy jar containing pine is here.( 7) An alchemy jar containing oak is here.( 3) An alchemy jar containing maple is here.( 8) An alchemy jar containing malachite is here.( 4) An alchemy jar containing red dragonscale is here.( 4) An alchemy jar containing black dragonscale is here.( 6) An alchemy jar containing green dragonscale is here.( 5) An alchemy jar containing blue dragonscale is here.( 5) An alchemy jar containing white dragonscale is here.( 5) An alchemy jar containing gold dragonscale is here.( 5) An alchemy jar containing silver dragonscale is here.( 5) An alchemy jar containing pearl is here.( 8) An alchemy jar containing titanium is here.( 7) An alchemy jar containing sand is here.( 7) An alchemy jar containing onyx is here.( 6) An alchemy jar containing blood is here.( 4) An alchemy jar containing acid is here.( 4) An alchemy jar containing jade is here.( 9) An alchemy jar containing warpstone is here.( 4) An alchemy jar containing ash is here.(11) An alchemy jar containing redstone is here.( 8) An alchemy jar containing coal is here.( 4) An alchemy jar containing pottery is here.( 5) An alchemy jar containing slime is here.

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( 4) An alchemy jar containing oakwood is here.( 5) An alchemy jar containing amber is here.( 3) An alchemy jar containing rock is here.(13) An alchemy jar containing china is here.( 2) An alchemy jar containing emerald is here. An alchemy jar containing sapphire is here.( 2) An alchemy jar containing ruby is here.( 6) An alchemy jar containing gut is here.( 8) An alchemy jar containing lead is here.( 4) An alchemy jar containing balm is here.(36) An alchemy jar containing bamboo is here.( 6) An alchemy jar containing ceramic is here.( 2) An alchemy jar containing gem is here.( 4) An alchemy jar containing amethyst is here. A soft cot is here to rest on.

<1271hp 1055mn 380mv> iYou are carrying: (Magical) (Glowing) a moonstone water jug (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 1067mn 380mv> get all chestYou get a golden key from an elysium chest with a skull and crossbones on it.You get a bladder from an elysium chest with a skull and crossbones on it.You get a Preferred Shoppers Club Card of the GML from an elysium chest with a skull and crossbones on it.You get a maple log from an elysium chest with a skull and crossbones on it.You get a oak log from an elysium chest with a skull and crossbones on it.You get a pine log from an elysium chest with a skull and crossbones on it.You get an elm log from an elysium chest with a skull and crossbones on it.You get a compass from an elysium chest with a skull and crossbones on it.You get a compass from an elysium chest with a skull and crossbones on it.You get A small malachite hoop from an elysium chest with a skull and crossbones on it.You get A small malachite hoop from an elysium chest with a skull and crossbones on it.You get a maple log from an elysium chest with a skull and crossbones on it.You get a oak log from an elysium chest with a skull and crossbones on it.You get a pine log from an elysium chest with a skull and crossbones on it.You get an elm log from an elysium chest with a skull and crossbones on it.You get a compass from an elysium chest with a skull and crossbones on it.You get a compass from an elysium chest with a skull and crossbones on it.You get a compass from an elysium chest with a skull and crossbones on it.You get a compass from an elysium chest with a skull and crossbones on it.You get a compass from an elysium chest with a skull and crossbones on it.You get A globe of light from an elysium chest with a skull and crossbones on it.You get A globe of light from an elysium chest with a skull and crossbones on it.You get A globe of light from an elysium chest with a skull and crossbones on it.You get A globe of light from an elysium chest with a skull and crossbones on it.You get A globe of light from an elysium chest with a skull and crossbones on it.You get A globe of light from an elysium chest with a skull and crossbones on it.You get A globe of light from an elysium chest with a skull and crossbones on it.

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A globe of light: you cannot carry that many items.

<1271hp 1069mn 380mv> iYou are carrying:( 7) A globe of light( 7) a compass( 2) an elm log( 2) a pine log( 2) a oak log( 2) a maple log( 2) A small malachite hoop a Preferred Shoppers Club Card of the GML a bladder a golden key (Magical) (Glowing) a moonstone water jug (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 1069mn 380mv> c diss compassc diss compassA magic jar appears out of thin air.Your magic dissolves a compass into lodestone, and you put it into the jar.You cannot carry that many jars of lodestone.

<1271hp 1055mn 380mv> c diss compassc diss compassc diss compassc diss compassc diss compassA magic jar appears out of thin air.Your magic dissolves a compass into lodestone, and you put it into the jar.

<1271hp 1047mn 380mv> c diss globec diss globec diss globec diss globec diss globeA magic jar appears out of thin air.Your magic dissolves a compass into lodestone, and you put it into the jar.

<1271hp 1030mn 380mv> c diss globec diss globeA magic jar appears out of thin air.Your magic dissolves a compass into lodestone, and you put it into the jar.

<1271hp 1070mn 380mv> c diss logc diss logMagic jars appear out of thin air.Your magic dissolves a compass into multiple pieces of lodestone, and you put them into the jars.You cannot carry that many jars of lodestone.

<1271hp 1053mn 380mv> c diss logc diss logc diss logc diss logc diss logc diss logMagic jars appear out of thin air.Your magic dissolves a compass into multiple pieces of lodestone, and you put th

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em into the jars.You cannot carry that many jars of lodestone.

<1271hp 1036mn 380mv> drop all.jarA magic jar appears out of thin air.Your magic dissolves a compass into lodestone, and you put it into the jar.

<1271hp 1030mn 380mv> A magic jar appears out of thin air.Your magic dissolves A globe of light into light, and you put it into the jar.

<1271hp 1010mn 380mv> Magic jars appear out of thin air.Your magic dissolves A globe of light into multiple pieces of light, and you put them into the jars.You cannot carry that many jars of light.

<1271hp 997mn 380mv> A magic jar appears out of thin air.Your magic dissolves A globe of light into light, and you put it into the jar.

<1271hp 980mn 380mv> A magic jar appears out of thin air.Your magic dissolves A globe of light into light, and you put it into the jar.

<1271hp 963mn 380mv> [NEWBIE] Beag: Cmon. Feed me questions.

<1271hp 963mn 380mv> A magic jar appears out of thin air.Your magic dissolves A globe of light into light, and you put it into the jar.

<1271hp 943mn 380mv> A magic jar appears out of thin air.Your magic dissolves A globe of light into light, and you put it into the jar.

<1271hp 932mn 380mv> [NEWBIE] Beag: i'm growing bored.A magic jar appears out of thin air.Your magic dissolves A globe of light into light, and you put it into the jar.

<1271hp 913mn 380mv> Magic jars appear out of thin air.Your magic dissolves an elm log into multiple pieces of elm, and you put them into the jars.You cannot carry that many jars of elm.

<1271hp 902mn 380mv> Magic jars appear out of thin air.Your magic dissolves a pine log into multiple pieces of pine, and you put them into the jars.You cannot carry that many jars of pine.

<1271hp 882mn 380mv> Magic jars appear out of thin air.Your magic dissolves a oak log into multiple pieces of oak, and you put them into the jars.You cannot carry that many jars of oak.

<1271hp 868mn 380mv> Magic jars appear out of thin air.Your magic dissolves a maple log into multiple pieces of maple, and you put them into the jars.You cannot carry that many jars of maple.

<1271hp 864mn 380mv> Magic jars appear out of thin air.Your magic dissolves an elm log into multiple pieces of elm, and you put them into the jars.You cannot carry that many jars of elm.

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<1271hp 859mn 380mv> Magic jars appear out of thin air.Your magic dissolves a pine log into multiple pieces of pine, and you put them into the jars.You cannot carry that many jars of pine.

<1271hp 839mn 380mv> Magic jars appear out of thin air.Your magic dissolves a oak log into multiple pieces of oak, and you put them into the jars.You cannot carry that many jars of oak.

<1271hp 828mn 380mv> Magic jars appear out of thin air.Your magic dissolves a maple log into multiple pieces of maple, and you put them into the jars.You cannot carry that many jars of maple.

<1271hp 911mn 380mv> You drop an alchemy jar of maple.You drop an alchemy jar of oak.You drop an alchemy jar of pine.You drop an alchemy jar of elm.You drop an alchemy jar of maple.You drop an alchemy jar of oak.You drop an alchemy jar of pine.You drop an alchemy jar of elm.You drop an alchemy jar of light.You drop an alchemy jar of light.You drop an alchemy jar of light.You drop an alchemy jar of light.You drop an alchemy jar of light.You drop an alchemy jar of light.You drop an alchemy jar of light.You drop an alchemy jar of lodestone.You drop an alchemy jar of lodestone.You drop an alchemy jar of lodestone.You drop an alchemy jar of lodestone.You drop an alchemy jar of lodestone.You drop an alchemy jar of lodestone.

<1271hp 915mn 380mv> iYou are carrying:( 2) A small malachite hoop a Preferred Shoppers Club Card of the GML a bladder a golden key (Magical) (Glowing) a moonstone water jug (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 976mn 380mv> c diss hoopc diss hoopA magic jar appears out of thin air.Your magic dissolves A small malachite hoop into malachite, and you put it into the jar.

<1271hp 958mn 380mv> A magic jar appears out of thin air.Your magic dissolves A small malachite hoop into malachite, and you put it into the jar.

<1271hp 944mn 380mv> c diss bladderMagic jars appear out of thin air.Your magic dissolves a bladder into multiple pieces of gut, and you put them int

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o the jars.

<1271hp 924mn 380mv> [NEWBIE] Kalira: Well, where be this exciting Thraccus place?

<1271hp 924mn 380mv> drop all.jarYou drop an alchemy jar of gut.You drop an alchemy jar of gut.You drop an alchemy jar of malachite.You drop an alchemy jar of malachite.

<1271hp 931mn 380mv> You feel solid again.c pass

<1271hp 1051mn 380mv> You turn translucent.

<1271hp 1031mn 380mv> [NEWBIE] Beag: North of oriental village!

<1271hp 1044mn 380mv> who[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi

Players found: 4

<1271hp 1057mn 380mv> iYou are carrying: a Preferred Shoppers Club Card of the GML a golden key (Magical) (Glowing) a moonstone water jug (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 1057mn 380mv> lThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: south](10) An alchemy jar containing malachite is here.( 8) An alchemy jar containing gut is here.(14) An alchemy jar containing lodestone is here.( 8) An alchemy jar containing light is here.( 9) An alchemy jar containing elm is here.( 9) An alchemy jar containing pine is here.(13) An alchemy jar containing oak is here.( 9) An alchemy jar containing maple is here.(10) An alchemy jar containing moss is here.( 5) An alchemy jar containing earth is here.( 4) An alchemy jar containing red dragonscale is here.

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( 4) An alchemy jar containing black dragonscale is here.( 6) An alchemy jar containing green dragonscale is here.( 5) An alchemy jar containing blue dragonscale is here.( 5) An alchemy jar containing white dragonscale is here.( 5) An alchemy jar containing gold dragonscale is here.( 5) An alchemy jar containing silver dragonscale is here.( 5) An alchemy jar containing pearl is here.( 8) An alchemy jar containing titanium is here.( 7) An alchemy jar containing sand is here.( 7) An alchemy jar containing onyx is here.( 6) An alchemy jar containing blood is here.( 4) An alchemy jar containing acid is here.( 4) An alchemy jar containing jade is here.( 9) An alchemy jar containing warpstone is here.( 4) An alchemy jar containing ash is here.(11) An alchemy jar containing redstone is here.( 8) An alchemy jar containing coal is here.( 4) An alchemy jar containing pottery is here.( 5) An alchemy jar containing slime is here.( 4) An alchemy jar containing oakwood is here.( 5) An alchemy jar containing amber is here.( 3) An alchemy jar containing rock is here.(13) An alchemy jar containing china is here.( 2) An alchemy jar containing emerald is here. An alchemy jar containing sapphire is here.( 2) An alchemy jar containing ruby is here.( 8) An alchemy jar containing lead is here.( 4) An alchemy jar containing balm is here.(36) An alchemy jar containing bamboo is here.( 6) An alchemy jar containing ceramic is here.( 2) An alchemy jar containing gem is here.( 4) An alchemy jar containing amethyst is here. A soft cot is here to rest on.

<1271hp 1073mn 380mv> [NEWBIE] Kalira: Oh that's easy, that's where I just got myself killed. Apparently the true samurai is a jerkbag.

<1271hp 1082mn 380mv> ne Hmm..[NEWBIE] Yunalia: Hmm..

<1271hp 1090mn 380mv> The detect magic wears off.c 'detect magic'You feel weaker.c giYou no longer see invisible objects.c det

<1271hp 1090mn 380mv> whoYour eyes tingle.

<1271hp 1085mn 380mv> Your muscles surge with heightened power!

<1271hp 1075mn 380mv> aYour eyes tingle.

<1271hp 1083mn 380mv> [ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing

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[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi

Players found: 4

<1271hp 1087mn 380mv> You are affected by the following:Detect invis : modifies none by 0 for about 17 hrs and 10 minsGiant strength : modifies strength by 4 for about 17 hrs and 10 minsDetect magic : modifies none by 0 for about 17 hrs and 10 minsPass door : modifies none by 0 for about 3 hrs and 50 minsArmor : modifies armor class by -20 for about 5 hrs and 30 minsProtective shield : modifies none by 0 for about 10 minsChromatic shield : modifies none by 0 for about 10 minsSlow : modifies dexterity by -4 for about 2 hrs and 10 minsFly : modifies none by 0 for about 7 hrs and 10 minsAwareness : modifies none by 0 for about 10 mins

<1271hp 1087mn 380mv> who[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi

Players found: 4

<1271hp 1087mn 380mv> a

[NEWBIE] Beag: Huge douchebag

<1271hp 1090mn 380mv> You are affected by the following:Detect invis : modifies none by 0 for about 17 hrs and 10 minsGiant strength : modifies strength by 4 for about 17 hrs and 10 minsDetect magic : modifies none by 0 for about 17 hrs and 10 minsPass door : modifies none by 0 for about 3 hrs and 50 minsArmor : modifies armor class by -20 for about 5 hrs and 30 minsProtective shield : modifies none by 0 for about 10 minsChromatic shield : modifies none by 0 for about 10 minsSlow : modifies dexterity by -4 for about 2 hrs and 10 minsFly : modifies none by 0 for about 7 hrs and 10 minsAwareness : modifies none by 0 for about 10 mins

<1271hp 1090mn 380mv> lThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: south](10) An alchemy jar containing malachite is here.( 8) An alchemy jar containing gut is here.(14) An alchemy jar containing lodestone is here.( 8) An alchemy jar containing light is here.( 9) An alchemy jar containing elm is here.

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( 9) An alchemy jar containing pine is here.(13) An alchemy jar containing oak is here.( 9) An alchemy jar containing maple is here.(10) An alchemy jar containing moss is here.( 5) An alchemy jar containing earth is here.( 4) An alchemy jar containing red dragonscale is here.( 4) An alchemy jar containing black dragonscale is here.( 6) An alchemy jar containing green dragonscale is here.( 5) An alchemy jar containing blue dragonscale is here.( 5) An alchemy jar containing white dragonscale is here.( 5) An alchemy jar containing gold dragonscale is here.( 5) An alchemy jar containing silver dragonscale is here.( 5) An alchemy jar containing pearl is here.( 8) An alchemy jar containing titanium is here.( 7) An alchemy jar containing sand is here.( 7) An alchemy jar containing onyx is here.( 6) An alchemy jar containing blood is here.( 4) An alchemy jar containing acid is here.( 4) An alchemy jar containing jade is here.( 9) An alchemy jar containing warpstone is here.( 4) An alchemy jar containing ash is here.(11) An alchemy jar containing redstone is here.( 8) An alchemy jar containing coal is here.( 4) An alchemy jar containing pottery is here.( 5) An alchemy jar containing slime is here.( 4) An alchemy jar containing oakwood is here.( 5) An alchemy jar containing amber is here.( 3) An alchemy jar containing rock is here.(13) An alchemy jar containing china is here.( 2) An alchemy jar containing emerald is here. An alchemy jar containing sapphire is here.( 2) An alchemy jar containing ruby is here.( 8) An alchemy jar containing lead is here.( 4) An alchemy jar containing balm is here.(36) An alchemy jar containing bamboo is here.( 6) An alchemy jar containing ceramic is here.( 2) An alchemy jar containing gem is here.( 4) An alchemy jar containing amethyst is here. A soft cot is here to rest on.

<1271hp 1090mn 380mv> iYou are carrying: a Preferred Shoppers Club Card of the GML a golden key (Magical) (Glowing) a moonstone water jug (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 1090mn 380mv> exa chestA sturdy elysium chest, clearly marked by its maker, with a skull and crossbones prominently displayed on the top.An elysium chest with a skull and crossbones on it holds:(44) A globe of light( 7) (Glowing) an icicle(436) a plain gold key (Magical) (Glowing) the Staff of Good Health (Invis) (Glowing) (Humming) a small disc with a skull and crossbones(64) (Magical) a murky brown potion( 3) a bamboo staff (Magical) a brown staff

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(13) A lump of rosestone (Magical) (Glowing) an elemental bracelet( 2) (Magical) (Glowing) (Humming) a claw named 'Truth's Edge'( 3) a thin dagger (Magical) (Glowing) (Humming) a claw named 'Humility'(11) (Glowing) a string of small glowing balls of light (Magical) (Glowing) an ethereal blade

<1271hp 1090mn 380mv> c diss keyMagic jars appear out of thin air.Your magic dissolves a golden key into multiple pieces of gold, and you put them into the jars.

<1271hp 1070mn 380mv> drop all.jarYou drop an alchemy jar of gold.You drop an alchemy jar of gold.

<1271hp 1080mn 380mv> [NEWBIE] Beag: really only worth it if he has his swords handy

<1271hp 1080mn 380mv> aYou are affected by the following:Detect invis : modifies none by 0 for about 17 hrsGiant strength : modifies strength by 4 for about 17 hrsDetect magic : modifies none by 0 for about 17 hrsPass door : modifies none by 0 for about 3 hrs and 40 minsArmor : modifies armor class by -20 for about 5 hrs and 20 minsProtective shield : modifies none by 0 for no time at allChromatic shield : modifies none by 0 for no time at allSlow : modifies dexterity by -4 for about 2 hrsFly : modifies none by 0 for about 7 hrsAwareness : modifies none by 0 for no time at all

<1271hp 1090mn 380mv> c absA shimmering force field crackles around you.

<1271hp 990mn 380mv> [NEWBIE] Kalira: "Hey, this guy seems easy" THROATCHOP!

<1271hp 994mn 380mv> Your protective shield fades away.c protThe chromatic aura around your body fades.c chrYour awareness of the surrounding trees lessens.aware

<1271hp 1090mn 380mv> You are surrounded by a protective shield.

<1271hp 1015mn 380mv> You are surrounded by a chromatic aura.

<1271hp 946mn 380mv> You start watching your surroundings more carefully.

<1271hp 946mn 380mv> ne I think you need a charmie for him..[NEWBIE] Yunalia: I think you need a charmie for him..

<1271hp 958mn 380mv> [NEWBIE] Beag: Yah. Must have learned that move from yunalia after i make one of my bad jokes.

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<1271hp 972mn 380mv> ne Or that's not helping?[NEWBIE] Yunalia: Or that's not helping?

<1271hp 978mn 380mv> [NEWBIE] Beag: THROATCHOP

<1271hp 989mn 380mv> ne :P!![NEWBIE] Yunalia: :P!!

<1271hp 1018mn 380mv> time

It is 09:22:14 am, Day of the Moon, 1st the Month of the Grand Struggle, in the year 281.

Lomenthiel is in waning gibbous.Erohach is in waxing crescent.Gu is in waning crescent.

Dark Mists started up at Wed Jan 8 05:00:09 2014.Dark Mists is scheduled for an automatic reboot at 05:00:00.

The system time is Thu Jan 9 02:54:44 2014.

<1271hp 1090mn 380mv> Day Runec gate first maidwwwwwwwssssesswdeeeeseenbuy 3*bambooviewAlas, you cannot go that way.

<1271hp 1090mn 380mv> You step through a gate and vanish.The First Maids Quarters This room as many others on this floor, is simple in design.It is home to the First Maid of the castle. The simple bed isslightly larger than the other maids beds and appears to be abit more comfortable. A large wide dresser sits along the wall

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opposite the bed, and a washbasin sits atop it. Various brushesand soap sit next to the washbasin. The rugs in the room are simple yet serviceable, and show a bit of wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached to the ceiling in the center of the room.

[Exits: none]( 2) A red key is here.( 2) A blue key is here.( 2) A green key is here.( 2) A white key is here.( 2) A black key is here.( 2) A gold key is here.( 2) A silver key is here.( 2) A brass key is here.( 2) A bronze key is here.( 2) A copper key is here.An older woman with graying hair, and a cleaning apron about her waist is here.

<1271hp 1010mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north west]

<1271hp 1026mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1026mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run down

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the middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1026mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east west]

<1271hp 1026mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1040mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1040mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides at

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the entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1040mn 380mv> Before the gates of the castle To the north lie great adamantite doors that protect thecastle of the Gul'doran king. Everburning torches are attached to the wall on either side of the great doorwayallowing for light to always be granted in this place. Arrow slits can be seen in the wall above the doorwayset to allow easy defense of the main and only entrance to the castle. The castle doors appear to be permanentlysealed off to the public at this time. To the south the temple is easily visible through the hallway of kings.

[Exits: north south]

<1271hp 1040mn 380mv> The Hallway of Kings The stone walls and floor here are polished to a near reflective state. A woven carpet runs down the middle of the walkway, and various statues line the hallway.Engraved on the statues are the names of the formerkings of Gul'Doran, and each statue is a representationof each king.

[Exits: north south]

<1271hp 1040mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east south west]A stray cat is wandering around here.

<1271hp 1040mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east west]A stray cat is wandering around here.

<1271hp 1042mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlessly

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together to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: south west]

<1271hp 1042mn 380mv> [NEWBIE] Beag: Sigh. Cmon. something challanging?

<1271hp 1042mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east south]

<1271hp 1042mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north west]

<1271hp 1042mn 380mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: east west down]

<1271hp 1042mn 380mv> The intersection of Redstone and Sandstone The street here is a very interesting mix, as the paving squares are setup in an alternating fashion between brilliant redstone and beautiful sandstone squares. The setup causes a checkerboard affect to the ground here. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thingthat breaks up the gleaming smooth surfaces are the windows and

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doors of the various guildhalls. A ramp leads up to the templesquare from here.

[Exits: east south west up]

<1271hp 1042mn 379mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east south west]

<1271hp 1057mn 378mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east west]A bluebird is flying around here.

<1271hp 1057mn 377mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east south west]A stray cat is wandering around here.

<1271hp 1057mn 376mv> The corner of Redstone and Coral At the corner of Redstone and Coral the marked differencein the streets can be seen as well as anywhere. The Redstonepaving squares are cut off at a fourty-five degree angel from thenortheast side of the room down to the southwest side, where theymeet with the rough paving squares of Coral way. The contrast of the two stones is quite distinct and eye catching. Rising above the street, the buildings appear to be carved directly out of the mountain, as no seams can be seen, and the stone is polished toa near gleaming brilliance.

[Exits: south west]

<1271hp 1057mn 375mv> Coral way The coral stone here creates a very soothing atmosphere, andalso reduces the ringing that is constant in most of the city.The buildings appear to rise directly out of the mountain

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itself without a seam able to be seen. Only the windows ofeach building break up the seamless architecture.

[Exits: north east south]

<1271hp 1057mn 374mv> A path into the park Very different from the rest of the city, grass grows here andthe cold stone and metal that covers most of the city is nowhereto be found. This is a haven of sorts in the middle of the hard looking fortress of a city. A few small flowers grow here, and various insects buzz about. The grass is soft and only partially green. A few trees can be seen off to the east.

[Exits: east west]

<1271hp 1057mn 371mv> A path into the park Very different from the rest of the city, grass grows here andthe cold stone and metal that covers most of the city is nowhereto be found. This is a haven of sorts in the middle of the hard looking fortress of a city. A few small flowers grow here, and various insects buzz about. The grass is soft and only partially green. A few trees can be seen off to the east.

[Exits: north east west]

<1271hp 1064mn 368mv> The park ranger's stand A number of trees grow in this copse, pine needles cover much of the grass here, and the fragrance of pine is quite powerful.A wooden stand has been built here, with a sign sitting atop it.

[Exits: south]A ranger sits in a chair behind the counter widdling a piece of wood.The ranger shopkeeper tells you, 'Greeting trabeler, welcome ta da Forest Preserve.'

<1271hp 1064mn 365mv> You haggle with the ranger shopkeeper.You buy a quiver's worth of bamboo arrows[3] for 2415 silver.

<1271hp 1064mn 365mv> You enjoy the view around you.c disso arrowsc disso arrowsc disso arrowsput all chestswwswdswwwswbuy 5*compassput all cheste

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neeenueview

<1271hp 1064mn 365mv> Magic jars appear out of thin air.Your magic dissolves a quiver's worth of bamboo arrows into multiple pieces of bamboo, and you put them into the jars.

<1271hp 1044mn 365mv> Magic jars appear out of thin air.Your magic dissolves a quiver's worth of bamboo arrows into multiple pieces of bamboo, and you put them into the jars.

<1271hp 1029mn 365mv> Magic jars appear out of thin air.Your magic dissolves a quiver's worth of bamboo arrows into multiple pieces of bamboo, and you put them into the jars.

<1271hp 1021mn 365mv> You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put an alchemy jar of bamboo in an elysium chest with a skull and crossbones on it.You put a Preferred Shoppers Club Card of the GML in an elysium chest with a skull and crossbones on it.You put a moonstone water jug in an elysium chest with a skull and crossbones on it.

<1271hp 1021mn 365mv> A path into the park Very different from the rest of the city, grass grows here andthe cold stone and metal that covers most of the city is nowhereto be found. This is a haven of sorts in the middle of the hard looking fortress of a city. A few small flowers grow here, and various insects buzz about. The grass is soft and only partially green. A few trees can be seen off to the east.

[Exits: north east west]

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<1271hp 1033mn 362mv> A path into the park Very different from the rest of the city, grass grows here andthe cold stone and metal that covers most of the city is nowhereto be found. This is a haven of sorts in the middle of the hard looking fortress of a city. A few small flowers grow here, and various insects buzz about. The grass is soft and only partially green. A few trees can be seen off to the east.

[Exits: east west]

<1271hp 1033mn 359mv> Coral way The coral stone here creates a very soothing atmosphere, andalso reduces the ringing that is constant in most of the city.The buildings appear to rise directly out of the mountainitself without a seam able to be seen. Only the windows ofeach building break up the seamless architecture.

[Exits: north east south]

<1271hp 1033mn 356mv> The corner of Boulder and Coral At the corner of Boulder and Coral the marked differencein the streets can be seen as well as anywhere. The Coralpaving squares are cut off at a fourty-five degree angel from thenorthwest side of the room down to the southeast side, where theymeet with the rough paving squares of Coral way. The contrast of the two stones is quite subtle, and appealing. Rising above the street, the buildings appear to be carved directly out of the mountain, as no seams can be seen, and the stone is polished toa near gleaming brilliance.

[Exits: north west]A stray cat is wandering around here.

<1271hp 1033mn 355mv> Boulder way The basic stone paved street stands as a stark contrast to the restof the roads through the city. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the south a stone wall stands about 10 feet high protecting everyone fromfalling off of the cliff face to the market below. There are small openings in the stone that allow for a view of the market below, andthe forest long below that.

[Exits: east west down]A bluebird is flying around here.

<1271hp 1033mn 354mv> Eastern Ramp A winding ramp allows easy access between the two largest levelsof the city. It allows people to freely move between the marketdiscrict and the various guildhalls that fill the middle tier ofGul'doran. The ramp is, much like the rest of the city, carved right out of the side of the mountain. A wooden rail protects against falling off of the open side of the ramp.

[Exits: south up]A young giant wanders around the street.

<1271hp 1033mn 353mv> Titanium road The cliff wall rises up to the north, to the upper portion of the

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the city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: north east west]

<1271hp 1042mn 352mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: north east south west]

<1271hp 1042mn 351mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: east west]

<1271hp 1042mn 350mv> The intersection of Titanium and Steel The street here is a very interesting mix, as the paving squares are setup in an alternating fashion between titanium and steel squares. The setup causes a checkerboard affect to the ground here. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: east south west]

<1271hp 1042mn 349mv> Steel Road Sounds echo off of the steel paving squares in the center of

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the market district. Steel road runs right through the center of the bustling market. The buildings here as everywhere elseappear to be carved straight out of the mountain, with no seamsable to be seen. The only things breaking up the smooth surfacesare the windows and doors of the various shops. To the east a windows shows into the common room of a local inn. And to thewest a shop shows it shelves lined with a variety of goods.

[Exits: north east south west]A merchant guard keeps the street safe.A stray cat is wandering around here.A mangy horse is pulling a cart here.

<1271hp 1090mn 380mv> General Store Racks of shelves are spread through this room containinga large variety of goods that one might need to surviveout in the wilderness. The shelves continue into anadjacent room containing even more supplies. The shelvesare quite large and appear to have a magical method ofrestocking themselves, for their are no empty spots on theshelves no matter what is removed.

[Exits: east south]A clerk walks around cleaning the shelves.The General Store clerk tells you, 'Greetins trabeler, welcomes to The General Store.'

<1271hp 1090mn 379mv> You haggle with the General Store clerk.You buy a compass[5] for 7190 silver.

<1271hp 1090mn 379mv> You put a compass in an elysium chest with a skull and crossbones on it.You put a compass in an elysium chest with a skull and crossbones on it.You put a compass in an elysium chest with a skull and crossbones on it.You put a compass in an elysium chest with a skull and crossbones on it.You put a compass in an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 379mv> Steel Road Sounds echo off of the steel paving squares in the center ofthe market district. Steel road runs right through the center of the bustling market. The buildings here as everywhere elseappear to be carved straight out of the mountain, with no seamsable to be seen. The only things breaking up the smooth surfacesare the windows and doors of the various shops. To the east a windows shows into the common room of a local inn. And to thewest a shop shows it shelves lined with a variety of goods.

[Exits: north east south west]A merchant guard keeps the street safe.A stray cat is wandering around here.A mangy horse is pulling a cart here.A merchant guard tells you, 'Member dis be a peaceful city, yous will du well ta member such.'

<1271hp 1090mn 378mv> [NEWBIE] Beag: otherwise i'm gonna go back to ranking a thief on CF.

<1271hp 1090mn 378mv> The intersection of Titanium and Steel The street here is a very interesting mix, as the paving squares are setup in an alternating fashion between titanium and steel

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squares. The setup causes a checkerboard affect to the ground here. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: east south west]

<1271hp 1090mn 377mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: east west]

<1271hp 1090mn 376mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: north east south west]

<1271hp 1090mn 375mv> Titanium road The cliff wall rises up to the north, to the upper portion of thethe city. Due to the sheer height of the buildings and walls thewhole area has a feel of being closed in. Throughout Titanium roadcanvas is stretched bewteen the cliff wall and the rooftops of the various shops at alternating sections. This allows for shade in the heat of the day, and a small protection from the elements. The titanium paving squares cause footsteps to ring off of the ground, and echo down the roadway. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thing that breaks up the gleaming smooth surfaces are the windows and doors of the various shops in the market district.

[Exits: north east west]

<1271hp 1090mn 374mv> Eastern Ramp A winding ramp allows easy access between the two largest levelsof the city. It allows people to freely move between the market

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discrict and the various guildhalls that fill the middle tier ofGul'doran. The ramp is, much like the rest of the city, carved right out of the side of the mountain. A wooden rail protects against falling off of the open side of the ramp.

[Exits: south up]A young giant wanders around the street.

<1271hp 1090mn 373mv> Boulder way The basic stone paved street stands as a stark contrast to the restof the roads through the city. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the south a stone wall stands about 10 feet high protecting everyone fromfalling off of the cliff face to the market below. There are small openings in the stone that allow for a view of the market below, andthe forest long below that.

[Exits: east west down]A bluebird is flying around here.

<1271hp 1090mn 372mv> The corner of Boulder and Coral At the corner of Boulder and Coral the marked differencein the streets can be seen as well as anywhere. The Coralpaving squares are cut off at a fourty-five degree angel from thenorthwest side of the room down to the southeast side, where theymeet with the rough paving squares of Coral way. The contrast of the two stones is quite subtle, and appealing. Rising above the street, the buildings appear to be carved directly out of the mountain, as no seams can be seen, and the stone is polished toa near gleaming brilliance.

[Exits: north west]A stray cat is wandering around here.

<1271hp 1090mn 371mv> You enjoy the view around you.nnwwwwuwnnennnneeeeeeneget all jarw

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wget all jareneview

<1271hp 1090mn 371mv> Coral way The coral stone here creates a very soothing atmosphere, andalso reduces the ringing that is constant in most of the city.The buildings appear to rise directly out of the mountainitself without a seam able to be seen. Only the windows ofeach building break up the seamless architecture.

[Exits: north east south]

<1271hp 1090mn 370mv> The corner of Redstone and Coral At the corner of Redstone and Coral the marked differencein the streets can be seen as well as anywhere. The Redstonepaving squares are cut off at a fourty-five degree angel from thenortheast side of the room down to the southwest side, where theymeet with the rough paving squares of Coral way. The contrast of the two stones is quite distinct and eye catching. Rising above the street, the buildings appear to be carved directly out of the mountain, as no seams can be seen, and the stone is polished toa near gleaming brilliance.

[Exits: south west]

<1271hp 1090mn 369mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east south west]A stray cat is wandering around here.

<1271hp 1090mn 368mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east west]A bluebird is flying around here.

<1271hp 1090mn 367mv> Redstone way The redstone road stands out greatly as it makes for a very colorfulstreet. It stands in stark contrast to the grey tones of the variousbuildings along the street. Just like the rest of the city, thewalls of the buildings seem to rise out of the stone itself. To the

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north another cliff face can be seen rising high above to the temple.The cliff wall here however is not smooth stone as the rest of the city. Here the wall is covered with murals ranging from battlesto forested landscapes, to portraits of long dead heroes.

[Exits: east south west]

<1271hp 1090mn 366mv> The intersection of Redstone and Sandstone The street here is a very interesting mix, as the paving squares are setup in an alternating fashion between brilliant redstone and beautiful sandstone squares. The setup causes a checkerboard affect to the ground here. The buildings rise right out of the ground, appearing to be carved straight out of the mountain. No seams can be seen in any of the buildings, and the only thingthat breaks up the gleaming smooth surfaces are the windows and doors of the various guildhalls. A ramp leads up to the templesquare from here.

[Exits: east south west up]

<1271hp 1090mn 365mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: east west down]

<1271hp 1090mn 364mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east]

<1271hp 1090mn 364mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north south west]A stray dog is wandering around here.

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<1271hp 1090mn 364mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: east south]

<1271hp 1090mn 364mv> Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east west]A stray cat is wandering around here.

