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ASSESSING SUTURING TECHNIQUES USING A VIRTUAL REALITYSURGICAL SIMULATOR
HAMED KAZEMI, M.Eng.,1 JAMES K. RAPPEL, M.Eng.,1 TIMOTHY POSTON, Ph.D.,2 BENG HAI LIM, M.B.B.S., M.Med., F.R.C.S.,3
ETIENNE BURDET, Ph.D.,4 and CHEE LEONG TEO, Ph.D.1*
Advantages of virtual-reality simulators surgical skill assessment and training include more training time, no risk to patient, repeatable diffi-culty level, reliable feedback, without the resource demands, and ethical issues of animal-based training. We tested this for a key subtaskand showed a strong link between skill in the simulator and in reality. Suturing performance was assessed for four groups of participants,including experienced surgeons and naive subjects, on a custom-made virtual-reality simulator. Each subject tried the experiment 30 timesusing five different types of needles to perform a standardized suture placement task. Traditional metrics of performance as well as newmetrics enabled by our system were proposed, and the data indicate difference between trained and untrained performance. In all tradi-tional parameters such as time, number of attempts, and motion quantity, the medical surgeons outperformed the other three groups,though differences were not significant. However, motion smoothness, penetration and exit angles, tear size areas, and orientation changewere statistically significant in the trained group when compared with untrained group. This suggests that these parameters can be used invirtual microsurgery training. VVC 2010 Wiley-Liss, Inc. Microsurgery 30:479–486, 2010.
Microsurgery is a key surgical speciality1 needing train-
ing and practice. The assessments of surgical competence
and dexterity have been broadly studied in the recent
years.2–5 The assessment principles are validity (whether
the parameters observed correspond to the performance
observed in real surgery) and reliability (how general
assessment criteria apply across tasks and people).6 Direct
observation, often without detailed and systematic crite-
ria, results in large interobserver variation that makes the
assessment not very reliable.5 Such assessments are not
standardized enough to compare surgical skills of train-
ees. Without agreement or conformity on criteria, the
results from any two senior surgeons on the same trainee
can vary, showing a lack of reliability.6
Direct observation with clear criteria is more objective.
Global rating scores with checklists are common criteria. In
1975, Harden et al.7 introduced checklists in the ‘‘objective
structured clinical examination.’’ These made assessment
more objective and are suitable for objective formative
feedback in training.5 However, the need for methods to
objectively assess the skills and competence of the surgeons
has become an important issue in the medical profession.2
Virtual-reality simulators have many potential advan-
tages in surgical skill assessment and training. These include
more opportunities for training, with no risk to patient;
repeatable degree of difficulty8; and reliable feedback for
both student and instructor. They also reduce resource and
ethical issues associated with animal-based training.9
We are developing a virtual-reality–based system for
microsurgical trainees, to train and assess suturing skill
using the virtual suture quality and to quantify differences
in needle shape efficacy. We show that parameters such
as needle design and skill level can be reliably measured
and assessed in the virtual environment.
MATERIALS AND METHODS
Virtual Reality Suturing Simulator
The digital microsurgical pretrainer is a virtual-real-
ity–based microsurgical suture platform for use, prior to
training on biological tissue. As shown in Figure 1, it
uses a dual Pentium Intel Workstation with CRT monitor
and a display setup from ReachIn Technologies (Stock-
holm, Sweden), comprising a 6DOF Desktop Phantom
haptic device from SensAble Technologies (Cambridge,
MA), Crystal Eyes stereo glasses, a stereo synchroniza-
tion emitter, a semitransparent mirror, and a metal frame.
The virtual environment consists of a level ‘‘tissue
membrane,’’ virtual needles of five different shapes, and
a needle holder. The operator interacts with it, using
shutter glasses, allowing depth perception of virtual
objects through a semitransparent mirror on the display
and manipulation of objects via a stylus. The Phantom
Desktop is a 6DOF positioning device placed in such a
way that the stylus movement workspace is below the
mirror. A button on the stylus adds input like mouse
click and drag. The workstation, emitter, and shutter
glasses provide stereo graphics.
