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    Another boardgame player aid by

    Game: AT-43

    Pub: Rackham Entertainment (2006) All images and information Copyright RACKHAM,1996-2010.

    All rights reserved. AT-43 is a registered trademark owned by RACKHAM.

    U.N.A. Unit cardsv1 initial release

    v1.1 Heroes updated with info on which units they can lead

    v1.2 Basic platoon pattern error fixed

    v2 Added support teams

    v2Mar 2010

    Download a huge range of popular boardgame rules summaries,reference sheets and player aids at www.headlesshollow.com

    Universal HeadDesign That Workswww.universalhead.com

    These sheets are intended only for the personal use of existing owners of the game for

    additional reference. Universal Head makes no claim whatsoever to the rights of the publisher

    and copyright holder, and does not benefit financially from these player aids. Artwork from the

    original game is copyrighted by the publisher and used without permission. This PDF may not

    be re-posted online, sold or used in any way except for personal use.

    For best results, print on card, laminate and trim to size.

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    STANDARD ORGANIZATIONU.N.A

    PLATOON PATTERNCENTRAL COMMAND

    PLATOON PATTERNM.IND

    PLATOON PATTERNUNION

    PLATOON PATTERNMORNINGSTAR

    Platoon Pattern

    Soldier unit (/)!

    Soldier unit (/)

    Soldier unit () or support unit (/)

    Soldier unit ()or combat strider unit ()or a vehicle unit ()

    Strider unit (//)

    or a vehicle unit (//)

    General Notes

    An Officerreplaces a standard fighter; his cost is added.

    All theSpecial Weapon Bearersin a unit must carry thesame weapon.

    Each Specialistreplaces a standard fighter for free.

    Extra Fighters:

    - cost of each fighter added to the standard numberwithout exceeding the maximum number

    cost of each fighter to exceed the maximum numberwhen there is an officer in the unit. Officers numbersbonus is the most that can be added.

    a un it must be at its maximum number of fighters inorder to have more than one special weapon bearer.

    Advantage

    During the company building, each unit canchange a standard fighter into a sergeantfor free.

    Disadvantage

    A unit without an officer must make aMorale test at each one of its activations.

    Platoon Pattern

    Infantry unit ()!

    Infantry unit (//)

    Soldier unit ()

    AFV unit ()

    AFV unit (//)

    Advantage

    Every AFV of the company gets the Repairability.

    At the beginning or at the end of its unitsactivation it can repair a friendly AFV within2.5cm, including itself.

    The repaired AFV recovers 1 SP in a location

    picked by the player. The chosen locationmay be a piece of equipment previouslydestroyed.

    Disadvantage

    The company is defeated if all its AFVs aredestroyed.

    Platoon Pattern

    AFV unit (//)

    !

    AFV unit (//)

    Soldier unit ()

    Infantry unit (/)

    Infantry unit (/)

    Advantage

    All infantry units get the ability Nerves ofSteel. The fighters of these units neverneed to roll Morale tests.

    Disadvantage

    Each combat drill costs 2 LP.

    Platoon Pattern

    Soldier unit ()!

    Infantry unit (/)

    Soldier unit (

    /

    /

    )AFV unit ()

    AFV unit (//)

    Advantage

    Officers can be either Medics or Mechanicsduring company building if this ability is notalready available.

    All the officers of the same company mustchoose the same speciality.

    Disadvantage

    Companies cannot include officers beyondRank 3 (Lieutenant).

    Heroes are an exception.

    Platoon Pattern

    AFV unit (/)!

    Infantry unit or combat strider unit ()

    Infantry unit or AFV unit (/)

    Infantry unit (/)

    Infantry unit ()

    U.N.A.PLATOON

    PATTERNS

    ONLYONEPLATOONPATTERNCANBEUSEDATATIME

    INDICATESFIGUREISADDEDT

    OUNITBUTDOESNOTCOUNTINTHENUMBER

    FIGHTERS

    (SOITISPOSSIBLETOEXCEED

    THEMAXIMUMNUMBEROFFIGHTERS).

    INDICATESFIGUREREPLACES

    ASTANDARDFIGHTER.

    INBOTHCASESTHEFIGURES

    COSTISADDEDTOTHATOFTHEUNIT.

    ASoldierslotmaybeusedtofieldaunitofSoldiers.

    ASupportunitslotmaybeusedtofieldaSupportunit.

    AnInfantryslotmaybeusedto

    fieldeitheraunitofSoldiersoraSupportunit

    .

    AStriderslotmaybeusedtofi

    eldaunitofStriders.

    AVehicleslotmaybeusedtofieldaunitofVehicles.

    AnAFVslotmaybeusedtofieldeitheraunitofStridersoraunitofVehicles.

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    14 14 14

    20

    5 7 10

    12

    3 3 5

    13

    3 3 4

    5

    1 4 5

    5

    3 7 9

    9

    - 2 3

    -1 43 7- -

    25 258 811 115 5

    CAPT. H. NEWTONCAPTAIN

    COLONEL G. STARKCOLONEL

    Standard Ranged

    Laser pistol 3 1/0 - 4/1

    Standard Ranged

    Multilaser 4 1/1 - 5/1

    Standard Ranged

    Laser pistol 3 1/0 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Medium missilelauncher 3+ 2/0 - 14/2

    Medium mortar 4 1/0 7 6/1

    SGT.B

    ORZ

    OFFICEROFANYTYPE2SOLDIERUNIT

    ADDEDTOUNIT

    DOESNOTCOUNTTOWARDSITS

    NUMBEROFFIGHTERS

    CPT.NEWTON

    OFFICEROFANYTYPE1SOLDIERUNIT

    ADDEDTOUNIT

    DOESNOTCOUNTTOWARDSITS

    NUMBEROFFIGHTERS

    COL.STARK

    OFFICEROFANYSTEELTROOPE

    RUNIT

    ADDEDTOUNIT

    DOESNOTCOUNTTOWARDSITS

    NUMBEROFFIGHTERS

    SGT.B

    ORZABOAR

    DBADDOG

    OFFICEROFANYNON-VARIANTFIRETOADUNIT

    FIRETOADBADDOGADDED

    TOUNIT

    DOESNOTCOUNTTOWARDSITSNUMBEROFFIGHTERS

    CAPT.NEWTONAB

    OARDAFV

    OFFICEROFANYFIRETOADU

    NIT

    FIRETOADNUMBERONEADDEDTOUNIT

    DOESNOTCOUNTTOWARDSITSNUMBEROFFIGHTERS

    COL.STARK

    ABOARDCOPPER

    HEAD

    SOLOAFVUNIT

    SGT. A. BORZSERGEANT

    Standard Ranged

    Lt laser cannon 1 8 1/1 - 14/1

    Lt laser cannon 2 8 1/1 - 14/1

    Standard Ranged

    Lt laser cannon 1 10 1/1 - 14/1

    Lt laser cannon 2 10 1/1 - 14/1

    Equipment & Abilities

    LeadershipWhen Borz/Bad Dog is the Commander, roll2D6 when making Authority tests and keep the best result.