<1271hp 1090mn 364mv> [NEWBIE] Kalira: Nothing else comes to mind!Gul'doran temple The temple of Gul'doran shows a mixture of the various forms shown throughout the city. Stone and metal is blended seamlesslytogether to form a great collage of color and feel. Upon thewalls of each room engravings can be seen in both the stone andetchings in the metal depicting the gods and godesses of Thera.Special care has been taken to much more intricately depict thevarious immortals of giant decent through that have ascended through the ages. They are shown in much greater detail, and are given much more prominent places on the walls.

[Exits: north east south west]A stray cat is wandering around here.

<1271hp 1090mn 364mv> The Hallway of Kings The stone walls and floor here are polished to a near reflective state. A woven carpet runs down the middle of the walkway, and various statues line the hallway.Engraved on the statues are the names of the formerkings of Gul'Doran, and each statue is a representationof each king.

[Exits: north south]

<1271hp 1090mn 364mv> Before the gates of the castle To the north lie great adamantite doors that protect thecastle of the Gul'doran king. Everburning torches are attached to the wall on either side of the great doorwayallowing for light to always be granted in this place. Arrow slits can be seen in the wall above the doorwayset to allow easy defense of the main and only entrance

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to the castle. The castle doors appear to be permanentlysealed off to the public at this time. To the south the temple is easily visible through the hallway of kings.

[Exits: north south]

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

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[Exits: north east west]

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north west]

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes of

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light are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1090mn 364mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none] A jar sits here intended for a plant, but currently with none in it.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 364mv> You get A handful of potting soil from A plant jar.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1090mn 364mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none] A jar sits here intended for a plant, but currently with none in it.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.

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A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 364mv> You get A handful of potting soil from A plant jar.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 364mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none] A jar sits here intended for a plant, but currently with none in it.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

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<1271hp 1090mn 364mv> You enjoy the view around you.get all jarwwget all jarenwnget log holeput all chestswwwwwwwwwnget log holesview

<1271hp 1090mn 364mv> You get A handful of potting soil from A plant jar.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 364mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none] A jar sits here intended for a plant, but currently with none in it.

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A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 364mv> You get A handful of potting soil from A plant jar.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: south west]

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 364mv> The Brass Room This high quality guest room has a personality all its own. Brass

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accents highlight the whole room, from the tapestries to the rugs. The bed is carved of a beautiful maple. Various hues of brass givea depth to the room, and give it the feel of being in the middle ofa dragons treasure room. The lights upon the wall and ceiling make the colors even more vibrant. The washbasin that sits on top of the dresser appears to be carved from a large brass dragonscale. A smallfireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]

<1271hp 1090mn 364mv> You get an elm log from a hollow in the wall.

<1271hp 1090mn 364mv> You put an elm log in an elysium chest with a skull and crossbones on it.You put A handful of potting soil in an elysium chest with a skull and crossbones on it.You put A handful of potting soil in an elysium chest with a skull and crossbones on it.You put A handful of potting soil in an elysium chest with a skull and crossbones on it.You put A handful of potting soil in an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A royal servant meticulously goes about his duties.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'A royal servant smiles at you.

<1271hp 1090mn 364mv> A Hallway in the Castle

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Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]A royal servant meticulously goes about his duties.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'A royal servant smiles at you.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been

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built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

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[Exits: east west]

<1271hp 1090mn 364mv> The Blue Room This high quality guest room has a personality all its own. Blueaccents highlight the whole room, from the tapestries to the rugs.The bed is carved of a very light wood. Various hues of blue givea depth to the room, and give it the feel of being near a great ocean. The lights upon the wall and ceiling make the colorseven more vibrant. The washbasin that sits on top of the dresserappears to be carved from a large blue dragonscale. A smallfireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]

<1271hp 1090mn 364mv> You get a pine log from a hollow in the wall.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 364mv> You enjoy the view around you.wnput all chestget log holeswnput all chestget log holesput all chesteeeeeeeeeswc conc maidc concatc concatese

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c conc maidc concc concput all chestwview

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 364mv> The Black Room This high quality guest room has a personality all its own. Blackaccents highlight the whole room, from the tapestries to the rugs. The bed is carved of a very dark wood that appears to have been stained in some manner to darken it even more. Various hues ofblack give a depth to the room, despite the dark color. The lightsupon the wall and ceiling stand in stark contrast to the color ofthe room itself. The washbasin that sits on top of the dresserappears to be carved from a large black dragonscale. A smallfireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 364mv> You put a pine log in an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 364mv> You get a oak log from a hollow in the wall.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A royal maid carefully goes about her duties.

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A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south]

<1271hp 1090mn 364mv> The White Room This high quality guest room has a personality all its own. Whiteaccents highlight the whole room. From the tapestries to the rugs. The bed is carved of a beautiful redwood. Various hues of white givea depth to the room, and give it the feel of being in the middle ofa snowy landscape. The lights upon the wall and ceiling make the colors even more vibrant. The washbasin that sits on top of the dresser appears to be carved from a large white dragonscale. A smallfireplace is set in the corner of the room, and a small hole in the wall holds a stack of wood for burning.

[Exits: none]

<1271hp 1090mn 364mv> [NEWBIE] Beag: NO FUNYou put a oak log in an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 364mv> You get a maple log from a hollow in the wall.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south]

<1271hp 1090mn 364mv> You put a maple log in an elysium chest with a skull and crossbones on it.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run down

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the middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

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<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 364mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cut

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to extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]A royal servant meticulously goes about his duties.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'A royal servant smiles at you.

<1271hp 1090mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1090mn 380mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none]( 2) A small hoop of copper is here. A band of copper is here.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.There is a sprite here about to pelt you with an acorn.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

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A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1090mn 380mv> You claim a royal maid.You concatenate the magical energies around you and channel them at a royal maid.Your attempt to blind a royal maid fails.Your blast of energy === EVISCERATES === a royal maid!You stop channeling the energy and the beam of light dissipates.A royal maid is in pretty bad shape. (5%)

<1271hp 1060mn 380mv> A royal maid's slash misses you.Your pierce decimates a royal maid.A royal maid is DEAD!!You receive 0 experience points.You hear a royal maid's death cry.You get A simple malachite ring from the corpse of a royal maid.You get A small malachite hoop from the corpse of a royal maid.You get A small malachite hoop from the corpse of a royal maid.The gods give you 45 silver coins for your sacrifice.

<1271hp 1064mn 380mv> Cast the spell on whom?

<1271hp 1064mn 380mv> Cast the spell on whom?

<1271hp 1064mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1076mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides at

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the entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1076mn 380mv> The Maids Quarters This room as many others on this floor, is simple in design.It is home to a number of the castle maids, and as such isdesigned to house three to four at a time in the room. Eachsmall bed has a small trunk at its foot. A large wide dressersits along the wall opposite the beds, and two washbasins sitatop it. Various brushes and soap sit next to the washbasin.The rugs in the room are simple yet serviceable, and show a bitof wear from the long years use. Simple wall hangings cover a good portion of the walls, though flecks of minerals glint in the dim light provided by the magical globe that is attached tothe ceiling in the center of the room.

[Exits: none]( 2) A small hoop of copper is here. A band of copper is here.A royal maid carefully goes about her duties.A royal maid carefully goes about her duties.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.A royal maid tells you, 'Gud days tu yus, please ta kep da castle clen.'A royal maid peers at you intently.

<1271hp 1076mn 380mv> You claim a royal maid.You concatenate the magical energies around you and channel them at a royal maid.Your blast of energy >>> EXTERMINATES <<< a royal maid!A royal maid is DEAD!!You receive 0 experience points.A royal maid's head is shattered, and her brains splash all over you.You get A simple malachite ring from the corpse of a royal maid.You get A small malachite hoop from the corpse of a royal maid.You get A small malachite hoop from the corpse of a royal maid.The gods give you 45 silver coins for your sacrifice.You stop channeling the energy and the beam of light dissipates.

<1271hp 1046mn 380mv> Cast the spell on whom?

<1271hp 1059mn 380mv> Cast the spell on whom?

<1271hp 1059mn 380mv> You put A small malachite hoop in an elysium chest with a skull and crossbones on it.You put A small malachite hoop in an elysium chest with a skull and crossbones on it.You put A simple malachite ring in an elysium chest with a skull and crossbones on it.You put A small malachite hoop in an elysium chest with a skull and crossbones on it.You put A small malachite hoop in an elysium chest with a skull and crossbones on it.You put A simple malachite ring in an elysium chest with a skull and crossbones on it.

<1271hp 1059mn 380mv> A Hallway in the Castle

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Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]

<1271hp 1059mn 380mv> You enjoy the view around you.nnwwwndddedwdwwwwwsc chain dragonc chain dragonc chain dragonnnc chain dragonc chain dragonc chain dragonput all chestsview

<1271hp 1063mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north south]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard keeps a close watch on the castle, protecting it at all costs.

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A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1063mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east south west]A royal servant meticulously goes about his duties.A royal servant tells you, 'Gud days tu yus, du be carefil aboot da castle.'A royal servant smiles at you.

<1271hp 1063mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1063mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cutto extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: east west]

<1271hp 1063mn 380mv> A Hallway in the Castle Unlike most castles this one does not appear to have been built stone by stone. The castle as a whole is carveddirectly out of the mountain. The caverns have been cut

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to extreme precision, and appear just as a hallway wouldin any other castle. Tapestries hang along all the wallssoftening the feel of the hallways. Woven rugs run downthe middle of the hallway, and stretch out to the sides atthe entrances to the various doorways. Magical globes oflight are affixed to the walls and ceiling at evenly spacedintervals along the hallway.

[Exits: north east south west]

<1271hp 1063mn 380mv> At the base of a grand staircase The grand staircase is aptly named, as it is one of the fewplaces in the whole castle that is not completely carved outof the mountain. While the stairs underneath may be carvedof such. They have been covered with a grey and white marblethat is polished to perfection. Hardwood railings are attached to the outer walls of the overly wide staircase. Anintricate chandelier hangs down from the high ceiling over thestaircase. It contains nearly one hundred glowing balls of light. The great amount of magical light makes the marbleglisten. It also causes the flecks of rocks and minerals throughout the carved mountain walls sparkle continuously. In the very center of the stairs, a symbol is etched into themarble stair. It appears to be the symbol of Gul'doran, amassive broadsword with a hilt resembling the head of a dragon.

[Exits: east south west up down]

<1271hp 1072mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: up down]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1072mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: up down]

<1271hp 1072mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides within

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this stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: east up]

<1271hp 1072mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: west down]

<1271hp 1072mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: west up]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1072mn 380mv> A dim stairwell The brightness that is the rest of the castle subsides withinthis stairwell. Darkness is the prevailing sight here. Lighterstone gives way to darker less clean stone. The walls are notnearly so perfectly carved as in the rest of the castle. Onevery dim glowing ball hangs along one wall of the stairwell. An old metal railing is attached to the wall to give somesafety to the rather perilous dark climb.

[Exits: east down]A castle guard keeps a close watch on the castle, protecting it at all costs.A castle guard tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'A castle guard peers at you intently.

<1271hp 1086mn 380mv> Entrance to the dungeon The darkness and depth of depression can be felt most heavily asyou stand here at the base of the stairwell. The Dungeon stretches to the east and the west. Very dim nearly faded glowingballs hang sporadically along the walls of the dungeon. A few ofthem are flickering, casting eerie shadows throughout the dungeon. Grime covers the wall from years of neglect. Trash litters the floor, and signs of various creatures can be seen in the dust.

[Exits: east west up]

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(Magical) (Glowing) (Unique) A royal blue cape is here. (Unique) A blue stripped breastplate is here. (Unique) An expertly made longsword is here. A brass key is here. A bronze key is here.(Chromatic Aura) A giant bearing the markings of a captain of the sword is here guarding the dungeon.The captain of the sword tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'The captain of the sword peers at you intently.

<1271hp 1086mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1086mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1086mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1086mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1086mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things that

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remain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east]

<1271hp 1089mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young red dragon is being held prisoner.

<1271hp 1089mn 380mv> You claim a young red dragon.A lightning bolt leaps from your hand and arcs to a young red dragon.Your lightning *** DEMOLISHES *** a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning MANGLES a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning RAZES a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning PULVERIZES a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning DISEMBOWELS a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning hits a young red dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning scratches a young red dragon.A young red dragon is spurting blood. (35%)

<1271hp 1064mn 380mv> A young red dragon's claw misses you.Your pierce MUTILATES a young red dragon!A young red dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young red dragon is spurting blood. (25%)

<1271hp 1079mn 380mv> A lightning bolt leaps from your hand and arcs to a young red dragon.Your lightning *** DEMOLISHES *** a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning MANGLES a young red dragon!A young red dragon is DEAD!!You receive 0 experience points.A young red dragon's head is shattered, and his brains splash all over you.You get A damaged red dragonscale from the corpse of a young red dragon.

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The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 1054mn 380mv> They are not here.

<1271hp 1061mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east]

<1271hp 1061mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young red dragon is being held prisoner.

<1271hp 1061mn 380mv> You claim a young red dragon.A lightning bolt leaps from your hand and arcs to a young red dragon.Your lightning *** SLAUGHTERS *** a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning MANGLES a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning RAZES a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning GORES a young red dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning thrashes a young red dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning hits a young red dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young red dragon!Your lightning scratches a young red dragon.A young red dragon's claw misses you.Your pierce MUTILATES a young red dragon!A young red dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young red dragon is spurting blood. (30%)

<1271hp 1050mn 380mv> [NEWBIE] Kalira: You need to find even bigger noobs than me who need the guidance :P

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A young red dragon is spurting blood. (30%)

<1271hp 1050mn 380mv> You lean to the right and dodge a young red dragon's claw.Your pierce MUTILATES a young red dragon!A young red dragon is poisoned by the venom on the Barbed Dagger of Thiulor.Your pierce MUTILATES a young red dragon!A young red dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young red dragon is in pretty bad shape. (15%)

<1271hp 1053mn 380mv> A lightning bolt leaps from your hand and arcs to a young red dragon.Your lightning *** SLAUGHTERS *** a young red dragon!A young red dragon is DEAD!!You receive 0 experience points.You hear a young red dragon's death cry.You get A damaged red dragonscale from the corpse of a young red dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 1028mn 380mv> They are not here.

<1271hp 1043mn 380mv> You put A damaged red dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged red dragonscale in an elysium chest with a skull and crossbones on it.

<1271hp 1043mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east]

<1271hp 1043mn 380mv> You enjoy the view around you.enc chain dragonc chain dragonc chain dragonssc chain dragonc chain dragonc chain dragonnenc chain dragonc chain dragonc chain dragonssc chain dragonc chain dragon

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c chain dragonput all chestnenc chain dragonc chain dragonc chain dragonssc chain dragonc chain dragonc chain dragonput all chestnenc chain dragonc chain dragonc chain dragonsview

<1271hp 1043mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1043mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young black dragon is being held prisoner.

<1271hp 1043mn 380mv> You claim a young black dragon.A lightning bolt leaps from your hand and arcs to a young black dragon.Your lightning *** SLAUGHTERS *** a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning MANGLES a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning RAZES a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!

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Your lightning RAZES a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning DISMEMBERS a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning MUTILATES a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning scratches a young black dragon.A young black dragon's claw grazes you.Your pierce MUTILATES a young black dragon!A young black dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young black dragon is spurting blood. (20%)

<1265hp 1027mn 380mv> A young black dragon shivers and suffers.A young black dragon's poison devastates her.A young black dragon is in pretty bad shape. (15%)

<1271hp 1090mn 380mv> You lean to the right and dodge a young black dragon's claw.Your pierce DISEMBOWELS a young black dragon!A young black dragon is poisoned by the venom on the Barbed Dagger of Thiulor.Your pierce MUTILATES a young black dragon!A young black dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young black dragon is in pretty bad shape. (5%)

<1271hp 1090mn 380mv> A lightning bolt leaps from your hand and arcs to a young black dragon.Your lightning *** DEMOLISHES *** a young black dragon!A young black dragon is DEAD!!You receive 0 experience points.A young black dragon hits the ground ... DEAD.You get A damaged black dragonscale from the corpse of a young black dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 1065mn 380mv> They are not here.

<1271hp 1072mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1072mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cells

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from those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young black dragon is being held prisoner.

<1271hp 1072mn 380mv> You claim a young black dragon.A lightning bolt leaps from your hand and arcs to a young black dragon.Your lightning *** SLAUGHTERS *** a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning MANGLES a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning RAZES a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning RAZES a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning wounds a young black dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning decimates a young black dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning nicks a young black dragon.A young black dragon is spurting blood. (35%)

<1271hp 1047mn 380mv> You duck and dodge a young black dragon's claw.Your pierce DISMEMBERS a young black dragon!A young black dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young black dragon is spurting blood. (25%)

<1271hp 1058mn 380mv> A lightning bolt leaps from your hand and arcs to a young black dragon.Your lightning *** SLAUGHTERS *** a young black dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young black dragon!Your lightning MASSACRES a young black dragon!A young black dragon is DEAD!!You receive 0 experience points.A young black dragon spills her guts all over the floor.You get A damaged black dragonscale from the corpse of a young black dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 1033mn 380mv> They are not here.

<1271hp 1046mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

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[Exits: east west]

<1271hp 1046mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1053mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young green dragon is being held prisoner.

<1271hp 1053mn 380mv> You claim a young green dragon.A lightning bolt leaps from your hand and arcs to a young green dragon.Your lightning *** SLAUGHTERS *** a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning MASSACRES a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning MASSACRES a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning RAZES a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning injures a young green dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning MUTILATES a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning grazes a young green dragon.A young green dragon is spurting blood. (30%)

<1271hp 1028mn 380mv> A young green dragon's claw misses you.Your pierce MUTILATES a young green dragon!A young green dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young green dragon is spurting blood. (25%)

<1271hp 1038mn 380mv> A lightning bolt leaps from your hand and arcs to a young green dragon.

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Your lightning *** SLAUGHTERS *** a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning MANGLES a young green dragon!A young green dragon is DEAD!!You receive 0 experience points.You hear a young green dragon's death cry.You get A damaged green dragonscale from the corpse of a young green dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 1013mn 380mv> They are not here.

<1271hp 1027mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 1027mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young green dragon is being held prisoner.

<1271hp 1027mn 380mv> You claim a young green dragon.A lightning bolt leaps from your hand and arcs to a young green dragon.Your lightning *** SLAUGHTERS *** a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning *** DEMOLISHES *** a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning RAZES a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning PULVERIZES a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning mauls a young green dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning hits a young green dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!

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Your lightning scratches a young green dragon.A young green dragon is spurting blood. (30%)

<1271hp 1002mn 380mv> You lean to the right and dodge a young green dragon's claw.Your pierce DISEMBOWELS a young green dragon!A young green dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young green dragon is spurting blood. (25%)

<1271hp 1004mn 380mv> A lightning bolt leaps from your hand and arcs to a young green dragon.Your lightning *** SLAUGHTERS *** a young green dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young green dragon!Your lightning MANGLES a young green dragon!A young green dragon is DEAD!!You receive 0 experience points.A young green dragon hits the ground ... DEAD.You get A damaged green dragonscale from the corpse of a young green dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 984mn 380mv> They are not here.

<1271hp 996mn 380mv> You put A damaged green dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged green dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged black dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged black dragonscale in an elysium chest with a skull and crossbones on it.

<1271hp 996mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 996mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 996mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the

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floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young blue dragon is being held prisoner.

<1271hp 996mn 380mv> You claim a young blue dragon.A lightning bolt leaps from your hand and arcs to a young blue dragon.Your lightning MANGLES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning PULVERIZES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning DISMEMBERS a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning DISEMBOWELS a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning MUTILATES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning hits a young blue dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning scratches a young blue dragon.A young blue dragon is bleeding profusely. (50%)

<1271hp 971mn 380mv> You scramble backward and dodge a young blue dragon's claw.Your pierce MUTILATES a young blue dragon!A young blue dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young blue dragon is bleeding profusely. (45%)

<1271hp 973mn 380mv> A lightning bolt leaps from your hand and arcs to a young blue dragon.Your lightning MANGLES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning PULVERIZES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning GORES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning DISEMBOWELS a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning injures a young blue dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning hits a young blue dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!

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Your lightning nicks a young blue dragon.A young blue dragon is in pretty bad shape. (0%)

<1271hp 948mn 380mv> You drop, roll backward, and dodge a young blue dragon's claw.Your pierce MUTILATES a young blue dragon!A young blue dragon is DEAD!!You receive 0 experience points.You hear a young blue dragon's death cry.You get A damaged blue dragonscale from the corpse of a young blue dragon.The gods give you 90 silver coins for your sacrifice.

<1271hp 952mn 380mv> They are not here.

<1271hp 952mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1271hp 957mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young blue dragon is being held prisoner.

<1271hp 957mn 380mv> You claim a young blue dragon.A lightning bolt leaps from your hand and arcs to a young blue dragon.Your lightning MANGLES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning PULVERIZES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning GORES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning DISMEMBERS a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning devastates a young blue dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning hits a young blue dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!

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Your lightning scratches a young blue dragon.A young blue dragon is bleeding profusely. (50%)

<1271hp 932mn 380mv> You lean to the right and dodge a young blue dragon's claw.Your pierce MUTILATES a young blue dragon!A young blue dragon is bleeding profusely. (45%)

<1271hp 1015mn 380mv> A lightning bolt leaps from your hand and arcs to a young blue dragon.Your lightning MASSACRES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning GORES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning GORES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning DISEMBOWELS a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning MUTILATES a young blue dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning hits a young blue dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young blue dragon!Your lightning nicks a young blue dragon.A young blue dragon is in pretty bad shape. (0%)

<1271hp 990mn 380mv> A young blue dragon's claw grazes you.Your pierce maims a young blue dragon.A young blue dragon is DEAD!!You receive 0 experience points.You hear a young blue dragon's death cry.You get A damaged blue dragonscale from the corpse of a young blue dragon.The gods give you 90 silver coins for your sacrifice.

<1264hp 992mn 380mv> They are not here.

<1264hp 992mn 380mv> You put A damaged blue dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged blue dragonscale in an elysium chest with a skull and crossbones on it.

<1264hp 992mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1264hp 992mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forth

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from the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1264hp 992mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young white dragon is being held prisoner.

<1264hp 999mn 380mv> You claim a young white dragon.A lightning bolt leaps from your hand and arcs to a young white dragon.Your lightning *** SLAUGHTERS *** a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning MANGLES a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning MASSACRES a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning PULVERIZES a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning PULVERIZES a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning hits a young white dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning nicks a young white dragon.A young white dragon is spurting blood. (30%)

<1264hp 974mn 380mv> A young white dragon's claw misses you.Your pierce DISEMBOWELS a young white dragon!A young white dragon is poisoned by the venom on the Barbed Dagger of Thiulor.Your pierce DISEMBOWELS a young white dragon!A young white dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young white dragon is in pretty bad shape. (15%)

<1264hp 987mn 380mv> A lightning bolt leaps from your hand and arcs to a young white dragon.Your lightning *** DEMOLISHES *** a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!

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Your lightning MASSACRES a young white dragon!A young white dragon is DEAD!!You receive 0 experience points.You hear a young white dragon's death cry.You get A damaged white dragonscale from the corpse of a young white dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1264hp 962mn 380mv> They are not here.

<1264hp 975mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1264hp 975mn 380mv> You enjoy the view around you.sc chain dragonc chain dragonc chain dragonneenc chain dragonc chain dragonc chain dragonput all chestssc chain dragonc chain dragonc chain dragonview

<1264hp 975mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young white dragon is being held prisoner.

<1264hp 975mn 380mv> You claim a young white dragon.A lightning bolt leaps from your hand and arcs to a young white dragon.Your lightning PULVERIZES a young white dragon!

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The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning MANGLES a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning PULVERIZES a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning PULVERIZES a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning GORES a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning MUTILATES a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning nicks a young white dragon.A young white dragon's claw hits you.Your pierce maims a young white dragon.A young white dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young white dragon is spurting blood. (35%)

<1255hp 966mn 380mv> A young white dragon's claw grazes you.Your pierce DISEMBOWELS a young white dragon!A young white dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young white dragon is spurting blood. (25%)

<1247hp 976mn 380mv> A lightning bolt leaps from your hand and arcs to a young white dragon.Your lightning *** SLAUGHTERS *** a young white dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young white dragon!Your lightning MASSACRES a young white dragon!A young white dragon is DEAD!!You receive 0 experience points.You hear a young white dragon's death cry.You get A damaged white dragonscale from the corpse of a young white dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1247hp 951mn 380mv> They are not here.

<1247hp 960mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1247hp 960mn 380mv> Entrance to the dungeon The darkness and depth of depression can be felt most heavily asyou stand here at the base of the stairwell. The Dungeon stretches to the east and the west. Very dim nearly faded glowing

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balls hang sporadically along the walls of the dungeon. A few ofthem are flickering, casting eerie shadows throughout the dungeon. Grime covers the wall from years of neglect. Trash litters the floor, and signs of various creatures can be seen in the dust.

[Exits: east west up] (Magical) (Glowing) (Unique) A royal blue cape is here. (Unique) A blue stripped breastplate is here. (Unique) An expertly made longsword is here. A brass key is here. A bronze key is here.(Chromatic Aura) A giant bearing the markings of a captain of the sword is here guarding the dungeon.The captain of the sword tells you, 'Gud day outsider, step litely in da castle, yus wil be wached.'The captain of the sword peers at you intently.

<1247hp 960mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1247hp 960mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young gold dragon is being held prisoner.

<1247hp 960mn 380mv> You claim a young gold dragon.A lightning bolt leaps from your hand and arcs to a young gold dragon.Your lightning MANGLES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning MASSACRES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning maims a young gold dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning PULVERIZES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning wounds a young gold dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!

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Your lightning injures a young gold dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning hits a young gold dragon.A young gold dragon is bleeding profusely. (50%)

<1247hp 935mn 380mv> A young gold dragon's claw misses you.Your pierce MUTILATES a young gold dragon!A young gold dragon is bleeding profusely. (45%)

<1247hp 951mn 380mv> A lightning bolt leaps from your hand and arcs to a young gold dragon.Your lightning *** DEVASTATES *** a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning MANGLES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning RAZES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning PULVERIZES a young gold dragon!A young gold dragon is DEAD!!You receive 0 experience points.You hear a young gold dragon's death cry.You get A damaged gold dragonscale from the corpse of a young gold dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1247hp 931mn 380mv> They are not here.

<1247hp 938mn 380mv> You put A damaged gold dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged white dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged white dragonscale in an elysium chest with a skull and crossbones on it.

<1247hp 938mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1247hp 938mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowl

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sits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young gold dragon is being held prisoner.

<1247hp 938mn 380mv> You claim a young gold dragon.A lightning bolt leaps from your hand and arcs to a young gold dragon.Your lightning MANGLES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning MASSACRES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning RAZES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning PULVERIZES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning DISMEMBERS a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning MUTILATES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning scratches a young gold dragon.A young gold dragon is spurting blood. (35%)

<1247hp 913mn 380mv> A young gold dragon's claw misses you.Your pierce maims a young gold dragon.A young gold dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young gold dragon is spurting blood. (30%)

<1247hp 924mn 380mv> A lightning bolt leaps from your hand and arcs to a young gold dragon.Your lightning *** DEMOLISHES *** a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning MASSACRES a young gold dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young gold dragon!Your lightning RAZES a young gold dragon!A young gold dragon is DEAD!!You receive 0 experience points.You hear a young gold dragon's death cry.You get A damaged gold dragonscale from the corpse of a young gold dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1247hp 899mn 380mv> They are not here.

<1247hp 900mn 380mv> You enjoy the view around you.neeee

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nc chain dragonc chain dragonc chain dragonssc chain dragonc chain dragonc chain dragonput all chestc gate discnwwwwwwwwwwssview

<1247hp 900mn 380mv> You feel yourself speed up.

<1267hp 977mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1267hp 977mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

[Exits: east west]

<1267hp 977mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells.

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[Exits: east west]

<1267hp 977mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells. The door to the cell to the eastappears to be more recently replaced and shows on slight signs of rust.

[Exits: east west]

<1267hp 977mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells. The door to the cell to the eastappears to be more recently replaced and shows on slight signs of rust.

[Exits: west]

<1267hp 977mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young silver dragon is being held prisoner.

<1267hp 977mn 380mv> You claim a young silver dragon.A lightning bolt leaps from your hand and arcs to a young silver dragon.Your lightning *** SLAUGHTERS *** a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning MANGLES a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning RAZES a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning PULVERIZES a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning thrashes a young silver dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning hits a young silver dragon.The bolt arcs harmlessly back to you.

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The bolt arcs to a young silver dragon!Your lightning nicks a young silver dragon.A young silver dragon is spurting blood. (30%)

<1267hp 958mn 380mv> You drop, roll backward, and dodge a young silver dragon's claw.Your pierce MUTILATES a young silver dragon!A young silver dragon is poisoned by the venom on the Barbed Dagger of Thiulor.Your pierce MUTILATES a young silver dragon!A young silver dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young silver dragon is spurting blood. (20%)

<1267hp 972mn 380mv> A lightning bolt leaps from your hand and arcs to a young silver dragon.Your lightning *** SLAUGHTERS *** a young silver dragon!A young silver dragon is DEAD!!You receive 0 experience points.A young silver dragon spills her guts all over the floor.You get A damaged silver dragonscale from the corpse of a young silver dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1267hp 947mn 380mv> They are not here.

<1267hp 953mn 380mv> A hallway in the dungeon Darkness covers most of the hallway. A little dim light comes forthfrom the glowing balls, but even that has dimmed to near nothing. Grime covers the hard stone floors, and trash is spread out under footas well. Fetid smells assault your senses from the many things thatremain unclean. Cobwebs hang in a few parts of the dungeon with their makers still present waiting for their next meal. Large rusteddoors seal away the dungeon cells. The door to the cell to the eastappears to be more recently replaced and shows on slight signs of rust.

[Exits: west]

<1267hp 953mn 380mv> A dungeon cell Very little light creeps in through the bars of the cell from thehallway. What little that does causes disturbing shadows to flicker.A small rotten cot can be seen along one wall, and debris lines the floors. The metal bars that form the door are old and slightly rusted,though they appear to still be quite sturdy, and the lock appearsto be the only thing that has regularly been oiled to keep it workingproperly. Various names have been scratched into the walls of the cellsfrom those who have occupied this space from time to time. A small bowlsits just inside the bars of the door that would appear to be used tohold the food that is served to those that are kept here.

[Exits: none]A young silver dragon is being held prisoner.

<1267hp 953mn 380mv> You claim a young silver dragon.A lightning bolt leaps from your hand and arcs to a young silver dragon.Your lightning *** SLAUGHTERS *** a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning MANGLES a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!

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Your lightning RAZES a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning PULVERIZES a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning wounds a young silver dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning injures a young silver dragon.The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning scratches a young silver dragon.A young silver dragon is spurting blood. (35%)

<1267hp 928mn 380mv> A young silver dragon's claw misses you.Your pierce devastates a young silver dragon.A young silver dragon is poisoned by the venom on the Barbed Dagger of Thiulor.A young silver dragon is spurting blood. (30%)

<1267hp 934mn 380mv> A lightning bolt leaps from your hand and arcs to a young silver dragon.Your lightning *** DEVASTATES *** a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning MANGLES a young silver dragon!The bolt arcs harmlessly back to you.The bolt arcs to a young silver dragon!Your lightning RAZES a young silver dragon!A young silver dragon is DEAD!!You receive 0 experience points.A young silver dragon's leg is sliced from his dead body.You get A damaged silver dragonscale from the corpse of a young silver dragon.The gods give you 90 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1267hp 909mn 380mv> They are not here.

<1267hp 911mn 380mv> You put A damaged silver dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged silver dragonscale in an elysium chest with a skull and crossbones on it.You put A damaged gold dragonscale in an elysium chest with a skull and crossbones on it.

<1267hp 911mn 380mv> You step through a gate and vanish.Ace of Coins The walls are of marble, white with black striations. The floor is a lovelyparquet of malachite and azurite. On either side of the doors in the north and south walls are sconces with gold-tinted candles, their flames dancing. On the east wall is a tapestry. On the floor below the tapestry is a smallplaque.

[Exits: north south]A golden disc inscribed with a pentagram floats before you.

<1267hp 834mn 380mv> Entrance to the Tower You have entered a room that is stark white... walls, floor, ceiling. No

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torches burn, yet you can see. There are no shadows. There is simply... white. As you stare at the almost unending whiteness, you notice a doorforming to the south. Regarding the door at a closer range, you noticea sign materialize on it.

[Exits: south]

<1267hp 853mn 380mv> Approaching the Tower As you get closer to the Tower, you notice that what had appeared to besolid ivory now appears to have criss-crossing lines etched into it...black and dark blue... in a plaid sort of pattern... The roof of the tower is golden and shiny. As you stand looking, a door materializes tothe east.

[Exits: west]

<1267hp 853mn 379mv> Approaching the Tower The tower rises in the very near distance to the east, spiralling ivorywith a golden roof. The path you are on is flanked by red roses and whitelilies. To the west is the grassy field.

[Exits: east west]

<1267hp 853mn 378mv> On a path The path continues through the low grassy field. To the east you see thatthe grassy field gives way to a garden, through which the path runs. Tothe west is more of the grassy field with the path running through it. Theivory-colored tower is near, you can see it spiralling upward, and theglint of the golden roof.

[Exits: east west]

<1267hp 853mn 377mv> A path in a low grassy field The sand gives way to a field of low grasses (or does the field of lowgrasses give way to the sand?). A path can be discerned, and it leads tothe east. To the west is the sandy beach. A few insects chase each otherpast your nose, and you feel as though something tiny but annoying hasfound your neck and is using it as a food source. The ivory-colored towerrises up in the near distance, and you can tell that the path is leadingto it. Another path wends its way northward from here, and you see inthe distance a field of violet and a fenced-in place, mostly white withsome red in it.

[Exits: north east west]

<1267hp 853mn 376mv> On the sandy beach Your feet trod the dry sand, your feet slipping as you hike up the beach. Toyour east you see an ivory-colored tower rising up in the near distance. Thebuzzing of flying insects is audible in your ears, and you feel as thoughsomething is landing and biting you in the neck.

[Exits: east west]

<1267hp 853mn 373mv> On the sandy beach Your feet trod the dry sand, your feet slipping as you hike up the beach. Toyour east you see an ivory-colored tower rising up in the near distance. Thebuzz of flying insects is audible in your ears, and you feel as thoughsomething has landed and is biting you in the neck.

[Exits: east west]

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<1267hp 857mn 368mv> On the sandy beach Your feet trod the sand, now a little drier, as you hike up the beach. Toyour east you see an ivory-colored tower rising up in the distance.

[Exits: east west]

<1267hp 857mn 363mv> On the beach The lapping waves reach for your feet as you approach dry land. The sand isstill wet here, and the tide seems to be coming in. To the east you see anivory-colored tower rising up in the distance. To the west is the sea.