1Department of Mechanical Engineering, National University of Singapore,Singapore2Natural Sciences and Engineering, National Institute of Advanced Studies,Bangalore, Karnataka, India3Department of Orthopaedic Surgery, National University of Singapore,Singapore4Department of Bioengineering, Imperial College of Science, Technologyand Medicine, London, UKHamed Kazemi and James K. Rappel contributed equally to the work.
*Correspondence to: Chee Leong Teo, Ph.D., Department of MechanicalEngineering, National University of Singapore, 9 Engineering Drive 1,Singapore 117576. E-mail: [email protected] and [email protected]
Received 26 October 2009; Accepted 7 January 2010
Published online 3 March 2010 in Wiley Online Library (wileyonlinelibrary.com). DOI 10.1002/micr.20766
VVC 2010 Wiley-Liss, Inc.
The monitor and mirror are mounted on the frame
such that the user looking into the mirror sees the reflec-
tion of the monitor image. By this arrangement, images
appear to be in the space below the mirror, where the
Phantom stylus is also located. By inverting the monitor
image, the reflected image appears upright. This arrange-
ment allows natural hand–eye coordination, as users inter-
act with the objects in the scene location where they feel
the stylus.
The software environment was developed using the
Reachin API, custom classes, and objects. The virtual
world consists of three objects: the stylus representing the
needle holder, the needle (five different shapes), and
the two-dimensional (2D) surface representing a tissue.
The needle holder in the virtual display follows the real
stylus in its position, orientation, and twist. The stylus is
held much the same way as a needle holder, and the
index finger presses the button. When the tip of the stylus
makes contact with the needle and the button is held
down, the needle is ‘‘grasped’’ and follows the stylus
movements until dropped by releasing the button.
Needles are polyhedral objects constructed with a
needle designer program, imported into the scene
graphics and made available to the simulator. The virtual
tissue is a translucent 2D surface that shows the needle
through it. A several-pixel-wide central gap (made of
fully transparent pixels) effectively divides the surface
into two parts (see Fig. 2).
Custom classes handle interactions between needle
holder and needle and also between needle and tissue.
When the stylus button is held down, collision detection
decides if the needle is near the holder’s tip, and the
holder should grasp it. Once grasped, it follows the trans-
lation, rotation, and twist of the holder. Twist is impor-
tant, providing rotation of the needle along its own axis,
as the user pronates or supinates the grasping hand’s
wrist. Once the button is released the needle is
‘‘dropped,’’ and the needle holder moves without it. The
dropped needle returns to home position, if dropped while
not touching the tissue; otherwise it stays unmoving.
So, we define the interaction of the needle with tis-
sue that the touched pixels become transparent (like the
gap) and the background color shows clearly. This tissue
is ‘‘unforgiving,’’ without tissue movement when the nee-
dle moves sideways, that in latex simulation limits tear-
ing. This was intended because in microvascular surgery,
visualization of damage is a more important cue than
feeling of tissue resistance. In the trial, the system tracks
and measures the position, orientation, current time and
status of the needle at a rate of 60 Hz, and writes them
to a data file. The file is analyzed after the trial, to
derive various characteristics of the suture placement
exercise.
Subjects and Protocol
The subjects, all right-handed volunteers who gave
informed consent, composed four groups (Table 1). The
first group consisted of six microvascular surgeons from
National University Hospital (NUH), Singapore, who rou-
tinely performed microsurgery in their practice, with an
average experience of 7 years. Seven medical students
who had undergone formal microsurgical training at
NUH made up another group of trained subjects. Groups
of untrained subjects consisted of six medical staff of the
National University Hospital with Bachelor of Medicine,
and seven nonmedical students from the National Univer-
sity of Singapore without microsurgical training or micro-
surgery experience.
