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Dasahing-Step Streetfighter City-Brawler Barbarian with a Lion Spirit Guild and Ferocity Alignment: Any nonlawful. Hit Die: d12. Class Skills: The barbarianâ s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Lis ten (Wis), Survival (Wis), and Swim (Str), Tumble (Dex). Skill Points at 1st Level: (4 + Int modifier) Ã 4. Skill Points at Each Additional Level: 4 + Int modifier. Level BAB Fort Ref Will Special 1st +1 +2 +0 +0 Pounce, illiteracy, Ferocity 1/day 2nd +2 +3 +0 +0 Uncanny dodge 3rd +3 +3 +1 +1 Dashing Step +1 4th +4 +4 +1 +1 Ferocity 2/day 5th +5 +4 +1 +1 Improved uncanny dodge 6th +6/+1 +5 +2 +2 Dashing Step +2 7th +7/+2 +5 +2 +2 Streetfighter Cr itical 8th +8/+3 +6 +2 +2 Ferocity 3/day 9th +9/+4 +6 +3 +3 Dashing Step +3 10th +10/+5 +7 +3 +3 Streetfighter Co rnering 11th +11/+6/+1 +7 +3 +3 Greater Ferocity 12th +12/+7/+2 +8 +4 +4 Ferocity 4/day, Dashing Step +4 13th +13/+8/+3 +8 +4 +4 Streetfighter Ma noeuvrability 14th +14/+9/+4 +9 +4 +4 Shifting Stance 15th +15/+10/+5 +9 +5 +5 Dashing Step +5 16th +16/+11/+6/+1 +10 +5 +5 Streetfighter Speed, Ferocity 5/ day 17th +17/+12/+7/+2 +10 +5 +5 Relentless Ferocity 18th +18/+13/+8/+3 +11 +6 +6 Dashing Step +6 19th +19/+14/+9/+4 +11 +6 +6 Streetfighter Cleave 20th +20/+15/+10/+5 +12 +6 +6 Unstoppable Ferocity, Ferocity 6 /day Class Features: All of the following are class features of the barbarian. Weapon and Armor Proficiency: A barbarian is proficient with all simple weapons and light armor. You Gain Improved Unarmed Strike as a bonus feat as well as the effects of Two-Weapon Fighting feat when fighting unarmed. At 6th level, you gain the ef fects of Improved Two-Weapon Fighting when fighting unarmed and at 11th level yo u gain the effects of Greater Two-Weapon Fighting when fighting unarmed. You only take a -2 penalty when using improvised weapons (instead of the usual -4 penalty). Lion Spirit Totem: Regal and intimidating, the powerful lion is a symbol of nobility among the races of the wild. By selecting him as your spiritual totem, you gain the po

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Page 1: Barbarian Alt Class Features Build

Dasahing-Step Streetfighter City-Brawler Barbarian with a Lion Spirit Guild and FerocityAlignment: Any nonlawful.Hit Die: d12.Class Skills: The barbarian�s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Survival (Wis), and Swim (Str), Tumble (Dex).Skill Points at 1st Level: (4 + Int modifier) �4.Skill Points at Each Additional Level: 4 + Int modifier.

Level BAB Fort Ref Will Special1st +1 +2 +0 +0 Pounce, illiteracy, Ferocity 1/day2nd +2 +3 +0 +0 Uncanny dodge3rd +3 +3 +1 +1 Dashing Step +14th +4 +4 +1 +1 Ferocity 2/day5th +5 +4 +1 +1 Improved uncanny dodge6th +6/+1 +5 +2 +2 Dashing Step +27th +7/+2 +5 +2 +2 Streetfighter Critical8th +8/+3 +6 +2 +2 Ferocity 3/day9th +9/+4 +6 +3 +3 Dashing Step +310th +10/+5 +7 +3 +3 Streetfighter Cornering11th +11/+6/+1 +7 +3 +3 Greater Ferocity12th +12/+7/+2 +8 +4 +4 Ferocity 4/day, Dashing Step +413th +13/+8/+3 +8 +4 +4 Streetfighter Manoeuvrability14th +14/+9/+4 +9 +4 +4 Shifting Stance15th +15/+10/+5 +9 +5 +5 Dashing Step +516th +16/+11/+6/+1 +10 +5 +5 Streetfighter Speed, Ferocity 5/day17th +17/+12/+7/+2 +10 +5 +5 Relentless Ferocity18th +18/+13/+8/+3 +11 +6 +6 Dashing Step +619th +19/+14/+9/+4 +11 +6 +6 Streetfighter Cleave20th +20/+15/+10/+5 +12 +6 +6 Unstoppable Ferocity, Ferocity 6/day

Class Features: All of the following are class features of the barbarian.

