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ASL 101: L ASL 101: L EARNING EARNING A A DVANCED DVANCED S S QUAD QUAD L L EADER EADER Session 6: Fire Combat, Part 2 Session 6: Fire Combat, Part 2 with Russ Gifford with Russ Gifford

ASL 101: L EARNING A DVANCED S QUAD L EADER Session 6: Fire Combat, Part 2 with Russ Gifford

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ASL 101: LASL 101: LEARNINGEARNING AADVANCED DVANCED SSQUADQUAD LLEADEREADER

Session 6: Fire Combat, Part 2Session 6: Fire Combat, Part 2

with Russ Giffordwith Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

We’ll retest our knowledge of:We’ll retest our knowledge of:

•Defensive Fire (First, Subsequent First Fire and Defensive Fire (First, Subsequent First Fire and Final Fire)Final Fire)

We’ll learn about:We’ll learn about:

• Advance FireAdvance Fire

• Assault Fire Assault Fire

• Spraying Fire and Area FireSpraying Fire and Area Fire

Goals for this SessionGoals for this Session

ASL 101: Fire CombatASL 101: Fire Combat

You will also learnYou will also learn

• Which types of attacks can be made in which fire Which types of attacks can be made in which fire Phase?Phase?

• What differences apply to attacks in various Fire What differences apply to attacks in various Fire Phases?Phases?

Goals for This SessionGoals for This Session

ASL 101: Fire CombatASL 101: Fire Combat

The Attacker (the person The Attacker (the person whose player turn it is) whose player turn it is) can fire in the can fire in the Prep FirePrep Fire PhasePhase, and the , and the Advance Advance Fire PhaseFire Phase..

Fire PhasesFire Phases

Player turn:Player turn:Rally PhaseRally Phase

Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase

Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advance Fire PhaseAdvance Fire PhaseRout PhaseRout Phase

Advance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase

ASL 101: Fire CombatASL 101: Fire Combat

The Attacker (the person The Attacker (the person whose player turn it is) whose player turn it is) can fire in the can fire in the Prep FirePrep Fire PhasePhase, and the , and the Advance Advance Fire PhaseFire Phase..

But in general, each unit But in general, each unit is limited to is limited to one fire one fire attack per player turn!attack per player turn!

Fire PhasesFire Phases

Player turn:Player turn:Rally PhaseRally Phase

Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase

Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advance Fire PhaseAdvance Fire PhaseRout PhaseRout Phase

Advance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase

ASL 101: Fire CombatASL 101: Fire Combat

Prep Fire?Prep Fire?

• Fire that occurs in Fire that occurs in the the Prep Fire Phase Prep Fire Phase

If I fire Prep Fire, If I fire Prep Fire,

•I cannot moveI cannot move

•I can’t fire in the I can’t fire in the Advance Fire Phase.Advance Fire Phase.

Prep FirePrep Fire

Player turn:Player turn:Rally PhaseRally Phase

Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase

Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advance Fire PhaseAdvance Fire PhaseRout PhaseRout Phase

Advance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase

ASL 101: Fire CombatASL 101: Fire Combat

If I fire in the Prep Fire:If I fire in the Prep Fire:

• I cannot move in the Movement PhaseI cannot move in the Movement Phase

• I can’t fire in the Advance Fire Phase.I can’t fire in the Advance Fire Phase.

We use ‘Prep Fire’ markers to remind us who fired so we We use ‘Prep Fire’ markers to remind us who fired so we don’t move or re-fire with them.don’t move or re-fire with them.

We remove these after the Advancing Fire phase is over.We remove these after the Advancing Fire phase is over.

Prep FirePrep Fire

ASL 101: Fire CombatASL 101: Fire Combat

First limit: The First limit: The ATTACKERATTACKER can fire in: can fire in:

• Prep Fire PhasePrep Fire Phase

• Advance Fire PhaseAdvance Fire Phase

But the same unit But the same unit CANNOT fire in both!CANNOT fire in both!

Player turn:Player turn:Rally PhaseRally Phase

Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase

Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advance Fire PhaseAdvance Fire PhaseRout PhaseRout Phase

Advance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase

Advance FireAdvance Fire

ASL 101: Fire CombatASL 101: Fire Combat

Advance Fire Phase limits:Advance Fire Phase limits:

• MMC/SMC Firepower is halved ( ½ FP) in the MMC/SMC Firepower is halved ( ½ FP) in the Advance Fire Phase.Advance Fire Phase.

• Most Guns and many Squad Weapons Most Guns and many Squad Weapons cannotcannot move and fire in the same Player Turn. move and fire in the same Player Turn.