Prior to starting the exercise, each subject was
instructed on the task and setup. No practice trial was
allowed, other than experiencing orientation to the equip-
ment and controls. The experiment was done under domi-
Figure 1. Hardware setup for virtual model. [Color figure can be viewed
in the online issue, which is available at wileyonlinelibrary.com.]
Figure 2. Video screen capture of model demonstrating the zero
resistance membranes represented in dark pink separated by a
gap, which is represented by the vertical black line. A needle
passed through the membrane makes visible entry and exit holes.
[Color figure can be viewed in the online issue, which is available
at wileyonlinelibrary.com.]
480 Kazemi et al.
Microsurgery DOI 10.1002/micr
nant hand. No subject had prior experience of virtual
reality or stereo glasses.
In a suturing attempt, the task is to grasp the needle
using the needle holder appropriately, bring it down with
the point orthogonal to the tissue, carefully pierce the tis-
sue to the right of the partition, surface the tip in the left
of the tissue by rotating the needle holder, release the
needle, grasp the tip of the needle on the left, pull it out,
and then release it. A set of five suturing attempts
presents all the five needle shapes in random order to
avoid learning bias in success rates with them. Comple-
tion of five sutures is defined as one trial. A typical eval-
uation session consists of 30 such suturing attempts.
We also wanted to assess the effect of various needle
shapes on performance. Five different shapes were used
(see Fig. 3): Three conventional needle shapes (2/8, 3/8, and
4/8 circles), and two nonconventional needles combining
curved and straight segments. The two unconventional nee-
dles were used to study whether needle familiarity conferred
additional performance advantage to the trained group.
Metrics of Performance Evaluation
Suturing performance was assessed with objective
scores (some of them drawn from the literature10),
thought to be related to suturing technique, as indicators
of skill. These parameters were: time to complete the
task; entry and exit tear size area; penetration and exit
angles; tool motion; average grasp number; and motion
smoothness. We hypothesize that these candidates may
be good to differentiate trained from untrained subjects.
Their descriptions are as follows:
Time (seconds). The total time to complete a task or
subtask is an important parameter of surgical studies. Un-
usual time spent on suturing tasks in surgery suggests
lack of skill.11
Tissue tear size area. The area of needle passage entry
and exit tears in the membrane, which measures tissue
trauma. This is one of the six items of global rating
scales, known as surgeon’s respect for tissue.12 Poor
trainees frequently damage tissue by inappropriate instru-
ment use; competent trainees handle tissue carefully but
occasionally cause inadvertent damage; clearly superior
surgeons consistently handle tissues appropriately, with
minimal damage.13,14
Penetration and exit angles. The angle between the
tissue surface and the needle tip direction at the point of
tissue contact. Most senior surgeons would agree that the
ideal penetration angle (see Fig. 4) is 908, which should
minimize trauma to tissue.10 Moreover, rolling the wrist
plays a major role in suturing and is related to this
parameter.
Tool motion. The distance that the stylus tip travels in
the entire task. In the Global Rating Scale, the poor
trainee makes many unnecessary or repetitive movements
while the superior trainee has a clear economy of move-
ment and maximum efficiency.15
Motion smoothness. We address smoothness by ana-
lyzing the oscillations during motion. A second order 2-
Hz cutoff high-pass Butterworth filter of the position data
retained only the oscillations, which we quantified by the
number of zero crossings and the integral of absolute
value, both normalized by the movement duration.
Ratio of distance traveled by needle relative to
stylus. The ratio of distance traveled by needle relative
Table 1. Participant Demographics
Characteristics Medical surgeons (n 5 6) Medical students (n 5 7) Medical staff (n 5 6) Nonmedical students (n 5 7)
Average age 43.2 25.4 33.9 25.8
Male gender 6/6 6/7 5/6 5/7
Right handed 6/6 7/7 6/6 7/7
Video game experience 0/6 1/7 1/6 2/7
Figure 3. Five different shapes of needles were used in this study.
A: 2/8 circle, (B) 3/8 circle, (C): 4/8 circle, (D) J-shaped, and (E)
compound double radius. [Color figure can be viewed in the online
issue, which is available at wileyonlinelibrary.com.]
