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8/14/2019 Basic Magic Terminalogy- Dr. Krishna N. Sharma http://slidepdf.com/reader/full/basic-magic-terminalogy-dr-krishna-n-sharma 1/13 http://www.onlinebooks.shop.ms 1 Basic Magic Termenology (E-Book) ...an essential for basic magic learners Author Dr.Krishna N. Sharma § Publication Online Book Publication, India http://www.onlinebooks.shop.ms

Basic Magic Terminalogy- Dr. Krishna N. Sharma

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Basic Magic Termenology

(E-Book)

...an essential for basic magic learners

Author

Dr.Krishna N. Sharma

§

Publication

Online Book Publication, India

http:/ / www.onlinebooks.shop.ms

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Book : Basic Magic Terminology 

First Edition : 2007

Author : Dr. Krishna N. Sharma

Contact : [email protected]

Copyright : Author

Publication : Online Book Publication, India

Web : www.onlinebooks.shop.ms

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Preface

I am really feeling very nice by writing this short e-book. From a long time I was thinking to do such

work which can facilitate to Secret Magical World. I

was intended to contribute some effort to the

magic learners of different magic schools andcamps.

By the way now this small effort is in your hands…,I think my effort will grow in happiness by seeing

you comments and new ideas.

In last lines…I would like to thank my friend

Dr.Kuki Bordoloi, without her this was really muchtough to do.

Dr.Krishna N. Sharma

[email protected]

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Ambitious Card Routine (ACR)Card effect where a chosen card keeps on returning to the top of the pack.

AnglesAudiens sitting at specific position or angle can spot the secret. Usually extreme left

or right or behind. We use the term like “hey since this trick is 'angled' it can only be

done with limited audience viewpoints.

Biddle MoveA move used to bring selected card to the bottom of the deck.

Black ArtAnyone can't see black on black which is usfeul or secret compartments and secret

hiding places.

Bottom ChargeMove used to change cards.

Break

A slight opening secretly held in a deck of cards.

Book Pass ForceTechnique of shuffling where we take a group of cards then throw them on the other

pile, and hold the top card and keep it on top. This leaves the selected card on top.

Bridge-Sized DeckA deck of cards slightly smaller than a poker deck, measuring 2-1/4’ wide are

frequently used because it give the magician an advantage in certain tricks becauseof 

their smaller width.

Card DiscoveryThe end of card tricks during which the spectator’s card is revealed or produced in a

“magical” manner.

Card LocationAny method that allows the magician to find or locate a selected card after it has been

returned to the pack.

Center TearA special way of tearing up paper so that the centre piece with the message is retained

by the magician.

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ChangeChanging one card for another.

Charlier

One handed flourish cut or pass.

Classic ForceMaking a spectator choose a card by fanning them and timing the force card to land

under their fingers.

ChopIt’s a code word for a magnet.

Chop CupCup with secret magnet used with a magnetic ball which can be made to vanish or

appear at will using the magnet.

Classic PalmHolding an object in the center of the palm, gripped by the palm muscles lightly like

holding a coin.

Cold (deck)Switching in a stacked deck.

ConjurerA magician

ControlAny method that allows the performer to move a particular card or cards to a specific

location in the pack.

CrimpA bend or crease in a playing card in such a way that you are able to locate it in the

deck by feel alone. The crimp can be put anywhere on the card, but the corners orlong sides are generally used.

CC / MCConjorer's / magician's choice where an object is forced on a spectator by deciding if 

he takes or discards the objects selected.

DaubConjorer's (magician’s) wax. Used to stick things together temporarily.

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DealTo take cards off the top of the deck.

Deal Seconds

Take the second card looking like the top.

Deal MiddlesTake a middle card looking like the top.

Deal BottomsTake the bottom card looking like the top.

DLDouble lift. Lifting two cards as one.

Do As I DoWhen you have the spectator do the same things as you do.

Double Cut ForceThe double cut force is a way of forcing the top card of the deck.

Double LiftThis is were the two top cards are drawn up to be shown as one card alone. A

fingerbreak between the two top cards before the sleight is executed, is very nice.Otherwise it requires really light fingers.

