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Marco MaierGeschäftsführer, VISCOPIC GmbH
AUGMENTED REALITY IM SCHULUNGSBEREICH
INTRODUCTION
Some details about me
Marco Maier
• 2 years experience as an international service technician
• Study “Technology & Management” @ TU Munich
• Co-Founder of VISCOPIC (Since April 2015 )
Add me on
PARTNERS
AWARDS / PRIZES
5
SELECTED CUSTOMERS
DAX CUSTOMERS
4
MR EXPERTISE
> 5 years
HEADQUARTER
Munich
FOUNDED
2015
A company with focus on augmented reality for industrial clients
VISCOPIC
Real Environment
Virtual Environment
Mixed Reality
Real Reality
VirtualReality
AugmentedReality
Google Glass Microsoft HoloLens Oculus RiftNo Glasses
Definiton
Mixed, Augmented & Virtual Reality
The
AGENDA
2. Implementation process
1. Augmented Reality Use-cases
3. Technological evolution
4. VISCOPIC PINS
5. Q & A
AUGMENTED REALITY USE-CASES
Augmented Reality
Use-casesCONSULTANCY
MR / AR / VR
2. Concept development
1. Workshops
3. Prototype development
Use-case: Guidance for maintenance tasks
Use-case: Guidance for quality check
Use-case: Guidance for production tasks
Use-case: Guidance for machine installation
Use-case: Guidance for safety instructions
More
Use-cases
WHY
Augmented Reality
Right Position
Right information at the
right time in the right position
Expert
Option to connect to an
expert through live-communication (video,
audio)
Tracking
Option to track user`s
position in order to get insights of the process
IMPLEMENTATION PROCESS
Where should you start with
Implementing augmented reality
Training/Documentationfor internal employees
Training/Documentation for external employees(service technicians)
Training/Documentation for customers
Internal process such as:• Internal production documentations• Internal maintenance documentations• Internal safety instructions
Internal process such as:• Internal service technician documentations• Internal international production
documentations
External processes such as• Operator manual• Maintenance manual
Why to start with
training of internal employees
New Medium
• Change management
• Your employees will need some time
Hardware
• Hardware limitations
• Hardware costs and very fast technology
development
• Less devices needed for training purposes
Content Interfaces
• Create first content and
option to try out different possibilities
• Most interfaces to other
mandatory systems are missing
• Time to create the
necessary interfaces
TECHNOLOGICAL EVOLUTION
Why does companies
hesitate regarding implementation
Expensive content creation
Expensive and premature hardware
Augmented Reality
Technology evolution
1990: First head-mounted display
..... a lot of research and development
2012: Gloogle Glass (Publishment)
2012: Vizix M-100 (Publishment)
2014: Epson BT-200 (Publishment)
2015: Gloogle Glass (Converting to Glass@Work)
2016: HoloLens (Publishment)
2017: Meta 2 (Publishment)
2018: ODG R9 (Publishment)
2018: Magic Leap (Publishment)
2019: ?? HoloLens 2 ??
2022: ?? Google ??
Augmented Reality
Technology evolution
Months of development per augmented reality workflow
Hours per augmented reality scenario
2012
2018
2015
VISCOPIC PINS
21
VIEWER APP ON HOLOLENS
Software toCreate your own augmented reality workflows
EDITOR APP ON WINDOWS PC
Videolink: https://youtu.be/R9cq9mXZjpY
We are looking for
feedback and more clients
Try our demo!
Humboldtstraße 3, 81543 München
Contact person: Marco MaierTel.: +49 1573 041 0005
Email: [email protected]