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BASH UE Character Sheet and Quick Build Sheet

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This is a character sheet for BASH! Ultimate Edition, and the Quick-Build Sheet so you can quickly reference the book while building a character. Interested in BASH! Ultimate Edition RPG? Come visit us at www.bashrpg.com

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Page 1: BASH UE Character Sheet and Quick Build Sheet
Page 2: BASH UE Character Sheet and Quick Build Sheet

Point Value Campaign Scale, Example, and Recommended point division

20 pointsMystery Men. Low-powered heroes common to the Pulp era.

Recommended: 12 pts for Stats, 8 pts for Powers.

25 pointsStreet Level. Mid-powered Heroes who usually protect a city or neighborhood.

Recommended: 14 pts for Stats, 11 pts for Powers.

40 pointsWorld Class. Among the most powerful in the world, these Heroes often save the Earth.

Recommended: 18 Pts for Stats, 22 pts for Powers.

60+ pointsCosmic. God-like Heroes who battle over the fate of entire galaxies.

Recommended: 24+ pts for Stats, 36+ pts for Powers

Powers List

Movement Powers (Personal)

Clinging 1 pt;, Sustained

Flight 1-5 pts; Maintained

Gliding 1 pt; Sustained

Hovering 1 pt; Sustained

Super Jump 2 pts

Super Running 1-5 pts; Maintained

Super Speed 3 or 5 pts; Tiring

Super Swimming 1-5 pts; Sustained

Swinging 2 pts; Maintained

Teleportation 1-10 pts

Water Walking 1 pt; Maintained

Combat Powers

Armor 1-3 pts; Personal, Sustained

Continual Damage 1-5 pts; Range, Area

Immunity 1-5 pts; Personal, Sustained

Damage Aura 1-5 pts; Personal, Area

Deflect 1-3 pts; Sustained

Force Field1-5 pts; Range, Area,

Concentration

Immobilization 1-5 pts; Range, Area

Push 1-5 pts; Range, Area

Nullify 1-5 pts; Range, Area

Resistance 1-5 pts; Personal; Sustained

Slow 1 pt; Range, Area

Special Attack 1-5 pts; Range, Area,

Weaken 1-5 pts; Range, Area,

Mastery Powers

Conjuring 1-5 pts

Sense X 1 pt

Summoning 1-5 pts; Concentration

X Mastery 1-5 pts; Maintained,

Concentration

Intense Training Powers

Attack Weak Point 2 pts;

Double Taps 1 pt

Disarm Expert 2 pts

Fleet of Foot 1 pt; Personal;

Martial Arts Mastery 1-3 pts; Personal;

Offhand Shooting 2 pts;

Paired Weapons 2 pts

Skillful 1-5 pts; Personal;

Swift Strike 2 pts

Weapon Technique 1-2 pts; Personal;

Perception Powers

Keen Senses 1 pt; Sustained

Super Senses 2-5 pts; Sustained

Scan 1-5 pts; Concentration

X-Ray Vision 3 pts; Maintained

Bio-Manipulation Powers

Boost 1-3 pts; Situational

Copycat 2-10 pts;

Duplication 1-5 pts;

Extra Limbs 1-3 pts; Sustained

Ghost Form 1-3 pts; Maintained

Growing 1-5 pts; Sustained

Healing 1-5 pts; Concentration

Mimic 3-4 pts; Maintained

Shape-Shifting 4 pts

Shrinking 1-5 pts; Sustained

Stretching 1-5 pts; Sustained

Physical Skills: Spend a # of slots = Agility

Athletics: Running, Throwing, Acrobatics,

Climbing, Swimming, etc.

Craftsmanship: Carpentry, Construction, Metalwork,

Weaponry, Leatherwork, Stonework

Drive: Steering, Control, Tricks, Acceleration

Escapology: Loosen Binds, Contortion, Knots, Improvising.

Perform: Play Instrument, Dance,

Juggling, Singing, Acting, etc

Pilot: Evasion, Pursuit, Tricks, Control

Ride: Galloping, Jump, Tricks, Control

Stealth: Hiding, Shadowing, Moving Silently, Evading

Security Cameras and Alarms, Palming & Planting items.

