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ASA - Dan Ellis 1998jul11 - 1
Auditory Scene Analysis:phenomena, theories
and computational models
July 1998
Dan EllisInternational Computer Science Institute, Berkeley CA
Outline
The computational theory of ASA
Cues & grouping
Expectations & inference
Big issues
1
2
3
4
ASA - Dan Ellis 1998jul11 - 2
Auditory Scene Analysis
What does our sense of hearing do?
- recover useful information ... about objects of interest... in a wide range of circumstances
Measuring objects in an auditory scene:
ASA - Dan Ellis 1998jul11 - 3
Subjective analysis of auditory scenes
• Subjects identify structures in dense scenes with high agreement
S3−crash (not car)
S3−closeup car
S3−1st horn
S3−2nd horn
S1−slam
S4−horn1
S4−crash
S5−Honk
S5−Trash can
S5−Acceleration
S6−double horn
S1−honk, honk
S6−slam
S6−doppler horn
S6−acceleration
S7−gunshot
S7−hornS7−horn2
S7−horn3
S7−horn4
S8−car horns
S8−car horns
S8−car horns
S8−large object crash
S8−truck engine
S1−rev up/passing
S9−horn 2
S9−horn 3
S9−door Slam?
S9−horn 5
S10−car horn
S10−car horn
S10−door slamming
S10−wheels on road
S2−first double horn
S2−crash
S2−horn during crash
S2−truck accelerating
200
400
1000
2000
4000
f/Hz City
0 1 2 3 4 5 6 7 8 9
Horn1 (10/10)
Crash (10/10)
Horn2 (5/10)
Truck (7/10)
Horn3 (5/10)
ASA - Dan Ellis 1998jul11 - 4
Outline
The computational theory of ASA
- ASA and CASA- The grouping paradigm- Marr’s three levels of explanation
Cues & grouping
Expectations & inference
Big issues
1
2
3
4
ASA - Dan Ellis 1998jul11 - 5
Auditory Scene Analysis (ASA)
“The organization of sound scenes according to their inferred sources”
• Real-world sounds rarely occur in isolation
→
a useful sense of hearing must be able to segregate mixtures
- people (and ...) do this very well;unexpectedly difficult to model
- depends on: subjective definition of relevant sources regularity/constraints of real-world sounds
• Studied via experimental psychology
- characterize ‘rules’ for organizing simple pieces(tones, noise bursts, clicks)i.e. ‘reductive’ approach
ASA - Dan Ellis 1998jul11 - 6
Computational Auditory Scene Analysis(CASA)
• Psychological ‘rules’ suggest computer implementation
- .. but many practical problems arise!
• Motivations:Practical applications
- real-world interactive systems- indexing of media databases- hearing prostheses
Crossover opportunities
- unknown signal/information processing principles?
Benefits for theory
- implementations are very revealing
ASA - Dan Ellis 1998jul11 - 7
The grouping paradigm
• Standard theory of ASA (Bregman, Darwin &c):
- sound mixture is broken up into small elements e.g. time-frequency ‘cells’
- each element has a number of feature dimensions (amplitude, ITD, period)
- elements are grouped together according to their features to form larger structures
- resulting groups have overall attributes (pitch, location)
(from Darwin 1996)
ASA - Dan Ellis 1998jul11 - 8
Marr’s levels-of-explanationof information processing
• Three distinct aspects to info. processing
Why bother?
- to help organize understanding- avoid confusion/wasted effort
→
use as an analysis tool...
Computational Theory
‘what’ and ‘why’; the overall goal
Sound source
organization
Algorithm
‘how’; an approach to meeting the goal
Auditory grouping
Implementation
practical realization of the
process.
Feature calculation &
binding
ASA - Dan Ellis 1998jul11 - 9
Level 1: Computational theory
• The underlying regularities that make the problem possible
- i.e. the ‘ecological’ facts
• Implicit definition of “what is a source?”: Independence
of attributes between sources
Continuity
of attributes for each source
+ other source-specific constraints
ASA - Dan Ellis 1998jul11 - 10
Level 2: Algorithm
• A particular approach to exploiting the constraints of the computational theory
- both process & representation
• Audition: the “elements-then-grouping” approach
- could have been otherwise e.g. templates
• Often the focus of analysis
- but: debate is muddled without a clear computational theory
ASA - Dan Ellis 1998jul11 - 11
Level 3: Implementation
• A specific realization of the algorithm
- computer programs- neurons- ...
• Can be analyzed separately?