Figure 4. The ideal penetration angle is 908. [Color figure can be
viewed in the online issue, which is available at wileyonlinelibrary.
com.]
Suturing Assessment in a Virtual Reality Simulator 481
Microsurgery DOI 10.1002/micr
to tool tip is a measure of the change of orientation and
hence the twisting of the wrist.
Grasp number. The mean of grasp/release steps per
suture, as a measure of fine control and work.
Data Analysis
The recorded data from each participant were ana-
lyzed afterward using MATLAB (v.R2006 a, The Math-
Works, Natick, MA, USA). We used Student’s t-test witha 5% significance level to compare between-group differ-
ences. All data were included in the analysis, with no
outliers discarded. To analyze performance, the suturing
task was first segmented to five key subtasks (see Fig. 5).
RESULTS
Motion Smoothness
Oscillations in stylus movements were isolated by
high-pass filtering of the position signal. By zero-crossing
count, medical students (MST) had significantly less os-
cillation than both medical staff (MSTF) and surgeons
(MS) (P < 0.036, Fig. 6A). In fact, both younger groups
had less oscillation (P < 0.041, Fig. 6B), suggesting age-
dependent tremor.
Time and Performance
We expected trained subjects to complete the experi-
ment significantly faster than the untrained group, to
require fewer grasps, and to save movement relative to
untrained subjects. However, this was not supported by
the data.
Mean times for the four groups (see Fig. 7) show no
significant difference, overall or in any of the five subtasks.
However, the novice group (medical staff and nonmedical
students) had significantly wider standard deviation than
surgeons, on all needles but the double-radius type.
Further, we found no statistically significant inter-
group difference in the grasp number for each pass, or in
the mean distance traveled by the stylus in any subtask.
Tissue Trauma
By contrast, in general surgeons and medical students
outperformed the novices in causing less damage to tissue
(see Fig. 8). Statistical significance was reached with the
4/8 needle for both entry (P < 0.019) and exit (P <0.033) tear sizes and for the J-shaped needle in exit tears
(P < 0.025). The trained subject group had significantly
less deviation in entry and exit tear sizes (P < 0.028),
except for the double- radius needle in the entry tear size.
Figure 5. Key suturing subtasks. A Grasp the needle; (B) position
for tissue entry; (C) insert and twist; (D) release and regrasp; and
(E) extraction. [Color figure can be viewed in the online issue,
which is available at wileyonlinelibrary.com.]
Figure 6. Normalized zero-crossing count of high-pass-filtered
holder tip position; a low number indicates smoother motion. A:
Comparison for the four groups of participant. B: Young versus
older subjects. (*P < 0.05). MS, medical surgeons; MST, medical
students; MSTF, medical staff; NMS, nonmedical students. [Color
figure can be viewed in the online issue, which is available at
wileyonlinelibrary.com.]
Figure 7. Mean completion time for the four groups of participants.
[Color figure can be viewed in the online issue, which is available
at wileyonlinelibrary.com.]
482 Kazemi et al.
Microsurgery DOI 10.1002/micr
Penetration and Exit Angles
Trained subjects (i.e., surgeons and medical students)
differed significantly from untrained subjects (staff and
nonmedical students) in manipulating a needle. The entry
angle was significantly larger for trained (see Fig. 9) with
all shapes (P < 0.009) but the unconventional double ra-
dius needle. Significant difference was detected neither
between the surgeons and medical students (P > 0.418)
nor between the staff and nonmedical students groups (P> 0.321), which suggests that the difference is due to the
training factor.
Effect of Needle Shape on Performance
To compare the effect of needle shape on performance,
we lumped data over groups for each of the five needles.
We analyzed the effect on performance for grasp number,
tear size, penetration and exit angles, smoothness, and tim-
ing, by taking the average scores for each shape. The results
first suggest that the needle shape does not affect motion
smoothness in virtual reality manipulation. Almost no dif-
ference was observed for any subtask or overall, across the
different needles for any of the groups (P > 0.532).