Exceptions: Exceptions:

• LMG’s (at ½ FP); BAZ (+2 To Hit)LMG’s (at ½ FP); BAZ (+2 To Hit)

Advance FireAdvance Fire

ASL 101: Fire CombatASL 101: Fire Combat

NOTE:NOTE:

It is easy to think of Advance Fire as fire for the It is easy to think of Advance Fire as fire for the units that moved – but: units that moved – but:

Advance FireAdvance Fire

ASL 101: Fire CombatASL 101: Fire Combat

NOTE:NOTE:

It is easy to think of Advance Fire as fire for the It is easy to think of Advance Fire as fire for the units that moved – but: units that moved – but:

• units that units that did not firedid not fire in the in the Prep Fire PhasePrep Fire Phase AND AND did not move did not move maymay fire in the Advance fire in the Advance Fire PhaseFire Phase

Advance FireAdvance Fire

ASL 101: Fire CombatASL 101: Fire Combat

NOTE:NOTE:

It is easy to think of Advance Fire as fire for the It is easy to think of Advance Fire as fire for the units that moved – but: units that moved – but:

• units that units that did not firedid not fire in the in the Prep Fire PhasePrep Fire Phase AND AND did not move did not move maymay fire in the Advance fire in the Advance Fire PhaseFire Phase

• but they still pay the Adv. Fire Penalties but they still pay the Adv. Fire Penalties ( ½ FP or +2 To Hit) ( ½ FP or +2 To Hit)

Advance FireAdvance Fire

ASL 101: Fire CombatASL 101: Fire Combat

Units/ Guns CAN be marked with an Units/ Guns CAN be marked with an ‘Opportunity Fire’‘Opportunity Fire’ marker in the marker in the Prep Fire Prep Fire PhasePhase. .

This meansThis means

• they will fire at FULL FP / normal To Hit they will fire at FULL FP / normal To Hit numbers in the numbers in the Adv. Fire PhaseAdv. Fire Phase

• BUT they can’t fire in BUT they can’t fire in Prep FirePrep Fire, , and can’t move in the and can’t move in the Movement PhaseMovement Phase

Advance Fire PhaseAdvance Fire Phase

ASL 101: Fire CombatASL 101: Fire Combat

German Movement PhaseGerman Movement Phase

Movement Movement Phase: Phase:

The The German German

467 moved 467 moved from L6from L6

ASL 101: Fire CombatASL 101: Fire Combat

German Movement PhaseGerman Movement Phase

Movement Movement Phase: Phase:

The The German German

467 moved 467 moved from L6 from L6

to L5to L5

ASL 101: Fire CombatASL 101: Fire Combat

German Movement PhaseGerman Movement Phase

Movement Movement Phase: Phase:

The The German German

467 moved 467 moved from L6 from L6

to L5to L5to L4to L4

ASL 101: Fire CombatASL 101: Fire Combat

During the During the Movement phase, the Movement phase, the American can interrupt American can interrupt with with Defensive First Fire!Defensive First Fire!

Player turn:Player turn:Rally PhaseRally Phase

Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase

Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advance Fire PhaseAdvance Fire PhaseRout PhaseRout Phase

Advance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase

Defensive First FireDefensive First Fire

ASL 101: Fire CombatASL 101: Fire Combat

Defensive First FireDefensive First Fire

The American The American 7-4-7 DFF at the 7-4-7 DFF at the

moving unit:moving unit: +2 TEM (bldg), +2 TEM (bldg),

-1 FFNAM ,-1 FFNAM ,= +1 DRM= +1 DRM

ASL 101: Fire CombatASL 101: Fire Combat

We will see We will see

FFNAM and FFMO a lot. FFNAM and FFMO a lot.

What are they?What are they?

Defensive First FireDefensive First Fire

ASL 101: Fire CombatASL 101: Fire Combat

We will see We will see

FFNAM and FFMO a lot: FFNAM and FFMO a lot:

What are they?What are they?

These are modifiers These are modifiers that apply ONLY in thethat apply ONLY in theDefensive First Fire Defensive First Fire Phase Phase against moving units.against moving units.

Defensive First FireDefensive First Fire

Player turn:Player turn:Rally PhaseRally Phase

Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase

Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advance Fire PhaseAdvance Fire PhaseRout PhaseRout Phase

Advance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase

ASL 101: Fire CombatASL 101: Fire Combat

FFNAM: -1 DRMFFNAM: -1 DRMFirst Fire First Fire Non-Assault MovementNon-Assault Movement

FFMO: -1 DRMFFMO: -1 DRMFirst Fire First Fire Moving in Open groundMoving in Open ground

ONLY in First Fire Phase,ONLY in First Fire Phase,which is in the which is in the MOVEMENT Phase!MOVEMENT Phase!

Defensive First FireDefensive First Fire

Player turn:Player turn:Rally PhaseRally Phase

Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase

Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advance Fire PhaseAdvance Fire PhaseRout PhaseRout Phase

Advance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase

ASL 101: Fire CombatASL 101: Fire Combat

Defensive First FireDefensive First Fire

Back to the action:Back to the action:

Defensive First Defensive First Fire at the Fire at the movingmoving

unit:unit: +2 TEM (bldg), +2 TEM (bldg),

-1 FFNAM ,-1 FFNAM ,= +1 DRM= +1 DRM

ASL 101: Fire CombatASL 101: Fire Combat

Defensive First FireDefensive First Fire

Defensive First Fire: Defensive First Fire: TEM: +2 (wooden bldg)TEM: +2 (wooden bldg)FFNAM : -1 (Non Assault)FFNAM : -1 (Non Assault)= +1 DRM= +1 DRM

There is no 7FP on the There is no 7FP on the IFT, so use the next lowest IFT, so use the next lowest column with is 6 FPcolumn with is 6 FP

ASL 101: Fire CombatASL 101: Fire Combat

Defensive First FireDefensive First Fire

DR: DR:

= 1,6 = (7) +1 DRM = 8= 1,6 = (7) +1 DRM = 8

8 on the 6 FP is a PTC8 on the 6 FP is a PTC

(Pin Task Check!)(Pin Task Check!)

