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Austin Game Dev Austin Game Dev Micro-Talks Micro-Talks v1.0: The Quickening v1.0: The Quickening May 19 May 19 th th , 2010 , 2010 In a bar In a bar

Austin Game Dev Micro-Talks

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May 19 th , 2010. Austin Game Dev Micro-Talks. v1.0: The Quickening. In a bar. What's a Micro-talk ?. Inspired by the GDC Micro-talks 10 presentations x 5 minutes each My name is Kain Shin Games Programmer for 10+ years Arkane Studios Events coordinator for IGDA-Austin - PowerPoint PPT Presentation

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Page 1: Austin Game Dev Micro-Talks

Austin Game DevAustin Game DevMicro-TalksMicro-Talks

v1.0: The Quickeningv1.0: The Quickening

May 19

May 19thth , 2010

, 2010

In a bar

In a bar

Page 2: Austin Game Dev Micro-Talks

What's a Micro-talkWhat's a Micro-talk??• Inspired by the GDC Micro-talksInspired by the GDC Micro-talks• 10 presentations x 5 minutes each10 presentations x 5 minutes each• My name is Kain ShinMy name is Kain Shin

o Games Programmer for 10+ years Games Programmer for 10+ years o Arkane StudiosArkane Studioso Events coordinator for IGDA-AustinEvents coordinator for IGDA-Austino This is my last eventThis is my last evento IGDA-Austin is looking for IGDA-Austin is looking for

replacementsreplacements

Page 3: Austin Game Dev Micro-Talks

Do You BelongDo You Belongin this Room?in this Room?

• What's an Austin Game Developer What's an Austin Game Developer supposed to be?supposed to be?

• What's YOU? What's YOU?

Page 4: Austin Game Dev Micro-Talks

In the Beginning...In the Beginning...• Nobody belonged in this roomNobody belonged in this room• Except for 2 brothers who made games Except for 2 brothers who made games

in a garagein a garage

Page 5: Austin Game Dev Micro-Talks

The Origin DaysThe Origin Days(through Kain's Perception)(through Kain's Perception)

• 1983 – (2004)1983 – (2004)• Work Hard, Play HardWork Hard, Play Hard• Socially ComplexSocially Complex• Time of Their LivesTime of Their Lives• Overworked and UnderpaidOverworked and Underpaid

o making art!making art!o paving roads!paving roads!o Getting a chance to matter Getting a chance to matter

• STRONG sense of CommunitySTRONG sense of Community• Mountain Dew Game Development Mountain Dew Game Development

EXTREME! EXTREME!

Page 6: Austin Game Dev Micro-Talks

The Golden AgeThe Golden Age

Page 7: Austin Game Dev Micro-Talks

And Then...And Then...• Global CompetitionGlobal Competition• Changing IndustryChanging Industry

• Changing Standards of DesignChanging Standards of Design• Changing Production RequirementsChanging Production Requirements• Changing TechnologyChanging Technology• Changing Publisher LandscapeChanging Publisher Landscape

Page 8: Austin Game Dev Micro-Talks

The FallenThe Fallen

Page 9: Austin Game Dev Micro-Talks

After The LayoffsAfter The Layoffs

Page 10: Austin Game Dev Micro-Talks

The SurvivorsThe Survivors(and the newly Risen)(and the newly Risen)

Page 11: Austin Game Dev Micro-Talks

Austin GameAustin GameDevelopment 2010Development 2010

• Smaller StudiosSmaller Studios• Not just about AAA gamesNot just about AAA games• Indie, Casual, and Serious GamesIndie, Casual, and Serious Games• More hats per person More hats per person • Greater fear of being shut downGreater fear of being shut down• Gamers of a wider spectrumGamers of a wider spectrum• Highly Competitive MeritocracyHighly Competitive Meritocracy• Highly experimental with new marketsHighly experimental with new markets• Result of a maturing industryResult of a maturing industry

Page 12: Austin Game Dev Micro-Talks

Intent of these MicrotalksIntent of these Microtalks