[Exits: east west]

<1267hp 857mn 359mv> Shallow waters of the Southern Sea The clear blue waters of the sea allow you to see the floor below, sand andshell, fish swimming in small schools, a hermit crab or two scuttling about.To the east is the beach where the waves are lapping. To the west is deeperwater of the Southern Sea.

[Exits: east west]

<1267hp 857mn 356mv> On the Delta leading to the Southern Sea The waters change colors, part murky to the north, part clear blue tothe south. The sound of waves lapping against the sandy shore is clearer.You can see the beaches to the west and east. To the south, the SouthernSea extends out... it seems like forever. Looking east, you see in thedistance an ivory tower rising into the sky.

[Exits: north east south]

<1267hp 857mn 354mv> On the Southern Sea The clear blue salty waters of the Southern Sea rise and fall in periodicwaves, and from the north-east and north-west you hear the sound of waveshitting the shore. You see silvery fish leaping from the waves and arc'ingback into the water in what appears to be a perfect dive.

[Exits: north south]

<1267hp 857mn 354mv> On the Southern Sea The clear blue salty waters of the Southern Sea rise and fall in periodicwaves, and from the north-east and north-west you hear the faint sound ofwaves hitting the shore. You see a silvery fish leaping from the waves andarcing back into the water in what appears to be a perfect dive. A warmbreeze wafts through your hair and touches your face. A piece of parchmentfloats on the waves, amazingly enough never sinking.

[Exits: north south west]

<1267hp 873mn 354mv> You enjoy the view around you.swestwestwestwestwestwestssw

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sseewwssget jadeput all chestwwnwwnnget pebblesput all chestview

<1267hp 873mn 354mv> On the Southern Sea The clear blue salty waters of the Southern Sea rise and fall in periodicwaves. The breeze gently touches your face.

[Exits: north east south west]

<1267hp 873mn 354mv> On the Southern Sea The clear blue salty waters of the Southern Sea rise and fall in periodicwaves. You see a silvery fish leaping from the waves and arcing back intothe water in what appears to be a perfect dive. A breeze gently kissesyour face.

[Exits: north east south west]

<1267hp 873mn 354mv> Desolate Beach A vast ocean extends as far as you can see. The wind coming off of the wateris cool and refreshing. The distant cry of a seagull is smothered by thenext volley of waves. Looking up and down the beach you see nothing butsand.

[Exits: east west]

<1267hp 873mn 353mv> Sandy Trail The trees here are few and far between. The ground is almost void of smallvegetation. Your feet sink a little into the soft sand and you can smellsalt on the breeze coming from the east. The sound of waves crashing is alsofairly clear.

[Exits: north east west]

<1267hp 888mn 352mv> A Fork in the Sandy Path This trail leads away from the foaming Southern Sea into a marshysalt flat. The sandy dunes to the west are interrupted by largerocks that jut abruptly into the horizon. A sign is posted on asmall palm tree growing off the path.

[Exits: east west]

<1267hp 888mn 351mv> The Sandy Trail

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The sandy path does not follow a straight line as it meanders aboutthrough the dune-filled marsh. Small, prickly bushes and algaeproliferate here as the tides occasionally bring a new supply ofwater to the salty marsh.

[Exits: east west]A sand warrior strides about here, bearing a glass pike.

<1267hp 888mn 350mv> A Bend in the Sandy Trail The sandy trail bends here, leading to swampier sands that lie southward.The coast of the Southern Sea is visible from here, which provides themarshes with constant moisture. Westward, several large rocks can beseen jutting up among the sand. They are strangely glassy in appearance.

[Exits: east south]

<1267hp 888mn 349mv> The Marshy Trail Water now saturates the sand of this path, making walking across ittiresome. Southward lies the Southern Sea, while to the west glassyrocks can be seen rising from the sand. The marshy trail continuessouthward and northward.

[Exits: north south]A sand warrior strides about here, bearing a glass pike.

<1267hp 888mn 348mv> The Marshy Trail Water now saturates the sand of this path, making walking across ittiresome. Southward lies the Southern Sea, while to the west glassyrocks can be seen rising from the sand. The marshy trail continueswestward and northward.

[Exits: north west]

<1267hp 888mn 347mv> The Marshy Trail Water now saturates the sand of this path, making walking across ittiresome. Southward lies the Southern Sea, while to the west glassyrocks can be seen rising from the sand. The marshy trail continuessouthward and eastward. Several branches in the path can be seen tothe south.

[Exits: east south] A shiny seashell lies here.

<1267hp 898mn 346mv> A Fork in the Marshy Trail The marshy trail forks westward, where several dunes can be seen. Tothe south, the Southern Sea is in view, lapping against the sandyshore. A large glassy rock stands to the southwest, humming slightly.The sand underfoot is quite moist, and several water-filledfootprints are here.

[Exits: north south west]A silver seagull flies about in lazy circles.

<1267hp 898mn 345mv> A Fork in the Marshy Trail The marshy trail forks eastward, where the path ends at some shrubs.To the south, the Southern Sea is in view, lapping against the sandyshore. A large glassy rock stands to the west, humming slightly.The sand underfoot is quite moist, and several water-filledfootprints are here.

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[Exits: north east south]A sand knight stands here, watching his surroundings carefully.

<1267hp 898mn 344mv> A Brushy Path This path is choked with shrubs and palm trees. Prickly thorns andsharp rocks are also abundant on this small path. The sounds of theSouthern Sea can be heard to the east and south, and the smell offresh salt water is carried on the breeze.

[Exits: east west]

<1267hp 898mn 342mv> A Brushy Path This path is choked with shrubs and palm trees. Prickly thorns andsharp rocks are also abundant on this small path. The sounds of theSouthern Sea can be heard to the east and south, and the smell offresh salt water is carried on the breeze.

[Exits: south west] A handful of pebbles is scattered about here.A sand knight stands here, watching his surroundings carefully.A king crab scuttles about here, clicking its claws.

<1267hp 898mn 340mv> A Brushy Path This path is choked with shrubs and palm trees. Prickly thorns andsharp rocks are also abundant on this small path. The sounds of theSouthern Sea can be heard to the east and south, and the smell offresh salt water is carried on the breeze.

[Exits: east west]

<1267hp 898mn 338mv> A Fork in the Marshy Trail The marshy trail forks eastward, where the path ends at some shrubs.To the south, the Southern Sea is in view, lapping against the sandyshore. A large glassy rock stands to the west, humming slightly.The sand underfoot is quite moist, and several water-filledfootprints are here.

[Exits: north east south]A sand knight stands here, watching his surroundings carefully.

<1267hp 907mn 336mv> Trail to the Beach The moisture in the sand increases here as the sandy trail leadssouthward to the shore. The bright blue of the Southern Sea isnow in clear view, and a cool breeze blows in from the south, smellingof fish and brine.

[Exits: north south]A sand warrior strides about here, bearing a glass pike.A king crab scuttles about here, clicking its claws.

<1267hp 907mn 335mv> The Beach This sandy beach is covered in seashells, algae, and small sea life.The waters of the Southern Sea lap against the shore in perfectrhythm, governed by the tides and the winds. Far to the south,across the sea, buildings can be seen rising among the sands.

[Exits: north west] A sliver of dark green jade rests here, forgotten. A slimy pile of algae lies here, gleaming with moisture.Pelting freezing rain begins to furiously slap against your face.

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The crackling sound of thunder booms.

<1271hp 942mn 380mv> You get a sliver of jade.

<1271hp 942mn 380mv> You put a sliver of jade in an elysium chest with a skull and crossbones on it.

<1271hp 942mn 380mv> The Beach This sandy beach is covered in seashells, algae, and small sea life.The waters of the Southern Sea lap against the shore in perfectrhythm, governed by the tides and the winds. Far to the south,across the sea, buildings can be seen rising among the sands.

[Exits: east west]

<1271hp 942mn 379mv> The Beach This sandy beach is covered in seashells, algae, and small sea life.The waters of the Southern Sea lap against the shore in perfectrhythm, governed by the tides and the winds. Far to the south,across the sea, buildings can be seen rising among the sands.

[Exits: north east] A slimy pile of algae lies here, gleaming with moisture.

<1271hp 942mn 378mv> The Beach This sandy beach is covered in seashells, algae, and small sea life.The waters of the Southern Sea lap against the shore in perfectrhythm, governed by the tides and the winds. Far to the south,across the sea, buildings can be seen rising among the sands.

[Exits: south west] A shiny seashell lies here.

<1271hp 948mn 377mv> The Beach This sandy beach is covered in seashells, algae, and small sea life.The waters of the Southern Sea lap against the shore in perfectrhythm, governed by the tides and the winds. Far to the south,across the sea, buildings can be seen rising among the sands.

[Exits: east west] A slimy pile of algae lies here, gleaming with moisture.

<1271hp 948mn 376mv> The Beach This sandy beach is covered in seashells, algae, and small sea life.The waters of the Southern Sea lap against the shore in perfectrhythm, governed by the tides and the winds. Far to the south,across the sea, buildings can be seen rising among the sands.

[Exits: north east]A sand knight stands here, watching his surroundings carefully.

<1271hp 948mn 375mv> Trail to the Beach The moisture in the sand increases here as the sandy trail leadssouthward to the shore. The bright blue of the Southern Sea isnow in clear view, and a cool breeze blows in from the south, smellingof fish and brine.

[Exits: north south]A king crab scuttles about here, clicking its claws.

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<1271hp 948mn 374mv> A Fork in the Marshy Trail The marshy trail forks south, where the Southern Sea can be seen. Tothe east, a marshy path continues, forking to the north in two places.A large glassy rock stands to the southeast, humming slightly. The sandunderfoot is quite moist, and several water-filled footprints arehere.

[Exits: east south west] A handful of pebbles is scattered about here.

<1271hp 948mn 373mv> You get a handful of pebbles.

<1271hp 948mn 373mv> You put a handful of pebbles in an elysium chest with a skull and crossbones on it.

<1271hp 948mn 373mv> You enjoy the view around you.wwnnnnget pebbleseeenneget jadewssesswsget pebblesc gate yevaudc chain yevaudc chain yevauddrop visorsac visorc gate lizard butcherview

<1271hp 955mn 373mv> The Sandy Trail The path here has much less moisture in it than the paths to the eastand south. The sand has a shiny quality to it, almost as if it isfilled with quartz. To the north, several dune-like constructs canbe seen, obviously made to camouflage with the beach terrain.

[Exits: east west](Translucent) An elven traveler admires the beach as she walks about.

<1271hp 955mn 372mv> The Sandy Trail The path here has much less moisture in it than the paths to the eastand south. The sand has a shiny quality to it, almost as if it isfilled with quartz. To the north, several dune-like constructs can

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be seen, obviously made to camouflage with the beach terrain.

[Exits: north east]

<1271hp 955mn 371mv> The Path of Rough Sand Though this path is still moist, the sand along its edges has now formeda solid crust from the heat of the sun. Northward, dwellings can be seencarved into the dunes of this marshy beach. A cool breeze blows in fromthe Southern Sea, brining the fresh scent of the sea air inland.

[Exits: north south] A shiny seashell lies here.A king crab scuttles about here, clicking its claws.

<1271hp 955mn 370mv> The Path of Rough Sand Though this path is still moist, the sand along its edges has now formeda solid crust from the heat of the sun. Northward, dwellings can be seencarved into the dunes of this marshy beach. A cool breeze blows in fromthe Southern Sea, brining the fresh scent of the sea air inland.

[Exits: north south](Translucent) An elven traveler admires the beach as she walks about.

<1271hp 955mn 369mv> The Inland Dunes These sand dunes are sprinkled with a very shiny rock, reminiscent ofquartz. The great monoliths that break through the sand and soarskyward seem to be made of the same material. The sand dwellings cannow be seen all around, though they are very well camouflaged againstthe sandy hues of the beach.

[Exits: north south west]A silver seagull flies about in lazy circles.A king crab scuttles about here, clicking its claws.A king crab scuttles about here, clicking its claws.

<1271hp 955mn 368mv> The Path of Rough Sand Though this path is still moist, the sand along its edges has now formeda solid crust from the heat of the sun. Northward, dwellings can be seencarved into the dunes of this marshy beach. A cool breeze blows in fromthe Southern Sea, brining the fresh scent of the sea air inland.

[Exits: east south] A handful of pebbles is scattered about here.A silver seagull flies about in lazy circles.(Translucent) An elven traveler admires the beach as she walks about.A silver seagull flies about in lazy circles.A king crab scuttles about here, clicking its claws.

<1271hp 970mn 367mv> You get a handful of pebbles.

<1271hp 970mn 367mv> The Sandy Trail The sandy path does not follow a straight line as it meanders aboutthrough the dune-filled marsh. Small, prickly bushes and algaeproliferate here as the tides occasionally bring a new supply ofwater to the salty marsh.

[Exits: east west] A shiny seashell lies here.

<1271hp 970mn 366mv> The Inland Marsh

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A great depression in the beach has formed here, allowing much waterto stagnate in a pool to the southeast. The sand here is saturatedwith algae-filled water, and the area smells of brine and decay.Fortunately, a cool breeze stills blows from the coast of the SouthernSea.

[Exits: east south west]A sand knight stands here, watching his surroundings carefully.A sand warrior strides about here, bearing a glass pike.

<1271hp 970mn 365mv> The Inland Marsh A great depression in the beach has formed here, allowing much waterto stagnate in a pool to the south. The sand here is saturatedwith algae-filled water, and the area smells of brine and decay.Fortunately, a cool breeze stills blows from the coast of the SouthernSea. A drier path leads northward from here.

[Exits: north east west] A slimy pile of algae lies here, gleaming with moisture.A sand knight stands here, watching his surroundings carefully.A sand warrior strides about here, bearing a glass pike.

<1271hp 970mn 364mv> A Glassy Trail Traces of moisture have been burnt from the sand here, which havehardened into a coarse glass from constant exposure to the sun. Thedwellings in the dunes are more numerous here, as the drier conditionsmake it much easier to construct camouflaged homes.

[Exits: north south]

<1271hp 970mn 363mv> A Glassy Trail Traces of moisture have been burnt from the sand here, which havehardened into a coarse glass from constant exposure to the sun. Thedwellings in the dunes are more numerous here, as the drier conditionsmake it much easier to construct camouflaged homes.

[Exits: east south]A silver seagull flies about in lazy circles.

<1271hp 978mn 362mv> A Glassy Trail Traces of moisture have been burnt from the sand here, which havehardened into a coarse glass from constant exposure to the sun. Thedwellings in the dunes are more numerous here, as the drier conditionsmake it much easier to construct camouflaged homes.

[Exits: north west] A sliver of dark green jade rests here, forgotten.

<1271hp 978mn 361mv> [NEWBIE] Beag: noobs are annoying.

<1271hp 978mn 361mv> You get a sliver of jade.

<1271hp 978mn 361mv> A Glassy Trail Traces of moisture have been burnt from the sand here, which havehardened into a coarse glass from constant exposure to the sun. Thedwellings in the dunes are more numerous here, as the drier conditionsmake it much easier to construct camouflaged homes.

[Exits: east south]

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A silver seagull flies about in lazy circles.

<1271hp 978mn 360mv> A Glassy Trail Traces of moisture have been burnt from the sand here, which havehardened into a coarse glass from constant exposure to the sun. Thedwellings in the dunes are more numerous here, as the drier conditionsmake it much easier to construct camouflaged homes.

[Exits: north south]

<1271hp 978mn 359mv> The Inland Marsh A great depression in the beach has formed here, allowing much waterto stagnate in a pool to the south. The sand here is saturatedwith algae-filled water, and the area smells of brine and decay.Fortunately, a cool breeze stills blows from the coast of the SouthernSea. A drier path leads northward from here.

[Exits: north east west] A slimy pile of algae lies here, gleaming with moisture.A sand knight stands here, watching his surroundings carefully.A sand warrior strides about here, bearing a glass pike.

<1271hp 978mn 358mv> The Inland Marsh A great depression in the beach has formed here, allowing much waterto stagnate in a pool to the southwest. The sand here is saturatedwith algae-filled water, and the area smells of brine and decay.Fortunately, a cool breeze stills blows from the coast of the SouthernSea.

[Exits: south west]A sand knight stands here, watching his surroundings carefully.

<1271hp 978mn 357mv> The Inland Marsh A great depression in the beach has formed here, allowing much waterto stagnate in a pool to the west. The sand here is saturatedwith algae-filled water, and the area smells of brine and decay.Fortunately, a cool breeze stills blows from the coast of the SouthernSea.

[Exits: north east south]A sand warrior strides about here, bearing a glass pike.

<1271hp 982mn 356mv> The Inland Marsh A great depression in the beach has formed here, allowing much waterto stagnate in a pool to the northwest. The sand here is saturatedwith algae-filled water, and the area smells of brine and decay.Fortunately, a cool breeze stills blows from the coast of the SouthernSea.

[Exits: north west]A sand warrior strides about here, bearing a glass pike.

<1271hp 982mn 355mv> The Inland Marsh A great depression in the beach has formed here, allowing much waterto stagnate in a pool to the north. The sand here is saturatedwith algae-filled water, and the area smells of brine and decay.Fortunately, a cool breeze stills blows from the coast of the SouthernSea.

[Exits: east south]

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<1271hp 982mn 354mv> The Inland Marsh A great depression in the beach has formed here, allowing much waterto stagnate in a pool to the southwest. The sand here is saturatedwith algae-filled water, and the area smells of brine and decay.Fortunately, a cool breeze stills blows from the coast of the SouthernSea. A drier path is present to the south.

[Exits: north south] A handful of pebbles is scattered about here.(Translucent) An elven traveler admires the beach as she walks about.

<1271hp 982mn 353mv> You get a handful of pebbles.

<1271hp 982mn 353mv> You failed.

<1271hp 902mn 353mv> [NEWBIE] Beag: they ask silly things. like how to get to ethshar

<1271hp 915mn 353mv> [NEWBIE] Beag: THAT'S NO FUN

<1271hp 917mn 353mv> They are not here.

<1271hp 917mn 353mv> They are not here.

<1271hp 930mn 353mv> You do not have that item.

<1271hp 930mn 353mv> You cannot find it.

<1271hp 930mn 353mv> You step through a gate and vanish.A bloody clearing Several deadly-looking reptilian humanoids stand around here, gutting and skinning the carcasses of recently killed animals. From the looks of it, they must never clean this place at all. The cleared groundis an inch deep in blood and half-eaten entrails,and the smell of decayis thoroughly revolting. You notice several gutted humanoid carcassesamoung the recently skinned.

[Exits: south west]A scrawny lizard man with a wicked grin stands here.

<1271hp 850mn 353mv> [NEWBIE] Kalira: Okay, I'm nowhere near THAT bad

<1271hp 855mn 353mv> You enjoy the view around you.wwswbuy 5*nuggetc gate 4.porpoisesssget sand pailget pailwww

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get pailget sand pailswsc chain ladyc chain ladyc chain ladydrop all.glassnenec invview

<1271hp 855mn 353mv> Rank-smelling path WHEW! Did something die around here? This path is marked by manybloodtrails and dozens of clawed footprints lead off to the east, where the stench seems to get even worse.

[Exits: east west]A giant mosquito buzzes around, trying to suck your blood.

<1271hp 855mn 351mv> Swampy Path near the Village The vegetation thins as you walk down the path towards what looks be anassemblage of crudely built huts. You can smell the smoke of campfires andhear gentling hissing.

[Exits: north east south]

<1271hp 855mn 349mv> Entrance to the village This is the far end of the main village. The ground here is rather swampyand the air is extremely humid. To the west is the small shop run by thevillage herbalist.

[Exits: north east south west]

<1271hp 855mn 347mv> The Herbalist's Shop This is the shop run by the mysterious village herbalist. Many odd bitsof bone and small humanoid dolls line the crudely-built shelves. Eachcan be had for a price. He can sell you many interesting things, and isalways looking for magic superior to his own.

[Exits: east]An vicous, angry tree monkey is here, preparing to rip out your throat!A giant mosquito buzzes around, trying to suck your blood.(Translucent) (Holy Aura) The corrupt herbalist of this village is waiting to sell you something.The herbalist grins.The herbalist points to various concoctions on the crudely-built shelves.The herbalist says, 'You want magic? Me got! You give gold for magic!'The herbalist says, 'You want strong juju? Me put juju on you for gold!'The herbalist says, 'We trade now, yes?'

<1271hp 867mn 346mv> You haggle with the herbalist.You buy a grubby worm nugget[5] for 20000 silver.

<1271hp 867mn 346mv> You step through a gate and vanish.In the shallows

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The water must be shallow here: The waves are capped in white. You seea porpoise leap and arc over the water. A breeze gently whips at yourhair.

[Exits: north south west]A porpoise gracefully leaps and arcs over the waves.

<1271hp 787mn 346mv> Shallows The waves build up here in preparation for hitting the sand on theshore to the south. Overhead, a couple seagulls fly in search of food.You hear the noise of happy celebrations, and looking south, you cansee people enjoying the beach. North of you the sea becomes deeper,to the west the shallows continue.

[Exits: north south west]

<1271hp 793mn 344mv> Where the water meets the sand The gentle waves hit the sand here. Once in a while, a huge one comes in.Children scoop wet sand with little shovels and dump it in small buckets.To the north the waves build up for their meeting with the sand here, andto the west, more wet sand. Southward is dry sand, upon which childrenare building a sand castle. The wet sand and incoming waves continue tothe west. From the north a cool sea breeze blows at you.

[Exits: north south west] Shaped for riding waves, a shiny smooth board of pine wood is here. (Magical) A small yellow pail full of seawater sits in the wet sand.A brown-haired elf on a pineboard rides a wave.

<1271hp 793mn 340mv> Sandy beach The sand here is dry. To the north is wet sand where the waves meetit, and beyond that, the shallows. Eastward and westward, more drysand. Here and to the west children are building sand castles. To thewest you also see a high wooden chair and a man sitting in it. Lookingeastward you see the beach continue. A refreshingly cool sea breezeblows at you, ruffling your hair.

[Exits: north south west] (Magical) A small blue pail part full of sand sits in the dry sand.A giggling child looks at you briefly before returning to play.An elf on a pineboard rides a wave.

<1271hp 862mn 380mv> You get some sand from a small blue pail.

<1271hp 862mn 380mv> You get a small blue pail.

<1271hp 862mn 380mv> Sandy beach The sand here is dry. To the north is wet sand where the waves meetit, and beyond that, the shallows. Eastward and westward, more drysand. Here and to the east children are building sand castles. To thewest you see a high wooden chair and a man sitting in it. A cool seabreeze ruffles your hair.

[Exits: north east south west] (Magical) A small red pail full of seawater sits in the wet sand.

<1271hp 868mn 375mv> Sandy beach The sand here is dry. To the north is wet sand where the waves meetit, and beyond that, the shallows. Eastward and westward, more drysand. To the east children are building sand castles. From the Southern

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Sea, a cool breeze blows at you, ruffling your hair.

[Exits: north east south west] A white-washed high wooden chair sits on four legs in the sand.A man sits in the high wooden chair, watching for trouble.

<1271hp 868mn 370mv> Sandy beach The sand here is dry. To the north is the wet sand where the waves meetit, and beyond that, the shallows. Eastward you see a high chair, uponwhich sits a man, and beyond, children building a sand castle. To thesouth is a multi-colored pavilion. Westward the sandy beach continues.From the north, a cool sea breeze blows at you.

[Exits: north east south] (Magical) A small blue pail part full of sand sits in the dry sand.

<1271hp 868mn 365mv> You get a small blue pail.

<1271hp 868mn 365mv> You get some sand from a small blue pail.

<1271hp 868mn 365mv> Entrance to the King's Pavilion This is the northeast corner of the King's Pavilion. An open flap tothe north allows you to look out on the sandy beach, the waves hittingthe sand, and the sea itself. The flap rattles in the sea breeze, whichblows through, sending grains of sand flying.

[Exits: north south west]A giggling child looks at you briefly before returning to play.A child is playing here.

<1271hp 868mn 360mv> Inside the King's Pavilion This is the northwest corner of the King's Pavilion. On the sand arefluffy yellow pillows and green blankets. A short table holds glassesof cool drinks.

[Exits: east south]

<1271hp 868mn 355mv> Inside the King's pavilion You are at the southwest corner of the pavilion. Several loungechairs sit in the sand here, and next to them, short-legged tablesholding cool drinks. Every lounge chair is occupied by a prettyyoung lady: the King's harem?

[Exits: north east](16) A cool glass filled with pink liquid is here.A lady giggles from her lounge chair, amused bysomething foolish.A lady relaxes on a lounge chair and sips a cool drink.A lady relaxes on a lounge chair and discussessomething mundane with the others.A lady on a lounge chair regards you for a brief momentbefore returning her attention to the conversation.

<1271hp 875mn 350mv> You claim a lady lounging.A lightning bolt leaps from your hand and arcs to a lady lounging.Your lightning *** SLAUGHTERS *** a lady lounging!The bolt arcs to a lady lounging!You claim a lady lounging.Your lightning *** DEMOLISHES *** a lady lounging!The bolt arcs to a lady lounging!

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You claim a lady lounging.Your lightning MANGLES a lady lounging!The bolt arcs to a lady lounging!You claim a lady lounging.Your lightning MASSACRES a lady lounging!The bolt arcs to a lady lounging!Your lightning MASSACRES a lady lounging!The bolt arcs to a lady lounging!Your lightning RAZES a lady lounging!The bolt arcs to a lady lounging!Your lightning PULVERIZES a lady lounging!The bolt arcs to a lady lounging!Your lightning DISMEMBERS a lady lounging!The bolt arcs to a lady lounging!Your lightning thrashes a lady lounging.The bolt arcs to a lady lounging!Your lightning MUTILATES a lady lounging!The bolt arcs to a lady lounging!Your lightning MUTILATES a lady lounging!The bolt arcs to a lady lounging!Your lightning wounds a lady lounging.The bolt arcs to a lady lounging!Your lightning nicks a lady lounging.The bolt arcs to a lady lounging!Your lightning misses a lady lounging.The bolt arcs to a lady lounging!Your lightning misses a lady lounging.The bolt arcs to a lady lounging!Your lightning misses a lady lounging.A lady lounging is in pretty bad shape. (0%)

<1271hp 850mn 350mv> A lady lounging's slap misses you.You scramble backward and dodge a lady lounging's slap.You lean to the right and dodge a lady lounging's slap.A lady lounging's slap misses you.Your pierce maims a lady lounging.A lady lounging is DEAD!!You receive 0 experience points.You hear a lady lounging's death cry.You get a cool glass of lemonade from the corpse of a lady lounging.You get 38 silver coins from the corpse of a lady lounging.The gods give you 60 silver coins for your sacrifice.A lady lounging is in pretty bad shape. (15%)

<1271hp 860mn 350mv> A lightning bolt leaps from your hand and arcs to a lady lounging.Your lightning *** DEMOLISHES *** a lady lounging!A lady lounging is DEAD!!You receive 0 experience points.A lady lounging's heart is torn from her chest.You get a cool glass of lemonade from the corpse of a lady lounging.You get a pearl earring from the corpse of a lady lounging.You get 41 silver coins from the corpse of a lady lounging.The gods give you 60 silver coins for your sacrifice.The bolt arcs to a lady lounging!Your lightning MANGLES a lady lounging!A lady lounging is DEAD!!You receive 0 experience points.A lady lounging's arm is sliced from her dead body.

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You get a cool glass of lemonade from the corpse of a lady lounging.You get a pearl necklace from the corpse of a lady lounging.You get 57 silver coins from the corpse of a lady lounging.The gods give you 60 silver coins for your sacrifice.The bolt arcs to a lady lounging!Your lightning MASSACRES a lady lounging!The bolt arcs harmlessly back to you.The bolt arcs to a lady lounging!Your lightning RAZES a lady lounging!A lady lounging is DEAD!!You receive 0 experience points.You hear a lady lounging's death cry.You get a cool glass of lemonade from the corpse of a lady lounging.You get a pearl earring from the corpse of a lady lounging.You get 34 silver coins from the corpse of a lady lounging.The gods give you 60 silver coins for your sacrifice.The bolt arcs harmlessly back to you.The bolt grounds out harmlessly through your body.

<1271hp 835mn 350mv> [NEWBIE] Beag: then they ask you three more times becauise their too lazy to write down the answer!

<1271hp 835mn 350mv> They are not here.

<1271hp 851mn 350mv> You drop a cool glass of lemonade.You drop a cool glass of lemonade.You drop a cool glass of lemonade.You drop a cool glass of lemonade.

<1271hp 851mn 350mv> Inside the King's Pavilion This is the northwest corner of the King's Pavilion. On the sand arefluffy yellow pillows and green blankets. A short table holds glassesof cool drinks.

[Exits: east south]A child is playing here.

<1271hp 851mn 345mv> Entrance to the King's Pavilion This is the northeast corner of the King's Pavilion. An open flap tothe north allows you to look out on the sandy beach, the waves hittingthe sand, and the sea itself. The flap rattles in the sea breeze, whichblows through, sending grains of sand flying.

[Exits: north south west]A giggling child looks at you briefly before returning to play.

<1271hp 851mn 340mv> Beag has arrived through a gate.

<1271hp 851mn 340mv> Sandy beach The sand here is dry. To the north is the wet sand where the waves meetit, and beyond that, the shallows. Eastward you see a high chair, uponwhich sits a man, and beyond, children building a sand castle. To thesouth is a multi-colored pavilion. Westward the sandy beach continues.From the north, a cool sea breeze blows at you.

[Exits: north east south]

<1271hp 851mn 335mv> Sandy beach The sand here is dry. To the north is wet sand where the waves meet

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it, and beyond that, the shallows. Eastward and westward, more drysand. To the east children are building sand castles. From the SouthernSea, a cool breeze blows at you, ruffling your hair.

[Exits: north east south west] A white-washed high wooden chair sits on four legs in the sand.A man sits in the high wooden chair, watching for trouble.

<1271hp 855mn 330mv> You fade out of existence.

<1271hp 850mn 330mv> You enjoy the view around you.ssswsget pailget sand pailuget pailget sand pailput all chestdnennnnneennnget bloodenget bloodnview

<1271hp 862mn 330mv> Sandy beach The sand here is dry. To the north is wet sand where the waves meetit, and beyond that, the shallows. Eastward is a multi-coloredpavilion, and westward, more dry sand. Blankets are spread out andpeople are enjoying the sun and refreshingly cool sea breeze.

[Exits: north east south]An elvish citizen enjoys the fresh air.A young woman tanning herself on the beach is oblivious toyour presence here.A young man tanning himself on the beach is oblivious toyour presence here.

<1271hp 862mn 325mv> Sandy beach The sand here is dry. Looking north you see the waves hitting thebeach. To the west is a multi-colored pavilion. Eastward is moredry sand. Blankets are spread out and people are enjoying the sunand sea breeze. Southward, the sandy ground rises.

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[Exits: north east south]An elvish citizen strolls along the roadway.A young woman tanning herself on the beach is oblivious toyour presence here.A young man tanning himself on the beach is oblivious toyour presence here.

<1271hp 862mn 320mv> The sand rises Here the sand rises toward the south, where you see a line of treesplanted closely together, a natural windwall which will also keep youfrom moving further south. You feel the sea breeze blow past you asyou look east and west at more rising sandy ground, northward towardthe rest of the beach and the sea.

[Exits: north east west]

<1271hp 862mn 315mv> The sand rises Here the sand rises toward the south, where you see a sand dune. To thenorth is a multi-colored pavilion. East and west the rising sandy groundstretches before you. You hear the thick canvas of the pavilion flappingin the breeze.

[Exits: east south west]An elvish citizen enjoys the fresh air.

<1271hp 862mn 310mv> Sand dune Grass grows in the sand here. Bending in the breeze, it looks ratherstable. To the north is a multi-colored tent-like structure. The dunecontinues to the west, but you cannot move east because a naturalwindwall of trees blocks your way. To the southwest, the dune rises.

[Exits: north south west up] (Magical) A small blue pail part full of sand sits in the dry sand.

<1271hp 869mn 305mv> You get a small blue pail.

<1271hp 869mn 305mv> You get some sand from a small blue pail.

<1271hp 869mn 305mv> Top of the dune The top of the dune looks pretty much like the rest of the dune, sandwith grass growing in it. Looking northward you can see the sea beyonda multi-colored tent-like structure sitting on the beach. From thenorth a sea breeze blows.

[Exits: south west down] (Magical) A small blue pail part full of sand sits in the dry sand.A child giggles while playing.

<1271hp 869mn 300mv> You get a small blue pail.

<1271hp 869mn 300mv> You get some sand from a small blue pail.

<1271hp 869mn 300mv> You put some sand in an elysium chest with a skull and crossbones on it.You put a small blue pail in an elysium chest with a skull and crossbones on it.You put some sand in an elysium chest with a skull and crossbones on it.You put a small blue pail in an elysium chest with a skull and crossbones on it.You put a pearl earring in an elysium chest with a skull and crossbones on it.You put a pearl necklace in an elysium chest with a skull and crossbones on it.

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You put a pearl earring in an elysium chest with a skull and crossbones on it.You put some sand in an elysium chest with a skull and crossbones on it.You put a small blue pail in an elysium chest with a skull and crossbones on it.You put a small blue pail in an elysium chest with a skull and crossbones on it.You put some sand in an elysium chest with a skull and crossbones on it.You put a grubby worm nugget in an elysium chest with a skull and crossbones on it.You put a grubby worm nugget in an elysium chest with a skull and crossbones on it.You put a grubby worm nugget in an elysium chest with a skull and crossbones on it.You put a grubby worm nugget in an elysium chest with a skull and crossbones on it.You put a grubby worm nugget in an elysium chest with a skull and crossbones on it.You put a handful of pebbles in an elysium chest with a skull and crossbones on it.You put a sliver of jade in an elysium chest with a skull and crossbones on it.You put a handful of pebbles in an elysium chest with a skull and crossbones on it.

<1271hp 869mn 300mv> Sand dune Grass grows in the sand here. Bending in the breeze, it looks ratherstable. To the north is a multi-colored tent-like structure. The dunecontinues to the west, but you cannot move east because a naturalwindwall of trees blocks your way. To the southwest, the dune rises.

[Exits: north south west up]

<1271hp 869mn 295mv> The sand rises Here the sand rises toward the south, where you see a sand dune. To thenorth is a multi-colored pavilion. East and west the rising sandy groundstretches before you. You hear the thick canvas of the pavilion flappingin the breeze.

[Exits: east south west]An elvish citizen enjoys the fresh air.

<1271hp 880mn 290mv> The sand rises Here the sand rises toward the south, where you see a line of treesplanted closely together, a natural windwall which will also keep youfrom moving further south. You feel the sea breeze blow past you asyou look east and west at more rising sandy ground, northward towardthe rest of the beach and the sea.

[Exits: north east west]

<1271hp 880mn 285mv> Sandy beach The sand here is dry. Looking north you see the waves hitting thebeach. To the west is a multi-colored pavilion. Eastward is moredry sand. Blankets are spread out and people are enjoying the sunand sea breeze. Southward, the sandy ground rises.

[Exits: north east south]An elvish citizen strolls along the roadway.A young woman tanning herself on the beach is oblivious toyour presence here.A young man tanning himself on the beach is oblivious toyour presence here.