    DesignatorMay tagan enemy unit in LOS; until the end ofthe round, indirect fire and locked shot weapons do notneed a LOS to the tagged unit.

    Equipment & Abilities

    RepairAt the beginning or end of her units activation canrepair a friendly AFV within 2.5cm (including her own). TheAFV regains 1 SP in a desired location, and a destroyedlocation may be chosen.

    Equipment & Abilities

    RepairAt the beginning or end of her units activation canrepair a friendly AFV within 2.5cm (including her own). TheAFV regains 1 SP in a desired location, and a destroyedlocation may be chosen.

    Heroic Pilot

    Equipment & Abilities

    LeadershipWhen Borz/Bad Dog is the Commander, roll2D6 when making Authority tests and keep the best result.

    DesignatorMay tagan enemy unit in LOS; until the end ofthe round, indirect fire and locked shot weapons do notneed a LOS to the tagged unit.

    Heroic Pilot

    Equipment & Abilities

    LeadershipWhen Stark is the Commander, roll 2D6 whenmaking Authority tests and keep the best result.

    Electro binocularsSpend 1 LP at any time to see the firstcard of an opponents activation sequence.

    Front line officer A disorganized unit is automaticallyvaliant on activation if one of its fighters can see Stark.

    PromiseStarks unit must be deployed first.

    Equipment & Abilities

    LeadershipWhen Stark/CH is the Commander, roll 2D6when making Authority tests and keep the best result.

    Electro binocularsSpend 1 LP at any time to see the firstcard of an opponents activation sequence.

    Front line officer A disorganized unit is automaticallyvaliant on activation if one of its fighters can see CH.

    PromiseCopperhead must be deployed first.

    Heroic Pilot

    CAPT. H. NEWTONABOARD NUMBER ONE

    CAPTAIN

    COL. G. STARKABOARD COPPERHEAD

    COLONEL

    SGT. A. BORZABOARD BAD DOG

    SERGEANT +230

    35 OFFICER OF ANY TYPE 2 SOLDIER UNIT

    250 OFFICER OF ANY NON-VARIANT FT UNIT

    60 OFFICER OF ANY TYPE 1 SOLDIER UNIT

    300 OFFICER OF ANY FIRE TOAD UNIT

    85 OFFICER OF ANY STEEL TROOPER UNIT

    470 SOLO AFV UNIT

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    14

    14

    8

    8

    9

    9

    4

    4

    2

    2

    5

    5

    -

    -

    Standard Ranged

    Volcano MG 1 4 3/0 - 7/1

    Volcano MG 2 4 3/0 - 7/1

    Standard Ranged

    Volcano MG 1 4 3/0 - 7/1

    Volcano MG 2 4 3/0 - 7/1

    LT.G.EPSTONE

    OFFICEROFANYDEATHDEALER

    TACARMUNIT

    ADDEDTOUNIT

    DOESNOTCOUNTTOWARDSITS

    NUMBEROFFIGHTERS

    LT.G.EPSTONE

    OFFICEROFANYDEATHDEAL

    ERTACARMUNIT

    ADDEDTOUNIT

    DOESNOTCOUNTTOWARDSITSNUMBEROFFIGHTERS

    LT. G. EPSTONELIEUTENANT

    LT. G. EPSTONELIEUTENANT

    Equipment & Abilities

    GyroscopesStability: not grounded when caugh t in the area of effectof an indirect fire weapon.

    White Stars Marksmanship Medal+1 re-roll for ranged weapons.

    Equipment & Abilities

    GyroscopesStability: not grounded when caugh t in the area of effectof an indirect fire weapon.

    Laser TargeterDesignatorMay tagan enemy unit in LOS; until the end ofthe round, indirect fire and locked shot weapons do notneed a LOS to the tagged unit.

    White Stars Marksmanship Medal+1 re-roll for ranged weapons.

    125 OFFICER OF ANY DD TACARM UNIT

    130 OFFICER OF ANY DD TACARM UNIT

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    1414

    141414

    44

    444

    44

    444

    33

    333

    54

    21

    97

    54

    32

    211 3 -

    STARTROOPER

    OFFICERS

    OFFICERREPLACESASTA

    NDARDFIGHTER

    STAR TROOPERCOLONEL

    STAR TROOPERCAPTAIN

    STAR TROOPERLIEUTENANT

    STAR TROOPERMASTER SERGEANT

    STAR TROOPERSERGEANT

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Equipment as per unit

    Equipment as per unit

    Equipment as per unitEquipment as per unit

    Equipment as per unit

    +10

    +40

    +15

    +60

    +25

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    14 14 144 4 44 4 43 3 3

    14 14 144 4 44 4 43 3 3

    STAR TROOPERS

    STAR TROOPERS STAR TROOPERS

    STAR TROOPERS

    STAR TROOPERS STAR TROOPERS

    STARTROOPERIN

    FANTRY

    MAXIMUMUNIT

    12TROOPERSINCLUDING

    2SPECIALWEAPONS+0-2S

    PECIALISTS+0-1OFFICER

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Volcano MG 3 3/0 - 7/1

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Flamer [25] 1/0 4 8/1 Indirect fire Projection

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Missile launcher 3+ 1/0 - 13/2 Locked shot