Double Sided CardsSimply a double sided card which you can buy or make for many good effects.

Double UndercutCard Control used to return a card back to the top of the deck.

EffectA sleight or magic trick 

FaceThe face of a card shows its value and suit.

Face Cards, P icture cards, or Court CardsAll of the jacks, queens, and kings.

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False CutAny cut that leaves the deck in the same order as it was before the cut.

False Shuffle

Any shuffle that leaves the deck in the same order as it was before the shuffle.

False TransferAn object is put or taken into one hand while being retained in the other.

Finger BreakMove used to return to cards easily.

FlashAllowing the spectator to briefly see the face of any card.

FlourishA display of skill with cards. Usually not a trick but an important part of a trick like

one handed cut, fan, and ribbon spread.

ForceCausing a spectator to select a particular card or cards when the spectator thinks the

choice was freely made.

French DropA false transfer with a coin or small object.

Free ChoiceWhen a spectator really has a free choice, no force.

Gimmick / Gaff A secret device used in an execution of a magic trick.

GlideThe glide is simply pulling back a bottom card so that the second to the bottom card isrevealed alittle(this is done face-down though, so no-one can see the faces) It is only

revealed for touch. The second to bottom card is the slipped out as if it was the bottom

card. (Usually it looks 'the bottom card is shown. then the deck is facedown (no

attention drawn to this), then the bottom card is slipped out.

GlimpseSecretly noting a card while holding or shuffling the pack.

Greek ShiftMove used to shift a card, or make a false cut.

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Greek ShuffleFalse Shuffle. Watch your angles.

Haunted DeckSpectator freely selects a card, and that card is placed back onto the deck. The deck is

cut and the spectator is told that the deck will remove the card by itself and then

watches, as the deck removes the card! The deck can then be given to the spectator to

reveal no gimmick is involved.

Hindu ShuffleAn effective way to keep a card or several at the bottom of the deck.

Indicator CardA playing card used to identify the location, value, or suit of a diffferent card, usually

selected by the audience.

Invisible DeckThis deck is a trick deck wherein the backs of the cards used have a thick, non-slick 

surface. The cards are placed back to back in certain pairs.

IT/ITRInvisible thread, Invisible thread reel. Thin nylon thread that you can't see is used to

levitate stuff.

ImpromptuA trick that can be performed at a moments notice, usually with everyday objects and

little or no preparation.

JogA card sleight in which a card is made to secretly protrude from the deck to a slight

extent, thus enabling the magician to secretly locate it or the card next to it at a future

moment.

Key CardA card, generally gimmicked, which is used to locate a particular card or cards in the

deck.

LappingDropping an object into one's lap to vanish it (done while seated).

LoadTo secretly put an object into a location eg A ball under a cup or a rabbit into a hat.

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LegerdemainA french term for magic of the hands or sleight of hand.

M5

Powerful Neomidium magnet used for PK effects, balances, stopping watches, andvanishes.

Magic

The art of entertaining an audience by performing illusions that baffle and amaze,

often by giving the impression that something impossible has been achieved, almost

as if the performer had magic or supernatural powers. Yet, this illusion of magic is

created entirely by natural means. The practitioners of this mystery art may be called

magicians, conjurors, illusionists or prestidigitators.

ManipulatorA magician with a showy sleight of hand act, often set to music, who produces

cards/coins etc or multiplies balls in the air.

Marked DeckA deck a cards with markings on the back to identify the front. You can name any

marked card by looking at the back of it.

Mechanic's GripThe mechanics grip is one of the most often used for false dealing. It is sort of a

compromise between the erdnase grip and the full grip. The forefinger curls around

the outer right corner of the deck while the other three fingers curl around the side of 

the deck.

Miscalling a CardIn card magic, purposely giving an incorrect identification of a card.

MisdirectionGetting the spectators to cocentrate elsewhere when a move takes place.

MonteFamous con game where three cards are thrown down and the mark has to find the

queen/ace etc. Due to sleight of hand, he never wins.

Muggle / MarkNon magician or subject for a con game.

