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8/17/2019 Awful Fantasy Rulebook
http://slidepdf.com/reader/full/awful-fantasy-rulebook 1/8
8/17/2019 Awful Fantasy Rulebook
http://slidepdf.com/reader/full/awful-fantasy-rulebook 2/8
Awful Fantasy: Te Card Game is a game for 2 - 6 players
in which players take on the role of an author trying to put
together their own awful fantasy story. A story consists of a
total of 3 fantasy cards, including 1 of each type: Protagonist,
Antagonist, and Plot. Players must use awful cards and their
author abilities to collect the appropriate fantasy cards to
complete their story and win the game!
Objective
In Awful Fantasy: Te Card Game, players must complete
their stories before anyone else. To have a complete story, a
player must have 1 Protagonist fantasy card, 1 Antagonist
fantasy card, and 1 Plot fantasy card in her hand. If a player
has a complete story at the start of her turn, she reveals her
story—optionally giving a synopsis of her awful story— andwins the game.
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Setup
Before playing a game of Awful Fantasy: Te Card Game,
players should follow these steps, in order:
1. Randomly determine the first player
(“Who read the most awful story most recently?”)
2. Starting with the first player and going clockwise around
the table, each player chooses 1 author, takes that author’s
card, and places it on the table in front of her.
3. Shuffle together all the awful cards and place the deck
facedown in the center of the table.4. Shuffle together all the fantasy cards and place the deck
facedown in the center of the table.
5. Starting with the first player, each player draws 3 awful
cards from the deck as her starting hand.
Contents
60 Awful Cards 40 Fantasy Cards 6 Author Cards Tis Rulebook!
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How to Play
Awful Fantasy: Te Card Game is played over a series of
player turns. At the start of the game, the rst player takes the
rst turn. On a player’s turn she follows these steps, in order:
1. If you have a complete story in your hand, reveal it to win
the game.
2. You may choose to play 1 awful card from your hand. If
you cannot or choose not to play a card, move on to the
next step.3. Draw 1 awful card from the deck.
Note: If there are no awful cards remaining in the deck, shuffle all
cards in the discard pile and place them facedown to make a new
deck. If you had to make a new deck this way, each player mayimmediately draw 1 fantasy card.
Aer a player completes her turn, the player to her le takes a
turn. Tis continues until a winner is determined.
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Awful Cards
Players use Awful cards to either draw fantasy cards or hinder
opposing players. Each awful card’s text describes how it may
be used. Aer an awful card is played and fully resolved, itis placed in the awful card discard pile next to the awful
card deck.
During gameplay, if there are no awful cards remaining in
the deck, shue all cards in the discard pile and place them
facedown to make a new deck. If you had to make a new deck
this way, each player may immediately draw 1 fantasy card.
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Fantasy Cards
Te fantasy deck
contains the story
elements that playersneed to win the game:
Plots, Protagonists, and
Antagonists. Aside from
serving as the game’s
victory condition, these
cards have no inherentfunction within the game.
Tis deck also contains
a number of event cards
that serve as “decoys,” in
a player’s hand. Tese
events are resolved
similarly to awful cards.
Discarded fantasy cards are placed in the fantasy card discard
pile next to the fantasy card deck.
In the rare occurrence during gameplay, if there are no fantasy
cards remaining in the deck, shue all cards in the discard pile
and place them facedown to make a new deck. If you had to
make a new deck this way, each player may immediately draw
1 fantasy card.
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Interrupt Cards
Cards that contain the “Interrupt” word in bold can be played
outside of the normal turn sequence. Tese cards are referred
to as interrupt cards. Interrupt cards are played in response tocards played by other players.
AUTHOR ABILITIES
Each player starts the
game with an author card,
which introduces authorabilities. These effects and
their timings are described
in detail on the associated
author cards.
Timing Conflicts: Only 1 interrupt card may be played in response
to a single game effect. The player immediately to the left of
the current player has the first option to play an interrupt card,followed by the next player in turn order, and so on.
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Game Design: Brady Sadler, Adam Sadler
Awful Fantasy: Justin Lucas, Mitchell Lucas
Producer: Justin Lucas
Playtesters: Ashly Watkins, Allyssa Perry, Krissy Laurie
Graphic Design: Justin Lucas
Illustrations: Conor Nolan
© Copyright 2016 Awful Fantasy