ASL 101: Fire CombatASL 101: Fire Combat

German PTC DR:German PTC DR:

So the 4-6-7 German also passes. So the 4-6-7 German also passes.

Place FF and Residual makers. Place FF and Residual makers. Can the American do anything else?Can the American do anything else?

Notes and ThoughtsNotes and Thoughts

ASL 101: Fire CombatASL 101: Fire Combat

Subsequent First FireSubsequent First Fire

The 4-6-7 spent The 4-6-7 spent 2 MF entering L4, so 2 MF entering L4, so

the 7-4-7 can the 7-4-7 can Subsequent First Subsequent First

Fire at him.Fire at him.

What Firepower, What Firepower, and what DRMs will and what DRMs will

apply?apply?

ASL 101: Fire CombatASL 101: Fire Combat

Subsequent First FireSubsequent First Fire

The 4-6-7 spent The 4-6-7 spent 2 MF entering L4, so 2 MF entering L4, so

the 7-4-7 can the 7-4-7 can Subsequent First Subsequent First

Fire at him.Fire at him.

2 FP2 FP +1 DRM +1 DRM

ASL 101: Fire CombatASL 101: Fire Combat

Units marked with First Fire can fire again at a Units marked with First Fire can fire again at a moving unit if:moving unit if:

•It is the closest known unit rangeIt is the closest known unit range

•It is within their normal rangeIt is within their normal range

If they already fired at the unit, they can only fire If they already fired at the unit, they can only fire again if the unit spent more than 1 MF getting into again if the unit spent more than 1 MF getting into the location, or the target spends more MFs. the location, or the target spends more MFs.

Subsequent Def. First FireSubsequent Def. First Fire

ASL 101: Fire CombatASL 101: Fire Combat

Subsequent First Fire has limits:Subsequent First Fire has limits:

•Target must be in normal range Target must be in normal range and nearest unitand nearest unit

•Only small arms fire, MGs and IFE may fire Sub. Only small arms fire, MGs and IFE may fire Sub. First Fire First Fire (EXC: MOLs!) (EXC: MOLs!)

•Sub. First Fire is halved as Area Fire.Sub. First Fire is halved as Area Fire.

•MGs / SW are penalized if they fire MGs / SW are penalized if they fire (Break # decreases by 2) (Break # decreases by 2)

Subsequent Def. First FireSubsequent Def. First Fire

ASL 101: Fire CombatASL 101: Fire Combat

Defensive First FireDefensive First Fire

Subsequent Subsequent Defensive First Fire: Defensive First Fire:

FP Halved (7 *1/2 = 3.5)FP Halved (7 *1/2 = 3.5)

TEM: +2 (wooden bldg)TEM: +2 (wooden bldg)FFNAM : -1 (Non Assault)FFNAM : -1 (Non Assault)= +1 DRM= +1 DRM

Since there is no 3.5 Since there is no 3.5 column, drops to 2 FP +1column, drops to 2 FP +1

ASL 101: Fire CombatASL 101: Fire Combat

Subsequent First FireSubsequent First Fire

2 FP +1 2 FP +1

DR = 2,2DR = 2,2

Unit COWERS, so:Unit COWERS, so:

Resolve using next Resolve using next FP column to the leftFP column to the left

ASL 101: Fire CombatASL 101: Fire Combat

CowersCowers

2 FP + 1 DRM2 FP + 1 DRM

DR: 2,2 = Cowers!DR: 2,2 = Cowers!

Cowers causes FP to drop Cowers causes FP to drop 1 column to the left, so 1 column to the left, so

1 FP +1 DRM1 FP +1 DRM

Another PTC!Another PTC!

ASL 101: Fire CombatASL 101: Fire Combat

German PTC DR:German PTC DR:

So the 4-6-7 German again passes. So the 4-6-7 German again passes.

Flip the American First Fire counter to Flip the American First Fire counter to Final Final Fire Fire but the Residual maker stays at 2, since the but the Residual maker stays at 2, since the new residual was not higher than the 2.new residual was not higher than the 2.

Results: Results:

ASL 101: Fire CombatASL 101: Fire Combat

When Movement Phase When Movement Phase ends, now the Defensive ends, now the Defensive Fire begins. Fire begins.

Units NOT marked with Units NOT marked with Defensive First or Final Defensive First or Final Fire may now fire at Fire may now fire at anyone, but there is no anyone, but there is no FFNAM or FFMO – FFNAM or FFMO – Why?Why?

Defensive FireDefensive Fire

Player turn:Player turn:Rally PhaseRally Phase

Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase

Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advance Fire PhaseAdvance Fire PhaseRout PhaseRout Phase

Advance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase

ASL 101: Fire CombatASL 101: Fire Combat

FFNAM and FFMO FFNAM and FFMO apply ONLY in theapply ONLY in theDefensive First Fire Defensive First Fire Phase – Phase – against moving units.against moving units.

Defensive Fire is AFTER Defensive Fire is AFTER the Movement Phase the Movement Phase ENDS!ENDS!

Defensive First FireDefensive First Fire

Player turn:Player turn:Rally PhaseRally Phase

Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase

Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advance Fire PhaseAdvance Fire PhaseRout PhaseRout Phase

Advance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase

ASL 101: Fire CombatASL 101: Fire Combat

Units marked with Defensive First Fire (not Units marked with Defensive First Fire (not FINAL) FINAL) couldcould fire again in this phase – fire again in this phase –

•onlyonly if the enemy unit is ADJACENT to them. if the enemy unit is ADJACENT to them.