    12 12 12

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapon

    Missile launcher 3+ 1/0 - 13/2 Locked shot

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapon

    Flamer [25] 1/0 4 8/1 Indirect fire Projection

    STARTROOPERINFANTRY

    STANDARDUNIT

    8TROOPERSINCLUDING

    1SPECIALWEAPON+0-2SPECIALISTS+0-1OFFICER

    8 8 8

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapon

    Volcano MG 3 3/0 - 7/1

    0-2

    0-2

    0-2

    0-2

    0-2

    0-2

    1

    2

    1

    2

    1

    2

    MAX 250 . 20/ MAX 250 . 20/

    STD 175 . 20/ +25

    MAX 250 . 20/ +25

    STD 175 . 20/ STD 175 . 20/

    8FIGHTERS

    175

    EXTRAFIGHTER20

    12FIGHTERS

    250

    EXTRAFIGHTER20

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    1414

    1414

    55

    55

    55

    55

    44

    4414 5 5 4

    54

    21

    97

    54

    32

    211 3 -

    STEELTROOPEROFFICERS

    OFFICERREPLACESASTA

    NDARDFIGHTER

    STEEL TROOPERCOLONEL

    STEEL TROOPERCAPTAIN

    STEEL TROOPERLIEUTENANT

    STEEL TROOPERMASTER SERGEANT

    STEEL TROOPERSERGEANT

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Equipment as per unit

    Equipment as per unit

    Equipment as per unitEquipment as per unit

    Equipment as per unit

    +10

    +40

    +15

    +60

    +25

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    14

    14

    14

    14

    14

    14

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    5

    4

    4

    4

    4

    4

    4

    STEEL TROOPERS

    STEEL TROOPERS

    STEEL TROOPERS

    STEEL TROOPERS

    STEEL TROOPERS

    STEEL TROOPERS9 9 9

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Missile launcher 3+ 1/0 - 13/2 Locked shot

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Laser gun 7 1/1 - 14/1

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Volcano MG 4 3/0 - 7/1

    STEELTROOPERINFANTRY

    MAXIMUMUNIT

    9TROOPERSINCLUDING

    2SPECIALWEAPONS+0-2S

    PECIALISTS+0-1OFFICER

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Mechanic Repair. At the beginning or end of h is unitsactivation can repair 1 SP of a friendly AFV within 2.5cm.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Mechanic Repair. At the beginning or end of h is unitsactivation can repair 1 SP of a friendly AFV within 2.5cm.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Mechanic Repair. At the beginning or end of h is unitsactivation can repair 1 SP of a friendly AFV within 2.5cm.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Mechanic Repair. At the beginning or end of h is unitsactivation can repair 1 SP of a friendly AFV within 2.5cm.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Mechanic Repair. At the beginning or end of h is unitsactivation can repair 1 SP of a friendly AFV within 2.5cm.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Mechanic Repair. At the beginning or end of h is unitsactivation can repair 1 SP of a friendly AFV within 2.5cm.

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapon

    Missile launcher 3+ 1/0 - 13/2 Locked shot

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapon

    Laser gun 7 1/1 - 14/1

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapon

    Volcano MG 4 3/0 - 7/1

    6 6 6

    6

    STEELTROOPERINFANTRY

    STANDARDUNIT

    6TROOPERSINCLUDING

    1SPECIALWEAPON+0-2SPECIALISTS+0-1OFFICER

    0-2

    0-2

    0-2

    0-2

    0-2

    0-2

    1

    2

    1

    2

    1

    2

    9FIGHTERS

    275

    EXTRAFIGHTER30

    STD 275 . 30/ +25 MAX 275 . 30/ MAX 275 . 30/

    6FIGHTERS

    175

    EXTRAFIGHTER30

    STD 175 . 30/ +25 STD 175 . 30/ STD 175 . 30/

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    1818

    1818

    55

    55

    55

    55

    44

    4418 5 5 4

    54

    21

    97

    54

    32

    211 3 -

    WINGTROOPER

    OFFICERS

    OFFICERREPLACESASTANDARDFIGHTER

    WING TROOPERCOLONEL

    WING TROOPERCAPTAIN

    WING TROOPERLIEUTENANT

    WING TROOPERMASTER SERGEANT

    WING TROOPERSERGEANT

    Standard Ranged

    Multilaser 2 1/1 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Multilaser 2 1/1 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Multilaser 2 1/1 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Multilaser 2 1/1 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Multilaser 2 1/1 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Equipment as per unit

    Equipment as per unit

    Equipment as per unitEquipment as per unit

    Equipment as per unit

    +10

    +40

    +15

    +60

    +25

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    18 18 185 5 55 5 54 4 4

    18 18 185 5 55 5 54 4 4

    WING TROOPERS

    WING TROOPERS

    WING TROOPERS

    WING TROOPERS

    WING TROOPERS

    WING TROOPERS9 9 9

    Standard Ranged

    Multilaser 2 1/1 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special weapons

    Missile launcher 3+ 1/0 - 13/2 Locked shot

    Standard Ranged

    Multilaser 2 1/1 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special weapons

    Laser gun 7 1/1 - 14/1

    Standard Ranged

    Multilaser 2 1/1 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special weapons