- provided epiphenomena are correctly assigned
• Needs context of algorithm , computational theory
“You cannot understand stereopsis simply by thinking about neurons”
ASA - Dan Ellis 1998jul11 - 12
The advantage of the appropriate level
• Computational theory
- determines the purpose of the process;provides focus necessary for analysis
e.g. biosonar: benefit of hyperresolution
• Algorithm
- abstraction that is still specific, transferablee.g. autocorrelation for pitch
• Implementation
- explain ‘epiphenomena’e.g. ‘subjective octave’ from refractory period
ASA - Dan Ellis 1998jul11 - 13
An example: Neural inhibition
Computational theory
Frequency-domain
processing
Algorithm
Discrete-time filtering
(subtraction)
Implementation
Neurons with GABAergic inhibitions
f
X(f)
ASA - Dan Ellis 1998jul11 - 14
Summary
• Acoustic scenes are very complex
• .. but the auditory system extracts useful information
• Grouping is the main focus of Auditory Scene Analysis
• .. but it fits into a larger Marrian framework
1
ASA - Dan Ellis 1998jul11 - 15
Outline
The computational theory of ASA
Cues & grouping
- Cue analysis- Simple scenes- Models- Complications: interaction, ambiguity, time
Expectations & inference
Big issues
1
2
3
4
ASA - Dan Ellis 1998jul11 - 16
Cues to grouping
• Common onset/offset/modulation (“fate”)
• Common periodicity (“pitch”)
• Spatial location (ITD, ILD, spectral cues)
• Sequential cues...
• Source-specific cues...
Common onset Periodicity
Computational theory
Acoustic consequences tend to be synchronized
(Nonlinear) cyclic processes are
common
Algorithm
Group elements that start in a time range
? Place patterns? Autocorrelation
Implementation
Onset detector cellsSynchronized osc’s?
? Delay-and-mult? Modulation spect
ASA - Dan Ellis 1998jul11 - 17
Simple grouping
• E.g. isolated tones
Computational theory
• common onset• common period (harmonicity)
Algorithm
• locate elements (tracks)• group by shared features
Implementation
? exhaustive search• evolution in time
time
freq
ASA - Dan Ellis 1998jul11 - 18
Computer models of grouping
• “Bregman at face value” (e.g. Brown 1992):
- feature maps- periodicity cue- common-onset boost- resynthesis
inputmixture
signalfeatures
(maps)
discreteobjects
Front end Objectformation
Groupingrules
Sourcegroups
onset
period
frq.mod
time
freq
ASA - Dan Ellis 1998jul11 - 19
Grouping model results
• Able to extract voiced speech:
• Periodicity is the primary cue
- how to handle aperiodic energy?
• Limitations
- resynthesis via filter-mask-
only
periodic targets- robustness of discrete objects
0.2 0.4 0.6 0.8 1.0 time/s
100
150200
300400
600
1000
15002000
3000
frq/Hzbrn1h.aif
0.2 0.4 0.6 0.8 1.0 time/s
100
150200
300400
600
1000
15002000
3000
frq/Hzbrn1h.fi.aif
ASA - Dan Ellis 1998jul11 - 20
Complications for grouping:1: Cues in conflict
• Mistuned harmonic (Moore, Darwin..):
- harmonic usually groups by onset & periodicity- can alter frequency and/or onset time- ‘degree of grouping’ from overall pitch match
• Gradual, various results:
- heard as separate tone, still affects pitch
time
freq
3%mistuning
pitch shift
ASA - Dan Ellis 1998jul11 - 21
Complications for grouping:2: The effect of time
• Added harmonics:
- onset cue initially segregates;periodicity eventually fuses
• The effect of time
- some cues take time to become apparent- onset cue becomes increasingly distant...
• What is the impetus for fission?
- e.g. double vowels- depends on what you expect .. ?
time
freq
ASA - Dan Ellis 1998jul11 - 22
Summary
• Known grouping cues make sense
• Simple examples are straightforward
• Models can be implemented directly
• .. but problematic situations abound
2
ASA - Dan Ellis 1998jul11 - 23
Outline
The computational theory of ASA
Cues & grouping
Expectations & inference- “Old-plus-new”- Streaming- Restoration & illusions- Top-down models
Big issues
1
2
3
4
ASA - Dan Ellis 1998jul11 - 24
The effect of context
• Context can create an ‘expectation’: i.e. a bias towards a particular interpretation
• e.g. Bregman’s “old-plus-new” principle:A change in a signal will be interpreted as an added source whenever possible
- a different division of the same energy depending on what preceded it
+
time/s
freq/kHz
0.0 0.4 0.8
1
2
1.20
ASA - Dan Ellis 1998jul11 - 25
Streaming
• Successive tone events form separate streams
• Order, rhythm &c within , not between , streams
Computational theory
Consistency of properties for successive source events
Algorithm• ‘expectation window’ for known
streams (widens with time)
Implementation• competing time-frequency
affinity weights...
±2 octaves
TRT: 60-150 ms
time
freq.
∆f:1 kHz
ASA - Dan Ellis 1998jul11 - 26
Restoration & illusions
• Direct evidence may be masked or distorted→make best guess using available information
• E.g. the ‘continuity illusion’:
- tones alternates with noise bursts- noise is strong enough to mask tone
... so listener discriminate presence- continuous tone distinctly perceived
for gaps ~100s of ms
→ Inference acts at low, preconscious level
1000
2000
4000
f/Hz ptshort
0.0 0.2 0.4 0.6 0.8 1.0 1.2 1.4time/s
ASA - Dan Ellis 1998jul11 - 27
Speech restoration
• Speech provides very strong bases for inference (coarticulation, grammar, semantics):
1.2 1.3 1.4 1.5 1.6 1.7 time/s0
500
1000
1500
2000
2500
3000
3500frq/Hz
nsoffee.aif
5
10
15f/Bark S1−env.pf:0
0.0 0.2 0.4 0.6 0.8 1.0 1.2 1.4 1.6 1.8
40
60
80
Temporal compound (1998jul10)
time / ms50 100 150 200 250 300 350 400 450 500 550
20
40
60
80
100
120
• Phonemic restoration
• Sinewave speech (duplex?)