Firepower would be halved for Area Fire, but Firepower would be halved for Area Fire, but doubled for Point Blank Fire. doubled for Point Blank Fire.

•FFNAM and FFMO FFNAM and FFMO would not would not apply.apply.

•All TEM All TEM wouldwould apply. apply.

Defensive FireDefensive Fire

ASL 101: Fire CombatASL 101: Fire Combat

Defensive FireDefensive Fire

As we can see, no As we can see, no American units are American units are left to fire, and the left to fire, and the

7-4-7 could only fire 7-4-7 could only fire IF an enemy unit IF an enemy unit was ADJACENT. was ADJACENT.

Remove the Remove the First/Final Fire First/Final Fire

markers.markers.

ASL 101: Fire CombatASL 101: Fire Combat

Advance FireAdvance Fire

• Fire that occurs in Fire that occurs in the the Advance Fire Advance Fire Phase Phase

What are the limitsWhat are the limits on Advance Fire on Advance Fire??

Advance FireAdvance Fire

Player turn:Player turn:Rally PhaseRally Phase

Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase

Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advance Fire PhaseAdvance Fire PhaseRout PhaseRout Phase

Advance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase

ASL 101: Fire CombatASL 101: Fire Combat

Can the unit with a Prep Fire Marker fire in the Can the unit with a Prep Fire Marker fire in the Advance Fire Phase?Advance Fire Phase?

No. No.

If it were marked with a Opp. Fire, it could (at full If it were marked with a Opp. Fire, it could (at full FP.)FP.)

Advance FireAdvance Fire

ASL 101: Fire CombatASL 101: Fire Combat

Can the unit that moved fire?Can the unit that moved fire?

Units without Prep Fire markers may fire – Units without Prep Fire markers may fire – but only with halved FP.but only with halved FP.

All TEM and Range modifiers apply!All TEM and Range modifiers apply!

Advance FireAdvance Fire

ASL 101: Fire CombatASL 101: Fire Combat

Advance FireAdvance Fire

The 4-6-7 w/LMG The 4-6-7 w/LMG fires at the 7-4-7: fires at the 7-4-7:

4 + 3 FP = 7 FP * ½ 4 + 3 FP = 7 FP * ½ Adv. Fire: Adv. Fire:

3.5 FP 3.5 FP +2 TEM+2 TEM

What FP column do What FP column do we use? we use?

Should the MG fire?Should the MG fire?

ASL 101: Fire CombatASL 101: Fire Combat

Advance FireAdvance Fire

Advance Fire: Advance Fire:

4 FP (squad) + 3 FP LMG 4 FP (squad) + 3 FP LMG = 7 FP * ½ = 3.5 FP = 7 FP * ½ = 3.5 FPThere is no 3.5 FP on the There is no 3.5 FP on the IFT, so use the next lowest IFT, so use the next lowest column with is 2 FP.column with is 2 FP.

So, should we fire the So, should we fire the LMG?LMG?

ASL 101: Fire CombatASL 101: Fire Combat

Advance FireAdvance Fire

Advance Fire: Advance Fire:

Should we fire the LMG?Should we fire the LMG?

No – No –

The squad alone is The squad alone is 4 FP * ½ = 2 FP. There is 4 FP * ½ = 2 FP. There is no reason. (Since the MG no reason. (Since the MG could break on a 6,6 DR)could break on a 6,6 DR)

ASL 101: Fire CombatASL 101: Fire Combat

Defensive First FireDefensive First Fire

DR: DR:

= 1,6 (7) +2 DRM = 9= 1,6 (7) +2 DRM = 9

Missed!Missed!

ASL 101: Fire CombatASL 101: Fire Combat

Could Advance Fire units Fire Group?Could Advance Fire units Fire Group?

Yes, if they are ADJACENT and will all be able to Yes, if they are ADJACENT and will all be able to fire on the same target.fire on the same target.

Can units that moved Fire Group with units that did Can units that moved Fire Group with units that did not move?not move?

Yes – if those units can fire. (Do NOT have a Prep Yes – if those units can fire. (Do NOT have a Prep Fire Marker.)Fire Marker.)

Advance FireAdvance Fire

ASL 101: Fire CombatASL 101: Fire Combat

What is Assault Fire?What is Assault Fire?

Assault Fire is a bonus for units using Advance Assault Fire is a bonus for units using Advance Fire – Fire –

But only SOME units get the Assault Fire Bonus!But only SOME units get the Assault Fire Bonus!

Assault FireAssault Fire

ASL 101: Fire CombatASL 101: Fire Combat

Assault Fire:Assault Fire:

• is a bonus supplied to some units trained and is a bonus supplied to some units trained and equipped for movement and fire.equipped for movement and fire.

Assault FireAssault Fire

ASL 101: Fire CombatASL 101: Fire Combat

Infantry SquadInfantry Squad

• Underlined Underlined Firepower Firepower

Assault Fire BonusAssault Fire Bonus

MMC’s with MMC’s with a line a line under their under their firepower firepower means means they have Assault they have Assault Fire capability.Fire capability.