Mental Skills: Spend a # of slots = Mind

Commerce: Appraisal, Bargaining,

Finance, Accounting, Bureaucracy

Computers: Hacking, Building, Repairing,

Programming, Encrypting

Deception: Disguise, Lying, Jargon,

Detect Deception, Manipulation

Domestic: Cooking, Sewing, Cleaning, Gardening, Manage

Humanities: Art, Foreign Cultures, Religion, Philosophy

Investigation: Analysis, Finding Clues, Questioning, Gut

Medicine: Diagnosis, Research, Paramedic,

First Aid, Surgery, Toxicology, Genetics

Military: Gunner, Command, Tactics, Strategy

Occultism: Astrology, Alchemy, Artifacts,

Rituals, Monsters, Legend

Outdoor: Tracking, Direction Sense,

Survival, Flora & Fauna

Sailing: Piloting, Navigation, Command, Tacking, Gunner

Science: Mathematics, Physics, Biology, Chemistry

Security: Cracking Safes, Picking Locks, Disabling

Security Alarms and Cameras, Surveillance

Social Science: Law, History, Archeology, Geography

Streetwise: Gut, Gather Information, Gambling, Shortcuts,

Crime

Technology: Repair, Invent, Jury-Rig, Modify, Sabotage

POWER LIMITATIONS

Activation, Always On, Burn-Out, Charges, Concentration,

Disorienting, Energy Cost, Fading, Finite, Gadget

[Easily Taken, Fragile, or Ammo], Gradual, Immobile,

Only Affects Others, Only Affects X, Personal, Same

Source, Single Use, Situational, Time, Tiring

POWER ENHANCEMENTS

Affects Others, Affects X, Area, Extended

Duration, Extra Effect, Linked (2pts), Multi-Power,

Range, Recharge, Second Nature, Variable

ADVANTAGES & DISADVANTAGES: Take up to 3 Ads, then take an equal # of Disads

Ads: Alter Ego, Appeal, Celebrity,

Contacts, Dumb Luck, Frightening Presence, Gadgeteer, Headquarters, Immortality, Instant Change,

Jack of All Trades, Leadership, Mentor, Never Surrender, Non-Sentience, Photographic Memory, Police

Powers, Quick-Thinking, Resources, Security Clearance, Sidekick/Pet, Super Vehicle, Unliving

Disads: Age, Arch-Enemy, Destitute, Hidden Powers, In a Relationship, Involuntary Change, Rogue’s Gallery, Secret,

Susceptability, Freak, Normal, On the Run, Outsider, Public ID, Social Stigma, Uncontrollable Powers, Unskilled, Ward.

Mental Powers

Clairvoyance 1-3 pts; Concentration*

Confusion 1-2 pts; Range, Area

Danger Sense 2 pts; Personal;

Daze 2 pts; Range, Area

Illusion 1-3 pts; Range, Burst, Variable

Invisibility 1/3/5 pts; Personal; Maintained

Memory Tampering 4 pts;

Mind Control 5 pts; Maintained

Mind Shield 1-3 pts; Personal; Sustained

Mind Spikes 1-5 pts; Personal, Sustained

Omni-Linguist 2 pts; Personal; Sustained

Omni-Reader 1pt; Personal; Sustained

Restore 2-5 pts; Range, Area

Suggestion 1 pt; Concentration

Telekinesis 1-5 pts; Range 5 Squares,

Maintained

Telepath 1-3 pts; Sustained

Score Cost Brawn Examples Agility Examples Mind Examples Brawn Lifting Agility Movement

0 0 Weak & Feeble Severely

Disabled

Severely Im-

paired Faculties

Cannot lift

50 lbs

Run 1 square

1 2 Normal Man Normal Man Normal Person Lift at least

50 lbs

Run 3 squares

2 4 Pro Football Player Black Belt PhD. Lift 400 lbs Run 6 squares

3 6 Minor Super Strength Superhuman

Agility

Genius Lift several

tons

Run 9 squares

4 8 Greater Super Strength Very Fast Super Genius Lift tens of

tons

Run 12 squares

5 10 World’s Strongest Ultra Fast One of the

greatest Minds

in history

Lift hundreds

of tons

Run 15 squares

Weakness: Negating or Damaging = +2 pts, Devastating = +4 pts

BASIC ACTION SUPER HEROES QUICK BUILD SHEET