    Sniper gun 10 1/0 - 8/1 Sniper

    WINGTROOPERIN

    FANTRY

    MAXIMUMUNIT

    9TROOPERSINCLUDING

    2SPECIALWEAPONS+0-2S

    PECIALISTS+0-1OFFICER

    Standard Ranged

    Multilaser 2 1/1 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapon

    Missile launcher 3+ 1/0 - 13/2 Locked shot

    Standard Ranged

    Multilaser 2 1/1 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapon

    Laser gun 7 1/1 - 14/1

    Standard Ranged

    Multilaser 2 1/1 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapon

    Sniper gun 10 1/0 - 8/1 Sniper

    6 6 6

    WINGTROOPERINF

    ANTRY

    STANDARDUNIT

    6TROOPERSINCLUDING

    1SPECIALWEAPON+0-2SPECIALISTS+0-1OFFICER

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    0-2

    0-2

    0-2

    0-2

    0-2

    0-2

    1

    2

    1

    2

    1

    2

    9FIGHTERS

    325

    EXTRAFIGHTER35

    STD 325 . 35/ +25 MAX 325 . 35/ MAX 325 . 35/

    6FIGHTERS

    200

    EXTRAFIGHTER35

    STD 200 . 35/ +25 STD 200 . 35/ STD 200 . 35/

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    14 5 5 5

    1 3 -

    14 5 5 5

    14 5 5 5

    SHOCKTROOPERO

    FFICER

    OFFICERREPLACESASTANDAR

    DFIGHTER

    SHOCK TROOPERSERGEANT

    Standard Ranged

    SMG 1 2/0 - 4/1

    Close Combat

    Powerpike 7 1/1 - 7/1

    Equipment as per unit

    SHOCK TROOPERS

    SHOCK TROOPERS

    9FIGHTERS

    325

    EXTRAFIGHTER30

    9

    Standard Ranged

    SMG 1 2/0 - 4/1

    Close Combat

    Powerpike 7 1/1 - 7/1

    Special Weapons

    Flamer [25] 1/0 4 8/1 Indirect fire Projection

    SHOCKTROOPER

    INFANTRY

    MAXIMUMUNIT

    9TROOPERSINCLUDING

    2SPECIALWEAPONS+0-1O

    FFICER

    6FIGHTERS

    200

    EXTRAFIGHTER30

    Standard Ranged

    SMG 1 2/0 - 4/1

    Close Combat

    Powerpike 7 1/1 - 7/1

    Special Weapon

    Flamer [25] 1/0 4 8/1 Indirect fire Projection

    6

    SHOCKTROOPERIN

    FANTRY

    STANDARDUNIT

    6TROOPERSINCLUDING

    1SPECIALWEAPON+0-1OFFIC

    ER

    1

    2

    +10

    STD 325 . 30/

    STD 200 . 30/

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    ADDITIO

    NALEQUIPMENT

    OPTION

    S

    +GRENAD

    ES

    +TRIPLEL

    ENSEHELMETS

    ADDITIONALEQ

    UIPMENT

    OPTIONS

    +TRIPLELENSEHEL

    METS

    ADDITIONALEQUIPME

    NT

    OPTIONS

    +GRENADES

    ADDITIONALEQUIPMENT

    PLACEUNDERUNITCARD/NOT

    ENEWC

    OSTOFEXTRAFIGHTERS

    ADDITIO

    NALEQUIPMENT

    OPTION

    S

    +GRENAD

    ES

    +G-PACK

    ADDITIONALEQ

    UIPMENT

    OPTIONS

    +G-PACK

    SHOCKTROOPERS

    SHOCKTROOPERS

    START

    ROOPERS

    STEELTROOPERS

    WINGT

    ROOPERS

    STARTROOPE

    RS

    STEELTROOP

    ERS

    WINGTROOPE

    RS

    STARTROOPERS

    STEELTROOPERS

    WINGTROOPERS

    STARTROOPERS

    STEELTROOPERS

    WINGTROOPERS

    STARTROOPE

    RS

    STEELTROOP

    ERS

    WINGTROOPE

    RS

    START

    ROOPERS

    STEELTROOPERS

    WINGT

    ROOPERS

    AdditionalEquipmen

    t

    Grenades

    0

    1/0

    1

    4/1

    Indirectfire

    TripleLenseHelmets

    +1Accuracydirect

    fireweapons

    AdditionalEquipment

    Grenades

    0

    1/0

    1

    4/1

    Indirectfire

    AdditionalEquipment

    TripleLenseHelmets

    +1Accuracydirectfireweapons

    8 6 6

    8 6 6

    8 6 6 612 9 9 6

    12

    12 9

    12 9 9 A

    dditionalEquipmen

    t

    AdditionalEquipment

    Grenades

    0

    1/0

    1

    4/1

    Indirectfire

    G-Pack

    RocketJump:can

    jumpoverminiaturesandterrain

    elementsduringmovement.

    G-Pack

    RocketJump:canjumpovermin

    iaturesandterrain

    elementsduringmovement.

    SHOCK

    TROOPERS

    SHOCKTROOPERS

    SHOCKTROOPERS

    SHOCK

    TROOPERS

    6

    6

    9

    9

    EACHEXTRA

    FIGHTERADDEDNOW3

    0/

    EACHEXTRA

    FIGHTERADDEDNOW4

    0/

    EACHEXTRA

    FIGHTERADDEDNOW45/

    EACHEXTRAFIGHTERADD

    EDNOW25/

    EACHEXTRAFIGHTERADD

    EDNOW35/

    EACHEXTRAFIGHTERADD

    EDNOW4

    0/

    EACHEXTRAFIGHTERADDEDNOW25/

    EACHEXTRAFIGHTERADDEDNOW35/

    EACHEXTRAFIGHTERADDEDNOW4

    0/

    EACHEXTRAFIGHTERADDEDNOW25/

    EACHEXTRAFIGHTERADDEDNOW35/

    EACHEXTRAFIGHTERADDEDNOW4

    0/

    EACHEXTRAFIGHTERADD

    EDNOW25/

    EACHEXTRAFIGHTERADD

    EDNOW35/

    EACHEXTRAFIGHTERADD

    EDNOW4

    0/

    EACHEXTRA

    FIGHTERADDEDNOW3

    0/

    EACHEXTRA

    FIGHTERADDEDNOW4

    0/

    EACHEXTRA

    FIGHTERADDEDNOW45/

    EACHEXTRAFIGHTERADDEDNOW35/

    EACHEXTRAFIGHTERADDEDNOW35/

    +80

    +40

    +40

    +120

    +60

    +60

    +60

    +30

    +30

    +90

    +45

    +45

    +60

    +30

    +30

    +90

    +45

    +45

    +30

    +45

    EACHEXTRA

    FIGHTERADDEDNOW4

    0/

    EACHEXTRAFIGHTERADD

    EDNOW35/

    EACHEXTRAFIGHTERADD

    EDNOW35/

    EACHEXTRA

    FIGHTERADDEDNOW4

    0/

    +60

    +30

    +90

    +45

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    14 6 9 4

    1 3 -

    14 6 9 4

    STEEL TACARMSERGEANT

    Standard Ranged

    Laser gun 1 7 1/1 - 14/1

    Laser gun 2 7 1/1 - 14/1

    Equipment as per unit

    STEEL TACARMS

    Equipment

    Gyroscopes

    Stability: not grounded when caugh t in the area of effectof an indirect fire weapon

    STEELTACARMOFF

    ICER

    OFFICERREPLACESASTANDAR

    DFIGHTER

    ADDITIONALEQUIPMENT

    PLACEUNDERUNITCARD

    ADDITIO

    NALEQUIPMENT

    OPTION

    S

    +G-PACK

    +LASERT

    ARGETER

    ADDITIONALEQ

    UIPMENT

    OPTIONS

    G-PACK

    ADDITIONALEQUIPME

    NT

    OPTIONS

    +LASERTARGETER

    Standard Ranged

    Laser gun 1 7 1/1 - 14/1

    Laser gun 2 7 1/1 - 14/1

    3

    STANDARD

    3FIGHTERS

    300

    STEELTACARMIN

    FANTRYSTDUNIT

    3STEELTACARMSINCLUDING0-1OFFICER

    DEATHDEALER

    TACARMS

    STEELTACARMS

    SHOCKTACARMS

    JAMTACARMS

    SHOCKTACARMS

    SHOCK

    TACARMS

    G-Pack

    RocketJump:canjumpovermin

    iaturesandterrain

    elementsduringmovement.