ASL 101: Fire CombatASL 101: Fire Combat

Assault Fire:Assault Fire:

•OnlyOnly happens in the Advance Fire Phase happens in the Advance Fire Phase

•Can Can onlyonly be used at be used at NormalNormal Range Range

Fire is STILL Fire is STILL cut by half for Advance Fire, BUT:cut by half for Advance Fire, BUT:

Assault Fire BonusAssault Fire Bonus

ASL 101: Fire CombatASL 101: Fire Combat

Assault Fire:Assault Fire:

Firepower is STILL Firepower is STILL cut by half for Advance Fire, cut by half for Advance Fire, BUT – BUT –

•The unit adds 1 to their new FPThe unit adds 1 to their new FP

•And then ‘rounds up’ to the next full numberAnd then ‘rounds up’ to the next full number

Assault Fire BonusAssault Fire Bonus

ASL 101: Fire CombatASL 101: Fire Combat

ExampleExample

It is the American It is the American Movement Phase:Movement Phase:

Unit in P3Unit in P3

ASL 101: Fire CombatASL 101: Fire Combat

ExampleExample

It is the American It is the American Movement Phase:Movement Phase:

Unit in P3Unit in P3

Assault Moves to P4Assault Moves to P4

(2MF)(2MF)

ASL 101: Fire CombatASL 101: Fire Combat

ExampleExample

It is the American It is the American Movement Phase:Movement Phase:

Unit in P3Unit in P3

Assault Moves to P4Assault Moves to P4

(2MF)(2MF)

If the German fires, If the German fires, will he get FFNAM or will he get FFNAM or

FFMO?FFMO?

ASL 101: Fire CombatASL 101: Fire Combat

First Fire ExampleFirst Fire Example

No!No!

The American declared The American declared an Assault MOVE, an Assault MOVE,

meaning he would only meaning he would only change 1 location, and change 1 location, and

not use all his MF’s not use all his MF’s doing so.doing so.

And, the hex is not And, the hex is not open ground.open ground.

ASL 101: Fire CombatASL 101: Fire Combat

ExampleExample

4-6-7 4-6-7

Defensive First Fire:Defensive First Fire:

4FP x 2 (Point blank 4FP x 2 (Point blank range) = 8 FPrange) = 8 FP

+2 TEM (wooden bldg)+2 TEM (wooden bldg)

DR = 9 +2 = NEDR = 9 +2 = NE

Place FF, residualPlace FF, residual

ASL 101: Fire CombatASL 101: Fire Combat

ExampleExample

4-6-7 4-6-7

Defensive First Fire:Defensive First Fire:

4FP x 2 (Point blank 4FP x 2 (Point blank range) = 8 FPrange) = 8 FP

+2 TEM (wooden bldg)+2 TEM (wooden bldg)

DR = 9 +2 = NEDR = 9 +2 = NE

Place FF, residualPlace FF, residual

ASL 101: Fire CombatASL 101: Fire Combat

ExampleExample

4-6-7 4-6-7

Defensive First Fire:Defensive First Fire:

4FP x 2 (Point blank 4FP x 2 (Point blank range) = 8 FPrange) = 8 FP

+2 TEM (wooden bldg)+2 TEM (wooden bldg)

DR = 9 +2 = NEDR = 9 +2 = NE

Place FF, residualPlace FF, residual

ASL 101: Fire CombatASL 101: Fire Combat

ExampleExample

Because there are more Because there are more Americans to move, the Americans to move, the German does not fire German does not fire

Def. Subsequent Fire at Def. Subsequent Fire at the Assault moving the Assault moving

unit.unit.

ASL 101: Fire CombatASL 101: Fire Combat

ExampleExample

The American 7-4-7 in The American 7-4-7 in M5 movesM5 moves

ASL 101: Fire CombatASL 101: Fire Combat

ExampleExample

The American 7-4-7 in The American 7-4-7 in M5 movesM5 moves

To N5 (1 MF)To N5 (1 MF)

ASL 101: Fire CombatASL 101: Fire Combat

ExampleExample

The American is The American is taunting the German! taunting the German! Subsequent First Fire Subsequent First Fire

cannot shoot at anyone cannot shoot at anyone further than the nearest further than the nearest

enemy unit! enemy unit! So the American is safe So the American is safe

in N5. in N5.

ASL 101: Fire CombatASL 101: Fire Combat

ExampleExample

The American 7-4-7 in The American 7-4-7 in M5 continues his moveM5 continues his move

To N5 (1 MF)To N5 (1 MF)

To O5 (2 MF)To O5 (2 MF)

ASL 101: Fire CombatASL 101: Fire Combat

ExampleExample

The German now The German now declares Subsequent declares Subsequent

First Fire: First Fire:

4 FP * ½ (Sub FF) 4 FP * ½ (Sub FF)

= 2 FP * 2 (PB Range) = 2 FP * 2 (PB Range)

= 4 FP = 4 FP

+ 3 TEM -1 FFNAM = + 3 TEM -1 FFNAM = +2 TEM+2 TEM

ASL 101: Fire CombatASL 101: Fire Combat

Defensive First FireDefensive First Fire

4 FP + 2 DRM:4 FP + 2 DRM:

DR: DR:

= 1,6 (7) +2 DRM = 9= 1,6 (7) +2 DRM = 9

Missed!Missed!

End of Movement, so remove End of Movement, so remove Residual markers.Residual markers.

