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BATTLE FOR THE BRIDGE
On the table there is one bridge over the River. The
bridge is claimed by one side of the battle by having
the most wounds on the bridge at the end of turn 2 and
4, and at the end of the game.
Bonus points Bridge claimed in turn 2 1 Bridge claimed in turn 4 1 Bridge claimed at the end 3
Point difference fled or destroyed units*
Game Result
0-400 10-10 401-800 11-9 801-1200 12-8 1201-1600 13-7 1601-2000 14-6
2000+ 15-5
Add the bonus points to your Game Result.
Your Game Result cannot exceed 20.
*Units fleeing or with 75% or more models or
wounds lost are worth 50% point value.
Enemy General and BSB killed or fled grant 100
points each additionally.
BATTLE FOR THE TOWN
Both players roll a dice. The highest roll becomes the
defending player, the lowest the attacking. There are 5
pieces of buildings on the terrain. The attacking player
gains 1 bonus point for each building that is destroyed
at the end of the game. The defending player gains 1
bonus point for each building still standing at the end of
the game. Roll a dice at the end of turn 5. On a 4+ the
game is ended, if not turn 6 is the last turn.
Destroying a building: Each building has 10 wounds,
with toughness 5. All close combat hit automatically. A
building counts as a large target. When it is destroyed
it still counts as impassable terrain.
Bonus points Attacker: each building destroyed 1 Defender: each building surviving 1
Point difference fled or destroyed units*
Game Result
0-400 10-10 401-800 11-9 801-1200 12-8 1201-1600 13-7 1601-2000 14-6
2000+ 15-5
Add the bonus points to your Game Result.
Your Game Result cannot exceed 20.
*Units fleeing or with 75% or more models or
wounds lost are worth 50% point value.
Enemy General and BSB killed or fled grant 100
points each additionally.
BATTLE OF THE
FROZEN LAKE
Two armies meet on the Frozen Lake to finish their
War.
Special Rule: All units that moved and ended their
movement on “the ice” must pass an iniative test. If
passed nothing happens, if it fails the unit takes 2D6
ST 1 AP1 hits from stumbling and falling through the
rough patches of the ice.
All units with 5 or more wounds (excluding characters
and monsters) that end in the opponents deployment
zone at the end of the game give 1 bonus point, to a
maximum of 5 bonus points.
Bonus points Each unit with 5 or more wounds (excluding characters and monsters) that end in the opponents deployment zone at the end of the game give 1 bonus point, to a maximum of 5 bonus points.
1
Point difference fled or destroyed units*
Game Result
0-400 10-10 401-800 11-9 801-1200 12-8 1201-1600 13-7 1601-2000 14-6
2000+ 15-5
Add the bonus points to your Game Result.
Your Game Result cannot exceed 20.
*Units fleeing or with 75% or more models or
wounds lost are worth 50% point value.
Enemy General and BSB killed or fled grant 100
points each additionally.
BATTLE IN THE SWAMP
Both armies are foolish enough to fight out their war in
the forbidden swamp. The only safe place in the
Swamp are wooden constructions. Make certain your
men end the battle on one of these safe spots.
Special Rules: Slugging through the swamp is a
challenge for everything heavier than a normal infantry.
All cavalry, monstrous cavalry, monstrous infantry and
monsters have a -1 penalty to their movement statistic
while traveling on the swamp terrain, but may choose
to ignore it at a risk: every model in the unit must make
a dangerous terrain test at the end of the movement.
At the end of the battle each unit with at least 5
wounds standing on one of the wooden constructions
gains 1 bonus point, to a maximum of 5 points.
Bonus points At the end of the battle each unit with at least 5 wounds standing on one of the wooden constructions gains 1 bonus point, to a maximum of 5 points.
1
Point difference fled or destroyed units*
Game Result
0-400 10-10 401-800 11-9 801-1200 12-8 1201-1600 13-7 1601-2000 14-6
2000+ 15-5
Add the bonus points to your Game Result.
Your Game Result cannot exceed 20.
*Units fleeing or with 75% or more models or
wounds lost are worth 50% point value.
Enemy General and BSB killed or fled grant 100
points each additionally.
On the table there is an effigy of Gork. Or Mork. All Orc
and Goblin units (but not Trolls form their book for
example) gain +1 leadership if they are within 8 inches
of the Idol. All units of every book gain the effects of
Frenzy if they are within 8 inches of the Idol.
The Idol can be destroyed to receive bonus points. If it
is destroyed by a player (the one that does the last
final wound counts as being the destroyer) before turn
5 the player gets 5 bonus points. If it is destroyed in
turn 5 the player gains 4 points, and if it is destroyed in
turn 6 you only get 3 points. It has Toughness 10, 10
wounds and is hit automatically.
