Ashringa: 9 Appendix =a Death Valley Bestiary

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    ASHRINGAWerehorses for White Wolfs Werewolf: the Apocalypse

    By Laura M. Henson 2005

    Chapter Nine

    APPENDIX: A DEATH VALLEY BESTIARY

    There were plants and birds and rocks and things

    There was sand and hills and rings

    - America, Horse with No Name.

    In this bestiary will be listed the most common large animals in

    Death Valley, animals that can be friends or foes. Three species that are

    now extinct in Death Valley, the grizzly bear, jaguar, and wolf will be

    listed as well. These species will be included because they would make

    fierce antagonists and the Government is currently planning to

    reintroduce native species that have been exterminated to the national

    parks. In addition statistics will be given for those spirits most likely to be

    encountered in the area. These statistics will not include those already

    given in the Antagonists chapter but will include many native faerie races

    and monsters.

    Animals

    Wildlife includes several raptors, such as the golden eagle and the prairie falcon, as well as bighorn

    sheep.- California Wilderness Areas Volume 2: The Desertsby National Geographic.

    All animals, no matter their species, will have the following traits: Mental 1, Social 1, Survival

    (foraging hunting, and tracking) 4, a Gnosis score equal to Willpower and a Rage score (used to make extra

    actions only, animals do not frenzy) equal to the Brawl score and they can also split their dice pool to do

    extra attacks per turn. Thanks to The Bygone Bestiaryby White Wolf games for some of the statistics given

    below. Changes can be made to these statistics to create monsters simply by changing their size,appearance, and making their attacks do aggravated damage. When changing a creatures size add or

    subtract the Attribute modifier given below to the creatures Strength, Stamina and Health level rolls and

    remember to change the Difficulty modifier to reflect the new size. The difficulty modifier is added or

    subtracted to all rolls to detect the creature or to strike the creature.

    Size Example Attribute Modifier Difficulty Modifier

    Fine insects -4 +3

    Diminutive rat -3 +2

    Tiny cat -2 +1

    Small dog -1 0

    Medium man sized 0 0

    Large horse 0 0

    Huge rhino +1 -1

    Giant elephant +2 -2

    Colossal whale +3 -3

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    For example, a mountain lion mutated to the size of a rhinoceros by radioactive waste would add

    +1 to strength, stamina, and life points but would be easer to see coming and would make a larger target.

    Bats

    The bats of Death Valley are all small, harmless insect eaters. The only real danger from them ishaving them swarm about you in a precarious situation, thus distracting you, or from being bitten by the

    rare rabid animal. The most interesting desert species are the Mexican free tailed bats that inhabit some

    local caves in the thousands and the pallid bat which eats mainly scorpions and thus is immune to their

    venom.

    Attributes: Strength 1 Dexterity 4 Stamina 1

    Abilities: Alertness 3, Athletics 4, Brawl 1, Dodge 3

    Willpower: 1

    Health Level: Ok,-1,-2,-5, Incapacitated.

    Armor Rating: 0

    Attacks: Bite for 1 die.

    Size: Diminutive (+2)

    Move: 1, fly 10Powers: Darksight, Resist Toxin (pallid bat only), Scent of Sight, Tree Climber.

    Bear (Black/Grizzly)There are two bears native to Death Valley: the common black bear and the extinct grizzly bear.

    Both are omnivorous beasts with bad tempers that may try to attack anyone who seems wounded or who

    gets between a female and her cubs. Black bears average six feet tall on their hind legs and can weigh up to

    300 pounds. Grizzlies can be up to 8 feet tall and can weigh half a ton!

    Attributes: Strength 5/6 Dexterity 2 Stamina 5/6

    Abilities: Alertness 3, Brawl 3, Intimidation 2, Stealth 1

    Willpower: 4

    Health Level: Ok (x 3), -1 (x 3), -3, -5, Incapacitated.Armor Rating: 1

    Attacks: Bite for strength, Claw for strength +2.

    Size: Medium/Large (0)

    Move: 5/20

    Powers: Heightened senses (smell), Hibernation, Resist Pain.