ASL 101: Fire CombatASL 101: Fire Combat

Defensive Fire QuizDefensive Fire Quiz

Can the 4-6-7 in F5 Can the 4-6-7 in F5 fire at either or both of fire at either or both of

the 7-4-7’s in the the 7-4-7’s in the Defensive Fire Phase?Defensive Fire Phase?

(The Phase after (The Phase after Movement is OVER.)Movement is OVER.)

ASL 101: Fire CombatASL 101: Fire Combat

Defensive Fire QuizDefensive Fire Quiz

Can the 4-6-7 in F5 Can the 4-6-7 in F5 fire at either or both of fire at either or both of

the 7-4-7’s in the the 7-4-7’s in the Defensive Fire Phase?Defensive Fire Phase?

(The Phase after (The Phase after Movement is OVER.)Movement is OVER.)

No – he is already No – he is already marked with FINAL marked with FINAL

Fire.Fire.

ASL 101: Fire CombatASL 101: Fire Combat

Assault Fire ExampleAssault Fire Example

Now – to Advance Fire Now – to Advance Fire Phase! (Remove Phase! (Remove

First/Final markers)First/Final markers)

Each 747 has Assault Each 747 has Assault Fire Bonus. Fire Bonus.

Each could fire:Each could fire: 7 * ½ (Adv.) * 2 (PB) 7 * ½ (Adv.) * 2 (PB)

+ 1FP (Assault) + 1FP (Assault) = 8 +1 TEM. = 8 +1 TEM.

ASL 101: Fire CombatASL 101: Fire Combat

Assault Fire ExampleAssault Fire Example

Could they Fire Group Could they Fire Group instead?instead?

Yes!Yes! 7 * ½ (Adv.) * 2 (PB) 7 * ½ (Adv.) * 2 (PB)

+ 1FP (Assault) + 1FP (Assault) = 8 = 8

Same for second unit:Same for second unit: 8 FP +8 FP = 8 FP +8 FP =

16 FP +1 TEM ! 16 FP +1 TEM !

ASL 101: Fire CombatASL 101: Fire Combat

Does Assault Fire have anything to do with Assault Does Assault Fire have anything to do with Assault Movement?Movement?

Assault Fire QuizAssault Fire Quiz

ASL 101: Fire CombatASL 101: Fire Combat

Does Assault Fire have anything to do with Assault Does Assault Fire have anything to do with Assault Movement?Movement?

No. No.

Assault Fire QuizAssault Fire Quiz

ASL 101: Fire CombatASL 101: Fire Combat

What unit below has Assault Fire abilities?What unit below has Assault Fire abilities?

Assault Fire QuizAssault Fire Quiz

ASL 101: Fire CombatASL 101: Fire Combat

What unit below has Assault Fire abilities?What unit below has Assault Fire abilities?

Ones with an underline below their FP rating has Ones with an underline below their FP rating has the Assault Fire bonus – so only the American unit.the Assault Fire bonus – so only the American unit.

Assault Fire QuizAssault Fire Quiz

ASL 101: Fire CombatASL 101: Fire Combat

Can I use the Assault Fire bonus in the Prep Fire Can I use the Assault Fire bonus in the Prep Fire Phase, or Defensive Fire?Phase, or Defensive Fire?

Assault Fire QuizAssault Fire Quiz

ASL 101: Fire CombatASL 101: Fire Combat

Can I use the Assault Fire bonus in the Prep Fire Can I use the Assault Fire bonus in the Prep Fire Phase, or Defensive Fire?Phase, or Defensive Fire?

No, it only applies to the Advance Fire Phase.No, it only applies to the Advance Fire Phase.

Assault Fire QuizAssault Fire Quiz

ASL 101: Fire CombatASL 101: Fire Combat

If this is the American Advance Fire Phase, could If this is the American Advance Fire Phase, could the 747 use Assault Fire?the 747 use Assault Fire?

Assault Fire QuizAssault Fire Quiz

ASL 101: Fire CombatASL 101: Fire Combat

If this is the American Advance Fire Phase, could If this is the American Advance Fire Phase, could the 747 use Assault Fire?the 747 use Assault Fire?

Assault Fire QuizAssault Fire Quiz

Notice – 4-6-7 is on Level 1 hill. Allows LOS over the hedge and the rubble

ASL 101: Fire CombatASL 101: Fire Combat

If this is the American Advance Fire Phase, could If this is the American Advance Fire Phase, could the 747 use Assault Fire?the 747 use Assault Fire?

No – normal range only.No – normal range only.

Assault Fire QuizAssault Fire Quiz

Notice – 4-6-7 is on Level 1 hill. Allows LOS over the hedge and the rubble

ASL 101: Fire CombatASL 101: Fire Combat

Ok, if it was the Ok, if it was the GermanGerman Advance Fire phase, couldAdvance Fire phase, couldthe German use Assault Fire? the German use Assault Fire?

No – German 4-6-7 doesn’t No – German 4-6-7 doesn’t have Assault Fire have Assault Fire

Assault Fire QuizAssault Fire Quiz

Notice – 4-6-7 is on Level 1 hill. Allows LOS over the hedge and the rubble

ASL 101: Fire CombatASL 101: Fire Combat

Ok, if it was the Ok, if it was the GermanGerman Advance Fire phase, couldAdvance Fire phase, couldthe German use Assault Fire? the German use Assault Fire?