More difference was observed for time, in all of the
four subject groups. The 4/8 circle needle required the
most time to complete every subtask and overall suture,
while the nonconventional J-shaped needle required the
least. Similar results were obtained for the grasp number.
After normalizing by the time needed for needle 4/8
circle, a statistically significant difference in time was
observed between the 4/8 needle and both J-shaped and
3/8 needles (P < 0.040, Fig. 10).
Further, the 4/8 circle needle and compound double-
radius needle caused the largest tear size area, for all
subjects. The J-shaped needle seemed the easiest needle
to manipulate, with the least tear size area relative to the
other shapes.
Orientation Change
In three subtasks, the needle and needle holder travel
together: positioning the needle for needle entry, in-
serting and twisting the needle, and extracting it. No signifi-
cant interneedle differences in change of orientation
appeared in the positioning task (see Fig. 11). However, the
untrained subjects needed more changes of orientation than
the trained subjects in insertion and less in extraction.
DISCUSSION
Computer-based surgical simulation has been under de-
velopment for three decades.16 Playter and Raibert17 cre-
ated the first three-dimentsional virtual-reality simulator
intended to measure suturing skills in open surgery anasto-
mosis, the task of suturing together tube-like organs. A
PC-based laparoscopic cholecystectomy simulator, MIST
VR,18 has proved effective in improving laparoscopic in-
tracorporeal suturing skills.19 More recent work in neuro-
surgery20,21 and endoscopy22 is focused on highly realistic
Figure 8. Average entry tear size area (top) and exit tear size area
(bottom) for the four groups of study and different types of needles.
[Color figure can be viewed in the online issue, which is available
at wileyonlinelibrary.com.]
Figure 9. The angle between the needle tangent vector and the tis-
sue’s normal vector at the penetration and exit points of tissue (**P
< 0.01). The ideal path perpendicularly penetrates the tissue.
[Color figure can be viewed in the online issue, which is available
at wileyonlinelibrary.com.]
Suturing Assessment in a Virtual Reality Simulator 483
Microsurgery DOI 10.1002/micr
simulation by integrating visual realism and haptic (force)
feedback. Other groups examined the impact of surgical
simulation on improvement of psychomotor skills relevant
to the performance of laparoscopic surgery,23,24 Yamagu-
chi et al.25 reported the left hand performance difference
between experienced and novice laparoscopic surgeons,
while McDougall et al.26 found that simulations of all ba-
sic laparoscopic tasks could differentiate between subjects
with varying real-world expertise.
Our novel focus is immediate feedback and objective
measures of performance for trainees and for different
needle shapes, allowing comparison and improvement.
For each subtask, a performance database records time to
completion, distance traveled by tool tip, motion smooth-
ness, tear size area, errors in needle handling, orientation
change, and total grasp number for each suture pass. In
particular, errors in maneuvering the needle and the
extent of tissue damage, well quantified in the virtual
environment, are the important contribution of this simu-
lator, along with its ease in changing the magnification
level. In training surgeons for microvascular work, where
force feedback is minimal, visualization of the stitching
is more important than feeling the virtual membrane, so
haptic feedback has little to contribute.
This study assessed whether virtual suturing simula-
tion can distinguish expert and naive subjects in a stand-
ardized microsurgical suture placement task, and can
measure corresponding technical skills. Another important
issue was to examine whether the proposed performance
metrics are suitable for reflexes and technical skill.
The differences found in smoothness and oscillation
appear to stem from the age factor. Medical and nonmed-
ical students were younger than surgeons and staff, and
younger groups generally perform better in a dexterity
task.27 There is evidence that physiological tremor tends
to increase with age, and this is likely to have affected
smoothness during manipulation.28 However, micromani-
pulation skill in the virtual suture appeared not to depend
directly on the amount of oscillation. Despite a greater
oscillation, surgeons performed at least as well as the
younger medical students, by measures such as time,
shear size, and penetration angle.