    G-Pack

    RocketJump:can

    jumpoverminiaturesandterrain

    elementsduringmovement.

    LaserTargeter

    DesignatorMaytaganenemyunitinLOS;untiltheendof

    theround,indirect

    fireandlockedshotweaponsdonot

    needaLOStothe

    taggedunit.

    LaserTargeter

    DesignatorMaytaganenemyunitinLOS;unt

    iltheendof

    theround,indirectfireandlockedshotweapo

    nsdonot

    needaLOStothetaggedunit.

    AdditionalEquipmen

    t

    AdditionalEquipment

    AdditionalEquipment

    3 3 3 3

    3

    3

    +10

    STD 300

    +30

    +15

    +15

    +15

    +15

    +15

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    14/25

    14 146 69 94 4

    1 13 3- -

    14 146 69 94 414 6 9 5

    14 6 9 5

    1 3 -

    DEATHDEALERTAC

    ARMOFFICER

    OFFICERREPLACESASTANDAR

    DFIGHTER

    JAMTACARMOFFIC

    ER

    OFFICERREPLACESASTANDAR

    DFIGHTER

    JAM TACARMSERGEANT

    DEATH DEALERTACARM

    SERGEANT

    Standard Ranged

    Jammer 5 1/0 - 3+/1 Jammer

    Missile launcher 3+ 1/0 - 13/2 Locked shot

    Standard Ranged

    Volcano MG 1 4 3/0 - 7/1

    Volcano MG 2 4 3/0 - 7/1

    Equipment as per unit Equipment as per unit

    JAM TACARMS

    DEATH DEALERTACARMS

    Equipment

    Gyroscopes

    Stability: not grounded when caught in the area of effectof an indirect fire weapon

    Equipment

    Gyroscopes

    Stability : not grounded when caught in the area of effectof an indirect fire weapon

    SHOCK TACARMS

    SHOCKTACARMOF

    FICER

    OFFICERREPLACESASTANDAR

    DFIGHTER

    SHOCK TACARMSERGEANT

    Standard Ranged

    Flamer [25] 1/0 4 8/1 Indirect fire Projection

    Close Combat

    Powerlance 7 1/1 - 11/1

    Equipment as per unit

    Equipment

    Gyroscopes

    Stability: not grounded when caugh t in the area of effectof an indirect fire weapon