    Bird (Crows and other small avians)Both the common crow and the raven are found in Death Valley. These statistics may also be used

    for jays, mockingbirds, woodpeckers, roadrunners and large aggressive songbirds.

    Attributes: Strength 2 Dexterity 3 Stamina 2

    Abilities: Alertness 3, Athletics 2, Brawl 1, Dodge 2Willpower: 3

    Health Level: Ok,-1 (x2),-2,-5, Dead.

    Armor Rating: 0

    Attacks: Peck for 1 die, Claw for 2 dice.

    Size: Diminutive (+2)

    Move: 1, fly 20

    Powers: Balance, Mimic, Speed of the Impala (roadrunner only) Tree Climber.

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    Bird (ducks and other waterfowl)The statistics for waterfowl may be used for ducks, geese, swans and herons. Many are fairly large

    birds (the common Great Blue heron can be 3 feet tall) with nasty bites and bony spurs on the wings that

    can break a mans leg with one blow. Luckily these birds are harmless unless cornered or their young are

    endangered. These birds are migratory and usually enter the park during the winter months.

    Attributes: Strength 1 (duck/goose)/2 (swan/heron) Dexterity 2 Stamina 3

    Abilities: Alertness 3, Athletics 2, Brawl 1

    Willpower: 2

    Health Level: Duck or Goose: Ok,-1, -5, Incapacitated.

    Swan or Heron: Ok, -1 (x2), -2 (x2),-5, Incapacitated.

    Armor Rating: 0

    Attacks: Peck for strength, Wing buffet strength + 1 dice.

    Size: Tiny or Small (+1/0)

    Move: 2 fly 20

    Powers: Camouflage, Sneak Attack.

    Bird: OwlThe owls of Death Valley range from the tiny elf owl to the eagle sized Great horned owl. They

    are nocturnal birds of prey with feathers that make no sound when the wings flap.

    Attributes: Strength 2 Dexterity 3 Stamina 2

    Abilities: Alertness 4, Brawl 1, Dodge 2.

    Willpower: 3

    Health Level: Ok,-1(x2),-5, Incapacitated.

    Armor Rating: 0

    Attacks: Bite for strength 1 die, claw for 2 dice.

    Size: Tiny to small (+1/0)

    Move: 1/ 2, fly 20

    Powers: Darksight, Heightened Senses (hearing), Silent Stalking(only when in the air).

    Bird: Raptor Small/LargeRaptors include falcons, hawks, vultures, and eagles. Wingspans in raptors range from 12 inches

    in the Sparrow hawk to 8 feet in the Golden eagle. All have spectacular vision, wicked beaks and razor

    sharp talons.

    Attributes: Strength 2 (3 in eagles) Dexterity 3 Stamina 2 Perception 5

    Abilities: Alertness 3, Athletics 2, Brawl 1, Dodge 2, Intimidation 2 (3 in eagles)

    Willpower: 3

    Health Level: Ok,-1 (x2),-2,-5, Incapacitated.

    Armor Rating: 0

    Attacks: Bite for strength -1 die, claw for strength +1 dice.

    Size: Small (0)Move: 1/ 2 fly 25

    Powers: Eyes of the Raptor, Heightened Senses (smell, vultures only).

    BobcatThe only small cat in Death Valley is a small desert lynx called the bobcat. This American wildcat

    is up to three feet long and can weigh up to 25 pounds. It will attack animals many times its own size but is

    wary of man.

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    Attributes: Strength 1 Dexterity 3 Stamina 3

    Abilities: Alertness 3, Athletics 2 (climbing +1), Brawl 2, Dodge 3,

    Intimidation 2, Stealth 4

    Willpower: 3

    Health Level: Ok,-1,-2,-5, Incapacitated.

    Armor Rating: 0

    Attacks: Bite or Claw for 1 die. If both forepaws hit in the same turn

    then the hind claws may rake for 2 dice.

    Size: Small (0)

    Move: 5/20

    Powers: Cat Feet, Darksight, Heightened senses (hearing), Tree Climber.

    CoyoteThe coyote is a wild dog similar to a jackal. It is larger than a fox but smaller than a wolf and is

    the most common wolf-like animal in America.

