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Awful Fantasy Rulebook

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Page 1: Awful Fantasy Rulebook

8/17/2019 Awful Fantasy Rulebook

http://slidepdf.com/reader/full/awful-fantasy-rulebook 1/8

Page 2: Awful Fantasy Rulebook

8/17/2019 Awful Fantasy Rulebook

http://slidepdf.com/reader/full/awful-fantasy-rulebook 2/8

Awful Fantasy: Te Card Game is a game for 2 - 6 players

in which players take on the role of an author trying to put

together their own awful fantasy story. A story consists of a

total of 3 fantasy cards, including 1 of each type: Protagonist,

Antagonist, and Plot. Players must use awful cards and their

author abilities to collect the appropriate fantasy cards to

complete their story and win the game!

Objective 

In Awful Fantasy: Te Card Game, players must complete

their stories before anyone else. To have a complete story, a

player must have 1 Protagonist fantasy card, 1 Antagonist 

fantasy card, and 1 Plot fantasy card in her hand. If a player

has a complete story at the start of her turn, she reveals her

story—optionally giving a synopsis of her awful story— andwins the game.

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Setup 

Before playing a game of Awful Fantasy: Te Card Game,

players should follow these steps, in order:

1. Randomly determine the first player

(“Who read the most awful story most recently?”)

2. Starting with the first player and going clockwise around

the table, each player chooses 1 author, takes that author’s

card, and places it on the table in front of her.

3. Shuffle together all the awful cards and place the deck

facedown in the center of the table.4. Shuffle together all the fantasy cards and place the deck

facedown in the center of the table.

5. Starting with the first player, each player draws 3 awful

cards from the deck as her starting hand.

Contents 

60 Awful Cards 40 Fantasy Cards 6 Author Cards Tis Rulebook!

Page 4: Awful Fantasy Rulebook

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How to Play 

Awful Fantasy: Te Card Game is played over a series of

player turns. At the start of the game, the rst player takes the

rst turn. On a player’s turn she follows these steps, in order:

1. If you have a complete story in your hand, reveal it to win

the game.

2. You may choose to play 1 awful card from your hand. If

you cannot or choose not to play a card, move on to the

next step.3. Draw 1 awful card from the deck.

Note: If there are no awful cards remaining in the deck, shuffle all

cards in the discard pile and place them facedown to make a new

deck. If you had to make a new deck this way, each player mayimmediately draw 1 fantasy card.

Aer a player completes her turn, the player to her le takes a

turn. Tis continues until a winner is determined.

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Awful Cards 

Players use Awful cards to either draw fantasy cards or hinder

opposing players. Each awful card’s text describes how it may

be used. Aer an awful card is played and fully resolved, itis placed in the awful card discard pile next to the awful

card deck.

During gameplay, if there are no awful cards remaining in

the deck, shue all cards in the discard pile and place them

facedown to make a new deck. If you had to make a new deck

this way, each player may immediately draw 1 fantasy card.

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Fantasy Cards 

Te fantasy deck

contains the story

elements that playersneed to win the game:

Plots, Protagonists, and

Antagonists. Aside from

serving as the game’s

victory condition, these

cards have no inherentfunction within the game.

Tis deck also contains

a number of event cards

that serve as “decoys,” in

a player’s hand. Tese

events are resolved

similarly to awful cards.

Discarded fantasy cards are placed in the fantasy card discard

pile next to the fantasy card deck.

In the rare occurrence during gameplay, if there are no fantasy

cards remaining in the deck, shue all cards in the discard pile

and place them facedown to make a new deck. If you had to

make a new deck this way, each player may immediately draw

1 fantasy card.

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Interrupt Cards 

Cards that contain the “Interrupt” word in bold can be played

outside of the normal turn sequence. Tese cards are referred

to as interrupt cards. Interrupt cards are played in response tocards played by other players.

AUTHOR ABILITIES 

Each player starts the

game with an author card,

which introduces authorabilities. These effects and

their timings are described

in detail on the associated

author cards.

Timing Conflicts: Only 1 interrupt card may be played in response

to a single game effect. The player immediately to the left of

the current player has the first option to play an interrupt card,followed by the next player in turn order, and so on.

Page 8: Awful Fantasy Rulebook

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Game Design: Brady Sadler, Adam Sadler

Awful Fantasy: Justin Lucas, Mitchell Lucas

Producer: Justin Lucas

Playtesters: Ashly Watkins, Allyssa Perry, Krissy Laurie

Graphic Design: Justin Lucas

Illustrations: Conor Nolan

© Copyright 2016 Awful Fantasy