    STANDARD

    3FIGHTERS

    275

    STANDARD

    3FIGHTERS

    300

    Standard Ranged

    Jammer 5 1/0 - 3+/1 Jammer

    Missile launcher 3+ 1/0 - 13/2 Locked shot

    Standard Ranged

    Volcano MG 1 4 3/0 - 7/1

    Volcano MG 2 4 3/0 - 7/1

    DEATHDEALERIN

    FANTRYSTDUNIT

    3DEATHDEALERTACARMSINCLUDING0-1OFFICER

    JAMTACARMINFANTRYSTDUNIT

    3JAMTACARMSINCLUDING0-1OFFICER

    3 3

    Standard Ranged

    Flamer [25] 1/0 4 8/1 Indirect fire Projection

    Close Combat

    Powerlance 7 1/1 - 11/1

    3

    STANDARD

    3FIGHTERS

    250

    SHOCKTACARMINFANTRYSTDUNIT

    3SHOCKTACARMSINCLUDIN

    G0-1OFFICER

    +10

    +10

    +15

    STD 300STD 275STD 250

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    1

    1

    3

    3

    -

    -

    25

    25

    2525

    2525

    7

    7

    77

    77

    11

    11

    1111

    1111

    5

    5

    55

    55

    FIRE TOADSERGEANT

    FIRE TOAD LIGHT PRINCESERGEANT

    Standard Ranged

    Lt laser cannon 1 8 1/1 - 14/1

    Lt laser cannon 2 8 1/1 - 14/1

    Standard Ranged

    Lt laser cannon 8 1/1 - 14/1

    Lt MG 5 3/1 - 7/1

    Standard Ranged

    Lt laser cannon 1 8 1/1 - 14/1

    Lt laser cannon 2 8 1/1 - 14/1

    Standard Ranged

    Lt laser cannon 1 8 1/1 - 14/1

    Lt laser cannon 2 8 1/1 - 14/1

    Standard Ranged

    Lt laser cannon 8 1/1 - 14/1

    Lt MG 5 3/1 - 7/1

    Standard Ranged

    Lt laser cannon 8 1/1 - 14/1

    Lt MG 5 3/1 - 7/1

    FIRETOADOFFICER

    OFFICERREPLACESASTANDAR

    DFIGHTER

    FIRETOADOFFICER

    OFFICERREPLACESASTAND

    ARDFIGHTER

    3

    3

    FIRE TOADS

    FIRE TOADSLIGHT PRINCE

    FIRETOADAFVMAXIMUMUNIT

    3FIRETOADSINCLUDING0-1OFFICER

    FIRETOADAFVM

    AXIMUMUNIT

    3FIRETOADSINCLUDING0-1OFFICER

    3AFVs

    600

    EXTRAAFV

    200

    3AFVs

    600

    EXTRAAFV

    200

    1

    1

    FIRE TOAD

    FIRE TOADLIGHT PRINCE

    FIRETOADAFVSTA

    NDARDUNIT

    1FIRETOADINCLUDING0-1OFF

    ICER

    FIRETOADAFVSTANDARDUNIT

    1FIRETOADINCLUDING0-1OFFICER

    1AFV

    200

    EXTRAAFV

    200

    1AFV

    200

    EXTRAAFV

    200

    +15

    +15

    MAX 600 . 200/

    MAX 600 . 200/

    MAX 200 . 200/

    MAX 200 . 200/

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    1 3 -

    25

    2525

    7

    77

    11

    1111

    5

    55

    1 3 -

    25

    25 25

    7

    7 7

    11

    11 11

    5

    5 5

    FIRETOADOFFICER

    OFFICERREPLACESASTAND

    ARDFIGHTER

    FIRE TOAD LANCELOTSERGEANT

    Standard Ranged

    Light grenadelauncher 1 4 1/0 3 5/1

    Light grenadelauncher 2 4 1/0 3 5/1

    Standard Ranged

    Light grenadelauncher 1 4 1/0 3 5/1

    Light grenadelauncher 2 4 1/0 3 5/1

    Standard Ranged

    Light grenadelauncher 1 4 1/0 3 5/1

    Light grenadelauncher 2 4 1/0 3 5/1

    FIRE TOAD IRON RAINSERGEANT

    Standard Ranged

    Lt MG 1 5 3/1 - 7/1

    Lt MG 1 5 3/1 - 7/1

    Standard Ranged

    Lt MG 1 5 3/1 - 7/1

    Lt MG 1 5 3/1 - 7/1

    Standard Ranged

    Lt MG 1 5 3/1 - 7/1

    Lt MG 1 5 3/1 - 7/1

    FIRETOADOFFICER

    OFFICERREPLACESASTANDAR

    DFIGHTER

    FIRETOADAFVM

    AXIMUMUNIT

    3FIRETOADSINCLUDING0-1OFFICER

    3AFVs

    450

    EXTRAAFV

    150

    3 FIRE TOADSLANCELOT

    3 FIRE TOADSIRON RAIN

    FIRETOADAFVMAXIMUMUNIT

    3FIRETOADSINCLUDING0-1OFFICER

    3AFVs

    600

    EXTRAAFV

    200

    FIRETOADAFVSTANDARDUNIT

    1FIRETOADINCLUDING0-1OFFICER

    1AFV

    150

    EXTRAAFV

    150

    1 FIRE TOADLANCELOT

    1 FIRE TOADIRON RAIN

    FIRETOADAFVSTA

    NDARDUNIT

    1FIRETOADINCLUDING0-1OFF

    ICER

    1AFV

    200

    EXTRAAFV

    200

    +15

    +15 MAX 450 . 150/

    MAX 600 . 200/

    STD 150 . 150/

    STD 200 . 200/

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    1 1 13 3 3- - -

    20 20 20

    20 20 20

    8 8 8

    8 8 8

    13 13 13

    13 13 13

    5 5 5

    5 5 5

    DEFENDERSNAKEOFFICER

    OFFICERREPLACESASTANDAR

    DFIGHTER

    DEFENDERSNAKEOFFICER

    OFFICERREPLACESASTANDAR

    DFIGHTER

    DEFENDERSNAKEOFFICER

    OFFICERREPLACESASTANDAR

    DFIGHTER

    DEFENDER SNAKESERGEANT

    DEFENDER SNAKECOBRA

    SERGEANT

    DEFENDER SNAKECOBRA M8

    SERGEANT

    Standard Ranged

    Medium missilelauncher 3+ 2/0 - 14/2 Locked shot

    Medium missilelauncher 3+ 2/0 - 14/2 Locked shot

    Standard Ranged

    Medium missilelauncher 3+ 2/0 - 14/2 Locked shot

    Medium mortar 4 1/0 7 6/1 Indirect fire

    Standard Ranged

    Medium missilelauncher 3+ 2/0 - 14/2 Locked shot

    Medium lasercannon 8 2/1 - 15/1

    Standard Ranged

    Medium missilelauncher 3+ 2/0 - 14/2 Locked shot

    Medium missilelauncher 3+ 2/0 - 14/2 Locked shot

    Standard Ranged

    Medium missilelauncher 3+ 2/0 - 14/2 Locked shot

    Medium mortar 4 1/0 7 6/1 Indirect fire

    Standard Ranged

    Medium missilelauncher 3+ 2/0 - 14/2 Locked shot

    Medium lasercannon 8 2/1 - 15/1

    DEFENDERSNAKEAFVSTDUNIT

    1DEFENDERSNAKEINCLUDING0-1OFFICER

    DEFENDERSNAKEAFVSTDUNIT

    1DEFENDERSNAKEINCLUDING0-1OFFICER

    DEFENDERSNAKEAFVSTDUNIT

    1DEFENDERSNAKEINCLUDING0-1OFFICER

    1AFV

    400

    1AFV

    350

    1AFV

    400

    1 1 1DEFENDER SNAKE DEFENDER SNAKECOBRA

    DEFENDER SNAKECOBRA M8

    +15

    +15

    +15

    STD 350 STD 400STD 400

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    22 5

    -31

    20 9 15 5

    25 7 9 5

    20 9 15 5

    8

    25 7 9 5 8

    FIRECRAWLERAFV

    OFFICER

    OFFICERREPLACESASTANDAR

    DFIGHTER

    CAMELD2VEHICLE

    OFFICER

    OFFICERREPLACESASTANDAR

    DFIGHTER

    Standard Ranged

    Heavy graser 1 7 3/0 - 17/2

    Heavy graser 2 7 3/0 - 17/2

    Standard Ranged

    Lt laser cannon 1 8 1/1 - 14/1

    Lt laser cannon 2 8 1/1 - 14/1

    Standard Ranged

    Heavy graser 1 7 3/0 - 17/2

    Heavy graser 2 7 3/0 - 17/2

    Standard Ranged

    Lt laser cannon 1 8 1/1 - 14/1

    Lt laser cannon 2 8 1/1 - 14/1

    FIRE CRAWLERLIEUTENANT

    MAPC DEFENDERMI2 CAMEL D2

    SERGEANT

    MAPC DEFENDER MI2CAMEL D2

    Abilities & Equipment

    Anti-G GeneratorRocket Jump: can jump over miniaturesand terrain elements during movement.

    VehicleVariable altitude; limited shooting arc (front 180).

    Abilities & Equipment

    Anti-G GeneratorRocket Jump: can jump over miniaturesand terrain elements during movement.

    VehicleVariable altitude; limited shooting arc (front 180).