    Attributes: Strength 2 Dexterity 2 Stamina 2

    Abilities: Alertness 2, Athletics 2, Brawl 2, Dodge 2, Stealth 2Willpower: 3

    Health Level: Ok,-1,-2,-3,-5, Incapacitated.

    Armor Rating: 0

    Attacks: Bite for strength +1 die, claw for strength.

    Size: Small (0)

    Move: 7/28

    Powers: Darksight, Heightened Senses (smell), Trip.

    Deer (Doe/Buck)The only deer native to Death Valley is the desert mule deer. One of the largest deer, a mule deer

    buck can have up to 22 tines on its antlers and weigh over 300 pounds. As in most deer only the males have

    antlers.

    Attributes: Strength 2/3 Dexterity 3 Stamina 2/3

    Abilities: Alertness 2, Brawl 2, Dodge 2, Empathy 2, Stealth 2

    Willpower: 3

    Health Level: Ok (x2),-1 (x2),-2,-5, Incapacitated.

    Armor Rating: 0

    Attacks: Hooves for Strength +1, Antlers (buck only) 5 dice.

    Size: Medium (0)

    Move: 7/30

    Powers: Darksight, Camouflage (fawn only), Heightened Senses (hearing), Leap of the Kangaroo.

    Fox (Kit/Gray)There are two species of fox native to Death Valley, the kit fox and the gray fox. The kit fox is oneof the smallest foxes in the world and inhabits arid deserts. The gray fox in contrast is a forest dweller that

    often climbs trees, boulders, and even telephone poles.

    Attributes: Strength 1 Dexterity 3 Stamina 2

    Abilities: Alertness 2, Athletics 2, Brawl 2, Dodge 4, Stealth 3

    Willpower: 3

    Health Level: Ok,-1,-2,-5, Incapacitated.

    Armor Rating: 0

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    PumaThe puma (also known as a cougar, panther or mountain lion) is the second largest cat in the

    Americas at 8 feet long and 200 pounds in weight. In appearance it resembles a small maneless lion and it

    is found from desert heat to arctic snows.

    Attributes: Strength 2 Dexterity 4 Stamina 2

    Abilities: Alertness 3, Athletics 4, Brawl 3, Dodge 1, Intimidation 2, Stealth 3

    Willpower: 5

    Health Level: Ok,-1,-2,-3,-5, Incapacitated.

    Armor Rating: 0

    Attacks: Bite for strength +1 die, claw for strength +2.

    Size: Medium (0)

    Move: 10/30

    Powers: Balance, Cat Feet, Darksight, Heightened Senses (hearing), Trip.

    Sheep

    The only wild sheep in Death Valley is the desert bighorn. The ram is a large sheep and can be upto 6 feet long, 3 feet tall and weigh as much as 225 pounds.

    Attributes: Strength 2 Dexterity 2 Stamina 3

    Abilities: Alertness 2, Athletics 3, Brawl 2

    Willpower: 3

    Health Level: Ok (x2),-1 (x2),-5, Incapacitated.

    Armor Rating: 0

    Attacks: Horns for strength +2.

    Size: Medium (0)

    Move: 8/15

    Powers: Balance, Heightened Senses (smell).

    Small MammalSmall mammals include all the smaller animals that do not fit into any of the other categories. This

    group contains opossums, moles, shrews, raccoons, ringtails, weasels, skunks, badgers, ground and tree

    squirrels, gophers, voles, lagomorphs, porcupines and rats and mice.

    Attributes: Strength 1 Dexterity 3 Stamina 1

    Abilities: Alertness 3, Athletics 3, Brawl 1, Dodge 2, Stealth 1

    Willpower: 2

    Health Level: Ok,-1, -3,-5, Incapacitated.

    Armor Rating: 0

    Attacks: Bite for strength.

    Size: Tiny (+1)

    Move: 5/20 Fly 25 (flying squirrel only).Powers: Balance (squirrels only), Burrow, Darksight, Camouflage, Gift

    of the Porcupine (porcupine only), Gnaw (rodents and lagomorphs only),

    Heightened Senses (usually smell but hearing in rabbits and touch in raccoons),

    Leap of the Kangaroo (rabbits and hares only), Odious Aroma (skunks only),

    Resist Pain (badger only) Sneak Attack (weasels only), Wood land Stride.