• Temporal compounds
ASA - Dan Ellis 1998jul11 - 28
Models of top-down processing
Perception as a search for plausible explanations
• ‘Prediction-driven’ CASA (PDCASA):
• An approach as well as an implementation...
• Key features:- ‘complete explanation’ of all scene energy- vocabulary of periodic/noise/transient elements- multiple hypotheses- explanation hierarchy
inputmixture
signalfeatures
predictionerrors
hypotheses
predictedfeaturesFront end Compare
& reconcile
Hypothesismanagement
Predict& combinePeriodic
components
Noisecomponents
ASA - Dan Ellis 1998jul11 - 29
PDCASA for old-plus-new
• Incremental analysist1 t2 t3
Input signal
Time t1:initial element created
Time t2:Additional element required
Time t3:Second element finished
ASA - Dan Ellis 1998jul11 - 30
PDCASA for the continuity illusion
• Subjects hear the tone as continuous... if the noise is a plausible masker
• Data-driven analysis gives just visible portions:
• Prediction-driven can infer masking:
1000
2000
4000
f/Hz ptshort
0.0 0.2 0.4 0.6 0.8 1.0 1.2 1.4i /
ASA - Dan Ellis 1998jul11 - 31
PDCASA analysis of a complex scene
−70
−60
−50
−40
dB
200400
100020004000
f/Hz Noise1
200400
100020004000
f/Hz Noise2,Click1
200400
100020004000
f/Hz City
0 1 2 3 4 5 6 7 8 9
50100200400
1000
Horn1 (10/10)
Crash (10/10)
Horn2 (5/10)
Truck (7/10)
Horn3 (5/10)
Squeal (6/10)
Horn4 (8/10)Horn5 (10/10)
0 1 2 3 4 5 6 7 8 9time/s
200400
100020004000
f/Hz Wefts1−4
50100200400
1000
Weft5 Wefts6,7 Weft8 Wefts9−12
ASA - Dan Ellis 1998jul11 - 32
Marrian analysis of PDCASA
• Marr invoked to separate high-level function from low-level details
“It is not enough to be able to describe the response of single cells, nor predict the results of psychophysical experiments.Nor is it enough even to write computer programs that perform approximately in the desired way: One has to do all these things at once, and also be very aware of the computational theory...”
Computational theory
• Objects persist predictably• Observations interact irreversibly
Algorithm• Build hypotheses from generic
elements• Update by prediction-reconciliation
Implementation ???
ASA - Dan Ellis 1998jul11 - 33
Summary
• Perceptual processing is highly context-dependent
• Auditory system will use prior knowledge to fill-in gaps (subconsciously)
• Prediction-reconciliation models can encompass this behavior
3
ASA - Dan Ellis 1998jul11 - 34
Outline
The computational theory of ASA
Cues & grouping
Expectations & inference
Big issues- the state of ASA and CASA- outstanding issues- discussion points
1
2
3
4
ASA - Dan Ellis 1998jul11 - 35
The current state of ASA and CASA
• ASA- detailed descriptions of “in vitro” tests- some quite subtle effects explained (DV beats)but: how to extend to complex scenarios?
• CASA- numerous models, some convergence
(mainly periodicity-based)- best results sound impressive
(least plausible systems!)- applications in speech recognition?but: domains limited, poor robustness
ASA - Dan Ellis 1998jul11 - 36
Big issues in CASA:
• Plausibility- correct level for human correspondence?- which phenomena are important to match?- how to implement symbolic-style processing?
• Top-down vs. bottom-up- different approaches to ambiguity, latency- how far down for top-down?- how far ‘up’ for high level?- choice between extraction & inference?
• Integrating multiple cues (e.g. binaural)
• Other debates:- what is the real goal?- resynthesis- evaluation
ASA - Dan Ellis 1998jul11 - 37
Big issues in ASA & CASA:
• Knowledge:how to acquire, represent & store ...- short-term: context- long-term: memories- abstract: classes, generalities
• Attention:- what does it mean in these models?- limitation or important principle?
ASA - Dan Ellis 1998jul11 - 38
Conclusions
• Real-world sounds are complex;scene-analysis is required
• We know certain cues & some rules, but real situations raise contradictions
• Current models handle ‘obvious’ cases;robustness & generality are hard
• Many issues remain
ASA - Dan Ellis 1998jul11 - 39
Discussion points
• Are Marr’s levels important? Useful?Can you study levels in isolation?
• What do restoration phenomena imply about internal representations?
• Do we have an adequate account of an ASA algorithm? e.g. where do hypotheses come from?
• How important/challenging are phenomena like duplex perception, sinewave speech etc.?