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<1271hp 880mn 280mv> Sandy beach The sand here is dry. To the north is wet sand where the waves meetit, and beyond that, the shallows. Eastward is a multi-coloredpavilion, and westward, more dry sand. Blankets are spread out andpeople are enjoying the sun and refreshingly cool sea breeze.

[Exits: north east south]An elvish citizen enjoys the fresh air.A young woman tanning herself on the beach is oblivious toyour presence here.A young man tanning himself on the beach is oblivious toyour presence here.

<1271hp 880mn 275mv> Sandy beach The sand here is dry. To the north is wet sand where the waves meetit, and beyond that, the shallows. Eastward and westward, more drysand. To the east children are building sand castles. From the SouthernSea, a cool breeze blows at you, ruffling your hair.

[Exits: north east south west] A white-washed high wooden chair sits on four legs in the sand.A man sits in the high wooden chair, watching for trouble.

<1271hp 880mn 270mv> Where the water meets the sand The gentle waves hit the sand here. Once in a while, a huge one comes in.Children scoop wet sand with little shovels and dump it in small buckets.Looking south, you see a high wooden chair, and a man sitting upon it. Tothe north the waves build up for their meeting with the sand here, and tothe east and west, more wet sand. A refreshingly cool breeze from the seablows at you.

[Exits: north east south west] (Magical) A small yellow pail full of seawater sits in the wet sand.

<1271hp 880mn 265mv> Shallows The waves build up here in preparation for hitting the sand on theshore to the south. Overhead, a couple seagulls fly in search of food.You hear the noise of happy celebrations, and looking south, you cansee people enjoying the beach. To the north is deeper water, and toeast and west, more shallows much like this.

[Exits: north east south west]

<1271hp 891mn 261mv> Shallows The waves build up here in preparation for hitting the sand on theshore to the south. Overhead, a couple seagulls fly in search of food.You hear the noise of happy celebrations, and looking south, you cansee people enjoying the beach. To the north you see the sea, deeperwater. East and west of you are more shallows like where you are now.

[Exits: north east south west]

<1271hp 891mn 258mv> Shallows The waves build up here in preparation for hitting the sand on theshore to the south. Overhead, a couple seagulls fly in search of food.You hear the noise of happy celebrations, and looking south, you cansee people enjoying the beach. North of you the sea becomes deeper,to the west the shallows continue.

[Exits: north south west]

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<1271hp 891mn 255mv> In the shallows The water must be shallow here: The waves are capped in white. You seea porpoise leap and arc over the water. A breeze gently whips at yourhair.

[Exits: north south west]A porpoise gracefully leaps and arcs over the waves.

<1271hp 891mn 253mv> On the Southern Sea The grey green water swells, lending a gentle up and down. You hear afaint noise, reminding you of the call of seagulls. Can land be near?Above you, clouds fly to the north.

[Exits: north east south west]A white bird flies over the waves, looking for food.A blob of purplish-veined jelly floats atop the water.

<1271hp 891mn 253mv> On the Southern Sea The water swells, lending a gentle up and down. Its greenish grey huecomes from the reflection of the sky and the seaweed below. You heara faint noise, reminding you of the call of seagulls. Can land be near?A breeze blows through your hair.

[Exits: east south] A bottle with a blurry label floats here.

<1271hp 891mn 253mv> You get a bottle of blood.

<1271hp 903mn 253mv> On the Southern Sea The water swells, lending a gentle up and down. Its greenish grey huecomes from the reflection of the sky and the seaweed below. You heara faint noise, reminding you of the call of seagulls. Can land be near?A breeze gently kisses your face.

[Exits: north south west]A beautiful fish with stripes swims near the surface.

<1271hp 903mn 253mv> On the Southern Sea Above you the clouds travel swiftly to the south. The grey-green waterlaps at you.

[Exits: north south] A bottle with a blurry label floats here.

<1271hp 903mn 253mv> You get a bottle of blood.

<1271hp 903mn 253mv> On the Southern Sea Fins pop up and down in the grey green water, and you think: Sharks.

[Exits: east south]A huge flat fish with a long spiked tail leaps out of the water at you!A white bird flies over the waves, looking for food.

<1271hp 903mn 253mv> You enjoy the view around you.eeget bloodee

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eget bloodsesget bloodc gate acidc conc acidc gate acidc conc acidc gate acidc conc acidc gate 2.coiled viperneget all.redstone panelget all.redstone 2.panelget all.onyx panelget all.onyx 2.panelput all chestwswwview

<1271hp 903mn 253mv> On the Southern Sea Fins pop up and down in the water. Shark infestation, you think, andtime to be on guard.

[Exits: east west]

<1271hp 907mn 253mv> On the Southern Sea Gentle swells in the grey green water bob you comfortably. You lookdown into the water and see a silvery fish swim swiftly away, morethan likely pursuing its next meal. A warm salty breeze blows in yourface.

[Exits: north east south west] A bottle with a blurry label floats here.

<1271hp 907mn 253mv> You get a bottle of blood.

<1271hp 907mn 253mv> On the Southern Sea A tentacle pokes up through the gentle swells of the grey-green water.It recedes. You peer closer but cannot see what is down there.

[Exits: north east south west]A small fish with lots of sharp teeth waits to eat you.A small fish with lots of sharp teeth waits to eat you.A small fish with lots of sharp teeth waits to eat you.A huge fish with many sharp jagged teeth wants you for lunch.

<1271hp 907mn 253mv> On turbulent waters The wind picks up and you find yourself on turbulent waters. Navigationis limited to where the current and wind take you.

[Exits: east]

<1271hp 907mn 253mv> On turbulent waters

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The wind picks up and you find yourself on turbulent waters. You arelimited in your navigation, the current and wind decide you will sailsouth.

[Exits: south] A bottle with a blurry label floats here.

<1271hp 907mn 253mv> You get a bottle of blood.

<1271hp 907mn 253mv> On the Southern Sea The water swells, lending a gentle up and down. Its greenish grey huecomes from the reflection of the sky and the seaweed below. You heara faint noise, reminding you of the call of seagulls. Can land be near?A breeze blows through your hair.

[Exits: east west]A blob of purplish-veined jelly floats atop the water.

<1271hp 915mn 253mv> On the Southern Sea The water swells, lending a gentle up and down. Its greenish grey huecomes from the reflection of the sky and the seaweed below. You heara faint noise, reminding you of the call of seagulls. Can land be near?A salty breeze gently blows through your hair.

[Exits: south west]A long slimy snaky thing in the water regards you with sparkling eyes.

<1271hp 915mn 253mv> On the Southern Sea The water swells, lending a gentle up and down. Its greenish grey huecomes from the reflection of the sky and the seaweed below. You heara faint noise, reminding you of the call of seagulls. Can land be near?Gently, a salty breeze tickles your face.

[Exits: north east] A bottle with a blurry label floats here.

<1271hp 915mn 253mv> You get a bottle of blood.

<1271hp 915mn 253mv> You step through a gate and vanish.The Electric Playground Though there is a seemingly carefree atmosphere here, you sense thatsomething much more important takes place near by. The playground issouth and west. Something more important catches your eye to the east.

[Exits: east south west]A small spark of electricity fizzles here.A small blob of acid aimlessly eats away at the stone.A warrior of the Rainbow Cult swears his loyalty.A small spark of electricity fizzles here.A small, rather non-descript elemental.

<1271hp 835mn 253mv> Disengaging Xloop...

The chromatic aura around your body fades.c chrYour protective shield fades away.c prot

<1271hp 914mn 304mv> You claim a small blob of acid.You concatenate the magical energies around you and channel them at a small blob

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of acid.You fade into existence.Your blast of energy >>> EXTERMINATES <<< a small blob of acid!A small blob of acid is DEAD!!You receive 0 experience points.A small blob of acid's leg is sliced from its dead body.You get a small blob of acid from the corpse of a small blob of acid.You get 21 silver coins from the corpse of a small blob of acid.The gods give you 27 silver coins for your sacrifice.You stop channeling the energy and the beam of light dissipates.

<1271hp 884mn 304mv> You step through a gate and vanish.The Fire Chamber The fire ruler sits upon a throne made of blue flame. Little flickersof flame dance to and fro for the entertainment of the ruler.

[Exits: east]A lava beast spews from place to place.A small blob of acid aimlessly eats away at the stone.(Chromatic Aura) The Ruler of the fire elementals.

<1271hp 819mn 304mv> Beag has arrived through a gate.

<1271hp 845mn 304mv> You claim a small blob of acid.You concatenate the magical energies around you and channel them at a small blob of acid.Your blast of energy === EVISCERATES === a small blob of acid!A small blob of acid is DEAD!!You receive 0 experience points.You hear a small blob of acid's death cry.You get a small blob of acid from the corpse of a small blob of acid.You get 29 silver coins from the corpse of a small blob of acid.The gods give you 27 silver coins for your sacrifice.You stop channeling the energy and the beam of light dissipates.

<1271hp 815mn 304mv> You step through a gate and vanish.The Floor of the Canyon Various elemental forms wander the floor of the canyon. Some seem to begoing about their business, while others seem to have no business at all.In general, it is calm, yet there is always an incessant buzz of thingsgoing on about. The canyon floor extends north, east, and south. To thewest a garden is on fire.

[Exits: north east south west]A small blob of acid aimlessly eats away at the stone.A small puddle of water elemental.A mud monster slops around.

<1271hp 750mn 304mv> You claim a small blob of acid.You concatenate the magical energies around you and channel them at a small blob of acid.Your blast of energy >>> EXTERMINATES <<< a small blob of acid!A small blob of acid is DEAD!!You receive 0 experience points.A small blob of acid's heart is torn from its chest.You get a small blob of acid from the corpse of a small blob of acid.You get 15 silver coins from the corpse of a small blob of acid.The gods give you 27 silver coins for your sacrifice.You stop channeling the energy and the beam of light dissipates.

Page 439: Beag and Yunalia

<1271hp 753mn 304mv> Beag has arrived through a gate.

<1271hp 753mn 304mv> You step through a gate and vanish.A wide path in the forest A fairly wide path leads much further into the forest. Though thepath isn't completely clear, and you still have to move past treesthe underbrush has been cleared away mostly, and the ground has leveled off and packed, which makes for much more ease of movement.The trees here are just like the rest of the forest, in that theyare very large, and have a canopy that stretches hundreds of feetinto the air. The animal tracks are even more abundant here, andfrequently animals of varying sizes can be seen. Many trees showsigns of wear from animals using them as scratching posts.

[Exits: north west]A coiled viper sits waiting to strike its next victim.

<1271hp 677mn 304mv> A wide path in the forest A fairly wide path leads much further into the forest. Though thepath isn't completely clear, and you still have to move past treesthe underbrush has been cleared away mostly, and the ground has leveled off and packed, which makes for much more ease of movement.The trees here are just like the rest of the forest, in that theyare very large, and have a canopy that stretches hundreds of feetinto the air. The animal tracks are even more abundant here, andfrequently animals of varying sizes can be seen. Many trees showsigns of wear from animals using them as scratching posts.

[Exits: north south west]

<1271hp 686mn 302mv> A guard post You are standing inside of a small wooden hut in the forest. It isnot quite large enough to be called a home, as it is only one largeroom. Furs hang on the walls, and there are no windows in the room.A large table dominates the center of the room, with one oversizedshair sitting behind it. The only other furniture in the room is a hutch that sits along the back wall. What appear to be two arrow slits are the only source of light into the room besides that whichcomes in from the doorway. There are a couple of candles scatteredabout the room, but none are lit at this time. There is a pile ofblankets on the floor to the right side of the room, that appear toserve as a bed.

[Exits: none](Chromatic Aura) A giant covered in furs sits widdling a long piece of wood.A red squirrel is here chewing on an acorn.A giant guardian tells you, 'Yus finds Red's nuts yet?'

<1271hp 686mn 301mv> You get a redstone plate from the front panel of the hutch.You get a redstone plate from the front panel of the hutch.

<1271hp 686mn 301mv> You get a redstone plate from the front panel of the hutch.You get a redstone plate from the front panel of the hutch.

<1271hp 686mn 301mv> You get a dark metallic bowl from the front panel of the hutch.You get a dark metallic bowl from the front panel of the hutch.

Page 440: Beag and Yunalia

<1271hp 686mn 301mv> You get a dark metallic bowl from the front panel of the hutch.You get a dark metallic bowl from the front panel of the hutch.

<1271hp 686mn 301mv> You put a dark metallic bowl in an elysium chest with a skull and crossbones on it.You put a dark metallic bowl in an elysium chest with a skull and crossbones on it.You put a dark metallic bowl in an elysium chest with a skull and crossbones on it.You put a dark metallic bowl in an elysium chest with a skull and crossbones on it.You put a redstone plate in an elysium chest with a skull and crossbones on it.You put a redstone plate in an elysium chest with a skull and crossbones on it.You put a redstone plate in an elysium chest with a skull and crossbones on it.You put a redstone plate in an elysium chest with a skull and crossbones on it.You put a small blob of acid in an elysium chest with a skull and crossbones on it.You put a small blob of acid in an elysium chest with a skull and crossbones on it.You put a small blob of acid in an elysium chest with a skull and crossbones on it.You put a bottle of blood in an elysium chest with a skull and crossbones on it.You put a bottle of blood in an elysium chest with a skull and crossbones on it.You put a bottle of blood in an elysium chest with a skull and crossbones on it.You put a bottle of blood in an elysium chest with a skull and crossbones on it.You put a bottle of blood in an elysium chest with a skull and crossbones on it.

<1271hp 686mn 301mv> A wide path in the forest A fairly wide path leads much further into the forest. Though thepath isn't completely clear, and you still have to move past treesthe underbrush has been cleared away mostly, and the ground has leveled off and packed, which makes for much more ease of movement.The trees here are just like the rest of the forest, in that theyare very large, and have a canopy that stretches hundreds of feetinto the air. The animal tracks are even more abundant here, andfrequently animals of varying sizes can be seen. Many trees showsigns of wear from animals using them as scratching posts.

[Exits: north south west]

<1271hp 686mn 300mv> A wide path in the forest A fairly wide path leads much further into the forest. Though thepath isn't completely clear, and you still have to move past treesthe underbrush has been cleared away mostly, and the ground has leveled off and packed, which makes for much more ease of movement.The trees here are just like the rest of the forest, in that theyare very large, and have a canopy that stretches hundreds of feetinto the air. The animal tracks are even more abundant here, andfrequently animals of varying sizes can be seen. Many trees showsigns of wear from animals using them as scratching posts.

[Exits: north west]A coiled viper sits waiting to strike its next victim.

<1271hp 693mn 298mv> A wide path in the forest A fairly wide path leads much further into the forest. Though thepath isn't completely clear, and you still have to move past treesthe underbrush has been cleared away mostly, and the ground has leveled off and packed, which makes for much more ease of movement.

Page 441: Beag and Yunalia

The trees here are just like the rest of the forest, in that theyare very large, and have a canopy that stretches hundreds of feetinto the air. The animal tracks are even more abundant here, andfrequently animals of varying sizes can be seen. Many trees showsigns of wear from animals using them as scratching posts.

[Exits: north east west]

<1271hp 693mn 296mv> A wide path in the forest A fairly wide path leads much further into the forest. Though thepath isn't completely clear, and you still have to move past treesthe underbrush has been cleared away mostly, and the ground has leveled off and packed, which makes for much more ease of movement.The trees here are just like the rest of the forest, in that theyare very large, and have a canopy that stretches hundreds of feetinto the air. The animal tracks are even more abundant here, andfrequently animals of varying sizes can be seen. Many trees showsigns of wear from animals using them as scratching posts.

[Exits: north east south west]A bobcat sits crouched in the short grass.

<1271hp 693mn 294mv> You enjoy the view around you.

<1271hp 693mn 294mv> You are surrounded by a chromatic aura.

<1271hp 618mn 294mv> Beag has arrived through a gate.

<1271hp 623mn 294mv> You are surrounded by a protective shield.

<1271hp 548mn 294mv> cv There we go.You with her soft caressing voice say, 'There we go.'

<1271hp 616mn 345mv> who[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi

Players found: 4

<1271hp 616mn 345mv> Beag peers at you intently.

<1271hp 616mn 345mv> aYou are affected by the following:Protective shield : modifies none by 0 for about 2 hrs and 35 minsChromatic shield : modifies none by 0 for about 2 hrs and 35 minsAwareness : modifies none by 0 for about 13 hrs and 55 minsAbsorb : modifies none by 0 for about 55 minsDetect invis : modifies none by 0 for about 13 hrs and 35 minsGiant strength : modifies strength by 4 for about 13 hrs and 35 minsDetect magic : modifies none by 0 for about 13 hrs and 35 minsPass door : modifies none by 0 for about 15 minsArmor : modifies armor class by -20 for about 1 hr and 55 minsFly : modifies none by 0 for about 3 hrs and 35 mins

<1271hp 616mn 345mv> l beag

Page 442: Beag and Yunalia

Towering before you is a being of... immense proportions. One would be remiss to not immediately notice the staggering height, standing eleven, or perhaps twelve spans of the human foot tall. But equally impressive to his height is his girth. Not that he is broad-shouldered by any means. Instead, his girth could be used to describe his rather large gut, and fleshy jowls. It's clear that this creature is completely unfamiliar with the term 'manual labor'. His palms are dirty, but soft and uncalloused. He is nearly clean shaven, with only a bit of stubble, if it could be called that in proportion to his size. His hair is slicked back and tied neatly into a long white pony tail that falls near ends near his rear. HIs garments are robes, tied simply but of fine silk, and buttons of ivory. The blue of the robes can't help but be reminiscient of the bright, blue sky on a clear Theran day.Beag is in perfect condition. (100%)

Beag is using:<worn around neck> (Magical) a wool cloak<worn around neck> (Magical) a wool cloak<worn on torso> (Magical) a leather vest<worn on head> (Magical) a leather helmet<worn on legs> (Magical) (Glowing) a pair of leather leggings<worn on feet> (Magical) (Glowing) a pair of leather boots<worn on hands> (Magical) (Glowing) a pair of leather gloves<worn on waist> (Magical) a leather belt<worn around wrist> (Magical) a bronze bracer<worn around wrist> (Magical) a bronze bracer

<1271hp 633mn 345mv> Beag says, 'Want to see a secret place?'

<1271hp 633mn 345mv> follow beagYou now follow Beag.

<1271hp 646mn 345mv> You join Beag's group.

<1271hp 648mn 345mv> sageYou nod sagely.Beag utters the word, 'gate'.Beag steps through a gate and vanishes.

<1271hp 648mn 345mv> c gate beagYou step through a gate and vanish.The Dwarven Daycare This building still holds the fresh scent of pine, as it has been newlybuilt by the Dwarven Militia to house the refugees and cast-offs ofthe Dwarven Daycare. This main room contains a play mat for the youngdwarves to safely play upon and several tables and chairs for others torelax or watch the little ones. A large window is present on the eastwall, letting refreshing sunlight filter in during the day.

[Exits: north south west]

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(Translucent) Beag the Hero of Magical Transference is here.(Invis) A young student of the arcane arts practices pronouncing cantrips.A dwarf child stands here playing with some toys.An old wrinkled nanny stands here, looking over the little ones.A young dwarf walks about looking at everything with curious eyes.

<1271hp 575mn 345mv> Beag leaves west.You follow Beag.A Wooden Refuge This well constructed wooden building looks quite new, judging by thefresh pine scent coming from the freshly hewn wood. An overhang fromthe roof forms a shaded area over this part of the street. Eastwardlies the main room of the building. Sounds of children can be heardwithin. A large sign is present to the right of the entranceway. Thescript looks vaguely dwarven.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 596mn 345mv> Beag leaves west.You follow Beag.Spring Road You are on Spring Road, a narrow byway of grime covered cobblestonesrunning north and south. To the west is a stone building whose entrance does not face this road.

[Exits: north east south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 596mn 344mv> Beag leaves north.You follow Beag.Spring Road You are on Spring Road, a narrow byway of dirty cobblestones runningnorth and south. From the west you hear the sound of water spraying.

[Exits: north south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 610mn 343mv> Beag leaves north.You follow Beag.Corner of Winter and Spring You are at the corner where Winter Road and Spring Road meet.Winter Road runs to the west, Spring Road to the south. Youhear the sound of water spraying south-west of here. To theeast is a very narrow, dark road. The cobblestones here arevery grimy, with hard-packed dirt entrenched between eachstone.

[Exits: east south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 610mn 342mv> Beag leaves west.You follow Beag.Winter Road You are on Winter Road, a narrow byway of grimy cobblestones running east

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and west.From the south you hear the sound of water spraying, but a rock wall blocks your view.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 610mn 341mv> Beag leaves west.You follow Beag.Winter Road You are on Winter Road, a narrow byway of grimy cobblestones runningeast and west. To the south is a building whose entrance does not face this road. You hear the sound of water spraying, but cannot seewhere it is coming from. Looking north, you see a small building madeof logs.

[Exits: north east west](Translucent) Beag the Hero of Magical Transference is here.A large cityguard nods at you in silent greeting as he patrols the streets.

<1271hp 610mn 340mv> Beag leaves west.You follow Beag.Winter Road You are on Winter Road, a narrow byway of dirty cobblestones runningeast and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road.

[Exits: north east west](Translucent) Beag the Hero of Magical Transference is here.A young clerical student devoutly practices supplications.

<1271hp 610mn 339mv> Beag leaves west.You follow Beag.Winter Square You are standing at the intersection of Bridge Street andWinter Road. The street intersection is busy here, but thereal noise comes from farther to the south at Market Square.The cobblestones beneath your feet are dirty, with hard-packeddirt and grime between the stones. In the back of your mindyou realize that this dirt was probably there since before thefall of Arcana.

[Exits: north east south west](Translucent) Beag the Hero of Magical Transference is here.A citizen of Glyndane is here, walking slowly and studying the road.

<1271hp 614mn 338mv> Beag leaves north.You follow Beag.Bridge Street You are standing just north of the intersection of Bridge Streetand Winter Square, a noisy place, and yet the noise from farthersouth at Market Square is still audible. The cobblestones beneathyour feet are encrusted with dirt and grime. Beyond to the norththe street continues, and to the east and west are buildings,the entrances to which do not open to this street.

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[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.A large cockroach scuttles across the ground.

<1271hp 614mn 337mv> Beag leaves north.You follow Beag.Bridge Street You are standing on Bridge Street, a dirty cobblestone road whichruns north-south through the city. From the south come faint noisesfrom Market Square. To the north is the great northern gate in the battlements surrounding the city.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 614mn 336mv> Beag leaves north.You follow Beag.Inside the North Gate Just north of where you stand is the North Gate of Glyndane, oneither side of which (east-west) are high towers, flying the flagsof the city. Beyond them are the battlements, a high stone wall tohelp fortify the city against invasion. You can access the top ofthe wall by climbing the stone stair just off to the side of the gate.

[Exits: north south up](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 621mn 335mv> Beag leaves north.You follow Beag.Outside the North Gate Just south of you is the great northern gate, on either side of whichis a tall tower, above which fly the flags of the city. Beyond thetowers, running east and west, are the great stone battlements whichsurround the city and were erected for defense against outside invasion.To the north is a well-worn dirt road.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 621mn 334mv> Beag leaves north.You follow Beag.Dirt path You are traveling on a dirt path which leads north and south. To thesouth you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 621mn 333mv> Beag leaves north.You follow Beag.Dirt path You are traveling on a dirt path. To the south, you hear the sounds of

Page 446: Beag and Yunalia

construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 621mn 332mv> Beag leaves north.You follow Beag.Along the Eastern Road You are traveling down the eastern road between Ethshar and the easternlands. The road back to Ethshar is west of you while the Eastern Roadwinds onward to the east. You see a beautiful grove of trees up north,and a dirt path wanders off to the south.

[Exits: north east south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 621mn 331mv> c inv

Beag leaves north.You follow Beag.At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and yourheart is filled with pure, peaceful thoughts. This looks like a safe placeto recover from the wounds of adventuring. A faint path through the grovelies to the north, and you can see the eastern road to the south.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 621mn 329mv> You fade out of existence.

<1271hp 630mn 329mv> Beag leaves south.You follow Beag.Along the Eastern Road You are traveling down the eastern road between Ethshar and the easternlands. The road back to Ethshar is west of you while the Eastern Roadwinds onward to the east. You see a beautiful grove of trees up north,and a dirt path wanders off to the south.

[Exits: north east south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 630mn 327mv> Beag leaves west.You follow Beag.Along the Eastern Road You are walking along a well-traveled road between Ethshar and the landseast. A northern road crosses this one to the west, towards Ethshar. Youhear faint whispers coming from the north.

A large translucent sign indicates a path south for the recently fallen.

The sign reads:

===<<<THERAN OUTFITTERS EXPRESS>>>=== ===<<<GHOSTS MAY PROCEED SOUTH >>>===

Page 447: Beag and Yunalia

[Exits: north east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 630mn 326mv> Beag leaves west.You follow Beag.The Cross Roads Here, the great eastern road intersects with an older road between the minesof Moria and the ruined city of Thalos. The outskirts of Ethshar lie to yourwest, and the highway continues to the east. An old northern road leads tothe dwarven kingdom and the abandoned mines of Moria, while the southern roadshows the scars of the war which destroyed Thalos.

[Exits: north east south west](Translucent) Beag the Hero of Magical Transference is here.You feel solid again.c pass

<1271hp 687mn 376mv> Beag leaves west.You follow Beag.City Entrance You stand on the outskirts of a large city-- Ethshar, the Imperial City,built upon the ruins of the old capital, Midgaard. The road leads east into the peace and quiet - and dangers - of the forest; to the west itbecomes the city of Ethshar.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 687mn 375mv> You turn translucent.Beag leaves west.You follow Beag.Outer Eastern Gates The grand gates of the City of New Ethshar are here to the west. The gates are attached to a large marble wall that extendsaround the city, protecting it from wild creatures outside. To theeast is the Eastern road. The way west leads to the city.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 676mn 374mv> Beag leaves west.You follow Beag.Inner Eastern Gates The wall of the guild houses stops here and a large gap continues where the walls intersect. This large gap is needed to accommodate the Eastern Gates when they are fully opened. The granite street continues, not only west and east from this spot, but also north and south, as Wall Road. To the east, the Outer Eastern Gates are easily seen, and the Eastern Road lies beyond them.

[Exits: north east south west](Translucent) Beag the Hero of Magical Transference is here.A hefty woman patrols the streets of Ethshar, keeping the peace.

<1271hp 676mn 373mv> Beag leaves west.You follow Beag.

Page 448: Beag and Yunalia

East Main Street You are on the main street that runs through the center of Ethshar.The granite street majestically winds its way between the guild houses that reside to the north and south of this part of thestreet. To the east the Eastern Gate of Ethshar can be easily seen, while to the far west can be found the center of the city.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 676mn 372mv> Beag leaves west.You follow Beag.East Main Street - Square of Arcani You are on the main street that runs through the center of Ethshar.This wide street, made of granite, meets the brick-covered roads ofElemental Avenue from the north and the Road of Dark Magic from the south, to form a small square. Citizens of Ethshar walk through this small square as they go about their daily duties. To the east is the Eastern Gate of Ethshar, while to the west is the center of the city.

[Exits: north east south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 676mn 371mv> Beag leaves west.You follow Beag.East Main Street You are on the main street that runs through the center of Ethshar.The granite street majestically winds its way between the shops onCirca Avenue that reside to the north and south of this part of thestreet. To the east the Eastern Gate of Ethshar can eventually bereached, while to the west can be found the center of the city.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.A hefty woman patrols the streets of Ethshar, keeping the peace.

<1271hp 676mn 370mv> Beag leaves west.You follow Beag.East Main Street - Eastern Circa Crossing You are on the main street that runs through the center of Ethshar.The wide street is made of granite and branches off to the north and south; this is Eastern Circa Crossing. A few vendors have setup shop on the corners, trying to entice you with their exotic wares.Circa Avenue runs north and south from here. To the far east, the Eastern Gate of Ethshar can barely be seen, and to the west lies thecenter of the city.

[Exits: north east south west] The tiny head of an insect lies on the ground.(Translucent) Beag the Hero of Magical Transference is here.A large guardian centaur is here, tending the dying foliage.A large guardian centaur is here, tending the dying foliage.A large guardian centaur is here, tending the dying foliage.

<1271hp 676mn 369mv> Beag leaves west.

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You follow Beag.East Main Street You are on the main street that runs through the center of Ethshar.The granite street majestically winds its way between the holy templeto the north and the Garden's wall to the south. To the far eastthe street eventually makes its way to the Eastern Gate, while to thewest the Market Square bustles with life.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 680mn 368mv> Beag leaves west.You follow Beag.Market Square You are standing in the heart of Ethshar. The square was made of a mosaic of tiles forming flowing patterns all radiating outwardsfrom the center of the square. Most of the tiles now are brokento pieces. What remains is a shattered remnant of its former glory.In the center of the square is a large circle of broken statuesfacing outwards from one another. The statues show no visiblerepresentation remaining of what they once were except for the plaques as their base. The names have nearly been scratched tothe point of being unreadable. But if you look closely you canmake out the names of -o-d -on--na, L--d M--ig--s, -ady U-a--,L-r- Bar---, Lo-- Thry-, L--- R---k, Lo-- Re--i-n, and Lor- H---kin.Gods of the long dead House of Outlaw. The benches that oncestood around the bases of the statues, have been broken to pieces,and the garden nearly destroyed. To the north is the temple of Ethshar and to the south is entrance to the Gardens.

[Exits: north east south west](Translucent) Beag the Hero of Magical Transference is here.A hefty woman patrols the streets of Ethshar, keeping the peace.

<1271hp 680mn 367mv> Beag leaves west.You follow Beag.West Main Street You are on the main street that runs through the center of Ethshar.The granite street majestically winds its way between the holy templeto the north and the Garden's wall to the south. To the far westthe street eventually makes its way to the Western Gate, while to theeast the Market Square bustles with life.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 680mn 366mv> Beag leaves west.You follow Beag.West Main Street - Western Circa Crossing You are on the main street that runs through the center of Ethshar.The wide street is made of granite and branches off to the northand south; this is the Western Circa Crossing. A few vendors have set up shop on the corner, trying to entice you with their exoticwares. Circa Avenue runs north and south from here. To the far west, the Western Gate of Ethshar can barely be seen, and to the east lies the center of the city.

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[Exits: north east south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 680mn 365mv> Beag leaves west.You follow Beag.West Main Street You are on the main street that runs through the center of Ethshar.The granite street majestically winds its way between the shops onCirca Avenue that reside to the north and south of this part of thestreet. To the west, the Western Gate of Ethshar can eventually bereached, while to the east can be found the center of the city.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 680mn 364mv> Beag leaves west.You follow Beag.West Main Street - Square of Blades You are on the main street that runs through the center of Ethshar.This wide street made of granite meets the brick covered roads ofPark Avenue from the north and Assassins Row from the south, to form a small square. Citizens of Ethshar walk through this smallsquare as they go about their daily duties. To the west is the Western Gate of Ethshar while to the east is the center of the city.

[Exits: north east south west](Translucent) Beag the Hero of Magical Transference is here.A child is here playing in the street.

<1271hp 680mn 363mv> Beag leaves west.You follow Beag.West Main Street You are on the main street that runs through the center of Ethshar.The granite street majestically winds its way between the guild houses that reside to the north and south of this part of thestreet. To the west the Western Gate of Ethshar can be easily seen, while to the far east can be found the center of the city.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 682mn 362mv> Beag leaves west.You follow Beag.Inner Western Gates The wall of the guild houses stop here and a large gap continues where the walls intersect. This large gap is needed to accommodate the Western Gates when they are fully opened. The granite street continues, not only west and east from this spot, but also north and south, as Wall Road. To the west, the Outer Western Gates are easily seen, along with the forest beyond them.

[Exits: north east south west](Translucent) Beag the Hero of Magical Transference is here.A large cockroach scuttles across the ground.A citizen of Ethshar walks along the road.

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<1271hp 682mn 361mv> Beag leaves west.You follow Beag.Outer Western Gate The grand gates of the City of New Ethshar are here to theeast. The gates are attached to a large marble wall that extendsaround the city, protecting it from wild creatures outside. To thewest is a path through the forest. To the east is the city.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 682mn 360mv> Beag leaves west.You follow Beag.The edge of the forest You are standing at the eastern edge of a big forest. To the east is the West Gate of Ethshar and to the west is a narrow trail, leading in through the forest. A dimly lit path leads north.

[Exits: north east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 682mn 359mv> Beag leaves west.You follow Beag.A trail through the light forest You are on a trail leading through the forest. To the east is the forest edge and to the west, the trail leads further into the forest.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.John the Lumberjack is here, looking for some trees to chop down.

<1271hp 682mn 357mv> Beag leaves west.You follow Beag.A trail through the light forest You are on a narrow trail leading east and west through the forest. To thewest, the forest gradually becomes more dense. A small forest path leadssouth and north.

[Exits: north east south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 682mn 355mv> Beag leaves west.You follow Beag.A trail through the dense forest You are on a trail leading east and west through the dense forest. To theeast, the forest gradually seems to become lighter.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 688mn 353mv> Beag leaves west.You follow Beag.A trail through the dense forest You are on a trail leading east and west through the dense forest. To the

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west, the trees are so huge and their crowns so dense that forest remains intotal darkness. A small path leads south through the trees.

[Exits: north east south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 688mn 351mv> Beag leaves west.You follow Beag.A narrow trail through the deep, dark forest You are on a narrow trail winding its way between the enormous, grey trunks.The crowns of the trees must be very dense, as they leave the forest floor inutter darkness. The trail leads east and west.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 688mn 349mv> Beag leaves west.You follow Beag.A narrow trail through the deep, dark forest You are on a dusty trail winding its way east-west between huge, ancient treeswhose grey trunks remind you of ancient pillars in an enormous, deserted hall.To the south, a frail path leads away from the trail.

[Exits: east south west](Translucent) Beag the Hero of Magical Transference is here.A large, grey wolf is here, glaring hungrily at you.A large, black wolf is here, glaring hungrily at you.

<1271hp 688mn 347mv> Beag leaves west.You follow Beag.A narrow trail through the deep, dark forest You are on a dusty trail winding its way east-west between huge, ancient treesthat stand close on all sides. Not a sound is to be heard - everything isominously quiet.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 688mn 345mv> Beag leaves west.You follow Beag.A narrow trail through the deep, dark forest You are where the dusty trail bends, as to avoid conflict with a colossaltrunk to the west. Not a sound is to be heard - everything is ominously quiet.The trail leads east and south and a cleared path leads to the west.

[Exits: north east south west] A colossal tree nearly blocks the way westwards.(Translucent) Beag the Hero of Magical Transference is here.

