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Level attack bonus fortitude/will/reflex abilites Number o f Auras Minor/major 1 0 2/0/2 Minor auras/scribe scroll 1/0 2 1 3/0/3 brew potion 2/0 3 2 3/1/3 craft wonderus items 3/0 4 3 4/1/4 Major auras 3/1 5 3 4/1/4 craft magic arms and armor 4/1 6 4 5/2/5 5/1 7 5 5/2/5 craft wands 6/1 8 6/1 6/2/6 6/2 9 6/1 6/3/6 craft rod 7/2 10 7/2 7/3/7 8/2 11 8/3 7/3/7 9/2 12 9/4 8/4/8 craft staff 9/3 13 9/4 8/4/8 10/3 14 10/5 9/4/9 forge ring 11/3 15 11/6/1 9/5/9 12/3 16 12/7/2 10/5/10 12/4 17 12/7/2 10/5/10 13/4 18 13/8/3 11/6/11 14/4 19 14/9/4 11/6/11 15/4 20 15/10/5 12/6/12 15/5 d8 Skill points (4+int modifier) *4 at first level +4 plus int modifer per level skills based of marshal in minitures handbook Minor auras minor totem auras give basic stat bonuses and some other bonuses based on wisdom  modifers. Each aura has a health stat of 5 times wisdom modifier and if that he alth is depleted the aura goes away. Major totem auras give basic stat bonuses and some other bonuses based on wisdom  modifiers.Each Major aura has a health stat of 8 tiimes wisdom modifer and if t hat health is depleted the aura goes away. Auras only last for a number of rounds equal to the wisdom modifier of the auram ancer and each minor totem can only be used a number of times per day based on t he wisdom modifier of the auramancer while the major auras can only be used a nu mber of times equal to half of the auramancers wisdom modifers.

Aura Mancer dnd character

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Level attack bonus fortitude/will/reflex abilites Number of Auras Minor/major1 0 2/0/2 Minor auras/scribe scroll1/02 1 3/0/3 brew potion2/03 2 3/1/3 craft wonderus items3/04 3 4/1/4 Major auras3/15 3 4/1/4 craft magic arms and armor4/16 4 5/2/55/17 5 5/2/5 craft wands6/18 6/1 6/2/66/29 6/1 6/3/6 craft rod7/210 7/2 7/3/78/211 8/3 7/3/79/2

12 9/4 8/4/8 craft staff9/313 9/4 8/4/810/314 10/5 9/4/9 forge ring11/315 11/6/1 9/5/912/316 12/7/2 10/5/1012/417 12/7/2 10/5/1013/418 13/8/3 11/6/11

14/419 14/9/4 11/6/1115/420 15/10/5 12/6/1215/5

d8Skill points (4+int modifier) *4 at first level +4 plus int modifer per levelskills based of marshal in minitures handbookMinor aurasminor totem auras give basic stat bonuses and some other bonuses based on wisdom modifers. Each aura has a health stat of 5 times wisdom modifier and if that health is depleted the aura goes away.

Major totem auras give basic stat bonuses and some other bonuses based on wisdom modifiers.Each Major aura has a health stat of 8 tiimes wisdom modifer and if that health is depleted the aura goes away.

Auras only last for a number of rounds equal to the wisdom modifier of the auramancer and each minor totem can only be used a number of times per day based on the wisdom modifier of the auramancer while the major auras can only be used a number of times equal to half of the auramancers wisdom modifers.

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Minortotem armorsMajorbull +4 to strength score and +2 to bull rushes 3 greendragon Dragons breath deals 1d8 plus wisdom modifier fire damage in a 60 foot cone and +6 natural armor bonus considered large 6 green 2 whiteSatyr +6 to jump checks and + 4 to survival 3 whiteowlbear +8 to strength score and +8 to con score and scent as well as considered a large creature 4 green 4 whiteshark 30 foot swim speed and a 1d6 bite attack and waterbreathing 2 white 2 green kraken 40 swim speed as well as a +10 to grapple and consideredhuge with waterbreathing grapple does 6 damage a round to the foe grappled ontop of normal damage for spikes along the tenticles. 10 greenfalcon 30 foot fly speed and a wisdom modifier bonus to perception 4 whitewolf +20 movespeed and + 3 to track and move through difficult terrain.3 greenbear + 4 to con score and 2 1d8+ strength claw attacks 6 greenUnicorn protection against evil and evil sense at will 2 whiteElephant considered huge and reach of 10 feet3 greenRhino +2 to bull rush and 1d8 horn + strength horn attackTurtle +4 armor 2 damage reduction and an extra 10 health