No – German 4-6-7 doesn’t No – German 4-6-7 doesn’t have Assault Fire have Assault Fire

Assault Fire QuizAssault Fire Quiz

Notice – 4-6-7 is on Level 1 hill. Allows LOS over the hedge and the rubble

ASL 101: Fire CombatASL 101: Fire Combat

What is Spraying Fire?What is Spraying Fire?

• represents when a squad is equipped with and represents when a squad is equipped with and trained to use automatic weaponstrained to use automatic weapons

• It allows units to pour fire onto multiple nearby It allows units to pour fire onto multiple nearby targetstargets

Spraying FireSpraying Fire

ASL 101: Fire CombatASL 101: Fire Combat

Spraying FireSpraying Fire

Attacks two hexes with a Attacks two hexes with a singlesingle fire attack! fire attack!

but there are BIG limitations on Spraying Firebut there are BIG limitations on Spraying Fire

Spraying FireSpraying Fire

ASL 101: Fire CombatASL 101: Fire Combat

Spraying FireSpraying Fire::

• can attack two locations that are ADJACENT can attack two locations that are ADJACENT to each otherto each other

• both locations must be within THREE hexes of both locations must be within THREE hexes of the firing unitthe firing unit

• can be used in any of the Fire Phases can be used in any of the Fire Phases

• only certain units / weapons have Spraying only certain units / weapons have Spraying FireFire

Spraying FireSpraying Fire

ASL 101: Fire CombatASL 101: Fire Combat

Infantry SquadInfantry Squad

• Underlined Range Underlined Range

Spraying FireSpraying Fire

MMC’s with MMC’s with a line a line under their rangeunder their range on on their counter means their counter means they have Spray they have Spray Fire capability.Fire capability.

ASL 101: Fire CombatASL 101: Fire Combat

Infantry SquadInfantry Squad

• Underlined Range Underlined Range

Spraying FireSpraying Fire

MMC’s with MMC’s with a line a line under their rangeunder their range on on their counter means their counter means they have Spray they have Spray Fire capability.Fire capability.

ASL 101: Fire CombatASL 101: Fire Combat

Infantry SquadInfantry Squad

• FirepowerFirepower

• Has Spray FireHas Spray Fire

Spraying FireSpraying Fire

MMC’s with MMC’s with Spraying fire can Spraying fire can attack any two attack any two ADJACENT ADJACENT locations within locations within two hexes range.two hexes range.

But their normal But their normal Firepower is halved Firepower is halved as as areaarea fire. fire.

ASL 101: Fire CombatASL 101: Fire Combat

So the unit’s firepower is halved, but all the usual So the unit’s firepower is halved, but all the usual Fire Attack rules apply:Fire Attack rules apply:

• Terrain DRMsTerrain DRMs

• Movement DRMsMovement DRMs

• Range modificationsRange modifications

• Fire Phase modificationsFire Phase modifications

Spraying FireSpraying Fire

ASL 101: WeaponsASL 101: Weapons

Squad Weapons Squad Weapons

Squad WeaponsSquad Weapons

Underlined RangeUnderlined Range

SW’s work the SW’s work the same way:same way:

If the Range is If the Range is underlined, this underlined, this weapon has weapon has spraying fire. spraying fire.

ASL 101: Fire CombatASL 101: Fire Combat

Spraying FireSpraying Fire

Attacks two hexes with a Attacks two hexes with a singlesingle fire attack! fire attack!

= 7 FP * ½ (Spray Fire) = 3.5 FP & +2 DRM= 7 FP * ½ (Spray Fire) = 3.5 FP & +2 DRM

Spraying Fire ExampleSpraying Fire Example

ASL 101: Fire CombatASL 101: Fire Combat

There is no There is no 3.5 FP 3.5 FP column – it column – it drops to the drops to the 2 FP 2 FP column! column!

The IFTThe IFT

ASL 101: Fire CombatASL 101: Fire Combat

DR = 1,3 = 4 which applies to BOTH units.DR = 1,3 = 4 which applies to BOTH units.

Since in this case, both are in a +2 bldg… Since in this case, both are in a +2 bldg…

Each will suffer whatever a 6 final DR is on the Each will suffer whatever a 6 final DR is on the 2 FP column.2 FP column.

Spraying Fire ExampleSpraying Fire Example

ASL 101: Fire CombatASL 101: Fire Combat

DR = 4DR = 4

+ 2 DRM + 2 DRM

Is a 6 Final Is a 6 Final DR = PTC.DR = PTC.

The IFTThe IFT

IMPORTANT NOTE: Each unit would make their OWN PTC check as a separate DR!

ASL 101: Fire CombatASL 101: Fire Combat

Different Spraying Fire Example: (SSR: T1 woods Different Spraying Fire Example: (SSR: T1 woods hex.)hex.)

American Prep Fire: Can the 7-4-7 Spray Fire?American Prep Fire: Can the 7-4-7 Spray Fire?

If so, what (are) the attack FPs & DRMs?If so, what (are) the attack FPs & DRMs?

Spraying Fire QuizSpraying Fire Quiz

ASL 101: Fire CombatASL 101: Fire Combat

The ranges & DRMs will give different results. The ranges & DRMs will give different results.

T1 is 7FP * ½ (spray fire) + 1 DRM. T1 is 7FP * ½ (spray fire) + 1 DRM.