The time to complete the task was smaller in the sur-
geons group, but the difference was not significant. In
previous studies, time to complete the suturing appeared
to be a sensitive measure of motor skill in microsur-
gery,29 but in our study, the completion time was similar
in all groups. One possible explanation is that the task
used in this study was simpler than actual suturing
including knot tying, which is more complex. However,
with respect to standard deviation of time, the untrained
group showed significantly larger deviation, in particular,
for subtasks 3 and 5. These are the most important
phases of the suturing task; entering and twisting the nee-
dle and finally extracting it from tissue. A smaller devia-
tion indicates better repeatability, which is important for
successful and reliable performance. The task simplicity
may have also contributed to the lack of statistically sig-
nificant differences in grasp number or traveled distance.
However, this study shows that our system can differ-
entiate well trained from untrained subjects, using the
penetration and exit angles, with trained subjects closer
to the orthogonal ideal angle. The results also confirmed
the relationship between the amount of tear size area and
angle error. Trained subjects, who passed the needle
through the tissue at an angle closer to the ideal, caused
lesser trauma than the untrained subjects. Our system was
sensitive enough to display this relationship. As expected,
the unconventional double-radius needle caused the larg-
est tear size on the entry side. However, the 4/8 circular
needle caused larger tear size in the exit.
Twisting the wrist is an important aspect of suturing.
The ratio of distance traveled by the needle relative to
Figure 11. Ratio of the distance traveled by needle relative to tool
tip. [Color figure can be viewed in the online issue, which is available
at wileyonlinelibrary.com.]
Figure 10. Effect of needle shape on task duration on trained and
untrained subjects. The needles are (from left to right) 2/8 C, 3/8 C,
4/8 C, J- shaped, and compound double radius. [Color figure can be
viewed in the online issue, which is available at wileyonlinelibrary.
com.]
484 Kazemi et al.
Microsurgery DOI 10.1002/micr
the tool showed significant differences in subtasks 3 and
5 between trained and untrained subjects. In subtask 3,
where inserting and twisting occurs, the untrained group
had a significantly larger ratio (more orientation change)
than the trained group. This may be due to a wrong
approach towards grasping the needle, and to a flatter
penetration angle, leading to more wrist effort for a suc-
cessful entry. However, it seems they were unaware of
the importance in the extracting phase of pulling out the
needle while following its trajectory, to minimize tear,
which requires more change of orientation. The untrained
group’s significantly smaller ratio indicates less effort to
turn the wrist, which likely resulted in their larger tear
size at the exit.
There are several notable features of our assessment
system. The membrane through which the needle had to
be passed was deliberately programmed to have no elas-
ticity. Unlike latex, which stretches before it tears, this
magnifies errors in needle handling. This gives immediate
and unambiguous feedback to the operator, with obvious
advantages to the trainee. The absence of resistance also
encourages more reliance on visual cues, which is impor-
tant in microsurgical skill acquisition. In addition, the
model allows the design of various virtual needle shapes.
In this study, three conventional-shaped needles (2/8, 3/8,
and 4/8) were mixed with two unconventional needle
shapes, unfamiliar to the microsurgeons. Our study
though does not address the grasping of the needle,
which in physical suturing can itself be a real challenge
to the novice surgeon. We replaced this hurdle by a sim-
ple button press, to minimize the complexity of the
assessment in this study.
In conclusion, although the task used in this study
was simpler than actual suturing, the simulator differenti-
ated well between experienced and inexperienced sub-
jects. The main parameters—motion smoothness, tissue
trauma, penetration angle, and the orientation change—
may be used in future to promote learning of microsurgi-
cal tasks. The comparison between trained and novice
groups showed that skill does transfer from real surgery
to the simulator, allowing useful assessment, and makes
it likely that transfer in the reverse direction is strong
enough for useful training. However, a systematic study
of needle grasping and manipulation subskills in trainees,
with and without time on the virtual system, is necessary
to confirm and quantify this.
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Microsurgery DOI 10.1002/micr