If one of the players is a Orc and Goblin player he
receives 5 points if the Idol survives the game. If both
players are Orc and Goblins and the Idol survives they
both gain 5 points.
IDOL OF GORK or Mork, we are not certain, it’s not like we are Orcish art connoisseurs
Bonus points Destroying the effigy before turn 5 5 Destroying the effigy in turn 5 4 Destroying the effigy in turn 6 3 The effigy survives the battle (Orc and Goblin players only)
5
Point difference fled or destroyed units*
Game Result
0-400 10-10 401-800 11-9 801-1200 12-8 1201-1600 13-7 1601-2000 14-6
2000+ 15-5
Add the bonus points to your Game Result.
Your Game Result cannot exceed 20.
*Units fleeing or with 75% or more models or
wounds lost are worth 50% point value.
Enemy General and BSB killed or fled grant 100
points each additionally.
RISE OF A NEW HERO
Both players choose one of their models from a core
unit (can be a unit champion, but no standard bearer or
musician). This model becomes a character and gains
+1 Wound, +1 Leadership and +1 Attack. This hero will
want to prove him or herself in the upcoming battle!
Bonus points If your new hero kills one or more characters or unit champions in a challenge you gain 1 bonus point.
1
If your new hero kills the opponents new hero (either by doing the last wound, or fighting out a challenge) you gain 2 bonus points.
2
If your new hero survives the battle you gain 2 bonus points.
2
Point difference fled or destroyed units*
Game Result
0-400 10-10 401-800 11-9 801-1200 12-8 1201-1600 13-7 1601-2000 14-6
2000+ 15-5
Add the bonus points to your Game Result.
Your Game Result cannot exceed 20.
*Units fleeing or with 75% or more models or
wounds lost are worth 50% point value.
Enemy General and BSB killed or fled grant 100
points each additionally.
BATTLE FOR THE STANDARD
Each of your standards (including the BSB) that ends
the game in the opponents deployment zone gives you
1 bonus point, to a maximum of 3 points.
Destroying or capturing a standard of the opponent
gives you a bonus point, to a maximum of 2 points.
Bonus points Each of your standards (including the BSB) that ends the game in the opponents deployment zone gives you 1 bonus point, to a maximum of 3 points.
1
Destroying or capturing a standard of the opponent gives you a bonus point, to a maximum of 2 points.
1
Point difference fled or destroyed units*
Game Result
0-400 10-10 401-800 11-9 801-1200 12-8 1201-1600 13-7 1601-2000 14-6
2000+ 15-5
Add the bonus points to your Game Result.
Your Game Result cannot exceed 20.
*Units fleeing or with 75% or more models or
wounds lost are worth 50% point value.
Enemy General and BSB killed or fled grant 100
points each additionally.
STORM OF MAGIC
The Magic winds are blowing stronger than ever in
recorded history. Only a very foolish wizard will dare to
use magic now… or a desperate one!
Special Rules: Each time you cast a spell or bound
spell with the help of an actual model roll an dice. On a
roll of a 5 the casting model gets hit with a magical
feedback doing D6 Strength 1, AP 6 hits. On a roll of 6
the casting model gets hit with the full force of the
magical feedback doing 2D6 Strength 1, AP 6 hits.
Each model trying to dispel a spell must also roll a
dice. On a 6 plus the model also gets hit with the
feedback, doing D6 Strength 1, AP 6 hits.
(Armies without models that give bonuses to dispelling
are immune to the effects).
Bonus points Daring to cast or dispel more than 3 spells (add all your cast and dispel attemps together for this). Double if more than 6.
1
You haven’t casted or dispelled any spell.
1
Capturing the first enemy banner in combat with a friendly unit containing a banner.
2
Point difference fled or destroyed units*
Game Result
0-400 10-10 401-800 11-9 801-1200 12-8 1201-1600 13-7 1601-2000 14-6
2000+ 15-5
Add the bonus points to your Game Result.
Your Game Result cannot exceed 20.
*Units fleeing or with 75% or more models or
wounds lost are worth 50% point value.
Enemy General and BSB killed or fled grant 100
points each additionally.
AGENTS OF CHAOS
When deploying your forces, roll a d6 for each of your
units, on a 1, that unit has been delayed by the agents
of chaos and will arrive from your table edge using the
normal rules for reinforcements in your first turn. Each
player may designate one unit as their command unit
which is not rolled for, generals are never affected. Any
other character may decide voluntarily to deploy as
reinforcements with a unit, or to deploy as normal.
Units with the 'scout' special rule are also not affected.
If a player has finished rolling for every unit and none
of them has been delayed, he must choose one of his
units to be delayed.
Bonus points One or more of your units that were delayed finishes the game in the enemy's deployment zone.
3
Completely destroying all of the enemy units that were delayed.