    FIRECRAWLERAFVSTANDARDUNIT

    1FIRECRAWLERINCLUDING

    0-1OFFICER

    CAMELD2VEHICLESTANDARDUNIT

    1CAMELINCLUDING0-1OFF

    ICER

    1AFV

    775

    1VEHICLE

    250

    1 1FIRE CRAWLER

    +15+40

    STD 775 STD 250

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    14 4 4 3 14 4 4 3 14 4 4 3

    STAR FLAMERSTAR TROOPERS

    STAR MGSTAR TROOPERS

    STAR MISSILESTAR TROOPERS

    U.N.A.SUPPORTTEAMS

    ASUPPORTTEAMMAYFILLANINFANTRYSLOT

    CONSIDEREDRANK3UNITSFORMORAL

    E(TESTWHEN1FIGHTERLEFT)

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Flamer [25] 1/0 4 8/1 Indirect fire Projection

    STARFLAMERSU

    PPORTTEAM

    2TROOPERSWITH2FLAMER

    S

    STARMISSILESU

    PPORTTEAM

    2TROOPERSWITH2MISSILE

    LAUNCHERS

    STARMGSUPPOR

    TTEAM

    2TROOPERSWITH2VOLCAN

    OMGs

    2

    2

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Volcano MG 3 3/0 - 7/1

    2

    2

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Missile launcher 3+ 1/0 - 13/2 Locked shot

    2

    2

    STD 100 . 50/

    2FIGHTERS

    175

    EXTRAFIGHTER20

    STD 75 . 35/

    2FIGHTERS

    75

    EXTRAFIGHTER35

    STD 100 . 45/

    2FIGHTERS

    100

    EXTRAFIGHTER45

    SUPPORTTEAM

    SUPPORTTEAM

    SUPPORTTEAM

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    20/25

    14

    14

    5

    5

    5

    5

    4

    4

    14

    14

    5

    5

    5

    5

    4

    4

    14

    14

    5

    5

    5

    5

    4

    4

    WING LASERWING TROOPERS

    STEEL LASERSTEEL TROOPERS

    WING SNIPERWING TROOPERS

    STEEL MGSTEEL TROOPERS

    WING MISSILEWING TROOPERS

    STEEL MISSILESTEEL TROOPERS

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Laser gun 7 1/1 - 14/1

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Laser gun 7 1/1 - 14/1

    WINGFLAMERSU

    PPORTTEAM

    2TROOPERSWITH2FLAMER

    S

    STEELLASERSUPP

    ORTTEAM

    2TROOPERSWITH2LASERGUNS

    STEELMISSILESUPPORTTEAM

    2TROOPERSWITH2MISSILE

    LAUNCHERS

    STEELMISSILESUPPORTTEAM

    2TROOPERSWITH2MISSILELA

    UNCHERS

    WINGMGSUPPORTTEAM

    2TROOPERSWITH2COLCAN

    OMGs

    STEELMGSUPPOR

    TTEAM

    2TROOPERSWITH2VOLCANOMGs

    2

    2

    2

    2

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Volcano MG 3 3/0 - 7/1

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Volcano MG 3 3/0 - 7/1

    2

    2

    2

    2

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Missile launcher 3+ 1/0 - 13/2 Locked shot

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Missile launcher 3+ 1/0 - 13/2 Locked shot

    2

    2

    2

    2

    STD 100 . 50/

    STD 100 . 50/

    2FIGHTERS

    175

    EXTRAFIGHTER20

    2FIGHTERS

    175

    EXTRAFIGHTER20

    STD 75 . 35/

    STD 75 . 35/

    2FIGHTERS

    75

    EXTRAFIGHTER35

    2FIGHTERS

    75

    EXTRAFIGHTER35

    STD 100 . 45/

    STD 100 . 45/

    2FIGHTERS

    100

    EXTRAFIGHTER45

    2FIGHTERS

    100

    EXTRAFIGHTER45

    SUPPORTTEAM

    SUPPORTTEAM

    SUPPORTTEAM

    SUPPORTTEAM

    SUPPORTTEAM

    SUPPORTTEAM

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    1414

    141414

    44

    444

    44

    444

    33

    333

    54

    21

    97

    54

    32

    211 3 -

    STARTROOPERB

    UNKEROFFICERS

    OFFICERREPLACESASTANDARDFIGHTER

    STAR TROOPER BUNKERCOLONEL

    STAR TROOPER BUNKERCAPTAIN

    STAR TROOPER BUNKERLIEUTENANT

    STAR TROOPER BUNKERSERGEANT

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Equipment as per unit

    Equipment as per unit

    Equipment as per unitEquipment as per unit

    Equipment as per unit

    STAR TROOPER BUNKERMASTER SERGEANT

    +10

    +40

    +15

    +60

    +25SUPPORTTEAM

    SUPPORTTEAM

    SUPPORTTEAM

    SUPPORTTEAM

    SUPPORTTEAM

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    1414

    1414

    55

    55

    55

    55

    44

    4414 5 5 4

    54

    21

    97

    54

    32

    211 3 -

    STEELTROOPERBUNKEROFFICERS

    OFFICERREPLACESASTANDARDFIGHTER

    STEEL TROOPER BUNKERCOLONEL

    STEEL TROOPER BUNKERCAPTAIN

    STEEL TROOPER BUNKERLIEUTENANT

    STEEL TROOPER BUNKERMASTER SERGEANT

    STEEL TROOPER BUNKERSERGEANT

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Standard Ranged

    Laser rifle 5 1/0 - 5/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Equipment as per unit

    Equipment as per unit

    Equipment as per unitEquipment as per unit

    Equipment as per unit

    +10

    +40

    +15

    +60

    +25SUPPORTTEAM

    SUPPORTTEAM

    SUPPORTTEAM

    SUPPORTTEAM

    SUPPORTTEAM

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    14 14

    14 14

    4 4

    4 4

    4 4

    4 4

    3 3

    3 3

    0 - 17 0

    BUNKER TEAMSTAR TROOPERS

    BUNKER TEAMSTAR TROOPERS

    BUNKER TEAMSTAR TROOPERS

    BUNKER TEAMSTAR TROOPERS

    U.N.A.BUNKERTE

    AMS

    CONSIDEREDRANK3UNITSFORMO

    RALE(TESTWHEN1FIGHTERLEFT)

    WHENACOMPANYINCLUDESABUNKERUNIT,ALLBUNKERSONTHE

    BATTLEFIELDBECOMENEUTRALDROPPOINTSTHATCANONLYBEUSED

    BYBUNKERUNITS.BUNKERUNITSC

    ANONLYBEDEPLOYEDTHROUGH

    BUNKERDROPPOINTSANDCANNOT

    LEAVETHEIRBUNKER.