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    SnakeSeveral serpents inhabit Death Valley including the rosy boa and two rattlesnakes. Most

    (including the boa) are only a few feet long but the Western Diamondback can be over 7 feet in length. The

    only other poisonous snake is the sidewinder whose deadly venom is only mollified due to its small size.

    Attributes: Strength 1-2 Dexterity 3 Stamina 1-2

    Abilities: Alertness 3, Athletics 3, Brawl 1.Willpower: 2

    Health Level: Ok,-1, Incapacitated (most snakes)

    Ok,-1, -2,-3, Incapacitated (Diamondbacks)

    Armor Rating: 1

    Attacks: Bite for strength, constrict for strength +2.

    Size: Small-Medium (0)

    Move: 2/5 (small) or 5/10 (diamondback).

    Powers: Darksight, Heightened Senses (smell), Paralyzing

    Stare.

    Poisonous vipers have a muscle poison at the following difficulties to resist:

    Western Diamondback 8

    Sidewinder 6

    WolfThe wolf is currently extinct in the southern U.S.A. but it is being planed to reintroduce the

    species to many of the national parks in California including Death Valley.

    Attributes: Strength 3 Dexterity 2 Stamina 3

    Abilities: Alertness 2, Athletics 1, Brawl 3, Dodge 1, Stealth 2

    Willpower: 3

    Health Level: Ok,-1 (x2),-3,-5, Incapacitated.

    Armor Rating: 0

    Attacks: Bite for strength +1 die, claw for strength.

    Size: Medium (0)

    Move: 7/28Powers: Darksight, Heightened Senses (smell), Trip.

    SPIRITS

    In the land of the pigmies there was a strange sight, from mountain to mountain a bowstring was

    stretched and a line of dust rose where they danced

    -Traditional Shoshone Indian chant.

    All the spirits given below are from the myths of the American

    Indians of the Southwestern deserts. They are all typical adult

    individuals of their kind and physical statistics may vary with age oreven the whim of the spirit. These spirits rarely materialize in this day

    and age and when they are reported the witnesses are usually labeled

    kooks by the media.

    Dragon (Couatl)The couatl is the Amphiptere of America. The couatl appears

    as a winged, poisonous, serpent covered with brilliant green body

    feathers and with bird-like wings and a feathered crest in a rainbow of

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    hues. These majestic dragons are the sacred spirits of rain who bring life giving moisture to the parched

    desert sands. This role means that they were worshiped much like the dragons of China throughout the

    southwest, indeed Quetzalcoatl, the Aztec God of Life, was depicted as one of these dragons.

    Willpower: 9 Rage: 5 Gnosis: 7 Power: 40 Size: Huge (-1)

    Charms: Airt Sense, Armor, Healing (touch), Materialize (Power Cost 33, Strength 4, Dexterity 7, Stamina

    4, Charisma 3, Manipulation 4, Appearance 3, Perception 5, Intelligence 3, Wits 2, Alertness 2, Athletics 3,

    Brawl 2, Dodge 2, Intimidation 3, Linguistics 1, Survival 2, Armor Rating 3, Health levels [ok (x4) ,-1

    (x3), -3 (x2), -5, Incapacitated] Bite for 6 dice of aggravated damage), Open Moon Bridge, Shapeshift,

    Venom (as the Garou Gift).

    Dragon (Piasa)The Piasa is the guivre of America. It appears as a huge scaly

    jaguar with the claws of a bear, the antlers of a deer, the face of a man,

    and the tail of a fish. The wings are those of a bat but they are covered

    in feathers like a bird. Piasas vary from helpful guardians of the umbra

    to vicious man eaters in Indian mythology and thus are much like the

    dragons of European myth.