1
All your delayed units are still alive at the end of the game. (even if damaged)
1
Point difference fled or destroyed units*
Game Result
0-400 10-10 401-800 11-9 801-1200 12-8 1201-1600 13-7 1601-2000 14-6
2000+ 15-5
Add the bonus points to your Game Result.
Your Game Result cannot exceed 20.
*Units fleeing or with 75% or more models or
wounds lost are worth 50% point value.
Enemy General and BSB killed or fled grant 100
points each additionally.
DARK TIDE
The river of blood running through the battlefield
counts as an ordinary river in all respects, but it also
gives the frenzy special rule to any unit that passes
through it as they are filled with a sudden bloodlust.
This has no effect on units that already have the frenzy
special rule. The rule is not lost when leaving the river
but can be lost normally by losing combat.
Any unit worth at least 150 points can claim one of the
bridges by standing on it or within 1 inch of it. If both
sides have a unit of at least 150 points on or near a
bridge, it is contested and worth no points to either
side. You may count characters in a unit to determine
whether the unit is worth 150 points or not.
Bonus points Centre bridge 3 Each other bridge 1
Point difference fled or destroyed units*
Game Result
0-400 10-10 401-800 11-9 801-1200 12-8 1201-1600 13-7 1601-2000 14-6
2000+ 15-5
Add the bonus points to your Game Result.
Your Game Result cannot exceed 20.
*Units fleeing or with 75% or more models or
wounds lost are worth 50% point value.
Enemy General and BSB killed or fled grant 100
points each additionally.
STAR BY STAR
The abandoned lighthouse standing upon the
battlefield is powered not by ordinary fire but by the
light of a fallen star. Both sides seek to claim this
powerful magic for their own.
Special Rules At the end of the battle determine which
player has the most magic levels within 5 inch from the
lighthouse (A level 1 wizard counts as 1 level, a level 4
wizard counts as 4 levels and so on). A dwarven runic
smith counts as 2 magic levels for this check, while a
Runic master counts as 4. The player with the most
magic levels near the light house claims it. If both sides
have an equal number of magic levels near the
lighthouse, neither side gains the points.
Bonus points Claiming the lighthouse 3 Your enemy doesn't have a character with magic level left on the table.
1
Your general is within 5 inch from the lighthouse while the enemy general is not.
1
Point difference fled or destroyed units*
Game Result
0-400 10-10 401-800 11-9 801-1200 12-8 1201-1600 13-7 1601-2000 14-6
2000+ 15-5
Add the bonus points to your Game Result.
Your Game Result cannot exceed 20.
*Units fleeing or with 75% or more models or
wounds lost are worth 50% point value.
Enemy General and BSB killed or fled grant 100
points each additionally.
TURNCOAT
One of the enemy characters is actually a turncoat to
your cause, having once served your own forces. Now
you have a chance to settle the debt. After both sides
have deployed their armies but before scouts are
deployed, pick one of the enemy characters to be the
'turncoat'. But the turncoat immediately gains the
hatred special rule against you.
Point difference fled or destroyed units*
Game Result
0-400 10-10 401-800 11-9 801-1200 12-8 1201-1600 13-7 1601-2000 14-6
2000+ 15-5
Bonus points If the turncoat to your cause has been killed you gain 3 points. If he is fleeing when the battle has ended only 1 point.
1 or 3
You killed the enemy general as well for good measure. This point cannot be earned if the enemy general is the turncoat.
1
The turncoat your enemy designated is still alive.
1
Add the bonus points to your Game Result.
Your Game Result cannot exceed 20.
*Units fleeing or with 75% or more models or
wounds lost are worth 50% point value.
Enemy General and BSB killed or fled grant 100
points each additionally.
There are 3 sets of 3 objective markers located on the
battlefield, orange, green and blue. All objectives are
dormant and worth no points unless activated. After
deployment but before vanguard moves roll a d6, on a
1-2 the orange objectives are activated, on a 3-4 the
green objectives are activated, on a 5-6 the blue
objectives are activated.
Claiming an objective. Any unit worth at least 150
points can claim an objective by standing within 2 inch
of it. If both sides have a unit of at least 150 points
near an objective, it is contested and worth no points to
either side. You may count characters in a unit to
determine whether the unit is worth 150 points or not.
VECTOR PRIME
Bonus points Each active objective claimed 1 You have no units within 3 inch of any of the objectives that weren't activated.
1
Your general is within 5 inch of the activated objective that is located furthest from your own deployment zone when the battle ends.
1
Point difference fled or destroyed units*
Game Result
0-400 10-10 401-800 11-9 801-1200 12-8 1201-1600 13-7 1601-2000 14-6
2000+ 15-5
Add the bonus points to your Game Result.
Your Game Result cannot exceed 20.
*Units fleeing or with 75% or more models or
wounds lost are worth 50% point value.
Enemy General and BSB killed or fled grant 100
points each additionally.