    ABUNKERUNITCANINCLUDESEVER

    ALTYPESOFSPECIALWEAPONS

    BUTONLYONETYPEOFWEAPONISFIREDEACHROUNDINTHESAME

    SALVO.FLAMERSSTILLFIREONEAF

    TERTHEOTHER.

    BUNKER

    ROOF

    STRUCTURE

    STARBUNKERTEAM

    STANDARD

    2TROOPERS:2SPECIALWEAPONBEARERS(VOLCANOMG)

    STARBUNKERTEAM

    STANDARD

    2TROOPERS:2SPECIALWPNB

    EARERS(MISSILEORFLAMER)

    STARBUNKERTEA

    MMAXIMUM

    6TROOPERS:3SPECIALWPNBEARERS(VOLCANOMG)

    +0-2FIELDENGINEERS+0-

    2MEDICS+0-1OFFICER

    STARBUNKERTEA

    MMAXIMUM

    6TROOPERS:3SPECIALWPNBEARERS(MISSILELAUNCHER)

    +0-2FIELDENGINEERS+0-

    2MEDICS+0-1OFFICER

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Volcano MG 3 3/0 - 7/1

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Missile launcher 3+ 1/0 - 13/2 Locked shot

    Flamer [25] 1/0 4 8/1 Indirect fire Projection

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Volcano MG 3 3/0 - 7/1

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Missile launcher 3+ 1/0 - 13/2 Locked shot

    Flamer [25] 1/0 4 8/1 Indirect fire Projection

    2 2

    6 6

    2 2

    3 3

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.

    0-2 0-2

    0-2 0-2

    Only fighters of Size 2 or smaller can enter a bunker.

    A unit in a bunker cannot be issued the Take Cover! drill.

    Each bunker has a single access to the rear. The loopholeallows a unit to shoot, but not fight in close combat.

    Abilities

    Improved CoverA unit in a bunker gets 3+ cover tests.This also applies to artillery strikes and indirect fireweapons, except Projectionweapons.

    SecuredA bunker cannot be Sabotaged.

    Damage

    If the general structure of a bunker is destroyed, thewhole bunker is destroyed. If the r oof is destroyed,Improved Cover and Secured rules no longer apply andbunker weapons are destroyed.

    Damage Location:1-2Roof; 3-5General; 6Weaponchosen by player, or roof if bunker is n ot armed.

    STD 75 . 20/ STD 75 +25

    STD 200 . 20/ STD 200 +25

    2FIGHTERS

    75

    EXTRAFIGHTER20

    2FIGHTERS

    75+25

    EXTRAFIGHTER

    -

    6FIGHTERS

    200

    EXTRAFIGHTER20

    6FIGHTERS

    200+25

    EXTRAFIGHTER

    -

    SUPPORTTEAM

    SUPPORTTEAM

    SUPPORTTEAM

    SUPPORTTEAM

  • 8/10/2019 At43cards Una v2

    25/25

    14 14

    14 14

    4 4

    4 4

    4 4

    4 4

    3 3

    3 3

    BUNKER TEAMSTEEL TROOPERS

    BUNKER TEAMSTEEL TROOPERS

    BUNKER TEAMSTEEL TROOPERS

    BUNKER TEAMSTEEL TROOPERS

    U.N.A.BUNKERTE

    AMS

    CONSIDEREDRANK3UNITSFORMO

    RALE(TESTWHEN1FIGHTERLEFT)

    WHENACOMPANYINCLUDESABUNKERUNIT,ALLBUNKERSONTHE

    BATTLEFIELDBECOMENEUTRALDROPPOINTSTHATCANONLYBEUSED

    BYBUNKERUNITS.BUNKERUNITSC

    ANONLYBEDEPLOYEDTHROUGH

    BUNKERDROPPOINTSANDCANNOT

    LEAVETHEIRBUNKER.

    ABUNKERUNITCANINCLUDESEVER

    ALTYPESOFSPECIALWEAPONS

    BUTONLYONETYPEOFWEAPONISFIREDEACHROUNDINTHESAME

    SALVO.FLAMERSSTILLFIREONEAF

    TERTHEOTHER.

    STEELBUNKERTEAM

    STANDARD

    2TROOPERS:2SPECIALWEAPONBEARERS(MGORLASER)

    STEELBUNKERTEAM

    STANDARD

    2TROOPERS:2SPECIALWPNB

    EARERS(MISSILELAUNCHER)

    STEELBUNKERTEAMMAXIMUM

    6TROOPERS:3SPECIALWP

    NBEARERS(MGORLASER)

    +0-2FIELDENGINEERS+0-

    2MEDICS+0-1OFFICER

    STEELBUNKERTEAMMAXIMUM

    6TROOPERS:3SPECIALWPNBEARERS(MISSILELAUNCHER)

    +0-2FIELDENGINEERS+0-

    2MEDICS+0-1OFFICER

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Volcano MG 3 3/0 - 7/1

    Laser gun 7 1/1 - 14/1

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Missile launcher 3+ 1/0 - 13/2 Locked shot

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Volcano MG 3 3/0 - 7/1

    Laser gun 7 1/1 - 14/1

    Standard Ranged

    Assault rifle 3 1/1 - 4/1

    Close Combat

    Combat knife 4 1/0 - 3/1

    Special Weapons

    Missile launcher 3+ 1/0 - 13/2 Locked shot

    2 2

    6 6

    2 2

    3 3

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.

    Specialists

    MedicFirst Aid. Once per round save member of the unit.

    Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.

    0-2 0-2

    0-2 0-2

    STD 75 . 25/ STD 75 +25

    STD 200 . 25/ STD 200 +25

    2FIGHTERS

    75

    EXTRAFIGHTER25

    2FIGHTERS

    75+25

    EXTRAFIGHTER

    -

    6FIGHTERS

    200

    EXTRAFIGHTER25

    6FIGHTERS

    200+25

    EXTRAFIGHTER

    -

    SUPPORTTEAM

    SUPPORTTEAM

    SUPPORTTEAM

    SUPPORTTEAM