<1271hp 688mn 343mv> Beag leaves west.You follow Beag.Along the Western Road The Western Road, the main trade road connecting the new city ofSudharma to Shadowdale and Ethshar begins here and continues to the west.The road is only a barely cleared path through the thick forest that

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surrounds it. The road is unpaved and consists of a dirt path with someremnants of cleared away brush and trees. The canopy overhead has manybreaks in it as many trees were cleared to make way for this road. To theeast you see a massive tree that nearly blocks your path.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 704mn 341mv> Beag leaves east.You follow Beag.A narrow trail through the deep, dark forest You are where the dusty trail bends, as to avoid conflict with a colossaltrunk to the west. Not a sound is to be heard - everything is ominously quiet.The trail leads east and south and a cleared path leads to the west.

[Exits: north east south west] A colossal tree nearly blocks the way westwards.(Translucent) Beag the Hero of Magical Transference is here.

<1271hp 704mn 339mv> Beag leaves north.You follow Beag.The narrow trail This trail looks much spookier than any other that you have seen. The usualanimal claw marks and bites on the trees are getting far and few between. Thetrail continues north and also branches to the west into the forest.

[Exits: north south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 704mn 337mv> Beag leaves west.You follow Beag.On a woodland trail You find yourself standing on a narrow but well kept trail through the thick woods. All around you, the forest seems very alive, despite the barrenness of the trail. The thick verdant canopy above you blocks mostnatural light, causing the trees to cast all sorts of shadows along the path. Random beams of light shoot through the gaps in the treetops ina variety of directions like rays from the heavens. Occasionally a strayanimal will scurry across the trail, but for the most part, this route isnot heavily trodden. The trail continues westward, deeper through the forest.

[Exits: north east west](Translucent) Beag the Hero of Magical Transference is here.A deer is here munching idly upon some vegetation.

<1271hp 711mn 335mv> Beag leaves north.You follow Beag.The beginning of a crude wall. As you meander about this place, you see a crude, undevelopedwall. Masonry work has been done, large blocks lined up forminga wall nearly twenty feet high. A high archway is the only bitof construction that appears neatly done. Peering in throughthe arch you can make out a crude lump of ground dug up. Aboutthe wall there are tree stumps, and many trees with axes duginto their sides, obviously a work not yet completed.

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[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 711mn 333mv> Beag leaves north.You follow Beag.The dilapidated altar room As you walk past the archway the crude lump of earth dug up appearsto be a makeshift altar. Two pieces of wood are intricately carvedinto a small cross, and a small slab of smooth rock lays firmlyin front of the cross. Above you the sky is perfectly visible,and as you peer to your sides you come to realize there are nowalls surrounding this crude altar. Some small pine trees havebeen removed, as is obvious by the gaping holes in the groundsurrounding the altar, but many more still exist. There is muchwork to be done here.

[Exits: south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 711mn 331mv> Beag says, 'Tada!'

<1271hp 725mn 331mv> where[Valorhouse2] Players near you:(PK) Beag The dilapidated altar room(PK) Yunalia The dilapidated altar room

<1271hp 733mn 331mv> Beag says, 'So. now that i've shown you something, how about showing me a little something miss?'

<1271hp 756mn 331mv> cv What is this place?You with her soft caressing voice say, 'What is this place?'

<1271hp 765mn 331mv> The sky gets very cloudy and a calmness begins here.

<1271hp 813mn 380mv> cv Err, what do you want to see?You with her soft caressing voice say, 'Err, what do you want to see?'Beag says, 'Secret.'

<1271hp 830mn 380mv> Beag says, 'What'd you think it was? Not secret?'

<1271hp 863mn 380mv> cv Can someone gate?You with her soft caressing voice say, 'Can someone gate?'

<1271hp 863mn 380mv> Beag falls down laughing.

<1271hp 863mn 380mv> Beag says, 'lets find out'

<1271hp 886mn 380mv> Beag utters the words, 'power word recall'.Beag disappears.

<1271hp 886mn 380mv> Beag has arrived through a gate.

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<1271hp 895mn 380mv> Beag says, 'Awh. Apparently so'

<1271hp 911mn 380mv> The shimmering fields around you fade.

<1271hp 963mn 380mv> cv Scary.. if Gresilda is around.You with her soft caressing voice say, 'Scary.. if Gresilda is around.'

<1271hp 963mn 380mv> Beag says, 'fine fine'

<1271hp 983mn 380mv> Beag says, 'secretpalce too.'

<1271hp 1009mn 380mv> a

Beag says, 'But that shirt better come off after.'

<1271hp 1020mn 380mv> You are affected by the following:Pass door : modifies none by 0 for about 3 hrs and 10 minsInvisibility : modifies none by 0 for about 20 hrs and 10 minsProtective shield : modifies none by 0 for about 1 hr and 30 minsChromatic shield : modifies none by 0 for about 1 hr and 30 minsAwareness : modifies none by 0 for about 12 hrs and 50 minsDetect invis : modifies none by 0 for about 12 hrs and 30 minsGiant strength : modifies strength by 4 for about 12 hrs and 30 minsDetect magic : modifies none by 0 for about 12 hrs and 30 minsArmor : modifies armor class by -20 for about 50 minsFly : modifies none by 0 for about 2 hrs and 30 mins

<1271hp 1027mn 380mv> Beag mutters to himself.

<1271hp 1027mn 380mv> laughYou fall down laughing.

<1271hp 1040mn 380mv> Beag utters the word, 'gate'.Beag steps through a gate and vanishes.

<1271hp 1049mn 380mv> c gate beagYou step through a gate and vanish.Palms to Pines The palm trees begin to recede at this point, and they are rapidly beingreplaced by ancient, towering pines. Life is abundant in this coniferforest, and the climate is quite agreeable. The scent of seawater canstill be detected in the air, reminding you of the closeness of the beach.

[Exits: north east west](Translucent) Beag the Hero of Magical Transference is here.A white baby unicorn regards you with wide eyes filled with wonder.A crusty looking gecko contemplates life from a tree.

<1271hp 977mn 380mv> Beag leaves north.You follow Beag.Rising Palms The palm trees become quite thick in this vicinity, nearly blocking out

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the sun by day and the moon by night. A cool breeze blows inland,accenting the already airy, cool climate. The pine trees can now beseen just southward, rising from the island's center.

[Exits: north east south west up](Translucent) Beag the Hero of Magical Transference is here.A crusty looking gecko contemplates life from a tree.

<1271hp 987mn 378mv> Beag leaves north.You follow Beag.A Tranquil Beach Palm trees and a few bluish rocks grace the shore of this remarkably calmbeach. The white sands cast a pleasant sheen on your surroundings, and acool breeze blows refreshingly by. You can see giant pines in thedistance to the south. Indeed, this island would not be a bad place to find oneself stranded.

[Exits: east south](Translucent) Beag the Hero of Magical Transference is here.A songbird trills pleasantly from a high branch.

<1271hp 987mn 376mv> Beag leaves east.You follow Beag.A Tranquil Beach Palm trees and a few bluish rocks grace the shore of this remarkably calmbeach. To the east those rocks, or perhaps they should be called stones,have been set to form a rough road leading eastward toward a bridge. Thewhite sands cast a pleasant sheen on your surroundings, and a cool breezeblows refreshingly by. You can see giant pines in the distance to thesouth. Indeed, this island would not be a bad place to find oneselfstranded.

[Exits: east south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 987mn 374mv> Beag leaves east.You follow Beag.A Tranquil Landing Strewn about this pleasant dock are palm trees, bluish rocks, and the oddseashell. A particularly large palm tree rises just to the east of the dock area, casting a pleasant shadow about. Pine trees can be seensouthward in the distance. A large sign is nailed to the palm tree,demanding your attention. Below the sign, a more recent note has beenhastily posted.

[Exits: east south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 993mn 372mv> Beag leaves east.You follow Beag.On a road You are on a road made up of broken blue stones. Within the breaks and cracksare sand and little pebbles formed from time's erosion. The road leadseastward, stopping here at a tranquil beach. Looking north you see the watersof the strait between the islands. To the west is lovely sand, and southwardyou see a forest.

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[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1064mn 378mv> Beag leaves east.You follow Beag.On a road You are on a road built from blue stone which age and weather have not treatedkindly. Sand fills the cracks between them and covers portions of some. Theroad continues to the east and west over the sandy beach of the island.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1080mn 376mv> Beag leaves east.You follow Beag.On a road You are on a road built from blue stone. Time and weather have teamed togetherto break it apart, and sand resides in the cracks. The road meanders, itappears, northeast and southwest. Northward is the main island beyond a bit ofwater separating it and this smaller island. To the south the road leads to along, one-storey building. Here the road also forks to the west.

[Exits: east south west](Translucent) Beag the Hero of Magical Transference is here.A pearly-white unicorn rears up and paws the air with impatience.

<1271hp 1080mn 374mv> Beag leaves east.You follow Beag.On a road You are on a road built from blue stone, broken in many places, with sandbetween the pieces. The road itself was built on the wet sand. The roadmeanders, it appears, northeast and southwest. Northward is the main islandbeyond a bit of water separating it and this smaller island. Southwest is aforest, westward more sand and a landing fit for boats.

[Exits: north west](Translucent) Beag the Hero of Magical Transference is here.A pearly-white unicorn rears up and paws the air with impatience.

<1271hp 1080mn 373mv> who[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi

Players found: 4

<1271hp 1086mn 373mv> Beag leaves north.You follow Beag.On a road You are on a road formed from broken blue stones set upon wet sand. The roadmeanders, it appears, northeast and southwest. Northward is the main islandbeyond a bit of water separating it and this smaller island.

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[Exits: east south](Translucent) Beag the Hero of Magical Transference is here.Impatiently, a pearly-white unicorn paws the ground.

<1271hp 1086mn 372mv> Beag yells, 'ON THE ROAD AGAIN!'

<1271hp 1090mn 372mv> grBeag's group:[51 Cha] Beag 100%hp 100%mn 99%mv 0 tnl[51 Cha] Yunalia 100%hp 100%mn 97%mv 0 tnl

<1271hp 1090mn 372mv> Beag snickers softly.

<1271hp 1090mn 372mv> Beag leaves east.You follow Beag.On a road You are on a road built on wet sand. The road is formed of broken blue stones,with sand easily finding its way between. To the north is a bridge. The roadcontinues to the south and appears to meander to the southwest. The mainisland, beyond the bridge, is to the north. The road appears to meander to thesouthwest.

[Exits: north west](Translucent) Beag the Hero of Magical Transference is here.An elvish guardsman patrols the roads, vigilantagainst trouble.A pearly-white unicorn rears up and paws the air with impatience.

<1271hp 1090mn 371mv> Beag leaves north.You follow Beag.Long Bridge You are on a long blue stone bridge over the water which separates the mainisland from the island to the south. The bridge stretches northward over thewater, its blue stone blending in so well as to blur the difference betweensafe walking passage and a long swim. To the south is a road.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.A pearly-white unicorn rears up and paws the air with impatience.

<1271hp 1090mn 370mv> Beag leaves north.You follow Beag.Long Bridge You are on the southern part of a long bridge that spans a water-way betweenAesil am Boovair and Aesil am Unaecorne. Across the water to the north isAesil am Boovair, the island bearing the seat of government of the kingdom,and to the south is Aesil am Unaecorne. The blue stones forming this bridgeare worn from the passage of time and the relentless natural erosion which theweather around Dhaes Drae Aesilon inflicts upon everything exposed to it.Still, you can tell that the extra smoothness of the stones beneath you wasformed not by wind and rain but by the passage of many travellers over thecourse of generations. The blue stone blends with the blue of the water,making almost indistinguishable the difference between safe passage and longswim. Fortunately, the builders of the bridge included high enough walls toprevent an accidental plunge to the cold waters below.

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[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 369mv> Beag leaves north.You follow Beag.Long Bridge You are on the southern part of a long bridge that spans a water-way between Aesil amBoovair and Aesil am Unaecorne. Across the water to the north is Aesil am Boovair, theisland bearing the government of the kingdom, and to the south is Aesil am Unaecorne.The blue stones which form this bridge are worn from the passage of time and relentlessnatural erosion which the weather around Dhaes Drae Aesilon inflicts upon everythingexposed to it. Still, you can tell that the extra smoothness of the stones beneath youwas formed not by wind and rain but the passage of many travellers over the course ofgenerations. The blue stone blends very well with the blue of the water, making almostindistinguishable the difference between safe passage and long swim. Fortunately, thebuilders of the bridge included high enough walling to prevent an accidental plunge tothe waters below.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 368mv> Beag leaves north.You follow Beag.Long Bridge You are on the southern part of a long bridge that spans a water-way betweenAesil am Boovair and Aesil am Unaecorne. Across the water to the north isAesil am Boovair, the island bearing the government of the kingdom, and to thesouth is Aesil am Unaecorne. The blue stones used long ago to construct thisbridge are worn from the passage of time and the relentless natural erosionwhich the weather around Dhaes Drae Aesilon inflicts upon everything exposedto it. Still, you can tell that the extra smoothness of the stones beneath youwas formed not by wind and rain but the passage of many travellers over thecourse of many elvish generations. The blue stone blends with the blue of thewater, making almost indistinguishable the difference between safe passage andlong swim. Fortunately, the bridge builders included high enough walling toprevent an accidental plunge into the cold water below.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 367mv> Beag leaves north.You follow Beag.Long Bridge You are on the southern part of a long bridge that spans a water-way betweenAesil am Boovair and Aesil am Unaecorne. To the north is Aesil am Boovair, theisland bearing the government seat of the kingdom, and to the south is Aesil

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am Unaecorne. The blue stones forming this bridge are worn from the passageof time and relentless natural erosion which the weather around Dhaes DraeAesilon inflicts upon everything exposed to it. Still, you can tell that theextra smoothness of the stones beneath you was formed not by wind and rain butthe passage of many travellers over the span of generations. The blue stoneblends with the blue of the water, making almost indistinguishable thedifference between safe passage and long swim. Fortunately, the builders ofthe bridge included high enough walling to prevent an accidental plunge to thecold waters below.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 366mv> Beag leaves north.You follow Beag.Long Bridge You are at the center of a long bridge that stretches across a water-way between Aesilam Boovair and Aesil am Unaecorne. To the north is Aesil am Boovair, the island bearingthe government of the kingdom, and across the water to the south is Aesil am Unaecorne.The blue stones forming this bridge are worn from the passage of time and the relentlessnatural erosion which the weather around Dhaes Drae Aesilon inflicts upon everythingexposed to it. Even so, it is plain to see that the extra smoothness of the stones beneathyou was formed not by wind and rain but the passage of many travellers over the course ofgenerations. The blue stone blends so well with the blue of the water, the differencebetween safe passage and long swim is almost indistinguishable. On the bright side, thebuilders of this bridge included high enough walls to prevent an accidental plunge intothe cold water below.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 365mv> Beag leaves north.You follow Beag.Long Bridge You are at the center of a long bridge that stretches across a water-waybetween Aesil am Boovair and Aesil am Unaecorne. To the north is Aesil amBoovair, the island bearing the government seat of the kingdom, and across thewater to the south is Aesil am Unaecorne. The blue stones from which thisbridge was constructed are worn from the passage of time and the relentlessnatural erosion which the weather around Dhaes Drae Aesilon inflicts uponeverything exposed to it. Still, you can tell that the extra smoothness of thestones beneath you was formed not by wind and rain but the passage of manytravellers over the course of many generations. The blue stone blends withthe blue of the water so well that the difference between safe passage andlong swim are virtually indistinguishable. Fortunately, the builders of thebridge included high enough walling to prevent an accidental plunge to thecold waters below.

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[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 364mv> Beag leaves north.You follow Beag.Long Bridge You are on the northern part of a long bridge that spans a water-way betweenAesil am Boovair and Aesil am Unaecorne. To the north is Aesil am Boovair, theisland bearing the government of the kingdom, and to the south is Aesil amUnaecorne. The blue stones which form this bridge are worn from the passageof time and the relentless natural erosion which the weather around Dhaes DraeAesilon inflicts upon everything exposed to it. Even so, you can tell that theextra smoothness of the stones beneath you was formed not by wind and rain butthe passage of many travellers over the course of generations. The blue stoneblends with the blue of the water, making almost indistinguishable thedifference between safe passage and long swim. Fortunately, the builders ofthe bridge included high enough walls to prevent an accidental plunge into thecold water below.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 363mv> Beag leaves north.You follow Beag.Long Bridge You are on the northern part of a long bridge that spans a water-way betweenAesil am Boovair and Aesil am Unaecorne. To the north is Aesil am Boovair, theisland bearing the government of the kingdom, and to the south is Aesil amUnaecorne. The blue stones forming this bridge are worn from the passage oftime and the relentless natural erosion which the weather around Dhaes DraeAesilon inflicts upon everything exposed to it. Still, you can tell that theextra smoothness of the stones beneath you was formed not by wind and rain butthe passage of many travellers over the course of generations. The blue stoneblends with the blue of the water, making almost indistinguishable thedifference between safe passage and long swim. Fortunately, the builders ofthe bridge included a high enough wall to prevent an accidental plunge intothe cold waters below.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 362mv> Beag leaves north.You follow Beag.Long Bridge You are on the northern part of a long bridge that spans a water-way betweenAesil am Boovair and Aesil am Unaecorne. To the north is Aesil am Boovair, theisland bearing the seat of government of the kingdom, and across the water tothe south is Aesil am Unaecorne. The blue stones forming this bridge are wornfrom the passing of time and the relentless natural erosion which the weatheraround Dhaes Drae Aesilon inflicts upon everything exposed to it. Still, youcan tell that the extra smoothness of the stones beneath you was formed not bywind and rain but the passage of many travellers over the course ofgenerations. The blue stone blends with the blue of the water, making almostindistinguishable the difference between safe passage and long swim.Fortunately, the builders of the bridge included high enough walling toprevent an accidental plunge to the waters below.

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[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 361mv> Beag leaves north.You follow Beag.Long Bridge You are on the northern part of a long bridge that spans a water-way betweenAesil am Boovair and Aesil am Unaecorne. To the north is Aesil am Boovair, theisland bearing the government of the kingdom, and across the water to thesouth is Aesil am Unaecorne. The blue stones forming this bridge are worn fromthe passage of time and the relentless natural erosion which the weatheraround Dhaes Drae Aesilon inflicts upon everything exposed to it. Still, youcan tell that the extra smoothness of the stones beneath you was formed not bywind and rain but the passage of many travellers over the course ofgenerations. The blue stone blends with the blue of the water, making almostindistinguishable the difference between safe passage and long swim.Fortunately, the builders of the bridge included high enough walling toprevent an accidental plunge to the waters below.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 360mv> Beag leaves north.You follow Beag.Long Bridge You are on a long blue stone bridge over the water which separates the mainisland from the island to the south. To the north is the road back to the mainisland. The bridge stretches southward over the water, with which its bluestones blend, sometimes blurring the difference between dry passage and a longswim.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.Impatiently, a pearly-white unicorn paws the ground.

<1271hp 1090mn 359mv> cv As long as it's not Daltigoth.

Beag leaves north.You follow Beag.On a road Worn blue stones form the road beneath you. Cracks and chips show evidencethat time has had its way with them. Tiny pebbles and grains of sand lodgewithin the cracks, helping nature divide the stones with the passing of timeand the seasons. The road extends north here, and far to the east you see atemple, behind which is a thick tower. To the east-north-east you see threethin towers, one of white stone and two of light grey stone. To the south is ablue stone bridge crossing a bit of water separating the main island fromanother one.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 358mv> You with her soft caressing voice say, 'As long as it's not Daltigoth.'

<1271hp 1090mn 358mv> Beag leaves north.You follow Beag.

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On a road Beneath you is a road formed of ancient blue stone which time has worn downfrom its original shape. Most of the stones are cracked and some are chipped.Grains of sand and small pebbles are lodged in the cracks. The road extendsnorth and south. Looking far to the east-northeast you see tall thin towers,two of light grey stone, one of white stone. To the east-south-east you see atemple and a thicker tower.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 357mv> Beag leaves north.You follow Beag.On a road Beneath you is a north-south road of ancient blue stone. Time has worn some ofit down from its original shape. Cracks are evident on most of the stones, andwithin those cracks you see grains of sand and a few tiny pebbles. To the fareast you see a tall thin tower of white stone, and far to the northeast, atall thin tower of light grey stone. Far to the southeast you see a temple,behind which is a tower not quite as thin as the others. To the west you see abuilding newer than others in this neighborhood. Above its door is a woodenshingle.

[Exits: north south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 356mv> Beag leaves north.You follow Beag.On a road Worn blue stones form the T-shaped road beneath you. Cracks and chips showevidence that time has had its way with them. Tiny pebbles and grains of sandlodged within the cracks help nature divide the stones with each passing year.The road T's east-west and then to the south. You can look far to the east andsee three tall, thin towers, and to the southeast a temple and a tower notquite so thin. To the north is a small building that seems very boring. Eventhe sign over the door seems a bit trifling: 'Potions &tc.'

[Exits: north east south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 355mv> Beag leaves north.You follow Beag.Potions &tc. A long counter runs along the northern wall, set out from the wall a bitfarther than what you have seen elsewhere. Behind the counter a wizened elfwaits almost impatiently for you to ask to purchase a magical item. On thewalls are tapestries depicting magicians hurling fireballs, waving wands,brandishing staves, leading an army of elemental monsters. Oddly enough, thereare no shelves, no goods on display. The doorway to the road is to the south.

[Exits: south](Translucent) Beag the Hero of Magical Transference is here.A man stands behind the counter, waiting for you to buy something.The shopkeeper tells you, 'Welcome to Potions &tc!'The shopkeeper tells you, 'Could I interest you in a chaos potion?'The shopkeeper tells you, 'Or would a potion of tranquility be more your speed?'The shopkeeper tells you, 'Or perhaps one of these staves?'

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The shopkeeper points to a garishly multicolored staff magically leaning against air.The shopkeeper smiles at you.The shopkeeper points to a garishly multicolored staff magically leaning against air.The shopkeeper beams a smile at Beag.

<1271hp 1090mn 354mv> who[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi

Players found: 4

<1271hp 1090mn 354mv> Beag says, 'I'm a horny greedy bastard.'

<1271hp 1090mn 354mv> aYou are affected by the following:Pass door : modifies none by 0 for about 2 hrs and 40 minsInvisibility : modifies none by 0 for about 19 hrs and 40 minsProtective shield : modifies none by 0 for about 1 hrChromatic shield : modifies none by 0 for about 1 hrAwareness : modifies none by 0 for about 12 hrs and 20 minsDetect invis : modifies none by 0 for about 12 hrsGiant strength : modifies strength by 4 for about 12 hrsDetect magic : modifies none by 0 for about 12 hrsArmor : modifies armor class by -20 for about 20 minsFly : modifies none by 0 for about 2 hrs

<1271hp 1090mn 354mv> Beag says, 'not a retard.'

<1271hp 1090mn 354mv> Beag leaves south.You follow Beag.On a road Worn blue stones form the T-shaped road beneath you. Cracks and chips showevidence that time has had its way with them. Tiny pebbles and grains of sandlodged within the cracks help nature divide the stones with each passing year.The road T's east-west and then to the south. You can look far to the east andsee three tall, thin towers, and to the southeast a temple and a tower notquite so thin. To the north is a small building that seems very boring. Eventhe sign over the door seems a bit trifling: 'Potions &tc.'

[Exits: north east south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 353mv> Beag leaves west.You follow Beag.On a road Beneath you is a road formed of ancient blue stone which time has worn downfrom its original shape. Most of the stones are cracked and some are chipped.Grains of sand and small pebbles are lodged in the cracks. The road extendseastward and westward. From here you can look far to the east and see threetall, thin towers, and to the southeast a temple and a tower not quite sothin. To the south is a building, with a wooden shingle above the door.

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[Exits: east south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 352mv> Beag leaves west.You follow Beag.On a road Beneath you is a road of ancient blue stone. Time has worn some of it downfrom its original shape. Cracks are evident on most of the stones, and withinthose cracks you see grains of sand and a few tiny pebbles. The road extendseastward. From here you can look far to the east and see three tall, thintowers, and to the southeast a temple and a tower not quite so thin. To yourwest is a bridge over the water separating the main island from a smaller one.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 351mv> Beag leaves west.You follow Beag.Bridge You are on a blue stone bridge over the water which separates the main islandfrom the smaller island to the west. Stately pines rise up from that island.To the east is the road leading to the main island. The bridge itself is a bitworn from time and weather, though the stones beneath you were plainly wornsmooth by the passage of travellers.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.A pearly-white unicorn rears up and paws the air with impatience.

<1271hp 1090mn 350mv> Beag leaves west.You follow Beag.Bridge You are on a blue stone bridge over the water which separates the main islandfrom the smaller island to the west, where pine trees rise majestically tomeet the sky. To the east is more of the blue bridge and the main island. Thebridge itself is a bit worn from time and weather, though the stones beneathyou were plainly worn smooth by the passage of travellers.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.A pearly-white unicorn rears up and paws the air with impatience.

<1271hp 1090mn 349mv> Beag leaves west.You follow Beag.On a road Beneath you is a road formed of ancient blue stone which time has worn downfrom its original shape. Most of the stones are cracked and some are chipped.Grains of sand and small pebbles are lodged in the cracks. The road extends tothe south. To the east is a blue stone bridge leading to the main island. Yousee a long one-storey building to the southwest. Directly west is a smallbuilding made of weathered logs.

[Exits: east south west](Translucent) Beag the Hero of Magical Transference is here.A pearly-white unicorn rears up and paws the air with impatience.

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<1271hp 1090mn 348mv> Beag leaves west.You follow Beag.The Crusader Recruiting Center You stand in a small recruiting office for the Clan of Steel.Tapestries and paintings on the walls show scenes of warriorsbearing the mark of the Gauntlet doing battle with all types ofmages. Simple wooden benches along the wall provide a place forthose who have come seeking knowledge a place to rest, and anold battlescarred veteran stands near the back of the office waitingto answer questions. A simple wooden sign hangs on the wall here.An open door leads out into the city streets.

[Exits: east](Translucent) Beag the Hero of Magical Transference is here.A retired Crusader sits behind a desk here.

<1271hp 1090mn 347mv> Beag leaves east.You follow Beag.On a road Beneath you is a road formed of ancient blue stone which time has worn downfrom its original shape. Most of the stones are cracked and some are chipped.Grains of sand and small pebbles are lodged in the cracks. The road extends tothe south. To the east is a blue stone bridge leading to the main island. Yousee a long one-storey building to the southwest. Directly west is a smallbuilding made of weathered logs.

[Exits: east south west](Translucent) Beag the Hero of Magical Transference is here.A pearly-white unicorn rears up and paws the air with impatience.

<1271hp 1090mn 379mv> Beag leaves south.You follow Beag.On a road Worn blue stones form the road extending north and south beneath you. Cracksand chips show evidence that time has had its way with them. Tiny pebbles andgrains of sand lodge within the cracks, helping nature divide the stones witheach season. Looking east, you see a bridge over the water to the mainisland. To the west, You see the entrance to a long one-storey building. Abovethe entrance is a plaque carved of wood and bearing a bas relief of a lonetree.

[Exits: north south west](Translucent) Beag the Hero of Magical Transference is here.A pearly-white unicorn paws the ground impatiently.

<1271hp 1090mn 378mv> Beag leaves west.You follow Beag.Entrance to the Trading Post The rustic decor is pleasant to your eyes. Wood panelled walls, a wooden floorfreshly polished, wood-framed chairs with comfortable cushions, tables carvedgracefully from single hunks of wood. In each corner of the room, a huge potbearing a small tree sits. The ceiling is paned with glass, several layers ofit, so that the sun's rays can shine through but the rain and wind will notprevail against it. To the west is the Trading Post, to the east the doorwayleading out to the road.

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[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 377mv> Beag leaves east.You follow Beag.On a road Worn blue stones form the road extending north and south beneath you. Cracksand chips show evidence that time has had its way with them. Tiny pebbles andgrains of sand lodge within the cracks, helping nature divide the stones witheach season. Looking east, you see a bridge over the water to the mainisland. To the west, You see the entrance to a long one-storey building. Abovethe entrance is a plaque carved of wood and bearing a bas relief of a lonetree.

[Exits: north south west](Translucent) Beag the Hero of Magical Transference is here.A pearly-white unicorn paws the ground impatiently.

<1271hp 1090mn 376mv> Beag leaves south.You follow Beag.On a road Beneath you is a north-south road of ancient blue stone. Time has worn some ofit down from its original shape. Cracks are evident on most of the stones, andwithin those cracks you see grains of sand and a few tiny pebbles. To the eastis water, across which is the main island. You see a long one-story buildingto the west-northwest. Westward is a forest of pines. A pile of blackened rocklies to the southwest.

[Exits: north south west](Translucent) Beag the Hero of Magical Transference is here.A pearly-white unicorn paws the ground impatiently.

<1271hp 1090mn 375mv> Beag leaves west.You follow Beag.Among the Pines Hardy pine trees grow in the sandy soil here off the beaten path.Nearby is the Trading Post where the good rangers of Dhaes DraeAesilon live and learn when they are not out tending the forest.To the east you see a road, the only real sign of civilization.The forest extends south and west.

[Exits: east south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 373mv> Beag leaves west.You follow Beag.Among the Pines Hardy pine trees grow in the sandy soil here off the beaten path.Nearby is the Trading Post where the good rangers of Dhaes DraeAesilon live and learn when they are not out tending the forest.To the east you see a road, the only real sign of civilization.The woodland extends south and west, and a path extends southward.

[Exits: east south](Translucent) Beag the Hero of Magical Transference is here.

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<1271hp 1090mn 371mv> Beag leaves south.You follow Beag.Among the Pines Hardy pine trees grow in the sandy soil here off the beaten path.Nearby is the Trading Post where the good rangers of Dhaes DraeAesilon live and learn when they are not out tending the forest.The path you stand upon leads east to a more civilized road. Tothe north is the Trading Post and the home and training centerof the good rangers of these parts.

[Exits: north east south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 369mv> Beag leaves south.You follow Beag.Among the Pines Hardy pine trees grow in the sandy soil here off the beaten path.You are standing on a dirt path tamped down from years of use byrangers and other brave folk who dared leave the comfort of themain island of Boovair. Dark green pine needles rustle in thesalty breeze coming from the north.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 367mv> Beag leaves south.You follow Beag.Among the Pines Hardy pine trees grow in the sandy soil here. You are standingon a tamped down dirt path used for years by rangers and otherbrave folk who dared leave the comfort of the main island ofBoovair. Dark green pine needles rustle in the salty breezecoming from the north.

[Exits: north south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 365mv> Beag leaves west.You follow Beag.Among the Pines Hardy pine trees grow in the sandy soil here off the beaten path.The cool salty breeze from the north rustles through the greenpine needles.

[Exits: east south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 363mv> Beag leaves west.You follow Beag.Among the Pines Hardy pine trees grow in the sandy soil here off the beaten path.The cool salty breeze from the north rustles through the pineneedles. You see something to the north.

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[Exits: north east south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 361mv> Beag leaves north.You follow Beag.Outside a strange building Nestled within the thick pines of this forest is a low and narrowshack. The structure is seemingly built of the very forest thatsurrounds it- several pines have been carefully twisted and intermixedto form the walls of the building with their trunks and branches. Thetrees remain alive, and their thick green needles serve to fill thecracks in the otherwise porous living walls. A squat, square hole inthe southern wall of the shack serves as an open door, though thedarkness within is not particularly inviting. Carved into the woodabove the door is a small hammer clenched in a fist. The deep carvingis ancient, however, and has grown very faint with the passing years.A splintered wooden sign is thrust into the ground here, and anopening in the surrounding forest allows passage southward.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.A pale-skinned elven guard keeps watch warily.A pale-skinned elven guard observes you while keeping watch.

<1271hp 1090mn 360mv> Beag leaves north.You follow Beag.Within a strange building This cramped room is enclosed on all sides by walls and a ceiling ofliving pine wood, the trees' trunks and branches bent somehow to formthis little square structure. Finely-crafted mithril weapons have beenbolted onto the inside of the thicker trunks as decoration, suggestingthe presence of elvish folk. The elves must only be the most recentinhabitants of this place, however- not even elvish woodcraft couldserve to so thoroughly bend a copse of trees to its will. A heavytrapdoor of smooth stone is set into the packed dirt of the floorbeneath, a wide ring of iron bolted into it as a handle. The southernwall of wood is interrupted by a low, open door that allows passageback to the south.

[Exits: south](Translucent) Beag the Hero of Magical Transference is here.Pale-skinned, an elven guard watches you warily while scanning for trouble.

<1271hp 1090mn 360mv> cv Ooh, that's some sexy words there. Smart mind but horny.You with her soft caressing voice say, 'Ooh, that's some sexy words there. Smart mind but horny.'

<1271hp 1090mn 360mv> Beag opens the trap door.

<1271hp 1090mn 360mv> Beag leaves down.You follow Beag.Corner of a dim hallway A high, narrow hallway has been carved through the earth to the northand west. Near the ceiling, the walls are comprised of loose dirt,held firmly in place by the twisting roots of pine trees that thrust

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down from a forest above. Towards the floor of stone, the soft earthgives way to solid rock, shot through with lines of black iron ore. Alamp stands in the southeast corner, an orb of softly glowing crystalmounted atop a stand of ornate mithril- elvish work, and decidedly outof place in this burrowed and otherwise dim tunnel. A wooden ladderleads to a heavy trapdoor in the ceiling above, offering exit fromthis earthen passage.

[Exits: north west up](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 358mv> pmote sticks out her tongue at Beag.Yunalia sticks out her tongue at Beag.

<1271hp 1090mn 358mv> Beag leaves west.You follow Beag.Dim hallway This high, narrow hallway has been carved through the earth. Near thearched ceiling, the walls are comprised of loose dirt, held firmly inplace by the twisting roots of pine trees that thrust down from aforest above. Towards the floor of stone, the soft earth gives way tosolid rock, shot through with lines of black iron ore. The corridorruns to the east and west, and a soft white light streams from a bendto the east, providing barely sufficient illumination. A door in thesouthern wall has been boarded up with smooth planks of pine- perhapsthe elves that occupy this place grew uncomfortable with the quiet,yawning menace of the empty cells that line this hallway.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.Pale-skinned, an elven guard watches you warily while scanning for trouble.

<1271hp 1090mn 355mv> Beag leaves west.You follow Beag.Dim hallway This high, narrow hallway has been carved through the earth. Near thearched ceiling, the walls are comprised of loose dirt, held firmly inplace by the twisting roots of pine trees that thrust down from aforest above. Towards the floor of stone, the soft earth gives way tosolid rock, shot through with lines of black iron ore. The corridorruns to the east and west, and a soft white light streams from bothdirections to push back the darkness of this place. A shadowed alcovecarved into the northern wall is blocked off with vertical iron barsthat run from floor to ceiling. Some wooden boards have been stackedto partially block off the gaping black hole, but the job remainsunfinished, and the empty cell still stares outward into the dimpassage of the prison.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.A pale-skinned elven guard observes you while keeping watch.

<1271hp 1090mn 352mv> Beag leaves west.You follow Beag.Dim hallway This high, narrow hallway has been carved through the earth. Near thearched ceiling, the walls are comprised of loose dirt, held firmly in

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place by the twisting roots of pine trees that thrust down from aforest above. Towards the floor of stone, the soft earth gives way tosolid rock, shot through with lines of black iron ore. The corridorruns to the east and west, and a soft white light streams from a bendto the west, providing barely sufficient illumination. A door in thesouthern wall has been boarded up with smooth planks of pine- perhapsthe elves that occupy this place grew uncomfortable with the quiet,yawning menace of the empty cells that line this hallway.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.A pale-skinned elven guard stands here keeping watch.