S1 is 7FP * ½ (spray) * 2 (point blank) + 2 S1 is 7FP * ½ (spray) * 2 (point blank) + 2 DRM. DRM.

Spraying Fire QuizSpraying Fire Quiz

ASL 101: Fire CombatASL 101: Fire Combat

We still only get 1 DR for the attack, but we We still only get 1 DR for the attack, but we apply the FP/DRM correct for each attack. apply the FP/DRM correct for each attack.

If we roll 5, what is the result for each 447?If we roll 5, what is the result for each 447?

Spraying Fire QuizSpraying Fire Quiz

ASL 101: Fire CombatASL 101: Fire Combat

DR = 2,3DR = 2,3

T1: 2FP + 1 T1: 2FP + 1 DRM = DRM =

a 6 Final a 6 Final DR = PTCDR = PTC

S1: 6FP + 2 S1: 6FP + 2 DRM = 7DRM = 7

The IFTThe IFT

ASL 101: Fire CombatASL 101: Fire Combat

Now think about this – what if we’d had a 9-1 Now think about this – what if we’d had a 9-1 leader with this attack?leader with this attack?

Though the attack is still a single DR, both get Though the attack is still a single DR, both get the leadership benefit. (-1 DRM)the leadership benefit. (-1 DRM)

Spraying Fire QuizSpraying Fire Quiz

ASL 101: Fire CombatASL 101: Fire Combat

Is a nice tool to have – and great to spring on an Is a nice tool to have – and great to spring on an unsuspecting opponent who thinks you can’t hit unsuspecting opponent who thinks you can’t hit BOTH his targets!BOTH his targets!

But it is really is almost a ‘trick play’ = But it is really is almost a ‘trick play’ = something good to have in your bag, but it in something good to have in your bag, but it in most cases it requires a lucky roll – or a great most cases it requires a lucky roll – or a great leader – to make it work well! leader – to make it work well!

Spraying FireSpraying Fire

ASL 101: Fire CombatASL 101: Fire Combat

Personnel Units and Combat Fire:Personnel Units and Combat Fire:

FPFP strength depends on strength depends on range:range:

• FP at normal range? FP at normal range?

• FP beyond normal range?FP beyond normal range?

• How far may a unit fire?How far may a unit fire?

• FP at adjacent targets? FP at adjacent targets?

• FP at in-hex targets (rare occurrence)?FP at in-hex targets (rare occurrence)?

Fire Combat Rules QuizFire Combat Rules Quiz

ASL 101: Fire CombatASL 101: Fire Combat

Personnel Units and Combat Fire:Personnel Units and Combat Fire:

FPFP strength depends on strength depends on range:range:

• FP at normal range? FP at normal range? FP as listed (x 1)FP as listed (x 1)

• FP beyond normal range? FP beyond normal range? Halved (x ½) Halved (x ½)

• How far may a unit fire? How far may a unit fire? (up to twice normal range)(up to twice normal range)

• FP at adjacent targets? FP at adjacent targets? FP doubled (x 2)FP doubled (x 2)

• FP at in-hex targets (rare occurrence)? FP at in-hex targets (rare occurrence)? (FP x 3)(FP x 3)

Fire Combat Rules QuizFire Combat Rules Quiz

ASL 101: Fire CombatASL 101: Fire Combat

Personnel Units and Combat Fire:Personnel Units and Combat Fire:

FPFP strength depends on strength depends on other factors, too:other factors, too:

• halved if firing unit moved this turnhalved if firing unit moved this turn

• halved if firing Area Fire (target concealed or hidden)halved if firing Area Fire (target concealed or hidden)

• halved if firing unit is pinnedhalved if firing unit is pinned

• halved if firing unit already marked with First Fire halved if firing unit already marked with First Fire countercounter

• halved if firing unit is using Spraying Fire.halved if firing unit is using Spraying Fire.

Other Fire Combat MultipliersOther Fire Combat Multipliers

ASL 101: Fire CombatASL 101: Fire Combat

For further information: For further information:

Read Read Section A3.0 (All), Section A3.0 (All), A4.2, A4.41, A4.6 – .7, A4.2, A4.41, A4.6 – .7,

A7.0 (All), A9.5-.52A7.0 (All), A9.5-.52, ,

And review And review A8.0 (all) A8.0 (all) in the rule book for in the rule book for

AADVANCED DVANCED SSQUAD QUAD LLEADEREADER..

For Further InformationFor Further Information

ASL 101: Fire CombatASL 101: Fire Combat

Well, that was a start on fire combat. We have Well, that was a start on fire combat. We have more to learn.more to learn.

Next session, we’ll learn about ROF and Fire Next session, we’ll learn about ROF and Fire Lanes!Lanes!

Coming Next SessionComing Next Session

ASL 101ASL 101 was created by: was created by:

• Russell Gifford Learning the Great Battles of the American Civil War(CD Rom learning series, 2005)

The Cold War, 1959-1963 (Lecture series, 2009)

A History of the 1960s (Lecture series, 2007)

Spectacular Voyage: Lewis and Clark in Iowa, Nebraska and South Dakota (Book, 2002)

Additional InformationAdditional Information

Advanced Squad Leader, ASL, and all artwork

© MMP, 2010

This Presentation is

© 2010 by Russell Gifford

May be used with permission

Write to [email protected]