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One AheadPrinciple often used in mentalism where the magician writes down the name of an

item previously discovered instead of the current item he is trying to guess.

One Way DeckWhen we arrange the back of the deck pictures all the same way and when the

spectator picks his card just switch the deck around. Then it is the only one that is

backwards. No more fake shuffles!

One Way Back DeckA deck where the back design is not the same upside down enabling a card or cards to

be located because they are the wrong way up.

Out

An ending to a trick that the magician uses if the trick goes wrong.

Overhand ShuffleA shuffle where you hold the cards in your right hand and you pull them off a few at a

time into your left hand.

Palming a CardMethod of concealing a card.

PassA sleight.

PatterThe talk a magician uses to accompany a trick.

PinchVanish done by snapping coin from lengthways in the finger tips to edgeways,

incorparating a ROV element. Also a vanish used by carring a sponge ball from

pinched between fingers to a palm.

PKPsychokenesis. e.x. moving things around usually done with threads or strong

magnets.

PullDevice on elastic which pulls object up sleeve or under jacket.

RavenMagnetic Pull device used to vanish a small coin or magnetic object.

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Readers / PaperMarked cards which can be read from their backs.

Reversed Card

Any card that is face up in a face-down pack (or faced down in a face-up pack).

Riffle ShuffleCommon shuffle that is used often.

ROVRetention of vision vanish. Put vanish for a coin.

R / SThe use of rough or smooth compounds on cards which makes them stick or slide

easily.

Sandwiched CardAny card that is placed or located between two other pre-designated cards.

Self-Working TricksTricks that don't require sleight of hand.

Servante

Secret shelf or compartment behind magicians table.

ShellA hollowed out coin or ball which fits over the real object allowing vanish and

reproductions.

ShuffleThe process of mixing a deck of cards.

SilkA silk handkerchief.

SleevingDropping an object up a sleeve to vanish it.

SlideA tube to get an object to an impossible location. Eg Marked coin to ball of wool or

object inside nested boxes.

Slip ForceA Quick Force.

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SpongeA sponge ball

Spot Cards

Any card from ace through ten in any suit.

Springing CardsA flourish in which you bend the cards, let go, and catch them with the other hand.

StackA prearranged deck or part of the deck of cards

StealA slight to obtain an object secretly. e.x. stealing a ball from under a cup or stealing a

card from the pack.

Stranger CardsA stranger card is a card taken from another deck and added to the deck you're using.

This allows us to perform many tricks in a much more mystifying way.

StripperThis deck is cut to make the top is wider than the bottom. If a card is place in upside

down, the wider end of the card now matches with the decks lower end, making it

easy to locate or even slip the card right out of the middle of the deck.

Stooge / Shill / StickAudience member who is actually planted as part of the act and who acts in a

cooperative manner.

Sucker effectA trick where the spectator is lead to believe he has worked it out, only to be proved

very wrong.

Svengali DeckThe Svengali Deck consists of 26 ordinary cards, all different, and 26 short cards all

of the same suit and value. The latter may be narrower as well as shorter, but short

duplicates only are generally used. The pack is set up by arranging the two sets

alternately, thus every other card from the top is a card of the same suit and value.

Swami GimmickSmall writing device hidden under the nail used to "predict" what a spectator says by

writing it seceretly after she says it.

SwitchA sleight or move in which one object is secretly substituted for another.

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TalkingNot the words spoken, but an inadvertant noise made by the props which can give

away the trick.

TopitJacket with secret receptacle to vanish things.

T&RTorn and Restored. The magician rips something up into many pieces (eg playing

card/paper etc) and then "restores" it. The method lies in switching in a new

undamaged item.

TTThumb tip. Plastic thumb cover for vanishing and reproducing small objects. Can be

used for small liquid/powder (eg salt) vanishes and appearences.

VanishThe act of making an object become nonexistent.

Woofle Dust / Magic DustExcuse for going to a pocket to get rid of a vanished item.

ZombieAn effect with a floating ball. Zombie type/zombie gimmick - a secret rod to make an

object float usually under cover of a cloth.