<1271hp 1090mn 349mv> Beag leaves west.You follow Beag.Corner of a dim hallway This high, narrow hallway has been carved through the earth. Near thearched ceiling, the walls are comprised of loose dirt, held firmly inplace by the twisting roots of pine trees that thrust down from aforest above. Towards the floor of stone, the soft earth gives way tosolid rock, shot through with lines of black iron ore. A lamp standsin the southwest corner, an orb of softly glowing crystal mounted atopa stand of ornate mithril- elvish work, and decidedly out of place inthis burrowed and otherwise dim tunnel. The lamp fills this cornerwith a gentle light that is quickly lost in the darkness of thecorridors to the north and east.

[Exits: north east](Translucent) Beag the Hero of Magical Transference is here.A pale-skinned elven guard keeps watch warily.

<1271hp 1090mn 346mv> where[The Lost Prison] Players near you:(PK) Beag Corner of a dim hallway(PK) Yunalia Corner of a dim hallway

<1271hp 1090mn 346mv> Beag says, 'careful lass, remember, your going to owe me after this'

<1271hp 1090mn 346mv> You feel less armored.c ar

<1271hp 1090mn 380mv> Beag says, 'i might ask you to put that to use.'

<1271hp 1090mn 380mv> You feel someone protecting you.

<1271hp 1085mn 380mv> Beag leaves north.You follow Beag.Dim hallway A high, narrow hallway has been carved through the earth, leadingnorth and south. Near the ceiling, the walls are comprised of loosedirt, held firmly in place by the twisting roots of pine trees thatthrust down from a forest above. Towards the floor of stone, the softearth gives way to solid rock, shot through with lines of black ironore. Small cells have been burrowed into the walls to the east andwest, partitioned off from this passage by vertical iron bars set

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deeply into the floor and ceiling. The cells stand empty, theirunfortunate inhabitants having departed or expired long ago.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.Pale-skinned, an elven guard watches you warily while scanning for trouble.

<1271hp 1090mn 377mv> Beag leaves north.You follow Beag.Corner of a dim hallway A high, narrow hallway has been carved through the earth to the southand east. Near the ceiling, the walls are comprised of loose dirt,held firmly in place by the twisting roots of pine trees that thrustdown from a forest above. Towards the floor of stone, the soft earthgives way to solid rock, shot through with lines of black iron ore. Alamp stands in the northwest corner, an orb of softly glowing crystalmounted atop a stand of ornate mithril- elvish work, and decidedly outof place in this burrowed and otherwise dim tunnel. A circular holehas been bored through the rock beneath, and capped with a disc ofthick stone that serves as a trap door.

[Exits: east south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 374mv> Beag opens the trap door.

<1271hp 1090mn 374mv> Beag leaves down.You follow Beag.Corner of a dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. Tunnels ofsmooth stone extend eastward and southward from here, though theirrespective destinations are lost in the dark. The walls are coveredwith faint impressions of what might once have been engraveddecoration. Over time, the patterns have been worn away by themoisture that beads on the walls, each drop taking a bit of theancient stonecutters' work down into the cold puddles that pool on thehard floor below. Shafts of white light shine down around a trapdoorset in the ceiling, though they are quickly lost in the profounddarkness of the underground.

[Exits: east south up](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 371mv> Beag leaves south.You follow Beag.Dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs north and south, disappearing quickly into thepervasive surrounding darkness. A shallow cell in the eastern wall isblocked off with iron bars, the ends of which are thrust deeply intothe stone of the walls. Where each bar enters the rock, a strangesigil has been inscribed, though the passing years and the moisture ofthe tunnel have worked to wear the runes mostly away. The cell beyondthe bars is empty- whatever was once held here is trapped no longer.

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Some shallow scratch marks have been dug into the western wall.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 368mv> Beag leaves south.You follow Beag.Corner of a dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. Tunnels ofsmooth stone extend northward and eastward from here, though theirrespective destinations are lost in the dark. The walls are coveredwith faint impressions of what might once have been engraveddecoration. Suggestions of flourishing script and angular geometricpatterns can be made out on the walls, but over time the designs havebeen worn away by the moisture that beads on the walls, each droptaking a bit of the ancient stonecutters' work down into the coldpuddles that pool on the hard floor below.

[Exits: north east](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 365mv> Beag says, 'now, the annoying part'

<1271hp 1090mn 365mv> Beag leaves east.You follow Beag.Dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs east and west, disappearing quickly into thepervasive surrounding darkness. The walls are covered with faintimpressions of what might once have been engraved decoration. Overtime, the patterns have been worn away by the moisture that beads onthe walls, each drop taking a bit of the ancient stonecutters' workdown into the cold puddles that pool on the hard floor below. A pitchblack alcove to the south has been walled off with bars of rust-coveredbut sturdy iron. The scratching noises are being made by somecreature hidden within.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.A scaled foot scrapes its claws along the ground.A scaled hand gropes out from the blackness of a cell.

<1271hp 1090mn 362mv> who[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi

Players found: 4

<1271hp 1090mn 362mv> Beag leaves east.You follow Beag.Dank hallway

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An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs east and west, disappearing quickly into thepervasive surrounding darkness. The northern wall is broken by a deepalcove, blocked off from this passage by iron bars set directly intothe surrounding stone. The cell would appear empty but for the verydim pair of glowing eyes that hover silently, unmoving, deep withinthe dark recesses of the ancient cell.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.A scaled head sweeps its pale yellow eyes across the corridor.A scaled foot scrapes its claws along the ground.A scaled hand gropes out from the blackness of a cell.

<1271hp 1090mn 359mv> Beag leaves east.You follow Beag.Dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs east and west, disappearing quickly into thepervasive surrounding darkness. The walls are covered with faintimpressions of what might once have been engraved decoration. Overtime, the patterns have been worn away by the moisture that beads onthe walls, each drop taking a bit of the ancient stonecutters' workdown into the cold puddles that pool on the hard floor below. A pitchblack alcove to the south has been walled off with bars of rust-coveredbut sturdy iron. The scratching noises are being made by somecreature hidden within.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.A scaled hand gropes out from the blackness of a cell.A scaled foot scrapes its claws along the ground.A gruesome head attacks suddenly from the darkness!

<1271hp 1090mn 356mv> Beag leaves west.You follow Beag.Dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs east and west, disappearing quickly into thepervasive surrounding darkness. The northern wall is broken by a deepalcove, blocked off from this passage by iron bars set directly intothe surrounding stone. The cell would appear empty but for the verydim pair of glowing eyes that hover silently, unmoving, deep withinthe dark recesses of the ancient cell.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.A scaled head sweeps its pale yellow eyes across the corridor.A scaled foot scrapes its claws along the ground.A scaled hand gropes out from the blackness of a cell.

<1271hp 1090mn 353mv> Beag looks at a scaled head.

<1271hp 1090mn 353mv>

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Beag leaves east.You follow Beag.Dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs east and west, disappearing quickly into thepervasive surrounding darkness. The walls are covered with faintimpressions of what might once have been engraved decoration. Overtime, the patterns have been worn away by the moisture that beads onthe walls, each drop taking a bit of the ancient stonecutters' workdown into the cold puddles that pool on the hard floor below. A pitchblack alcove to the south has been walled off with bars of rust-coveredbut sturdy iron. The scratching noises are being made by somecreature hidden within.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.A scaled head sweeps its pale yellow eyes across the corridor.A scaled hand gropes out from the blackness of a cell.A scaled foot scrapes its claws along the ground.

<1271hp 1090mn 350mv> Beag looks at a scaled head.

<1271hp 1090mn 350mv> You claim a scaled head.Beag utters the words, 'chain lightning'.A lightning bolt leaps from Beag's hand and arcs to a scaled head.Beag's lightning *** DEMOLISHES *** a scaled head!The bolt arcs to a scaled hand!You claim a scaled hand.Beag's lightning *** DEMOLISHES *** a scaled hand!The bolt arcs to a scaled foot!You claim a scaled foot.Beag's lightning MANGLES a scaled foot!The bolt arcs to a scaled head!Beag's lightning MANGLES a scaled head!The bolt arcs to a scaled hand!Beag's lightning maims a scaled hand.The bolt arcs to a scaled foot!Beag's lightning RAZES a scaled foot!The bolt arcs to a scaled head!Beag's lightning mauls a scaled head.The bolt arcs to a scaled hand!Beag's lightning wounds a scaled hand.The bolt arcs to a scaled foot!Beag's lightning injures a scaled foot.The bolt arcs to a scaled head!Beag's lightning wounds a scaled head.The bolt arcs to a scaled hand!Beag's lightning hits a scaled hand.The bolt arcs to a scaled foot!Beag's lightning grazes a scaled foot.The bolt arcs to a scaled head!Beag's lightning scratches a scaled head.The bolt arcs to a scaled hand!Beag's lightning misses a scaled hand.The bolt arcs to a scaled foot!Beag's lightning misses a scaled foot.

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<1271hp 1090mn 350mv> A scaled head's bite maims Beag.Beag's punch misses a scaled head.A scaled hand's claw devastates Beag.

<1271hp 1090mn 350mv> c chain

Beag utters the words, 'chain lightning'.A lightning bolt leaps from Beag's hand and arcs to a scaled head.Beag's lightning *** SLAUGHTERS *** a scaled head!The bolt arcs to a scaled hand!Beag's lightning MANGLES a scaled hand!The bolt arcs to a scaled foot!Beag's lightning MASSACRES a scaled foot!The bolt arcs to a scaled head!Beag's lightning MASSACRES a scaled head!The bolt arcs to a scaled hand!Beag's lightning RAZES a scaled hand!The bolt arcs to a scaled foot!Beag's lightning maims a scaled foot.The bolt arcs to a scaled head!Beag's lightning decimates a scaled head.The bolt arcs to a scaled hand!Beag's lightning mauls a scaled hand.The bolt arcs to a scaled foot!Beag's lightning wounds a scaled foot.The bolt arcs to a scaled head!Beag's lightning injures a scaled head.The bolt arcs to a scaled hand!Beag's lightning hits a scaled hand.The bolt arcs to a scaled foot!Beag's lightning hits a scaled foot.The bolt arcs to a scaled head!Beag's lightning hits a scaled head.The bolt arcs to a scaled hand!Beag's lightning misses a scaled hand.The bolt arcs to a scaled foot!Beag's lightning misses a scaled foot.

<1271hp 1090mn 350mv> Cast the spell on whom?

<1271hp 1090mn 350mv> Beag's punch injures a scaled head.

<1271hp 1090mn 350mv> c cone

Beag utters the words, 'chain lightning'.A lightning bolt leaps from Beag's hand and arcs to a scaled head.Beag's lightning *** DEMOLISHES *** a scaled head!The bolt arcs to a scaled hand!Beag's lightning MASSACRES a scaled hand!The bolt arcs to a scaled foot!Beag's lightning MANGLES a scaled foot!The bolt arcs to a scaled head!Beag's lightning MASSACRES a scaled head!The bolt arcs to a scaled hand!Beag's lightning RAZES a scaled hand!The bolt arcs to a scaled foot!Beag's lightning decimates a scaled foot.The bolt arcs to a scaled head!

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Beag's lightning decimates a scaled head.The bolt arcs to a scaled hand!Beag's lightning PULVERIZES a scaled hand!The bolt arcs to a scaled foot!Beag's lightning wounds a scaled foot.The bolt arcs to a scaled head!Beag's lightning wounds a scaled head.The bolt arcs to a scaled hand!Beag's lightning hits a scaled hand.The bolt arcs to a scaled foot!Beag's lightning hits a scaled foot.The bolt arcs to a scaled head!Beag's lightning scratches a scaled head.The bolt arcs to a scaled hand!Beag's lightning misses a scaled hand.The bolt arcs to a scaled foot!Beag's lightning misses a scaled foot.You draw heat from the room to create a blast of freezing air!You fade into existence.Your blast of cold *** DEVASTATES *** a scaled head!Your blast of cold *** DEVASTATES *** a scaled hand!Your blast of cold *** DEVASTATES *** a scaled foot!A scaled head has some nasty cuts. (60%)

<1271hp 1060mn 350mv> Your pierce misses a scaled head.A scaled hand's claw devastates Beag.A scaled foot's claw decimates Beag.A scaled head has some nasty cuts. (60%)

<1271hp 1066mn 350mv> Beag utters the words, 'chain lightning'.A lightning bolt leaps from Beag's hand and arcs to a scaled head.Beag's lightning *** DEMOLISHES *** a scaled head!The bolt arcs to a scaled hand!Beag's lightning MASSACRES a scaled hand!The bolt arcs to a scaled foot!Beag's lightning MANGLES a scaled foot!The bolt arcs to a scaled head!Beag's lightning RAZES a scaled head!The bolt arcs to a scaled hand!Beag's lightning maims a scaled hand.A scaled hand is DEAD!!You receive 0 experience points.The bolt arcs to a scaled foot!Beag's lightning PULVERIZES a scaled foot!The bolt arcs to a scaled head!Beag's lightning mauls a scaled head.The bolt arcs to a scaled foot!Beag's lightning thrashes a scaled foot.The bolt arcs to a scaled head!Beag's lightning wounds a scaled head.The bolt arcs to a scaled foot!Beag's lightning injures a scaled foot.The bolt arcs to a scaled head!Beag's lightning injures a scaled head.The bolt arcs to a scaled foot!Beag's lightning grazes a scaled foot.The bolt arcs to a scaled head!Beag's lightning hits a scaled head.

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The bolt arcs to a scaled foot!Beag's lightning misses a scaled foot.A scaled head is bleeding profusely. (50%)

<1271hp 1066mn 350mv> c chainA lightning bolt leaps from your hand and arcs to a scaled head.Your lightning *** DEMOLISHES *** a scaled head!The bolt arcs to a scaled foot!Your lightning MANGLES a scaled foot!A scaled foot is DEAD!!You sense that a scaled foot has fallen due to their recent encounter with you and has perished.You receive 0 experience points.The bolt arcs to a scaled head!Your lightning MANGLES a scaled head!The bolt arcs harmlessly back to you.The bolt arcs to a scaled head!Your lightning RAZES a scaled head!The bolt arcs harmlessly back to you.The bolt arcs to a scaled head!Your lightning decimates a scaled head.The bolt arcs harmlessly back to you.The bolt arcs to a scaled head!Your lightning wounds a scaled head.The bolt arcs harmlessly back to you.The bolt arcs to a scaled head!Your lightning hits a scaled head.The bolt arcs harmlessly back to you.The bolt arcs to a scaled head!Your lightning nicks a scaled head.A scaled head is spurting blood. (35%)

<1271hp 1041mn 350mv> Your pierce maims a scaled head.A scaled head is poisoned by the venom on the Barbed Dagger of Thiulor.Your pierce devastates a scaled head.A scaled head is poisoned by the venom on the Barbed Dagger of Thiulor.A scaled head is spurting blood. (30%)

<1271hp 1046mn 350mv> c chain

Beag utters the words, 'chain lightning'.A lightning bolt leaps from Beag's hand and arcs to a scaled head.Beag's lightning DISEMBOWELS a scaled head!The bolt arcs back to Beag!The bolt arcs to a scaled head!Beag's lightning MANGLES a scaled head!The bolt arcs back to Beag!The bolt arcs to a scaled head!Beag's lightning RAZES a scaled head!The bolt arcs back to Beag!The bolt arcs to a scaled head!Beag's lightning decimates a scaled head.The bolt arcs back to Beag!The bolt arcs to a scaled head!Beag's lightning wounds a scaled head.The bolt arcs back to Beag!The bolt arcs to a scaled head!Beag's lightning injures a scaled head.The bolt arcs back to Beag!

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The bolt arcs to a scaled head!Beag's lightning scratches a scaled head.A scaled head is spurting blood. (20%)

<1271hp 1046mn 350mv> A lightning bolt leaps from your hand and arcs to a scaled head.Your lightning *** SLAUGHTERS *** a scaled head!The bolt arcs harmlessly back to you.The bolt arcs to a scaled head!Your lightning MANGLES a scaled head!The bolt arcs harmlessly back to you.The bolt arcs to a scaled head!Your lightning RAZES a scaled head!The bolt arcs harmlessly back to you.The bolt arcs to a scaled head!Your lightning mauls a scaled head.The bolt arcs harmlessly back to you.The bolt arcs to a scaled head!Your lightning injures a scaled head.The bolt arcs harmlessly back to you.The bolt arcs to a scaled head!Your lightning hits a scaled head.The bolt arcs harmlessly back to you.The bolt arcs to a scaled head!Your lightning scratches a scaled head.A scaled head's bite maims Beag.Beag's punch injures a scaled head.A scaled head leans to its left and dodges your pierce.A scaled head is in pretty bad shape. (5%)

<1271hp 1034mn 350mv> c chain

A scaled head shivers and suffers.A scaled head's poison devastates it.A scaled head is in pretty bad shape. (0%)

<1271hp 1052mn 380mv> Beag utters the words, 'chain lightning'.A lightning bolt leaps from Beag's hand and arcs to a scaled head.Beag's lightning *** DEMOLISHES *** a scaled head!A scaled head is DEAD!!You receive 18 experience points.You hear a scaled head's death cry.Beag sacrifices the corpse of a scaled head to the gods.The bolt arcs back to Beag!The bolt seems to have fizzled out.

<1271hp 1059mn 380mv> Cast the spell on whom?

<1271hp 1059mn 380mv> Beag says, 'Pew pew and stuff'

<1271hp 1063mn 380mv> lDank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs east and west, disappearing quickly into thepervasive surrounding darkness. The walls are covered with faintimpressions of what might once have been engraved decoration. Overtime, the patterns have been worn away by the moisture that beads on

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the walls, each drop taking a bit of the ancient stonecutters' workdown into the cold puddles that pool on the hard floor below. A pitchblack alcove to the south has been walled off with bars of rust-coveredbut sturdy iron. The scratching noises are being made by somecreature hidden within.

[Exits: east west] An old iron key lies here, nearly rusted through.(Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1063mn 380mv> Beag gets a rusty key.

<1271hp 1063mn 380mv> Beag leaves west.You follow Beag.Dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs east and west, disappearing quickly into thepervasive surrounding darkness. The northern wall is broken by a deepalcove, blocked off from this passage by iron bars set directly intothe surrounding stone. The cell would appear empty but for the verydim pair of glowing eyes that hover silently, unmoving, deep withinthe dark recesses of the ancient cell.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.A scaled head sweeps its pale yellow eyes across the corridor.A scaled foot scrapes its claws along the ground.A scaled hand gropes out from the blackness of a cell.

<1271hp 1063mn 377mv> Beag leaves west.You follow Beag.Dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs east and west, disappearing quickly into thepervasive surrounding darkness. The walls are covered with faintimpressions of what might once have been engraved decoration. Overtime, the patterns have been worn away by the moisture that beads onthe walls, each drop taking a bit of the ancient stonecutters' workdown into the cold puddles that pool on the hard floor below. A pitchblack alcove to the south has been walled off with bars of rust-coveredbut sturdy iron. The scratching noises are being made by somecreature hidden within.

[Exits: east west](Translucent) Beag the Hero of Magical Transference is here.A scaled foot scrapes its claws along the ground.A scaled hand gropes out from the blackness of a cell.

<1271hp 1063mn 374mv> Beag leaves west.You follow Beag.Corner of a dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. Tunnels ofsmooth stone extend northward and eastward from here, though theirrespective destinations are lost in the dark. The walls are covered

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with faint impressions of what might once have been engraveddecoration. Suggestions of flourishing script and angular geometricpatterns can be made out on the walls, but over time the designs havebeen worn away by the moisture that beads on the walls, each droptaking a bit of the ancient stonecutters' work down into the coldpuddles that pool on the hard floor below.

[Exits: north east](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1077mn 371mv> Beag leaves north.You follow Beag.Dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs north and south, disappearing quickly into thepervasive surrounding darkness. A shallow cell in the eastern wall isblocked off with iron bars, the ends of which are thrust deeply intothe stone of the walls. Where each bar enters the rock, a strangesigil has been inscribed, though the passing years and the moisture ofthe tunnel have worked to wear the runes mostly away. The cell beyondthe bars is empty- whatever was once held here is trapped no longer.Some shallow scratch marks have been dug into the western wall.

[Exits: north south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1077mn 368mv> Beag opens the hidden door.

<1271hp 1090mn 368mv> Beag leaves west.You follow Beag.Cramped alcove A tiny little bubble in the stoney crust of the earth, this small roomis a near-perfect sphere. Though obviously not naturally formed, thewalls bear no marks of being worked by the tools of stonecraft, butare perfectly concave and smooth. A door is set in a flatter portionof the wall to the east. In the center of the room's dusty floor sitsan ornate iron hatch. Atop the hatch is a complicated spoked lockthat, when closed, thrusts five thick metal spikes into thesurrounding stone for an incredibly tight seal. The hatch allowsprogress downward from here.

[Exits: east](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 365mv> Beag unlocks the iron hatch.

<1271hp 1090mn 365mv> Beag opens the iron hatch.

<1271hp 1090mn 365mv> Beag leaves down.You follow Beag.Above a stagnant pool A short wooden ladder leads down from an iron hatch above to the slickstone floor of this room. The 'floor' is actually little more than a

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narrow disc of granite in the center of the room- surrounding it onall sides is a perfectly still pool of stagnant, stale-smelling water.The stone walls of this room are crumbling, pierced by hundreds oftree roots that have thrust through the rock to seek the water below.Occasionally a pebble will dislodge from the wall to drop into thepool beneath with a soft plunk, muted by the algae that coats thewater's surface. The algae combines with the murkiness of the water toobscure any vision of what might be hidden in the depths.

[Exits: up down](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 362mv> Beag leaves down.You follow Beag.Watery shaft This narrow vertical shaft is filled with very cold water. A greysediment is suspended in the water, swirling around to block the lightfrom illuminating the shaft upwards or downwards. The dim light doesreveal roughly circular walls on all sides, made up entirely oftangled, twisting pine roots that absorb the lifegiving water of thisunderground reservoir. Very thin, hair-like roots grow out from thewalls into the surrounding water, waving back and forth in therecently disturbed liquid. The dark shaft continues downward, and thesurface lies immediately above.

[Exits: up down](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 357mv> Beag leaves down.You follow Beag.Watery shaft This narrow vertical shaft is filled with very cold water. A greysediment is suspended in the water, swirling around to block the lightfrom illuminating the shaft upwards or downwards. The dim light doesreveal roughly circular walls on all sides, made up entirely oftangled, twisting pine roots that absorb the lifegiving water of thisunderground reservoir. Very thin, hair-like roots grow out from thewalls into the surrounding water, waving back and forth in therecently disturbed liquid. The shaft continues both upward anddownward through the dark water.

[Exits: up down](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 351mv> Beag leaves down.You follow Beag.Bottom of a watery shaft This narrow vertical shaft is filled with very cold water. A greysediment is suspended in the water, swirling around to block the lightfrom illuminating the shaft that extends upwards. The dim light doesreveal roughly circular walls on all sides, made up entirely oftangled, twisting pine roots that absorb the lifegiving water of thisunderground reservoir. Very thin, hair-like roots grow out from thewalls into the surrounding water, waving back and forth in therecently disturbed liquid. The eastern wall is broken by a strangelyshaped hole. It is squared like a door, but oddly angled, like atrapezoid set on its side. The hole is wide enough to allow access to

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the darkness of the water beyond.

[Exits: east up](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 345mv> Beag leaves east.You follow Beag.Beneath a shallow pool Stagnant water fills this room, bounded on all sides by walls of blackstone. A strangely angled hole in the western wall is bordered by thintendrils of tree root that wave gently in the ebb and flow of thesurrounding water. The hole is wide enough to proceed through towardsa vertical shaft on the other side. To the northeast, the stone floorbegins to slope rapidly upwards, eventually breaking the surface ofthe pool to act as the floor of an enclosed room above.

[Exits: west up](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 339mv> Beag leaves up.You follow Beag.Last Chamber of the Forgotten The air of this vaulting rock chamber hangs heavy with palpablefeelings of deep regret and resigned sadness. A wide pillar has beenplaced at each of the four corners of the room, each deeply etchedwith ancient carvings- some vague pictures, many strange letters, thestories of a proud civilization long since passed away. In the centerof the smooth rock floor, an enormous chair is fixed to the ground.The chair faces the eastern wall, which is dominated by a huge,arching door. Sharp, angry runes are carved into the door's surface-they are unrecognizeable, but it is clear that they speak of fear andwarning of what lies beyond. The door's face is smooth and unbroken,though, and no method of opening it is immediately clear. A shallowpool laps up against the southern lip of the room's floor, allowingdescent into the water.

[Exits: down] An ancient chair of stone faces the door in the eastern wall.(Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 334mv> Beag says, 'sit in the chair'

<1271hp 1090mn 334mv> sit chairYou sit on a chair of telling.A flash of white light fills the chamber.-greetings, traveler--I am... well, names no longer matter-

<1271hp 1090mn 334mv> -I am one of the forgotten, the last of my kind--it was my task to watch this place, to guard our enemies-

<1271hp 1090mn 334mv> -and our Enemy-Your protective shield fades away.c protThe chromatic aura around your body fades.

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c chr

<1271hp 1090mn 380mv> Beag says, 'So, now that you can't see or hear a thing.'

<1271hp 1090mn 380mv> Nah... You feel too relaxed...

<1271hp 1090mn 380mv> Nah... You feel too relaxed...

<1271hp 1090mn 380mv> Beag pats the crotch of his pants.

<1271hp 1090mn 380mv> -we were here, this land was ours, before the elves came--they did not know, could not sense us-

<1271hp 1090mn 380mv> -their works destroyed our homes, our harmony--they did not know--my kind fled before them, to the eternal deep-

<1271hp 1090mn 380mv> A gentle sigh echoes through the chamber.-but that is long past, it matters not-

<1271hp 1090mn 380mv> -this was the last place the elves came--they feared the iron in the stone, and long avoided it--but came at last, to use our prison of old as their own-

<1271hp 1090mn 380mv> -at last I too fled, as the rest of us had done--leaving enough of myself behind to speak now with you-

<1271hp 1090mn 380mv> -it was my hope that this last cell would be forever lost--that its memory would pass into the mists of time--as our own has--yet you draw near, so I remain to give warning-

<1271hp 1090mn 380mv> -turn now away-

<1271hp 1090mn 380mv> Beag patiently twiddles his thumbs.

<1271hp 1090mn 380mv> Beag patiently twiddles his thumbs.

<1271hp 1090mn 380mv> -but you will not--it is not your nature to heed warnings, it never has been--so instead will I grant you what you seek--perhaps, somehow, you may banish what we could but contain-

<1271hp 1090mn 380mv> Beag's dehydration hits him.

<1271hp 1090mn 380mv> -and if you are successful, it may be that I shall know-

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-that I shall remember across the wide, wide millenia--and share in your victory-

<1271hp 1090mn 380mv> The air bends strangely, and a key folds into existence.A keyhole shimmers briefly in the door on the eastern wall.

<1271hp 1090mn 380mv> exa keyholeYou do not see that here.

<1271hp 1090mn 380mv> lLast Chamber of the Forgotten The air of this vaulting rock chamber hangs heavy with palpablefeelings of deep regret and resigned sadness. A wide pillar has beenplaced at each of the four corners of the room, each deeply etchedwith ancient carvings- some vague pictures, many strange letters, thestories of a proud civilization long since passed away. In the centerof the smooth rock floor, an enormous chair is fixed to the ground.The chair faces the eastern wall, which is dominated by a huge,arching door. Sharp, angry runes are carved into the door's surface-they are unrecognizeable, but it is clear that they speak of fear andwarning of what lies beyond. The door's face is smooth and unbroken,though, and no method of opening it is immediately clear. A shallowpool laps up against the southern lip of the room's floor, allowingdescent into the water.

[Exits: down] (Glowing) A thin card of platinum lies on the ground. An ancient chair of stone faces the door in the eastern wall.(Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 380mv> Beag gets platinum key.

<1271hp 1090mn 380mv> cv Can I get up now?You with her soft caressing voice say, 'Can I get up now?'

<1271hp 1090mn 380mv> Beag's dehydration grazes him.You are thirsty.You slowly float to the ground.c fly

<1271hp 1090mn 380mv> Nah... You feel too relaxed...

<1271hp 1090mn 380mv> Beag says, 'Only if your nice.'

<1271hp 1090mn 380mv> Beag snickers softly.

<1271hp 1090mn 380mv> Beag unlocks the ancient door.

<1271hp 1090mn 380mv> wake

Beag opens the ancient door.

<1271hp 1090mn 380mv> You stand up.

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<1271hp 1090mn 380mv> Beag peers intently east.

<1271hp 1090mn 380mv> c flYour feet rise off the ground.

<1271hp 1080mn 380mv> c chrc prot

Beag says, 'so, after all that'

<1271hp 1090mn 380mv> You are surrounded by a chromatic aura.

<1271hp 1015mn 380mv> Beag says, 'a key appears.'

<1271hp 1021mn 380mv> lYou are surrounded by a protective shield.

<1271hp 953mn 380mv> Last Chamber of the Forgotten The air of this vaulting rock chamber hangs heavy with palpablefeelings of deep regret and resigned sadness. A wide pillar has beenplaced at each of the four corners of the room, each deeply etchedwith ancient carvings- some vague pictures, many strange letters, thestories of a proud civilization long since passed away. In the centerof the smooth rock floor, an enormous chair is fixed to the ground.The chair faces the eastern wall, which is dominated by a huge,arching door. Sharp, angry runes are carved into the door's surface-they are unrecognizeable, but it is clear that they speak of fear andwarning of what lies beyond. The door's face is smooth and unbroken,though, and no method of opening it is immediately clear. A shallowpool laps up against the southern lip of the room's floor, allowingdescent into the water.

[Exits: east down] An ancient chair of stone faces the door in the eastern wall.(Translucent) Beag the Hero of Magical Transference is here.

<1271hp 955mn 380mv> Beag leaves east.You follow Beag.Above a yawning pit The stone floor of this pitch-black room is dominated by an empty gashthat has torn the ground from wall to wall. Various whisperings andmutterings float up from within the pit below, some full of invitingwelcome, some full of hatred and utter loathing, but most arenonsensical and vaguely unsettling. The darkness below seems to pulseoutward regularly, as if its palpable blackness were an entity thatrequired breathing to sustain itself. A massive door stands westward,and the pit beckons below.

[Exits: west down](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 955mn 377mv> Beag says, 'behold'

<1271hp 962mn 377mv> where[The Lost Prison] Players near you:None.

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<1271hp 962mn 377mv> Beag says, 'the safest room in existance'

<1271hp 974mn 377mv> Beag says, '... if you have the key.'

<1271hp 990mn 377mv> Beag says, 'if not....'

<1271hp 998mn 377mv> Beag says, 'welll'

<1271hp 998mn 377mv> You stop following Beag.

<1271hp 998mn 377mv> Beag leaves west.

<1271hp 1013mn 377mv> You are thirsty.

<1271hp 1050mn 380mv> The ancient door closes.

<1271hp 1050mn 380mv> Beag yells, 'hah!'

<1271hp 1054mn 380mv> The ancient door opens.

<1271hp 1062mn 380mv> get jug chest

Beag has arrived.

<1271hp 1062mn 380mv> You get a moonstone water jug from an elysium chest with a skull and crossbones on it.

<1271hp 1062mn 380mv> drink jugYou drink water from a moonstone water jug.Your thirst is quenched.

<1271hp 1063mn 380mv> Beag chortles mischievously.

<1271hp 1066mn 380mv> shakeYou shake your head.

<1271hp 1066mn 380mv> cv A heart attack..You with her soft caressing voice say, 'A heart attack..'

<1271hp 1090mn 380mv> lAbove a yawning pit The stone floor of this pitch-black room is dominated by an empty gashthat has torn the ground from wall to wall. Various whisperings andmutterings float up from within the pit below, some full of invitingwelcome, some full of hatred and utter loathing, but most arenonsensical and vaguely unsettling. The darkness below seems to pulseoutward regularly, as if its palpable blackness were an entity thatrequired breathing to sustain itself. A massive door stands westward,

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and the pit beckons below.

[Exits: west down](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 380mv> Beag juggles the two keys.

<1271hp 1090mn 380mv> follow beagBeag does not seem to want any followers.

<1271hp 1090mn 380mv> lAbove a yawning pit The stone floor of this pitch-black room is dominated by an empty gashthat has torn the ground from wall to wall. Various whisperings andmutterings float up from within the pit below, some full of invitingwelcome, some full of hatred and utter loathing, but most arenonsensical and vaguely unsettling. The darkness below seems to pulseoutward regularly, as if its palpable blackness were an entity thatrequired breathing to sustain itself. A massive door stands westward,and the pit beckons below.

[Exits: west down](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 380mv> Beag says, 'Yup. Wouldn't be getting out of here short of death'

<1271hp 1090mn 380mv> Beag says, 'Seeings how i could just keep the key forever.'

<1271hp 1090mn 380mv> Beag's dehydration hits him.You feel solid again.c pass

<1271hp 1090mn 380mv> You turn translucent.

<1271hp 1070mn 380mv> Beag says, 'and it's the only key'

<1271hp 1082mn 380mv> cv The key, can only one exists?You with her soft caressing voice say, 'The key, can only one exists?'

<1271hp 1090mn 380mv> Beag says, 'Yup'

<1271hp 1090mn 380mv> cv So it'll reappear once I leave?You with her soft caressing voice say, 'So it'll reappear once I leave?'

<1271hp 1090mn 380mv> Beag says, 'Yup. Unless you stash it somewhere obviously'

<1271hp 1090mn 380mv> Beag's dehydration hits him.You are hungry.

<1271hp 1090mn 380mv> cv It's a lot of work.You with her soft caressing voice say, 'It's a lot of work.'

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<1271hp 1090mn 380mv> Beag says, 'So, you kill the head for the first key'

<1271hp 1090mn 380mv> get jug chestI see nothing like that in the chest.

<1271hp 1090mn 380mv> lAbove a yawning pit The stone floor of this pitch-black room is dominated by an empty gashthat has torn the ground from wall to wall. Various whisperings andmutterings float up from within the pit below, some full of invitingwelcome, some full of hatred and utter loathing, but most arenonsensical and vaguely unsettling. The darkness below seems to pulseoutward regularly, as if its palpable blackness were an entity thatrequired breathing to sustain itself. A massive door stands westward,and the pit beckons below.

[Exits: west down](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 380mv> iYou are carrying: (Magical) (Glowing) a moonstone water jug (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 1090mn 380mv> drink jugYou drink water from a moonstone water jug.Your thirst is quenched.

<1271hp 1090mn 380mv> Beag says, 'then once you hae the second key'

<1271hp 1090mn 380mv> give jug beagYou give a moonstone water jug to Beag.