    Willpower: 8 Rage: 5 Gnosis: 10 Power: 50 Size: Giant (-2)

    Charms: Airt Sense, Armor, Blast Flame (Breath) or Frozen Breath, Healing (lick), Materialize (Power

    Cost 33, Strength 5, Dexterity 6, Stamina 3, Charisma 4, Manipulation 6, Appearance 4, Perception 5,

    Intelligence 9, Wits 6, Alertness 4, Athletics 2, Brawl 2, Enigmas 4, Intimidation 4, Linguistics 1, Stealth 2,

    Survival 3, Health levels [ok (x3) ,-1 (x3), -3 (x2), -5, Incapacitated] Bite for 7 dice and claw for 6 dice of

    aggravated damage), Open Moon Bridge, Paralyzing Stare (as the Garou Gift), Shapeshift.

    Dragon (Wakinyan)The Wakinyan is the American Wyvern. Like its British cousin it

    resembles a serpent with a crocodilian head, two legs and bats wings. Unlike its

    cousin, however this spirit lacks armored scales and a poisonous sting. Instead

    the wakinyan is covered in smooth silvery white metallic skin and can breathebolts of lightning. These gigantic dragons were believed to have warred with the

    horned serpents sometime in the past and still feel anger towards Unktenas

    brood. Today reports of these creatures are usually dismissed as UFO reports

    even by the terrified airplane pilots who are occasionally chased out of the

    desert by one of these spirits. After all which are your superiors more likely to

    believe, that you were attacked by a UFO or by a 90 foot long flying crocodile?

    Willpower: 10 Rage: 9 Gnosis: 7 Power: 60 Size: Colossal (-3)

    Charms: Airt Sense, Armor, Control Electrical Systems, Materialize (Power Cost 44, Strength 9, Dexterity

    9, Stamina 6, Charisma 3 Manipulation 2, Appearance 5, Perception 3, Intelligence 2, Wits 4, Alertness 2,

    Athletics 5, Brawl 5, Intimidation 5, Survival 3, Health levels [ok (x5) ,-1 (x5), -3 (x3), -5 (x3),

    Incapacitated] Bite for 12 dice and claw for 10 dice of aggravated damage), Open Moon Bridge, Paralyzing

    Stare (as the Garou Gift).

    Dzoo-no-quaThe Dzoo-no-qua are troll like earth spirits made of living stone. They are

    ponderous 12 foot giants that carry whole uprooted tree trunks as clubs. Unseelie Dzoo-no-

    qua are man eating horrors responsible for the disappearance of many hikers and campers in

    the badlands. Seelie members of this troll tribe in contrast may move heavy objects or

    otherwise help others but will remain hidden if at all possible.

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    Willpower: 9 Rage: 9 Gnosis: 7 Power: 40 Size: Large (-1)

    Charms: Airt Sense, Armor, Avalanche (as the Garou Gift), Materialize (Power Cost 27, Strength 7,

    Dexterity 2, Stamina 6, Social 2, Mental 2, Brawl 2, Intimidation 4, Survival 2, Health levels [ok (x3) ,-1

    (x3), -3 (x3), -5, Incapacitated] Bite for 9 dice and claw for 8 dice of aggravated damage), Regenerate (1

    level per turn but takes aggravated damage from fire).

    Eye KillerThe eye killer is a vile cockatrice like monster with the head and legs of an

    owl, the wings of a bat and the tail of a serpent. This cat sized beast differs from its

    relative in having two huge eyes that shoot beams of electricity at its victims instead

    of a gaze that turns its victim to stone. An eye killers gaze can merely shock a

    victim or cause fatal burns depending upon the intensity of the beams.

    Willpower: 7 Rage: 7 Gnosis: 7 Power: 30 Size: Tiny (+1)

    Charms: Armor, Lightning Bolts, Materialize (Power Cost 20, Strength 3, Dexterity 2, Stamina 3, Social

    1, Mental 2, Brawl 4, Dodge 4, Expression 2, Intimidation 3, Stealth 3, Survival 4, Health levels [ok ,-1, -

    2,-3,-5, Incapacitated] Bite for 4 dice and claw for 5 dice of aggravated damage), Tracking.

    Hohoq

    Hohoqs (pronounced Hoh-hoks) are banes that from a distance appear to be winged

    men. Up close they more closely resemble a cross between a pterodactyl and an owl

    with dark brown to gray leathery skin, blazing red eyes in a gorilla like face and a

    toothed beak. Legend says that they are the spirits of witches wronged by a faithless

    husband. Like UFOS these creatures can cause automobiles to stall and often appear as

    omens of disaster.