Weapon and Armor Proficiency: A barbarian is proficient with all simple weapons and light armor.

You Gain Improved Unarmed Strike as a bonus feat as well as the effects of Two-Weapon Fighting feat when fighting unarmed. At 6th level, you gain the effects of Improved Two-Weapon Fighting when fighting unarmed and at 11th level you gain the effects of Greater Two-Weapon Fighting when fighting unarmed.

You only take a -2 penalty when using improvised weapons (instead of the usual -4 penalty).

Lion Spirit Totem: Regal and intimidating, the powerful lion is a symbol of nobility among

the races of the wild. By selecting him as your spiritual totem, you gain the po

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unce ability. Pounce (Ex): When a creature with this special attack makes a charge, it can follow with a full attack--including rake attacks if the creature also has the rake ability.

Illiteracy:Barbarians are the only characters who do not automatically know how to

read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak. A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.

Ferocity (Ex):Once per day, the barbarian can enter a state of adrenaline-fueled fury,

increasing both his physical might and his reaction time. He temporarily gains a +4 bonus to Strength and a +4 bonus to Dexterity, but he takes a -2 penalty on ranged attack rolls beyond short range (30 feet).

He can enter this state as an immediate action, even when flat-footed at the start of combat, so he may apply the enhanced Dexterity modifier to his initiative check.

While in a state of ferocity, the barbarian cannot use any Charisma- or Intelligence-based skills (except for Intimidate), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except item creation feats and metamagic feats. Ferocity lasts for a number of rounds equal to 4 + his Constitution modifier (if positive). The barbarian may prematurely end his state of ferocity. At the end of ferocity, he loses the ferocity modifiers and restrictions and become sickened (-2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies). Abilities that normally render him immune to being sickened (such as the Strong Stomach feat, Cityscape 64) reduce the penalties to -1, but do not remove them entirely.

The barbarian can invoke ferocity only once per encounter. At 1st level he can use this ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level).

Uncanny Dodge (Ex):At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) eve

n if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.

Dashing Step (Ex):You do not take a -2 penalty to Armor Class when charging. Furthermore,

you add one-third of your barbarian level to your AC against attacks of opportunity when charging.

Improved Uncanny Dodge (Ex):At 5th level and higher, a barbarian can no longer be flanked. This defe

nse denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogu

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e must be to flank the character.

Streetfighter CriticalAt 7th level, the critical threat range of any charge attack he makes, o

r any attack he makes against a flat-footed foe, increases by 1. (Thus, a greataxe would threaten a critical hit on a roll of 19 or 20.) This ability stacks with the Improved Critical feat or the keen weapon enhancement.

Streetfighter Cornering At 10th level, the barbarian can make a single turn, up to 90 degrees, during a charge.

Greater Ferocity: At 11th level, his bonuses to Strength and Dexterity during ferocity eac

h increase to +6. In addition, the duration of his ferocity increases to 5 + your Constitution modifier (if positive).

Streetfighter Manoeuvrability: At 13th level, the barbarian can charge through squares occupied by his allies or by noncombatants.

Shifting Stance: At 14th level, while in a state of ferocity, he gains a +1 dodge bonus t

o Armor Class and Reflex saves.

In addition, while in a state of ferocity, the barbarian can stand from prone as a swift action that does not provoke attacks of opportunity. If a foe that threatens him has a base attack bonus that is 4 points or more higher than his barbarian level, however, she gains an attack of opportunity as normal. (These abilities replace indomitable will.)

Streetfighter Speed:At 16th level, the barbarian can move up to four times his speed when ma

king a charge attack, rather than double.

Relentless Ferocity: At 17th level, the duration of his ferocity increases to 6 + his Constit

ution modifier (if positive), and he no longer become sickened at the end of his ferocity. In addition, the dodge bonus granted by his shifting stance ability becomes +2.

Streetfighting Cleave:At 19th level, the barbarian acquires a "cleaving charge." If he drops a

n opponent on a charge attack, and he has at least 10 feet of movement remaining, he can immediately make a new charge attack against a second foe. If he drops that foe and still has movement remaining, he can charge a third, and so on until he either fails to drop a foe, or runs out of movement. All the other standard rules for a charge attack still apply, including the fact that he must have at least 10 feet of distance to make the charge.

Even if he somehow gains the ability to make multiple attacks on a charge (such as with the lion's charge spell from the Spell Compendium), he must drop the foe on the first attack to use this ability. Similarly, he cannot use this ability and Cleave or Great Cleave in the same round.

Unstoppable Ferocity: At 20th level, the barbarian's bonuses to Strength and Dexterity during

ferocity each increase to +8.

Ex-Barbarians

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A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).