<1271hp 1090mn 380mv> Beag says, 'you can just walk straight here'

<1271hp 1090mn 380mv> aYou are affected by the following:Pass door : modifies none by 0 for about 3 hrs and 50 minsProtective shield : modifies none by 0 for about 1 hr and 50 minsChromatic shield : modifies none by 0 for about 1 hr and 50 minsFly : modifies none by 0 for about 17 hrs and 10 minsArmor : modifies armor class by -20 for about 5 hrs and 30 minsAwareness : modifies none by 0 for about 9 hrs and 10 minsDetect invis : modifies none by 0 for about 8 hrs and 50 minsGiant strength : modifies strength by 4 for about 8 hrs and 50 minsDetect magic : modifies none by 0 for about 8 hrs and 50 mins

<1271hp 1090mn 380mv> Beag drinks water from a moonstone water jug.

<1271hp 1090mn 380mv> Beag drinks water from a moonstone water jug.

<1271hp 1090mn 380mv> Beag shrugs helplessly.

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<1271hp 1090mn 380mv> who[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi

Players found: 4

<1271hp 1090mn 380mv> Beag says, 'might even be a closer gatepoint. never tried gating to the guards'

<1271hp 1090mn 380mv> Beag says, 'lets find out'

<1271hp 1090mn 380mv> Beag leaves west.You are hungry.

<1271hp 1090mn 380mv> wLast Chamber of the Forgotten The air of this vaulting rock chamber hangs heavy with palpablefeelings of deep regret and resigned sadness. A wide pillar has beenplaced at each of the four corners of the room, each deeply etchedwith ancient carvings- some vague pictures, many strange letters, thestories of a proud civilization long since passed away. In the centerof the smooth rock floor, an enormous chair is fixed to the ground.The chair faces the eastern wall, which is dominated by a huge,arching door. Sharp, angry runes are carved into the door's surface-they are unrecognizeable, but it is clear that they speak of fear andwarning of what lies beyond. The door's face is smooth and unbroken,though, and no method of opening it is immediately clear. A shallowpool laps up against the southern lip of the room's floor, allowingdescent into the water.

[Exits: east down] An ancient chair of stone faces the door in the eastern wall.

<1271hp 1090mn 377mv> where[The Lost Prison] Players near you:(PK) Beag Above a stagnant pool

<1271hp 1090mn 377mv> dBeneath a shallow pool Stagnant water fills this room, bounded on all sides by walls of blackstone. A strangely angled hole in the western wall is bordered by thintendrils of tree root that wave gently in the ebb and flow of thesurrounding water. The hole is wide enough to proceed through towardsa vertical shaft on the other side. To the northeast, the stone floorbegins to slope rapidly upwards, eventually breaking the surface ofthe pool to act as the floor of an enclosed room above.

[Exits: west up]

<1271hp 1090mn 372mv> where[The Lost Prison] Players near you:(PK) Beag Dank hallway(PK) Yunalia Beneath a shallow pool

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<1271hp 1090mn 372mv> wBottom of a watery shaft This narrow vertical shaft is filled with very cold water. A greysediment is suspended in the water, swirling around to block the lightfrom illuminating the shaft that extends upwards. The dim light doesreveal roughly circular walls on all sides, made up entirely oftangled, twisting pine roots that absorb the lifegiving water of thisunderground reservoir. Very thin, hair-like roots grow out from thewalls into the surrounding water, waving back and forth in therecently disturbed liquid. The eastern wall is broken by a strangelyshaped hole. It is squared like a door, but oddly angled, like atrapezoid set on its side. The hole is wide enough to allow access tothe darkness of the water beyond.

[Exits: east up]

<1271hp 1090mn 366mv> uWatery shaft This narrow vertical shaft is filled with very cold water. A greysediment is suspended in the water, swirling around to block the lightfrom illuminating the shaft upwards or downwards. The dim light doesreveal roughly circular walls on all sides, made up entirely oftangled, twisting pine roots that absorb the lifegiving water of thisunderground reservoir. Very thin, hair-like roots grow out from thewalls into the surrounding water, waving back and forth in therecently disturbed liquid. The shaft continues both upward anddownward through the dark water.

[Exits: up down]

<1271hp 1090mn 360mv> uuWatery shaft This narrow vertical shaft is filled with very cold water. A greysediment is suspended in the water, swirling around to block the lightfrom illuminating the shaft upwards or downwards. The dim light doesreveal roughly circular walls on all sides, made up entirely oftangled, twisting pine roots that absorb the lifegiving water of thisunderground reservoir. Very thin, hair-like roots grow out from thewalls into the surrounding water, waving back and forth in therecently disturbed liquid. The dark shaft continues downward, and thesurface lies immediately above.

[Exits: up down]

<1271hp 1090mn 354mv> Above a stagnant pool A short wooden ladder leads down from an iron hatch above to the slickstone floor of this room. The 'floor' is actually little more than anarrow disc of granite in the center of the room- surrounding it onall sides is a perfectly still pool of stagnant, stale-smelling water.The stone walls of this room are crumbling, pierced by hundreds oftree roots that have thrust through the rock to seek the water below.Occasionally a pebble will dislodge from the wall to drop into thepool beneath with a soft plunk, muted by the algae that coats thewater's surface. The algae combines with the murkiness of the water toobscure any vision of what might be hidden in the depths.

[Exits: up down]

<1271hp 1090mn 349mv> u

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Cramped alcove A tiny little bubble in the stoney crust of the earth, this small roomis a near-perfect sphere. Though obviously not naturally formed, thewalls bear no marks of being worked by the tools of stonecraft, butare perfectly concave and smooth. A door is set in a flatter portionof the wall to the east. In the center of the room's dusty floor sitsan ornate iron hatch. Atop the hatch is a complicated spoked lockthat, when closed, thrusts five thick metal spikes into thesurrounding stone for an incredibly tight seal. The hatch allowsprogress downward from here.

[Exits: east down]

<1271hp 1090mn 346mv> eDank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs north and south, disappearing quickly into thepervasive surrounding darkness. A shallow cell in the eastern wall isblocked off with iron bars, the ends of which are thrust deeply intothe stone of the walls. Where each bar enters the rock, a strangesigil has been inscribed, though the passing years and the moisture ofthe tunnel have worked to wear the runes mostly away. The cell beyondthe bars is empty- whatever was once held here is trapped no longer.Some shallow scratch marks have been dug into the western wall.

[Exits: north south west](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 343mv> aYou are affected by the following:Pass door : modifies none by 0 for about 3 hrs and 25 minsProtective shield : modifies none by 0 for about 1 hr and 25 minsChromatic shield : modifies none by 0 for about 1 hr and 25 minsFly : modifies none by 0 for about 16 hrs and 45 minsArmor : modifies armor class by -20 for about 5 hrs and 5 minsAwareness : modifies none by 0 for about 8 hrs and 45 minsDetect invis : modifies none by 0 for about 8 hrs and 25 minsGiant strength : modifies strength by 4 for about 8 hrs and 25 minsDetect magic : modifies none by 0 for about 8 hrs and 25 mins

<1271hp 1090mn 343mv> Beag says, 'aint nobody getting to you in there'

<1271hp 1090mn 343mv> lDank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs north and south, disappearing quickly into thepervasive surrounding darkness. A shallow cell in the eastern wall isblocked off with iron bars, the ends of which are thrust deeply intothe stone of the walls. Where each bar enters the rock, a strangesigil has been inscribed, though the passing years and the moisture ofthe tunnel have worked to wear the runes mostly away. The cell beyondthe bars is empty- whatever was once held here is trapped no longer.Some shallow scratch marks have been dug into the western wall.

[Exits: north south west](Translucent) Beag the Hero of Magical Transference is here.

Page 493: Beag and Yunalia

<1271hp 1090mn 343mv> Beag says, 'Heard tell of a lich once'

<1271hp 1090mn 343mv> follow beagBeag does not seem to want any followers.

<1271hp 1090mn 343mv> who

Beag says, 'Stupid feller'

<1271hp 1090mn 343mv> [ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi

Players found: 4

<1271hp 1090mn 343mv> aYou are affected by the following:Pass door : modifies none by 0 for about 3 hrs and 20 minsProtective shield : modifies none by 0 for about 1 hr and 20 minsChromatic shield : modifies none by 0 for about 1 hr and 20 minsFly : modifies none by 0 for about 16 hrs and 40 minsArmor : modifies armor class by -20 for about 5 hrsAwareness : modifies none by 0 for about 8 hrs and 40 minsDetect invis : modifies none by 0 for about 8 hrs and 20 minsGiant strength : modifies strength by 4 for about 8 hrs and 20 minsDetect magic : modifies none by 0 for about 8 hrs and 20 mins

<1271hp 1090mn 343mv> Beag says, 'His alarm went off letting him know somone was here'

<1271hp 1090mn 343mv> c createA magic mushroom suddenly appears.

<1271hp 1085mn 343mv> You are hungry.

<1271hp 1090mn 380mv> Beag says, 'Had his essence in there'

<1271hp 1090mn 380mv> eat mushroomYou eat a magic mushroom.You are no longer hungry.

<1271hp 1090mn 380mv> Beag says, 'You know what the jackarse did?'

<1271hp 1090mn 380mv> Beag says, 'Ran here and unlocked the door to retrieve it in a panic.'

<1271hp 1090mn 380mv> Beag says, 'Course the thief slipped right in and sacrificed it when he unlocked the door'

<1271hp 1090mn 380mv> Beag says, 'Was perfectly safe before the lich came and opened it for him'

Page 494: Beag and Yunalia

<1271hp 1090mn 380mv> Beag says, 'wasn't a damn thing he could do'

<1271hp 1090mn 380mv> Beag falls down laughing.

<1271hp 1090mn 380mv> Beag leaves north.

<1271hp 1090mn 380mv> nCorner of a dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. Tunnels ofsmooth stone extend eastward and southward from here, though theirrespective destinations are lost in the dark. The walls are coveredwith faint impressions of what might once have been engraveddecoration. Over time, the patterns have been worn away by themoisture that beads on the walls, each drop taking a bit of theancient stonecutters' work down into the cold puddles that pool on thehard floor below. Shafts of white light shine down around a trapdoorset in the ceiling, though they are quickly lost in the profounddarkness of the underground.

[Exits: east south](Translucent) Beag the Hero of Magical Transference is here.

<1271hp 1090mn 377mv> Beag leaves east.Beag yells, 'Help! I am being attacked by a scaled hand!'

<1271hp 1090mn 377mv> eDank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs east and west, disappearing quickly into thepervasive surrounding darkness. The walls are covered with faintimpressions of what might once have been engraved decoration. Overtime, the patterns have been worn away by the moisture that beads onthe walls, each drop taking a bit of the ancient stonecutters' workdown into the cold puddles that pool on the hard floor below. A pitchblack alcove to the north has been walled off with bars of rust-covered but sturdy iron. The scratching noises are being made by somecreature hidden within.

[Exits: east west][Claimed] a scaled hand is here, fighting Beag.(Translucent) Beag the Hero of Magical Transference is here, fighting a scaled hand.

<1271hp 1090mn 374mv> A scaled hand's claw decimates Beag.Beag's punch decimates a scaled hand.

<1271hp 1090mn 374mv> c con handYou concatenate the magical energies around you and channel them at a scaled hand.Your blast of energy >>> EXTERMINATES <<< a scaled hand!You stop channeling the energy and the beam of light dissipates.A scaled hand has some small wounds. (70%)

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<1271hp 1060mn 374mv> Beag's punch misses a scaled hand.Your pierce devastates a scaled hand.Your pierce decimates a scaled hand.A scaled hand is poisoned by the venom on the Barbed Dagger of Thiulor.A scaled hand has some nasty cuts. (65%)

<1271hp 1070mn 374mv> c con hand

Beag utters the words, 'chain lightning'.A lightning bolt leaps from Beag's hand and arcs to a scaled hand.Beag's lightning *** DEMOLISHES *** a scaled hand!The bolt hits you!Beag's lightning DISMEMBERS you!The bolt arcs to a scaled hand!Beag's lightning MASSACRES a scaled hand!The bolt hits you!Beag's lightning thrashes you.The bolt arcs to a scaled hand!Beag's lightning RAZES a scaled hand!The bolt hits you!Beag's lightning injures you.The bolt arcs to a scaled hand!Beag's lightning mauls a scaled hand.The bolt hits you!Beag's lightning injures you.The bolt arcs to a scaled hand!Beag's lightning wounds a scaled hand.The bolt hits you!Beag's lightning grazes you.The bolt arcs to a scaled hand!Beag's lightning hits a scaled hand.The bolt hits you!Beag's lightning scratches you.The bolt arcs to a scaled hand!Beag's lightning scratches a scaled hand.A scaled hand is spurting blood. (25%)

<1139hp 1070mn 374mv> You concatenate the magical energies around you and channel them at a scaled hand.Your blast of energy >>> ANNIHILATES <<< a scaled hand!You stop channeling the energy and the beam of light dissipates.A scaled hand is in pretty bad shape. (5%)

<1139hp 1040mn 374mv> A scaled hand's claw decimates Beag.Beag's punch injures a scaled hand.Beag's punch misses a scaled hand.Your pierce maims a scaled hand.A scaled hand is nearly dead. (0%)

<1139hp 1048mn 374mv> Beag utters the words, 'chain lightning'.A lightning bolt leaps from Beag's hand and arcs to a scaled hand.Beag's lightning *** SLAUGHTERS *** a scaled hand!A scaled hand is DEAD!!The bolt hits you!You yell in panic, 'Help! Beag is casting a spell on me!'Beag's lightning mauls you.

Page 496: Beag and Yunalia

The bolt arcs back to Beag!The bolt hits you!Beag's lightning wounds you.The bolt arcs back to Beag!The bolt hits you!Beag's lightning injures you.The bolt arcs back to Beag!The bolt hits you!Beag's lightning hits you.The bolt arcs back to Beag!The bolt hits you!Beag's lightning hits you.The bolt arcs back to Beag!The bolt hits you!Beag's lightning grazes you.The bolt arcs back to Beag!Beag has some nasty cuts. (55%)

<1047hp 1048mn 374mv> You hop backward and dodge Beag's punch.You duck and dodge Beag's punch.Beag drops, rolls backward, and dodges your pierce.Beag has some nasty cuts. (55%)

<1047hp 1059mn 374mv> ponderYou ponder the question.Beag has some nasty cuts. (55%)

<1047hp 1059mn 374mv> fleeYou choose a direction at random and begin to run...Dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs east and west, disappearing quickly into thepervasive surrounding darkness. The southern wall is broken by a deepalcove, blocked off from this passage by iron bars set directly intothe surrounding stone. The cell would appear empty but for the verydim pair of glowing eyes that hover silently, unmoving, deep withinthe dark recesses of the ancient cell.

[Exits: east west]A clawed hand lunges forth from the darkness of a nearby cell!You yell in panic, 'Help! I am being attacked by a scaled hand!'A scaled hand's claw misses you.You flee from combat!You lost 10 exp.A scaled hand is in perfect condition. (100%)

<1047hp 1059mn 371mv> A scaled hand's claw misses you.You claim a scaled hand.Your pierce maims a scaled hand.Your pierce maims a scaled hand.A scaled hand is poisoned by the venom on the Barbed Dagger of Thiulor.A scaled hand has a few scratches. (90%)

<1047hp 1070mn 371mv> c conYou concatenate the magical energies around you and channel them at a scaled hand.Your blast of energy === EVISCERATES === a scaled hand!

Page 497: Beag and Yunalia

You stop channeling the energy and the beam of light dissipates.A scaled hand has some small wounds. (70%)

<1047hp 1040mn 371mv> A scaled hand's claw misses you.A scaled hand leans to its right and dodges your pierce.A scaled hand leans to its right and dodges your pierce.A scaled hand has some small wounds. (70%)

<1047hp 1046mn 371mv> c conYou concatenate the magical energies around you and channel them at a scaled hand.Your blast of energy >>> EXTERMINATES <<< a scaled hand!You stop channeling the energy and the beam of light dissipates.You hop backward and dodge a scaled hand's claw.Your pierce MUTILATES a scaled hand!A scaled hand is bleeding profusely. (40%)

<1047hp 1029mn 371mv> c con

A scaled hand's claw misses you.Your pierce decimates a scaled hand.Your pierce MUTILATES a scaled hand!A scaled hand is spurting blood. (35%)

<1047hp 1030mn 371mv> You concatenate the magical energies around you and channel them at a scaled hand.A scaled hand appears to be blinded.Your blast of energy >>> EXTERMINATES <<< a scaled hand!You stop channeling the energy and the beam of light dissipates.A scaled hand is in pretty bad shape. (10%)

<1047hp 1000mn 371mv> c con

A scaled hand's claw misses you.A scaled hand scrambles backward and dodges your pierce.Your pierce devastates a scaled hand.A scaled hand is poisoned by the venom on the Barbed Dagger of Thiulor.A scaled hand is in pretty bad shape. (5%)

<1047hp 1002mn 371mv> You concatenate the magical energies around you and channel them at a scaled hand.Your blast of energy === OBLITERATES === a scaled hand!A scaled hand is DEAD!!A scaled hand finally succumbed to their wounds and perished.You receive 0 experience points.You stop channeling the energy and the beam of light dissipates.

<1047hp 972mn 371mv> c invYou fade out of existence.

<1047hp 977mn 371mv> where[The Lost Prison] Players near you:(PK) Beag Corner of a dim hallway(PK) Yunalia Dank hallway

<1047hp 987mn 371mv> aYou are affected by the following:Invisibility : modifies none by 0 for about 21 hrsPass door : modifies none by 0 for about 2 hrs and 40 mins

Page 498: Beag and Yunalia

Protective shield : modifies none by 0 for about 40 minsChromatic shield : modifies none by 0 for about 40 minsFly : modifies none by 0 for about 16 hrsArmor : modifies armor class by -20 for about 4 hrs and 20 minsAwareness : modifies none by 0 for about 8 hrsDetect invis : modifies none by 0 for about 7 hrs and 40 minsGiant strength : modifies strength by 4 for about 7 hrs and 40 minsDetect magic : modifies none by 0 for about 7 hrs and 40 mins

<1047hp 987mn 371mv> eDank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs east and west, disappearing quickly into thepervasive surrounding darkness. The walls are covered with faintimpressions of what might once have been engraved decoration. Overtime, the patterns have been worn away by the moisture that beads onthe walls, each drop taking a bit of the ancient stonecutters' workdown into the cold puddles that pool on the hard floor below. A pitchblack alcove to the north has been walled off with bars of rust-covered but sturdy iron. The scratching noises are being made by somecreature hidden within.

[Exits: east west]

<1047hp 996mn 368mv> scan wYou peer intently west.=== 1 west ===

=== 2 west ===

=== 3 west ===

<1068hp 1033mn 380mv> scan eYou peer intently east.=== 1 east ===

<1068hp 1039mn 380mv> eCorner of a dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. Tunnels ofsmooth stone extend westward and southward from here, though theirrespective destinations are lost in the dark. The walls are coveredwith faint impressions of what might once have been engraved decoration.Suggestions of flourishing script and angular geometric patternscan be made out on the walls, but over time the designs have beenworn away by the moisture that beads on the walls, each drop takinga bit of the ancient stonecutters' work down into the cold puddlesthat pool on the hard floor below.

[Exits: south west]

<1068hp 1039mn 377mv> sDank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs north and south, disappearing quickly into thepervasive surrounding darkness. A shallow cell in the western wall is

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blocked off with iron bars, the ends of which are thrust deeply intothe stone of the walls. Where each bar enters the rock, a strangesigil has been inscribed, though the passing years and the moisture ofthe tunnel have worked to wear the runes mostly away. The cell beyondthe bars is empty- whatever was once held here is trapped no longer.

[Exits: north south]

<1068hp 1040mn 374mv> ssCorner of a dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. Tunnels ofsmooth stone extend northward and westward from here, though theirrespective destinations are lost in the dark. The walls are coveredwith faint impressions of what might once have been engraveddecoration. Over time, the patterns have been worn away by themoisture that beads on the walls, each drop taking a bit of theancient stonecutters' work down into the cold puddles that pool on thehard floor below. In the southeast corner of the room, a jagged crackin the stone is lit from beneath by a flickering yellow light. Thecrack is wide enough to allow passage down from here.

[Exits: north west down]

<1068hp 1040mn 371mv> sAlas, you cannot go that way.

<1068hp 1040mn 371mv> Alas, you cannot go that way.

<1068hp 1040mn 371mv> uAlas, you cannot go that way.

<1068hp 1043mn 371mv> where[The Lost Prison] Players near you:(PK) Yunalia Corner of a dank hallway

<1068hp 1050mn 371mv> wDank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs east and west, disappearing quickly into thepervasive surrounding darkness. The walls are covered with faintimpressions of what might once have been engraved decoration. Overtime, the patterns have been worn away by the moisture that beads onthe walls, each drop taking a bit of the ancient stonecutters' workdown into the cold puddles that pool on the hard floor below. A pitchblack alcove to the south has been walled off with bars of rust-coveredbut sturdy iron. The scratching noises are being made by somecreature hidden within.

[Exits: east west]

<1068hp 1050mn 368mv> uwAlas, you cannot go that way.

<1068hp 1062mn 368mv> Dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel of

Page 500: Beag and Yunalia

smooth stone runs east and west, disappearing quickly into thepervasive surrounding darkness. The northern wall is broken by a deepalcove, blocked off from this passage by iron bars set directly intothe surrounding stone. The cell would appear empty but for the verydim pair of glowing eyes that hover silently, unmoving, deep withinthe dark recesses of the ancient cell.

[Exits: east west]A scaled head sweeps its pale yellow eyes across the corridor.A scaled foot scrapes its claws along the ground.A scaled hand gropes out from the blackness of a cell.

<1068hp 1062mn 365mv> uAlas, you cannot go that way.

<1068hp 1076mn 365mv> wDank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs east and west, disappearing quickly into thepervasive surrounding darkness. The walls are covered with faintimpressions of what might once have been engraved decoration. Overtime, the patterns have been worn away by the moisture that beads onthe walls, each drop taking a bit of the ancient stonecutters' workdown into the cold puddles that pool on the hard floor below. A pitchblack alcove to the south has been walled off with bars of rust-coveredbut sturdy iron. The scratching noises are being made by somecreature hidden within.

[Exits: east west]A scaled foot scrapes its claws along the ground.A scaled hand gropes out from the blackness of a cell.

<1068hp 1076mn 362mv> uwAlas, you cannot go that way.

<1068hp 1076mn 362mv> Corner of a dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. Tunnels ofsmooth stone extend northward and eastward from here, though theirrespective destinations are lost in the dark. The walls are coveredwith faint impressions of what might once have been engraveddecoration. Suggestions of flourishing script and angular geometricpatterns can be made out on the walls, but over time the designs havebeen worn away by the moisture that beads on the walls, each droptaking a bit of the ancient stonecutters' work down into the coldpuddles that pool on the hard floor below.

[Exits: north east]

<1068hp 1088mn 359mv> uAlas, you cannot go that way.

<1068hp 1088mn 359mv> sAlas, you cannot go that way.

<1068hp 1090mn 359mv> nDank hallway An eerie silence hangs in the still air of this dark, damp hallway,

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broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs north and south, disappearing quickly into thepervasive surrounding darkness. A shallow cell in the eastern wall isblocked off with iron bars, the ends of which are thrust deeply intothe stone of the walls. Where each bar enters the rock, a strangesigil has been inscribed, though the passing years and the moisture ofthe tunnel have worked to wear the runes mostly away. The cell beyondthe bars is empty- whatever was once held here is trapped no longer.Some shallow scratch marks have been dug into the western wall.

[Exits: north south west]

<1068hp 1090mn 356mv> uAlas, you cannot go that way.

<1068hp 1090mn 356mv> wCramped alcove A tiny little bubble in the stoney crust of the earth, this small roomis a near-perfect sphere. Though obviously not naturally formed, thewalls bear no marks of being worked by the tools of stonecraft, butare perfectly concave and smooth. A door is set in a flatter portionof the wall to the east. In the center of the room's dusty floor sitsan ornate iron hatch. Atop the hatch is a complicated spoked lockthat, when closed, thrusts five thick metal spikes into thesurrounding stone for an incredibly tight seal. The hatch allowsprogress downward from here.

[Exits: east down]

<1068hp 1090mn 353mv> eDank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. The tunnel ofsmooth stone runs north and south, disappearing quickly into thepervasive surrounding darkness. A shallow cell in the eastern wall isblocked off with iron bars, the ends of which are thrust deeply intothe stone of the walls. Where each bar enters the rock, a strangesigil has been inscribed, though the passing years and the moisture ofthe tunnel have worked to wear the runes mostly away. The cell beyondthe bars is empty- whatever was once held here is trapped no longer.Some shallow scratch marks have been dug into the western wall.

[Exits: north south west]

<1068hp 1090mn 350mv> uAlas, you cannot go that way.

<1068hp 1090mn 350mv> n

Beag tells you, 'come to me?'

<1068hp 1090mn 350mv> Corner of a dank hallway An eerie silence hangs in the still air of this dark, damp hallway,broken occasionally by a long, soft scratching sound. Tunnels ofsmooth stone extend eastward and southward from here, though theirrespective destinations are lost in the dark. The walls are coveredwith faint impressions of what might once have been engraveddecoration. Over time, the patterns have been worn away by themoisture that beads on the walls, each drop taking a bit of theancient stonecutters' work down into the cold puddles that pool on the

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hard floor below. Shafts of white light shine down around a trapdoorset in the ceiling, though they are quickly lost in the profounddarkness of the underground.

[Exits: east south up]

<1068hp 1090mn 347mv> c gate beagYou step through a gate and vanish.In a quiet swampy part of the ruins The ruins here are almost buried by the swamp that has grown over it. Unlikemost of the ancient elven city this part seems to have been almost obliteratedby the destruction, leaving barely the smallest signs of what once was. Thereis an unnerving stillness in this region. To the east you can see what lookslike a black tower standing within the swampy ruins.

[Exits: east south](Translucent) Beag the Hero of Magical Transference is here.A giant frog hisses and flicks its pointed tongue out at you.

<1068hp 1010mn 347mv> Beag says, 'and now we wait a minute'

<1082hp 1081mn 380mv> Beag stretches luxuriously. Kinda makes you want to, doesn't it?

<1082hp 1086mn 380mv> Beag pushes his hips forward as he stretches.

<1082hp 1090mn 380mv> Beag says, 'Can you think of anything to do while we wait?'

<1082hp 1090mn 380mv> exa chestA sturdy elysium chest, clearly marked by its maker, with a skull and crossbones prominently displayed on the top.An elysium chest with a skull and crossbones on it holds:( 5) a bottle of blood( 3) a small blob of acid( 4) a redstone plate( 4) a dark metallic bowl( 3) a handful of pebbles( 2) a sliver of jade( 5) a grubby worm nugget( 4) some sand( 4) (Magical) a small blue pail( 2) a pearl earring a pearl necklace( 2) A damaged gold dragonscale( 2) A damaged silver dragonscale( 2) A damaged white dragonscale( 2) A damaged blue dragonscale( 2) A damaged black dragonscale( 2) A damaged green dragonscale( 2) A damaged red dragonscale( 2) A simple malachite ring( 4) A small malachite hoop a maple log a oak log a pine log( 4) A handful of potting soil an elm log

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( 5) a compass a Preferred Shoppers Club Card of the GML(12) an alchemy jar of bamboo(44) A globe of light( 7) (Glowing) an icicle(436) a plain gold key (Magical) (Glowing) the Staff of Good Health (Invis) (Glowing) (Humming) a small disc with a skull and crossbones(64) (Magical) a murky brown potion( 3) a bamboo staff (Magical) a brown staff(13) A lump of rosestone (Magical) (Glowing) an elemental bracelet( 2) (Magical) (Glowing) (Humming) a claw named 'Truth's Edge'( 3) a thin dagger (Magical) (Glowing) (Humming) a claw named 'Humility'(11) (Glowing) a string of small glowing balls of light (Magical) (Glowing) an ethereal blade

<1082hp 1090mn 380mv> ponderYou ponder the question.

<1082hp 1090mn 380mv> The night has begun.Your protective shield fades away.c protThe chromatic aura around your body fades.c chr

<1103hp 1090mn 380mv> You are surrounded by a protective shield.

<1103hp 1015mn 380mv> cv Dissolve some materials?You are surrounded by a chromatic aura.

<1103hp 946mn 380mv> You with her soft caressing voice say, 'Dissolve some materials?'

<1103hp 953mn 380mv> Beag says, 'BOooooring'

<1103hp 966mn 380mv> Beag utters the word, 'gate'.Beag steps through a gate and vanishes.

<1103hp 976mn 380mv> c gate beagYou step through a gate and vanish.Earthy room You are in a small bubble. On all sides lies solid rock--except to the west, where there is a huge wall of loose dirt. There are numerous gemstones stuck in the stone walls here. There are also small holes--they look as if someone has plucked the gems from the wall. Maybe you should take another look at these gems, they might be valuable. It also appears that someone has gone to great lengthsto protect what is contained herein, as the thick unpierceable veilof a curse hangs over this room.

[Exits: none] (Humming) A peculiar clump of earth is here.( 2) A clear stone sits at your feet. The sliced-off leg of a xorn is lying here.

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(Translucent) Beag the Hero of Magical Transference is here.(Translucent) A strange blob of earth is walking out of a wall here.

<1103hp 910mn 380mv> Beag utters the word, 'gate'.

<1103hp 918mn 380mv> Beag utters the word, 'gate'.

<1103hp 948mn 380mv> follow beagBeag does not seem to want any followers.

<1103hp 952mn 380mv> Beag utters the word, 'gate'.

<1103hp 954mn 380mv> aYou are affected by the following:Chromatic shield : modifies none by 0 for about 2 hrs and 40 minsProtective shield : modifies none by 0 for about 2 hrs and 40 minsInvisibility : modifies none by 0 for about 20 hrsPass door : modifies none by 0 for about 1 hr and 40 minsFly : modifies none by 0 for about 15 hrsArmor : modifies armor class by -20 for about 3 hrs and 20 minsAwareness : modifies none by 0 for about 7 hrsDetect invis : modifies none by 0 for about 6 hrs and 40 minsGiant strength : modifies strength by 4 for about 6 hrs and 40 minsDetect magic : modifies none by 0 for about 6 hrs and 40 mins

<1103hp 966mn 380mv> Beag says, 'Yah.'

<1126hp 1014mn 380mv> Beag says, 'Can't be gatin into the prison'

<1126hp 1027mn 380mv> Beag says, 'still though. safest place in thera.'

<1126hp 1073mn 380mv> Beag says, 'just a bit of a jog.'

<1126hp 1079mn 380mv> nodYou nod.

<1126hp 1090mn 380mv> Beag gives you a rusty key.

<1126hp 1090mn 380mv> who[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi

Players found: 4

<1126hp 1090mn 380mv> The leg of a xorn decomposes.

<1149hp 1090mn 380mv>

Page 505: Beag and Yunalia

A xorn gets the skin of a xorn.

<1149hp 1090mn 380mv> Beag holds the second key just out of your reach and winks at you.

<1149hp 1090mn 380mv> chuckleYou chuckle politely.

<1149hp 1090mn 380mv> who[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi

Players found: 4

<1149hp 1090mn 380mv> iYou are carrying: a rusty key (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1149hp 1090mn 380mv> aYou are affected by the following:Chromatic shield : modifies none by 0 for about 2 hrs and 10 minsProtective shield : modifies none by 0 for about 2 hrs and 10 minsInvisibility : modifies none by 0 for about 19 hrs and 30 minsPass door : modifies none by 0 for about 1 hr and 10 minsFly : modifies none by 0 for about 14 hrs and 30 minsArmor : modifies armor class by -20 for about 2 hrs and 50 minsAwareness : modifies none by 0 for about 6 hrs and 30 minsDetect invis : modifies none by 0 for about 6 hrs and 10 minsGiant strength : modifies strength by 4 for about 6 hrs and 10 minsDetect magic : modifies none by 0 for about 6 hrs and 10 mins

<1149hp 1090mn 380mv> put key pouch

Beag wags the key high in the air.

<1149hp 1090mn 380mv> You put a rusty key in a message pouch.

<1149hp 1090mn 380mv> cv Do you want me to climb on top of you?You with her soft caressing voice say, 'Do you want me to climb on top of you?'

<1149hp 1090mn 380mv> wink beagYou wink suggestively at Beag.

<1175hp 1090mn 380mv> who[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi

Players found: 4

<1175hp 1090mn 380mv> a

Beag says, 'Oh, i could think of worse ideas.'

Page 506: Beag and Yunalia

<1175hp 1090mn 380mv> You are affected by the following:Chromatic shield : modifies none by 0 for about 1 hr and 50 minsProtective shield : modifies none by 0 for about 1 hr and 50 minsInvisibility : modifies none by 0 for about 19 hrs and 10 minsPass door : modifies none by 0 for about 50 minsFly : modifies none by 0 for about 14 hrs and 10 minsArmor : modifies armor class by -20 for about 2 hrs and 30 minsAwareness : modifies none by 0 for about 6 hrs and 10 minsDetect invis : modifies none by 0 for about 5 hrs and 50 minsGiant strength : modifies strength by 4 for about 5 hrs and 50 minsDetect magic : modifies none by 0 for about 5 hrs and 50 mins

<1175hp 1090mn 380mv> cv Like?You with her soft caressing voice say, 'Like?'

<1175hp 1090mn 380mv> Beag peers at you intently.

<1175hp 1090mn 380mv> Beag says, 'Ever gotten hip deep naked in goo?'

<1194hp 1090mn 380mv> cv I've done that.You with her soft caressing voice say, 'I've done that.'

<1194hp 1090mn 380mv> cv Next?You with her soft caressing voice say, 'Next?'

<1194hp 1090mn 380mv> chortleHeh.

<1194hp 1090mn 380mv> Beag says, 'Much better with a partner.'

<1194hp 1090mn 380mv> cv How about partners?

Beag says, 'Suppose we could try an unheard of two parter.'You with her soft caressing voice say, 'How about partners?'

<1213hp 1090mn 380mv> Beag says, 'See what happens when you mix a giant into a grey elf.'

<1213hp 1090mn 380mv> Beag winks suggestively at you.

<1213hp 1090mn 380mv> cv Griant elf.You with her soft caressing voice say, 'Griant elf.'

<1213hp 1090mn 380mv> cv Easy.You with her soft caressing voice say, 'Easy.'

<1213hp 1090mn 380mv> cv Next?You with her soft caressing voice say, 'Next?'

<1213hp 1090mn 380mv> You feel solid again.c pass

<1232hp 1090mn 380mv> You turn translucent.

Page 507: Beag and Yunalia

<1232hp 1070mn 380mv> Beag mulls over the idea at hand. Please be patient.

<1232hp 1081mn 380mv> Beag says, 'Seems i'm out of ideas. So how will you get the key?'

<1232hp 1090mn 380mv> Beag continues to hold it high above your head.

<1232hp 1090mn 380mv> cv You're going to give it to me anyway because I'm sweet.You with her soft caressing voice say, 'You're going to give it to me anyway because I'm sweet.'

<1257hp 1090mn 380mv> cv And sexy.You with her soft caressing voice say, 'And sexy.'