    Willpower: 6 Rage: 7 Gnosis: 5 Power: 20 Size: Medium (0)

    Charms: Airt Sense, Materialize (Power Cost 12, Strength 2, Dexterity 4, Stamina 2, Social 3, Mental 2,

    Brawl 3, Dodge 3, Health levels [ok (x2) ,-1,-1 (x2), -2 (x2), -5, Incapacitated] Claws for 4 dice aggravated

    damage, Paralyzing Stare (as the Garou Gift), Short Out.

    Kai-nu-suvsThe Kai-nu-suvs are the elves of Death Valley. These

    spirits take the form of small men with skin as pale as

    sunset clouds and hair as white as snow. Some say their

    king wears a crown of antlers. The Kai-nu-suvs ride

    bighorn sheep and use coyotes to herd the valleys deer. In the old days any Indian who killed a deer or

    bighorn was supposed to leave some of the meat to the elves in payment. Those Indians who failed to leave

    the Kai-nu-suvs their tribute would be elf-shot for stealing from the faerie herds. These elves are associated

    with the spirit Wee-sa-kee-jac (corrupted to Whisky Jack by Europeans) the local name for the trickster

    god Coyote.

    Willpower: 5 Rage: 3 Gnosis: 8 Power: 40 Size: Small to Medium (0)

    Charms: Airt Sense, Control Electrical Systems, Disorient, Eyes of the Cat, Gift of the Spriggan (as the

    Fianna gift), Materialize (Power Cost 27, Strength 2, Dexterity 3, Stamina 2, Social 5, Mental 3, Alertness

    3, Animal Ken 2, Brawl 2, Dodge 2, Expression 3, Firearms 3, Healing 2, Melee 2, Performance 3, Repair

    2, Stealth 2, Occult 4, Survival 4, Health levels [ok (x2) ,-1 (x2), -2 (x2),-5, Incapacitated] Elfin Bow (Treat

    as a crossbow doing 4 dice of aggravated damage) or Sword or spear for Strength 4 dice aggravated

    damage., Phantasm (as the Fianna gift), Shapeshift, Woodland Stride.

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    Willpower: 7 Rage: 8 Gnosis: 7 Power: 30 Size: Medium (0)

    Charms: Airt Sense, Blighted Touch, Possession, Materialize (Power Cost 18, Strength 3, Dexterity 2,

    Stamina 3, Social 3, Mental 5, Brawl 2, Dodge 2, Melee 2, Stealth 3, Health levels [ok (x2) ,-1 (x2), -2

    (x2), -5, Incapacitated] spear for Strength 4 dice aggravated damage), Perfect Poison (5 power to activate,

    otherwise as the Ratkin gift).

    Yan-tupsYan-tups are water spirits similar to naiads and nixies. A nymph oflakes, rivers, and springs Yan-tups are skilled in music and dancing, and are

    supposed to have healing powers. Like all water nymphs they often seduce

    men and attempt to carry them off to their underwater realms. In Death

    Valleys salt pools however it was believed that these Nymphs were truly

    evil and became corrupted as their lakes dried up and became encrusted

    with arsenic laded Epsom salts. These evil spirits sit by the salt pools

    singing of their loss and waiting to poison some unwary man with a kiss.

    Willpower: 6 Rage: 5 Gnosis: 7 Power: 20 Size: Medium (0)

    Charms: Airt Sense, Kiss of Death (the kiss of the nymph causes the victim to in poisoned water: the cost

    is 2 points per damage caused), Materialize (Power Cost 10, Strength 2, Dexterity 3, Stamina 3, Social 5,

    Mental 3, Athletics 4, Brawl 1, Performance 5, Subterfuge 2, Health levels [ok (x2) ,-1 (x2), -2 (x2), -5,

    Incapacitated] Claw for 2 dice aggravated damage, Seductive Song (cost 5 power: the victim will fall

    madly in love with the nymph), Spirit of the Fish.