<1257hp 1090mn 380mv> Beag says, 'Lass, sexy is about as useful as a pretty picture.'

<1257hp 1090mn 380mv> Beag says, 'sure, it looks nice. but that's about all it's good for.'

<1257hp 1090mn 380mv> Beag falls down laughing.

<1257hp 1090mn 380mv> A xorn gets a sparkling diamond.

<1271hp 1090mn 380mv> cv We all start at sight.You with her soft caressing voice say, 'We all start at sight.'

<1271hp 1090mn 380mv> egrinYou grin evilly.

<1271hp 1090mn 380mv> who[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi

Players found: 4

<1271hp 1090mn 380mv> Beag says, 'where as an ugly tavern whore, well, you can just toss her on the bed face down and it don't make a damn bit of difference how ugly she is, still feels fine'

<1271hp 1090mn 380mv> Beag winks suggestively at you.

<1271hp 1090mn 380mv> Beag says, 'Aught bit cheaper than a one of a kind key too.'

<1271hp 1090mn 380mv> The chromatic aura around your body fades.c chrYour protective shield fades away.c prot

Page 508: Beag and Yunalia

<1271hp 1090mn 380mv> You are surrounded by a chromatic aura.

<1271hp 1015mn 380mv> You are surrounded by a protective shield.

<1271hp 956mn 380mv> cv Though not as good as a comely wench.You with her soft caressing voice say, 'Though not as good as a comely wench.'

<1271hp 969mn 380mv> cv Because of desire.You with her soft caressing voice say, 'Because of desire.'

<1271hp 1003mn 380mv> Beag says, 'Wouldn't know. They all seem to bank on getting something just for looking nice.'

<1271hp 1033mn 380mv> Beag winks suggestively.

<1271hp 1041mn 380mv> Beag utters the words, 'create food'.A magic mushroom suddenly appears.

<1271hp 1090mn 380mv> Beag eats a magic mushroom.

<1271hp 1090mn 380mv> cv Well, it depends.You with her soft caressing voice say, 'Well, it depends.'

<1271hp 1090mn 380mv> cv I might not be attractive to you.You with her soft caressing voice say, 'I might not be attractive to you.'

<1271hp 1090mn 380mv> who[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research[ Human ] Ukyo the Master of Akemi

Players found: 4

<1271hp 1090mn 380mv> You feel less armored.c ar

<1271hp 1090mn 380mv> You feel someone protecting you.

<1271hp 1085mn 380mv> Beag says, 'Oh? How would you normally tell if a fellow was attracted to you or not then, seems like quite the conundrum.'

<1271hp 1090mn 380mv> cv Well, they would do anything for me.You with her soft caressing voice say, 'Well, they would do anything for me.'

<1271hp 1090mn 380mv> cv Wouldn't he?You with her soft caressing voice say, 'Wouldn't he?'

<1271hp 1090mn 380mv> Beag says, 'If he were attracted to you, AND a sucker.'

<1271hp 1090mn 380mv> Beag agrees absolutely.

Page 509: Beag and Yunalia

<1271hp 1090mn 380mv> Beag says, 'Do I appear a sucker to you?'

<1271hp 1090mn 380mv> cv That's the better part..You with her soft caressing voice say, 'That's the better part..'

<1271hp 1090mn 380mv> cv Twist him around my little fingerYou with her soft caressing voice say, 'Twist him around my little finger'

<1271hp 1090mn 380mv> Beag chuckles politely.

<1271hp 1090mn 380mv> pmote smiles sweetly at Beag.Yunalia smiles sweetly at Beag.

<1271hp 1090mn 380mv> Beag says, 'My. Then I must just be horribly frustrating.'

<1271hp 1090mn 380mv> cv Oh no, you're not frustrating.You with her soft caressing voice say, 'Oh no, you're not frustrating.'

<1271hp 1090mn 380mv> Beag says, 'Aha. And the next tactic of a pretty woman... flattery, incometh.'

<1271hp 1090mn 380mv> cv Honestly, if I'm like that, the Depraved won't be attacking me, would they?You with her soft caressing voice say, 'Honestly, if I'm like that, the Depraved won't be attacking me, would they?'

<1271hp 1090mn 380mv> Beag chuckles politely.

<1271hp 1090mn 380mv> Beag says, 'Tell you what.'

<1271hp 1090mn 380mv> cv But here I am, helpless, always need rescuing..You with her soft caressing voice say, 'But here I am, helpless, always need rescuing..'

<1271hp 1090mn 380mv> pmote sighs dramatically.Yunalia sighs dramatically.

<1271hp 1090mn 380mv> Beag puts the card down the front of his pants.

<1271hp 1090mn 380mv> Beag says, 'You want it? Get it yourself.'

<1271hp 1090mn 380mv> Beag looks at a xorn.

<1271hp 1090mn 380mv> Beag gets a sparkling diamond.

<1271hp 1090mn 380mv> l beagTowering before you is a being of... immense proportions. One would be remiss to not immediately notice the staggering height, standing eleven, or perhaps twelve

Page 510: Beag and Yunalia

spans of the human foot tall. But equally impressive to his height is his girth. Not that he is broad-shouldered by any means. Instead, his girth could be used to describe his rather large gut, and fleshy jowls. It's clear that this creature is completely unfamiliar with the term 'manual labor'. His palms are dirty, but soft and uncalloused. He is nearly clean shaven, with only a bit of stubble, if it could be called that in proportion to his size. His hair is slicked back and tied neatly into a long white pony tail that falls near ends near his rear. HIs garments are robes, tied simply but of fine silk, and buttons of ivory. The blue of the robes can't help but be reminiscient of the bright, blue sky on a clear Theran day.Beag is in perfect condition. (100%)

Beag is using:<worn around neck> (Magical) a wool cloak<worn around neck> (Magical) a wool cloak<worn on torso> (Magical) a leather vest<worn on head> (Magical) a leather helmet<worn on legs> (Magical) (Glowing) a pair of leather leggings<worn on feet> (Magical) (Glowing) a pair of leather boots<worn on hands> (Magical) (Glowing) a pair of leather gloves<worn on waist> (Magical) a leather belt<worn around wrist> (Magical) a bronze bracer<worn around wrist> (Magical) a bronze bracer

<1271hp 1090mn 380mv> Beag says, 'Cards here has a use. Not something i'd just give to a pretty lass. Now see, something that looks nice and is useless, well. fits the bill quite nicely.'

<1271hp 1090mn 380mv> Beag gives you a sparkling diamond.

<1271hp 1090mn 380mv> Your protective shield fades away.c protThe chromatic aura around your body fades.c chr

<1271hp 1090mn 380mv> You are surrounded by a protective shield.

<1271hp 1015mn 380mv> Beag says, 'so have a diamond instead.'

<1271hp 1022mn 380mv> You are surrounded by a chromatic aura.

<1271hp 947mn 380mv> Beag throws back his head and cackles with insane glee!

<1271hp 967mn 380mv> c diss diamondMagic jars appear out of thin air.Your magic dissolves a sparkling diamond into multiple pieces of diamond, and you put them into the jars.

Page 511: Beag and Yunalia

<1271hp 960mn 380mv> 1You put an alchemy jar of diamond in an elysium chest with a skull and crossbones on it.You put an alchemy jar of diamond in an elysium chest with a skull and crossbones on it.

<1271hp 974mn 380mv> cv Thanks.You with her soft caressing voice say, 'Thanks.'

<1271hp 978mn 380mv> snickerYou snicker softly.

<1271hp 982mn 380mv> Beag nods.

<1271hp 982mn 380mv> who

Beag gallantly tips his hat.[ Human ] Oogwai the Unarmed Fighter[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research

Players found: 4

<1271hp 989mn 380mv> Beag utters the word, 'gate'.Beag steps through a gate and vanishes.

<1271hp 1018mn 380mv> c gate bookkeeperYou failed.

<1271hp 1003mn 380mv> c gate bookkeeperYou step through a gate and vanish.Before the Halls of Research The walls of the Library of the Owl give way seamlessly to this room. It appears to be an extension that could always have been a part of the library.Though small signs here and there show that it is of a newer construction.The hardwood floors have a protective polish on them, though it has beenslightly scuffed up to keep it from being slick and dangerous. The roomhas no other apparent exit, only a chair that sits in the corner that isfit for someone of very small stature. A sign on the wall is the mainthing of notice within this room.

[Exits: west]A small gnome is here verifying all who wish to enter the halls of research.

<1271hp 945mn 380mv> cm I am here to do researchYou with her enchantingly melodious voice say, 'I am here to do research'Gnome bookkeeper tells you, 'Welcome back researcher and good luck to you!'The Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

Page 512: Beag and Yunalia

[Exits: north south] A soft cot is here to rest on.

<1271hp 964mn 380mv> sThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: north east] A soft cot is here to rest on.

<1271hp 964mn 380mv> eeThe supply room Really not much more than a closet, this room houses the access to varioussupplies that the researchers of the guild might need access to. Terelorhas made this his home in retirement. Offering up materials occasionallyto those who come and pay a small fee. Piles of materials sit on shelves in the room, prepared for sale to all who come seeking aid in the research.While cluttered this room is kept much cleaner and neater than the rest ofthe halls.

[Exits: west]( 5) (Magical) A collar encrusted with amber-hued gems glitters here.A man of mixed elven heritage stands here with a bright glow surrounding him.Terelor the master enchanter tells you, 'Welcome Yunalia to my supply room. I'm sure I can find something here that will help you.'Quest 8952 "Terelor's Alchemy Materials" updated!Terelor the master enchanter tells you, 'Remember you must give me 25 gold if you wish for a chance at the great materials'give 25 gold terelorTerelor the master enchanter tells you, 'that I have stored away here.'

<1271hp 964mn 380mv> Alas, you cannot go that way.

<1271hp 968mn 380mv> You give Terelor the master enchanter 25 gold.Terelor the master enchanter tells you, 'Ah yes one moment while I search through here for something useful.'Terelor the master enchanter rummages through the closet and starts to gather some materials.Terelor the master enchanter tells you, '6 things made of ash are on the ground, I hope those are helpful.'Quest 8952 "Alchemy Material timer one" updated!Quest 8952 "Alchemy Material timer one" updated!Terelor the master enchanter tells you, 'Come back in a little while and perhaps I can come up with some more jars for you.'

<1271hp 968mn 380mv> get allYou get a small bag full of ashes.You get a small bag full of ashes.You get a small bag full of ashes.You get a small bag full of ashes.You get a small bag full of ashes.

Page 513: Beag and Yunalia

You get a small bag full of ashes.You get a topaz-encrusted collar.You get a topaz-encrusted collar.You get a topaz-encrusted collar.You get a topaz-encrusted collar.You get a topaz-encrusted collar.

<1271hp 978mn 380mv> wThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: north east] A soft cot is here to rest on.

<1271hp 978mn 380mv> nnThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: north south] A soft cot is here to rest on.

<1271hp 986mn 380mv> nThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: south]( 2) An alchemy jar containing gold is here.(10) An alchemy jar containing malachite is here.( 8) An alchemy jar containing gut is here.(14) An alchemy jar containing lodestone is here.( 8) An alchemy jar containing light is here.( 9) An alchemy jar containing elm is here.( 9) An alchemy jar containing pine is here.(13) An alchemy jar containing oak is here.( 9) An alchemy jar containing maple is here.(10) An alchemy jar containing moss is here.( 5) An alchemy jar containing earth is here.( 4) An alchemy jar containing red dragonscale is here.

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( 4) An alchemy jar containing black dragonscale is here.( 6) An alchemy jar containing green dragonscale is here.( 5) An alchemy jar containing blue dragonscale is here.( 5) An alchemy jar containing white dragonscale is here.( 5) An alchemy jar containing gold dragonscale is here.( 5) An alchemy jar containing silver dragonscale is here.( 5) An alchemy jar containing pearl is here.( 8) An alchemy jar containing titanium is here.( 7) An alchemy jar containing sand is here.( 7) An alchemy jar containing onyx is here.( 6) An alchemy jar containing blood is here.( 4) An alchemy jar containing acid is here.( 4) An alchemy jar containing jade is here.( 9) An alchemy jar containing warpstone is here.( 4) An alchemy jar containing ash is here.(11) An alchemy jar containing redstone is here.( 8) An alchemy jar containing coal is here.( 4) An alchemy jar containing pottery is here.( 5) An alchemy jar containing slime is here.( 4) An alchemy jar containing oakwood is here.( 5) An alchemy jar containing amber is here.( 3) An alchemy jar containing rock is here.(13) An alchemy jar containing china is here.( 2) An alchemy jar containing emerald is here. An alchemy jar containing sapphire is here.( 2) An alchemy jar containing ruby is here.( 8) An alchemy jar containing lead is here.( 4) An alchemy jar containing balm is here.(36) An alchemy jar containing bamboo is here.( 6) An alchemy jar containing ceramic is here.( 2) An alchemy jar containing gem is here.( 4) An alchemy jar containing amethyst is here. A soft cot is here to rest on.

<1271hp 986mn 380mv> Alas, you cannot go that way.

<1271hp 986mn 380mv> iYou are carrying:( 5) (Magical) a topaz-encrusted collar( 6) a small bag full of ashes (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 998mn 380mv> c diss collarc diss collarMagic jars appear out of thin air.Your magic dissolves a topaz-encrusted collar into multiple pieces of quartz, and you put them into the jars.

<1271hp 978mn 380mv> c diss collarc diss collarc diss collarMagic jars appear out of thin air.Your magic dissolves a topaz-encrusted collar into multiple pieces of quartz, and you put them into the jars.

<1271hp 967mn 380mv> c diss ashesc diss ashesc diss ashesc diss ashes

Page 515: Beag and Yunalia

c diss ashesc diss ashesMagic jars appear out of thin air.Your magic dissolves a topaz-encrusted collar into multiple pieces of quartz, and you put them into the jars.

<1271hp 951mn 380mv> drop all.jarMagic jars appear out of thin air.Your magic dissolves a topaz-encrusted collar into multiple pieces of quartz, and you put them into the jars.

<1271hp 947mn 380mv> Magic jars appear out of thin air.Your magic dissolves a topaz-encrusted collar into multiple pieces of quartz, and you put them into the jars.

<1271hp 927mn 380mv> You are not carrying that.

<1271hp 938mn 380mv> You are not carrying that.You feel solid again.c pass

<1271hp 985mn 380mv> You are not carrying that.

<1271hp 985mn 380mv> You are not carrying that.

<1271hp 985mn 380mv> You are not carrying that.

<1271hp 985mn 380mv> You are not carrying that.

<1271hp 1001mn 380mv> You drop an alchemy jar of quartz.You drop an alchemy jar of quartz.You drop an alchemy jar of quartz.You drop an alchemy jar of quartz.You drop an alchemy jar of quartz.You drop an alchemy jar of quartz.You drop an alchemy jar of quartz.You drop an alchemy jar of quartz.You drop an alchemy jar of quartz.You drop an alchemy jar of quartz.

<1271hp 1001mn 380mv> You turn translucent.

<1271hp 981mn 380mv> lThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: south](10) An alchemy jar containing quartz is here.( 2) An alchemy jar containing gold is here.(10) An alchemy jar containing malachite is here.( 8) An alchemy jar containing gut is here.(14) An alchemy jar containing lodestone is here.( 8) An alchemy jar containing light is here.

Page 516: Beag and Yunalia

( 9) An alchemy jar containing elm is here.( 9) An alchemy jar containing pine is here.(13) An alchemy jar containing oak is here.( 9) An alchemy jar containing maple is here.(10) An alchemy jar containing moss is here.( 5) An alchemy jar containing earth is here.( 4) An alchemy jar containing red dragonscale is here.( 4) An alchemy jar containing black dragonscale is here.( 6) An alchemy jar containing green dragonscale is here.( 5) An alchemy jar containing blue dragonscale is here.( 5) An alchemy jar containing white dragonscale is here.( 5) An alchemy jar containing gold dragonscale is here.( 5) An alchemy jar containing silver dragonscale is here.( 5) An alchemy jar containing pearl is here.( 8) An alchemy jar containing titanium is here.( 7) An alchemy jar containing sand is here.( 7) An alchemy jar containing onyx is here.( 6) An alchemy jar containing blood is here.( 4) An alchemy jar containing acid is here.( 4) An alchemy jar containing jade is here.( 9) An alchemy jar containing warpstone is here.( 4) An alchemy jar containing ash is here.(11) An alchemy jar containing redstone is here.( 8) An alchemy jar containing coal is here.( 4) An alchemy jar containing pottery is here.( 5) An alchemy jar containing slime is here.( 4) An alchemy jar containing oakwood is here.( 5) An alchemy jar containing amber is here.( 3) An alchemy jar containing rock is here.(13) An alchemy jar containing china is here.( 2) An alchemy jar containing emerald is here. An alchemy jar containing sapphire is here.( 2) An alchemy jar containing ruby is here.( 8) An alchemy jar containing lead is here.( 4) An alchemy jar containing balm is here.(36) An alchemy jar containing bamboo is here.( 6) An alchemy jar containing ceramic is here.( 2) An alchemy jar containing gem is here.( 4) An alchemy jar containing amethyst is here. A soft cot is here to rest on.

<1271hp 1032mn 380mv> who[ Human ] Oogwai the Unarmed Fighter[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research

Players found: 4

<1271hp 1032mn 380mv> lThe Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

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[Exits: south](10) An alchemy jar containing quartz is here.( 2) An alchemy jar containing gold is here.(10) An alchemy jar containing malachite is here.( 8) An alchemy jar containing gut is here.(14) An alchemy jar containing lodestone is here.( 8) An alchemy jar containing light is here.( 9) An alchemy jar containing elm is here.( 9) An alchemy jar containing pine is here.(13) An alchemy jar containing oak is here.( 9) An alchemy jar containing maple is here.(10) An alchemy jar containing moss is here.( 5) An alchemy jar containing earth is here.( 4) An alchemy jar containing red dragonscale is here.( 4) An alchemy jar containing black dragonscale is here.( 6) An alchemy jar containing green dragonscale is here.( 5) An alchemy jar containing blue dragonscale is here.( 5) An alchemy jar containing white dragonscale is here.( 5) An alchemy jar containing gold dragonscale is here.( 5) An alchemy jar containing silver dragonscale is here.( 5) An alchemy jar containing pearl is here.( 8) An alchemy jar containing titanium is here.( 7) An alchemy jar containing sand is here.( 7) An alchemy jar containing onyx is here.( 6) An alchemy jar containing blood is here.( 4) An alchemy jar containing acid is here.( 4) An alchemy jar containing jade is here.( 9) An alchemy jar containing warpstone is here.( 4) An alchemy jar containing ash is here.(11) An alchemy jar containing redstone is here.( 8) An alchemy jar containing coal is here.( 4) An alchemy jar containing pottery is here.( 5) An alchemy jar containing slime is here.( 4) An alchemy jar containing oakwood is here.( 5) An alchemy jar containing amber is here.( 3) An alchemy jar containing rock is here.(13) An alchemy jar containing china is here.( 2) An alchemy jar containing emerald is here. An alchemy jar containing sapphire is here.( 2) An alchemy jar containing ruby is here.( 8) An alchemy jar containing lead is here.( 4) An alchemy jar containing balm is here.(36) An alchemy jar containing bamboo is here.( 6) An alchemy jar containing ceramic is here.( 2) An alchemy jar containing gem is here.( 4) An alchemy jar containing amethyst is here. A soft cot is here to rest on.

<1271hp 1032mn 380mv> aYou are affected by the following:Pass door : modifies none by 0 for about 3 hrs and 45 minsChromatic shield : modifies none by 0 for about 2 hrs and 5 minsProtective shield : modifies none by 0 for about 2 hrs and 5 minsArmor : modifies armor class by -20 for about 5 hrs and 5 minsInvisibility : modifies none by 0 for about 13 hrs and 25 minsFly : modifies none by 0 for about 8 hrs and 25 minsAwareness : modifies none by 0 for about 25 minsDetect invis : modifies none by 0 for about 5 minsGiant strength : modifies strength by 4 for about 5 mins

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Detect magic : modifies none by 0 for about 5 mins

<1271hp 1041mn 380mv> c gate lareayYou failed.

<1271hp 992mn 380mv> c gate lareaYou step through a gate and vanish.Lady Larea's room This room is decorated in bright colours designed to make it look morefeminine, but it makes it more like a mess. Whoever lives in here musthave trouble sleeping at nights.

[Exits: none] A large oval mirror is hanging on the wall.(Holy Aura) A young woman in a flowing white gown is resting here.

<1271hp 919mn 380mv> w

You no longer see invisible objects.c detYou feel weaker.c giThe detect magic wears off.c 'detect magic'

<1271hp 974mn 380mv> The Antechambers This room is very nicely furnished, with large bold paintings hanging onthe walls and rich carpets on the floor. A large glass window in the westwall allows you to get a good view of the surrounding country side. To theeast and north are large oak doors, and south of here you can make out astaircase.

[Exits: south] A suit of fine silver platemail is here. A large ornate silver helm is here. (Glowing) A fine mithril longsword is here. (Glowing) A large silver shield is here.( 3) (Limited) You see a red tunic with lace trim at the collar. a bloody sack fashioned from the torn skin of a falcon is here. (Glowing) (Humming) (Legendary) A heavy flail covered with sparks of an elemental energy is here. (Glowing) (Humming) (Unique) A pair of emerald leggings lie here.

<1271hp 986mn 380mv> Your eyes tingle.

<1271hp 981mn 380mv> get allYour muscles surge with heightened power!

<1271hp 977mn 380mv> Your eyes tingle.

<1271hp 976mn 380mv> You get a suit of silver plate.You get a silver helm.You get a mithril longsword.You get a polished silver shield.You get a red tunic.You get a red tunic.You get a red tunic.A sack made from the skin of a falcon: you cannot carry that much weight.You get the great flail named Diamond Eyes.Chromed leggings inset with emeralds: you cannot carry that much weight.

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<1271hp 978mn 380mv> iYou are carrying: (Magical) (Glowing) (Humming) (Legendary) the great flail named Diamond Eyes( 3) (Limited) a red tunic (Glowing) a polished silver shield (Glowing) a mithril longsword a silver helm a suit of silver plate( 6) a small bag full of ashes (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 986mn 380mv> c diss plateMagic jars appear out of thin air.Your magic dissolves a suit of silver plate into multiple pieces of silver, and you put them into the jars.

<1271hp 966mn 380mv> c diss longswordMagic jars appear out of thin air.Your magic dissolves a mithril longsword into multiple pieces of mithril, and you put them into the jars.

<1271hp 962mn 380mv> 1You put an alchemy jar of mithril in an elysium chest with a skull and crossbones on it.You put an alchemy jar of mithril in an elysium chest with a skull and crossbones on it.You put an alchemy jar of mithril in an elysium chest with a skull and crossbones on it.You put an alchemy jar of silver in an elysium chest with a skull and crossbones on it.You put an alchemy jar of silver in an elysium chest with a skull and crossbones on it.You put an alchemy jar of silver in an elysium chest with a skull and crossbones on it.You put an alchemy jar of silver in an elysium chest with a skull and crossbones on it.

<1271hp 962mn 380mv> get allYou get a sack made from the skin of a falcon.You get Chromed leggings inset with emeralds.

<1271hp 972mn 380mv> iYou are carrying: (Glowing) (Humming) (Unique) Chromed leggings inset with emeralds a sack made from the skin of a falcon (Magical) (Glowing) (Humming) (Legendary) the great flail named Diamond Eyes( 3) (Limited) a red tunic (Glowing) a polished silver shield a silver helm( 6) a small bag full of ashes (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 979mn 380mv> c gate bookkeeperYou step through a gate and vanish.Before the Halls of Research

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The walls of the Library of the Owl give way seamlessly to this room. It appears to be an extension that could always have been a part of the library.Though small signs here and there show that it is of a newer construction.The hardwood floors have a protective polish on them, though it has beenslightly scuffed up to keep it from being slick and dangerous. The roomhas no other apparent exit, only a chair that sits in the corner that isfit for someone of very small stature. A sign on the wall is the mainthing of notice within this room.

[Exits: west]A small gnome is here verifying all who wish to enter the halls of research.

<1271hp 911mn 380mv> cm I am here to do researchYou with her enchantingly melodious voice say, 'I am here to do research'Gnome bookkeeper tells you, 'Welcome back researcher and good luck to you!'The Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: north south] A soft cot is here to rest on.

<1271hp 929mn 380mv> n

Your awareness of the surrounding trees lessens.aware

<1271hp 977mn 380mv> The Halls of Research This rather simple room is set up to help aid in the research and collectionof knowledge. The hardwood floors bear signs of some explosions. The desksare made of steel to protect them in case of further explosions. Carpetsmagically protected from fire cover parts of the floor, as well as most ofthe walls. This aids in the reduction of noise that many researchers cancause. A chair and a cot sit in the corner allowing for a place to rest after the many long hours of work. Bookshelves line the walls, though theyappear mostly empty at this time.

[Exits: south](10) An alchemy jar containing quartz is here.( 2) An alchemy jar containing gold is here.(10) An alchemy jar containing malachite is here.( 8) An alchemy jar containing gut is here.(14) An alchemy jar containing lodestone is here.( 8) An alchemy jar containing light is here.( 9) An alchemy jar containing elm is here.( 9) An alchemy jar containing pine is here.(13) An alchemy jar containing oak is here.( 9) An alchemy jar containing maple is here.(10) An alchemy jar containing moss is here.( 5) An alchemy jar containing earth is here.( 4) An alchemy jar containing red dragonscale is here.( 4) An alchemy jar containing black dragonscale is here.( 6) An alchemy jar containing green dragonscale is here.( 5) An alchemy jar containing blue dragonscale is here.

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( 5) An alchemy jar containing white dragonscale is here.( 5) An alchemy jar containing gold dragonscale is here.( 5) An alchemy jar containing silver dragonscale is here.( 5) An alchemy jar containing pearl is here.( 8) An alchemy jar containing titanium is here.( 7) An alchemy jar containing sand is here.( 7) An alchemy jar containing onyx is here.( 6) An alchemy jar containing blood is here.( 4) An alchemy jar containing acid is here.( 4) An alchemy jar containing jade is here.( 9) An alchemy jar containing warpstone is here.( 4) An alchemy jar containing ash is here.(11) An alchemy jar containing redstone is here.( 8) An alchemy jar containing coal is here.( 4) An alchemy jar containing pottery is here.( 5) An alchemy jar containing slime is here.( 4) An alchemy jar containing oakwood is here.( 5) An alchemy jar containing amber is here.( 3) An alchemy jar containing rock is here.(13) An alchemy jar containing china is here.( 2) An alchemy jar containing emerald is here. An alchemy jar containing sapphire is here.( 2) An alchemy jar containing ruby is here.( 8) An alchemy jar containing lead is here.( 4) An alchemy jar containing balm is here.(36) An alchemy jar containing bamboo is here.( 6) An alchemy jar containing ceramic is here.( 2) An alchemy jar containing gem is here.( 4) An alchemy jar containing amethyst is here. A soft cot is here to rest on.

<1271hp 977mn 380mv> You start watching your surroundings more carefully.

<1271hp 967mn 380mv> get all.jar chestdrop all.jarYou get an alchemy jar of silver from an elysium chest with a skull and crossbones on it.You get an alchemy jar of silver from an elysium chest with a skull and crossbones on it.You get an alchemy jar of silver from an elysium chest with a skull and crossbones on it.You get an alchemy jar of silver from an elysium chest with a skull and crossbones on it.You get an alchemy jar of mithril from an elysium chest with a skull and crossbones on it.You get an alchemy jar of mithril from an elysium chest with a skull and crossbones on it.You get an alchemy jar of mithril from an elysium chest with a skull and crossbones on it.You get an alchemy jar of diamond from an elysium chest with a skull and crossbones on it.You get an alchemy jar of diamond from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbon

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es on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.An alchemy jar of bamboo: you cannot carry that many items.

<1271hp 985mn 380mv> get all.jar chestdrop all.jarYou drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of diamond.You drop an alchemy jar of diamond.You drop an alchemy jar of mithril.You drop an alchemy jar of mithril.You drop an alchemy jar of mithril.You drop an alchemy jar of silver.You drop an alchemy jar of silver.You drop an alchemy jar of silver.You drop an alchemy jar of silver.

<1271hp 985mn 380mv> get all.jar chestdrop all.jarget all.jar chestdrop all.jarYou get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.You get an alchemy jar of bamboo from an elysium chest with a skull and crossbones on it.

<1271hp 985mn 380mv> You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.You drop an alchemy jar of bamboo.

<1271hp 985mn 380mv> I see nothing like that in the chest.

<1271hp 985mn 380mv> You are not carrying any jar.

<1271hp 985mn 380mv> I see nothing like that in the chest.

<1271hp 985mn 380mv> You are not carrying any jar.

<1271hp 985mn 380mv> who[ Human ] Oogwai the Unarmed Fighter[ StrmG ] (PK) [GAR] Beag Chanan the Hero of Magical Transference

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[ G-Elf ] (PK) Kalira the Heroine of Holy Healing[51 G-Elf Cha] (PK) [Helper] [GAR] Yunalia Narva'nil the Heroine of Magical Transference, Head Researcher of Guild of Alchemical Research

Players found: 4

<1271hp 988mn 380mv> aYou are affected by the following:Awareness : modifies none by 0 for about 17 hrs and 15 minsDetect magic : modifies none by 0 for about 16 hrs and 55 minsGiant strength : modifies strength by 4 for about 16 hrs and 55 minsDetect invis : modifies none by 0 for about 16 hrs and 55 minsPass door : modifies none by 0 for about 3 hrs and 15 minsChromatic shield : modifies none by 0 for about 1 hr and 35 minsProtective shield : modifies none by 0 for about 1 hr and 35 minsArmor : modifies armor class by -20 for about 4 hrs and 35 minsInvisibility : modifies none by 0 for about 12 hrs and 55 minsFly : modifies none by 0 for about 7 hrs and 55 mins

<1271hp 988mn 380mv> sleepYou go to sleep.

<1271hp 990mn 380mv> time

It is 02:36:20 am, Day of the Bull, 2nd the Month of the Grand Struggle, in the year 281.

Lomenthiel is in waning gibbous.Erohach is in first quarter.Gu is new.

Dark Mists started up at Wed Jan 8 05:00:09 2014.Dark Mists is scheduled for an automatic reboot at 05:00:00.

The system time is Thu Jan 9 03:29:12 2014.

<1271hp 990mn 380mv> Night Runec gate first maidwwwwwwwssssesswdeeees

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eenbuy 3*bambooviewIn your dreams, or what?

<1271hp 1019mn 380mv> In your dreams, or what?

<1271hp 1019mn 380mv> In your dreams, or what?

<1271hp 1019mn 380mv> In your dreams, or what?

<1271hp 1019mn 380mv> In your dreams, or what?

<1271hp 1019mn 380mv> In your dreams, or what?

<1271hp 1019mn 380mv> In your dreams, or what?

<1271hp 1030mn 380mv> In your dreams, or what?

<1271hp 1030mn 380mv> In your dreams, or what?

<1271hp 1030mn 380mv> In your dreams, or what?

<1271hp 1030mn 380mv> In your dreams, or what?

<1271hp 1030mn 380mv> In your dreams, or what?

<1271hp 1030mn 380mv> In your dreams, or what?

<1271hp 1030mn 380mv> In your dreams, or what?

<1271hp 1030mn 380mv> In your dreams, or what?

<1271hp 1030mn 380mv> In your dreams, or what?

<1271hp 1030mn 380mv> In your dreams, or what?

<1271hp 1030mn 380mv> In your dreams, or what?

<1271hp 1030mn 380mv> In your dreams, or what?

<1271hp 1046mn 380mv> In your dreams, or what?

<1271hp 1046mn 380mv> In your dreams, or what?

<1271hp 1046mn 380mv> In your dreams, or what?

<1271hp 1046mn 380mv> In your dreams, or what?

<1271hp 1046mn 380mv> In your dreams, or what?

<1271hp 1046mn 380mv> In your dreams, or what?

<1271hp 1046mn 380mv> In your dreams, or what?

<1271hp 1046mn 380mv> In your dreams, or what?

<1271hp 1046mn 380mv> In your dreams, or what?

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<1271hp 1046mn 380mv> waleHuh?

<1271hp 1075mn 380mv> wakeiYou wake and stand up.

<1271hp 1075mn 380mv> You are carrying: (Glowing) (Humming) (Unique) Chromed leggings inset with emeralds a sack made from the skin of a falcon (Magical) (Glowing) (Humming) (Legendary) the great flail named Diamond Eyes( 3) (Limited) a red tunic (Glowing) a polished silver shield a silver helm( 6) a small bag full of ashes (Magical) (Glowing) (Humming) (Unique) an elysium chest with a skull and crossbones on it

<1271hp 1075mn 380mv> aYou are affected by the following:Awareness : modifies none by 0 for about 17 hrsDetect magic : modifies none by 0 for about 16 hrs and 40 minsGiant strength : modifies strength by 4 for about 16 hrs and 40 minsDetect invis : modifies none by 0 for about 16 hrs and 40 minsPass door : modifies none by 0 for about 3 hrsChromatic shield : modifies none by 0 for about 1 hr and 20 minsProtective shield : modifies none by 0 for about 1 hr and 20 minsArmor : modifies armor class by -20 for about 4 hrs and 20 minsInvisibility : modifies none by 0 for about 12 hrs and 40 minsFly : modifies none by 0 for about 7 hrs and 40 mins

<1271hp 1075mn 380mv> c diss shieldMagic jars appear out of thin air.Your magic dissolves a polished silver shield into multiple pieces of silver, and you put them into the jars.

<1271hp 1068mn 380mv> c diss ashesYou are not carrying that.

<1271hp 1090mn 380mv> c diss bagc diss bagMagic jars appear out of thin air.Your magic dissolves a small bag full of ashes into multiple pieces of ash, and you put them into the jars.

<1271hp 1070mn 380mv> c diss bagc diss bagc diss bagc diss bagA magic jar appears out of thin air.Your magic dissolves a small bag full of ashes into ash, and you put it into the jar.

<1271hp 1051mn 380mv> drop all.jarA magic jar appears out of thin air.Your magic dissolves a small bag full of ashes into ash, and you put it into the jar.

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<1271hp 1047mn 380mv> Magic jars appear out of thin air.Your magic dissolves a small bag full of ashes into multiple pieces of ash, and you put them into the jars.

<1271hp 1027mn 380mv> A magic jar appears out of thin air.Your magic dissolves a small bag full of ashes into ash, and you put it into the jar.

<1271hp 1016mn 380mv> A magic jar appears out of thin air.Your magic dissolves a small bag full of ashes into ash, and you put it into the jar.

<1271hp 1006mn 380mv> You drop an alchemy jar of ash.You drop an alchemy jar of ash.You drop an alchemy jar of ash.You drop an alchemy jar of ash.You drop an alchemy jar of ash.You drop an alchemy jar of ash.You drop an alchemy jar of ash.You drop an alchemy jar of ash.You drop an alchemy jar of silver.You drop an alchemy jar of silver.You drop an alchemy jar of silver.You drop an alchemy jar of silver.

<1271hp 1009mn 380mv>